作者 主题: [Bestiary2]邪魔:星界邪魔(Daemon, Astradaemon)  (阅读 5244 次)

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[Bestiary2]邪魔:星界邪魔(Daemon, Astradaemon)
« 于: 2013-04-26, 周五 12:08:19 »
星界邪魔(Daemon, Astradaemon)
人类的外形依稀可辨,这枯瘦的炼狱生物拥有一张鱼面、瘦长的四肢和蠕动的触须。

星界邪魔 CR 16
XP 76,800

中立邪恶 大型 异界生物(邪魔, 邪恶, 跨位面)
先攻 +7; 感官 黑暗视觉 60尺, 观命术, 真知术; 察觉+22
灵光 灵魂虹吸 (10尺)

防御

AC 29, 接触17, 措手不及21 (+7 敏捷, +1 闪避, +12 天生, –1 体型)
hp 212 (17d10+119)

强韧 +12, 反射+17, 意志+14
防御能力 移位术;
DR 10/善良和银;
免疫 强酸, 死亡效果, 疾病, 毒素;
抗力 寒冷 10, 电击10, 火焰10;
SR 27

攻击

速度 90尺, 飞行 90尺 (良好)
近战 噬咬 +23 (2d6+5 外加能量吸取和攫抓), 2 爪抓 +23 (1d8+5 外加能量吸取), 尾击 +18 (1d12+2 外加能量吸取)
占据 10尺; 触及10尺 (尾击15尺)
特殊攻击 噬魂, 能量吸取 (1 级, DC 25)
类法术能力 (施法者等级17; 专注 +24)
常驻—观命术, 位移术, 真知术
任意使用—弱能术, 恐惧术 (DC21), 高等传送术 (仅限自身外加50磅物品), 吸血鬼之触
每日3次—生物定位术, 位面传送 (DC 24)
每日1次—能量吸取 (DC 24), 死亡一指 (DC 24), 召唤邪魔 (6级法术, 1d3 derghodaemons 50%)

属性

力量 21, 敏捷 25,体质 24, 智力 14, 感知 15, 魅力 24
BAB +17; CMB +23; CMD 41
专长 战斗反射, 闪避, 飞越攻击, 钢铁意志, 灵活移动, 灵狐步(Nimble Moves), 猛力攻击, 跳跃攻击, 武器娴熟
技能 杂技+24 (+48 跳跃), 逃脱术 +27, 飞行 +9, 威吓 +27, 知识 (位面) +22, 察觉+22, 察言观色 +22, 潜行 +23, 生存+22
语言 深渊语, 炼狱语; 心灵感应 100尺

生态

环境 任意(末日荒原或星界)
组织 单独,成对,或一群 (3–6)
宝物 标准

特殊能力

噬魂Devour Soul (Su) 以一个标准动作,当星界邪魔以擒抱状态开始他的回合时,可以尝试抽出对手的灵魂并吞噬,立刻杀死对方。此能力只能对活着的生物起作用,通过DC 25的强韧检定则可以被抵抗。此豁免基于体质。被杀死的生物拥有的每5个HD都会给星界邪魔带来+1加值,在攻击、豁免和其他检定上,持续24小时。此能力并不会吞噬全部的灵魂,灵魂的一些碎片还是会在星界邪魔享受完这盛宴之后继续存在(足够让被害者通过一般手段复活)。

灵魂虹吸Soul Siphon (Su) 如果小型或更大体型的生物在星界邪魔10尺范围内死亡,则此邪魔获得1D8临时生命值和+2力量,持续10分钟。这些加值可以堆叠。无实体的亡灵和离开身体的灵魂(比如此人正在使用星界投射或魔魂壶)在此光环范围内时,每轮受到1D8点伤害。

人们相信星界邪魔是四骑士的造物,它们存在是为了搜寻和收割灵魂。这些致命的生物时贪婪的异界捕食者,公然地穿行于虚空中寻找可以为食的灵魂。这些贪婪的生物是那些因为负能量或等级吸取而死亡的生物的化身。它们通过可恨的接触来吸取敌人的生命活力,即使是发生在它们周围的死亡也能满足它们对于生命和灵魂的渴求。

劇透 -   :
Daemon, Astradaemon

Vaguely humanoid in shape, this gaunt fiend has the face of a hideous fish and a body of lanky limbs and writhing tendrils.

Astradaemon CR 16

XP 76,800

NE Large outsider (daemon, evil, extraplanar)

Init +7; Senses darkvision 60 ft., deathwatch, true seeing; Perception +22

Aura soul siphon (10 ft.)

Defense

AC 29, touch 17, flat-footed 21 (+7 Dex, +1 dodge, +12 natural, –1 size)

hp 212 (17d10+119)

Fort +12, Ref +17, Will +14

Defensive Abilities displacement; DR 10/good and silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 27

Offense

Speed 90 ft., fly 90 ft. (good)

Melee bite +23 (2d6+5 plus energy drain and grab), 2 claws +23 (1d8+5 plus energy drain), tail slap +18 (1d12+2 plus energy drain)

Space 10 ft.; Reach 10 ft. (15 ft. with tail)

Special Attacks devour soul, energy drain (1 level, DC 25)

Spell-Like Abilities (CL 17th; concentration +24)

Constant—deathwatch, displacement, true seeing

At will—enervation, fear (DC21), greater teleport (self plus 50 lbs. of objects only), vampiric touch

3/day—locate creature, plane shift (DC 24)

1/day—energy drain (DC 24), finger of death (DC 24), summon (level 6, 1d3 derghodaemons 50%)

Statistics

Str 21, Dex 25, Con 24, Int 14, Wis 15, Cha 24

Base Atk +17; CMB +23; CMD 41

Feats Combat Reflexes, Dodge, Flyby Attack, Iron Will, Mobility, Nimble Moves, Power Attack, Spring Attack, Weapon Finesse

Skills Acrobatics +24 (+48 jump), Escape Artist +27, Fly +9, Intimidate +27, Knowledge (planes) +22, Perception +22, Sense Motive +22, Stealth +23, Survival +22

Languages Abyssal, Infernal; telepathy 100 ft.

Ecology

Environment any (Abaddon or Astral Plane)

Organization solitary, pair, or pack (3–6)

Treasure standard

Special Abilities

Devour Soul (Su) As a standard action, an astradaemon that begins its turn with a grappled opponent can attempt to draw out and consume the soul of its victim, killing it instantly. This ability only works on living creatures, which may resist with a DC 25 Fortitude saving throw. The save is Constitution-based. For every 5 HD of the slain creature, the daemon gains a +1 profane bonus on attacks, saving throws, and checks for 24 hours. This ability does not consume all of the soul, and pieces of it still exist after the daemon completes its feast (enough to be able to resurrect the slain victim normally).

Soul Siphon (Su) If a Small or larger living creature dies within 10 feet of an astradaemon, the daemon gains 1d8 temporary hit points and a +2 bonus to Strength for 10 minutes. These bonuses stack with themselves. Incorporeal undead and living spirits traveling outside the body (such as a person using astral projection or magic jar) take 1d8 points of damage each round within the daemon's aura.

Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed. These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.

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Re: [Bestiary2]邪魔:星界邪魔(Daemon, Astradaemon)
« 回帖 #1 于: 2013-04-26, 周五 12:14:57 »
好抽象的怪物 :em008
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