作者 主题: 【ISM】刺青魔法(Tattoo Magic)  (阅读 7616 次)

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【ISM】刺青魔法(Tattoo Magic)
« 于: 2013-04-20, 周六 20:21:33 »
刺青魔法(Tattoo Magic)
尽管几乎所有已知的文明都有进行刺青的仪式,不过最常使用刺青魔法的则是瓦瑞西安(Varisian)的施法者们。他们的刺青术士将魔法与复杂的图案相结合并纹在皮肉之上,甚至能够唤醒刺青,将其变为有知觉的艺术品(具体细节请见本书第40页的刺青术士变体职业)。然而,令人惊奇的刺青魔法的使用者并非仅限于术士——只要进行适当的训练,任何施法者都能制造魔法刺青。

绘制魔法刺青[造物专长](Inscribe Magical Tattoo)
你能够绘制魔法刺青。
先决条件:工艺(书法calligraphy,绘图paintings或刺青tattoos)5级,施法者等级5级
好处:你能够绘制魔法刺青,一种能直接纹入自愿或无助生物的皮肉中的魔法物品。你与接受刺青之人(如果被纹上刺青的人不是你自己)整个纹身过程中必须在场。魔法刺青必须被放置在通常能够装备魔法物品的身体部位上,但是它们不会占用或者与穿戴在这些位置的魔法物品相冲突。一个单独的装备位(Solt)只能保留一个魔法刺青(非魔法刺青与通过刺青术士变体职业而获得的刺青不受此限制)。纹身可以被纹在后述装备位上:腰部(belt),身体(body),前胸(chest),脚部(feet),手部(hands),头部(head),颈部(neck),戒指(ring,至多2个),肩部(shoulder)或者腕部(wrist)。它们无法被纹到防具(armor),眼部(eye),头饰(headband)或者盾牌(shield)装备位上。
魔法刺青难以被破坏,它们在受到解除魔法(dispel magic)时被视为魔法物品(magic items)。抹消术(erase)能够永久性消除魔法刺青,但是被纹上刺青的人能够以意志豁免抵抗该法术,此外施法者需要进行成功的施法者等级检定才能抹消刺青。以物理方式移除魔法刺青需要使用锋利的工具,或者使用强酸、火焰也能够摧毁它。这样做是整轮动作(full-round action),不仅要求目标是自愿或者无助状态,还会引发借机攻击。必须至少造成总计刺青的每施法者等级2点伤害,才能以此方式摧毁魔法刺青。
魔法刺青遵循制造魔法物品的规则,就如同他们是奇物一般,不过可以使用工艺(书法,绘图或刺青)技能来制造它们。新魔法刺青可以使用新魔法物品定价指南来研究与设计(New magical tattoos can be researched and designed using the guidelines for pricing new magic items)。在定价时,魔法刺青被视为无部位魔法物品(slotless magical items)。

施法者刺青(Caster’s Tattoo)
灵光:微弱(次级),中等(普通)或强烈(高等)塑能系
施法者等级:5级(次级),11级(普通)或17级(高等)
位置:无;价格:6000gp(次级),21000gp级(普通)或48000gp级(高等)
    施法者刺青充满了潜在的魔法能量,它能辅助施放那些通常使用语言与姿势成分的法术。每日1次,施法者能够以迅捷动作激活她的施法者刺青,这可以自动增强她在该轮内施放的下一个法术,使其同时被应用法术默发与法术定发专长。当她施放法术时,施法者刺青会短时间发出闪耀的光亮,并在之后变得衰弱暗淡——它会在24小时内重新充能,在这之后它会再次变得色彩斑斓并可以再次使用。若施放的法术需要材料或器材成分,那么这些物品必须被施法者随身携带(并被如常消耗),但是在施法时并不需要持握在手中。
    施法者刺青分为次级(lesser),普通(standard)与高等(greater)3个版本。分别能够在施放最高等级为3级,6级或9级的法术时进行超魔。
制造条件:绘制魔法刺青(Inscribe Magical Tattoo),法术默发(Silent Spell),法术定发(Still Spell)
制造成本:3000gp(次级),10500gp级(普通)或24000gp级(高等)

贮法刺青(Reservoir Tattoo)
灵光:中等变化系;施法者等级:7级
位置:无;价格:10000gp
    每日1次以标准动作,拥有者能够将一个正在生效(ongoing)的单一目标(single-target)的法术(最高3级)转移至刺青之中。这个法术必须为拥有者给自身施放的。当法术存入刺青中后,法术的效果会被抑制,并且法术的持续时间会同样被暂停。以标准动作,拥有者能够将法术重新赋予自身。存入贮法刺青的法术会在拥有者再次准备法术时消散。
制造条件:绘制魔法刺青(Inscribe Magical Tattoo)
制造成本:5000gp

法术刺青(Spell Tattoo)
灵光:可变;施法者等级:可变
位置:无;价格:可变
    法术刺青本质上就是穿戴式的卷轴,撰写在皮肉而非纸张之上。这些刺青显现出多彩并且复杂的图案,而非单纯的魔法文字。这刺青是一种无声的法术完成型物品,只能由拥有者启动。当它被激活后便会消失。拥有者必须能够看到法术刺青,并且必须接触到刺青的一部分才能将其激活。这些魔法刺青通常不会被纹在头部、颈部或者背部,因为大多数生物只能借助镜子才能将这些位置的刺青激活。法术刺青的灵光与施法者等级与它所模拟的卷轴相同。法术刺青的市场价格相当于等效卷轴的四倍。
制造条件:绘制魔法刺青(Inscribe Magical Tattoo),被制成刺青的法术
制造成本:可变

原文
剧透 -   :
Tattoo Magic
Though known to almost any culture that practices ritual tattooing, tattoo magic is most often employed by Varisian spellcasters. Their tattooed sorcerers bind magic into intricate patterns upon their flesh, and even awaken tattoos into sentient art (details on the tattooed sorcerer archetype can be found on page 40). Yet the wonders of tattoo magic are not limited to sorcerers—any spellcaster can craft magical tattoos, given the proper training.

Inscribe Magical Tattoo (Item Creation)
You can craft magical tattoos.
Prerequisites: Craft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5th.
Benefit: You can create magical tattoos, magic items inked directly into the flesh of a willing or helpless creature. Both you and the recipient of the tattoo (if the recipient is not yourself) must be present during the entire tattooing process. Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots. A single slot can only hold one magical tattoo (nonmagical tattoos and tattoos acquired from the tattooed sorcerer archetype do not count against this limit). Tattoos may be inscribed on the following slots: belt, body, chest, feet, hands, head, neck, shoulder, ring (up to two), or wrist. They cannot be inscribed on armor, eye, headband, or shield slots.
Magical tattoos are difficult to destroy, though they count as magic items for the purposes of dispel magic. The spell erase can permanently destroy a magical tattoo, but the bearer of the tattoo can resist the spell with a Will save, in addition to the caster needing to make a successful caster level check to erase the tattoo. Physically removing a magical tattoo with a sharp instrument or defacing it with fire or acid can destroy it as well. Doing so is a full-round action that not only requires the target to be willing or helpless, but also provokes attacks of opportunity. At least 2 points of damage per caster level of the tattoo must be dealt to destroy a magical tattoo in this manner.
Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill. New magical tattoos can be researched and designed using the guidelines for pricing new magic items. Magical tattoos are treated as slotless magical items for pricing purposes.

Caster’s Tattoo
Aura faint (lesser), moderate (normal), or strong (greater) evocation; CL 5th (lesser), 11th (normal), or 17th (greater)
Slot none; Price 6,000 gp (lesser), 21,000 gp (normal), 48,000 gp (greater)
DESCRIPTION
A caster’s tattoo is infused with potential magical energy that aids in casting spells that normally utilize verbal and somatic components. Once per day, a spellcaster may activate her caster’s tattoo as a swift action to automatically enhance the next spell she casts in that round with both the Still Spell and Silent Spell feats. When she casts the spell, the caster’s tattoo flares with light for a moment, then grows faint and faded—it replenishes its energy in 24 hours, after which it becomes bold and colorful and can be used again. Required material components or foci must be in the creature’s possession to cast the spell (and are consumed as normal), but need not be held when the spell is cast.
Caster’s tattoos are available in lesser, standard, and greater versions, allowing the modified casting of a spell of up to 3rd level, 6th level, or 9th level respectively.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, Silent Spell, Still Spell; Cost 3,000 gp (lesser), 10,500 gp (normal), 24,000 gp (greater)

Reservoir Tattoo
Aura moderate transmutation; CL 7th
Slot none; Price 10,000 gp
DESCRIPTION
Once per day as a standard action, the bearer can transfer into the tattoo an ongoing single-target spell (of up to 3rd level). The spell must be one the bearer cast on itself. While stored in the tattoo, the spell’s effects are suppressed, and the spell’s duration is similarly suspended. As a standard action, the bearer can bring the spell back into effect on itself. Spells stored in reservoir tattoos are lost when the bearer next prepares spells.
CONSTRUCTION
Requirements Inscribe Magical Tattoo; Cost 5,000 gp

Spell Tattoo
Aura varies; CL varies
Slot none; Price varies
DESCRIPTION
A spell tattoo is essentially a wearable scroll inscribed on flesh instead of on parchment or vellum. These tattoos appear as colorful and intricate patterns rather than magical writing. The tattoo is a silent, spell completion item that only the bearer can activate. It vanishes when activated. A spell tattoo must be visible to the bearer and must be touched as part of its activation. These magical tattoos are not normally placed on the head, neck, or back as a result, since most creatures would require mirrors to activate them. A spell tattoo’s aura and caster level varies as per the scroll it emulates. A spell tattoo has a market price four times as much as an equivalent scroll.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, the spell to be inscribed; Cost varies
« 上次编辑: 2019-12-17, 周二 16:53:04 由 黎白羽 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 瓶中妖

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Re: 【内海魔法】刺青魔法(Tattoo Magic)
« 回帖 #1 于: 2013-04-21, 周日 10:37:15 »
 :em008色彩斑斓的~感觉很帅啊
伪装成可口饮品的CR1陷阱泥怪

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Re: 【内海魔法】刺青魔法(Tattoo Magic)
« 回帖 #2 于: 2013-04-23, 周二 03:25:14 »
四倍贵的价值是甚么 :em016
龙国舆图以及各种东方设定翻译中

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Re: 【内海魔法】刺青魔法(Tattoo Magic)
« 回帖 #3 于: 2013-05-01, 周三 16:50:45 »
想请问一下。
法术刺青是有明确要求必须看的到,那另外两种也有此要求吗?

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Re: 【内海魔法】刺青魔法(Tattoo Magic)
« 回帖 #4 于: 2013-05-01, 周三 17:39:28 »
想请问一下。
法术刺青是有明确要求必须看的到,那另外两种也有此要求吗?

木有
没有团,为什么还要翻译规则呢?
当然是为了友情了