作者 主题: 【Bestiary II】格利精(Grig)  (阅读 3458 次)

副标题: 这小小的生物拥有蟋蟀的腿、轻薄的翅膀和精灵女子的上半身

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【Bestiary II】格利精(Grig)
« 于: 2013-04-18, 周四 17:21:06 »
格利精(Grig)
这小小的生物拥有蟋蟀的腿、轻薄的翅膀和精灵女子的上半身。

CR  1
XP  400
中立善良 超小型精类
先攻:+4  感官:低光视觉  察觉:+5

——————防御——————
AC  17(+4敏捷,+2体型,+1闪避),接触17,措手不及12
HP  4(1d6+1)
豁免  1/6/3
DR  5/寒铁
SR  16

——————攻击——————
速度  30尺,飞行40尺(普通)
近战  短剑-1(1d3-3/19-20)
远程  长弓+6(1d4-3/x3)
占据  2½尺
触及  0尺
特殊  提琴奏鸣
类法术能力(CL9;专注+11)
-每天3次:易容术,纠缠术(DC13),隐形术(仅限自身),烟火术(DC14)

——————数据——————
力量5,敏捷18,体质13,智力10,感知13,魅力14
BAB+0  CMB+2  CMD10(对抗绊摔16)
专长  闪避
技能  特技+8(+12跳跃时),脱逃+8,飞行+12,察觉+5,表演(弦乐)+6,隐秘+16;种族调整:+4特技当跳跃时
语言  地底通用语

——————生态——————
环境  温带森林
组织  单独,小群(2-5)或小队(6-11)
宝藏  NPC装备(短剑、长弓和20支箭、其他宝藏)

——————特殊能力——————
提琴奏鸣(Su):格利精如蟋蟀一般摩擦自己的腿,制造出一种无比悦耳的酷似古提琴的旋律。她可以用标准动作迫使20尺扩散范围内的所有生物开始跳舞,生物可以通过DC12的意志豁免来抵御此效果,豁免失败的生物则必须踏着舞步行进,在奏鸣曲持续时间内变得恍惚(staggered)。格利精用专注维持奏鸣曲,每天最多10轮。通过豁免的生物在24小时内免疫同一只格利精的提琴奏鸣能力。这是影响心智的音波效果,DC基于魅力。


格利精是一种上半身酷似精灵女子而下半身如同蟋蟀的超小型精类生物。她们的外表个体差异很大,但通常都留着未经梳理的棕色、银色或绿色长发。大多数情况下,格利精的皮肤带有金色或绿色的条纹或斑点,腿的颜色十分鲜艳。她们喜欢全裸,只会为了魔法效果而穿戴衣物。格利精高1½尺,重不超过10磅。

格利精在连绵的山丘之侧的密林中安家,通常靠近水体。格利精有许多月历节日,每个社群里都有一块空地,每逢节日来临,她们就会在此赏月。

格利精擅长音乐,她们仅靠身体和腿的摩擦就能创造出生动的旋律。即使不用超自然力量强化,格利精的音乐也常常令人翩翩起舞。除了音乐之外,她们也热爱视觉艺术,特别是绘画和素描。她们经常用明亮的色彩和欢快的图片装饰自己的家。

劇透 -   :
Grig
Perched on the prickly legs of a cricket, this tiny creature has gossamer wings and the upper body of an elven woman.

GRIG CR 1
XP 400
NG Tiny fey
Init +4; Senses low-light vision; Perception +5
DEFENSE
AC 17, touch 17, flat-footed 12 (+4 Dex, +1 dodge, +2 size)
hp 4 (1d6+1)
Fort +1, Ref +6, Will +3
DR 5/cold iron; SR 16
OFFENSE
Speed 30 ft., fly 40 ft. (average)
Melee short sword –1 (1d3–3/19–20)
Ranged longbow +6 (1d4–3/×3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks fiddle
Spell-Like Abilities (CL 9th; concentration +11)
3/day—disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14)
STATISTICS
Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
Base Atk +0; CMB +2; CMD 10 (16 vs. trip)
Feats Dodge
Skills Acrobatics +8 (+12 jump), Escape Artist +8, Fly +12, Perception +5, Perform (string) +6, Stealth +16; Racial Modifiers +4 Acrobatics when jumping
Languages Common, Sylvan
ECOLOGY
Environment temperate forests
Organization solitary, gang (2–5), or band (6–11)
Treasure NPC gear (short sword, longbow with 20 arrows, other treasure)
SPECIAL ABILITIES
Fiddle (Su) Grigs are capable of rubbing their legs together like a cricket to create a surprisingly pleasant sound not unlike that of a tiny fiddle. As a standard action, a grig can create a catchy tune that compels any creature within a 20-foot spread to dance and caper. A creature can resist this compulsion by making a DC 12 Will save. Creatures that fail are compelled to dance and shuffle their feet, and are effectively staggered as long as the grig continues to fiddle. A grig can maintain this effect for up to 10 rounds per day by concentrating. Once a creature makes the save against a grig's fiddle, it is immune to further fiddle effects from that grig for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based.
Grigs are tiny fey with the upper bodies of elf-like sprites and cricket bodies below. Their humanoid features vary wildly in individual appearance, but they usually wear their brown, silver, or green hair long and uncombed. In most cases, grigs' skin bears gold or green stripes or markings, and their legs are brightly colored. They prefer to eschew clothes entirely, wearing clothing only when such apparel has desirable magical effects. Grigs stand 1-1/2 feet tall, and weigh just under 10 pounds.

Grigs make their homes in thick woods alongside rolling hills, often near bodies of water. In every grig community may be found a clearing where the group observes the moon during its many lunar holidays.

Despite their tiny size, grigs are eager to confront evil and vanquish ugliness—as a result, grigs often find themselves in trouble. They rarely attack directly, instead preferring the element of surprise. In combat, grigs maintain their distance and either depend on their spell-like abilities or fire their longbows from afar. Grigs use their movement to their advantage, frequently jumping about their enemies or flying beyond their reach.

Gigs excel at music, and can create lively ditties simply by sawing their legs against their bodies. Grig music often stirs people to dance, even when the grigs don't enhance their music with supernatural compulsions. In addition to loving music, grigs enjoy the visual arts, especially paintings and sketches, and they often decorate their homes with bright colors and delightful images.
« 上次编辑: 2013-04-18, 周四 17:23:25 由 Arcenciel »

——民以食为天,天以民为食——
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与命运为侣一道浮沉就好些吗?我觉得总比站在外面好些,虽然命运本身不是什么甜美的东西。

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Re: 【Bestiary II】格利精(Grig)
« 回帖 #1 于: 2013-04-18, 周四 17:21:46 »
这东西就是蟋蟀成精了吧……
别人笑我太坑,我笑他人不懂。

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Re: 【Bestiary II】格利精(Grig)
« 回帖 #2 于: 2013-04-18, 周四 17:27:28 »
我确实很想翻成“蟋蟀精”……不过3R已经有格利精这个译名了

——民以食为天,天以民为食——
《提卡的料理书(Tika's Cookbook)》,克莱恩美食赏


与命运为侣一道浮沉就好些吗?我觉得总比站在外面好些,虽然命运本身不是什么甜美的东西。


离线 月伶

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Re: 【Bestiary II】格利精(Grig)
« 回帖 #4 于: 2013-04-19, 周五 02:32:23 »
我确实很想翻成“蟋蟀精”……不过3R已经有格利精这个译名了
其實我覺得無所謂,反正又不是招牌怪物......而且趁這個機會處理一下奇怪的譯名也不錯

還有,這貨的下半身是螽斯不是蟋蟀 :em006
« 上次编辑: 2013-04-19, 周五 02:33:58 由 月伶 »
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