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【PoP】贵族后裔(Noble Scion)
« 于: 2013-04-12, 周五 23:10:34 »
贵族后裔(Noble Scion)
无论是通过特权阶级的出身还是经由进行有价值的活动达到上层社会,贵族总是很多人渴望能够达到的社会地位。对某些贵族后裔来说,他们继承的是一种责任以及统治的义务。而对其他人来说,阶级特权是能够让自己肆意挥霍并炫耀的奖励,而无需考虑那些平民、农民以及其他生活在他们的影响之下的人们。
对于格拉利昂许多国家的贵族来说,生活在不同土地之上意味着不同的生活。提起塔尔多贵族的形象,则会想到他正在去看歌剧的路上,身着款式花哨的晚礼服,并搭配着精美的宝石装饰。这与卡蒂亚的公主有着天壤之别,她身穿上好丝绸缝制的骑手装,跨在无价的纯血马之上。即便有诸多不同,所有贵族后裔都拥有几个共同点:权力,仆从,财富以及身处社会顶层这一牢固的事实。
生命骰(Hit Die):d8

先决条件(Requirements):
要成为贵族后裔,角色必须满足后述所有条件。
专长(Feats):贵族后裔(Noble Scion,The Inner Sea World Guide 288页)或技能专攻(Skill Focus,任何属于该进阶职业的本职技能)
技能(Skills):唬骗2级,交涉2级,知识(贵族)5级,察言观色2级
特殊(Special):必须被授予贵族身份,是上流社会的一员,在贵族家庭中出生,与贵族成员结婚或被贵族家庭领养
劇透 -   :
贵族后裔(Noble Scion)
你是一个充满自豪的贵族家庭的一员,无论你是否在你的家族中有着良好的声誉。
先决条件:魅力13,必须在1级选取
好处:你的知识(贵族)检定获得+2加值,并且该知识技能总是你的本职技能。
当你选择该专长时,从后述列表中选择一种与你的贵族家庭风格相符的优势。请与你的DM协商来确保你所选择的选项是合适的。
艺术之子:你的所有表演检定获得+1加值,并且表演总是你的本职技能。如果你拥有吟游诗人表演能力,那么你每日能够额外使用该能力3轮。
知识之子:你所拥有的所有至少有1级的知识技能均会获得+1加值。
魔法之子:你从后述语言中选择1个作为奖励语言:深渊语(Abyssal),邪灵语(Aklo),天界语(Celestial),龙语(Draconic),炼狱语(Infernal)或者木族语(Sylvan)。每日1次以自由动作,你能够在任何由你进行的法术辨识检定中获得+2加值。你必须在进行检定之前花费自由动作以获得加值。
安宁之子:每当你在使用基于感知的技能取十时,则视为你骰出13而非10点作为结果。
战争之子:你使用你的魅力调整值来调整先攻检定,而非使用你的敏捷调整值。

本职技能(Class Skills):
贵族后裔的本职技能(以及每个技能的关键属性)为:估价(智力),唬骗(魅力),交涉(魅力),易容(魅力),威吓(魅力),知识(所有)(智力),察觉(感知),表演(魅力),骑术(敏捷)以及察言观色(感知)
每级技能点数(Skill Ranks at Each Level):6 + 智力调整值

表:贵族后裔
等级  BAB  强韧  反射  意志  职业能力
1级+0+0+0+1富庶
2级+1+1+1+1高等领导力
3级+2+1+1+2贵族学识
4级+3+1+1+2名望之力,地域专长
5级+3+2+2+3业余爱好
6级+4+2+2+3地域专长
7级+5+2+2+4忠诚仆从
8级+6+3+3+4地域专长
9级+6+3+3+5业余爱好
10级+7+3+3+5无双权贵

职业能力(Class Features):
后述内容为贵族后裔进阶职业的职业能力。

武器与护甲擅长(Weapon and Armor Proficiency):贵族后裔擅长所有简单与军用武器,此外还有所有类型的护甲与盾牌(不包括塔盾)。

富庶(Affluent)(Ex):每一级贵族后裔都会获得薪俸,数值等同于750乘以他的职业等级的金币(他在1级获得750gp,在2级则获得1500gp,以此类推)。

高等领导力(Greater Leadership)(Ex):2级起,贵族后裔获得领导力(Leadership)专长作为奖励专长。他最高能够招募到比他自身低1级的部署。在10级时,他能够招募与自身相同等级的部署。

贵族学识(Aristocratic Erudition)(Ex):3级起,贵族后裔在交涉、知识(本地)以及知识(贵族)检定中获得等同于1/2其职业等级的加值。该能力也会降低其他人使用交涉与知识(地方)检定获得贵族后裔的公开信息时的DC,降低的数值与前述的加值相同。

名望之力(Prestigious Influence)(Ex):4级起,贵族后裔能够利用他的影响力来获得一些特殊待遇、支持以及其他服务。他实际上会拥有一个等同于150gp加上10gp每职业等级的信誉资金,来用于服务以及非魔法商品的开支。信誉资金会在每周开始时补满。提供给贵族后裔的服务以及非魔法商品包括:
-支付住宿(lodgings)、马厩(stabling)、税收(taxes)以及通行费(tolls)。
-提高他的生活质量(lifestyle quality,核心规则 405页)
-租赁或雇佣艺人(entertainers),信使(messengers),坐骑(mounts),仆人(servants),运输(transport),工人(workers)等等。
-获得独特活动(exclusive events)的邀请或者进入特殊地区(privileged locations)的资格。
-散播传闻(Spread rumors)或者有计划地进行诽谤造谣(start a whispering campaign)
-换取施法服务。
-雇佣专业雇工进行技能检定,带有10 + 他的职业等级的加值(50gp)。
贵族后裔无法以此能力永久性地获得商品或财富;一般只有在具有5000人或更大规模的定居点才能获得该能力带来的种种优惠。在某一地区可以提供的具体好处由DM进行裁断。

地域专长(Regional Expertise)(Ex):在4级,6级以及8级时,贵族后裔获得后述列表中的一个奖励专长,这取决于他来自哪里。每次选取这些专长时,必须从相同的地区列表中选择(除了在‘通用’类目下的专长,这些可以由任何区域的贵族选择)。贵族后裔不需满足这些专长的先决条件。DM经过判断,可以将其他专长加入这些地区的专长列表,或者创建其他地区的列表。带有ISWG标志的专长均出自内海世界指南(The Inner Sea World Guide)
劇透 -   :
布雷斡(Brevoy):擅长异种武器:奧多里决斗剑ISWG(Exotic Weapon Proficiency:Aldori dueling sword),挫败夹击UC(Flanking Foil),快步(Step Up),武器专攻:奧多里决斗剑ISWG(Weapon Focus:Aldori dueling sword)

切利亚斯(Cheliax):慎言者ISWG(Careful Speaker),胁迫者APG(Enforcer),威逼(Intimidating Prowess),技能专攻:知识[位面](Skill Focus:Knowledge [planes])

紮摩诔(Jalmeray):精通徒手打击(Improved Unarmed Strike),技能专攻:表演[舞蹈](Skill Focus:Perform [dance]),贤者之音UM(Voice of the Sibyl),武器专攻:徒手打击(Weapon Focus:unarmed strike)

奇奥尼(Kyonin):灵巧武艺(Agile Maneuvers),生命历练APG(Breadth of Experience),技能专攻:知识[自然](Skill Focus:Knowledge [nature]),武器专攻:长弓(Weapon Focus:longbow)

奈多(Nidal):盲斗(Blind-Fight),顽强(Diehard),阴影奇袭APG(Shadow Strike),隐秘(Stealthy)

奥斯里昂(Osirion):擅长异种武器:镰剑APG(Exotic Weapon Proficiency:khopesh),自给自足(Self- Sufficient),技能专攻:知识[历史](Skill Focus:Knowledge [history]),武器专攻:镰剑APG(Weapon Focus:khopesh)

卡蒂亚(Qadira):动物亲善(Animal Affinity),即时备战(Quick Draw),技能专攻:估价(Skill Focus:Appraise),武器专攻:弯刀(Weapon Focus:scimitar)

河谷诸国(River Kingdoms):精通阴招APG(Improved Dirty Trick),精通盗取APG(Improved Steal),铁胃APG(Ironguts),技能专攻:知识[本地](Skill Focus:Knowledge [local])

塔尔多(Taldor):炫目技巧(Dazzling Display),擅长异种武器:钩形砍刀APG(Exotic Weapon Proficiency:falcata),技能专攻:唬骗(Skill Focus:Bluff),武器专攻:钩形砍刀APG(Weapon Focus:falcata)

乌斯塔拉夫(Ustalav):战斗反射(Combat Reflexes),严守纪律ISWG(Focused Discipline),技能专攻:知识[贵族](Skill Focus:Knowledge [nobility]),淡定ISWG(Stoic)

通用(General):特技专家(Acrobatic),额外背景APG(Additional Traits),警觉(Alertness),嘲讽UM(Antagonize),运动健将(Athletic),四海为家APG(Cosmopolitan),诈欺师(Deceitful),妙手(Deft Hands),快速移动(Fleet),精通先攻(Improved Initiative),谈判专家(Persuasive),奇才UM(Prodigy),天花乱坠UC(Rhetorical Flourish),飞跑(Run),毕业生ISWG(Scholar)
劇透 -   :
慎言者(Careful Speaker)
你生活在危险的政府所带来的几乎偏执的恐惧之中,这使得你在说话的时候极为小心。
先决条件:感知13
好处:你在所有用于愚弄某人或者传递密语的唬骗检定(不包括虚招)中获得+2加值,并且在对抗所有尝试探知你或者读取你思维的意志豁免中获得+2加值。

严守纪律[战斗专长](Focused Discipline[Combat])
你对家乡的军事传统的熟悉,使你获得了非同寻常的勇气。
好处:你在对抗所有恐惧效果(fear effects)时的豁免检定获得+2加值。每当恐惧效果以你为目标并且未能影响到你(无论是由于成功的豁免检定还是由于免疫恐惧),你在对抗使用该恐惧效果未遂的生物时,攻击检定,武器伤害检定与CMB检定均获得+2士气加值,持续1轮。

毕业生(Scholar)
你从遍布内海地区的学院、大学或高等专业学校中毕业了。
好处:选择任意两种知识技能。这两个技能均获得+2加值。如果你在这些知识技能中有10或更高的等级,那么这些加值提升至+4加值。

淡定(Stoic)
你自己的经验告诉你,生活就是一系列无情的考验,并且恐惧本身是可以被克服的。
先决条件:钢铁意志(Iron Will)
好处:你在对抗恐惧效果的所有豁免检定中获得+1加值。如果你在对抗任何恐惧效果时成功豁免,你就会在24小时内对同一来源的恐惧效果免疫。

业余爱好(Dilettante Studies):5级起,贵族后裔能够从后述列表中选择两种不同的业余爱好。在9级时,他可以再次选择两种不同的业余爱好加入到他的已学内容中。如果再次选择的内容与5级选择的相同,那么加值叠加。
劇透 -   :
业余演员(Dilettante Performer)(Su):在确定吟游诗人表演职业能力的效果时,贵族后裔的有效吟游诗人等级比正常高2级。他必须拥有吟游诗人表演职业能力才能选择该业余爱好。

业余学者(Dilettante Scholar)(Su):贵族后裔获得新的每日法术,就如同他的进阶职业升级时提升了1级施法者等级一般。

业余恶棍(Dilettante Scoundrel)(Ex):贵族后裔获得了1d6偷袭伤害加值,就如同盗贼职业能力一般。如果贵族后裔由其他来源获得了偷袭伤害加值,那么该加值与之叠加。

业余战士(Dilettante Warrior)(Ex):贵族后裔的攻击与伤害检定获得+1加值。

忠诚仆从塞巴斯酱 阿尔弗雷德(Servitor)(Ex):7级起,贵族后裔获得一名忠实的NPC仆从,NPC仆从的等级与领导力专长所能允许雇佣的最高部署等级相同。这名仆从只能拥有NPC职业的等级(见核心规则 446页),配备的装备相当于比仆从自身实际等级低1级的角色。仆从不会作为部署或者追随着跟随贵族后裔,不过作为替代,可以在贵族后裔进行冒险时,为了他的主人进行各种不同的差事,比如传递信息或者帮助贵族后裔维护他的领地。

无双权贵(Peerless Patrician)(Ex):10级起,每轮1次,贵族后裔能够在任何唬骗、交涉、威吓、知识(贵族)或察言观色检定中骰两次并取较好的结果。每日1次,他能够如同自然骰出20一般,来取代上述的一次技能检定。

原文
劇透 -   :
Noble Scion
Whether from a privileged upbringing or social elevation through worthy deeds, nobility is a station to which many aspire. To some noble scions, their mantle is one of responsibility and the duties of governance. To others, the privileges of rank are rewards to f launt and lavish upon themselves, without consideration of the commoners, peasants, and other underlings who exist wholly beneath their notice.
The aristocracies of Golarion’s many countries are as varied as the lands they reside within. A Taldan viceroy on his way to the opera, bedecked in spectacularly gaudy evening attire complete with an exquisitely jeweled codpiece, is a far cry from a Qadiran princess in riding apparel of finest silk astride a priceless thoroughbred stallion. That said, all scions of nobility have a number of features in common: power, servants, wealth, and the firm certainty that their place is at the apex of society.
Hit Die: d8.

Requirements
To qualify to become a noble scion, a character must fulfill all of the following criteria.
Feats: Noble Scion (The Inner Sea World Guide 288) or Skill Focus (any skill that’s a class skill for this prestige class).
Skills: Bluff 2 ranks, Diplomacy 2 ranks, Knowledge (nobility) 5 ranks, Sense Motive 2 ranks.
Special: Must have been granted noble rights, be part of the aristocracy, or have been born, married, or adopted into a noble family.

Noble Scion
You are a member of a proud noble family, whether or not you remain in good standing with your family.
Prerequisites: Cha 13, must be taken at 1st level.
Benefit: You gain a +2 bonus on all Knowledge (nobility) checks, and that chosen Knowledge skill is always considered a class skill for you.
When you select this feat, choose one of the benefits listed below that matches the f lavor of your noble family. Work with your GM to ensure that your choice is appropriate.
Scion of the Arts: You gain a +1 bonus on all Perform checks, and Perform is always a class skill for you. If you have the bardic performance ability, you can use that ability for an additional 3 rounds per day.
Scion of Lore: You gain a +1 bonus on all Knowledge skills in which you have at least 1 rank.
Scion of Magic: You gain one of the following languages as a bonus language: Abyssal, Aklo, Celestial, Draconic, Infernal, or Sylvan. Once per day, as a free action, you can gain a +2 bonus on any Spellcraft check you make. You must spend the free action to gain this bonus before you make the check.
Scion of Peace: Whenever you take 10 on a Wisdom-based skill, treat the result as if you had rolled a 13 instead of a 10.
Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.

Class Skills
The noble scion’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Ride (Dex), and Sense Motive (Wis).
Skill Ranks at Each Level: 6 + Int modifier.

Class Features
The following are class features of the noble scion prestige class.

Weapon and Armor Proficiency: A noble scion is proficient with all simple and martial weapons, as well as all forms of armor and shields (not including tower shields).

Aff luent (Ex): At each level, a noble scion gains a stipend worth a number of gold pieces equal to 750 multiplied by his class level. (He gains 750 gp at 1st level, an additional 1,500 gp at 2nd level, and so on.)

Greater Leadership (Ex): At 2nd level, a noble scion gains the Leadership feat as a bonus feat. He can recruit a cohort up to one level lower than himself. At 10th level, he can recruit a cohort of the same level as himself.

Aristocratic Erudition (Ex): At 3rd level, a noble scion gains a bonus equal to 1/2 his class level on Diplomacy, Knowledge (local), and Knowledge (nobility) checks. This ability also reduces the DCs of Diplomacy and Knowledge (local) checks others make to gather publicly known information about the noble scion by the same amount.

Prestigious Inf luence (Ex): At 4th level, a noble scion can use his inf luence to receive special treatment, favors, and other services. He effectively has a pool of virtual gold pieces equal to 150 gp plus 10 gp per class level to spend on services and non-material goods. This pool replenishes at the beginning of every week.
Services and nonmaterial goods available to a noble scion include:
- Pay for lodgings, stabling, taxes, and tolls.
- Improve his lifestyle quality (Core Rulebook 405).
- Hire entertainers, messengers, mounts, servants, transport, workers, and so on.
- Obtain invitations to exclusive events, or entry into privileged locations.
- Spread rumors or start a whispering campaign.
- Purchase spellcasting services.
- Employ an expert hireling to make a skill check with a check bonus of +10 plus his class level (50 gp).
A noble scion cannot permanently gain goods or wealth from this ability; boons attainable from this ability are generally only available in settlements of 5,000 people or more. The exact benefits available in a location are subject to GM discretion.

Regional Expertise (Ex): At 4th level, and again at 6th and 8th level, a noble scion gains a bonus feat from one of the lists below, depending on where he is from. These feats must be taken from the same list at each level (except for feats under the “general” category, which can be taken by nobles from any region). A noble scion need not meet the prerequisites for these feats. At their discretion, GMs may add other feats to these regions or create lists for other regions.

Brevoy: Exotic Weapon Proficiency (Aldori dueling swordISWG), Flanking FoilUC, Step Up, Weapon Focus (Aldori dueling swordISWG).
Cheliax: Careful SpeakerISWG, EnforcerAPG, Intimidating Prowess, Skill Focus (Knowledge [planes]).
Jalmeray: Improved Unarmed Strike, Skill Focus (Perform [dance]), Voice of the SibylUM, Weapon Focus (unarmed strike).
Kyonin: Agile Maneuvers, Breadth of ExperienceAPG, Skill Focus (Knowledge [nature]), Weapon Focus (longbow).
Nidal: Blind-Fight, Diehard, Shadow StrikeAPG, Stealthy.
Osirion: Exotic Weapon Proficiency (khopeshAPG), Self- Sufficient, Skill Focus (Knowledge [history]), Weapon Focus (khopeshAPG).
Qadira: Animal Affinity, Quick Draw, Skill Focus (Appraise), Weapon Focus (scimitar).
River Kingdoms: Improved Dirty TrickAPG, Improved StealAPG, IrongutsAPG, Skill Focus (Knowledge [local]).
Taldor: Dazzling Display, Exotic Weapon Proficiency (falcataAPG), Skill Focus (Bluff ), Weapon Focus (falcataAPG).
Ustalav: Combat Ref lexes, Focused DisciplineISWG, Skill Focus (Knowledge [nobility]), StoicISWG.
General: Acrobatic, Additional TraitsAPG, Alertness, AntagonizeUM, Athletic, CosmopolitanAPG, Deceitful, Deft Hands, Fleet, Improved Initiative, Persuasive, ProdigyUM, Rhetorical FlourishUC, Run, ScholarISWG.

Careful Speaker
The paranoid terror that comes from living in a region with a dangerous government has made you unusually aware of what you say.
Prerequisites: Wisdom 13.
Benefit: You gain a +2 bonus on all Bluff checks made to fool someone or pass secret messages (but not to feint in combat), and a +2 bonus on all Will saves against attempts to scry upon you or read your mind.

Focused Discipline (Combat)
Familiarity with the military traditions of your homeland inspires uncommon valor in you.
Benefit: You gain a +2 bonus on all saving throws against fear effects. Whenever a fear effect targets you and fails to affect you (either because of a successful saving throw or because of immunity to fear), you gain a +2 morale bonus on attack rolls, weapon damage rolls, and CMB checks against the creature that attempted to use the fear affect on you for 1 round.

Scholar
You have graduated from one of the many colleges, universities, and specialty schools of higher learning scattered throughout the Inner Sea region.
Benefit: Pick any two Knowledge skills. You gain a +2 bonus on these two skills. If you have 10 or more ranks in one of these Knowledge skills, the bonus increases to +4 for that skill.

Stoic
You know from firsthand experience that life is a series of unforgiving trials, and that fear itself is something that can be conquered.
Prerequisite: Iron Will.
Benefit: You gain a +1 bonus on all saving throws against fear effects. If you successfully save against any fear effect, you are immune to further fear effects from that source for 24 hours.

Dilettante Studies: At 5th level, a noble scion chooses two different dilettante studies from the list below. At 9th level, he again chooses two different dilettante studies to add to his repertoire. If either of these are duplicates of those chosen at 5th level, the bonuses stack.

Dilettante Performer (Su): A noble scion treats his effective bard level as two higher for the purpose of the bardic performance class ability. He must have the bardic performance class ability to choose this dilettante study.
Dilettante Scholar (Su): A noble scion gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class (see page 3).
Dilettante Scoundrel (Ex): A noble scion gains a +1d6 sneak attack bonus as per the rogue class ability. If a noble scion gets a sneak attack bonus from another source, the bonuses on damage stack.
Dilettante Warrior (Ex): A noble scion gains a +1 bonus on attack and damage rolls.

Servitor (Ex): At 7th level, a noble scion gains a faithful NPC servitor of the same level as his cohort granted by the Leadership feat. This servitor can only have levels in NPC classes (Core Rulebook 446) and comes equipped with gear appropriate for a character 1 level lower than the servitor’s actual level. The servitor does not follow the noble scion as would a cohort or follower, but instead can run various errands for his master while the noble scion is adventuring, such as delivering messages or maintaining the scion’s manor in his stead.

Peerless Patrician (Ex): At 10th level, once per round a noble scion can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive check and take the better roll. Once per day, instead of rolling one of these skill checks, he can assume the roll resulted in a natural 20.
« 上次编辑: 2013-04-12, 周五 23:15:01 由 四月奈奈子 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 月夜白雨

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Re: 【PoP】贵族后裔(Noble Scion)
« 回帖 #1 于: 2013-04-12, 周五 23:14:12 »
阿尔弗雷德好评 :em018
我月夜白雨只想安静地过图书馆长的生活。

离线 lichzeta

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Re: 【PoP】贵族后裔(Noble Scion)
« 回帖 #2 于: 2013-04-12, 周五 23:16:26 »
淡定专长好评……

其实这是NPC望族专用进阶……反正没DM开领导力

离线 冰川诚

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Re: 【PoP】贵族后裔(Noble Scion)
« 回帖 #3 于: 2013-04-12, 周五 23:31:36 »
NPC职业也要有进阶! :em003

离线 Canina

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Re: 【PoP】贵族后裔(Noble Scion)
« 回帖 #4 于: 2013-04-12, 周五 23:34:05 »
NPC职业也要有进阶+1 :em013

其实NPC职业老早就有些进阶了,3R时代就有了。比如矮人的那个“埃兰‘(导师)。还有炼金大师之类的玩意儿。 :em012

新的NPC职业也有龙之萨满,暗影密使(这货还有一系列NPC进阶)这些玩意儿。

其实官方对NPC还是蛮好的,很多选择。 :em025
« 上次编辑: 2013-04-12, 周五 23:36:32 由 Canina »

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Re: 【PoP】贵族后裔(Noble Scion)
« 回帖 #5 于: 2013-04-13, 周六 00:45:54 »
3R时代大部分进阶都是给NPC设计的,难道不是这样!? :em017
Does the Good Scheme defines Good, or the Good defines Good Scheme?
《都市风貌》第一二三五章完成
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《惊骇英雄》第一章大部,第六章大部
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Re: 【PoP】贵族后裔(Noble Scion)
« 回帖 #6 于: 2013-04-13, 周六 03:25:49 »
進階本來就大部分是為了NPC設計的 :em001

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Re: 【PoP】贵族后裔(Noble Scion)
« 回帖 #7 于: 2013-04-13, 周六 08:39:12 »
我觉得领导力这种东西可以跟DM bargain一下,换成别的东东。
设定控。比快乐多的人思路广,比思路广的人快乐多!
3R DIY:PF1 DIY:

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Re: 【PoP】贵族后裔(Noble Scion)
« 回帖 #8 于: 2013-04-14, 周日 01:13:24 »
NPC职业也要有进阶+1
以剑为生者必死于剑下...

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Re: 【PoP】贵族后裔(Noble Scion)
« 回帖 #9 于: 2013-04-14, 周日 12:34:39 »
应该开一个只能用NPC职业和进阶职业的团。
单个小孩的CR再X3,这遭遇怎么都是团灭的节奏啊…… T_T