作者 主题: [Bestiary1+3]独眼巨人(Cyclops),独眼巨兽(Cyclops, Great)  (阅读 7123 次)

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独眼巨人 (Cyclops)

这九尺高的巨人头顶上巨大的单眼向前凝视着。在这单眼的下方,巨大的嘴巴张开好像洞穴一般。

独眼巨人 CR 5
XP 1,600
中立邪恶 大型人形生物(巨人)
先攻 –1; 感官 昏暗视觉; 察觉+11
==============================================
防御

AC 19, 接触 8, 措手不及 19 (+4 护甲, –1 敏捷, +7 天生, –1 体型)
hp 65 (10d8+20)
强韧 +9, 反射 +2, 意志 +4
防御能力 凶猛
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攻击

速度 30 尺
近战 巨斧+11/+6 (3d6+7/×3)
远程 重弩+5 (2d8/19–20)
占据 10 尺; 触及 10 尺
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属性

力量 21, 敏捷 8, 体质 15, 智力 10, 感知 13, 魅力 8
BAB +7; CMB +13; CMD 22
专长 警觉, 顺势斩, 大顺势斩, 精通冲撞, 猛力攻击
技能 威吓+9, 察觉+11, 专业(占卜soothsayer)+10, 察言观色+5, 生存+6; 种族调整值 +8 察觉
语言 通用语, 独眼巨人语, 巨人语
SQ 瞬间洞察 flash of insight
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生态

环境 任意温带或热带
组织 单独, 团体 (2–6) 或部落 (7–18)
宝物 标准(革甲hide armor, 巨斧, 大型重弩, 其他财产)
==============================================
特殊能力

瞬间洞察 Flash of Insight (Su) 每天一次,独眼巨人以一个瞬时动作凝视由诸多可能的未来所组成、相互交错的影像,以获得洞察力,这让它能在投一个关键骰之前就选择投骰的结果。此效果仅作用于独眼巨人自身所采取的行动,对于他人的投骰没有效果。
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数千年之前,严肃的独眼巨人们统治着庞大的王国,然而今天他们当初的辉煌早已被遗忘。独眼巨人为了生存,很少有比保护巢穴和寻找下一餐更重要的事去做。而后者占据了它大量的精力,因为巨大的食欲和填不满的肚皮主宰了这种生物的命运,也可能导致了他们当初的衰落。

独眼巨人平均身高9尺,重600磅。不论男性还是女性都几乎谢顶,偶尔会有几缕深色的头发从它们耳鬓垂下。巨大眼球上浓密的眉毛让独眼巨人的心理活动很容易被看穿。

独眼巨人的历史大多遗失了。在爬满藤蔓的失落的城市里,那些历史刻在倾颓的墙壁上。他们的历史可以追溯到精灵崛起之前,那时候龙和巨人统治着大陆,就好像那些转瞬即逝的凡人种族统治着当今的世界。因为那些历史失传了太久时间,独眼巨们人基本不可能比半文盲更了解那些失落年代近似神话一般的凯旋故事。

根据其他巨人部族的记录或者口头传说,南部丛林里散落着体型更大、更为原始的独巨眼巨人的部落,它们被称为“独眼巨兽”——这种威风的巨人拥有毛发浓密的腿部以及独眼上方巨大的角。这种生物被认为是古代独眼巨人的领导者或战兽(war beasts),并且现代的独眼巨人则将他们敬为神秘与破坏的活神。



劇透 -   :
Cyclops

A single huge eye stares from the forehead of this nine-foot-tall giant. Below this sole orb, an even larger mouth gapes like a cave.

Cyclops CR 5

XP 1,600

NE Large humanoid (giant)

Init –1; Senses low-light vision; Perception +11

Defense

AC 19, touch 8, flat-footed 19 (+4 armor, –1 Dex, +7 natural, –1 size)

hp 65 (10d8+20)

Fort +9, Ref +2, Will +4

Defensive Abilities ferocity

Offense

Speed 30 ft.

Melee greataxe +11/+6 (3d6+7/×3)

Ranged heavy crossbow +5 (2d8/19–20)

Space 10 ft.; Reach 10 ft.

Statistics

Str 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8

Base Atk +7; CMB +13; CMD 22

Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack

Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception

Languages Common, Cyclops, Giant

SQ flash of insight

Ecology

Environment any temperate or tropical

Organization solitary or conclave (2–6) or tribe (7–18)

Treasure standard (hide armor, Large greataxe, Large heavy crossbow, other treasure)

Special Abilities

Flash of Insight (Su) Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.

Many thousands of years ago, the solemn cyclopes ruled vast kingdoms, yet today their glories are long forgotten. What few cyclopes survive seldom aspire higher than protecting their lairs and seeking out their next meals. This latter task occupies a great deal of their focus, for the monstrous appetites and vacuous hunger of the cyclopes control the race's destiny and may have led to their original downfall so long ago.

The average cyclops stands 9 feet tall and weighs 600 pounds. Both males and females are almost completely bald, with stringy patches of dark hair occasionally hanging down from above the ears. A bushy, expressive brow couples with a cyclops's massive eye to make the creature's attitude easily known.

Cyclopean history is a vanishing thing inscribed on the crumbling walls of vine-choked lost cities that fell long before even the rise of the elves, when dragons and giants ruled a landscape unspoiled by the petty ephemeral races that rule today. Because things have fallen so far, a given cyclops is less likely to know the near-mythic triumphs of lost ages than even a semi-educated human.

Ancient records, the oral traditions of other giantish races, and the scattered accounts of tribal natives of the southern jungles speak of much larger, more primal “great cyclopes,” imposing titans with shaggy legs and a massive horn above an inquisitive eye. These creatures are thought to have been either the leaders or the war beasts of the ancient race, and modern cyclopes honor them as elusive, destructive living gods.

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Re: [Bestiary1+3]独眼巨人(Cyclops),独眼巨兽(Cyclops, Great)
« 回帖 #1 于: 2013-04-09, 周二 15:25:57 »
注:此怪物出自B3

独眼巨兽 (Cyclops, Great)

这种畸形且肌肉发达的人形生物有一只巨大充血的眼睛,眉毛上还长着锯齿状的短角。

独眼巨兽 CR 12

XP 19,200

混乱邪恶 超大型人形生物 (巨人)
先攻 +1; 感官 昏暗视觉; 察觉+22
==============================================
防御

AC 26, 接触 9, 措手不及 25 (+4 护甲, +1 敏捷, +13 天生, –2 体型)
hp 195 (17d8+119)
强韧 +12, 反射 +6, 意志 +14
==============================================
攻击

速度 50 尺
近战 精制巨木棒 +24/+19/+14 (3d8+19), 抵撞 +17 (1d8+6) or
抵撞 +23 (1d8+13), 2 挥击 +23 (2d6+13)
远程 投石 +11 (2d6+19)
占据 15 尺; 触及 15 尺
特殊攻击 猛力冲锋 (抵撞, 4d8+24), 投石 (120 尺)
==============================================
属性

力量 36, 敏捷 13, 体质 25, 智力 7, 感知 14, 魅力 8
BAB +12; CMB +27; CMD 38
专长 恐怖猛击Awesome Blow, 顺势斩, 重击专攻Critical Focus, 顽强, 坚忍, 精通冲撞, 钢铁意志, 猛力攻击, 恍惚重击Staggering Critical
技能 察觉+22
语言 通用语, 独眼巨人语, 巨人语
SQ 瞬间兽性flash of brutality
==============================================
生态

环境 任意温带或热带
组织 单独, 团体 (2–6) 或部落  (6–14)
宝物 标准 (精致巨木棒, 革甲hide armor, 其他财产)
==============================================
特殊能力

瞬间兽性 Flash of Brutality (Su) 每日一次,独眼巨兽以一个移动动作,能引爆自己的原始野性。当它这样做时,所有武器、天武和投石的威胁范围变成双倍,直到下一轮开始。此外,每天一次,当独眼巨兽的生命值低于0并且由于它的坚忍专长依然保持清醒的时候,此能力会被刷新,让它能在一天之内再次使用该能力。
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传说中的独眼巨兽是独眼巨人的退化,它们体现了关于独眼巨人狂怒而黑暗命运的预言。它们的眼睛里闪烁着杀戮和恐怖的无限潜力,它们的凝视时刻见证着无数的死亡和毁灭。这些魁梧的野蛮人巨大而愚蠢,常常单独行动,偶尔的必要性或命运驱使让它们变得危险和暴躁。这不可否认的力量带来的恐惧,在很多情况下,变为崇敬,导致形成了奇怪的邪教,使这些独眼巨人蒙上了一层恐怖和黑暗的传奇的面纱。

独眼巨兽通常居住在边远和原始的地区,比如无人打扰的荒芜岛屿、崎岖的山脉和有许多巨大洞穴的山丘,它们喜欢在洞穴里筑巢。虽然大多数独眼巨兽会避开交通要道和人口密集区域,在荒野中花费大量的时间来狩猎远古巨兽和巨大的猎物,但是也有一些被饥饿和绝望驱使,游荡在道路和人型生物的聚集地附近,它们很容易摧毁他们脆弱的房屋,并把这些哭泣着的生物当做美味的食物。

一般来说独眼巨兽站立大约30尺高,重量超过4吨,虽然有些个体比已知的要大很多。


劇透 -   :
Cyclops, Great

This misshapen but incredibly muscular humanoid has a single huge bloodshot eye set under a short, jagged horn on its brow.

Great Cyclops CR 12

XP 19,200

CE Huge humanoid (giant)

Init +1; Senses low-light vision; Perception +22

Defense

AC 26, touch 9, flat-footed 25 (+4 armor, +1 Dex, +13 natural, –2 size)

hp 195 (17d8+119)

Fort +12, Ref +6, Will +14

Offense

Speed 50 ft.

Melee mwk greatclub +24/+19/+14 (3d8+19), gore +17 (1d8+6) or
gore +23 (1d8+13), 2 slams +23 (2d6+13)

Ranged rock +11 (2d6+19)

Space 15 ft.; Reach 15 ft.

Special Attacks powerful charge (gore, 4d8+24), rock throwing (120 ft.)

Statistics

Str 36, Dex 13, Con 25, Int 7,
Wis 14, Cha 8

Base Atk +12; CMB +27; CMD 38

Feats Awesome Blow, Cleave, Critical Focus, Diehard, Endurance, Improved Bull Rush, Iron Will, Power Attack, Staggering Critical

Skills Perception +22

Languages Common, Cyclops, Giant

SQ flash of brutality

Ecology

Environment any temperate or tropical

Organization solitary, colony (2–5), or tribe (6–14)

Treasure standard (masterwork greatclub, hide armor, other treasure)

Special Abilities

Flash of Brutality (Su) Once per day as a swift action, a great cyclops can gain a burst of savage of inspiration. When it does, it doubles the threat range of all weapons, natural attacks, and rock attacks it makes until the start of its next turn. Furthermore, once per day, when the great cyclops reaches 0 or fewer hit points and is conscious because of its Diehard feat, this ability recharges, allowing it to use the ability a second time that same day.

Degenerate giants of cyclops-kind, the legendary great cyclopes embody the rage and dark doom of this race of uncanny seers. In their eyes blaze endless possibilities for bloodshed and terror, their myopic gazes seeming to witness the potential for infinite deaths and devastations hidden within each moment. Gigantic but dull-witted, these massive savages are usually loners, but occasionally either need or fate drives them to rampages from which few are safe. Such undeniable force brings with it a dread that, in many instances, grows to reverence, giving rise to strange cults that cloak these cyclopes with veils of menace and dark legends.

Denizens of remote and primeval parts of the world, great cyclopes typically dwell in lands where none might intrude upon them—deserted islands, high craggy mountains, and stoic hill countries often provide the great caves they favor as lairs. While most avoid well-traveled or populated lands, spending much of their time hunting megafauna and even monstrous prey in the wilds, some, driven by hunger or a desperation to wander, seek out the paths and settlements of humanoids, finding that their fragile buildings are easily shattered and that the mewling creatures make savory meals.

The average great cyclops stands approximately 30 feet tall and weighs upward of 4 tons, though individuals of significantly greater size are known.