作者 主题: 【PoP】匕痕施毒者(Daggermark Poisoner)  (阅读 9080 次)

副标题: 毒刃梗已经被玩坏了……我就不说了

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【PoP】匕痕施毒者(Daggermark Poisoner)
« 于: 2013-04-06, 周六 20:17:56 »
匕痕施毒者(Daggermark Poisoner)
在格拉利昂(Golarion)各地的文化与国家中,毒药是一种常见的武器,不过在匕痕城(city of Daggermark)——那混乱而又饱受蹂躏的河谷诸国(River Kingdoms)的溃烂之心——制毒工艺达到了巅峰造极的程度。匕痕施毒会(Daggermark Poisoners’ Guild)的成员,以及渴求着不断进行工艺试验的人们制造了千百种强效毒素,用于销售或他们自身不可告人的邪恶目的。
生命骰(Hit Die):d8

先决条件(Requirements):
要成为匕痕施毒者,角色必须满足后述所有条件。
技能(Skills):工艺(炼金)5级,工艺(陷阱)5级,医疗5级,巧手5级
特殊(Special):用毒(Poison use)职业能力。角色必须制造过至少价值1000gp的毒素并将它们赠予匕痕施毒会

本职技能(Class Skills):
匕痕施毒者的本职技能(以及每个技能的关键属性)为:唬骗(魅力),易容(魅力),脱逃(敏捷),医疗(感知),巧手(敏捷)以及潜行(敏捷)
每级技能点数(Skill Ranks at Each Level):4 + 智力调整值

表:匕痕施毒者
等级  BAB  强韧  反射  意志  职业能力
1级+0+1+0+1毒药大师,毒素抗力 +2,快速上毒
2级+1+1+1+1毒剂师,恶毒技法
3级+2+2+1+2制毒工厂,陷阱除杂 +1
4级+3+2+1+2毒素抗力 +4,恶毒技法
5级+3+3+2+3偷袭 +1d6,奸诈之毒
6级+4+3+2+3迅捷上毒,恶毒技法,陷阱除杂 +2
7级+5+4+2+4毒素抗力 +6
8级+6+4+3+4即刻毒物学,恶毒技法
9级+6+5+3+5毒素免疫, 陷阱除杂 +3
10级+7+5+3+5偷袭 +2d6,恶毒技法

职业能力(Class Features):
后述内容为匕痕施毒者进阶职业的职业能力。

武器与护甲擅长(Weapon and Armor Proficiency):匕痕施毒者不获得任何额外的武器或护甲擅长。

毒药大师(Master Poisoner)(Ex):匕痕施毒者在制造毒素时,工艺(炼金)检定获得1/2职业等级的加值,此外她能利用炼金用具(Alchemist’s Lab)并花费1小时时间,使用工艺(炼金)改变一剂毒素的类型。如果工艺(炼金)检定(DC等同于毒素的豁免DC)成功,毒素的类型就可以改变为接触(contact),摄入(ingested),吸入(inhaled)或伤口(injury);鉴定失败则会毁掉毒素。

毒素抗力(Poison Resistance)(Ex):匕痕施毒者在对抗毒素时豁免检定获得+2加值,这些加值在4级时提升至+4,7级时提升至+6,并在9级时免疫毒素。在确定该能力的效果时,炼金术士的等级与匕痕施毒者的等级叠加。

快速上毒(Quick Poisoning)(Ex):匕痕施毒者能够以移动动作给武器上毒。她能够按照正常时间的一半来使用工艺(炼金)制造毒素。

毒剂师(Toxic Apothecary)(Ex 和 Sp):2级起,匕痕施毒者能够以迅捷动作随意使用侦测毒素(范围5尺,施法者等级等同于匕痕施毒者的职业等级)。她在使用医疗检定治疗中毒时获得1/2等同于她职业等级的加值,若检定成功,她就能将这些加值加到她提供给病人对抗毒素的豁免加值之上。

恶毒技法(Toxic Trick):在2级以及之后每2个等级,匕痕施毒者都会学会一个恶毒技法。她每天能使用恶毒技法的次数等同于她的智力调整值 + 1/2她的职业等级。任何恶毒技法所需要进行的豁免均等同于10 + 匕痕施毒者的职业等级 + 她的智力调整值。类法术能力的施法者等级等同于她的职业等级。
劇透 -   :
窒息弹(Choking Bomb)(Su):如同忍者的忍术(极限战斗 15页),但是DC如上所述。

联结毒素(Combine Poison)(Ex):匕痕施毒者能够将两种不同的毒素结合到一起而不会降低它们的效果,并将它们应用到同一个武器、物体或陷阱之上。受到毒素影响的生物必须对两者皆进行豁免。

浓缩毒素(Concentrate Poison)(Su):如同炼金术士的科研发现(进阶玩者手册 29页)。

发射陷阱(Launch Trap)(Ex):如同游侠的陷阱师变体职业的职业能力(极限魔法 65页)。

毒弹(Poison Bomb)(Ex 或 Su):如同忍者的忍术(极限战斗 15页)。匕痕施毒者在选取这个恶毒技法之前必须先拥有烟雾弹恶毒技法。

毒素转换(Poison Conversion)(Su):如同炼金术士的科研发现(极限战斗 24页)。

毒素陷阱(Poison Trap)(Ex 或 Su):如同游侠陷阱(极限魔法 64页)。

慢性毒素(Slow-Acting Poison)(Ex):当匕痕施毒者制作毒素时,可以选择制造延迟发作时间的版本。延迟的时间至少需要1轮,但是不能长于每职业等级1分钟。

烟雾弹(Smoke Bomb)(Ex 或 Su):如同忍者的忍术(极限战斗 16页),但是无需消耗气。

定制毒素(Tailored Toxin)(Ex):选择一种生物类型(以及亚种,如果是类人生物或异界生物的话)。匕痕施毒者在使用毒素对抗该类生物时更为有效,将毒素的豁免DC提高2点。这个恶毒技法可以多次选择;每次必须选择一种不同的生物类型(或亚种)。

剧毒魔法(Toxic Magic)(Sp):选择后述法术或者化合炼成作为类法术能力:加速毒发APG(Accelerate Poison),减缓毒发(Delay Poison),致命药引UM(Pernicious Poison),化药为毒APG(Transmute Potion to Poison)以及毒失咒APG(Venomous Bolt)。这个恶毒技法可以多次选择;每次选择会获得不同的类法术能力。

制毒工厂(Toxic Manufactory)(Ex):3级起,匕痕施毒者在制造毒素或抗毒剂(antitoxins)时,能够同时制作这些物品的剂量等同于她的智力调整值(最低为1)。这些额外制作的物品并不会增加制作所需的时间,不过仍需增加原材料的成本。此外,当以她的工艺(炼金)检定判断制作进度时,使用物品的金币(gp)价格而非银币(sp)价格。如果匕痕施毒者拥有炼金大师APG(Master Alchemist)专长,那么她能够同时制作的毒素与抗毒剂的剂量等同于两倍于她的智力调整值,并且当以她的工艺(炼金)检定判断制作进度时,使用物品的白金币(pp)价格而非银币(sp)价格。

陷阱除杂(Trapster)(Ex):3级起,匕痕施毒者能够将她的职业等级加到定位陷阱的察觉检定,以及针对带毒陷阱的工艺与解除装置检定上。匕痕施毒者制作的带毒陷阱的攻击检定、豁免DC、以及察觉或解除装置DC均获得+1加值。这个加值在6级以及9级时会再加1点。

偷袭(Sneak Attack)(Ex):该能力与盗贼的同名能力完全相同。额外伤害会在5级以及10级时再增加1d6点。如果匕痕施毒者由其他来源也获得了偷袭的伤害,那么这些伤害加值叠加。

奸诈之毒(Treacherous Toxin)(Ex):5级起,当匕痕施毒者使用涂毒的武器进行偷袭时,她能够放弃一些她的偷袭伤害来增加她的毒素的豁免DC,她每放弃1d6点偷袭伤害,毒素的豁免DC就会增加1点。

迅捷上毒(Swift Poisoning)(Ex):6级起,匕痕施毒者能够以迅捷动作从背包中取出一剂毒素并将其应用到一把武器上。只要她有一只手空着,这个动作就不会引起借机攻击。

即刻毒物学(Instantaneous Toxicology)(Ex):8级起,只要匕痕施毒者能够成功进行工艺(炼金)检定并且手头有适当的资源来支付制作的开销,就能够以整轮动作创造一剂毒素。以此方式制作的毒素在失效之前只能保存最多每职业等级10分钟。此外,她能够以此方式创造毒素的不稳定版本。不稳定版本的毒素的开销为它原本价值的1/10(而非1/3),但是如果没有使用的话,这种毒素会在她的下一回合结束时失效。

原文
劇透 -   :
Daggermark Poisoner
Poison is a common weapon of cultures and nations across Golarion, but the craft reaches its acme in the city of Daggermark, the festering heart of the chaotic and war-torn River Kingdoms. Members of the Daggermark Poisoners’ Guild and aspiring hopefuls experiment with their craft constantly, creating hundreds of potent toxins either to sell or use for their own nefarious purposes.
Hit Die: d8.

Requirements
To qualify to become a Daggermark poisoner, a character must fulfill all of the following criteria.
Skills: Craft (alchemy) 5 ranks, Craft (traps) 5 ranks, Heal 5 ranks, Sleight of Hand 5 ranks.
Special: Poison use class ability. The character must craft at least 1,000 gp worth of poisons and donate them to the Daggermark Poisoners’ Guild.

Class Skills
The Daggermark poisoner’s class skills (and the key ability for each skill) are Bluff (Cha), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Sleight of Hand (Dex), and Stealth (Dex).
Skill Ranks at Each Level: 4 + Int modifier.

Class Features
The following are class features of the Daggermark poisoner prestige class.

Weapon and Armor Proficiency: A Daggermark poisoner gains no additional weapon or armor proficiencies.

Master Poisoner (Ex): A Daggermark poisoner adds 1/2 her level on Craft (alchemy) checks dealing with poison. In addition, she can use Craft (alchemy) to change the type of a poison with 1 hour of work and an alchemist’s lab. If the Craft (alchemy) check (DC equals the poison’s save DC) is successful, the poison’s type changes to contact, ingested, inhaled, or injury; on a failed check, the poison is ruined.

Poison Resistance (Ex): A Daggermark poisoner gains a +2 bonus on saves against poison, increasing to +4 at 4th level, +6 at 7th level, and total immunity at 9th level. Alchemist levels stack with Daggermark poisoner levels when determining the effect of this ability.

Quick Poisoning (Ex): A Daggermark poisoner can poison a weapon as a move action. She can create poisons with the Craft (alchemy) skill in half the normal amount of time.

Toxic Apothecary (Ex and Sp): At 2nd level, a Daggermark poisoner can use detect poison at will (range 5 feet, caster level equal to the Daggermark poisoner’s class level) as a swift action. She gains a bonus equal to 1/2 her class level on Heal checks dealing with poison, and on a successful check she adds this bonus to the save bonus she provides her patient against the treated poison.

Toxic Trick: At 2nd level and every two levels thereafter, a Daggermark poisoner learns a toxic trick. She can use a number of toxic tricks each day equal to her Intelligence modifier + 1/2 her class level. The save DC of any saving throw called for by a toxic trick is equal to 10 + the Daggermark poisoner’s class level + her Intelligence modifier. Spell-like abilities have a caster level equal to her class level.
Choking Bomb (Su): As the ninja trick (Ultimate Combat 15), but with a DC as noted above.
Combine Poison (Ex): A Daggermark poisoner can combine two different poisons without reducing their efficacy, applying them to the same weapon, object, or trap. A creature exposed to the poisons must save against both.
Concentrate Poison (Su): As the alchemist discovery (Advanced Player’s Guide 29).
Launch Trap (Ex): As the ranger’s trapper archetype class feature (Ultimate Magic 65).
Poison Bomb (Ex or Su): As the ninja trick (Ultimate Combat 15). A Daggermark poisoner must possess the smoke bomb toxic trick before selecting this trick.
Poison Conversion (Su): As the alchemist discovery (Ultimate Combat 24).
Poison Trap (Ex or Su): As the ranger trap (Ultimate Magic 64).
Slow-Acting Poison (Ex): When crafting a poison, a Daggermark poisoner may choose to create it with a delayed onset time. This delay must be at least 1 round but cannot be longer than 1 minute per class level.
Smoke Bomb (Ex or Su): As the ninja trick (Ultimate Combat 16), but no ki points are required.
Tailored Toxin (Ex): Choose one creature type (and subtype, for humanoids or outsiders). Poisons a Daggermark poisoner uses are particularly effective against creatures of this type, increasing the save DC by 2. This trick can be taken more than once; each time it applies to a different creature type (or subtype).
Toxic Magic (Sp): Choose one of the following spells or alchemical extracts as a spell-like ability: accelerate poisonAPG, delay poison, pernicious poisonUM, transmute potion to poisonAPG, or venomous boltAPG. This trick can be taken more than once; each time it grants a different spell-like ability.

Toxic Manufactory (Ex): At 3rd level, when creating poisons or antitoxins a Daggermark poisoner can create a number of doses equal to her Intelligence modifier at one time (minimum 1). These additional doses do not increase the time required, but do increase the raw material cost accordingly. In addition, she uses the item’s gp value as its sp value when determining progress made with her Craft (alchemy) checks. If the Daggermark poisoner has the Master AlchemistAPG feat, she may create a number of doses of poison or antitoxin at one time equal to twice her Intelligence modifier and uses the item’s pp value as its sp value when determining progress with her Craft (alchemy) checks.

Trapster (Ex): At 3rd level, a Daggermark poisoner adds her class level on Perception skill checks made to locate traps and on Craft and Disable Device checks made with poisonous traps. A Daggermark poisoner also adds a +1 bonus on attack rolls, save DCs, and Perception and Disable Device DCs for poisoned traps she creates. This bonus increases by 1 at 6th level and again at 9th level.

Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at 5th level and again at 10th. If a Daggermark poisoner gets a sneak attack bonus from another source, the bonuses on damage stack.

Treacherous Toxin (Ex): At 5th level, when a Daggermark poisoner makes a sneak attack with a poisoned weapon, she may forgo some of her sneak attack damage to increase the save DC of her poison, increasing the poison’s save DC by 1 for every 1d6 points of sneak attack damage she forgoes.

Swift Poisoning (Ex): At 6th level, a Daggermark poisoner can draw a vial of poison from her bag and apply it to a weapon as a swift action. This action does not provoke attacks of opportunity as long as she has at least one hand free.

Instantaneous Toxicology (Ex): At 8th level, a Daggermark poisoner can create a poison as a full-round action if she succeeds at the Craft (alchemy) check and has the appropriate resources on hand to pay the creation cost. Poisons crafted in this way last up 10 minutes per class level before losing their potency. In addition, she can instead create an unstable toxin. An unstable toxin costs 1/10 its normal price (rather than 1/3), but is ruined if not used by the end of her next turn.
« 上次编辑: 2013-04-06, 周六 20:59:36 由 四月奈奈子 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 Canina

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Re: 【PoP】匕痕施毒者(Daggermark Poisoner)
« 回帖 #1 于: 2013-04-06, 周六 20:22:36 »
“我这把可是粘满毒液的匕首哦~”(舔) :em014
“完了,舔到了” :em017
“...” :em023
“对哦!我已经不是从前的我了!现在的我免疫剧毒!” :em024

结果冲上去的时候踩到了狗屎 :em005

“喂!你们有没有闻到,好臭!” :unsure:

“啊,是这个人踩到了狗屎!好恶心,别过来!” :angry:

“...狗屎什么的,根本没什么!” (在地上蹭掉狗屎) :em016

(结果两只脚都踩到狗屎了 ) :em003

“喂!快看!这家伙居然双脚都是狗屎!” :lol:

“从此以后你就被称为双脚都是狗屎的男人!” B)

“...还不如被毒死的好”  :em006

因为毒液梗好像很过时了,串上两个梗大概好一点吧
« 上次编辑: 2013-04-06, 周六 21:58:30 由 Canina »