作者 主题: 【BestiaryI】食人魔(Ogre)  (阅读 5834 次)

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【BestiaryI】食人魔(Ogre)
« 于: 2013-04-03, 周三 00:59:24 »
Ogre
食人魔

这个粗壮的巨人瞪着一双毫无善意可言的小眼睛,浮肿的脸上咧着一张长满乱七八糟烂牙的大嘴。


食人魔,挑战等级3
XP 800
混乱邪恶大型类人生物(巨人)
先攻-1;感知:黑暗视觉60尺,低光视觉;察觉+5

防御能力

防御等级17,接触8,措手不及17(+4护甲-1敏捷,+5天生,-1体型)
生命值30(4d8+13)
坚韧+6,反射+0,意志+3

攻击能力

速度30尺(基础速度40尺)
近战:巨木棒+7(2d8+7)
远程:标枪+1(1d8+5)
占据10尺;触及10尺

数据

力量21,敏捷8,体质15,智力6,感知10,魅力7
基础攻击+3;CMB+8,CMD18
专长:钢铁意志,健壮
技能:攀爬+7,察觉+5
语言:巨人语

生态

环境:温带或寒带丘陵
组织:单独,成对,团伙(3-4)或家族(5-16)
财宝:标准(皮甲,巨木棒,4标枪以及其他财宝)


  关于食人魔的传说故事数不胜数——通常是恐怖故事:它们野蛮而暴力,食人,残忍,好色,恋尸,滥交….没有经历过食人魔的人会认为这是有意义的警惕,而真正和食人魔打过交道的人则认为这些故事里包含的事实还不够多。

  食人魔以其他生物的痛苦为乐,如果能供给它们砸扁或者折磨的小生物不够多,它们就互相殴斗作为娱乐。对食人魔社会来说禁忌什么的根本就不存在,如果一个食人魔部落存在,那么它不需要多久就会自动分崩离析——只有最强的成员还健在。不过,即使是食人魔也有一个必须尊重的东西:家族。

  食人魔部落的基础通常都是家族,这样看来它们体现的诸多丑恶和污秽的形象和长期的乱伦似乎脱不了干系。部落的领导者通常也就是家族的祖父,不过有时候特别凶霸和强壮的母食人魔也可以占据这一位置。食人魔家族通常没有一天不在内斗,谢天谢地,这种天赋让它们对周围种族的伤害小了不少。不过,也时常有那么几个特别能打的首领会将好几个争闹不休的家族联合成更大的部落。

  生活在被食人魔滋扰的区域是一件极其恐怖而恶心的事情,这些粗野的生物丝毫不懂得整洁的价值,它们的巢穴总是污秽不堪。食人魔的领地和其他文明种族之间常有这么一群放逐者在游荡——半食人魔,它们常常产于食人魔对其他更小的种族的袭击之后。

  考虑到食人魔极其恶毒的娱乐方式,大多数死在被它们抓到的第一天的人的幸运的。邪恶的幽默感是愚蠢的食人魔仅剩的一点智力还存在的证据,而看过它们制造的恐怖折磨用具之后,前一观点通常很快就会被推翻。

  因为食人魔极端的头脑简单四肢发达,它们似乎是不错的体力劳动工具,其他一些更大也更强的巨人(比如山丘巨人和石巨人)通常把采矿、锻造,打扫的工作丢给屈服于它们的食人魔家族去做。

  典型的雄性食人魔身高10英尺,重达650磅


劇透 -   :
Ogre

This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.

Ogre CR 3

XP 800

CE Large humanoid (giant)

Init –1; Senses darkvision 60 ft., low-light vision; Perception +5

Defense

AC 17, touch 8, flat-footed 17 (+4 armor, –1 Dex, +5 natural, –1 size)

hp 30 (4d8+12)

Fort +6, Ref +0, Will +3

Offense

Speed 30 ft. (40 ft. base)

Melee greatclub +7 (2d8+7)

Ranged javelin +1 (1d8+5)

Space 10 ft.; Reach 10 ft.

Statistics

Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7

Base Atk +3; CMB +9; CMD 18

Feats Iron Will, Toughness

Skills Climb +7, Perception +5

Languages Giant

Ecology

Environment temperate or cold hills

Organization solitary, pair, gang (3–4), or family (5–16)

Treasure standard (hide armor, greatclub, 4 javelins, other treasure)

Stories are told of ogres—horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth.

An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end—yet if there is one thing ogres respect, it is family.

Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command.

Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk.

Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish.

An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards.

A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds.
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