作者 主题: 【BestiaryI】兽人(Orc)  (阅读 5301 次)

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离线 傻豆

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【BestiaryI】兽人(Orc)
« 于: 2013-04-02, 周二 23:34:42 »
Orc
兽人

这个相貌粗野的生物看上去就像是一个扭曲版本的野蛮人类,它有着灰绿色的皮肤和脏兮兮的黑色头发。


兽人,挑战等级1/3
XP 135
兽人武者1级
混乱邪恶中型类人生物
先攻+0;感知:黑暗视觉60尺;察觉-1

防御能力

防御等级13,接触10,措手不及13(+3护甲)
生命值6(1d10+1)
坚韧+3,反射+0,意志-1
特殊防御:凶猛
弱点:光线敏感

攻击能力

速度30尺
近战:弯刃大刀+5(2d4+4/18-20)
远程:标枪+1(1d6+3)

数据

力量17,敏捷11,体质12,智力7,感知8,魅力6
基础攻击+1;CMB+4;CMD14
专长:武器专攻(弯刃大刀)
技能:威吓+2
语言:通用语,兽人语
特殊:武器擅长

生态

环境:温带丘陵、山地,或者地下
组织:单独,团伙(2-4个),小队(11-20个外加2个3级头目和一个3-6级领导),战团(30-100个外加150%的非战斗人员,每10个成年个体含一个3级头目,每20个成年个体含一个5级指挥,每30个个体含一个7级领导)
财宝:NPC装备(镶嵌革甲,弯刃大刀,4标枪以及其他财宝)


蛮力惊人,弱智也惊人,这些特征可以很容易的把兽人同其他文明种族区分开来。兽人社会崇尚暴力和野性,力量最强大的兽人能压倒和慑服弱者,从而成为领袖。兽人从不在乎其他种族的所有权,只有一有机会就会冲入附近的定居点杀戮、劫掠和捕奴,而其他种族认为的精致美好的事物对它们来说就是个蛋。兽人倾向于生活在脏兮兮的营帐和村落里,欣赏诸如醉酒斗殴、地下格斗和其他残酷的娱乐。兽人对种地没什么耐心,而它们的放牧水平也只养得活那些命最贱的牲畜,这让它们养成了强取胜于苦耕的人生信条。兽人极其暴躁易怒,稍微被挑拨一下就会狂暴,而这被它们看做是对个人荣誉的合理解释。

成年的雄性兽人身高约有6英尺,体重210磅。兽人和人类常有通婚——虽然这一般是发生在某次劫掠和捕奴过后。在兽人部落中长大的半兽人通常会被当做小一号的兽人养大——以他们的头脑争取部落的领导地位是经常的事情。

兽人人物

兽人人物可以拥有职业等级——以代替本身种族的生命骰,除此之外兽人角色还有以下这些种族特性:
•+4力量,-2智力,-2感知,-2魅力:兽人力量强大,但是野蛮无知
•黑暗视觉:兽人拥有60尺的黑暗视觉
•凶猛:见怪物能力
•光线敏感:见怪物能力
•武器擅长:兽人人物通常擅长巨斧和弯刃大刀,除此之外所有名字含有“兽人”的武器对兽人来说属于军用武器
•语言:兽人角色的起始语言为通用语和兽人语,拥有足够智力的兽人可以选择以下语言作为额外语言:矮人语,巨人语,豺狼人语,地精语和地底通用语。


劇透 -   :
Orc

This savage creature looks like a bestial version of a savage human, with green-gray skin and greasy black hair.

Orc CR 1/3

XP 135

Orc warrior 1

CE Medium humanoid

Init +0; Senses darkvision 60 ft.; Perception –1

Defense

AC 13, touch 10, flat-footed 13 (+3 armor)

hp 6 (1d10+1)

Fort +3, Ref +0, Will –1

Defensive Abilities ferocity

Weaknesses light sensitivity

Offense

Speed 30 ft.

Melee falchion +5 (2d4+4/18–20)

Ranged javelin +1 (1d6+3)

Statistics

Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6

Base Atk +1; CMB +4; CMD 14

Feats Weapon Focus (falchion)

Skills Intimidate +2

Languages Common, Orc

SQ weapon familiarity

Ecology

Environment temperate hills, mountains, or underground

Organization solitary, gang (2–4), squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)

Treasure NPC gear (studded leather armor, falchion, 4 javelins, other treasure)

Along with their brute strength and comparatively low intellect, the primary difference between orcs and the civilized humanoids is their attitude. As a culture, orcs are violent and aggressive, with the strongest ruling the rest through fear and brutality. They take what they want by force, and think nothing of slaughtering or enslaving entire villages when they can get away with it. They have little time for niceties or details, and their camps and villages tend to be filthy, ramshackle affairs filled with drunken brawls, pit fights, and other sadistic entertainment. Lacking the patience for farming and only able to shepherd the most robust and self-sufficient animals, orcs almost always find it easier to take what someone else has built than to create things themselves. They are arrogant and quick to anger when challenged, but only worry about honor so far as it directly benefits them to do so.

An adult male orc is roughly 6 feet tall and 210 pounds. Orcs and humans interbreed frequently, though this is almost always the result of raids and slave-taking rather than consensual unions. Many orc tribes purposefully breed for half-orcs and raise them as their own, as the smarter progeny make excellent strategists and leaders for their tribes.

Orc Characters

Orcs are defined by their class levels—they do not possess racial Hit Dice. All orcs have the following racial traits.

+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Orcs are brutal and savage.

Darkvision: Orcs can see in the dark up to 60 feet.

Ferocity

Light Sensitivity

Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.

Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from among the following bonus languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
« 上次编辑: 2013-06-12, 周三 11:48:53 由 傻豆 »

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Re: 【BestiaryI】兽人(Orc)
« 回帖 #1 于: 2013-04-02, 周二 23:42:29 »
我覺得黑皮獸人更帶感咋辦 :em013

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Re: 【BestiaryI】兽人(Orc)
« 回帖 #2 于: 2013-04-03, 周三 00:13:50 »
bility Score Racial Traits: Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma.
魅力也有-2。
奧術永遠是爛強而失衡的
神術永遠是狂熱而狹隘的
自然永遠是迂腐而保守的

賊永遠是躲在陰影中抽菸偷懶的

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Re: 【BestiaryI】兽人(Orc)
« 回帖 #3 于: 2013-04-03, 周三 00:55:09 »
bility Score Racial Traits: Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma.
魅力也有-2。

已修正

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Re: 【BestiaryI】兽人(Orc)
« 回帖 #4 于: 2013-04-03, 周三 11:52:17 »
记得有黑兽人亚种


凶猛(Ferocity,Ex):拥有凶猛能力的生物即使在生命值达到0以下,也可以保持清醒并且继续战斗。该生物还是会在生命值低于0时进入恍惚状态并且每轮失去1点生命值。拥有凶猛能力的生物在生命值降到负体质值时还是会死亡。

补一个
« 上次编辑: 2013-04-04, 周四 02:40:12 由 沙包 »