作者 主题: 【BestiaryI】地精族  (阅读 16914 次)

副标题: 所以B1差不多就是这么多了

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【BestiaryI】地精族
« 于: 2013-03-30, 周六 06:05:29 »
Bugbear
熊地精

这个一身黑毛的家伙挥舞着一把倒刺横生的钉头锤,它小小的乳白色眼睛因为接下来的血腥屠杀而兴奋的闪闪发光。


熊地精,挑战等级2
XP 600
混乱邪恶中型类人生物(地精亚种)
先攻+1,感知:黑暗视觉60尺,灵敏嗅觉;察觉+8

防御能力

防御等级17,接触11,措手不及16(+2护甲,+1敏捷,+3天生,+1盾牌)
生命值16(3d8+3)
坚韧++2,反射+4,意志+1

攻击能力

速度30尺
近战:钉头锤+5(1d8+3)
远程:标枪+3(1d6+3)

数据

力量16,敏捷13,体质13,智力10,感知10,魅力9
基础攻击+2;CMB+5;CMD16
专长:威逼,技能专攻(察觉)
技能:威吓+7,察觉+8,潜行+10,;种族调整:+4威吓,+4潜行
特殊:跟踪者
语言:通用语,地精语

生态

环境:温带山脉
组织:单独,成对,团伙(3-6个),战帮(7-12的个体外加2个1级武者和1个3-5级酋长)
财宝:NPC装备(皮甲,轻木盾,钉头锤,3标枪以及其他财宝)

特殊能力

跟踪者(Ex):察觉和潜行技能总是被熊地精作为本职技能


  地精种生物中体型最庞大的就是熊地精了,这些粗壮的人型怪物站立时至少比普通人类要高一头。熊地精是孤独的生物,它们偏好独自生活和猎杀甚于聚集起来组成战帮和部落,不过,几个熊地精一起合作的情况也不罕见,而更多的时候它们会投效附近的地精部落,作为侩子手和守卫发挥自己的特长。过于个人主义的熊地精很难想它们的近亲地精和大地精那样集结成部落甚至国家,小规模的组织让它们在杀戮和折磨其他生物时感觉更好。人类是熊地精最喜欢的猎物,因为尝起来总是特别美味,同时熊地精还可以把受害者的手指和耳朵留下来作为战利品装饰。

  熊地精经常信仰一些拥有杀戮和暴力神职的神祗,它们也信仰很多恶魔领主。

  一个大小正常的熊地精立高7英尺,重400磅。



小知识:为啥地精总是坏人

地精、大地精和熊地精,这3种哥布林虽然外表迥异,但是它们确实各代表了一种邪恶阵营。大地精的邪恶井然有序而步步为营,它们爱好组成军团、战帮甚至是一整个国家。地精的邪恶原始而无知,它们只是喜欢寻找能满足自己邪恶爱好的方式生活,不过受害者是哪个种族还是它们自己。熊地精的邪恶则是最为可怕的,它们的一切行为都在尽可能的制造苦痛和尝试杀戮,越具有毁灭性就越好。大地精为了命令而杀戮,地精为取乐而杀戮,而熊地精是为了对受害者和旁观者造成尽可能大的痛苦而杀戮:不但要杀,而且要让自己过瘾,让其他人战栗。


劇透 -   :
Bugbear

This dark-furred creature raises a spiked morningstar, its tiny, milk-white eyes glittering with the thrill of the coming kill.

Bugbear CR 2

XP 600

CE Medium humanoid (goblinoid)

Init +1; Senses darkvision 60 ft., scent; Perception +8

Defense

AC 17, touch 11, flat-footed 16 (+2 armor, +1 Dex, +3 natural, +1 shield)

hp 16 (3d8+3)

Fort +2, Ref +4, Will +1

Offense

Speed 30 ft.

Melee morningstar +5 (1d8+3)

Ranged javelin +3 (1d6+3)

Statistics

Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9

Base Atk +2; CMB +5; CMD 16

Feats Intimidating Prowess, Skill Focus (Perception)

Skills Intimidate +7, Perception +8, Stealth +10; Racial Modifiers +4 Intimidate, +4 Stealth

SQ stalker

Languages Common, Goblin

Ecology

Environment temperate mountains

Organization solitary, pair, gang (3–6), or warband (7–12 plus 2 warriors of 1st level and 1 chieftain of 3rd–5th level)

Treasure NPC Gear (leather armor, light wooden shield, morningstar, 3 javelins, other treasure)

Special Abilities

Stalker (Ex) Perception and Stealth are always class skills for bugbears.

The bugbear is the largest of the goblinoid races, a lumbering brute that stands at least a head taller than most humans. They are loners, preferring to live and kill on their own rather than form tribes of their own kind, yet it isn't uncommon to find small bands of bugbears working together, or dwelling in goblin or hobgoblin tribes where they function as elite guards or executioners. Bugbears do not form large warrens like goblins or nations like hobgoblins; they prefer smaller-scale mayhem that lets them keep their favorite acts (murder and torture) on a more personal level. Humans are a bugbear's favored prey, and most count the flesh of humanity as a dietary staple. Grisly trophies of ears or fingers are common bugbear decorations.

Bugbears, when they turn to religion, favor gods of murder and violence, with various demon lords being favorites.

A typical bugbear stands 7 feet in height and weighs 400 pounds.

The Nature of Goblinoid Evil

Goblins, hobgoblins, and bugbears, despite having superficial similarities, each represent a different face of evil. Hobgoblins are ordered and methodical in their evil, forming vast armies, warbands, and despotic nations. Goblins are the primal evil, seeking only cruelty and petty victimization as they can find it, be that among their own kind or against their neighbors. Yet the evil personified by the bugbear may be the most terrifying, for they actively seek to inflict pain and suffering in the most destructive ways possible. When a hobgoblin kills, it's because of tradition and order. When a goblin kills, it's for fun. But when a bugbear holds its blade, it kills only when it can be assured that the murder will cause maximum pain and suffering to those its weapon does not touch; to a bugbear, the true goal of murder is to strike not at the victim, but at those who held the victim dear.
« 上次编辑: 2013-04-01, 周一 05:57:13 由 傻豆 »

离线 傻豆

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Re: 【BestiaryI】地精族
« 回帖 #1 于: 2013-03-30, 周六 09:14:51 »
Goblin
地精

这个丑怪的小东西站起来也只有3英尺高,和宽大笨重的脑袋比起来,它瘦骨伶仃的身躯实在是小的可怜。


地精,挑战等级1/3
XP 135
1级地精武者
中立邪恶小型类人生物(地精亚种)
先攻+6;感知:黑暗视觉60尺;察觉-1

防御能力

防御等级16,接触13,措手不及14(+2护甲,+2敏捷,+1盾牌,+1体型)
生命值6(1d10+1)
坚韧+3,反射+2,意志-1

攻击能力

速度30尺
近战:短剑+2(1d4/19-20)
远程:短弓+4(1d4/x3)

数据

力量11,敏捷15,体质12,智力10,感知9,魅力6
基础攻击+1;CMB+0;CMD12
专长:精通先攻
技能:骑术+10,潜行+10,游泳+4;种族调整:+4骑术,+4潜行
语言:地精语

生态

环境:温带森林和平原(通常是沿海地区)
组织:团伙(4-9个),战帮(10-16个,包括地精犬坐骑),或者部落(17个外加同等数量的非战斗人员:每20个成年个体含1个3级头目,1-2个4-5级的头目,1个6-8级的酋长,10-40只地精犬、狼獾或者座狼)
财宝:NPC装备(皮甲,轻木盾,短剑,短弓和20支箭以及其他财宝)


  地精喜欢居住在洞穴和密密匝匝的丛林里,或者是被其他种族遗弃的建筑物废墟中。这些地方最好离海不远,因为这样的话地精可以更加轻松容易的从海里捡来还可以加工的废料,或者从别的种族的居住区刨来还能凑合用的物品。

  地精的脑子大多不太好使,通常只有当他们面对侏儒(两家打了不知道多少年)、马(地精最为害怕)和狗(地精认为它们是地精犬的拙劣模仿品)的时候,才会因为愤怒和恐惧而开始想问题。

  地精也是迷信的种族,它们对魔法又迷又怕,把这些它们很难了解的东西归结为可怕的东西。地精社会也用同样的态度看待火和书写:火是有用的,让最小最弱的地精也能造成可怕的破坏。而书写则是恐怖的,地精认为书写会把语言从它们的脑子里偷走,所以一百个地精有99个文盲也就不奇怪了。

  地精的消化能力极强,它们每天都能可以轻松吃下和自己体重相当的食物而不变胖,它们的巢穴里通常会有成打的储藏室和食品柜。地精认为人类和侏儒最好吃,不过一大堆蔬菜也是不错的一餐。

地精人物

地精人物可以拥有职业等级——以代替本身种族的生命骰,除此之外地精角色还有以下这些种族特性:
•-2力量,+4敏捷,-2魅力:地精手脚很快,但是虚弱而烦人。
•小体型:地精是小体型生物,它在防御等级和攻击检定上获得+1体型加值,在CMB和CMD上获得-1体型减值,在潜行技能检定上获得+4体型加值。
•迅捷:地精要比同体型的生物都要快,它们的基础移动速度为30尺。
•黑暗视觉:地精拥有60尺的黑暗视觉
•技能:地精在骑术和潜行技能上拥有+4种族加值
•语言:地精角色的起始语言为地精语,拥有足够智力的地精可以选择以下语言作为额外语言:通用语,龙语,矮人语,豺狼人语,侏儒语、半身人语和兽人语。


劇透 -   :
Goblin

This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head.

Goblin CR 1/3

XP 135

Goblin warrior 1

NE Small humanoid (goblinoid)

Init +6; Senses darkvision 60 ft.; Perception –1

Defense

AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)

hp 6 (1d10+1)

Fort +3, Ref +2, Will –1

Offense

Speed 30 ft.

Melee short sword +2 (1d4/19–20)

Ranged short bow +4 (1d4/×3)

Statistics

Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6

Base Atk +1; CMB +0; CMD 12

Feats Improved Initiative

Skills Ride +10, Stealth +10, Swim +4; Racial Modifiers +4 Ride, +4 Stealth

Languages Goblin

Ecology

Environment temperate forest and plains (usually coastal regions)

Organization gang (4–9), warband (10–16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th–8th level; and 10–40 goblin dogs, wolves, or worgs)

Treasure NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure)

Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races.

Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs).

Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food—except, perhaps, vegetables.

Goblin Characters

Goblins are defined by their class levels—they do not possess racial Hit Dice. All goblins have the following racial traits.

–2 Strength, +4 Dexterity, –2 Charisma: Goblins are fast, but weak and unpleasant to be around.

Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Fast: Goblins are fast for their size, and have a base speed of 30 feet.

Darkvision: Goblins can see in the dark up to 60 feet.

Skilled: +4 racial bonus on Ride and Stealth checks.

Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc.
« 上次编辑: 2013-04-18, 周四 16:05:06 由 傻豆 »

离线 原子能青蛙

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Re: 【BestiaryI】地精族
« 回帖 #2 于: 2013-03-31, 周日 00:16:12 »
刚翻完熊地精准备贴,结果发现撞了。

离线 傻豆

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Re: 【BestiaryI】地精族
« 回帖 #3 于: 2013-03-31, 周日 01:30:45 »
刚翻完熊地精准备贴,结果发现撞了。

所以检查索引十分重要 :em032

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Re: 【BestiaryI】地精族
« 回帖 #4 于: 2013-03-31, 周日 09:40:11 »
 :em003
我做索引就是为了避免这个的……你俩到底多爱这只熊地精啊
无用检定次次满,关键投骰回回一,若问吾辈能干啥,唯有卖萌遭雷劈

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Re: 【BestiaryI】地精族
« 回帖 #5 于: 2013-03-31, 周日 17:44:34 »
 :em010地精家族贴么
伪装成可口饮品的CR1陷阱泥怪

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Re: 【BestiaryI】地精族
« 回帖 #6 于: 2013-03-31, 周日 19:50:17 »
不先翻猴地精么 :em018
旧版D&D:http://yun.baidu.com/share/link?uk=587381372&shareid=3364274441
PF:http://yun.baidu.com/share/link?uk=587381372&shareid=2686659825
WoD20周年:http://yun.baidu.com/share/link?uk=587381372&shareid=563236
Numenera:http://yun.baidu.com/s/1c0zOr1A

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Re: 【BestiaryI】地精族
« 回帖 #7 于: 2013-04-01, 周一 01:37:31 »
Hobgoblin
大地精

这个灰皮肤的生物站立起来时和普通人类一样高,它的一对小眼睛警惕的打量着四周。


大地精,挑战等级1/2   
XP 200
1级大地精战士
守序邪恶中型人型生物(地精亚种)
先攻+2;感知:黑暗视觉60尺;察觉+2

防御能力

防御等级16,接触12,措手不及14(+3护甲,+2敏捷,+1盾牌)
生命值17(1d10+7)
坚韧+5,反射+2,意志+1

攻击能力

速度30尺
近战:长剑+4(1d8+2/19-20)
远程:长弓+3(1d8/x3)

数据

力量15,敏捷15,体质16,智力10,感知12,魅力8
基础攻击+1;CMB+3;CMD15
专长:健壮,武器专攻(长剑)
技能:察觉+2,潜行+5;种族调整值:+4潜行
语言:通用语,地精语

生态

环境:温带山地
组织:团伙(4-9个),战帮(10-24个),部落(25个以上,外加半数的非战斗人员,每20个成年个体含1个3级头目,1-2个4-5级头目,1个6-8级领导者,6-12条猎豹以及1-4个食人魔或1-2个巨魔)
财宝:NPC装备(重革甲,轻钢盾,长剑,长弓和20支箭以及其他财宝)


  军国主义而且人口众多,这两个特点让大地精社会对它们生活的区域来说总是十分的危险。它们的繁衍能力极强,倒下一个马上就能填进来一个,这种能力使大地精从来不畏惧战争。极端好战的大地精吃饱了没事干就喜欢打一仗,不过大多数时候捕捉奴隶才是它们的目标——在大地精手中的奴隶通常痛苦而短命,并且它们总是会需要新的奴隶来替代那些死掉和被吃掉的。

  和其他地精种族相比,大地精生活也许是它们中最“文明”的一个。大地精把熊地精看作是可以收买的工具,它们很适合用来执行诸如渗透和刺杀的工作。体型更小的地精则被大地精所蔑视,虽然大地精认为地精足够坚韧不拔,但是地精混账的脑筋和对玩火过于执着的爱好让多数大地精部落无法容忍。不过,通常大地精也会在自己的领地内适当的养一窝地精,不过分给它们的地盘肯定不是那么受用就是了。

  大部分大地精都把自己的脑筋动到如何更快更好的打仗上。不管是制造战争机械的工程师还是搞爆破的炼金师,技术性的武器是大地精的最爱。那些在战争技术方面做出了突出贡献的大地精常常被尊为英雄,在部落中享受着高级别的待遇,同理,手巧的奴隶也很重要,所以矮人定居点对大地精捕奴队来说价值甚高。

  大地精对魔法力量的恐惧和偏见几乎是众所周知的,特别是奥术魔法。它们的萨满常常即被部落畏惧又受到尊敬,不过无一例外的是它们的居所一定会离其他成员的巢穴远远的。虽说极少,不过大地精奥术师也不是闻所未闻,它们的法术被其他大地精蔑称为“精灵伎俩”——大地精对魔法的不信任源于它们对精灵的恨意。

  大地精身高通常有5英尺,体重160磅。


大地精人物

地精人物可以拥有职业等级——以代替本身种族的生命骰,除此之外大地精角色还有以下这些种族特性:
•+2敏捷,+2体质:大地精手脚灵活,而且身强体壮。
•黑暗视觉:大地精拥有60尺黑暗视觉。
•鬼祟:大地精在潜行技能技能上具有+4种族加值。
•语言:大地精角色的起始语言为通用语和地精语,拥有足够智力的大地精可以选择以下语言作为额外语言:龙语,矮人语,炼狱语,巨人语和兽人语。


劇透 -   :
Hobgoblin

Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.

Hobgoblin CR 1/2

XP 200

Hobgoblin fighter 1

LE Medium humanoid (goblinoid)

Init +2; Senses darkvision 60 ft.; Perception +2

Defense

AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)

hp 17 (1d10+7)

Fort +5, Ref +2, Will +1

Offense

Speed 30 ft.

Melee longsword +4 (1d8+2/19–20)

Ranged longbow +3 (1d8/×3)

Statistics

Str 15, Dex 15, Con 16, Int 10, Wis 12, Cha 8

Base Atk +1; CMB +3; CMD 15

Feats Toughness, Weapon Focus (longsword)

Skills Perception +2, Stealth +5; Racial Modifiers +4 Stealth

Languages Common, Goblin

Ecology

Environment temperate hills

Organization gang (4–9), warband (10–24), or tribe (25+ plus 50% noncombatants, 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 6–12 leopards, and 1–4 ogres or 1–2 trolls)

Treasure NPC Gear (studded leather armor, light steel shield, longsword, longbow with 20 arrows, other treasure)

Hobgoblins are militaristic and fecund, a combination that makes them quite dangerous in some regions. They breed quickly, replacing fallen members with new soldiers and keeping up their numbers despite the fortunes of war. They generally need little reason to declare war, but more often than not that reason is to capture new slaves—life as a slave in a hobgoblin lair is brutal and short, and new slaves are always needed to replace those who fall or are eaten.

Of all the goblinoid races, the hobgoblin is by far the most civilized. They see the larger and more solitary bugbears as tools to be hired and used where appropriate, usually for specific missions involving assassination and stealth, and look upon their smaller goblin kin with a mix of shame and frustration. Hobgoblins admire goblin tenacity, yet their miniscule kindred's unpredictable nature and fondness for fire make them unwelcome additions to hobgoblin tribes or settlements. Nonetheless, most hobgoblin tribes include a small group of goblins, typically squatting in the most undesirable corners of the settlement.

Many hobgoblin tribes combine their love of warfare with keen intellects. The science of siege engines, alchemy, and complex feats of engineering fascinate most hobgoblins, and those who are particularly skilled are treated as heroes and invariably secure high-ranking positions in the tribe. Slaves with analytical minds are quite valued, and as such raids on dwarven cities are commonplace.

 It is well known that hobgoblins mistrust and even despise magic, particularly arcane magic. Their shamans are treated with a mix of fear and respect, and are usually forced to live alone on the fringes of the tribe's lair. It is all but unheard of to find a hobgoblin practicing arcane magic, or as hobgoblins call it, “elf magic.” This is the root of their hatred of magic—the hobgoblins' hatred of elves.

A hobgoblin stands 5 feet tall and weighs 160 pounds.

Hobgoblin Characters

Hobgoblins are defined by their class levels—they do not possess racial Hit Dice. All hobgoblins have the following racial traits.

+2 Dexterity, +2 Constitution: Hobgoblins are fast and hearty.

Darkvision: Hobgoblins can see in the dark up to 60 feet.

Sneaky: Hobgoblins gain a +4 racial bonus on Stealth checks.

Languages: All hobgoblins begin play speaking Common and Goblin. Hobgoblins with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Infernal, Giant, Orc.
« 上次编辑: 2013-04-07, 周日 23:21:44 由 傻豆 »

离线 傻豆

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Re: 【BestiaryI】地精族
« 回帖 #8 于: 2013-04-01, 周一 04:33:38 »
Goblin Dog
地精犬

这条杂种狗似的生物的脸正中长了个扁平的鼻子,还有圆鼓鼓的眼睛和呲在外面,十分像老鼠的丑陋大号尖牙。


地精犬,挑战等级1
XP 400
绝对中立中型动物
先攻+2;感知:低光视觉,灵敏嗅觉;察觉+1

防御能力

防御等级13,接触12,措手不及1(+2敏捷,+1天生)
生命值9(1d8+5)
坚韧+4,反射+4,意志+1
免疫:疾病

攻击能力

速度50尺
近战:啮咬+2(1d6+3附加过敏反应)

数据

力量15,敏捷14,体质15,智力2,感知12,魅力8
基础攻击+0;CMB+2;CMD14
专长:健壮
技能:潜行+6

生态

环境:温带森林,沼泽或者地下   
组织:单独或成群(2-12)
财宝:无

特殊能力

过敏反应(Ex):地精犬身体分泌的一种奇特的皮屑对于地精种以外的生物具有极强的刺激性。如果一个非地精亚种的生物受到了地精犬的啮咬攻击或者以近战和徒手武器攻击了地精犬,以及试图贴近地精犬(比如尝试擒抱和骑乘它)都必须通过一个DC12的坚韧检定,否则会因为地精犬皮屑所造成的奇痒而在一天之内敏捷和魅力上受到-2减值。移除疾病法术和其他医疗魔法可以立刻解除瘙痒的影响。这个能力属于疾病效果。这个能力的豁免DC基于体质。


  同时受到人类和动物憎恨的地精犬以其极丑的外貌,糟糕的气味,怯懦又易怒的本性而闻名。自然这些丑爆的怪物和地精臭味相投便称知己也就不那么让人惊讶了。地精犬身上总是长着各种乱七八糟的疥癣,再加上它们已经达到骇人听闻程度的瘙痒皮屑,这使得最健康的地精犬看起来也总是病恹恹而瘦不拉几的。

  虽然被叫做“犬”,但是实际上,地精犬应该是一种大的走了样的啮齿类生物,只是因为它们细长的四肢和成群狩猎的习惯给地精犬赚来了这个名字。只有地精才认为它们配的上“犬”这个名字,并且就像人类和半身人用犬一样,地精将地精犬作为好用的坐骑和其他犬适合的工作。地精不在乎地精犬是不是应该换个名字——也许它们根本就没意识到这一点。

  对大部分生物来说,和地精犬寄生虫滋生而疮疤满满的皮肤接触是一件它们避之不及的事情。地精犬引起的这种可怕的瘙痒(被称为“地精癞”)对地精种的生物毫无作用,也许这才是地精将地精犬训练为看守和坐骑的真正原因。

  撇开它们的皮肤问题和不听教训的性格,地精犬的一个好处是它们几乎对疾病完全免疫,腐肉对它们来说是美味佳肴——越烂越好。大多数地精部落都让地精犬处于自由放养的状态,因为它们要比地精自己的窝还要脏。另外,地精犬几乎总是处于饥饿状态,它们倾向于毫不挑拣的吃掉任何别人剩下来的东西。

  一条地精犬体长5英尺,重量只有可怜的75磅。


地精犬动物伙伴

起始数据:小体型;速度50尺;攻击:啮咬(1d4)

属性:力量11,敏捷16,体质11,智力2,感知12,魅力8;特殊能力:过敏反应,低光视觉;灵敏嗅觉

4级进化:中体型;防御等级+1天生护甲加值;攻击:啮咬(1d6),属性调整:力量+4,敏捷-2,体质+4



劇透 -   :
Goblin Dog

This mangy canine's face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.

Goblin Dog CR 1

XP 400

N Medium animal

Init +2; Senses low-light vision, scent; Perception +1

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)

hp 9 (1d8+5)

Fort +4, Ref +4, Will +1

Immune disease

Offense

Speed 50 ft.

Melee bite +2 (1d6+3 plus allergic reaction)

Statistics

Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8

Base Atk +0; CMB +2; CMD 14

Feats Toughness

Skills Stealth +6

Ecology

Environment temperate forest, swamp, or underground

Organization solitary or pack (2–12)

Treasure none

Special Abilities

Allergic Reaction (Ex) A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.

Loathed by men and beasts alike, goblin dogs are ugly, stinking, craven, and foul-tempered. It's no surprise that goblins find kindred spirits in these shunned, disgusting beasts. Constantly itching, afflicted with a species-wide mange exacerbated by prolific dander, even the healthiest goblin dog looks sickly and starved.

Despite its name, the goblin dog is in fact a species of rodent grown monstrously large. Their long-legged shape and proclivity to hunt and run in packs earned them their popular name, a name that many goblins take issue with, as it galls the average goblin to consider these, their favored mounts, having anything at all to do with actual dogs. Of course, being goblins, they haven't bothered to come up with alternate names for goblin dogs. Perhaps they don't realize they can.

Contact with a goblin dog's infested, mangy hide causes most other creatures to break out into hives, a condition known as “goblin rash.” Goblinoids seem to be immune to this affliction, and are fond of keeping goblin dogs as guardians and mounts.

Despite their skin conditions and disorders, goblin dogs are highly resistant to disease. Their favored food is carrion—the riper, the better. That many goblin tribes let their goblin dogs run free in their lairs is the single reason most goblin dens aren't filthier than they actually are; constantly hungry, a goblin dog eats anything it can chew that it finds left behind by other, more discerning palates.

A goblin dog is 5 feet long but weighs only 75 pounds.

Goblin Dog Companions

Starting Statistics: Size Small; Speed 50 ft.; Attack bite (1d4); Ability Scores Str 11, Dex 16, Con 11, Int 2, Wis 12, Cha 8; Special Qualities allergic reaction, low-light vision, scent.

4th-Level Advancement: Size Medium; AC +1 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +4.
« 上次编辑: 2015-09-10, 周四 09:37:18 由 傻豆 »

离线 原子能青蛙

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Re: 【BestiaryI】地精族
« 回帖 #9 于: 2013-04-01, 周一 09:42:13 »
:em003
我做索引就是为了避免这个的……你俩到底多爱这只熊地精啊
刚翻完熊地精准备贴,结果发现撞了。

所以检查索引十分重要 :em032

因为熊地精是B条目啊混蛋

离线 selenia

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Re: 【BestiaryI】地精族
« 回帖 #10 于: 2013-04-07, 周日 22:08:46 »
大地精

坚韧+5,反射+2,意志+11
* selenia 被1级大地精的意志震慑了

离线 David Lee

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Re: 【BestiaryI】地精族
« 回帖 #11 于: 2013-04-18, 周四 16:00:29 »
While they prefer human and gnome flesh, a goblin won't turn down any food—except, perhaps, vegetables.

这个翻译有点错呀-V-应该是‘尽管它们最喜欢人类和侏儒的肉,但是地精也不会排斥任何的食物--硬要说的话,蔬菜之外的任何食物