作者 主题: 【ARG】灵猴族(瓦纳拉,Vanaras)  (阅读 8876 次)

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【ARG】灵猴族(瓦纳拉,Vanaras)
« 于: 2012-10-03, 周三 23:09:10 »
灵猴族(瓦纳拉,Vanaras)
灵猴族生活在温暖的森林和茂密的雨林中,是类似猴子的智慧类人生物。灵猴族的身上覆盖着一层薄薄的软毛。其颜色随个体而不同,栗色、白色和金色都是常见的颜色。除了她们的体毛,灵猴族在头顶也会像人类那样长出长长的头发,而且无论男女都会在重要的社交场合前将自己的发型整理得十分精致。灵猴族头发的颜色和皮毛的颜色相同。所有的灵猴族都有长而卷曲的尾巴和像手一样灵巧的脚使得他们可以进行灵活的移动。灵猴族的身高与体重均略低于典型的人类。

灵猴族种族特性
+2敏捷,+2感知,-2魅力:灵猴族灵活而又睿智,不过同时也比较喜好恶作剧。
生物类型:灵猴族属于类人生物,灵猴族子类。
中型体型:灵猴族是中等体型生物,不因体型获得任何加值或者减值。
基本速度:灵猴族的基本速度为30尺。同时她们还拥有20尺攀爬速度。
感官:灵猴族拥有昏暗视觉,在昏暗光照下能够看到的距离是人类的两倍远。
灵巧:灵猴族在特技动作以及潜行检定上获得+2种族加值。
灵尾:灵猴族拥有一条既长又灵活的尾巴,她能够用其携带物品。她的尾巴无法持用武器,但是可以用其以一个迅捷动作拿取她自己装带的小物品。
起始语言:通用语以及灵猴族语(Vanaran)。拥有足够智力的灵猴族可以选择下列语言作为额外语言:邪灵语,天界语,精灵语,侏儒语,哥布林语以及木族语。

种族特性替换
以下种族特性可以用来替换灵猴族的种族特性。在选择这些新选项之前请先咨询您的DM。

背树离乡(Tree Stranger):部分灵猴族生命中的很多时间生活在人类之中学习,而非像传统的族人那样居住在树屋中。这些灵猴族将所有知识技能视为本职技能,但是她们失去攀爬速度。

白篷(Whitecape):相比类似丛林猴子的灵猴族来说,罕见的白篷灵猴族部落与居住在草原上的狒狒拥有更多的共同点。他们弓起的身体使得自身在对抗冲撞以及摔绊检定时的CMD获得+4种族加值。这些灵猴族的头肩(称之为‘篷’)通常生有浓密的毛发,尾巴也比较短。该特性取代灵尾。

天赋职业奖励
下列选项适用于所有拥有列表中天赋职业的灵猴族,除非另有说明,每当你获得天赋职业级别均会获得该奖励。

炼金术士:炼金术士的炼金炸弹伤害增加1/2点。
德鲁伊:德鲁伊的野性认同检定以及驯养动物技能检定获得+1/2加值。
战士:战士在对抗复位以及摔绊战技检定时的CMD获得+1加值。
武僧:在使用特技动作检定跳跃时获得+1加值。
游侠:在对抗游侠的宿敌时AC获得+1/4闪避加值。
盗贼:获得1/6个盗贼天赋。

种族变体职业
以下种族变体职业适用于灵猴族。

引用
树顶僧(武僧变体)
虽然许多灵猴族遵循着寺院的训练以及传统,但是也有少数在研习将异国的战斗技术与自然界中气的神秘力量混合的技巧,使他们能够穿行于林木之间并提高那毁灭性的力量。树顶僧拥有以下职业能力。

林枝行者(Branch Runner)(Ex):3级起,树顶僧能够将从快速移动能力中获得的基本速度加值的一半,加到他的种族攀爬速度上。该能力取代心如止水。

林木亲和(Wood Affinity)(Su):5级起,树顶僧能够以一个自由动作并从他的丹田气池中花费1点气,强固一件木制物品,使其1分钟内视为未处于破损状态(这也包括木柄武器,比如斧头或长矛)。8级起,以一个自由动作从丹田气池中花费1点气,树顶僧在持用木制或木柄武器时,可以使用突刺专长(Lunge)。该能力取代百病不侵。

行动自如(Freedom of Movement)(Su):12级起,树顶僧能够以一个迅捷动作并从他的丹田气池中花费1点气,以此获得行动自如(Freedom of Movement)效果,持续1轮。该能力取代遁术。

新种族规则
以下规则适用于灵猴族。若经过DM的允许,可以开放部分内容给其他合适的种族。

灵猴族材料
灵猴族懂得使用下列材料制造装备。

鞭木(Whipwood):灵猴族木匠消耗大量的时间进行加工才能做出这种极其柔韧的材料。鞭木实际上是一种复合材料,将几种弯曲的木材纤维交织融合在一起,使其成为柔韧且坚固的整体。只有木制武器或者带有木柄的武器(比如斧头以及长矛)能够由鞭木制成。持用鞭木制成武器的生物,在对抗针对该武器的卸除武器战技检定时,CMD视为比正常高2点。鞭木武器的生命值增加5点。受到金刚木(Ironwood)法术影响的鞭木失去它的特殊效果。
价格调整:+500gp

灵猴族专长
灵猴族可以使用以下专长。

挂树功(战斗专长)(Tree Hanger (Combat))
你可以使用尾巴挂在附近的突出物上来避免摔绊攻击。
先决条件:特技动作1级,灵猴族
好处:你在对抗所有摔绊攻击(all trip attacks)时的CMD获得+2加值。如果你所在的方格有树枝或者其他能够让你挂在其上的坚固粗大的物体的话,你能够以一个迅捷动作进行DC为15的特技动作检定,以此向上跳起并用你的尾巴挂在该物体上。在悬挂期间,你不会被摔绊,同时你忽略你缩在方格的困难地形效果,此外在对抗冲撞、拖行以及复位攻击(bull rush, drag, and reposition attacks)时的CMD获得+2加值。如果你离开该方格(包括受迫移动),你的尾巴会松开悬挂的物体并且不再处于悬挂状态。当你悬挂的时候无法使用尾巴做别的事情。

灵猴族奇物
灵猴族可以使用以下奇物。

四环腰带(MERIDIAN BELT)
灵光:中等变化系;施法者等级:9级
位置:腰部;价格:1000gp;重量:1磅
    这条狭窄的布制腰带上装有四圆环扣在一起形状的银扣带。这使得佩戴腰带的生物能够在每只手上佩戴戒指以外还能够在双脚上佩戴魔法戒指——尽管同时只有两个戒指生效。以一个迅捷动作,佩戴者能够改变他所佩戴的戒指的生效情况(双手,双脚,左手和右脚,等等)。比如,一名生物能够佩戴防护戒指(ring of protection),能量抗力戒指(ring of energy resistance),游泳戒指(ring of swimming)以及法术反制戒指(ring of counterspells),之后以自身的意愿每轮以迅捷动作在这些戒指中选择2个使其生效。
    腰带不会改变激活戒指使用的动作类型(比如,激活隐形戒指仍旧是标准动作),但是允许佩戴者轻松切换这几个戒指所带有的恒定效果。即使腰带无法在同调时间内激活戒指的效果,在穿戴腰带之后,脚部佩戴戒指的时间也计入某些戒指的同调时间(比如维生戒指)。
制造条件:制造奇物,变形术(Polymorph)
制造成本:500gp

灵猴族法术
灵猴族可以使用以下法术。

猴子偷桃(PREHENSILE PILFER)
学派:变化系
等级:炼金术士 3,吟游诗人 3,魔战士 3,术士/法师 3
施法时间:标准动作
成分:语言,姿势
范围:接触
目标:接触到的生物
持续时间:1轮/等级(可解消)
豁免:强韧,通过则无效(无害)
法术抗力:可(无害)
    目标的尾巴的行动变得更加迅捷,几乎能够随心而动了。当进行整轮攻击(full-attack action)时,目标能够以一个迅捷动作使用他的尾巴进行阴招或偷窃战技检定。在这次攻击中,目标的尾巴视为拥有5尺触及范围的天生武器(natural weapon with a reach of 5 feet)。该法术不会影响没有尾巴,或者尾巴缺乏抓握能力的生物。如果目标已经通过速度拥有额外攻击或者类似的效果,该法术只允许尾巴进行阴招或偷窃战技,但是不会获得额外攻击。

原文
劇透 -   :
Vanaras
Vanaras are intelligent, monkeylike humanoids that live in deep, warm forests and lush jungles. A vanara’s body is covered in a thin coat of soft fur, and individuals with chestnut, ivory, and even golden coats are common. Despite their fur, vanaras can grow lengthy hair on their head just as humans can, and both male and female vanaras take pains to wear elaborate hairstyles for important social functions. The hair on a vanara’s head matches the color of its fur. All vanaras have long, prehensile tails and handlike feet capable of well-articulated movements. A vanara stands slightly shorter and weighs slightly less than a typical human.

Vanara Racial Traits
+2 Dexterity, +2 Wisdom, –2 Charisma. Vanaras are agile and insightful, but are also rather mischievous.
Vanara: Vanaras are humanoids with the vanara subtype.
Medium: Vanaras are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Vanaras have a base speed of 30 feet and a Climb speed of 30 feet.
Low-Light Vision: A vanara can see twice as far as a human in dim light.
Nimble: Vanaras have a +2 racial bonus on Acrobatics and Stealth checks.
Prehensile Tail: A vanara has a long, flexible tail that she can use to carry objects. She cannot wield weapons with her tail, but the tail allows her to retrieve a small, stowed object carried on her person as a swift action.
Languages: Vanaras begin play speaking Common and Vanaran. Vanaras with high Intelligence scores can choose from the following: Aklo, Celestial, Elven, Gnome, Goblin, and Sylvan.

ALTERNATE RACIAL TRAITS
The following racial traits may be selected instead of existing vanara racial traits. Consult your GM before selecting any of these new options.

Tree Stranger: Some vanaras have spent their lives among humans in centers of learning instead of traditional treetop homes. These vanaras treat all Knowledge skills as class skills, but lose their climb speed racial trait.

Whitecape: The rare whitecape vanara clans have more in common with savanna-dwelling baboons than the jungle-dwelling monkeys that most vanaras resemble. Their stooping build grants them a +4 racial bonus to CMD when resisting a bull rush or trip. These vanaras usually have a thick mane of hair on the head and shoulders (called a “cape”) and shorter tails. This racial trait replaces prehensile tail.

FAVORED CLASS OPTIONS
The following options are available to all vanaras who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Alchemist: Add +1/2 to the alchemist’s bomb damage.
Druid: Add a +1/2 bonus on wild empathy checks and a +1/2 bonus on Handle Animal skill checks.
Fighter: Add +1 to the fighter’s CMD when resisting a reposition or trip attempt.
Monk: Add a +1 bonus on Acrobatics checks made to jump.
Ranger: Add +1/4 dodge bonus to Armor Class against the ranger’s favored enemies.
Rogue: The rogue gains 1/6 of a new rogue talent.

RACIAL ARCHETYPES
The following racial archetype is available to vanaras.

Treetop Monk (Monk)
While many vanaras follow traditional monastic training and traditions, others learn to blend exotic combat and the mysterious forces of ki with the natural world, allowing them to move through trees and overgrowth to deliver devastating attacks. A treetop monk has the following class features.

Branch Runner (Ex): At 3rd level, a treetop monk adds half the base speed bonus from his fast movement ability to his racial climb speed. This ability replaces still mind.

Wood Affinity (Su): At 5th level, a treetop monk may expend 1 point from his ki pool as a free action to treat a wooden object as if it were not broken for 1 minute (this includes a weapon with a wooden haft such as an axe or spear). At 8th level, as a free action, a treetop monk can expend 1 point from his ki pool to use the Lunge feat with any wooden or wood-hafted melee weapon. This ability replaces purity of body.

Freedom of Movement (Su): At 12th level, a treetop may expend 1 point from his ki pool as a swift action to gain the effects of freedom of movement for 1 round. This ability replaces abundant step.

NEW RACIAL RULES
The following options are available to vanaras. At the GM’s discretion, other appropriate races may also make use of some of these.

Vanara Equipment
Vanaras are known to use equipment crafted from the following material.

Whipwood: Vanara woodworkers craft this extremely flexible material in a time-consuming process. Whipwood is actually a composite of several bendable wooden fibers woven and fused together to form a flexible but sturdy unit. Only wooden weapons or weapons with wooden hafts (such as axes and spears) can be made out of whipwood. A creature wielding a whipwood weapon treats its CMD as +2 higher for the purpose of avoiding sunder attempts against that weapon. A whipwood weapon’s hit points increase by +5. Whipwood loses its special qualities if under the effect of an ironwood spell.

Type of Whipwood Item Cost Modifier
Wooden or wood-hafted weapon +500 gp

Vanara Feats
Vanaras have access to the following feat.

Tree Hanger (Combat)
You can use your tail to defend against trip attacks and to hang from nearby protrusions.
Prerequisites: Acrobatics 1 rank, vanara.
Benefit: You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that you could hang from, as a swift action you may make a DC 15 Acrobatics check to jump upward and use your tail to hang from that object. While hanging, you can’t be tripped, you ignore the effects of difficult terrain in your square, and you gain a +2 bonus to your CMD against bull rush, drag, and reposition attacks. If you leave that square (including if you are moved against your will), you lose your grip on the object and are no longer hanging. While hanging, you cannot use your tail for anything else.

Vanara Magic Items
Vanaras have access to the following magic items.

MERIDIAN BELT
Aura moderate transmutation; CL 9th
Slot belt; Price 1,000 gp; Weight 1 lb.
DESCRIPTION
    This narrow cloth belt has a silver buckle in the shape of four rings. The belt allows a creature to wear a magic ring on each foot in addition to the ring on each hand, though only two rings function at any given time. As a swift action, the wearer can change which of his rings are active (both hands, both feet, left hand and right foot, and so on). For example, a creature could wear a ring of protection, ring of energy resistance, ring of swimming, and ring of counterspells, switching between any two of them as a swift action each round as it desires.
    The belt does not change the type of action required to activate a ring (for example, activating a ring of invisibility is still a standard action), but allows the wearer to easily switch between the constant powers of several worn rings. While the belt is worn, wearing a ring on a foot counts toward the attunement process of certain rings (such as a ring of sustenance) even if the belt isn’t used to make that ring active during that attunement period.
CONSTRUCTION
Requirements Craft Wondrous Item, polymorph; Cost 500 gp
« 上次编辑: 2015-08-08, 周六 13:46:13 由 月夜白雨 »
无用检定次次满,关键投骰回回一,若问吾辈能干啥,唯有卖萌遭雷劈

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Re: 【ARG】灵猴族(瓦纳拉,Vanaras)
« 回帖 #1 于: 2012-10-04, 周四 07:25:35 »
第二张图啊,亮瞎了我这从猴子进化来的眼。

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Re: 【ARG】灵猴族(瓦纳拉,Vanaras)
« 回帖 #2 于: 2012-10-04, 周四 10:22:58 »
奈奈好勤奋。

离线 四月

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Re: 【ARG】灵猴族(瓦纳拉,Vanaras)
« 回帖 #3 于: 2012-10-04, 周四 10:30:12 »
奈奈好勤奋。

 :em023因为工头催得紧!
* 四月奈奈子 偷瞄某人
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Re: 【ARG】灵猴族(瓦纳拉,Vanaras)
« 回帖 #4 于: 2012-10-04, 周四 10:47:44 »
 :em024

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Re: 【ARG】灵猴族(瓦纳拉,Vanaras)
« 回帖 #5 于: 2012-10-04, 周四 11:29:13 »
:em024

 :em023
* 四月奈奈子 软泥吓哭了
无用检定次次满,关键投骰回回一,若问吾辈能干啥,唯有卖萌遭雷劈

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Re: 【ARG】靈猴族(瓦納拉,Vanaras)
« 回帖 #6 于: 2012-10-05, 周五 00:10:04 »


嗯.......靈猴族...... :em020

另外.
地底侏儒我倒覺得配圖很棒啊