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【ARG】土元素裔(俄瑞阿得,Oreads)
« 于: 2012-09-06, 周四 00:50:24 »
感谢法兰子的描述翻译

土元素裔(Oreads,又译俄瑞阿得)

  土元素裔是祖先曾与大地元素(经常是土巨灵)有过接触的人类后裔。坚忍克己、爱好冥思,土元素裔是不易动摇的种族,在行动时却又不可阻挡。处于出世的天性,他们对多数世人而言仍是神秘的存在;但那些在与世隔绝的世外桃源找到土元素裔的旅者,会发现他们是沉稳、可靠、保护性强的朋友。

  体貌描述:土元素裔强壮而又坚固,皮肤和毛发都呈黑、褐、棕、灰或白等石斑的颜色。尽管所有土元素裔的外表朴实厚重,少数特征还是体现了他们的元素遗传——玛瑙般的皮肤,磐石般虬结的块状肌肉,宝石般闪耀的双眼,水晶丛般的头发……等等。他们衣着简朴,穿着适于活动的衣服并用鲜花、纯色宝石、以及其它从天然到手工的精致小物件加以装点。

  社会:作为人类的小小分支,土元素裔并没有自己的社会组织。多数土元素裔都在人类社区中长大成人,从父母处学习风土人情。成年的土元素裔相较其他种族而言,有着强烈的避世隐居的倾向。少有土元素裔能适应喧嚣的都市生活,他们更愿意在人迹罕至的万仞峰顶、绝世独立的的理想乡中静思度日。与人类亲近的土元素裔经常会加入城市守卫队,或寻找其他能够以责任感为社区效命的岗位。

  关系:土元素裔与矮人关系很好,因为两者共性甚多。他们觉得侏儒太过怪异、半身人自以为是,大体上避免和他们接触。土元素裔高兴和半兽人、半精灵交往,尽管有着不可避免的人格冲突,毕竟可以在彼此之间同有的人类血脉中找到羁绊。土元素裔和其他元素裔种族并无深交,也无仇敌。

  阵营和宗教:土元素裔可能是最为顽固的种族,一旦确定路线,将会静静地拒绝任何打扰。土元素裔会奋不顾身地保护朋友们,但不太在乎熟人之外的世间善恶。因此多数土元素裔秩序中立。这些大地之灵易受宗教感召。他们喜欢隐修教会安静、避世的生活,并大多崇拜那些土系、或与自然相关的神祗。

  冒险:土元素裔一开始是犹豫不决的冒险者。他们不喜欢离乡背井,也不太善于处理各种新体验。往往是有外力迫使土元素裔展开行动,譬如威胁他们的故乡、生命或是朋友等。当最初遭受的威胁解除时,土元素裔常会发现自己已经习惯了冒险生活,并会在这条道路上奉献余生。由于天生拥有强壮身躯和自律精神,土元素裔是优秀的武僧和战士。

  常用男名:安达南(Andanan),视既感(Jeydavu),蒙提斯(Mentys),欧列特(Oret),西桑丹(Sithundan),尔塔(Urtar)。

  常用女名:贝萨娜(Besthana),爱莎涅(Echane),迦提亚拉(Ghatiyara),伊利瑟(Irice),奈瑟涅(Nysene),帕谢(Pashe)。

土元素裔种族特性
+2力量,+2感知,-2魅力:土元素裔强壮,可靠,沉稳并且恬淡寡欲。
生物类型:土元素裔属于异界生物,本地子类。
中型体型:土元素裔是中等体型生物,不因体型获得任何加值或者减值。
缓慢速度:土元素的基本速度为20尺。
感官:土元素裔拥有60尺黑暗视觉。
类法术能力:魔石术 1次/日(施法者等级等同于土元素裔等级,DC=11+魅力调整值)。
能量抗力:土元素裔拥有5点强酸抗力。
大地亲和:元素血统(土)的土元素裔术士在计算所有术士法术以及职业能力时魅力视为比正常高2点。选择土领域的土元素裔牧师在使用领域力量以及法术时施法者等级视为比正常高1级。
起始语言:通用语以及土族语。拥有足够智力的土元素裔可以选择下列语言作为额外语言:水族语,凤族语,矮人语,精灵语,侏儒语,半身人语,火族语以及地底通用语。

种族特性替换
以下种族特性可以用来替换土元素裔的种族特性。在选择这些新选项之前请先咨询您的DM。

结晶态(Crystalline Form):拥有该种族特性的土元素裔受益于于他们带有反射性的水晶皮肤,这使得他们的AC在对抗射线(rays)时获得+2种族加值。此外每天一次,他们可以使单一一次针对他们的射线攻击被偏斜,就如同使用了拨挡飞箭(Deflect Arrows)专长一般。该特性取代大地亲和。

地之洞悉(Earth Insight):土元素裔施法者有时候会发现他们继承的元素之力使得土系生物(creatures of earth)更愿意侍奉他们。由这些土元素裔使用召唤怪物术或召唤自然盟友术召唤的土系亚种(earth subtype)的生物存续时间更久,它们会比通常情况召唤的生物多存续2轮。该特性取代大地亲和。

增铁之触(Ferrous Growth):拥有该种族特性的土元素裔懂得如何模仿他们祖先沙旦*的魔法。每天一次,土元素裔能够通过碰触一块非魔法性的铁或钢,使其成长至10磅重的,如同剑、撬棍或者轻钢盾一样的形态。这件物品会在该形态下保持10分钟或者直到被摧毁为止,在这之后它就会缩回至原本的大小以及形状。该特性取代类法术能力。
*译注:原文是shaitan ancestors,虽然查到了Shaitan是古代苏默人(Sumerian)所敬拜的魔神沙旦(Shaitan)。但是不确定是不是沿用的这个含义,所以在此音译了这个词。

肥沃之土(Fertile Soil):苍翠血统的土元素裔术士在计算所有术士法术以及职业能力时魅力视为比正常高2点。选择植物领域的土元素裔牧师在使用领域力量以及法术时施法者等级视为比正常高1级。该特性取代大地亲和。

花岗岩皮肤(Granite Skin):拥有该种族特性的土元素裔体表成长的岩石覆盖着皮肤。他们的天生护甲获得+1种族加值。该特性取代能量抗力。

生于山巅(Mountain-Born):有的土元素裔迁移至山脉或其他高海拔地区,在几个世代之后适应了所处的环境。拥有该种族特性的土元素裔在通过狭窄的岩架时的特技动作检定以及对抗高海拔环境产生的疲乏与恶心时的豁免检定获得+2种族加值。该特性取代类法术能力。

血中顽石(Stone in the Blood):拥有该种族特性的土元素裔拥有类似于魔蝠(mephit)的痊愈能力,每当他们受到强酸伤害,便会获得2点快速医疗(fast healing)持续1轮(无论该伤害是否穿透了他们的强酸抗力)。土元素裔每天最多可以通过该能力恢复2点生命/等级,在这之后这个能力便不再起效。该特性取代大地亲和。

变幻之地(Treacherous Earth):每天一次,拥有该种族特性的土元素裔能够使大地震颤着发生转变,他们可以改变以自身碰触点为中心,半径10尺范围的地面,使其中的土地、未经加工的石头以及沙子将这片区域变为困难地形。该效果持续分钟数等同于土元素裔的等级,在此之后地面恢复正常。该特性取代类法术能力。

天赋职业奖励
下列选项适用于所有拥有列表中天赋职业的土元素裔,除非另有说明,每当你获得天赋职业级别均会获得该奖励。

吟游诗人:使吟游诗人的一种吟游表演的范围增加5尺(单一一种吟游表演最高增加30尺)。
牧师:在进行与土元素位面(Plane of Earth)以及土系亚种(earth subtype)生物相关的知识(位面)检定时获得+1/2加值。
德鲁伊:在进行与植物以及穴居动物(plants and burrowing animals)相关的知识(自然)检定时获得+1/2加值。
战士:在对抗拖行(drag)以及冲撞战技检定时的CMD获得+1加值。
武僧:在使用徒手攻击进行重击确认时获得+1/3加值(最高+5)。该加值不与重击专攻叠加。
圣武士:圣武士使用勇气灵光以及虔诚灵光职业能力赋予盟友的效果获得+1/4加值。
游侠:游侠的动物伙伴获得+1/4天生防御加值。如果游侠更换她的动物伙伴,新的动物伙伴依旧获得该加值。
召唤师:召唤师的精神向导的AC获得+1/4天生防御加值。

种族变体职业
以下种族变体职业适用于土元素裔。

引用
沙旦召缚者(召唤师变体)
沙旦召缚者呼唤出他们神怪祖先的投影,并用其担任他们的精神向导。沙旦召缚者拥有以下职业能力。

基本形态(Base Form):1级起,如果沙旦召缚者的精神向导拥有二足基本形态,则向导可以在一项属性上获得+2加值。沙旦召缚者必须在1级时做出这项选择。无论何时,一旦沙旦召缚者的精神向导获得其他基本形态,那么直到它返回二足基本形态之前都会失去该加值。沙旦召缚者的精神向导不会获得法术共享能力。

沙旦魔法(Shaitan Magic)(Su):4级时,沙旦召缚者的精神向导免费获得基本魔法进化(出自UM)。
6级时它获得进阶魔法进化(出自UM)。
8级时,它免费获得高等魔法进化(出自UM),并且将闪光尘和柔石术加入到进化可选法术列表中。
12级时,它免费获得终极魔法进化(出自UM),并且将融身入石和塑石术加入到进化可选法术列表中。
尽管沙旦召缚者可以免费获得这些进化的标准版,但是他必须付出进化点才能改进这些进化*。该能力取代向导守护以及强力向导守护。
*译注:大概是指花费进化点提高每日可用次数。

潜地(Earth Glide)(Su):10级起,如果沙旦召缚者的精神向导拥有掘地(burrow)进化,那么它会获得潜地*通用怪物能力,并且可以使用该能力以它完整的基本速度(full base speed)移动。该能力取代异界形态。
*译注:潜地能力详细见狗头人术士变体。

岩石诅咒(Stone Curse)(Su):18级起,沙旦召缚者可以使用4点进化点数选择岩石诅咒。该能力允许精神向导将一名生物困在岩石之中,就如同使用了沙旦的同名能力一般*(Bestiary 143页,见下)。避免或者挣脱岩石诅咒的DC等同于10 + 1/2精神向导的生命骰 + 精神向导的力量调整值。该能力取代高等异界形态。
*译者注:
Bestiary 143页,沙旦(shaitan)特殊能力岩石诅咒(Stone Curse)(Su):如果沙旦在一次冲撞检定中胜出5或者更多,并且将目标撞到岩石屏障(stone barrier)上,那么目标必须成功进行DC为19的反射豁免检定,否则将被迫嵌入屏障之中,就如同目标施放了融身入石(meld into stone)一般,直到受害者以一个全回合动作成功进行DC为19的强韧豁免检定才能从岩石中脱出。该豁免DC基于力量。


卓越向导(Noble Eidolon)(Sp):20级时,沙旦召缚者的精神向导获得了满足召唤者愿望的能力。每天一次,精神向导可以以类法术能力施放有限祈愿术(Limited Wish)。精神向导的施法者等级等同于它的等级。这个愿望必须由沙旦召缚者大声说出,并且句子的开始必须为“我希望(I wish,)”,而且该愿望不能复制过去24小时中精神向导已经满足过的愿望。如果精神向导使用该能力复制的法术需要昂贵的材料作为施法成分,沙旦召缚者则必须提供该成分。该能力取代向导双生。

引用
石之学徒(武僧变体)
通过追寻坚石之道,石之学徒放弃许多武僧的移动力来换取强硬的抵抗力。石之学徒拥有以下职业能力。

坚如磐石(Hard as Stone)(Ex):2级起,每当敌人对石之学徒进行重击确认检定时,石之学徒的AC视为比正常高4点。该能力取代反射闪避。

石之力(Strength of Stone)(Ex):3级起,石之学徒学会了如何从大地中汲取力量。只要他与他的敌人都接触地面,石之学徒就能够在攻击检定,伤害检定,冲撞与摔绊战技检定,以及对抗冲撞与摔绊战技的CMD上获得+1加值。该能力取代快速移动。

奖励专长(Bonus Feat):6级起,石之学徒将元素之拳(APG专长)添加到可用奖励专长列表中。如果石之学徒选择元素之拳作为奖励专长,那么他在使用专长时只能选择造成强酸伤害。10级起,石之学徒将土灵(Shaitan Style,UC流派专长)加入他的奖励专长列表。14级起,石之学徒将土隐(Shaitan Skin,UC流派专长)加入奖励专长列表。18级时将地裂(Shaitan Earthblast,UC流派专长)加入列表。以上内容改变了奖励专长。

石之骨(Bones of Stone)(Su):7级起,石之学徒可以以一个迅捷动作并且消耗1点气获得DR 2/魔法直到他的下一轮开始。10级起他可以消耗1点气获得DR 2/混乱直到他的下一轮开始。15级时他可以消耗1点气获得DR 5/混乱直到他的下一轮开始。该能力取代轻功。

石之体(Body of Stone)(Ex):9级起,石之学徒获得次级护命护甲能力的好处(核心 463页)。该能力取代精通反射闪避。

石之魂(Soul of Stone)(Su):12级起,石之学徒可以以一个迅捷动作并且消耗1点气获得15尺颤动感知直到他的下一轮开始。16级起,由此能力获得的颤动感知提升至30尺。该能力取代遁术。

化身为石(Stone Self):20级时,石之学徒成为了土系异界生物。他获得土系亚种,以及DR 5/混乱,掘地速度20尺和20尺颤动感知。

新种族规则
以下规则适用于土元素裔。若经过DM的允许,可以开放部分内容给其他合适的种族。

土元素裔道具
土元素裔可以使用以下道具。

土元素裔道具
名称价格        重量        制作DC
伪装苔藓100gp  —   —
血肉宝石(装饰)   1gp  —   —
血肉宝石(尖刺)  50gp  5磅   —
削石膏150gp  1磅   20

伪装苔藓(Camouflage Lichen):尽管拥有岩石般体貌特征的土元素裔很罕见,但是几乎所有土元素裔都有泥土一般的皮肤,所以在其上面十分适合种植植物。对其他种族来说,让植物扎根于血肉之躯是使人震惊的事情,而土元素裔将其视为他们元素特质的自然且健康的延伸。因此,土元素裔草药师培育了几种适合于生长在他们体表苔藓和地衣。而伪装苔藓则是他们培育的植物中最常见的一种。将伪装苔藓的孢子涂抹在皮肤上需要1分钟,在此之后这些真菌需要额外24小时才能发芽。在这之后,土元素裔就好像是覆盖了一层绿色的植物,在使得他们在绿色森林或者丛林环境中的潜行检定获得+4加值。橘红色或者白色的品种也是存在的,这会在相应颜色的环境中给他们提供相同的加值(橘红色对应秋季树林或者红色沙漠。白色对应雪地,等等)。伪装苔藓的寿命很短;它们会在种植后3天枯萎并死亡,之后分解成无害的粉末。该物品只适用于土元素裔或者其他拥有类似岩石类身体的生物。

血肉宝石(Fleshgem):这些小块的绿宝石是由一名土元素裔探险家发现的。她在探索洞窟时不慎摔落在锯齿状的石头上而擦伤,在此之后,她注意到一些美丽的绿色水晶从她的破皮的位置上生长出来。土元素裔珠宝商找到了这些晶体并将其命名为血肉宝石。这些小小的碎片似乎可以通过吸收土元素裔血肉中的元素能量,逐渐成长为精致的宝石,而这基本是无害的。植入血肉宝石逐渐变成了土元素裔种族独有的装饰身体的方法,这与其他类人种族的纹身或穿孔没有区别。纯粹装饰用的血肉宝石只需要花费1gp。血肉宝石尖刺——通过植入尖刺状的水晶并将其作为甲刺(armor spikes)使用则是该物品的另一种应用方式。但是装置它们的土元素裔无法在这些尖刺之上穿戴盔甲,就连普通的服饰也要在其对应的位置打孔或者留下缝隙漏过尖刺。植入一套血肉宝石尖刺需要花费10分钟,并且大概需要一周的时间,宝石才能成长至正常的尺寸。移除这些血肉宝石则需要1分钟;移除宝石的人需要进行一次DC15的医疗检定以避免对土元素裔造成1d4点伤害。血肉宝石尖刺露在体外的部分可以被切断或者破坏(硬度1,5hp),但是只要扎根体内的血肉宝石没有被移除,碎片就会在1周后重新长成尖刺。

削石膏(Stonechipper Salve):这种夹杂着沙砾的灰色药膏可以削弱石材。当你对石制物品上应用削石膏后,它的硬度会在10分钟内减少3点。一名生物可以以一个标准动作将药膏涂抹在5尺方格或小于等于中等体型的生物上。削石膏只会影响硬度,而不会影响伤害减免或类似的防御效果。

土元素裔专长
土元素裔可以使用元素旅行专长 (见火元素裔专长)以及以下专长。

矮人血脉(Dwarf Blooded)
你的血管中流淌着矮人的血脉。
先决条件:土元素裔
好处:矮人血统在你身上以两种方式体现。首先,你的速度不会受到盔甲和负重影响,就如同矮人的慢而稳(slow and steady)种族特性一般。其次,你获得矮人的岩石敏锐(stonecunning)种族特性。

共鸣之石(Echoes of Stone)
你的感官在山岩与石头之中变得很敏锐。
先决条件:土元素裔
好处:你在地下进行的察觉检定以及使用生存检定避免在洞穴和岩石地区(caverns and rocky areas)迷路时获得+4种族加值。

大地的低语(Murmurs of Earth)
在你的感知之下,大地将她的所知倾囊相授。
先决条件:共鸣之石,人物等级9,土元素裔
好处:你获得了有限的颤动感知。以一个移动动作,你可以感知到15尺范围内所有接触地面的生物。

土裔掘地者(Oread Burrower)
你的轻触就可以分开地面,这使你能够快速地挖掘。
先决条件:穿石步,人物等级9,土元素裔
好处:你获得等同于你1/2基本速度的掘地速度。你可以钻到沙子、泥土、粘土、沙砾或者其他类似的材质中,但是不能通过坚固的石头。你身后不会留下隧道,地表之上也不会出现痕迹。

土裔潜地者(Oread Earth Glider)
大地欢迎你,向你展示泥沙与土壤中的隐藏通路。
先决条件:土裔掘地者,穿石步,人物等级13,土元素裔
好处:你获得潜地(见狗头人术士变体)通用怪物能力,你能够在沙子、泥土、粘土、沙砾或者其他类似的材质中以基本速度行动(full base speed)。如果能够不受火焰伤害影响,你甚至可以通过熔岩。你能够以1/2基本速度在固体岩石(solid stone)中穿行。

穿石步(Stony Step)
大地承认你的亲缘关系并且不再妨碍你的行动。
先决条件:土元素裔
好处:每当你移动时,每轮你可以忽略5尺土地以及岩石造成的困难地形(碎石,石阶等等)。该专长的效果同类专长叠加,比如神行步或者灵狐步。该专长允许你在此类困难地形中使用5尺快步。

土元素裔奇物
土元素裔可以使用以下奇物。

护卫(Guarding)[盾牌特殊属性]:护卫盾牌允许佩戴者将部分或全部盾牌的增强加值转移到一名临近生物的AC上(该加值与所有其他加值叠加)。在盾牌的佩戴者回合开始时,并且使用盾牌的任何其他能力之前,她可以选择一名相邻的目标,以一个自由动作选择如何分配盾牌的增强加值,并将这些加值赋予目标。目标的AC加值持续至佩戴者的下一个回合,或者持续到佩戴者与目标之间的距离超过5尺,在这之后,目标获得的加值结束,盾牌装备者的加值如常运作。该能力只使用盾牌的增强加值影响AC,而不能用在攻击检定(如果有的话)或其他盾牌能力(shield abilities)上。
灵光:中等防护系;施法者等级:8级;条件:制造魔法武器和防具,护卫他人;价格:+1加值

高等护卫(Guarding, Greater)[盾牌特殊属性]:该效果如同护卫属性,除了佩戴者可以以一个自由动作,选择任意数量相邻的盟友受到盾牌的加值。所有被选定的盟友受到相同加值。如果被护卫的目标与佩戴者间的距离超过5尺,他受到的效果会结束,但是这不影响其他被影响目标获得的加值。
灵光:强烈防护系;施法者等级:12级;条件:制造魔法武器和防具,护卫他人;价格:+2加值

石肤腰带(BELT OF STONESKIN)
灵光:中等防护系;施法者等级:10级
位置:腰部;价格:60000gp;重量:10磅
    这件腰带是由粗铁链将多块特殊处理过的石板连接制成的。每隔24小时,腰带的佩戴者可以获得总吸收量100点伤害的DR 10/精金,吸收量用完之后,在距离到达24小时之前的时间内失去其效果。初次佩戴或者在每次解下腰带之后,使用者必须连续佩戴24小时才能使其魔法再次生效。
制造条件:制造奇物,石肤术,制造者必须是土元素裔或者土系亚种生物
制造成本:30000gp

石缚权杖(EARTHBIND ROD)
灵光:中等变化系;施法者等级:6级
位置:无;价格:26500gp;重量:5磅
    这柄权杖看上去不过是看起来很大很奇怪的长条形花岗岩。权杖的魔法能够使持用者与大地或岩石产生更稳定的联系,也能够固定住它碰触到的生物。石缚权杖的功能视同+1轻型硬头锤,它使得持用者在对抗冲撞,擒抱,闯越,复位以及摔绊战技的CMD上获得+4环境加值,但是只有当持用者为土元素裔、拥有土系亚种或站立在大地或岩石(earth or stone)之上时才会生效。每天三次,当持用者以此权杖击中一名站立在大地或岩石之上的生物时,他可以尝试纠缠目标1d4轮(强韧DC18,通过则无效)。
制造条件:制造权杖,塑石术
制造成本:13250gp

冷漠面具(MASK OF STONY DEMEANOR)
灵光:中等变化系;施法者等级:6级
位置:头部;价格:8000gp;重量:4磅
    面具的佩戴者的脸部会变为石像,发出的声音也会变为不带情绪的单调语气。虽然该效果允许佩戴者说话,但是其面部表情与声音几乎不会显露情绪。这使得佩戴者在以唬骗检定说谎时获得+10表现加值,通过唬骗检定进行虚招获得+5表现加值,但是在以唬骗检定传递密语时受到-5减值。
制造条件:制造奇物,无辜眼神*(innocence,APG诗人1环法术,见下)
制造成本:4000gp

译注:
无辜眼神(Innocence)
学派:变化系
等级:吟游诗人 1
施法时间:标准动作
成分:语言,姿势
范围:个人
目标:自身
持续时间:1分钟/等级(可解消)
    你的周身散发着可信以及无辜的灵光。你在以唬骗技能检定说服别人你是清白无辜的时候获得+10表现加值。他们很难相信你会做出任何错事。该加值不适用于唬骗技能的其他用法,比如战斗中进行虚招,转移他人的注意力以隐藏自身,或者传递密语。也不适用于使用技能说服别人相信你自身以外的人是无辜或者无罪的。


土元素裔法术
土元素裔可以使用以下法术。

地缚术(BINDING EARTH)
学派:变化系[土]
等级:德鲁伊 2,女巫 2
施法时间:标准动作
成分:语言,姿势,法器
范围:近距
目标:一个生物或无人持用的物品(见下文)
持续时间:1轮/等级
豁免:强韧,通过则无效
法术抗力:可
    如果目标在强韧豁免检定中失败,那么他所在的那片地面或者石板会如同泥潭一般拉扯他,并且伤害试图通过这片区域的人。
    如果目标是一个生物,该法术会将其通过的所有泥土或石质地面变为困难地形。此外,每个在这些区域中移动的生物,会受到每5尺1d6点伤害。拥有掘地速度或者潜地能力的生物不会受到地缚术影响。
    如果法术施放在无人持用并且摆放在泥土或石质地面的物品上时,地面会层层包裹住它,将其牢牢固定在地面上。必须通过DC为15的力量检定才能将物品从包裹它的地面中拔出。

群体地缚术(BINDING EARTH, MASS)
学派:变化系[土]
等级:德鲁伊 6,女巫 6
目标:一个生物或物品/等级,互相之间不超过30尺
    除了上述内容之外,该法术如同地缚术一般作用。

御土击(MIGHTY FIST OF THE EARTH)
学派:咒法系(创造)[土]
等级:牧师 1,德鲁伊 1
施法时间:标准动作
成分:语言,姿势,法器
范围:近距
目标:一个生物
持续时间:立即
豁免:无
法术抗力:可
    你创造出一块拳头大小的石头飞向一名敌人。你可以对目标进行一次徒手攻击检定,就如同目标在你的威胁范围内一般。若攻击命中,这块石头会对目标造成钝击伤害,就如同目标被你的徒手攻击命中一般。如果你有气池,只要你的气池中还有1点气,石头就视同带有斗气击效果(ki strike)。
    4级起,内家拳师(qinggong monk,UM 51页 武僧变体)可以选择该法术作为内功技法(ki power)并消耗1点气启动(如果武僧在启动该内功技法后气池内剩余0点气的话,石头就不会带有斗气击效果)。

肆虐锐石(RAGING RUBBLE)
学派:变化系[土]
等级:吟游诗人 3,牧师 3,德鲁伊 3,术士/法师 3,女巫 3
施法时间:整轮动作
成分:语言,姿势,法器
范围:近距
效果:碎石集群
持续时间:专注 + 2轮
豁免:无
法术抗力:可
    你将一片区域内的碎石,砾石或小石块活化,以此创造出危险的碎石漩涡。活化碎石占据十尺空间并且如集群一般行动,只要在它的范围内就会被其伤害(1d6点生命)、干扰(DC 12)。以一个移动动作,你能够指示碎石移动10尺。如果碎石遭到攻击,那么将其视为拥有少年模板*以及集群子类的中等活化物品。
*译注:见http://www.goddessfantasy.net/bbs/index.php?topic=50681.0

石盾术(STONE SHIELD)
学派:咒法系(创造)[土]
等级:牧师 1,德鲁伊 1,魔战士 2,术士/法师 1,召唤师 1,
施法时间:直觉动作
成分:语言,姿势,法器
范围:0尺
效果:占据5尺方格的石墙
持续时间:1轮
豁免:无
法术抗力:否
    一寸厚的石板从地下涌出,以你的意志挡在你和敌人之间。石盾在你下一轮行动开始前将会为你提供掩蔽,这让你的AC获得+4加值,并且使你的反射豁免检定获得+2加值。如果敌人的攻击检定失败4点或更少,那么他的攻击会打在石盾上。石盾有8点硬度和15点生命。如果石盾被摧毁,它会碎裂直至消失,法术的效果结束。造成范围伤害的法术以及效果同样会损伤石盾。
    如果你没有与大片的土地或石头——比如地面或墙壁——接邻的话,则无法使用该法术。内家拳师(出自UM)可以在4级时即可选择该法术作为一个消耗1点气的内功技法。

原文
劇透 -   :
Oreads
Oread Racial Traits
+2 Strength, +2 Wisdom, –2 Charisma: Oreads are strong,solid, stable, and stoic.
Native Outsider: Oreads are outsiders with the native subtype.
Medium: Oreads are Medium creatures and have no bonuses or penalties due to their size.
Slow Speed: Oreads have a base speed of 20 feet.
Darkvision: Oreads can see in the dark up to 60 feet.
Spell-Like Ability: Magic stone 1/day (caster level equals the oread’s total level).
Energy Resistance: Oreads have acid resistance 5.
Earth Affinity: Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain use their domain powers and spells at +1 caster level.
Languages: Oreads begin play speaking Common and Terran. Oreads with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, Ignan,and Undercommon.

ALTERNATE RACIAL TRAITS
The following racial traits may be selected instead of existing oread racial traits. Consult your GM before selecting any of these new options.

Crystalline Form: Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.

Earth Insight: Oread spellcasters sometimes find that their elemental heritage makes creatures of earth more willing to serve them. Summon monster and summon nature’s ally spells that such oreads cast last 2 rounds longer than normal when used to summon creatures with the earth subtype. This racial trait replaces earth affinity.

Ferrous Growth: Oreads with this racial trait learn how to mimic the magic of their shaitan ancestors.Once per day, such an oread can cause a touched piece of nonmagical iron or steel to grow into an object up to 10 pounds in weight, such as a sword, crowbar, or light steel shield. This object remains in this form for 10 minutes or until broken or destroyed, at which point it shrinks back to its original size and shape. This racial trait replaces the spell-like ability racial trait.

Fertile Soil: Oread sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Plant domain use their domain powers and spells at +1 caster level. This racial trait replaces earth affinity.

Granite Skin: Rocky growths cover the skin of oreads with this racial trait. They gain a +1 racial bonus to natural armor. This racial trait replaces energy resistance.

Mountain-Born: Oreads are drawn to mountains and other high places, and after many generations they’ve grown well suited to their environment. Oreads with this racial trait gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saves against altitude fatigue and sickness. This racial trait replaces the spelllike ability racial trait.

Stone in the Blood: Oreads with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they are subject to acid damage (the acid damage does not need to overcome the oread’s resistances or immunities to activate this ability). The oread can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces earth affinity.

Treacherous Earth: Once per day, an oread with this racial trait can will the earth to rumble and shift,transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain, centered on an area the oread touches. This lasts for a number of minutes equal to the oread’s level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait.

FAVORED CLASS OPTIONS
The following options are available to all oreads who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the class reward.

Bard: Add +5 feet to the range of one of the bard’s bardic performances (max +30 feet to any one performance).
Cleric: Add a +1/2 bonus on Knowledge (planes) checks relating to the Plane of Earth and creatures with the earth subtype.
Druid: Add a +1/2 bonus on Knowledge (nature) checks relating to plants and burrowing animals.
Fighter: Add +1 to the fighter’s CMD when resisting a bull rush or drag attempt.
Monk: Add +1/3 on critical hit confirmation rolls made with unarmed strikes (maximum bonus of +5). This bonus does not stack with Critical Focus.
Paladin: Add +1/4 to the bonus the paladin grants her allies with her aura of courage and aura of resolve special abilities.
Ranger: Add +1/4 to the natural armor bonus of the ranger’s animal companion. If the ranger ever replaces his animal companion, the new animal companion gains this bonus.
Summoner: Add a +1/4 natural armor bonus to the AC of the summoner’s eidolon.

RACIAL ARCHETYPES
The following racial archetypes are available to oreads.

Shaitan Binder (Summoner)
Shaitan binders call upon a reflection of their genie ancestors to serve as their eidolons. A shaitan binder has the following class features.

Base Form: At 1st level, if a shaitan binder’s eidolon has the biped base form, it gains a +2 bonus to one ability score.The shaitan binder must make this choice at 1st level. If at any time the shaitan binder’s eidolon has another base form,it loses this bonus until it returns to biped form. A shaitan binder’s eidolon does not gain the share spells ability.

Shaitan Magic (Su): At 4th level, a shaitan binder’s eidolon gains the basic magic evolution (Ultimate Magic)as a free evolution. At 6th level, it gains the minor magic evolution (Ultimate Magic).
At 8th level, it gains the major magic evolution (Ultimate Magic) as a free evolution, and adds the following to the list of available spells for that evolution: glitterdust and soften earth and stone.
At 12th level, it gains the ultimate magic evolution (Ultimate Magic) as a free evolution, and adds the following to the list of available spells for that evolution: meld into stone and stone shape.
Although the shaitan binder gains the standard versions of these evolutions for free, he must pay the normal cost to upgrade them to the improved versions.This ability replaces shield ally and greater shield ally.

Earth Glide (Su): At 10th level, if a shaitan binder’s eidolon has the burrow evolution, it gains the earth glide universal monster ability and can use this ability to travel at its full base speed. This ability replaces aspect.

Stone Curse (Su): At 18th level, a shaitan binder may select stone curse as a 4-point evolution. This allows the eidolon to trap creatures in stone like the shaitan stone curse ability (Bestiary 143). The DC to resist or break free of the stone curse is 10 + 1/2 the eidolon’s Hit Dice + the eidolon’s Strength score. This ability replaces greater aspect.

Noble Eidolon (Sp): At 20th level, a shaitan binder’s eidolon gains the ability to grant its summoner’s wishes.Once per day, the eidolon can cast limited wish as a spelllike ability. The eidolon’s caster level is equal to its level.The wish must be spoken aloud by the shaitan binder,beginning with the words “I wish,” and cannot duplicate a wish the eidolon has granted within the past 24 hours. If the eidolon uses this ability to duplicate a spell with a costly material component, the shaitan binder must provide that component. This ability replaces twin eidolon.

Student of Stone (Monk)
By following the path of the stone, students of stone give up much of monks’ mobility in favor of sheer resilience. A student of stone has the following class features.

Hard as Stone (Ex): At 2nd level, whenever an opponent rolls to confirm a critical hit against a student of stone,treat the student of stone’s AC as +4 higher than normal.This ability replaces evasion.

Strength of Stone (Ex): At 3rd level, a student of stone learns to draw strength from the earth. So long as both he and his opponent are touching the ground, the student of stone gains a +1 bonus on attack rolls, damage rolls, bull rush and trip combat maneuver rolls, and to his CMD when resisting a bull rush or trip attempt. This ability replaces fast movement.

Bonus Feat: At 6th level, a student of stone adds Elemental Fist (Advanced Player’s Guide) to his list of available bonus feats. If the student of stone selects Elemental Fist as a bonus feat, he may only deal acid damage when using the feat. At 10th level, the student of stone adds Shaitan Style (Ultimate Combat) to his list of bonus feats, at 14th level, he adds Shaitan Skin (Ultimate Combat), and at 18th level, he adds Shaitan Earthblast (Ultimate Combat). This otherwise functions as and alters the bonus feat ability.

Bones of Stone (Su): At 7th level, as a swift action, a student of stone can spend 1 ki point to gain DR 2/magic until the beginning of his next turn. At 10th level, he can spend 1 ki point to gain DR 2/chaotic until his next turn.At 15th level, he can spend 1 ki point to gain DR 5/chaotic until his next turn. This ability replaces high jump.

Body of Stone (Ex): At 9th level, a student of stone gains the benefits of the light fortification armor property (Core Rulebook 463). This ability replaces improved evasion.

Soul of Stone (Su): At 12th level, as a swift action, a student of stone can spend 1 ki point to gain tremorsense 15 feet until his next turn. At 16th level, the range of this tremorsense increases to 30 feet. This ability replaces abundant step.

Stone Self: At 20th level, a student of stone becomes an earth outsider. He gains the earth subtype, as well as DR 5/chaotic, burrow speed 20 feet, and tremorsense 20 feet.

NEW RACIAL RULES
The following options are available to oreads. At the GM’s discretion, other appropriate races may make use of some of these new rules.

Oread Equipment
Oreads have access to the following equipment.

Camouflage Lichen: Though oreads with obviously stony features are rare, almost all oreads have an essentially earthen quality to their skin that makes it perfect for cultivating plant life. Where other races would be appalled at the thought of plants taking root in their flesh, oreads see it as a natural and healthy extension of their elemental nature. For this reason, oread herbalists developed several strains of moss and lichen specifically adapted to grow on their bodies. Camouflage lichen is the most common variety of these oread plants. It takes 1 minute to apply a paste of camouflage lichen spores to the skin, and an additional 24 hours for the fungus to sprout.After this time, the oread is covered in a thin green layer of living plant matter, granting her a +4 bonus on Stealth checks made in green forest and jungle environments.Red-orange and white varieties exist, providing bonuses in appropriately colored environments (red-orange among autumn leaves or in red deserts, white in snow,and so on). Camouflage lichen has a short lifespan; it withers and dies 3 days after being applied,crumbling away into harmless powder. This item only works on oreads and other creatures with rocklike bodies.

Fleshgem: An oread adventurer discovered these small green gemstones when, after suffering a wound from falling on some jagged stones while exploring a cavern, she noticed pieces of beautiful green crystal growing from her skin. Oread jewelers found that these crystals, dubbed fleshgems, seemed to feed on the elemental energy that permeates an oread’s flesh,growing from tiny chips of stone into large, elaborate gemstones. Essentially harmless, implanting fleshgems became a unique racial method of body alteration among oreads, equivalent to tattoos and piercings among other humanoids. Decorative fleshgems cost 1 gp and are merely ornamental. Fleshgem spikes, on the other hand,grow into elaborate crystalline shards that function as armor spikes, but the oread wearing them cannot wear armor over the spikes and even normal clothing requires special holes or seams to allow the spikes to stick out.Implanting a set of fleshgem spikes takes 10 minutes,and the resulting shard takes about a week to grow to full size. Removing a fleshgem takes 1 minute; the person removing the gem must make a successful DC 15 Heal check to avoid dealing 1d4 points of damage to the oread.The fleshgem spikes can be sundered or destroyed as if the growths were a worn object (hardness 1, 5 hp), but unless the embedded root of the fleshgem is removed,the shards grow back 1 week later.

Stonechipper Salve: This gritty, gray ointment weakens rocky materials. When applied to an object made of stone,it reduces the object’s hardness by 3 for 10 minutes. As a standard action, a creature can apply the paste to affect one 5-foot-square or a Medium or smaller creature. The paste only affects hardness, not damage reduction or similar defenses.

Oread Equipment
Item                  Cost    Weight Craft DC
Camouflage lichen    100 gp    —       —
Fleshgem (decorative) 1 gp     —       —
Fleshgem (spikes)    50 gp    5 lbs.    —
Stonechipper salve   150 gp   1 lb.     20

Oread Feats
Oreads have access to the Elemental Jaunt feat (see page 129) and the following feats.

Dwarf Blooded
You have dwarven blood coursing through your veins.
Prerequisite: Oread.
Benefit: Your dwarven heritage manifests in two ways. First, your speed is never modified by armor or encumbrance, as the dwarf slow and steady racial trait.Second, you gain the stonecunning dwarf racial trait.

Echoes of Stone
Your senses are keener among the rocks and stones.
Prerequisite: Oread.
Benefit: You gain a +4 racial bonus on Perception checks underground, and on Survival checks to avoid becoming lost in caverns and rocky areas.

Murmurs of Earth
The earth opens up her secrets to your perceptions.
Prerequisites: Echoes of Stone, character level 9th, oread.
Benefit: You gain a limited form of tremorsense. As a move action, you become aware of all creatures within 15 feet that are in contact with the ground at that moment.

Oread Burrower
The ground parts for you at the slightest touch, allowing you to dig with great speed.
Prerequisites: Stony Step, character level 9th, oread.
Benefit: You gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. You do not leave a hole behind, nor is your passage marked on the surface.

Oread Earth Glider
The earth welcomes you, showing you the secret paths through sand and soil.
Prerequisites: Oread Burrower, Stony Step, character level 13th, oread.
Benefit: You gain the earth glide universal monster ability and can use it to travel at your full base speed through sand,dirt, clay, gravel, or similar materials. If protected against fire damage, you can even burrow through lava. You can burrow through solid stone at 1/2 your base speed.

Stony Step
The earth recognizes its kinship with you and does not impede your movement.
Prerequisite: Oread.
Benefit: Whenever you move, you may move through 5 feet of earth- or stone-based difficult terrain (rubble, stone stairs, and so on) each round as if it were normal terrain.The effects of this feat stack with similar feats such as Acrobatic Steps and Nimble Moves. This feat allows you to take a 5-foot step into this kind of difficult terrain.

Oread Magic Items
Oreads have access to the following shield special abilities.

Guarding (shield special ability): A guarding shield allows the wearer to transfer some or all of the shield’s enhancement bonus to an adjacent creature’s AC (this bonus stacks with all others). As a free action at the start of her turn before using any of the shield’s other abilities,the wearer may choose an adjacent target and how much of the shield’s enhancement bonus to allocate at the start of her turn. The target’s AC bonus lasts until the wearer’s next turn or until the wearer and the target are ever more than 5 feet apart, at which point the target’s bonus ends and the shield’s enhancement bonus works normally for the wearer. This ability only affects a shield’s enhancement bonus to Armor Class, not its enhancement bonus on attack rolls (if any) or any other shield abilities.
Moderate abjuration; CL 8th; Craft Magic Arms and Armor, shield other; Price +1 bonus.

Guarding, Greater (shield special ability): As the guarding property, except as a free action, the wearer selects any number of adjacent allies to receive the shield’s bonus. All selected allies receive the same bonus.If a shielded target is ever more than 5 feet from the wearer, the effect ends for that target but not for any other targets.
Strong abjuration; CL 12th; Craft Magic Arms and Armor, shield other; Price +2 bonus.

BELT OF STONESKIN
Aura moderate abjuration; CL 10th
Slot belt; Price 60,000 gp; Weight 10 lbs.
DESCRIPTION
    This belt is made of specially treated stone plates held together by thick iron chain. Every 24 hours, the belt’s wearer gains DR 10/adamantine until the belt absorbs 100 points of damage, at which point the belt becomes useless for the remainder of the 24-hour period. When first worn, or after each time this belt is taken off, it must worn for 24 consecutive hours in order for its magic to take effect again.
CONSTRUCTION
Requirements Craft Wondrous Item, stoneskin, creator must be an oread or a creature with the earth subtype;Cost 30,000 gp

EARTHBIND ROD
Aura moderate transmutation; CL 6th
Slot none; Price 26,500 gp; Weight 5 lbs.
DESCRIPTION
    This rod looks like nothing more than a large, strange sliver of rough granite. This rod’s magic interacts with stone or earth to both steady its wielder and anchor creatures the rod touches. An earthbind rod functions like a +1 light mace,and it grants its wielder a +4 circumstance bonus to its CMD against bull rush, grapple, overrun, reposition, and trip combat maneuvers, but only if the wielder is an oread, has the earth subtype, or is standing on earth or stone. Three times per day, when the wielder hits a creature with this rod, as long as the target of this attack is standing on stone or earth, the wielder can attempt to entangle that creature (Fortitude DC 18 negates) for 1d4 rounds.
CONSTRUCTION
Requirements Craft Rod, stone shape; Cost 13,250 gp

MASK OF STONY DEMEANOR
Aura moderate transmutation; CL 6th
Slot head; Price 500 gp; Weight 4 lbs.
DESCRIPTION
    When worn, this mask transforms the wearer’s face into a stone statue and its voice into an emotionless monotone.Though it allows the wearer to speak, its facial expressions and voice betray little emotion, granting a +10 competence bonus on Bluff checks made to lie and a +5 competence bonus on Bluff checks made to feint, but also imposes a –5 penalty on Bluff checks made to pass a hidden message.
CONSTRUCTION
Requirements Craft Wondrous Item, innocence (Advanced Player’s Guide), stone shape; Cost 250 gp

Oread Spells
Oreads have access to the following spells.

BINDING EARTH
School transmutation [earth]; Level druid 2, witch 2
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Target one creature or unattended object (see text)
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes
    If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.
    If the target is a creature, it treats all areas of earth and stone it moves through as difficult terrain. Furthermore, for each 5 feet a creature moves through such areas, it takes 1d6 points of damage. Creatures with a burrow speed or the earth glide ability are unaffected by binding earth.
    If cast on an unattended object resting on an area of stone or earth, the stone or earth warps and wraps around it, pulling it firmly to the ground. A DC 15 Strength check is required to pull the object free from snapping earth or stone.

BINDING EARTH, MASS
School transmutation [earth]; Level druid 6, witch 6
Target one creature or object/level, no two of which can be more than 30 ft. apart
This spell functions as binding earth, except as noted above.

MIGHTY FIST OF THE EARTH
School conjuration (creation) [earth]; Level cleric 1, druid 1
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw none; Spell Resistance yes
    You create a fist-sized rock that flies toward one enemy.Make an unarmed strike attack roll against the target as if it were in your threatened area. If the attack is successful, the rock deals bludgeoning damage to the target as if you had hit the target with your unarmed strike. If you have a ki pool,as long as you have at least 1 point in your ki pool, the rock counts as a ki strike.
    At 4th level, a qinggong monk (Ultimate Magic 51) may select this spell as a ki power costing 1 ki point to activate (if the monk has 0 ki points after activating this ki power, the rock does not count as a ki strike).

RAGING RUBBLE
School transmutation [earth]; Level bard 3, cleric 3, druid 3,sorcerer/wizard 3, witch 3
Casting Time 1 round
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect one swarm of stones
Duration concentration + 2 rounds
Saving Throw none; Spell Resistance yes
    You animate an area of rubble, gravel, or other small stones,creating a dangerous, rolling area of debris. The animated rubble has a space of 10 feet and acts like a swarm, damaging (1d6 hit points) and distracting (DC 12) anything within it. As a move action, you can direct the rubble to move up to 10 feet. If the rubble is attacked, treat it as a Medium animated object with the young creature simple template and the swarm subtype.

STONE SHIELD
School conjuration (creation) [earth]; Level cleric 1, druid 1,magus 2, sorcerer/wizard 1, summoner 1
Casting Time 1 immediate action
Components V, S, DF
Range 0 ft.
Effect stone wall whose area is one 5-ft. square
Duration 1 round
Saving Throw none; Spell Resistance no
    A 1-inch-thick slab of stone springs up from the ground,interposing itself between you and an opponent of your choice.The stone shield provides you with cover from that enemy (Core Rulebook 195) until the beginning of your next turn, granting you a +4 bonus to Armor Class and a +2 bonus on Reflex saving throws. If the opponent’s attack misses you by 4 or less, the attack strikes the shield instead. The stone shield has hardness 8 and 15 hit points. If the shield is destroyed, the spell ends and the shield crumbles away into nothingness. Spells and effects that damage an area deal damage to the shield.
    You cannot use this spell if you are not adjacent to a large area of earth or stone such as the ground or a wall. A qinggong monk (Ultimate Magic) may select this spell as a ki power at 4th level.
« 上次编辑: 2015-08-08, 周六 13:22:11 由 月夜白雨 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 erwin

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Re: 【ARG】土元素裔(俄瑞阿得,Oreads)
« 回帖 #1 于: 2012-09-06, 周四 17:03:24 »
第二张插图里的蛇让我想到宠物小精灵里的大岩蛇了~
所有曾经的荣耀和辉煌,都如流沙般逐渐消失殆尽

离线 laiyi_11

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  • 不要奢望作为pc的其他玩家会像作为dm的玩家一样重视团。
Re: 【ARG】土元素裔(俄瑞阿得,Oreads)
« 回帖 #2 于: 2012-09-06, 周四 18:52:15 »
御土术土宗!
Does the Good Scheme defines Good, or the Good defines Good Scheme?
《都市风貌》第一二三五章完成
《邪恶范例》第一三五章大部
《惊骇英雄》第一章大部,第六章大部
《进化奥秘》法术详述缓慢填坑中

离线 AI_Player

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Re: 【ARG】土元素裔(俄瑞阿得,Oreads)
« 回帖 #3 于: 2012-09-06, 周四 19:48:22 »
魅力-2的术士,这不是坑爹吗!
劇透 -  PFS人物卡:
269757-2 Abarai Renji 阿散井恋次9级26XP
269757-5 BM Carlock 卡洛克8级22XP
269757-9 XX-Saber Faultroll 福特罗尔8级21XP
269757-4 Jesse Mccree 麦克雷6级16XP(欠2张单子没填)
269757-8 BF Armor Master 黑羽6级15XP
269757-3 Six Samurai Kizan 辉山6级15XP
269757-6 Hyuga Neji 日向宁次4级9XP
269757-10 Goyo Defender 高尤·蒂芬德2级5XP

离线 星踪幻影

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Re: 【ARG】土元素裔(俄瑞阿得,Oreads)
« 回帖 #4 于: 2012-09-07, 周五 04:38:15 »
有感知术士变体,倒没啥要紧的
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

离线 Canina

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Re: 【ARG】土元素裔(俄瑞阿得,Oreads)
« 回帖 #5 于: 2012-09-07, 周五 13:08:25 »
这货走出去不会被人当石魔像么 - -+
看那个男的图...

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Re: 【ARG】土元素裔(俄瑞阿得,Oreads)
« 回帖 #6 于: 2012-09-28, 周五 22:06:57 »
附上怪物手冊的圖 :em024
來人把ARG的畫師....
我是叉烧龙猫啦,
我犯了一个致命的错误:
在家里没办法用繁体中文登入果园...

离线 背叛者之殇

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Re: 【ARG】土元素裔(俄瑞阿得,Oreads)
« 回帖 #7 于: 2012-09-28, 周五 22:50:27 »
附上怪物手冊的圖 :em024
來人把ARG的畫師....

:em032 由一块大石头变成了…………一座石雕!

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Re: 【ARG】土元素裔(俄瑞阿得,Oreads)
« 回帖 #8 于: 2012-09-28, 周五 23:13:09 »
就这个种族来说……其实我觉得还好……和图鉴的差距并非很大
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线

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Re: 【ARG】土元素裔(俄瑞阿得,Oreads)
« 回帖 #9 于: 2012-09-29, 周六 01:22:31 »
无论如何不要再用ARG的画师了!给他们屎!