作者 主题: 恶鬼(Oni) 怪物图鉴部分完成  (阅读 27561 次)

副标题: 更新四种恶鬼图片

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #15 于: 2012-11-14, 周三 18:29:15 »
It uses its mobility to cast combat spells or launch shards of ice from its third eye.

这里应该不是指Mobility这个专长,大概是 它会灵活的/机动的使用战斗法术

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #16 于: 2012-11-14, 周三 18:51:11 »
我貌似看到了很大的凶器……哦,不……很大的邪恶!

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #17 于: 2012-11-14, 周三 21:20:40 »
LS你节操掉了! :em003

巨鬼

防御等级27,接触12,措手不及24;(+7装甲,+2敏捷,+1闪避,+11天生,-1体型)

根据下面的“持续——法师护甲”,这里是+4装甲。

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #18 于: 2012-11-14, 周三 21:47:07 »
已修正

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #19 于: 2012-12-15, 周六 00:55:01 »
于是我来接一发:



Oni, Void Yai
虚巨鬼

这是个身型巨大,头顶长角的三目巨人,作为一名从无数征战中脱颖而出的武士,它充斥着一股自傲而不可一世的霸气

虚巨鬼,挑战等级20
XP 307,200
守序邪恶超大型异界生物(巨人,本地,恶鬼,变形者子类别)
先攻+6;感知:黑暗视觉60英尺,低光视觉,真实视域;察觉+29

防御能力

防御等级36,接触9,措手不及35(+9护甲,+1敏捷,+18天生,-2体型)
生命值379(23d10+253);再生15(火焰或者善良法术)
坚韧+24,反射+9,意志+21
免疫:寒冷;法术抗力31

攻击能力

速度40英尺,飞行40英尺(机动性良好),不着甲时飞行速度60英尺
近战:精制品巨木棒+39/+34/+29/+24(3d8+25/19-20)或者2挥击+23(2d6+25)
远程:虚空矢+23远程接触(伤害6d6附加能量吸取)
占据15英尺;触及15英尺
特殊攻击:统御之音,能量吸取(吸取2个等级,豁免DC28),虚之罠

类法术能力(施法者等级20,专注+27)

永久——火焰盾(寒冷盾),飞行术,真实视域
随意施放——幽深黑暗术,气化形体(仅限自身),高等解除魔法,高等传送术(仅限自身+50磅物品),隐形术(仅限自身),低等造物术,启示术(vision)
3次/天——寒冰锥(豁免DC22),命令术(豁免DC25),控制人类(dominate person)(豁免DC22),高等造物术,群体魅惑怪物(豁免DC25),极寒射线(polar ray),传送物体(teleport object)(豁免DC24)
1次/天——内爆术(豁免DC26),异界传送(豁免DC24)

数据

力量44,敏捷15,体质32,智力18,感知23,魅力25
基础攻击+23;CMB+42;CMD54
专长:恐怖殴击,顺势劈,战斗反射,重击专攻,精通冲撞,精通重击(巨木棒),精通先攻,精通暴击,钢铁意志,猛力攻击,恍惚重击,武艺娴熟(您这敏捷…)
技能:杂技+17(跳跃时+25),唬骗+30,飞行+20,威吓+30,知识(奥术)+27,知识(历史)+24,知识(贵族)+14,知识(位面)+27,察觉+29,察言观色+29,辨识法术+24,使用魔法装置+30
语言:通用语、巨人语。
特殊:变形者(大、超大或巨型类人生物;等同于巨化术II),虚之态

生态

环境:寒带或温带山区
组织:单独
财宝:双倍标准(包括精制品全身甲,精制品巨木棒以及其他财宝)

特殊能力:

统御之音(Su):虚巨鬼在对类人生物施放的魅惑或控制法术的豁免DC上获得+4种族加值。

虚之态(Su):通过一个迅捷动作,虚巨鬼可以将自身转化为虚态,在此状态下的虚巨鬼看上去就像是一具和本体外表相同的有型黑影。处于虚态时,虚巨鬼获得虚体生物亚种和虚体防御能力。同时虚巨鬼携带的装备和物品也会被转化成虚体——所以虚巨鬼会失去其护甲和天然防御等级,当取而代之,防御等级获得相当于魅力调整值的偏斜加值(对通常的虚巨鬼来说是+7,总防御等级16)在虚态下,虚巨鬼也可以交谈和使用类法术能力

虚之矢(Su):以一个迅捷动作,虚巨鬼可以从它的第三只眼睛中投射出一束黑暗能量。该攻击造成负能量伤害,最大范围180英尺但没有射程增量。

虚之罠(Su):每当虚巨鬼使用传送能力(比如用于自身的高度传送术和异界传送类法术能力,但不包括物品传送术),它可以选择在现身时以一个自由动作进入虚之态。如果它这么做,那么在虚巨鬼现身以后,它可以自由选择在它占据的位置内制造一个暂时存在的次级毁灭之球(a temporary lesser sphere of annihilation)。其他生物无法移动该毁灭之球,但在虚巨鬼的下一回合时,这个球体会以30英尺的飞行速度(机动性完美)接近离它最近的大型或微型生物。如果球体在飞行30英尺后没有捕获到任何生物,那么它将会停止动作。如果球体进入了有生物占据的空间(或者该生物接触到了球体),则该生物立刻受到一个“解离术”(施法者等级20,豁免DC23)的影响。在造成伤害以后,球体会立刻消失,或者在24小时都没有任何生物接触到的情况下自行消失。该能力的豁免DC基于魅力。


  对于大多数凡间生灵来说,“虚”的概念实在是过于漫无边际但又太幻无缥缈了。真正的“虚”是一种存在于那些远高于众神之上,或者群星之间,同时也在灵魂世界游荡的力量。有时候,这种力量也会将自己的意志具现化,这种可能性事件的结果就是虚巨鬼——恶鬼一族的邪恶之代表的诞生。

  与大多数恶鬼不同,虚巨鬼并不需要一个类人生物种族作为凭依——不过有时候它们也会选择化身成符文巨人。毫无例外,每个存世的虚巨鬼都是传奇级的生物,它们拥有高度强壮的黑暗躯体,长角和獠牙。在一些特定的时机下,一个足够强大的恶鬼之灵和异常邪恶的地域产生联系时虚巨鬼就会出现,而另一些时候,一个足够强大的其他种类的巨鬼也会自然而然的晋升为更有力量的虚巨鬼形态——在恶鬼一族的传说中,有一种秽恶的仪式能加快这种转化的过程,这种传言让有识之士们深感不安:如果这种仪式真的存在,那么现存的所有恶鬼都是虚巨鬼的潜在来源——光想想就让人不寒而栗。这也使得虚巨鬼的存在更加的恐怖。和它们的表亲相同,虚巨鬼喜好那些看起来就令人生畏的武器和装甲。一个典型的虚巨鬼身高20英尺,体重10000磅。

  虚巨鬼旅行到物质位面的唯一理由就是满足它们的欲望,以自己手中的虚空之力统治那些比它们弱小的种族。一个虚巨鬼可以领有相当广大的区域,以及同样强大的奴仆。和火巨鬼类似,虚巨鬼的手下中往往也包括了其他低等恶鬼种族,但是它们更喜欢驾驭 被自己征服的整个巨人部落和团体。不过也有少数虚巨鬼会领导由更小的类人种族组成的王国——虽然不朽的巨鬼完全不把这些微小的生物放在眼里,带领这么一群小东西会让它相当难堪。比其他巨鬼更甚的是,虚巨鬼非常讨厌以真实形态现身——它们倾向于以变身能力将自己掩饰成惊人英俊的巨人形象出现在人前,也习惯于以这副形态生活。只有在战斗的狂热催使虚巨鬼丧失理性的判断时,它才会将自己真正的恐怖外貌展现给敌人。

Voidlords
虚鬼王

  在普通(但已经相当强大)的虚巨鬼和那些力量直逼神祗的恶鬼大名之间确实存在着一个“中间阶层”,虽然“中间”这个形容词对这些这些独特的虚巨鬼来说还是过于勉强。这批被尊称为虚鬼王的巨鬼可以跻身于行走在主物质位面最强的生物之列。
  相当于那些满足于统治个把国家的普通虚巨鬼来说,虚鬼王要比它们有野心的多得多——它们的任务是让整个世界都臣服于恶鬼一族的脚下。虚鬼王通常是拥有额外生命骰数和一定职业等级——通常是战士、武僧或者游荡者级别的虚巨鬼,这些强悍的异界生物相当鄙视法术,它们认为凡人可怜的法术伎俩远不能和他们的蛮力与天生的超自然能力相提并论。每个虚鬼王都会专注于掌握某个领域的力量,以下列出了其中两种特殊类型的虚鬼王角色,虽然我们可以想象这只是它们所拥有的知识中微不足道的一部分

  武道师:擅长武道的虚鬼王倾向于使用徒手打击进行战斗——它们在使用徒手攻击时视为拥有疾风连击能力的20级武僧。此外。虚鬼王武道师还会获得震慑拳作为奖励专长,以及每日使用3次的以下类法术能力:巨力掌(forceful hand)、擒抱掌、(grasping)以及高等咆哮术(greater shout)。

剑道师:爱好使剑——或者更常见的,使用武士刀的虚鬼王将获得每日使用3次的以下类法术能力:剑刃壁障、锋锐术,以及法师之剑(mage's sword)。它们还会自动擅长剑类武器,剑师所持的剑通常都是+5武器,有时还会有一些特殊的魔法品质。虚鬼王剑道师可以随意将自己接触到的魔法武器(如果是神器则需有机会进行豁免检定)转化成一把尺寸称手的剑。



劇透 -   :
Oni, Void Yai

This towering, three-eyed horned giant carries himself with the self-assurance of an undefeated champion of countless wars.

Void Yai CR 20

XP 307,200

LE Huge outsider (giant, native, oni, shapechanger)

Init +6; Senses darkvision 60 ft., low-light vision, true seeing; Perception +29

Defense

AC 36, touch 9, flat-footed 35 (+9 armor, +1 Dex, +18 natural, –2 size)

hp 379 (23d10+253); regeneration 15 (fire or good spells)

Fort +24, Ref +9, Will +21

Immune cold; SR 31

Offense

Speed 40 ft., fly 40 ft. (good); 60 ft., fly 60 ft. without armor

Melee mwk greatclub +39/+34/+29/+24 (3d8+25/19–20) or
2 slams +23 (2d6+25)

Ranged void missile +23 touch (6d6 plus energy drain)

Space 15 ft.; Reach 15 ft.

Special Attacks commanding voice, energy drain (2 levels, DC 28), void trap

Spell-Like Abilities (CL 20th; concentration +27)

Constant—fire shield (chill shield), fly, true seeing

At will—deeper darkness, gaseous form (self only), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), minor creation, vision

3/day—cone of cold (DC 22), demand (DC 25), dominate person (DC 22), major creation, mass charm monster (DC 25), polar ray, teleport object (DC 24)

1/day—implosion (DC 26), plane shift (DC 24)

Statistics

Str 44, Dex 15, Con 32, Int 18, Wis 23, Cha 25

Base Atk +23; CMB +42; CMD 54

Feats Awesome Blow, Cleave, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (greatclub), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Staggering Critical, Weapon Finesse

Skills Acrobatics +17 (+25 when jumping), Bluff +30, Fly +20, Intimidate +30, Knowledge (arcana) +27, Knowledge (history) +24, Knowledge (nobility) +14, Knowledge (planes) +27, Perception +29, Sense Motive +29, Spellcraft +24, Use Magic Device +30

Languages Common, Giant

SQ change shape (Large, Huge, or Gargantuan humanoid; giant form II), void form

Ecology

Environment cold or temperate mountains

Organization solitary

Treasure double (masterwork full plate, masterwork greatclub, other treasure)

Special Abilities

Commanding Voice (Su) A void oni gains a +4 racial bonus on the save DC of any charm or compulsion effects it uses against humanoids.

Void Form (Su) A void yai may become incorporeal as a swift action. In this form, it appears as a solid black shadow of its true form. It gains the incorporeal subtype and incorporeal defensive ability while in void form. Any gear or armor the yai carries becomes incorporeal as well—it loses its AC bonus from armor and natural armor, but gains a deflection bonus to its AC equal to its Charisma modifier (+7 for most void yai, for an AC of 16). It may still speak while incorporeal and can still use its spell-like and special abilities.

Void Missile (Su) As a swift action, a void yai can launch a bolt of darkness from its third eye. Damage caused by this missile is negative energy damage. This attack has a range of 180 feet with no range increment.

Void Trap (Su) When a void oni uses any teleportation effect on itself (including its greater teleport and plane shift spell-like abilities, but not its teleport object spell-like ability), it can choose to arrive at its destination in void form as a free action. When it does so, it leaves behind a temporary lesser sphere of annihilation in a square of its choice that was part of its space before it teleported. This sphere of annihilation cannot be caused to move by other creatures, but the sphere itself moves at a fly speed of 30 feet (perfect) toward the closest Tiny or larger creature on the oni's next turn. If no appropriate creature is within 30 feet, the sphere does not move that round. If the sphere enters a square occupied by a creature (or if a creature touches the sphere), that creature is affected as if by a disintegrate spell (CL 20th, DC 23). Once the sphere damages a creature with this effect, the sphere vanishes—it also vanishes on its own after 24 hours in the unlikely event that it never discharges on a creature. The save DC is Charisma-based.

The concept of the void is a difficult one for many individuals to grasp, for it encompasses more than just an absence of anything. The concept of “void” as an element also represents the heavens above, the dark places between the stars, the nature of the spiritual world, and even the capacity to create and envision new ideas. The void yai represents all of these possibilities, interpreted in a way that exemplifies the evil of the oni race.

Unlike lesser oni, the void yai does not represent any single humanoid race—the closest it comes is perhaps the rune giant, and certainly the void yai superficially resembles monsters of legend, with its dark, heavily muscled body, horns, and fangs. A void yai manifests when the combination of an extremely powerful oni spirt and an overwhelmingly evil location intersect at precisely the right time. Rarely, an eldritch transformation spontaneously elevates an existing yai to the vaunted status of void yai—whispers of vile rituals that an oni can perform to quicken this transformation keep some sages awake at night, for if such rituals existed, then all oni could potentially become void yai—a sobering thought indeed, given the void yai's daunting capacity for cruelty. As with almost all oni, the void oni's use of weapons and armor seems like cruel overkill. A void oni is 20 feet tall and weighs 10,000 pounds.

Void yai turn toward the Material Plane to satisfy their desires, lording over lesser creatures with the aid of the void. A void yai usually claims a huge territory, bringing much larger creatures to heel as servants. As with fire yai, a void yai makes frequent use of lesser oni as its minions, but prefers to surround itself with whatever giant tribe or society it has conquered. Rarely, a void yai commands kingdoms of smaller humanoids, but since the immense void yai has no ability to assume the shape of such small and insignificant creatures, it often feels awkward and out of place. More so than other yai, void yai are ashamed of their true appearance—their vanity is such that most are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.

Voidlords

Between the considerable power of the typical void yai and the divine might of the oni daimyos exists a middling category of unique void yai. But to even use the term “middling” in this context is something of a folly, for these unique void yai, known collectively as the voidlords, are among the most powerful creatures to walk the Material Plane.

While void yai typically content themselves with ruling nations, voidlords arrive with a greater mission—to control entire worlds and bring all that dwell upon these worlds to their knees. Voidlords are always void yai with additional racial Hit Dice or class levels—levels of fighter, monk, and rogue are favorite choices for voidlords. These powerful outsiders generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic. In addition to having the typical void yai abilities, each voidlord possesses an additional number of powers keyed to that voidlord's particular area of focus. Two sample voidlord foci are listed below, but these represent only a tiny fraction of the total possible.

Martial Arts: A voidlord of martial arts always attacks with unarmed strikes—it is treated as a 20th-level monk with the flurry of blows ability for the purposes of determining its damage and number of attacks per round with its unarmed strikes. This voidlord gains Stunning Fist as a bonus feat, and gains the use of the following spell-like abilities three times per day: forceful hand, grasping hand, and greater shout.

Swordplay: A voidlord of sword fighting always carries a sword of some sort—typically a katana. These voidlords gain the ability to use the following spell-like abilities three times per day: blade barrier, keen edge, and mage's sword. They are automatically proficient in the use of swords, and any sword they wield is treated as a +5 weapon, in addition to any other magical qualities the weapon might have. A voidlord of swordplay can also permanently transform any magic weapon (save for artifacts) into a sword of any size or type by touch.
« 上次编辑: 2012-12-18, 周二 06:01:41 由 傻豆 »

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #20 于: 2012-12-15, 周六 10:15:15 »
 :em032 爱的战士果然霸气

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #21 于: 2012-12-15, 周六 11:12:09 »
Martial Arts: A voidlord of martial arts always attacks with unarmed strikes—it is treated as a 20th-level monk with the flurry of blows ability for the purposes of determining its damage and number of attacks per round with its unarmed strikes.

这句可不是拥有20个武僧等级,突然给20个职业等级很吓人的好不好?!

正确的翻译是,虚鬼王武道家在使用徒手攻击时,视作拥有疾风连击的20级武僧,来决定徒手攻击的次数和伤害

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #22 于: 2012-12-15, 周六 18:43:35 »
Martial Arts: A voidlord of martial arts always attacks with unarmed strikes—it is treated as a 20th-level monk with the flurry of blows ability for the purposes of determining its damage and number of attacks per round with its unarmed strikes.

这句可不是拥有20个武僧等级,突然给20个职业等级很吓人的好不好?!

正确的翻译是,虚鬼王武道家在使用徒手攻击时,视作拥有疾风连击的20级武僧,来决定徒手攻击的次数和伤害

多谢,已改正

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #23 于: 2012-12-16, 周日 00:22:52 »
引用
高等巨吼术(greater shout)

我记得按照3R的翻译这玩意是叫高等咆哮术?

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #24 于: 2012-12-16, 周日 02:16:58 »
引用
高等巨吼术(greater shout)

我记得按照3R的翻译这玩意是叫高等咆哮术?

修正
好吧,没有法术表的翻译真悲催

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Re: 恶鬼/鬼神(Oni) 更新虚巨鬼
« 回帖 #25 于: 2013-02-09, 周六 02:42:38 »
干脆补完之。

Oni, Spirit
恶鬼灵

这个邪里邪气的活面具被塑造成一个有角鬼怪的样子。它有着暴突的眼珠,媚笑时大口中尖牙毕露。


恶鬼灵,挑战等级2
XP 600
中立邪恶超小型异界生物(本地,恶鬼子类别)
先攻+8;感知:黑暗视觉60英尺,侦测魔法;察觉+7

防御能力

防御等级17,接触16,措手不及13(+4敏捷,+1天生,+2体型)
生命值19(3d10+3);快速医疗2
坚韧+2,反射+7,意志+4

攻击能力

速度10英尺,飞行30英尺(机动性良好)
近战:啮咬+9(1d4-2),抵撞+9(1d4-2附加毒素)
特殊攻击:毒素

类法术能力(施法者等级6,专注+8):

永久——侦测魔法
随意施放——隐形术(仅限自身),法师之手
一次/天——命令术(DC13),睡眠术(DC13)
1次/周——通神术(施法者等级12,6个问题)

数据

力量6,敏捷19,体质12,智力13,感知12,魅力15
基础攻击+3;CMB+5;CMD13(免疫摔绊)
专长:精通先攻,武艺娴熟
技能:杂技+7,唬骗+8,飞行+16,知识(奥术)+7,察觉+7,察言观色+7,法术辨识+4,潜行+17
语言:通用语
特殊:鬼假面

生态

环境:任何
组织:单独,成对或者成群(3-12)
财宝:标准

特殊能力:

鬼假面(Ex):一个恶鬼灵可以像面具一样被一个自愿的中型或者小型生物戴在脸上。在此状态下,穿戴者可以通过恶鬼灵的嘴说话,通过它的眼睛观察,但是他的声音和感知力不会有所改变。此时,恶鬼灵与它的穿戴者视为2个分开的生物,并且在假面状态下无法攻击和使用类法术能力(需要穿戴者以一个移动动作将它摘下)。当作为面具被戴上时,恶鬼灵为它的穿戴者的察觉检定提供+2内在加值。

毒素(Ex)抵撞——伤口接触;坚韧豁免DC12;频率:1次/轮,持续6轮;效果:1d2魅力伤害;2次连续检定治愈

  大多数恶鬼在现世现身时都会为自己寻找一个凡人的躯体作为凭依,当然,不会每个恶鬼都有如此的运气。有时候,如果一个邪恶的施法者希望弄一个恶鬼作为侍奉自己的魔宠,他们就会为屈膝的恶鬼塑造一个凭依——并非凡人躯体,而是直接将恶鬼的灵体转化成肉身的形态。

  一个拥有精通魔宠专长的7级守序邪恶施法者可以召唤恶鬼灵作为魔宠。作为召唤仪式的一部分,该施法者需要制作一个狰狞可怖的恶鬼假面(不需要通过手艺检定或者支付金钱),在此之后的召唤过程中,刚刚来到现世的恶鬼会栖身于此假面中,并将其结合为一个可以活动的生物。
 
  不过,一旦这个恶鬼被拘束在假面里,它也就失去了转化为人型的能力。因此,恶鬼灵肯定不会对凡人低声下气,即使是它们的主人。所以定期调教和约束是驯服这些生物的必要条件,以压抑恶鬼灵的苦闷和忌恨。

  如果恶鬼灵的主人死去,恶鬼灵将获得自由的意志——不过,因为它们通常过于胆怯而且毫无节操,这些弱化的恶鬼一般不会积极的寻求将自己解放到灵体状态以进化为正常的恶鬼,而是会服从于那些更有力的恶鬼的统治并希望借此让自己晋升到更能满足其欲望和自傲的形态。


劇透 -   :
Oni, Spirit

This evil-looking animated mask shows the face of a horned fiend, its eyes popping and its leering smile full of fangs.

Spirit Oni CR 2

XP 600

NE Tiny outsider (native, oni)

Init +8; Senses darkvision 60 ft., detect magic; Perception +7

Defense

AC 17, touch 16, flat-footed 13 (+4 Dex, +1 natural, +2 size)

hp 19 (3d10+3); fast healing 2

Fort +2, Ref +7, Will +4

Offense

Speed 10 ft., fly 30 ft. (good)

Melee bite +9 (1d4–2), gore +9 (1d4–2 plus poison)

Special Attacks poison

Spell-Like Abilities (CL 6th; concentration +8)

Constant—detect magic

At will—invisibility (self only), mage hand

1/day—command (DC 13), sleep (DC 13)

1/week—commune (CL 12th, 6 questions)

Statistics

Str 6, Dex 19, Con 12, Int 13, Wis 12, Cha 15

Base Atk +3; CMB +5; CMD 13 (can't be tripped)

Feats Improved Initiative, Weapon Finesse

Skills Acrobatics +7, Bluff +8, Fly +16, Knowledge (arcana) +7, Perception +7, Sense Motive +7, Spellcraft +4, Stealth +17

Languages Common

SQ mask symbiosis

Ecology

Environment any

Organization solitary, pair, or rack (3–12)

Treasure standard

Special Abilities

Mask Symbiosis (Ex) A spirit oni can be worn as a mask by a willing Small or Medium creature. While worn in this way, the wearer can see through the oni's eyes and speak through its mouth, although the wearer retains its own senses and voice. The spirit oni remains a separate creature, and must detach from its host's face (as a move action) if it wishes to take any action of its own (including attacking or using a spell-like ability). While a spirit oni is worn as a mask, it grants a +2 insight bonus on its host's Perception checks.

Poison (Ex) Gore—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Cha; cure 2 consecutive saves.

Most oni that emerge on the Material Plane do so into a new body of humanoid flesh, yet this is not the case for all oni. Periodically, when an evil spellcaster wishes to engage the servitude of an oni as a familiar, the result is something relatively unusual—an oni made flesh directly from its spiritual form rather than one who takes the features of a humanoid as its own.

Any lawful evil 7th-level spellcaster who takes the Improved Familiar feat can gain a spirit oni as a familiar. The ritual to gain such a familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask—this does not require a Craft check or any additional expenditure of gold, and is assumed to be part of the overall ritual for securing the familiar. When the ritual is complete a raw oni spirit is lured into the mask, which immediately transforms it into the animate, living creature presented here.

While the ritual binds the oni to its new master, it also robs the oni of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters. They must be regularly reprimanded and disciplined, lest their jealousy and bitterness get the better of them.

When a spirit oni's master dies, the spirit oni gains free will and the ability to make its own choices—but the spirit oni's innate cowardice and dishonor usually prevents it from taking its own life in hopes of returning to true spirit form and then returning as a proper oni. Rather than extinguishing themselves, such masterless spirit oni seek out more powerful oni and offer their services to their superiors, in hopes that they might someday be granted a promotion from their lowly state to something more befitting their egos and desires.
« 上次编辑: 2013-05-18, 周六 23:33:18 由 傻豆 »

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Re: 恶鬼/鬼神(Oni) 更新虚巨鬼
« 回帖 #26 于: 2013-02-10, 周日 02:50:10 »
如果用石头做的话就是石鬼面了吧?

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Re: 恶鬼/鬼神(Oni) 更新 恶鬼灵
« 回帖 #27 于: 2013-02-13, 周三 11:45:58 »
最后一个...为什么每次都是大妈?

Oni, Water Yai
水巨鬼

这个身材高大的女性生物长有蓝色的皮肤和细碎的尖牙,额上第三只眼睛灼灼发亮。它披着一件被水浸透的长袍。


水巨鬼,挑战等级18
XP 153,600
混乱邪恶超大型异界生物(水栖,巨人,本地,恶鬼,变形者,水系子类别)
先攻+7;感知:黑暗视觉60英尺,低光视觉;感知+26

防御能力

防御等级32,接触11,措手不及29(+6护甲,+3敏捷,+15天生,-2体型)
生命值297(22d10+176);再生10(火焰或者善良法术)
坚韧+21,反射+10,意志+18
特殊防御:自由行动;免疫:强酸;法术抗力29

攻击能力

速度50英尺,飞行60英尺(机动性良好),游泳60英尺
近战:精制品长矛+35/+30/+25/+20(3d6+21/19-20/x3)或者2挥击+34(2d6+14)
远程:强酸矢+23(4d6强酸伤害附加反胃)
占据15英尺;触及15英尺(使用长矛时20英尺)

类法术能力(施法者等级18,;专注+24):

永久——飞行术,自由行动,水上行走
随意施放——隐形术(仅限自身),液化形体(liquid form),水下呼吸
3次/天——魅惑怪物(豁免DC20),寒冰锥(豁免DC21),控制水位,极寒射线(polar ray)

数据

力量39,敏捷17,体质27,智力16,感知20,魅力22
基础攻击+22;CMB+38(冲撞和缴械时+40);CMD51(对抗冲撞和缴械时为+53)
专长:可怖殴击,盲斗,顺势劈,寓守于攻,战斗反射,重击专攻,精通冲撞,精通重击(长矛),精通缴械,精通先攻,猛力攻击
技能:杂技+21(跳跃时+29),唬骗+27,易容+24,飞行+24,威吓+27,知识(奥术)+24,察觉+26,表演(唱歌)+24,察言观色+26,法术辨识+21,游泳+43
语言:通用语,巨人语
特殊:两栖,变形者(可变形为中型、大型、巨型类人生物;变形自我或者巨化术II)

生态

环境:任意水体
组织:单独
财宝:标准(包括精制品长矛及其他财宝)

特殊能力

  强酸矢(Su):以一个迅捷动作,水巨鬼可以从它的第三只眼中射出一束强酸矢。除了正常伤害外,被此攻击命中的生物还必须通过一个DC29的坚韧豁免以避免因为强酸令人作呕的气味而反胃1轮。这个远程攻击的射程为180英尺,没有射程增量。本技能的豁免DC基于体质。

  流水衣(Su):水巨鬼身着的丝绸和服随时随地都浸润在魔法水中。在被水巨鬼穿着时,这件和服被视为护甲并为它的防御等级提供+6护甲加值。

  流态(Sp):以一个标准动作,水巨鬼可以将自己化成一滩可以活动的流水。这个能力与气化形体法术类似,但是水巨鬼不会获得飞行速度。在此状态下,水巨鬼可以正常速度移动,而游泳速度翻倍(120英尺)。结束这个状态也需要使用一个标准动作。

  使用风暴巨人的肉体作为凭依,水巨鬼和它的同类们有很大的区别。水巨鬼生活在波涛之下,罕见的对入侵和统治凡人了无兴趣——但是它们还是很喜欢变成人形出没。在水中时,它们会变化成巨大的鱼人族,而在陆地上行走时则变成风暴巨人。

水巨鬼沉醉于它们颓废的乐趣——搜集物质财富和各种奢侈品,它们常常被华美的财宝吸引,同时也因为自己的邪恶本质,水巨鬼的个性倾向于反复无常。


劇透 -   :
Oni, Water Yai

This towering woman has blue skin, small fangs, and a third eye glaring from her forehead. Her robes are soaking wet.

Water Yai CR 18

XP 153,600

CE Huge outsider (aquatic, giant, native, oni, shapechanger, water)

Init +7; Senses darkvision 60 ft., low-light vision; Perception +26

Defense

AC 32, touch 11, flat-footed 29 (+6 armor, +3 Dex, +15 natural, –2 size)

hp 297 (22d10+176); regeneration 10 (fire or good spells)

Fort +21, Ref +10, Will +18

Defensive Abilities freedom of movement; Immune acid; SR 29

Offense

Speed 50 ft., fly 60 ft. (good), swim 60 ft.

Melee mwk spear +35/+30/+25/+20 (3d6+21/19–20/×3) or
2 slams +34 (2d6+14)

Ranged acidic missile +23 (4d6 acid plus nausea)

Space 15 ft.; Reach 15 ft. (20 ft. with spear)

Spell-Like Abilities (CL 18th; concentration +24)

Constant—fly, freedom of movement, water walk

At will—invisibility (self only), liquid form, water breathing

3/day—charm monster (DC 20), cone of cold (DC 21), control water, polar ray

Statistics

Str 39, Dex 17, Con 27, Int 16, Wis 20, Cha 22

Base Atk +22; CMB +38 (+40 bull rush, disarm); CMD 51 (53 vs. bull rush, disarm)

Feats Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (spear), Improved Disarm, Improved Initiative, Power Attack

Skills Acrobatics +21 (+29 when jumping), Bluff +27, Disguise +24, Fly +24, Intimidate +27, Knowledge (arcana) +24, Perception +26, Perform (sing) +24, Sense Motive +26, Spellcraft +21, Swim +43

Languages Common, Giant

SQ amphibious, change shape (Medium, Large, or Huge humanoid; alter self or giant form II)

Ecology

Environment any water

Organization solitary

Treasure standard (masterwork spear, other treasure)

Special Abilities

Acidic Missile (Su) As a swift action, a water yai can launch a bolt of acid from its third eye. Any creature struck by this bolt must also make a DC 29 Fortitude save to avoid becoming nauseated for 1 round by the overwhelming stench of the acid. This attack has a range of 180 feet with no range increment. The save DC is Constitution-based.

Flowing Robes (Su) A water yai wears a special silk kimono infused with magical water. This kimono grants a +6 armor bonus. These robes function as armor only for water yai.

Liquid Form (Sp) As a standard action, a water yai can turn into a mobile pool of water. This functions like gaseous form, except that the yai cannot fly in this form. It retains its own base speed, and its swim speed doubles to 120 feet. The water yai can end this ability as a standard action.

The water yai clad themselves in the flesh of storm giants, yet these yai are more at home dwelling beneath the waves than they are above them. Unlike most oni, water yai have no real longing to rule or infiltrate societies—yet they still enjoy posing as humanoids. They often assume the forms of enormous merfolk in the water, but prefer to adopt the shapes of storm giants when on land. The water yai then pursues its favorite decadence—the acclimation of material wealth and luxuries. Water yai tend to be easily distracted by beautiful treasures, and despite their evil natures are prone to acts of unexpected frivolity.
« 上次编辑: 2013-05-22, 周三 15:02:33 由 傻豆 »

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Re: 恶鬼/鬼神(Oni) 更新 恶鬼灵
« 回帖 #28 于: 2013-02-14, 周四 21:02:22 »
于是就剩下单独出的云鬼和土鬼了

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Re: 恶鬼/鬼神(Oni) 更新 恶鬼灵
« 回帖 #29 于: 2013-02-15, 周五 13:37:36 »
翻亚种的时候发现的小问题,骇鬼Kuwa还有人类亚种Human :em032