作者 主题: 【Pathfinder Adventure Path #106】克丝羽蛇(Xiuh couatl)  (阅读 476 次)

副标题: AP 地狱复仇第四本怪物图鉴里的怪物,因为感觉很强就先放出来看有没有人想用

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【Pathfinder Adventure Path #106】克丝羽蛇(Xiuh couatl)
« 于: 2019-05-15, 周三 21:16:29 »
克丝羽蛇(Xiuh couatl)    挑战等级12
带翼之蛇于焰火中翻腾,艳丽羽间呈现电光点缀。


克丝羽蛇(Xiuh couatl)    挑战等级12
奖励经验值 19200
中立善良 大型异界生物(本地)
先攻+9 ;感官侦测混乱/邪恶/善良/守序 黑暗视觉60尺 感知思维60尺 ;察觉+29

防御能力

防御等级 29,接触 14 ,措手不及 24(+5敏捷 +15天防)
生命值 157(15d10+75)
强韧+14 ,反射+10 ,意志+16 
免疫 电击 火焰;法术抗力 23

攻击能力

速度 30尺 飞行 80尺(一般)
近战 噬咬+22(2d6+12附加燃烧 攫抓 毒素)
占据 10尺;触及 10尺
特殊攻击 喷吐(60尺线形,6d6火焰和6d6电击 反射DC22减半 冷却1d6轮) 燃烧(1d6火焰 DC22) 紧勒(2d6+12) 毒素

类法术能力(施法者等级 15;专注+21)
恒定——侦测[混乱/邪恶/善良/守序]
随意——侦测思维(DC18) 隐形术 异界传送
1/周——赎罪术

异能者已知法术(施法者等级 15;专注+21)
7环(4/日)——高等秘法视力 灵视
6环(7/日)——高等解除魔法 通晓传奇 隐匿之纱(DC22)
5环(7/日)——问道自然 心灵戳刺Ⅴ*(DC21) 心灵碾压Ⅰ*(DC21) 力墙术
4环(7/日)——预言术 托梦术 生物定位术 短讯术
3环(7/日)——锐耳术/鹰眼术 深度睡眠(DC20) 解除魔法 加速术
2环(8/日)——思维预读*(DC18) 占卜术 烦厌术*(DC18) 强索赠礼*(DC18) 恐吓术(DC19)
1环(8/日)——预知危险UM(DC17) 魅惑人类(DC18) 行动禁制UM(DC18) 讯息传递* 睡眠术(DC18)
0环(随意)——出血术(DC 17) 侦测魔法 侦测毒性 幻音术(DC 17) 指北术 光亮术 法师之手 阅读魔法 稳定伤势

数据

力量26 ,敏捷20 ,体质20 ,智力23 ,感知25 ,魅力23
基本攻击加值+15 ;战技加值+24(+28擒抱时) ;战技防御39(无法绊摔)
专长 警觉 飞越攻击 盘旋 精通先攻 说服者 猛力攻击 法术瞬发 侧滑飞行
技能 特技+20 交涉+28 飞行+21 威吓+8 知识[奥秘]+13 知识[地理]+14 知识[历史]+24 知识[地方]+24 知识[宗教]+24 察觉+29 察言观色+29 法术辨识+21 生存+22 使用魔法装置+21
语言 天界语 通用语 龙语 ;心灵感应100尺
特质 兵刃之罚(instrument of retribution)

生态背景

环境 任何山脉
组织 单独或者成对
财宝 标准

特殊能力

兵刃之罚(instrument of retribution, Su) 通过一个整轮动作,克丝羽蛇可以变化成任何简易或者军用武器。这柄武器总是+2炽焰电击武器并且能配合任意体型的生物。克丝羽蛇在配合巨型(Gargantuan)生物时仅限于变化成轻型或者单手武器,在配合超巨型(Colossal)生物时只能变化为轻型武器。变化成武器形式时,克丝羽蛇获得等同于其武器类型的硬度,并保留自身的类型,感官,生命值,豁免检定以及心灵感应。克休羽蛇可以用一个直觉动作恢复成正常状态。

毒素(Ex) 噬咬-伤害;豁免 强韧DC22;发作频率 1次/分钟共10分钟;效果 1d6力量;连续两次通过豁免治愈。

异能法术(Psychic Spells) 一位克丝羽蛇可以如同15级的异能者一般释放法术(探索者角色扮演 异能冒险60页)。标记有星号(*)的法术可以在《异能冒险》的第4章找到。

克丝羽蛇是一种通常跟复仇与报复有关的激进羽蛇。他们会找出邪恶的生物,在报复降下时给他们一次最后救赎的机会。那些不接受提议或者无法回头的人将面对的是可怕而绝对的惩罚。如果它单独一人的力量不足,它会选择为一个强大且正义的人物提供帮助来实现它的正义。羽蛇身上散发着强烈的火焰同时倾泻下电流。它们的羽毛颜色是从鲜艳的深红到深紫罗兰色的渐变色,仿若落日时的色调。典型的克丝羽蛇长20英尺,双翼展开有25英尺。它通常重4500磅。

生态学

与他们的近亲,常见的凯特丝羽蛇(quetz couatl 探路者角色扮演 怪物图鉴49页)还有漂泊的奥瓦丝羽蛇(auwaz couatl)不同,克丝羽蛇不常为人所见,但当它想让自己被见到时,人们便能够看见他们。他们每一次羽翼的拍打便是凶猛火焰与闪耀电光的炫目展览,他们在空中发出不谐律的回声,连一英里外都能听见羽蛇的飞行声音。它们在空中移动时就像雷爆之雨和燃烧之雨。据说,这炽热的暴风雨将预示邪恶即将消亡,或由净化的地狱而生的新开端即将到来。

克丝羽蛇的鼻子在它释放它的元素喷吐后会发出几分钟的红热。这种气息如同克丝羽蛇的翅膀一般,是火焰与闪电的融合——一种强大能量所形成的可怕光芒。它的吐息不仅能用于攻击敌人,还可以当作净化火焰用于焚烧腐化的土地。羽蛇的尾部以一个小小的火焰结束,并且会随着羽蛇的情绪而移动跟闪烁。

克丝羽蛇的思想强而明智,近乎超凡入圣。它利用其非凡的异能天赋追踪邪恶敌人,利用自身预知未来的能力快速寻找目标。一旦它锁定一个生物,克丝羽蛇就会向目标的梦境发出预兆,阻止对方走上恶途。如果该方法不行,那么克丝羽蛇将亲自拜访这个生物并向其提供与分享善良跟美德的知识。如果一个继续走向邪恶的生物接受救赎,那克丝羽蛇将向该生物展示不同的人生。而如果这些方法都失败了,那作为最终的手段,克丝羽蛇将会摧毁生物的肉体或是心灵,无论哪种惩罚更加合适。

克丝羽蛇非常长寿,有些据说在星陨之前便存在世上。在雌性克丝羽蛇的一生中只会诞下一枚蛋。它们的蛋像灰烬与阴影一般黑暗,一窝能孵化出8到10只羽蛇。做为本地的异界生物,克丝羽蛇也必须进食,而且他们会以野牛、鹿或者野马等大型野生动物为食。偶尔,他们也会吃掉对当地文明或者环境构成威胁的大型生物,例如大鹏或者初龙。

栖息地与社会

与他们更常见的近亲不同,克丝羽蛇向来只在最危险的时期出没。当他们在救赎邪恶生物的空闲间会在危险的边陲地方筑巢,因为在那里他们不太容易被打扰。像是被接连不断的闪电风暴笼罩的火山口,偏远的山谷还有高耸的山顶都是可以找到克丝羽蛇巢穴的著名地点。在他们遗弃巢穴后的几年里,那个地方会因为其容易吸引火焰与闪电元素的倾向而闻名。在阿维斯坦,克丝羽蛇和它们的巢穴非常罕见,但迦伦德中部跟南部以及阿卡迪亚中部的山脉就会比较常见。

虽然克丝羽蛇是独行的生物,但偶尔也会与他们能够交配的伴侣形成亲密的关系(如果他们在漫长的一生中没有这么做过)。The closest of these relationships are forged between a couatl and one of the offspring born from its sole egg. 当一对父母无法再度交尾,会转变为柏拉图式的关系并且能跨越好几个世纪,比大多数类似的配对关系要长久。虽然伙伴关系可能会持续数千年,但最终几乎所有的克丝羽蛇都会再次回到独行的生活中。他们或许能在一场为正义而战的圣战中得到许多盟友,但是一旦他们战胜邪恶,他们会继续前行。

虽然他们倾向于依靠他们自己的感官与占卜来寻找邪恶,但是神祇有时也会呼唤他们来解决特定的任务。特别是会充分利用所有种类羽蛇的莎伦莱,不过黛丝娜,莎琳或者在阿卡迪亚,Kazuta和goddess of community, liberty, and safety也会呼唤克丝羽蛇。如同往常一样,克丝羽蛇会首先尝试救赎他们负责毁灭的生物,必要之时也会以武力对待。神祇们也会指派克丝羽蛇去帮助那些身处逆境的人。这些人会认为它们是他们信奉的神祇赐予的武器,即便到他们的任务完成他们可能也不会知道他们实际上使用过克丝羽蛇。
劇透 -  原文:
COUATL, XIUH
Wreathed in flame, this winged serpent sports brightly colored feathers sparking with electricity.
XIUH COUATL CR 12
XP 19,200
NG Large outsider (native)
Init +9; Senses detect chaos/evil/good/law, darkvision 60 ft., thoughtsense 60 ft.; Perception +29
DEFENSE
AC 29, touch 14, flat-footed 24 (+5 Dex, +15 natural, –1 size)
 hp 157 (15d10+75)
Fort +14, Ref +10, Will +16
Immune electricity, fire; SR 23
OFFENSE
Speed 30 ft., fly 80 ft. (average)
Melee bite +22 (2d6+12 plus burn, grab, and poison)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (60-ft. line, 6d6 fire and 6d6 electricity, Reflex DC 22 half, usable every 1d6 rounds), burn (1d6 fire, DC 22), constrict (2d6+12), poison
Spell-Like Abilities (CL 15th; concentration +21)
Constant—detect chaos/evil/good/law
At will—detect thoughts (DC 18), invisibility, plane shift (DC 23)
1/week—atonement
Psychic Spells Known (CL 15th; concentration +21)
7th (4/day)—greater arcane sight, vision
6th (7/day)—greater dispel magic, legend lore, veil (DC 22)
5th (7/day)—commune with nature, mind thrust V* (DC 21), psychic crush I* (DC 21), wall of force
4th (7/day)—divination, dream, locate creature, sending
3rd (7/day)—clairaudience/clairvoyance, deep slumber (DC 20), dispel magic, haste
2nd (8/day)—anticipate thoughts* (DC 18), augury, aversion* (DC 18), demand offering* (DC 18), scare (DC 19)
1st (8/day)—anticipate perilUM (DC 17), charm person (DC 18), forbid actionUM (DC 18), mindlink*, sleep (DC 18)
0 (at will)—bleed (DC 17), detect magic, detect poison, ghost sound (DC 17), know direction, light, mage hand, read magic, stabilize
STATISTICS
Str 26, Dex 20, Con 20, Int 23, Wis 25, Cha 23
Base Atk +15; CMB +24 (+28 grapple); CMD 39 (can’t be tripped)
Feats Alertness, Flyby Attack, Hover, Improved Initiative, Persuasive, Power Attack, Quicken Spell, Wingover
Skills Acrobatics +20, Diplomacy +28, Fly +21, Intimidate +8, Knowledge (arcana) +13, Knowledge (geography) +14, Knowledge (history) +24, Knowledge (local) +24, Knowledge (religion) +24, Perception +29, Sense Motive +29, Spellcraft +21, Survival +22, Use Magic Device +21
Languages Celestial, Common, Draconic; telepathy 100 ft.
SQ instrument of retribution
ECOLOGY
Environment any mountain
Organization solitary or pair
Treasure standard
SPECIAL ABILITIES
Instrument of Retribution (Su) As a full-round action, a xiuh couatl can transform into any simple or martial weapon. The weapon is always a +2 flaming shock weapon and can be sized for any creature. The xiuh couatl is limited to only light or one-handed weapons if sized for a Gargantuan creature or light weapons if sized for a Colossal creature. In weapon form, the xiuh couatl gains hardness equal to that of a weapon of its type and retains its type, senses, hit points, saving throws, and telepathy. A xiuh couatl can return to its normal form as an immediate action.
Poison (Ex) Bite—injury; save Fort DC 22; frequency 1/minute for 10 minutes; effect 1d6 Str; cure 2 consecutive saves.
Psychic Spells A xiuh couatl casts spells as a 15th-level psychic (Pathfinder RPG Occult Adventures 60). Spells marked with an asterisk (*) can be found in Chapter 4 of Occult Adventures.

Xiuh couatls are a fierce variety of couatl commonly associated with vengeance and retribution. They seek out vile creatures, offering one final opportunity at redemption. Those who do not accept this offer or cannot be redeemed face the xiuh couatl’s fearsome and absolute punishment. In cases where its might alone is not enough, a xiuh couatl offers its assistance to a powerful, righteous figure to mete out justice on its behalf. The winged serpents glow with an intense plume of flames, draped in arcing electricity. Their feathers range in color from bright crimson to deep violet, encompassing the shades of the setting sun. A typical xiuh couatl is 20 feet long with a wingspan of 25 feet. It weighs 4,500 pounds.

Ecology Unlike their cousins, the common quetz couatl (Pathfinder RPG Bestiary 49) and the roving auwaz couatl, xiuh couatls are rarely seen, but are a sight to behold when they make themselves known. The beat of each wing is a brilliant display of terrifying flames and magnificent flashes of lightning that send cacophonous echoes through the sky. The couatls’ flight can be heard up to a mile away. As they move through the air, they resemble thunderstorms with flaming rain. These fiery tempests are said to be omens signaling the imminent fall of wickedness or a forthcoming new beginning, born of a purifying inferno.

A xiuh couatl’s snout glows red hot for minutes after spewing forth its elemental breath. This breath, like the xiuh couatl’s wings, is a coalescence of fire and electricity—a fearsome ray of powerful energy. The breath is used not only to attack enemies, but also to burn away decayed or corrupted lands with cleansing flame. The couatl’s tail ends in a small conflagration that moves and flickers in response to the couatl’s moods.

The mind of a xiuh couatl is powerful and wise, bordering on the transcendent. It uses its extraordinary psychic gifts to track down evil foes, making use of its ability to see into possible futures to quickly find its targets. Once it locates a creature, the xiuh couatl sends portents to the target’s dreams to dissuade it from a life of evil. If these visions are not enough, a xiuh couatl visits the creature and offers to share its knowledge of goodness and virtue. The xiuh couatl shows the creature the differences in its life if it continues on a path of evildoing and if it accepts redemption. If these steps fail, the xiuh couatl destroys the creature’s body or its mind, whichever is found to be a more fitting punishment, as a last resort.

Xiuh couatls are extremely long-lived, with some said to have been alive before Earthfall. During its lifetime, a female xiuh couatl lays only a single egg. The egg is as black as ash and hatches anywhere from a single couatl to a litter of eight to 10. As native outsiders, xiuh couatls must eat, and they are known to feed on large wildlife such as bison, deer, or wild horses. Occasionally, they consume larger creatures that pose threats to local civilizations or environments, such as rocs or young dragons.

Habitat and Society

Unlike their more common cousins, xiuh couatls are seen only during the gravest of times. When not actively seeking foul creatures to redeem, they nest in dangerous, remote places where they are likely to be undisturbed. Volcanic calderas, remote valleys, and high mountaintops wrapped in continual lightning storms are notable locations where xiuh couatl nests have been found. For years after they have been abandoned, the nests are known for their tendency to attract fire and lightning elementals. Xiuh couatls and their nests are extremely rare in Avistan, but are more frequently found in central and southern Garund and the mountains of central Arcadia.

While solitary creatures, xiuh couatls occasionally form a close bond with a partner with whom they may even mate (should they have not done so previously in their long lifetimes). The closest of these relationships are forged between a couatl and one of the offspring born from its sole egg. While a parent cannot mate again, such a bond is universally platonic and can span centuries, far longer than most similar pairings. While a partnership may last as long as a millennia, nearly all xiuh couatls eventually return to lives of solitude. They can acquire many allies during a crusade for good, but move on as soon as they have vanquished a particular evil.

 Though they tend to rely on their own visions and divinations to seek out evil, xiuh couatls are sometimes called on by the gods to tackle given tasks. Sarenrae, in particular, makes the most of use of all types of couatls, but xiuh couatls can be called upon by Desna, Shelyn, or, in Arcadia, Kazutal, goddess of community, liberty, and safety. As usual, xiuh couatls first attempt to redeem the creatures they are tasked with destroying, but follow with violent retribution if required. Gods may also assign xiuh couatls to aid individuals who require assistance in times of adversity. These individuals are gifted weapons by their divine patrons, and may never know they actually wield xiuh couatls, even after their tasks have been completed.
« 上次编辑: 2019-05-16, 周四 12:45:43 由 TougouTuyosi »
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡連結

思亘七险,点落九宫,神游八极,纵横十方

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Re: 【Pathfinder Adventure Path #106】克丝羽蛇(Xiuh couatl)
« 回帖 #1 于: 2019-05-16, 周四 04:04:56 »
善良的怪物除了地狱复仇都不太能用的上呢_(:з」∠)_

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Re: 【Pathfinder Adventure Path #106】克丝羽蛇(Xiuh couatl)
« 回帖 #2 于: 2019-05-16, 周四 09:56:30 »
这个可以作为剧情福利,因为这东西可以变成魔法装备不说,他变形后还能施展异能法术,反正没有语言和姿势成分。一把有智力会自己施法还能变形制的武器
人在动,天在看,一轮万动留祸患,众生皆为先攻来,乱插动作忘前缘