作者 主题: 【BotA】《古国血脉》Blood of the Ancients:变体合集【施工中】  (阅读 4961 次)

副标题: 【PZO9490】考虑到章节对应的都是已经化为乌有的国家,故修改了下书的译名

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煉金术換回奧法的变体
« 回帖 #30 于: 2018-07-13, 周五 18:30:47 »
古玩家(antiquarian) [调查员变体]

古玩家乃鑽研廢墟,尋找失落的傳說与文物的收集者、探險家和學者。

遺物魔法(Relic Magic, Su):古玩家值着探索和记录失落文明的遗留物,效仿阿鲁斯顿——吉斯塔克帝国(Jistka Imperium)的創造者。古玩家携带一系列的圣徽与邪徽、護身符、小飾品,而不是化合煉成。盡管古玩家可能永远不知道是谁或什么東西给予他力量,他也可以產生出一样的魔法效果。除了以下方面,遺物魔法的职业特性如同煉金術。

古玩家开局时携带一系列宗教性質的小飾品,共重2磅,如同他的公式本一样運作,每件小飾品就是一条公式。增加新小飾品需要花费跟记录公式相同的时间和金錢。古玩家可以从法師的法術書或煉金術師的公式本上學习公式,但古玩家的小飾品则对于非古玩家而言太深奧,难以从中學習法术。古玩家冥想和向遗物充填超自然力量以準備法术,有着和準備化合煉成相同的须求和限制。但是,古玩家如同奧术施法者一样施法,而不是制作化合煉成,这意味着他能使用他的法术影響其他生物。古玩家不受奧術失敗機率影響。

古玩家不会獲得工艺[煉金]的表现加值,而且他不能以此技能鑒定藥水。还有,古玩家不能選擇煉金術士發現作為調查員天賦。

此改变了煉金术。

物品學識(Item Lore, Ex):即使是最神秘的東西,古玩家能一眼就辨认来。2级起,研究一件物品1轮,他能辨别它是否含有魔法。一旦他以此方法辨认出一件魔法物品,他能使用法術辨識来鑒別该魔法物品,如同使用了偵測魔法。此外,若法術辨識检定的结果比DC超过5点,他还能偵測该物品是否被诅咒。

此取代了毒劑學識。

咒诅抗力(Curse Resistance, Ex):2級起,古玩家在所有對抗有诅咒描述符(curse descriptor)的法术和效果的豁免檢定獲得+2加值。5級起,此加值提升至+4,並在8級起提升至+6。在11級時,古玩家將免疫此效果。

此取代了毒素抗力和毒素免疫。

迅捷搜查(Swift Search, Ex):4級起,古玩家能以不可思议的速度研究一个地方的秘密。每当他在察覺检定中取20,只需要1分钟。

此取代了迅捷煉金。
劇透 -  原文:
Antiquarian
Source Blood of the Ancients pg. 14
Antiquarians are collectors, explorers, and scholars who delve into ruined places in search of lost lore and artifacts.

Relic Magic (Su): Antiquarians emulate Arustun, founder of the Jistka Imperium, by exploring and recording the remnants of lost civilizations. Rather than using extracts, an antiquarian carries a collection of holy and unholy symbols, charms, and trinkets. Though an antiquarian may never know who or what grants him his power, he can produce magical effects all the same. Relic magic functions as the alchemy class feature, except as noted below.

An antiquarian begins play with a collection of religious trinkets that functions as his formula book and weighs 2 pounds total, with each trinket functioning as a formula. Adding new trinkets has the same cost and time requirement as adding formulae to a formula book. An antiquarian can study a wizard’s spellbook or alchemist’s formula book to learn formulae, but an antiquarian’s trinket collection is too esoteric for anyone except another antiquarian to learn spells from. An antiquarian prepares spells by meditating and charging relics with supernatural power, which has the same requirements and limitations as preparing extracts. However, instead of creating extracts, an antiquarian casts spells as though he were an arcane spellcaster, which means he can affect other creatures with his spells. An antiquarian does not suffer from arcane spell failure.

An antiquarian doesn’t gain a competence bonus on Craft (alchemy) checks to create alchemical items, and he cannot identify potions with that skill. Furthermore, he cannot select alchemist discoveries as investigator talents.

This alters alchemy.

Item Lore (Ex): An antiquarian can identify even the most esoteric objects at a glance. At 2nd level, he can discern whether an item is magical simply by studying it for 1 round. Once he identifies a magic item in this way, he can use Spellcraft to attempt to identify the properties of the magic item as if he had used detect magic. Furthermore, he can detect whether an item is cursed if his check to identify the magic item exceeds the DC by 5.

This replaces poison lore.

Curse Resistance (Ex): At 2nd level, an antiquarian gains a +2 bonus on all saving throws against spells and effects with the curse descriptor. This bonus increases to +4 at 5th level and to +6 at 8th level. At 11th level, the antiquarian becomes completely immune to such effects.

This replaces poison resistance and poison immunity.

Swift Search (Ex): At 4th level, an antiquarian can study the secrets of a location with incredible speed. Whenever he takes 20 on a Perception check, it takes him only 1 minute.

This replaces swift alchemy.
« 上次编辑: 2018-07-14, 周六 20:33:45 由 犬良人 »
☷☷☷龍神阿普蘇聖武士準則☷☷☷
劇透 -   :
我乃阿普蘇的狂怒之爪。當邪惡露出馬腳,我定當出手,而此舉絕不滿足仇敵的惡意。
I am the talon of Apsu’s wrath. I strike where I am needed, but only when evil has been unmasked and there can be no doubt of my enemy’s malice.
當我無所作為之際,我將踏上旅途以探索新的焦點。大道三千,各取其一。
When my purpose is unclear, I will walk the roads of the world to find a fresh focus. Every road leads to a new beginning.
除守衛他人之外,我絕不從容就義。我當該退則退,君子報仇,十年不晚。
Nothing is worth sacrificing my life for, except protecting the lives of others. I will retreat when needed, and come back to vex my foes once again.
我會展示仁慈,但可一而不可再。那些背叛我善意之人,我將痛剿窮追。
Mercy is offered, but only once. Should I be betrayed in my moment of kindness, I will not stop until I have put my enemy down.
斷罪僅是我目標的一部分。須要時,我將留下協助受我保護者,使其得以自力更生。
It is not enough to slay evil and carry on. I will spend the time necessary to help those I’ve protected to fend for themselves.

☷☷☷PFS人物卡☷☷☷

☷☷☷PF整合資源☷☷☷

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这变体居然不是秘學+调查! 差评 :em014 :em014
☷☷☷龍神阿普蘇聖武士準則☷☷☷
劇透 -   :
我乃阿普蘇的狂怒之爪。當邪惡露出馬腳,我定當出手,而此舉絕不滿足仇敵的惡意。
I am the talon of Apsu’s wrath. I strike where I am needed, but only when evil has been unmasked and there can be no doubt of my enemy’s malice.
當我無所作為之際,我將踏上旅途以探索新的焦點。大道三千,各取其一。
When my purpose is unclear, I will walk the roads of the world to find a fresh focus. Every road leads to a new beginning.
除守衛他人之外,我絕不從容就義。我當該退則退,君子報仇,十年不晚。
Nothing is worth sacrificing my life for, except protecting the lives of others. I will retreat when needed, and come back to vex my foes once again.
我會展示仁慈,但可一而不可再。那些背叛我善意之人,我將痛剿窮追。
Mercy is offered, but only once. Should I be betrayed in my moment of kindness, I will not stop until I have put my enemy down.
斷罪僅是我目標的一部分。須要時,我將留下協助受我保護者,使其得以自力更生。
It is not enough to slay evil and carry on. I will spend the time necessary to help those I’ve protected to fend for themselves.

☷☷☷PFS人物卡☷☷☷

☷☷☷PF整合資源☷☷☷

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看我精金磚板/板手/尋路仪连击!!!
« 回帖 #32 于: 2018-07-14, 周六 12:41:06 »
辛牙士(Hinyasi) [拳师变体]

雅瑪薩(Yamasa)从利爾剛(Lirgen)脫離后,他们的精英戰鬥人員组成了一个名為辛牙士(Hinyasi)軍事種姓制度,保衛了雅瑪薩多个世纪。他们的武術傳統以利用農具和其他臨時武器為中心。

始于卑微(Humble Beginnings, Ex):辛牙士獲得隨手武器或隨手投擲作為额外专長。他不擅長盾牌。

此改变了拳師的護甲擅長。

从心訓練(Improvisation Training, Ex):辛牙士精於使用臨時武器作战。辛牙士使用臨時武器作战时的伤害等同他的徒手打擊伤害。辛牙士將臨時武器视為戰士的近身武器組的武器。

此取代了2级时的獎勵專長。

臨時战技(Improvised Maneuver, Ex):4级起,辛牙士學会利用臨時武器混淆和迷惑他的敵人。他選擇一种战技:衝撞、拖拽、卸武、破武、移位、或絆摔。当辛牙士使用臨時武器击中敵人时,他能以自由动作向同一个目标使用他選擇的战技。此次战技检定有-4罰值,並而不能在1轮內嘗試臨時战技多于1次。此战技仍会引起借机攻击,除非辛牙士擁有让他不引起借机攻击的专長或能力。
10级起,辛牙士能選擇第2种战技,但仍舊只能在1轮內使用1次臨時战技。16级起,辛牙士能選擇第3种战技,但仍舊只能在1轮內使用1次臨時战技。

此取代了震盪擊。

从心掌握(Improvisation Mastery, Ex):5级起,辛牙士挑選1种类型的臨時武器(輕型、單手或雙手)並在此类型武器的攻击和伤害检定獲得+2加值。

此取代了毆鬥大師。
劇透 -  原文:
Hinyasi
Source Blood of the Ancients pg. 9
After Yamasa seceded from Lirgen, their elite combatants formed a military caste, called hinyasi, who protected Yamasa for centuries. Their martial traditions were centered on the use of farming tools and on other improvised weapons.

Humble Beginnings (Ex): A hinyasi gains her choice of Catch Off-Guard or Throw Anything as a bonus feat. She is not proficient with shields.

This alters the brawler’s armor proficiencies.

Improvisation Training (Ex): A hinyasi is skilled at fighting with improvised weapons. She deals damage equal to her unarmed strike damage while fighting with an improvised weapon. A hinyasi treats improvised weapons as weapons from the close fighter weapon group.

This replaces the bonus combat feat gained at 2nd level.

Improvised Maneuver (Ex): At 4th level, a hinyasi learns to confound and befuddle her opponents with improvised weapons. She chooses one of the following combat maneuvers: bull rush, drag, disarm, sunder, reposition, or trip. When she hits an opponent with an improvised weapon, the hinyasi can perform her chosen combat maneuver against the same target as a free action. She takes a –4 penalty on the combat maneuver check, and she can’t attempt an improvised maneuver check more than once per round. This combat maneuver still provokes attacks of opportunity unless the hinyasi has a feat or ability that allows her to perform it without provoking attacks of opportunity.

At 10th level, she chooses a second combat maneuver that she can use with this ability, though she can still perform only one improvised maneuver per round. At 16th level, she chooses a third, though she can still perform only one improvised maneuver per round.

This replaces knockout.

Improvisation Mastery (Ex): At 5th level, a hinyasi picks one type of improvised weapon (light, onehanded, or two-handed) and gains a +2 bonus on attack and damage rolls with that type of weapon.

This replaces close weapon mastery.
« 上次编辑: 2018-07-14, 周六 12:43:37 由 犬良人 »
☷☷☷龍神阿普蘇聖武士準則☷☷☷
劇透 -   :
我乃阿普蘇的狂怒之爪。當邪惡露出馬腳,我定當出手,而此舉絕不滿足仇敵的惡意。
I am the talon of Apsu’s wrath. I strike where I am needed, but only when evil has been unmasked and there can be no doubt of my enemy’s malice.
當我無所作為之際,我將踏上旅途以探索新的焦點。大道三千,各取其一。
When my purpose is unclear, I will walk the roads of the world to find a fresh focus. Every road leads to a new beginning.
除守衛他人之外,我絕不從容就義。我當該退則退,君子報仇,十年不晚。
Nothing is worth sacrificing my life for, except protecting the lives of others. I will retreat when needed, and come back to vex my foes once again.
我會展示仁慈,但可一而不可再。那些背叛我善意之人,我將痛剿窮追。
Mercy is offered, but only once. Should I be betrayed in my moment of kindness, I will not stop until I have put my enemy down.
斷罪僅是我目標的一部分。須要時,我將留下協助受我保護者,使其得以自力更生。
It is not enough to slay evil and carry on. I will spend the time necessary to help those I’ve protected to fend for themselves.

☷☷☷PFS人物卡☷☷☷

☷☷☷PF整合資源☷☷☷

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感覺跟羅漢僧(武僧变体)还是挺不同的 :em012
☷☷☷龍神阿普蘇聖武士準則☷☷☷
劇透 -   :
我乃阿普蘇的狂怒之爪。當邪惡露出馬腳,我定當出手,而此舉絕不滿足仇敵的惡意。
I am the talon of Apsu’s wrath. I strike where I am needed, but only when evil has been unmasked and there can be no doubt of my enemy’s malice.
當我無所作為之際,我將踏上旅途以探索新的焦點。大道三千,各取其一。
When my purpose is unclear, I will walk the roads of the world to find a fresh focus. Every road leads to a new beginning.
除守衛他人之外,我絕不從容就義。我當該退則退,君子報仇,十年不晚。
Nothing is worth sacrificing my life for, except protecting the lives of others. I will retreat when needed, and come back to vex my foes once again.
我會展示仁慈,但可一而不可再。那些背叛我善意之人,我將痛剿窮追。
Mercy is offered, but only once. Should I be betrayed in my moment of kindness, I will not stop until I have put my enemy down.
斷罪僅是我目標的一部分。須要時,我將留下協助受我保護者,使其得以自力更生。
It is not enough to slay evil and carry on. I will spend the time necessary to help those I’ve protected to fend for themselves.

☷☷☷PFS人物卡☷☷☷

☷☷☷PF整合資源☷☷☷

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要是没翻错的话,古玩家应该就是最强调查员变体了,至少在中高级是的。

无损炼金转奥术,还不吃奥败真是太夸张了。发问者还有表和职业部分不能兼容的问题,古玩家没有这个顾虑。

高等级免疫诅咒比免疫毒素强5倍,毕竟延缓毒发太便宜了。

虽然掉了很多造物系炼金的能力,但是且不说换的能力都算很实用,而且其实用“炼金大师”专长就能补回来8成。

在真正的丢掉东西只有一个突变药剂而已,在前期会有点难受,但是作为整个奥术世界大门开启的代价来说,我觉得完全值得。

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要是没翻错的话,古玩家应该就是最强调查员变体了,至少在中高级是的。

无损炼金转奥术,还不吃奥败真是太夸张了。发问者还有表和职业部分不能兼容的问题,古玩家没有这个顾虑。

高等级免疫诅咒比免疫毒素强5倍,毕竟延缓毒发太便宜了。

虽然掉了很多造物系炼金的能力,但是且不说换的能力都算很实用,而且其实用“炼金大师”专长就能补回来8成。

在真正的丢掉东西只有一个突变药剂而已,在前期会有点难受,但是作为整个奥术世界大门开启的代价来说,我觉得完全值得。
:em012原来是这样的吗?
请问对于无损炼金转奥术有什么强大的優勢能舉舉例子吗?

等等…不是換表啊, 是用炼金表, 但转成奥术的方式施放
« 上次编辑: 2018-07-14, 周六 13:56:35 由 犬良人 »
☷☷☷龍神阿普蘇聖武士準則☷☷☷
劇透 -   :
我乃阿普蘇的狂怒之爪。當邪惡露出馬腳,我定當出手,而此舉絕不滿足仇敵的惡意。
I am the talon of Apsu’s wrath. I strike where I am needed, but only when evil has been unmasked and there can be no doubt of my enemy’s malice.
當我無所作為之際,我將踏上旅途以探索新的焦點。大道三千,各取其一。
When my purpose is unclear, I will walk the roads of the world to find a fresh focus. Every road leads to a new beginning.
除守衛他人之外,我絕不從容就義。我當該退則退,君子報仇,十年不晚。
Nothing is worth sacrificing my life for, except protecting the lives of others. I will retreat when needed, and come back to vex my foes once again.
我會展示仁慈,但可一而不可再。那些背叛我善意之人,我將痛剿窮追。
Mercy is offered, but only once. Should I be betrayed in my moment of kindness, I will not stop until I have put my enemy down.
斷罪僅是我目標的一部分。須要時,我將留下協助受我保護者,使其得以自力更生。
It is not enough to slay evil and carry on. I will spend the time necessary to help those I’ve protected to fend for themselves.

☷☷☷PFS人物卡☷☷☷

☷☷☷PF整合資源☷☷☷

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:em012原来是这样的吗?
请问对于无损炼金转奥术有什么强大的優勢能舉舉例子吗?

等等…不是換表啊, 是用炼金表, 但转成奥术的方式施放
最简单的两条:群体法术和超魔,
再或者奥术打击

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超强的,炼金就是因为不是施法所以歧视很多。
还有要求施法者等级的专长和进阶前置等等。

这个转了还不吃奥败血赚不亏。
见证了丢人的币+1

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Re: 煉金术換回奧法的变体
« 回帖 #38 于: 2018-07-14, 周六 18:44:57 »

咒诅抗力(Curse Resistance, Ex):2級起,古玩家在所有對抗有诅咒描述符(curse descriptor)的法术和效果的豁免檢定獲得+2加值。5級起,此加值提升至+4,並在8級起提升至+6。在11級時,古玩家將免疫此效果。

此取代了毒素抗力和毒素抗力。


毒素抗力和毒素免疫

离线 蓝天

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:em012原来是这样的吗?
请问对于无损炼金转奥术有什么强大的優勢能舉舉例子吗?

等等…不是換表啊, 是用炼金表, 但转成奥术的方式施放
最简单的两条:群体法术和超魔,
再或者奥术打击

An antiquarian does not suffer from arcane spell failure.
没有翻错。真·不吃奥败。
而且这句话似乎还能律一下“如果兼职法师是不是法师列表也不吃奥败”。所以只可能是官方大麻。

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:em012原来是这样的吗?
请问对于无损炼金转奥术有什么强大的優勢能舉舉例子吗?

等等…不是換表啊, 是用炼金表, 但转成奥术的方式施放
最简单的两条:群体法术和超魔,
再或者奥术打击

An antiquarian does not suffer from arcane spell failure.
没有翻错。真·不吃奥败。
而且这句话似乎还能律一下“如果兼职法师是不是法师列表也不吃奥败”。所以只可能是官方大麻。
这个我就得打击一下。
比如诗人轻甲不吃奥败,但是官方明显写了诗人轻甲兼职法师吃法师奥败
核心内容
我月夜白雨只想安静地过图书馆长的生活。