作者 主题: 【SPCM】新专长  (阅读 8946 次)

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【SPCM】新专长
« 于: 2019-03-30, 周六 03:23:57 »
新专长
New Feats


任何满足先决条件的角色可以选择以下的专长,其中的许多对幻梦境猫,食尸鬼,格诺族和祖格有特别的用处。
劇透 -   :
Any character who meets the prerequisites can choose from the following feats, many of which are of particular use to Dreamlands cats, ghouls, gnorri, and zoogs.

濒临不死
先决条件:神话食尸鬼
即便你仍旧是一个活着的生物,你的血肉充斥着死灵法术的能量,使得你在某些方面更像一个不死生物。你获得下列增益:
你的体质增加 1,上限为 20。
你对暗蚀和毒素伤害具有抗性。
你进行对抗会导致中毒状态的效果的豁免时具有优势。

劇透 -   :
Close to Undeath
Prerequisite: Mythos ghoul
Although you are still a living creature, your flesh is infused with necromantic energies that make you, in some ways, akin to the undead. You gain the following benefits:
• Increase your Constitution score by 1, to a maximum of 20.
• You have resistance to necrotic and poison damage.
• You have advantage on saving throws against effects that would give you the poisoned condition.
深潜者强韧
先决条件:体质 13 或更高,必须有深潜者祖先
深潜者血统的蛛丝马迹在你的身体上有所表现,给你一些部分或是完全类似鱼类的特征,特别是你的眼睛和皮肤。你获得下列增益:
你的体质增加 1,上限为 20。
你获得凸起的眼睛,使你拥有 60 尺的黑暗视觉。若你已经有黑暗视觉,则该范围增加 30尺。
你的皮肤变得厚重又带鳞,使得你无甲时的AC等于 13 + 你的敏捷调整值。

劇透 -   :
Deep One Toughness
Prerequisite: Constitution 13 or higher, must have a deep one ancestor
Traces of deep one ancestry manifest in your body, giving you some partially or obviously ichthyic features, particularly in regard to your eyes and skin. You gain the following benefits:
• Increase your Constitution score by 1, to a maximum of 20.
• You gain bulging eyes that grant you darkvision 60 ft. If you already had darkvision, its range increases by 30 feet.
• Your skin is thick and scaled, so that your AC without armor is equal to 13 + your Dexterity modifier.


深潜者力量
先决条件:体质 13 或更高,必须有深潜者祖先
深潜者血统的蛛丝马迹在你的身体上有所表现,给你一些部分或是完全类似鱼类的特征,特别是你的手掌和牙齿。你也长出了鱼鳃。你获得下列增益:
你的力量增加 1,上限为 20。
你可以呼吸空气和水且不需要再游泳时花费额外移动力。
你的手上长出带蹼的爪子。当你用爪子进行徒手打击时,它造成1d6点伤害,并且拥有灵巧和轻型属性。
你长出了可怕的獠牙。当你用獠牙进行徒手打击时,它造成1d6点伤害,并且拥有灵巧和轻型属性。

劇透 -   :
Deep One Might
Prerequisite: Constitution 13 or higher, must have a deep one ancestor
Traces of deep one ancestry manifest in your body, giving you some partially or obviously ichthyic features, particularly in regard to your hands and teeth. You also sprout gills. You gain the following benefits:
• Increase your Strength score by 1, to a maximum of 20.
• You can breathe air and water and don’t have to spend extra movement when swimming.
• You grow webbed claws on your hands and when you make an unarmed strike with a claw it deals 1d6 slashing damage and has the light and finesse properties.
• You grow monstrous fangs and when you make an unarmed strike with your bite it deals 1d6 piercing damage and has the light and finesse properties.

入梦者
先决条件:魅力 13 或更高
你生动的想象力解开了幻梦境这秘密世界的大门。你获得下列增益:
你的魅力增加 1,上限为 20。
你获得魅力豁免的熟练项,若你已经有该熟练项,则改为你获得智力豁免的熟练项。
你能够有意识地在梦中进入幻梦境中相连的宇宙。总体来说,你只能携带微小的,毫无价值的平常物件(比如石子或是树叶)进出幻梦境,除非它们是神器或是设计成能被携带的魔法物品。你可以作为一个动作进行DC=15的魅力检定以从幻梦境觉醒。当你这样做时,你在梦中的躯体会消失,直到你回到幻梦境,而你会在现实世界醒来。如果你的魅力检定失败,你在10分钟内无法再次进行该检定。
当你获得此专长时,你拥有你梦中的所有记忆以及你醒着时的所有记忆,而你的两个身份也合为一体:你在两个世界里都是一个人。

劇透 -   :
Dreamer
Prerequisite: Charisma 13 or higher
Your vivid imagination unlocks the secret world of the Dreamlands to you. You gain the following benefits:
• Increase your Charisma score by 1, to a maximum of 20.
• You gain proficiency in Charisma saving throws. If you already had that proficiency, instead you gain proficiency in Intelligence saving throws.
• You can travel knowingly in your dreams to the shared universe of the Dreamlands (see Chapter 4). Generally, you can only bring miniscule mundane things without value (such as a leaf or rock) between your physical form and the Dreamlands unless they are artifacts or magic items designed to be brought this way. You can wake yourself up from the Dreamlands by succeeding at a DC 15 Charisma check as an action. When you do, your dream-form vanishes until you return to the Dreamlands, and you awaken in your physical body. If your Charisma check fails, you can’t make another attempt for 10 minutes.
• When you gain this feat, you gain full access to all your dream form’s memories alongside your waking form’s memories and your two parallel identities are no longer independent: you are the same person in both worlds.

博识宴客
先决条件:Psychic Feast特性,至少可以施展一个法术
当你享用一个尸体时,你从它的残骸里获取更多知识。你获得以下增益:
你可以从你的Psychic Feast 特性中维持三个额外的insight。
如果你用你的Psychic Feast 特性食用一个施法者的遗骸,你可以吸收他的一部分法力为己用。如果该躯体存在了100年以下,你可以代替skill insight从尸体获得一个该生物曾经知道或准备过的,在你职业法术表中且是你能释放的环位的法术。如果躯体存在了100年以上,你可以用一个不同环位的法术代替你获得的第二个insight。这样获得的法术不计入你已知的法术数量。如果你准备法术,这些法术不计入你每天准备法术数量中。
如果你是个法师,该法术不需要抄写便马上被准备,而你可以在准备法术时将它抄写下来,就像替换遗失的法术书一样。

劇透 -   :
Erudite Feaster
Prerequisite: Psychic Feast trait, ability to cast spells
When you feast on a dead body, you gain enhanced knowledge from its remains. You gain the following benefits:
• You can maintain three additional insights from your Psychic Feast trait.
• If you use your Psychic Feast trait to consume a spellcaster’s remains, you can absorb a bit of its lingering power to augment your own. If the body is less than 100 years old, instead of gaining a skill insight from the corpse, you can gain a spell known that the creature knew or had prepared in life if it is on your class list and is of a spell level you can cast. If the body is over 100 years old, you can gain an additional spell of a different level in place of a second insight. Spells gained in this way don’t count against your number known. If you prepare spells, you can instead prepare the spell without counting it against the number you can prepare normally.
• If you are a wizard, the spell is immediately prepared without scribing, and while it is prepared you can scribe it into your spellbook as if you were replacing a lost spellbook.
四臂战斗
先决条件:格诺族,三臂战斗专长
你的训练使得你能用多个手臂快速地攻击。你获得以下增益:
当你用反应动作进行借机攻击且未命中,回合结束时你重获你的反应动作。用该反应动作进行新的借机攻击时,你不能使用借机攻击且未命中的那把武器。
你可以用双武器战斗来在你以攻击动作用双手或单手武器攻击后,用任何双手或单手武器攻击。
当你用轻型武器来进行双武器战斗时,你可以用你剩下的两个手中的轻型武器进行第三次和第四次攻击。这两次攻击的伤害不加你的属性调整值,即使你有双武器战斗的战斗风格。
劇透 -   :
Four-Armed Fighting
Prerequisite: Gnorri, Three-Armed Fighting feat
You train to attack with your many arms in rapid succession. You gain the following benefits:
• When you use your reaction to make an opportunity attack that misses, you regain your reaction at the end of the turn. You can only use this reaction to make an opportunity attack with a weapon other than the one you made an opportunity attack with since the end of your last turn.
• You can use two-weapon fighting to attack with any weapon you wield in one or two hands after using the Attack action to attack with any weapon you wield in one or two hands.
• When you use two-weapon fighting with light melee weapons, you can make a third attack and a fourth attack with light melee weapons you wield in two other hands. You don’t add your ability modifier to the damage with either attack (even if you chose the Two-Weapon Fighting option for your Fighting Style feature).

疯狂庇护
你隔离了你的一部分心灵,来在可怕的真相下保护自己。你获得由DM选择的一项精神病(见第四章)。你的DM应与你合作,保证这个精神病会让游戏对你和其他PL来说更加好玩,且总体来说算是一阶精神病,详情见79页。只要你有这个精神病,你获得专注咒语时进行的体质豁免的优势,以及所有感知豁免的优势。如果你的精神病被治愈,你可以获得一个新的精神病或是选择一个新的专长代替这个。

劇透 -   :
Insulating Insanity
You seek refuge from terrible truths by isolating parts of your mind. You gain an insanity of the GM’s choice (see Dread and Insanity in Chapter 4). Your GM should work with you to ensure its nature makes the game more fun for you and the group, and it should generally fall into the category of a first-degree insanity as described on page 79. As long as you have this insanity, you have advantage on Constitution saving throws to concentrate on spells and on all Wisdom saving throws. If your insanity is cured, you may either gain a different insanity or choose a new feat in place of this one.

疯狂追求
先决条件:精神病或信仰黄衣之王
你的执念防止任何外界干扰阻止你的创造力。你获得以下增益:
当你为了维持专注进行体质豁免时,视7或以下的d20骰值为8。
附魔学派的法术,恐惧,精神病以及失能状态不会影响你做以下的事情:施法,给予或是使用诗人激励骰,进行奥法、历史、自然、表演、宗教或神话知识检定,用工匠工具进行属性检定,或进行有关以上动作的讨论。不过,你还是不能做你物理上不可能做到的事情(比如你被石化了或是陷入昏迷)

劇透 -   :
Mad Passion
Prerequisite: Insanity or worship the King in Yellow
Your obsessiveness prevents any distraction from stopping your creativity. You gain the following benefits:
• When you make a Constitution saving throw to concentrate on a spell, treat a d20 roll of 7 or lower as an 8.
• Enchantments, dread, insanity, and the incapacitated condition don’t prevent you from doing any of the following: casting spells; using or giving Bardic Inspiration dice; making ability checks using Arcana, History, Nature, Performance, Religion, or YogSothothery; making ability checks with artisan’s tools; or discussing any of the previous. However, you still can’t perform actions you are physically incapable of (such as if you are petrified or unconscious).
迅捷尾巴
先决条件:格诺族
你的训练让你能够快速地运用你的尾巴来攻击或是移动。你获得以下增益:
你的基础速度增加5尺。
你可以用你的尾巴进行非常有效的攻击。你用尾巴进行的徒手打击造成1d6的钝击伤害并有轻型和灵巧特性。
当你用尾巴进行徒手打击并命中一个生物时,你可以用一个附赠动作来推撞该目标。

劇透 -   :
Quick Tail
Prerequisite: Gnorri
Your training allows you to move your tail with incredible speed to attack or to propel you. You gain the following benefits:
• Your base speed increases by 5 feet. • You can use a portion of your tail to make an unusually effective unarmed strike. Your unarmed strike with your tail deals 1d6 bludgeoning damage and has the finesse and light properties.
• When you hit a creature with an unarmed strike using your tail, you can use a bonus action to attempt to shove the target.

魔法猫咪
先决条件:幻梦境猫,至少可以施展一个法术
幻梦境的魔法充满着你的整个身体,让你更容易地施法。你获得以下增益:
你的智力、感知或魅力增加1 ,上限为20。
你的毛上长出了一个奥术或神术标志,该标志能作为你的任何职业的法器使用,即使该职业平常无法使用法器。该法器不能被缴械或从你身上偷走(stm),但若周围的毛被剃走或是烧没了,则你无法使用该法器。
你可以使用30尺内的法器和材料施法,而不需要接触它们。
作为一个附赠动作,你可以不用言语成分释放你这回合内的下一个法术。

劇透 -   :
Supernatural Feline
Prerequisite: Dreamlands cat, ability to cast at least one spell
 The magic of the Dreamlands suffuses your very being, making it easier for you to cast spells. You gain the following benefits:
• Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
• You gain a magical symbol or holy symbol as a pattern in your fur. This pattern or symbol can be used as a spellcasting focus for any class you belong to, even if the class can’t normally use a spellcasting focus. The focus cannot be disarmed or stolen from you, but can be (temporarily) rendered unusable if the surrounding fur is shaved, burned away, etc.
• You can use material components or a spellcasting focus within 30 feet for your spells without touching them.
• You can use a bonus action to remove the requirement for verbal components for the next spell you cast this turn.

挥扫尾巴
先决条件:格诺族,迅捷尾巴专长
你延长你的尾巴,并学会用它更轻易地将敌人绊倒在地。
你获得以下增益:
你用尾巴进行的徒手打击有10尺的射程。
作为一个动作,你可以用你的尾巴挥过一个半径10尺的半圆。进行一个徒手打击的攻击检定,对该范围内每个生物有效。
当你用附赠动作成功用尾巴推撞一个生物,你重获你的附赠动作。

劇透 -   :
Sweeping Tail
Prerequisite: Gnorri, Quick Tail feat
You elongate your tail and learn to manipulate its mass to more easily knock foes off balance. You gain the following benefits:
• Your unarmed strike with your tail has a reach of 10 feet.
• As an action, you can sweep a 10-foot semicircle with your tail. Make a single attack roll for an unarmed strike with your tail against each creature in the area.
• When you use a bonus action to successfully shove a creature with your tail, you regain your bonus action.
三臂战斗
先决条件:格诺族
你的训练使得你能用你的许多手臂快速攻击。你获得以下增益:
你每有一个手臂能抽出一把单手武器,或每有两个手臂能抽出一把双手武器(任意配对)。
你在用单手或双手武器攻击后能够用双武器战斗用一个轻型武器攻击。
当你只用轻型近战武器进行双武器战斗时,你可以用第三把手中握的第三把轻型武器来进行第三次攻击。你不能将你的属性调整值加入第三次攻击的伤害,即使你有双武器战斗的战斗风格。

劇透 -   :
Three-Armed Fighting
Prerequisite: Gnorri
You train to attack with your many arms in rapid succession. You gain the following benefits:
• You can draw or stow up to one one-handed weapon per arm you have or one two-handed weapon per two arms you have (in any combination) when you would otherwise be able to draw or stow a single weapon.
• You can use two-weapon fighting to attack with a light weapon after using the Attack action to attack with any weapon you wield in one or two hands.
• When you use two-weapon fighting with light melee weapons, you can make a third attack with a third light melee weapon you wield in a third hand. You don’t add your ability modifier to the damage with the third attack (even if you have the Two-Weapon Fighting option for your Fighting Style feature).
触碰感知
先决条件:幻梦境猫或祖格,感知 15 或更高
你的胡须或面部触须获得了不一般的灵敏性。你获得下列增益:
你获得 15 尺的颤动感知。这能让你探测和定位 15 尺内震动的来源,只要你和震动来源共同接触同一个地面。你的颤动感知无法察觉飞行生物。
而且,你无法看到的攻击者对你进行的近战武器攻击不会获得优势。
劇透 -   :
Tactile Sense
Prerequisite: Dreamlands cat or zoog, Wisdom 15 or higher
Your whiskers or facial tentacles have developed incredible sensitivity. You gain the following benefits:
• You gain tremorsense with a range of 15 feet. This allows you to detect and locate the source of vibrations within 15 feet, provided you and the source of the vibrations are in contact with the same surface. Your tremorsense can’t detect flying creatures.
• In addition, attackers don’t get advantage on melee attack rolls to hit you just because you can’t see them (including as a result of invisibility).
Into this house we are born, into this world we are thrown.
I am a good Hegelian. If you have a good theory, forget about the reality.
Men must not cut down trees. There is a God. Change the world. No one kills from hatred.

bababadalgharaghtakamminarronnkonnbronntonnerronntuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk!

O mother of flames,
       You who have kept the fire burning!
       Lo, I am helpless!
Would God they had taken me with them!