作者 主题: PZO9467 護甲大師工具箱(Armor Master's Handbook ):法術章節(完成)  (阅读 6863 次)

副标题:

离线 笨哈

  • 翻譯組
  • ****
  • 帖子数: 3822
  • 苹果币: 6
以護甲為主題的法術
下列的法術是符文盔甲(spellscribed armor)的常見選擇,但他們也可以像正常的法術般學習與準備。



【咒法】(傳送)守護盔甲(Guardian Armor)

等級:反聖武士1,血脈狂怒者1,牧師/先知/戰鬥祭司1,審判者1,魔戰士1,秘學士1,聖武士1,法師/術士/奧能師1
施放時間:直覺動作
成分:語言,姿勢,器材(穿戴的盔甲)
範圍:近距(25呎+5呎/2等級)
目標:一個自願的生物;見下文
持續:立即
豁免:無
抗力:有

該法術將你穿戴的盔甲從你的身上傳送到一位射程內的盟友身上;目標必須擁有與你相同的體型和基本一致的身形。你的盔甲出現在目標身上時會被完整、恰當地穿戴,立即給予該生物盔甲的防護帶來的好處。如果守護盔甲的目標已經穿戴了護甲,他所穿戴的盔甲會從其身上移除,並不受傷害地掉落在一個鄰接方格內。

原文
劇透 -   :
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you. This armor appears on the target’s body fully formed and properly donned, granting the creature the immediate benefit of its protection. If the target of guardian armor was already wearing armor, the armor wearing it is removed from the target’s body and falls undamaged into an adjacent square.


【變化】亡魂盔甲(Revenant Armor)

等級:反聖武士 3、牧師/先知/戰鬥祭司 4、魔戰士 4、通靈者 4、秘學士 4、聖武士 3、薩滿 3、術士/法師/奧能師 4、喚魂師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、器材 (一套盔甲)
範圍:近距 (25呎+5呎/2等級)
目標:一套盔甲
持續:1天/等級 或 1小時/等級;見下
豁免:無
抗力:無

此法術賦予了一套盔甲特定的目的,只有在穿戴盔甲的人陷入昏迷或被殺害時才會啟動;無論何時,被亡魂盔甲法術所守護的這套盔甲的穿戴者,在戰鬥中,當它的生命值抵達0點或以其他方式陷入昏迷(但不是麻痺或被擒住),這盔甲會立即被賦予生命,如同一個中體型活化物體(Medium animated object)。這套活化的盔甲仍裝著它前任穿戴者昏迷(或死去)的身軀,並且有著20呎的步履蹣跚的步伐。這活化物體有著平均生命值,如果該盔甲是由金屬(metal)所製,它擁有該金屬活化物體的特異能力(extraordinary ability,加上基於金屬(metal)種類的額外能力,如同怪物圖鑑P.14 所指示的那般)。一旦活化,亡魂盔甲保持站立(並且如果被擊倒至俯臥,會站起來,這樣做不會引發借機攻擊),並防止該穿盔甲的穿戴者陷於無助狀態。如果一名穿戴者的盟友在該盔甲的法術距離內,她可以指揮盔甲移動,但盔甲可以拒絕前往任何需要技能檢定的地方。如果被擒抱或被其他方式所束縛住,盔甲可以嘗試使用力量屬性來重獲自由,力量屬性等於你的施法者等級,而CMB等於1+你的施法者等級+該盔甲的力量調整值。如果盔甲的穿戴者化為塵埃、恢復意識或被從這副盔甲中移出,此法術結束。

原文
劇透 -   :
This spell endows a suit of armor with a singular purpose realized only after its wearer goes unconscious or is killed; whenever the wearer of a suit of armor warded by revenant armor is brought below 0 hit points or otherwise rendered unconscious (but not paralyzed or held) in combat, the armor is immediately brought to life as a Medium animated object. This animated suit of armor still contains the unconscious (or dead) body of its former wearer and moves with a shambling gait at a speed of 20 feet. This animated object has average hit points and, if the armor is made from metal, it has the metal animated object extraordinary ability (plus additional abilities based on the type of metal, as indicated on page 14 of the Pathfinder RPG Bestiary). Once animated, the revenant armor remains standing (and stands if knocked prone, doing so without provoking attacks of opportunity), and prevents the wearer of the armor from being considered helpless. If an ally of the wearer is within range of the armor, she can direct it to move, though it refuses to go anywhere that requires a skill check. If grappled or otherwise restrained, it can attempt to break free with a Strength score equal to your caster level and a CMB equal to 1 + your caster level + the armor’s Strength modifier. If the armor’s wearer is reduced to dust, made conscious, or removed from the armor, the spell ends.


【變化】碎盾飛射(Shield Of Shards)

等級:血脈狂怒者 1、牧師/先知/戰鬥祭司 2、審判者 2、魔戰士 2、通靈者 2、聖武士 1、薩滿 2
施放時間:標準動作
成分:語言、姿勢、器材 (一面盾牌)
範圍:個人
目標:一面你所揮舞的盾牌
持續:1輪/等級
豁免:無
抗力:無

這個防禦性法術必須放在一面你當前所揮舞的盾牌上,並且會碎裂該盾變成兩塊碎盾,並額外加上每兩個施法者等級/1片(最多在20等時有12片)。當碎盾飛射激活時,你在AC上失去你的盾牌加值,因它破碎的碎盾正環繞著你。在你的回合,以一個移動動作,你可以指揮碎盾攻擊一名鄰接的敵人。碎片的攻擊加值等於你的施法者等級+決定你法術豁免DC的屬性的調整值。碎盾造成1d4點+1(在第一片之後的每片)點的揮砍與穿刺傷害,並且威脅範圍是19-20。在決定忽略傷害減免時,他們被視為魔法武器。此外,如果你的盾牌是以特殊材料製成(像是精金),碎盾在穿透傷害減免與硬度時,如同他們是由相同材質所製成的武器。

在此法術的持續時間結束時,碎盾重復回他們起始盾牌的形狀。你在AC上重獲它的盾牌加值,只要你仍有一隻自由手可以揮舞著它。否則,該盾會墜落到你腳邊(同方格)。

原文
劇透 -   :
This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards, plus one additional shard per 2 caster levels (to a maximum of 12 shards at 20th level). While shield of shards is active, you lose your shield’s bonus to AC as its broken pieces orbit you. On your turn, you can direct the shards to attack an adjacent opponent as a move action. The shards’ attack bonus is equal to your caster level + the modifier for the ability score that determines your spell save DCs. The shards deal an amount of slashing and piercing damage equal to 1d4 points + 1 point per shard beyond the first, and have a threat range of 19–20. They are considered magic weapons for the purpose of bypassing damage reduction. Additionally, if your shield is made from a special material (such as adamantine), the shards penetrate damage reduction and hardness as if they were weapons made from the same material.

At the end of this spell’s duration, the shards reform into their original shield form. You regain its shield bonus to AC, provided you still have a free hand in which to wield it. Otherwise, the shield falls at your feet in your square.


【塑能】魂靈護衛(Spiritual Squire)[力場]

等級:反聖武士 2、牧師/先知/戰鬥祭司 2、審判者 2、聖武士 2、薩滿 2、喚魂師
施放時間:標準動作
成分:語言、姿勢、法器
範圍:中距 (100呎+10呎/等級)
持續:1分鐘/等級 (D)
豁免:無
抗力:無

此法術造出了一名由純粹力場構成的盟友,出現在法術範圍內一格5平方呎的方格內。這盟友的採取你所侍奉之神的侍從的外型(如果你有侍奉的神的話)或是一位祖靈,魂靈護衛佔據它的方格,但你與你的盟友可以移動穿過它,因為它就是你們的盟友。當魂靈護衛顯現出身著盔甲與攜帶一把武器的形象時,它不能進行攻擊,也不能威脅任何空間。在你的回合,該魂靈護衛可以做下列事情中的一件:從你的財物中取出一件被存放好的東西、攜帶一件重量不超過10磅/等級的物體、遞給你它攜帶著的一件物體、為你或你的一個盟友進行援助他人動作,或幫助一名由你選擇的生物穿盔甲(這會讓正常穿需要的時間減少一半)。當魂靈護衛在戰鬥中嘗試一次援助他人動作時,它的攻擊加值等於你的基本攻擊加值(base attack bonus)+你的感知調整值。

在首輪之後的每一輪,以一個迅捷動作,你可以命令魂靈護衛移動。它有30呎的速度。由力場所構築,魂靈護衛不能被任何物理攻擊所傷,但解離術(disintegrate)、解除魔法(dispel magic)、抹消權杖(rod of cancellation)或一個毀滅黑洞(sphere of annihilation)能影響它。一名魂靈盟友的AC在對抗接觸攻擊時為10。

原文
劇透 -   :
This spell causes an ally made of pure force to appear in a single 5-foot square within range. The ally takes the form of a servant of your god (if any) or an ancestor. The spiritual squire occupies its space, though you and your allies can move through it, since it is your ally. While the spiritual squire appears to wear armor and carry a weapon, it cannot make attacks and does not threaten any spaces. On your turn, the spiritual squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 pounds per caster level, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time). When the spiritual squire attempts the aid another action in combat, its attack bonus is equal to your base attack bonus + your Wisdom modifier.

Each round after the first as a swift action, you can order the spiritual squire to move. It has a speed of 30 feet. Being a construct of force, the spiritual squire cannot be harmed by any physical attacks, but disintegrate, dispel magic, a rod of cancellation, or a sphere of annihilation affects it. A spiritual ally’s AC against touch attacks is 10.
« 上次编辑: 2017-09-19, 周二 01:57:05 由 笨哈 »