作者 主题: 【HS】化龙-游戏信息 P162-165  (阅读 8042 次)

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【HS】化龙-游戏信息 P162-165
« 于: 2018-12-20, 周四 21:45:40 »
游戏信息 GAME INFORMATION

创建化龙角色 CREATING DRAKE CHARACTERS

化龙和其他泛形态有一个关键不同,玩家可以以化龙形态开始游戏,也可以在游戏中途龙变。这两种选项都给出来了,不过考虑到一条龙在你的游戏中的本事,想要扮演化龙的人应该和GM长谈一次,更建议使用哪种,以及它应当如何表现。
创建化龙角色就和创建其他角色一样。创建角色时,在购买特质阶段选择合适的特质,获得不同的奖励与缺陷。角色通常正面特质最高25业力的限制并不应用于化龙特质,但负面特质最多获得25业力的限制仍然有效(不算「通缉名单」)。

劇透 -   :
Drakes have a key difference from other metatypes, in that a player can either begin play as a drake, or undergo dracomorphosis mid-game. Options are provided for both, though given the particulars of having what amounts to a dragon in your Shadowrun group, someone who wishes to play a drake ought to have a long talk with her gamemaster over whether this is advisable and how it should be done.
Creating a drake is just the same as creating any other character. The appropriate quality is selected during character creation when qualities are purchased, and the various benefits and penalties are assigned. The normal limit saying characters cannot have more than 25 Karma worth of Positive Qualities at character creation does not apply to drake qualities, though the limit on 25 Karma worth of Negative Qualities remains in place (not counting Wanted).
化龙角色一开始会获得「通缉名单」负面特质(p. 159, RF),而不会获得奖励业力。这一特质无论如何都无法被买除。龙的爪牙会寻找没有结盟的化龙,试图使用或研究化龙能力的公司也对后者有相当的兴趣。即便是化龙的尸体都能在魔法黑市上换来巨额钱财,因为尸体有可能可以用作试剂。简而言之,除了对那些你以性命相信的人,最好不要暴露自己的化龙身份。新创建的化龙PC被视为最近经历了第一次龙变,或者至少和最近才变化的人具有相似的特点。这些乳臭未干的化龙通常来说,并不会想NPC化龙那样,带着完全增强过的属性开始新的生活。
化龙会获得「龙变(Dracomorphosis)」能力,能以一个复杂动作变化为龙形。在这一形态下,根据他们所属的种类不同,他们会获得不同的属性增幅和特殊能力。额外能力可以用业力购买,列在〖化龙可选能力表〗中。角色在使用「龙变」能力时调整的属性列在〖龙形表〗中。属性会加到角色的标准属性上,而且在龙形时可以超过其泛形态最大值。

劇透 -   :
Drake characters begin play with the Wanted negative quality (p. 159, Run Faster) without the bonus Karma from the quality. This quality can not be bought off at any point. Unaligned drakes are highly sought after pawns by the dragons and of considerable interest to corporations seeking to use their skills or study their abilities. Even the body of a dead drake can fetch a hefty sum on the magical black market because of their potential for use in reagents. In short, it is best to keep the fact that you are a drake a secret to all but those whom you trust with your life. Newly created drake PC characters are assumed to have recently undergone their first draconic transformation, or at very least to share the qualities of the recently transformed. Fledgling drakes do not, in general, begin their new lives with the entire gamut of modified attributes that NPC drakes possess.
Drakes gain the Dracomorphosis ability, which allows them to transform into their dracoform as a Complex Action. In this form, they gain attribute boosts and special abilities depending on their drake type. Additional abilities can be bought with Karma and are listed in the Drake Optional Powers list (p. 164). The character’s modified attributes for when they use their Dracomorphosis ability are listed in the Dracoform Table (p. 163). Attributes are added to a character’s standard attributes and can exceed their metatype maximum while in dracoform.

龙形表
化龙种类         能力属性调整天生武器
东方化龙双重性质,元素攻击,硬化护甲2,硬化神秘护甲2,余翼*    +1体质,+2力量,+1敏捷,+1逻辑   
西方化龙双重性质,元素攻击,硬化护甲2,硬化神秘护甲2,余翼+2体质,+2力量,+1魅力
羽蛇化龙双重性质,元素攻击,硬化护甲2,硬化神秘护甲2,余翼+1体质,+1力量,+1敏捷,+1反应,+1意志       
海化龙双重性质,元素攻击,硬化护甲2,硬化神秘护甲2,水下适应        +1体质,+1力量,+2反应,+1直觉尖牙
*东方化龙并没有翅膀,但他们天生具有的浮空能力有着类似的效果。

东方化龙 EASTERN DRAKE

在龙形时,大多数东方化龙会在嘴边形成细长的须,一道细小的鳍列在背上,直贯长尾末端。虽然颜色各异,最常见的是暗绿色或是沙色,胸腹带有金色鳞片。他们纤长的手指末端利爪突出。和西方化龙和羽蛇化龙不同,他们并没有翅膀。
劇透 -   :
In dracoform, most Eastern drakes have thin whiskers around the mouth and a slight fin running down their back to their long tail. Although coloration varies, they are usually dark green or sandy colored with gold scales along the chest and stomach. The claws on their long fingered hands are prominent. Unlike Western and feathered drakes, they do not have wings.

西方化龙 WESTERN DRAKE
在龙形时,西方化龙身体非常健壮,有着强壮的尾和巨大的角。他们大而突出的鳞片通常是单一的亮色,比如红或蓝,胸、腹和类似蝙蝠的翅膀上则是浅色。通常来说,背上会有一列突起的脊刺。
劇透 -   :
In dracoform, Western drakes appear very physically robust, with thick tails and large horns. Their large, prominent scales are usually a single bright color such as red or blue with a lighter shade across the chest, belly, and across their large bat-like wings. Often a row of spines runs down their back.

羽蛇化龙 FEATHERED DRAKE
在龙形时,羽蛇化龙的胸腹上覆盖着蓝或淡绿的鳞片,头、背和似鸟的双翼上则覆盖着多彩的羽毛。他们的尾巴一般都非常细长灵活,末端带有一些锐利的尖刺。
劇透 -   :
In dracoform, feathered drakes have a blue or bright green scaly chest and stomach with multicolored feathers covering their head, back, and their birdlike wings. Their tails are usually very long, thin, and flexible with several sharp spines at the tip.

海化龙 SEA DRAKE
在龙形时,海化龙覆盖着闪亮的,钻石形状的鳞片,按照深蓝、银色、浅绿和蓝绿色的顺序排列。他们有着化龙中最大的吻部,满是许多排锐利的牙齿。他们没有翅膀,但他们的手指和脚趾长了蹼,有着像是鳄鱼的宽扁尾巴。
劇透 -   :
In dracoform, sea drakes are covered in shiny, diamond- shaped scales in an array of black-blue, silver, light green, and turquoise. They have the largest snout of the drake species, filled with rows of needle sharp teeth. While they have no wings, their fingers and toes are slightly webbed and their tail is broad and flattened like a crocodile.

化龙能力 DRAKE POWERS

化龙角色一开始就会拥有特定的怪物能力,也可以随着游戏继续,购买〖化龙能力表〗中的额外能力。业力花费小于等于4的额外能力,游戏内每个月只能购买一次;业力花费大于等于5的额外能力,游戏内每三个月只能购买一次。变为化龙并不会使角色原本的泛形态能力消失。比方说,变为东方龙的精灵并不会失去低光视觉。
化龙角色通常都能接受殖装,不过,当然他们需要注意自己的魔法和精华,以及由于精华损失造成的魔法损失。如果化龙的魔法属性由于殖装或精华汲取降低到0,他们就会失去所有化龙能力,永远都无法重新获得(也不会获得用于获得能力的业力)。龙形时殖装不会出现,而且也不会生效。在回到泛人类形态的时候,殖装会恢复正常,重新生效。任何由于殖装消失造成的身体明显改变,都会在处于龙形时消失。

劇透 -   :
All drake characters begin with certain critter powers and can purchase additional Powers from the Drake Power list (p. 164) as the campaign progresses. Only one additional power with a Karma cost of 4 or less can be purchased every one in-game month and only one additional power with a Karma cost of 5 or greater can be purchased every three in-game months. Becoming a drake does not remove a character’s inherent metatype abilities. An elf becoming an Eastern drake does not lose her low-light vision, for instance.
Drake characters can generally accept augmentations, though of course they need to be aware of their balance of Magic and Essence, as well as Magic loss from Essence loss. If a drake’s Magic rating ever drops to 0 due to augmentation or Essence Drain, they lose all drake abilities and may never regain them (or the Karma spent acquiring them). Augmentations do not carry over to the dracoform and are inert when the ability is in use. Augmentations revert to normal and reactivate when returning to metahuman form. Any significant bodily changes due to augmentations disappear when the character is in dracoform.
比方说,在泛人类形态下有赛博义臂的化龙,在处于龙形时会具有两只手。类似的,龙形时的任何身体明显改变也不会体现在泛人类形态中,如果角色在龙形时失去了一条胳膊,在泛人类形态下那条胳膊也还在。有些人推论称,这种形态的留存意味着可以在龙形时植入殖装。这会引起一些问题,最大的问题就是失去意识的化龙会恢复到泛人类形态。这意味着任何龙形时植入的殖装都要求化龙在过程中保持完全清醒。另一个大问题则是,龙类的生理结构和泛人类的生理结构非常不同,任何殖装都得调整才能适用于龙的生理结构。这需要非常精细的研究(而且很可能是非常侵入性的),目前也没有曾经有对化龙进行过如此研究的证据。
劇透 -   :
For example, a drake with a cyberarm in metahuman form would manifest in dracoform as having two arms. Similarly, any significant body changes in dracoform do not persist in metahuman form, so if a character loses an arm in dracoform, they still have that arm while in metahuman form. Some have theorized that this persistence of form would make it possible to perform augmentations on the drake form. There are several problems with this, the most important being that a drake who falls unconscious reverts to their metahuman form. This would mean that any augmentation in dracoform would require the drake to remain fully conscious during the procedure. The other big problem is that the dracoform physiology is significantly different than metahuman physiology and any augmentations would have to be modified to work with this physiology. This would require intensive (and likely invasive) research, and there is no known evidence of this ever having been performed on a drake.

化身为龙 BECOMING A DRAKE

化龙(75业力) DRAKE (75 KARMA)

具有这一特质的泛人类是化龙,一种独特的,可以依照意愿变化为龙形的生物。他们会获得「变形(化龙)」(Shift(Drake))*能力,获得1点魔法属性。龙形具有如下能力:「元素攻击(火)」、「硬化护甲」2和「硬化神秘护甲」2。化龙角色会根据其龙形获得额外的能力和属性调整,详见各自的描述。由于他们天生的魔法能力,化龙很经常是法师或者是修士,虽然并非一定如此。
这一特质的高昂价格并不需要在角色创建阶段完全支付,但随着在游戏中获得业力,就需要填补还欠缺的业力,直到角色能够第一次变为龙形。

*译注:上文这个能力还叫「龙变(Dracomorphosis)」,总之理解一下就好
劇透 -   :
A metahuman with this quality is a drake, a unique creature able to transform into dracoform at will. They gain the Shift (Drake) power and a Magic attribute of 1. The dracoform has the powers of Elemental Attack (Fire), Hardened Armor 2, and Hardened Mystic Armor 2. Drake characters receive additional abilities and attribute modifiers dependent upon their dracoform, as described in their individual descriptions. With their natural magical abilities, it is very common for drakes to be mages or adepts, although not all are.
The high Karma cost for this quality need not be paid completely during character generation, but the balance must be paid with earned Karma during the campaign before the character is able to shift into dracoform for the first time.

潜在龙变(5业力) LATENT DRACOMORPHOSIS (5 KARMA)

泛人类角色可以选择「潜在龙变」特质,如同普通角色一样开始游戏,但随后可以进行龙变,变为化龙。在游戏开始的时候,角色并不拥有魔法属性(除非选择了其他提供魔法属性的特质)。角色无法选择「感染者」、「替换儿」和「化龙」特质。角色可以选择「超链者」特质,但一旦进行了第一次龙变,获得了魔法属性,他们就会失去自己的共鸣属性,因为这些能力无法共存。在游戏中的某一时刻,GM可能会让角色进行龙变。决定权完全在GM手中,而且应当基于创造好故事的目的——要是玩家被惊喜到,那就更好了。龙变的常见契机包括靠近或是牵涉进了强大的魔法事件,遇到了神器,或是进入有极高背景计数的区域。龙变同时也可能会导致觉醒,虽然并非必需。如果玩家想要觉醒,他们应当要决定自己变成修士、专精法师、法师还是神秘修士。这部分的花费已经包含在特质之中了。GM决定角色要进行龙变的时候,角色会立刻获得1点魔法属性(如果已经有了,则保持不变)。如果角色的精华少于1,就无论如何也没有机会变为化龙了。玩家获得「化龙」特质,GM则为角色选择一种龙形。
劇透 -   :
A metahuman may take the Latent Dracomorphosis quality and start the game as a regular character but may later undergo dracomorphosis and become a drake. At the start of the game, the character does not possess a Magic attribute (unless she takes another quality which grants a Magic attribute). The character may not take any of the Infected qualities, Changeling qualities, or the Drake quality. The character may choose the Technomancer quality, but once they undergo their first draconic metamorphosis and gaining a Magic score, they lose their Resonance score, as these abilities are mutually exclusive. At some point during gameplay, the gamemaster may decide for the character to undergo dracomorphosis. This decision is entirely in the gamemaster’s hands and should be based entirely on creating a good story—if the player is surprised, all the better. Common triggers for dracomorphosis are proximity to or engagement in powerful magical events, encounters with magical artifacts, and entering areas of very high background count. Dracomorphosis can also trigger Awakening, but need not. If the player wishes to Awaken, they should decide whether to become an adept, aspected magician, magician, or mystic adept. The cost of this selection is included in the Karma cost of this quality. When the gamemaster decides the character has undergone dracomorphosis, the character immediately gains a Magic attribute of 1 (or keeps their own Magic attribute, if they have one). If the character’s Essence is less than 1, she has lost any chance to become a drake. The player gains the Drake quality and the gamemaster chooses a dracoform for the character from those provided (p. 163).
当然,这一特质并不是免费的。角色必须立刻支付业力才能拿到龙变的好处——而且在角色创建阶段后翻倍(p. 106, SR5),原本的业力减去「潜在龙变」特质的业力,也就是(75-5)×2=140业力。如果角色那时候并没有这么多业力(很少人会堆着那么多业力),GM要从角色之后获得的业力中扣除一部分,直到完全付清。在付清之前,一些奖励就应当逐步获得——比如每支付10点业力,拿回1点奖励属性,或是每5点业力拿回一项龙形能力。
劇透 -   :
The quality does not come free, of course. The character must immediately pay for benefits of their dracomorphosis with Karma—double the cost for buying the quality after character creation (p. 106, SR5), less the cost of the Latent Dracomorphosis quality—(75 – 5) x 2 = 140 Karma, to be exact. If the character does not have Karma available at the time (and few will have a pile of unspent Karma of that size just sitting around), the gamemaster collects it as they deem fit from any Karma awards the character earns until the debt is paid off. Until it is all paid off, some rewards should be phased in—such as one bonus attribute point for every 10 Karma paid, or one dracoform power for each 5 Karma paid.

元素攻击 ELEMENTAL ATTACK
化龙的「元素攻击」能力的默认元素效果是火。但化龙角色可以通过支付15业力,把「元素攻击」换为另一种元素效果。新的元素效果是永久的,直到角色决定再花15业力改变它为止。
劇透 -   :
The default elemental effect for a drake’s Elemental Attack power is Fire. However, drake characters may switch their Elemental Attack to a different elemental effect by paying 15 Karma. This new elemental effect is permanent until the character decides to pay another 15 Karma and change it.

龙形能力 DRACOFORM POWERS
双重性质:见怪物能力(p. 395, SR5)
元素攻击(火):见怪物能力(p. 396, SR5)
硬化神秘护甲:见怪物能力(p. 397, SR5)
硬化天生护甲*:见怪物能力(p. 397, SR5)
天生武器(种类):见怪物能力(p. 399, SR5)每种化龙具有的天生武器种类见〖龙形表〗。
变形(龙形)**:见怪物能力(p. 194)
水下适应:这一能力允许化龙在水下舒适的呼吸(无论是咸水还是淡水),就像在陆地上一样。另外,他们的〈游泳〉检定获得+4骰池调整。
余翼:见怪物能力(p. 194)

*译注:核心书的叫硬化护甲
**译注:名字又变了

劇透 -   :
Dual Natured: As critter power (p. 395, SR5).
Elemental Attack [Fire]: As critter power (p. 396, SR5).
Hardened Mystic Armor: As critter power (p. 397, SR5).
Hardened Natural Armor: As critter power (p. 397, SR5).
Natural Weapon [Type]: As critter power (p. 399, SR5). Each species of drake possesses one type of Natural Weapon as listed on the Dracoform Table.
Shift (Dracoform): As critter power (p. 194)
Underwater Adaptation: This ability allows a drake to breathe as comfortably under water (salt or fresh) as they do on land. In addition, they receive a +4 dice pool modifier to Swim tests.
Vestigial Wings: As critter power (p. 194).

化龙可选能力 DRAKE OPTIONAL POWERS
如果没有特别说明,每个化龙可选能力只能被选择一次。业力花费列在后方。
自适应着色(仅限海化龙):见怪物能力(p. 143, RF)。 9业力
额外天生武器(爪):DV STR+1P,AP-1。 5业力
额外天生武器(尖牙):DV STR+1P,触及—*,AP-2。 5业力
额外天生武器(尾):DV STR+3P,触及1,AP-1。 5业力
额外天生武器(角):DV STR+2P,AP-1。 5业力
动物控制:见怪物能力(p. 394, SR5)。 9业力
强迫:见怪物能力(p. 395, SR5)。 9业力
腐蚀喷吐:见怪物能力(p. 395, SR5)。 9业力
精通龙形:你学会如何引导和控制龙形时体内穿行的法力。你可以依照意愿随时保持龙形,而无需承受耗竭。 50业力
龙音:见怪物能力(p. 395, SR5)。 9业力
强化感官(广域听觉):见怪物能力(p. 396, SR5)。 3业力
强化感官(低光视觉):见怪物能力(p. 396, SR5)。 3业力
强化感官(嗅觉):见怪物能力(p. 396, SR5)。 3业力
强化感官(热感视觉):见怪物能力(p. 396, SR5)。 3业力

*译注:不确定这里的“—”是什么意思,可能是即便有天生触及,也仍然是触及0
劇透 -   :
Drake optional powers can only be selected once unless otherwise specified. The Karma cost for each power is listed at the end.
Adaptive Coloration (Sea Drake Only): As critter power (p. 143, Run Faster). 9 Karma.
Additional Natural Weapon [Claws]: DV STR + 1P, AP –1). 5 Karma
Additional Natural Weapon [Fangs]: DV STR + 1P, Reach —, AP–2). 5 Karma
Additional Natural Weapon [Tail]: DV STR + 3P, Reach 1, AP –1). 5 Karma
Additional Natural Weapon [Horns]: DV STR + 2P, AP –1). 5 Karma
Animal Control: As critter power (p. 394, SR5). 9 Karma
Compulsion: As critter power (p. 395, SR5). 9 Karma
Corrosive Spit: As critter power (p. 395, SR5). 9 Karma
Dracoform Mastery: You have learned to channel and control the mana which courses through your body in your Dracoform. You can remain in this form as long as you wish without taking Drain; 50 Karma
Dragonspeech: As critter power (p. 395, SR5). 9 Karma
Enhanced Sense (Wide Band Hearing): As critter power (p. 396, SR5). 3 Karma
Enhanced Sense (Low Light Vision): As critter power (p. 396, SR5). 3 Karma
Enhanced Sense (Smell): As critter power (p. 396, SR5). 3 Karma
Enhanced Sense (Thermographic Vision): As critter power (p. 396, SR5). 3 Karma
恐惧:见怪物能力(p. 397, SR5)。 9业力
飞行:化龙获得了真正飞行的能力。你可以用业力学习<飞行>技能,这被视为<运动>技能组的一部分。如果你已经有<运动>技能组,你可以把飞行加入到技能组中,通过支付提升技能到达其等级通常所需的业力,让它获得符合技能组等级的等级;那之后,<飞行>技能会随着整个技能组提升而提升(拆解技能组和分别提升技能的规则仍然不变)。这种飞行更像是魔法的,而非物理的。因此,极高的背景计数、法力风暴和其他现象可能会干扰飞行能力。海化龙无法选择这一能力。速度为×2/×4/+3。 14业力
厚鳞(仅限西方化龙):+2「硬化护甲」。 6业力
提升天生护甲:「硬化护甲」和「硬化神秘护甲」各+1。这一能力可以多次选择,最多为{魔法属性}次。 16业力
影响:见怪物能力(p. 398, SR5)。 9业力
魔法飞行(仅限东方化龙):与上方的「飞行」可选能力相同,但速度为×3/×6/+5。 14业力

劇透 -   :
Fear: As critter power (p.397, SR5). 9 Karma
Flight: The drake gains the ability to truly fly. You can use Karma to purchase ranks in the Flight skill, which is considered to be part of the Athletics skill group. If you already have the Athletics skill group, you can introduce Flight into the group, having it match the level of the group for the standard Karma cost of purchasing a single skill at that level; after that point, the Flight skill will be increased anytime the entire group is increased (the option of splitting up the group and improving skills individually also remains in place). This flight is as much magical as it is physical. Because of this, extremely high background counts, mana storms, and other such phenomena may disrupt their ability to fly. Sea drakes cannot take this ability. Movement x2/x4/+3. 14 karma
Heavy Scales (Western Drake Only): +2 Hardened Armor. 6 Karma
Improved Natural Armor: Increase both Hardened Armor and Hardened Mystic Armor by 1. This power can be taken a number of times up to the character’s Magic rating. 16 Karma
Influence: As critter power (p. 398, SR5). 9 Karma
Magical Flight (Eastern Drake Only): Same as Flight Optional Power above, but with a movement rate of x3/x6/+5. 14 Karma
毒性呼吸:见怪物能力(p. 399, SR5)。 9业力
病原体与毒素抗力:见特质(p. 77, SR5)。 8业力
毒刺(仅限羽蛇化龙):如果「天生武器(尾)」成功造成伤害,就会传递毒素(媒介:注射,起效速度:1战斗轮,穿透:0,强度:魔法,效果:物理伤害)。使用「超越形态」在泛人类形态下使用尾巴的话,也可以使用这一能力。 9业力
超越形态:角色可以在泛人类形态时激活另一个化龙能力,不过通过非龙的身体传导龙的力量是有代价的。当在泛人类形态下使用化龙能力时,用体质+意志抵抗4P的耗竭。你可以激活在化龙可选能力中列出的任何已经拥有的能力,以及你固有的化龙能力,比如「天生武器」或「元素攻击」。永久的能力,比如「天生武器」,会持续{魔法属性}个战斗轮。在那之后,你必须再次激活该能力。通过这一方式使用能力一般都会有可见的效果,明显的比如长出尾巴来使用天生武器,隐秘的就比如在使用增强感官时,长出爬行类狭长的虹膜。 25业力
毒液:见怪物能力(p. 401, SR5)。 9业力

劇透 -   :
Noxious Breath: As critter power (p. 399, SR5). 9 Karma
Resistance to Toxins and Pathogens: As the quality (p. 77, SR5). 8 Karma
Tail Stinger (Feathered Drake Only): If an attack with Natural Weapon (Tail) succeeds in dealing damage, a toxin is delivered (Vector: Injection, Speed: 1 Combat Turn, Penetration: 0, Power: Magic, Effect: Physical damage). Using Transcend Form to manifest your tail in metahuman form allows for use of this ability as well. 9 Karma
Transcend Form: The character can activate individual drake powers while in metahuman form, though channeling this draconic power through a non-draconic body has a cost. Take 4P Drain, resisted with Body + Willpower whenever a Drake power is activated in metahuman form. You are able to activate any of the powers you have purchased from the Drake Optional Powers listing as well as your innate drake powers such as your natural weapons or Elemental Attack. Powers that have a persistent effect such as a Natural Weapon last for a number of Combat Turns equal to your Magic rating. After that, you must activate the power again. Using a power this way often has a visible effect, from obvious things such as growing a tail when using your Natural Weapon to subtle differences such as reptilian slit iris while using the enhanced vision. 25 karma
Venom: As critter power (p. 401, SR5). 9 karma

化龙的实际情况 THE PRACTICALITIES OF BEING A DRAKE
虽然数据插口和其他赛博改造会在龙形时消失,你仍然可以用电极贴片。
虽然真龙无法以人的方式说话,必须通过「龙音」交流,化龙仍然保持了足够正常说话的人类生理构造(可能会比平常更沙哑一点)。
变形为龙形会导致一定程度上的身体增长,更不用说明显的尾巴,以及有时会有的翅膀。这会破坏衣服和护甲。有些化龙选择更宽松的衣服,而其他人的衣服经过特别裁剪,带有磁力和随体型调整的衬料。这样的调整会让护甲或衣服的价格上涨10%。记得许多人会为化龙出高价,所以你最好要么找个真的很信任的裁缝,要么就学着自己做。
化龙有两种:NPC化龙侍奉巨龙和他们的事务,而PC化龙滑脱开牵绳,过着自己的生活,逃离可能的主人。

劇透 -   :
Although datajacks as well as all other cyberware disappear in dracoform, you are still able to use trodes.
While true dragons are not able to use human speech and must communicate through Dragonspeak, Drakes retain enough of their human physiology to be able to speak normally (if a bit gravellier than usual).
Shifting into dracoform causes a certain degree of body growth, not to mention the appearance of a tail and sometimes wings. This can play havoc with clothing and armor. Some drakes opt for less restrictive clothing while others have their clothing specially tailored with magnetic flaps and size-adjusting gusseting. Such adjustments increase the cost of the armor or clothing by 10%. Keep in mind that a lot of people will pay big money for a drake, so you’d better find a tailor you really trust or learn to do it yourself.
Drakes come in two varieties: NPC drakes that serve the Great Dragons and their affairs, and PC drakes that have slipped the leash and live their own lives on the run from their would-be masters.

中途化龙 DRAKES MID-GAME
就像上面说过的,化龙并不是成为的——这是生来就决定的。不过,自由化龙通常要直到将近中年才会经历龙变,有些甚至会更晚。因此,在游戏中途购买龙变特性更像是回溯性的发现你的角色一直以来都是未觉醒的化龙。同样,建议你和GM讨论这件事,以及会导致最初龙变的境遇。
转变倾向于发生在极高魔法的环境下,和替换儿类似;或者是在受到极度压力的情况下。例子可能是看到密友或是所爱的人被杀或受伤;或是任务出了毁灭性的错,而明智地使用元素吐息或强化力量后的天生武器可以解决。当然,这些只是例子而已。任何高压的情况都可能导致龙变。在日常工作时的突然恐慌中发现自己覆满鳞片,吐着火,对化龙来说就真是灾祸当头。对同事来说就更是如此。

劇透 -   :
As stated above, one cannot become a drake—it is something he or she is born with. However, free drakes often do not achieve dracomorphosis until early-mid adulthood, and some even later than that. As such, buying dracomorphosis in mid-game is more like retconning that your character was an unawakened drake all along. Again, it is advised you work with your gamemaster on this fact, and the circumstances that lead to the initial dracomorphosis.
The change tends to come either when in an extremely high-magic environment, like changelings, or at a moment of intense physical stress. An example might be seeing a dear friend or loved one killed or injured, or a mission going catastrophically wrong in a way that judicious application of Elemental Breath and Natural Weapon with a substantial boost to Strength could solve. These are, of course, just examples. Any highly stressful situation can cause dracomorphosis. Woe be unto the drake that has a panic attack at her day job and finds herself with scales and fire breath. Even more woe be unto her co-workers.

化龙NPC DRAKE NPCS
创建化龙NPC,只需要遵循超人狂奔者角色创建规则(见p. 385, SR5),再获得额外100业力购买化龙能力。就这么简单!
劇透 -   :
To create a Drake as an NPC, follow the Superior Prime Runner character creation rules on page 385, SR5, with an additional 100 Karma for drake powers. Simple as that!


附赠两个HS的怪物能力

引用
变形(龙形)
类型:M  动作:复杂
距离:自身  持续:维持
作为化龙的标志性能力,它能够转换为一种和龙相混合的形态。在激活时,角色获得列在〖龙形表〗上的能力和任何已购的可选能力。角色可以在这一形态下保持{魔法×2}个战斗轮,这之后每轮要受到2S不可抵扣的耗竭伤害,直到变回泛人类形态。
劇透 -   :
SHIFT (DRACOFORM)
Type: M Action: Complex
Range: Self Duration: Sustained
The defining ability of a drake, this is the power to transform into a draconic hybrid form. When activated, the character gains the powers listed in the Dracoform Table (p. 163) as well as any optional powers they have purchased. The character can remain in this form for a number of rounds equal to twice their Magic Rating, after which they take 2S drain unresisted each round until they return to their metahuman form.

引用
余翼
类型:P  动作:自动
距离:自身  持续:始终
大多数化龙都具有这一能力,它在奇美拉生物中也非常普遍。一些通常没有翅膀的物种由于基因而获得了翅膀,因为缺乏飞行生物所需的肌肉和轻体重,这些翅膀并不足以支持真正的飞行。不过这些翅膀也并不是毫无用处。如果具有「余翼」的生物坠落,在计算坠落伤害时有效距离降低4米,而且在〈跳跃〉检定上获得+2骰池调整。
劇透 -   :
VESTIGIAL WINGS
Type: P Action: Auto
Range: Self Duration: Always
Possessed by most drakes and common in chimeric creatures where wings are genetically grafted into a species which does not have them, these wings are insufficient for true flight due to the lack of appropriate musculature and low body weight found in flying critters. These wings are not without benefit however. If a creature with Vestigial Wings should happen to fall, reduce the effective distance of a fall by 4 meters when calculating the falling damage (p. 172, SR5) and they receive a +2 dice pool modifier on Jumping tests (p. 134, SR5).
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