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【OA】种族天赋职业(Racial Favored Class Options)
« 于: 2015-12-03, 周四 22:27:57 »
种族天赋职业(Racial Favored Class Options)
后文中的规则允许核心手册(Pathfinder RPG Core Rulebook)中的各个种族在选择本书中的职业作为天赋职业时,可以获取的替换奖励。进阶种族手册(Advanced Race Guide)中的种族天赋职业涵盖了核心手册、进阶玩家手册(Advanced Player's Guide)、极限魔法(Ultimate Magic)和极限战斗(Ultimate Combat)中的职业。进化职业手册(Advanced Class Guide)新增职业的种族天赋职业则刊载在该书的第一章中。
这些奖励都会取代天赋职业得到提升时的通常奖励(获得1点额外生命值或1点额外技能点)。与这些常规奖励不同,后文中的替换天赋职业奖励直接影响了特定职业的能力,并且依照种族的不同而有不同的倾向性。每当你的天赋职业获得新的等级时,可以自行选择获得何种天赋职业奖励。除非另有说明,这些奖励总是会与自身叠加。
许多替换天赋职业奖励每次选取仅能为某个检定提供1/2、1/3、1/4、或1/6点加值,或者增加1/2、1/3、1/4、或1/6个职业能力(比如增加催眠师的催眠师诡计每日使用次数,或者异能者的精神力池总点数)。在将上述奖励应用至一项检定或者职业能力上时,均要向下取整(最低为0)。在获得实际的效果之前,你可能需要多次选取相同的天赋职业奖励。若一项天赋职业奖励调整的是职业特性或能力的话,角色在拥有该项职业特性或能力之前无法选取该天赋职业奖励。举例说明:若一个职业在6级时会获得名为A的职业特性,那么角色在6级之前无法选取应用至A的天赋职业奖励,即便选取该项天赋职业奖励并不能立刻提供效果(比如提供的是1/6)也是如此。
如果天赋职业奖励的能力会在判断特定法术的持续时间时增加角色的施法者等级,那么这种加算会在调整法术持续时间的其他效果之后进行,比如法术延时(Extend Spell)超魔专长。



矮人(Dwarves)
由于异能力量与矮人那无耻表亲——灰矮人——的联系,矮人社会会将此类能力视为一种耻辱。矮人秘学士们通过研究矮人历史中的遗迹而免去了此类污名。矮人唤魂师会与在战斗中身亡的矮人灵魂建立联系,而矮人通灵者则为了与矮人传说中的伟大英雄进行沟通磨练技艺。不过,大多数使用异能的矮人都是专注于大地或金属原力的操念使。后文中的选项是为选用本书新增职业作为天赋职业的矮人提供的。
引述: 矮人天赋职业
操念使(Kineticist):造成伤害的土元素念袭(earth element blasts)获得1/3点伤害加值。

通灵者(Medium):在对抗占据(possession)的豁免检定中获得+1/2加值,并且在结束制祟者(Haunt Channeler)、呼唤地缚灵(Location Channel)和伽蓝之洞(Spacious Soul)时的意志豁免检定中获得+1/2加值。

催眠师(Mesmerist):痛苦注视(Painful Stare)的伤害增加1/4点。

秘学士(Occultist):在与石制(stone)或金属(metal)物体相关的估价和使用魔法装置检定中获得+1/3加值。

异能者(Psychic):在施放异能者的防护系法术(psychic abjuration spells)时,法术的施法者等级增加1/2级,不过该加值仅在判断法术持续时间时生效。

唤魂师(Spiritualist):在3级的附身显形(Bounded Manifestation)能力中,灵质态显形(ectoplasmic)所提供的盾牌加值增加1/6点。


精灵(Elves)
机敏聪慧而又善于学习的精灵擅长研究奥术技艺,他们同样会在研究异能魔法上投入相同的心力。在经过对异能现象的研究之后,精灵们通常会迈上探索自身心智的道路。他们会深入到内心深处,详细记录亲身体会到的一切——内部以及外部两方面均有。后文中的选项是为选用本书新增职业作为天赋职业的精灵提供的。
引述: 精灵天赋职业
操念使(Kineticist):在获得元素满溢(Elemental Overflow)的加值时,伤害检定会获得+1/4点加值。

通灵者(Medium):在使用神秘技能解放(Occult Skill Unlocks)时,所有技能检定均会获得+1/3加值。

催眠师(Mesmerist):用于穿过威胁区域的特技动作检定获得+1/2加值;用于虚招的唬骗检定获得+1/2加值。

秘学士(Occultist):心智点(Mental Focus)的总点数增加1/2点。

异能者(Psychic):异能者的精神力池(phrenic pool)的总量增加1/3点。

唤魂师(Spiritualist):3级的灵质态附身显形(ectoplasmic bonded manifestation)能力所提供的盾牌加值增加1/6点。


侏儒(Gnomes)
在心智方面玩弄诡计对于侏儒来说可谓是一种本能。他们热衷于运用反传统且缺乏实践的异能魔法。对于侏儒来说,每个异能职业都有着不同的吸引力,从操念使与生俱来的异能掌控力,到秘学士对器物的迷恋皆有。后文中的选项是为选用本书新增职业作为天赋职业的侏儒提供的。
引述: 侏儒天赋职业
操念使(Kineticist):在对抗元素亚种(elemental subtype)与操念使的首要元素(primary element)相符的生物时,操念使会在唬骗、交涉、威吓和察言观色技能检定上获得+1/2加值。

通灵者(Medium):在对抗英灵(spirits)、不死生物(undead)、魅影(phantoms)以及星界位面(Astral Plane)的本地生物时,通灵者会在唬骗、交涉、威吓和察言观色技能检定上获得+1/2加值。

催眠师(Mesmerist):催眠师的催眠师诡计(mesmerist tricks)每日使用次数增加1/3次。

秘学士(Occultist):秘学士的弱效幻象(Minor Figment;幻术灵器的基本灵器之力)持续时间增加1分钟,扭曲(Distortion;幻术灵器的共鸣之力)提供的隐蔽失手率总值增加2%。这并不会增加失手率的最大值。

异能者(Psychic):异能者的精神力池(phrenic pool)的总量增加1/3点。

唤魂师(Spiritualist):当唤魂师处于魅影加护(Spiritual Interference)或者高等魅影加护(Greater Spiritual Interference)的效果影响时,她所获得的盾牌加值增加1/6点。


半精灵(Half-Elves)
许多半精灵都有构筑和加强社会关系的天赋,而使用异能的半精灵会更加轻而易举地与其他生物建立关系。她们尤为擅长成为通灵者所必备的精神沟通能力。在血统上更为接近精灵的半精灵则通常会成为异能者,人类血统比较浓厚的半精灵则有可能成为操念使或催眠师。后文中的选项是为选用本书新增职业作为天赋职业的半精灵提供的。
引述: 半精灵天赋职业
操念使(Kineticist):在获得元素满溢(Elemental Overflow)的加值时,伤害检定会获得+1/4点加值。

通灵者(Medium):在使用神秘技能解放(Occult Skill Unlocks)时,所有技能检定均会获得+1/3加值。

催眠师(Mesmerist):在施放催眠师的附魔系法术(mesmerist enchantment spells)时,法术的有效施法者等级增加1/2级,不过该加值仅在判断法术持续时间时生效。

秘学士(Occultist):在鉴别魔法物品的功能时,法术辨识检定获得+1/2加值;在模拟种族时(emulate a race),使用魔法装置检定获得+1/2加值。

异能者(Psychic):获得1/6个新精神增幅(Phrenic Amplifications)。

唤魂师(Spiritualist):唤魂师的魅影(Phantom)获得1点技能点。


半兽人(Half-Orcs)
在精神方面拥有力量似乎看起来不够‘半兽人’——至少这不太像是普遍认知中的半兽人。然而异能力量也会扎根在半兽人身上,不过一般都是源于人类血统。当兽人之血与异能天赋相溶之时,通常会显露出来的是操念使能力。后文中的选项是为选用本书新增职业作为天赋职业的半兽人提供的。
引述: 半兽人天赋职业
操念使(Kineticist):造成伤害的火元素念袭(fire-element blasts)增加1/3点火焰伤害。

通灵者(Medium):在获得一项禁忌(taboo)时,通灵者每日能获得额外1/4次使用灵力奔涌(Spirit Surge)而不会招致任何影响的机会。

催眠师(Mesmerist):源自痛苦注视(Painful Stare)的奖励伤害增加1/2点。

秘学士(Occultist):灵器之力(Focus Power)造成额外1/2点伤害。

异能者(Psychic):在施放异能者职业的法术时,由于受到伤害而进行的专注检定获得+1加值。

唤魂师(Spiritualist):唤魂师的魅影(Phantom)获得1点生命值。


半身人(Halfings)
摆脱困境靠好运气可以说是半身人公认的信条,但对有些半身人来说,“半身人之幸运”是一种异能的体现。许多半身人将此类能力发扬光大,不禁弥补了身材矮小的劣势,更能感化和操纵他人。后文中的选项是为选用本书新增职业作为天赋职业的半身人提供的。
引述: 半身人天赋职业
操念使(Kineticist):操念使的储念器(Internal Buffer)容量增加1/6点。

通灵者(Medium):降灵奖励(Seance Boons)为通灵者提供的加值增加1/3点。这不会增加通过降灵会(Shared Seance)为盟友提供的加值。

催眠师(Mesmerist):催眠师的催眠师诡计(mesmerist tricks)每日使用次数增加1/3次。

秘学士(Occultist):每日心智点(Mental Focus)增加1/2点。

异能者(Psychic):在判断境界之力(discipline powers)的每日使用次数或轮数时,将异能者的魅力加值视为比正常高1/3点。

唤魂师(Spiritualist):在虚灵态魅影(incorporeal phantom)与唤魂师没有视觉线与效果线相连之后,被遣返回灵界位面(Ethereal Plane)之前所能存在的轮数增加1/4轮。


人类(Humans)
由于缺乏对异能的理解,具有异能的人类通常会加入奇怪的宗教团体来开发自身的精神天赋。不过也有少数人会自学成才,他们会收集涵盖有异能主题的可疑书卷并加以研究。即便不具有异能方面的潜力,大多数人类也会着迷于灵异的存在,若有人能够使出异能魔法——不管这股力量有多么弱小——人们也会很快聚集并追随着他。后文中的选项是为选用本书新增职业作为天赋职业的人类提供的。
引述: 人类天赋职业
操念使(Kineticist):获得1/6个额外原力专长(Extra Wild Talent Feat)。

通灵者(Medium):在获得一项禁忌(taboo)时,通灵者每日能获得额外1/4次使用灵力奔涌(Spirit Surge)而不会招致任何影响的机会。

催眠师(Mesmerist):催眠师的强大自我(Towering Ego)能力所提供的加值增加1/3点(最高增加2点)。

秘学士(Occultist):获得1/6个新灵器之力(Focus Power)。

异能者(Psychic):从异能者法术列表中获得一个已知法术。该法术的环级必须比异能者当前能够施放的最高法术环级低1级。

唤魂师(Spiritualist):让唤魂师的魅影(Phantom)获得1个技能点或者1点生命值。


原文
劇透 -   :
Racial Favored Class Options
The rules below allow members of races from the Pathfinder RPG Core Rulebook to take alternate rewards when they gain a level in a favored class chosen from among the classes in this book. The racial favored class options listed in Pathfinder RPG Advanced Race Guide cover the classes from the Core Rulebook, Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Combat, and Pathfinder RPG Ultimate Magic. Such options for the classes presented in the Pathfinder RPG Advanced Class Guide are covered in that volume.
Each of these rewards replaces the normal reward for having a level in a favored class (gaining 1 extra hit point or 1 extra skill rank). Unlike those general rewards, the alternate favored class options speak directly to the features of specific classes and the general tendencies of various races. Whenever you gain a level in a favored class, you can choose which favored class option you take. Unless otherwise noted, these benefits always stack with themselves.
Many of these alternate class rewards add only 1/2, 1/3, 1/4, or 1/6 to a roll (rather than 1) each time the reward is selected, or add 1/2, 1/3, 1/4, or 1/6 to a class ability (such as adding to a mesmerist’s number of mesmerist tricks per day or the total number of points in a psychic’s phrenic pool). When applying such a benefit to a die roll or class ability, always round down (to a minimum of 0). You may thus need to select such an option several times before the benefit takes effect. If an alternate favored class option modifies a class feature or ability, it can’t be taken before the character has that class feature or ability. For example, if a class gains a class feature at 6th level, a character couldn’t take a racial favored class option that applies to that class feature until 6th level, even if the benefit from that option wouldn’t be high enough to add a bonus until a later level.
Some options may have a fixed numerical limit, after which selecting that favored class reward again has no effect. In these cases, you can always select from among the standard rewards when taking a level in a favored class (gaining 1 extra hit point or 1 extra skill rank).
Abilities from favored class options that increase a character’s caster level for the purpose of determining the duration of certain spells apply this increase after other effects that adjust a spell’s duration, such as Extend Spell.

DWARVES
Some dwarven communities place a social stigma on psychic abilities due to the association of such powers with their slaver cousins, the duergar. Occultists avoid this stigma by establishing a connection to the storied relics of dwarven history. Dwarven spiritualists might connect with spirits of dwarves who fell in battle, and dwarven mediums might hone their talents so they can contact the great heroes of dwarven lore. Still, the most common path for a psychic dwarf is a kineticist focusing on earth and metal wild talents. The following options are open to all dwarves who have the listed favored class.
Kineticist: Add 1/3 point of damage to earth element blasts that deal damage.
Medium: Gain a +1/2 bonus on saving throws against possession and a +1/2 bonus on saving throws to end haunt channeler, location channel, and spacious soul.
Mesmerist: Increase painful stare’s damage by 1/4 point.
Occultist: Gain a +1/3 bonus on Appraise and Use Magic Device checks involving stone and metal objects.
Psychic: When casting psychic abjuration spells, add 1/2 level to the effective caster level of the spell, but only to determine the spell’s duration.
Spiritualist: Add 1/6 to the shield bonus granted by the 3rd-level ectoplasmic bonded manifestation ability.

ELVES
The same keen intellects and careful study elves use to explore the arcane arts also apply to their study of the occult and psychic magic. Elves who explore their own psyches typically embark on mental expeditions after thorough study of psychic phenomena. They approach their own minds deliberately, keeping detailed chronicles of what they experience both without and within. The following options are open to all elves who have the listed favored class.
Kineticist: Gain a +1/4 bonus on damage rolls that apply the kineticist’s elemental overf low bonus.
Medium: Gain a +1/3 bonus on all skill checks using occult skill unlocks.
Mesmerist: Gain a +1/2 bonus on Acrobatics checks to move through a threatened area and a +1/2 bonus on Bluff checks to feint.
Occultist: Increase the occultist’s total number of points of mental focus by 1/2 point.
Psychic: Increase the total number of points in the psychic’s phrenic pool by 1/3 point.
Spiritualist: Add 1/6 to the shield bonus granted by the 3rd-level ectoplasmic bonded manifestation ability.

GNOMES
Mental trickery comes naturally to gnomes. They’re predisposed to like psychic magic, with its off beat and obscure practices. Each type of occult class holds its own appeal for gnomes, from the kineticist’s innate feel for magic to the occultist’s fascination with trinkets. The following options are open to all gnomes who have the listed favored class.
Kineticist: Gain a +1/2 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive skill checks against creatures with the elemental subtype matching the kineticist’s primary element.
Medium: Gain a +1/2 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive skill checks against spirits, undead, phantoms, and creatures native to the Astral Plane.
Mesmerist: Increase the number of mesmerist tricks the mesmerist can use per day by 1/3.
Occultist: Increase the duration of the occultist’s minor figment by 1 minute, and increase the total concealment miss chance from the occultist’s distortion resonant power by 2%. This doesn’t increase the maximum miss chance.
Psychic: Increase the total number of points in the psychic’s phrenic pool by 1/3 point.
Spiritualist: Add 1/6 to the shield bonus granted to the spiritualist while under the effects of either spiritual interference or greater spiritual interference.

HALF-ELVES
Many half-elves have a talent for forming and reinforcing social ties, and psychic half-elves find that mentally connecting to other creatures makes this even easier. They’re especially skilled at the spiritual communication required for the medium class. Half-elves who hew more closely to their elven lineage often become psychics, and those with stronger human blood might become kineticists or mesmerists. The following options are open to all half-elves who have the listed favored class.
Kineticist: Gain a +1/4 bonus on damage rolls that apply the kineticist’s elemental overf low bonus.
Medium: Gain a +1/3 bonus on all skill checks using occult skill unlocks.
Mesmerist: When casting mesmerist enchantment spells, add 1/2 to the effective caster level of the spell, but only to determine the spell’s duration.
Occultist: Gain a +1/2 bonus on Spellcraft checks to identify the properties of magic items and a +1/2 bonus on Use Magic Device checks to emulate a race.
Psychic: Gain 1/6 of a new phrenic amplification.
Spiritualist: Add 1 skill rank to the spiritualist’s phantom.

HALF-ORCS
Abilities firmly rooted in the mind might not seem like a fit for half-orcs—at least, according to the common perception of half-orcs. However, psychic abilities sometimes get handed down, typically from a human parent. When orc blood contributes psychic talent, it usually manifests as kineticist abilities. The following options are open to all half-orcs who have the listed favored class.
Kineticist: Add 1/3 point of fire damage to fire-element blasts that deal fire damage.
Medium: When gaining a taboo, the medium can use spirit surge without incurring inf luence an additional 1/4 time per day.
Mesmerist: Increase the mesmerist’s bonus damage from painful stare by 1/2 point.
Occultist: Deal an additional 1/2 point of damage with focus powers.
Psychic: Gain a +1 bonus on concentration checks required because of taking damage while casting spells from the psychic class.
Spiritualist: Add 1 hit point to the spiritualist’s phantom.

HALFLINGS
It’s a common belief that half lings get out of scrapes because of their good fortune, but for some, “half ling luck” is really a ref lection of psychic talent. Many develop this ability into something greater to compensate for their small stature, and become particularly adept at inf luencing or manipulating people. The following options are open to all half lings who have the listed favored class.
Kineticist: Increase the capacity of the kineticist’s internal buffer by 1/6 point.
Medium: Increase the bonus the medium gains from its seance boon by 1/3 point. This doesn’t increase the bonus allies gain from shared seance.
Mesmerist: Increase the number of mesmerist tricks the mesmerist can use per day by 1/3.
Occultist: Add 1/2 point of mental focus per day.
Psychic: The psychic treats her Charisma bonus as 1/3 point higher for the purpose of determining the number of uses or rounds per day of her discipline powers.
Spiritualist: Add 1/4 to the number of rounds that the spiritualist’s incorporeal phantom can be out of sight and line of effect before being sent back to the Ethereal Plane.

HUMANS
Lacking traditions on which to base their understanding of the occult, psychic humans often join strange cults to develop their mental talents. Others engage in private study, collecting writings of questionable veracity that cover occult topics. A large number of humans are fascinated with occult topics even if they aren’t sensitive to psychic phenomena, and they can be quick to follow anyone who demonstrates even minor abilities with psychic magic. The following options are open to all humans who have the listed favored class.
Kineticist: Gain 1/6 of an Extra Wild Talent feat.
Medium: When gaining a taboo, the medium can use spirit surge without incurring inf luence an additional 1/4 time per day.
Mesmerist: Increase the mesmerist’s towering ego bonus by 1/3 point (to a maximum increase of +2).
Occultist: Gain 1/6 of a new focus power.
Psychic: Add one spell known from the psychic spell list. This spell must be at least 1 level lower than the highest spell level the psychic can cast.
Spiritualist: Add 1 skill rank or 1 hit point to the spiritualist’s phantom.
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 andrew H

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Re: 【OA】种族天赋职业(Racial Favored Class Options)
« 回帖 #1 于: 2016-02-17, 周三 20:47:13 »
所以原力专长是啥?还没翻出来么?

离线 月夜白雨

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Re: 【OA】种族天赋职业(Racial Favored Class Options)
« 回帖 #2 于: 2016-02-17, 周三 22:50:35 »
所以原力专长是啥?还没翻出来么?
专长里面有个专长,叫做“额外原力”,人类的天赋是获得1/6个这个专长。
我月夜白雨只想安静地过图书馆长的生活。

离线 andrew H

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Re: 【OA】种族天赋职业(Racial Favored Class Options)
« 回帖 #3 于: 2016-02-18, 周四 02:23:11 »
所以原力专长是啥?还没翻出来么?
专长里面有个专长,叫做“额外原力”,人类的天赋是获得1/6个这个专长。
好吧,是我断句的问题(((((((((