作者 主题: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【完结】  (阅读 185062 次)

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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【更新中】
« 回帖 #120 于: 2021-09-16, 周四 23:11:32 »
吸血鬼 VAMPIRE【不羁角色】
吸血鬼这种智能不死生物会以活物的鲜血为食,以此延长自身的非自然存在。吸血鬼在许久之前就从阴影位面(Plane of Shadow)来到了格拉里昂(Golarion),但是其到达的方法已经失落在了历史当中,而学术界也为此争论不休。随着时间推移,这些"真祖吸血鬼"(true vampires)催生了更多子嗣。真祖吸血鬼在同类当中会用"纯血"(full-blood)这种俚语来将自身与那些在其眼中有所关联的下位存在(诸如吸血鬼衍体)区分开来。
类别:邪恶不死生物(吸血鬼)
属性:灵巧d10,聪慧d8,心魂d8,力量d8,活力d10
技能:运动d8,通用知识d10,格斗d10,威吓d12,察觉d8,交涉d12,射击d8,潜行d10
移速:6;格挡:7;坚韧:12(3)
专长:精通连击,沉稳冷静
特殊能力
  • 护甲+3:强化死灵表皮。
  • 噬咬/爪抓:力量+d4。
  • 吸血:吸血鬼能从陷入束缚的对手那里吸取血液,从紧勒对手变成痛饮血液,并造成能量流失(见下)。吸血鬼每吸血一轮就能治疗一个损伤。
  • 魅惑:每天至多五次,吸血鬼能无须消耗奇术点来施放傀儡,其使用聪慧作为奥法技能,并且能无限地维持该奇术,但是不能同时控制超过20名对象。
  • 夜之子民:每夜一次,吸血鬼能召唤并控制1d6匹狼,1d6个老鼠或蝙蝠集群。这些生物会在1d4+1轮内从周遭的荒野中赶来。
  • 能量流失:遭到吸血鬼天生武器或是吸血能力命中的生物会遭受能量流失(活力),成功进行一次活力投骰(该攻击出现优良则还要-2)可以抵抗此效果。这个能力每轮只能触发一次。
  • 环境抗性:寒冷,电。
  • 环境弱点:魔法与银。
  • 快速再生:吸血鬼在无力化前每轮能尝试一次自然治疗投骰。
  • 气化形体:吸血鬼能变成气化形体,这样做(或是变回原形)需要一个行动以及一次-2的聪慧投骰,其能无限维持气化并以移速5飞行。
  • 无敌:吸血鬼若是陷入无力化则会自动变成气化形体并尝试逃脱,其必须在两小时内回到栖息的棺材当中,否则就会彻底消灭。针对吸血鬼被迫变成的气化形体造成的更多伤害不会有所效果。这名吸血鬼一旦进入憩息就会陷入无助,并在之后的一小时内恢复一个损伤,然后其不再处于无助并恢复快速再生。
  • 眷属:任何死于能量流失的对象会在1d4天内复苏为吸血鬼。
  • 不死生物:坚韧+2;从动摇中恢复+2;不会因为定点打击而受到额外伤害;忽略1点损伤减值;无须呼吸;免疫疾病与毒素;忽略至多10英寸远的照明减值。
  • 走壁:吸血鬼能以正常移速在垂直或颠倒表面上移动和奔跑。
  • 弱点(吸血鬼):完整内容见吸血鬼弱点。
语言:深渊语,通用语,龙语


吸血鬼弱点 VAMPIRE WEAKNESSES
  • 弱点(大蒜与镜子):吸血鬼无法忍受大蒜的气味或是目视镜子,其不会进入有此物装饰的区域。
  • 弱点(圣徽):角色能藉由展示圣徽来避免吸血鬼逼近。想要直接攻击对象的吸血鬼必须在心魂对抗投骰中击败对方。
  • 弱点(圣水):被圣水泼洒到的吸血鬼会遭受疲乏。如果被浸没其中,则它会如同直接暴露在日光下那般燃烧(见下)。
  • 弱点(非请勿进):吸血鬼不被邀请则无法进入私人住所,但其能随意出入公共领域。
  • 弱点(流水):每在流水中浸没一轮都会给吸血鬼造成一个损伤,因这种方式而陷入无力化的吸血鬼会遭到消灭。
  • 弱点(阳光):将任何吸血鬼暴露在直射的阳光下都会让其每轮受到一个损伤,若是陷入无力化,则此吸血鬼将会彻底消灭。

劇透 -   :
VAMPIRE
Vampires are intelligent undead creatures. They feeds off the blood of the living in order to prolong their own unnatural existence. Vampires came to Golarion from the Plane of Shadow long ago. Exactly how they arrived remains lost to history and is a matter of debate in scholarly circles. Over time, these “true vampires” have spawned many more. Amongst their own kind, true vampires use the slang term full-blood to distinguish themselves from those they consider lesser but associated beings, such as vampire spawn.
Type: Evil Undead (Vampire)
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d10
Skills: Athletics d8, Common Knowledge d10, Fighting d10, Intimidation d12, Notice d8, Persuasion d12, Shooting d8, Stealth d10
Pace: 6; Parry: 7; Toughness: 12 (3)
Edges: Frenzy (Imp), Level Headed
Special Abilities:
-Armor +3: Necrotically augmented skin.
-Bite/Claws: Str+d4.
-Blood Drain: A vampire can suck blood from a bound opponent; instead of crushing a bound opponent, it drains blood, causing Energy Drain (see below). The vampire heals one Wound each round it drains blood.
-Charm: Vampires can cast puppet without spending Power Points, up to five times per day. They use Smarts as their arcane skill and can maintain the power indefinitely, though they may never have more than 20 thralls at a time.
-Children of the Night: Vampires have the ability to summon and control 1d6 wolves, 1d6 swarms of bats or rats, once per night. The creatures come from the surrounding wilds in 1d4+1 rounds.
-Energy Drain: A creature hit by a vampire’s natural weapon or Blood Drain ability suffers Energy Drain (Vigor). A Vigor roll (at –2 with a raise on the attack) resists this effect. This ability triggers once per round.
-Environmental Resistance: Cold, electricity.
-Environmental Weakness: Magic and Silver.
-Fast Regeneration: Vampires may attempt a natural healing roll every round until Incapacitated.
-Gaseous Form: Vampires have the ability to turn into gaseous form. Doing so (or returning to their original form) requires an action, and a Smarts roll at –2. It can remain gaseous indefinitely and fly at Pace 5.
-Invulnerability: If Incapacitated, a vampire automatically assumes gaseous form and attempts to escape. It must reach its coffin home within two hours or be utterly destroyed. Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains one Wound after one hour, then is no longer helpless and its Fast Regeneration resumes.
-Sire: Anyone slain by Energy Drain raises as a vampire themselves in 1d4 days.
-Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
-Wall Walker: A vampire can move on vertical or inverted surfaces at its normal Pace and may run.
-Weakness (Vampiric): See Vampire Weaknesses for a full list.
Languages: Abyssal, Common, Draconic.

VAMPIRE WEAKNESSES
-Weakness (Garlic and Mirror): Vampires cannot tolerate the strong odor of garlic or the sight of mirrors and will not enter an area laced with it.
-Weakness (Holy Symbol): A character with a holy symbol may keep a vampire at bay by displaying a holy symbol. A vampire who wants to directly attack the victim must beat her in an opposed Spirit roll.
-Weakness (Holy Water): A vampire sprinkled with holy water is Fatigued. If immersed, he combusts as if it were direct sunlight (see below).
-Weaknesses (Invitation Only): Vampires cannot enter a private dwelling without being invited. They may enter public domains as they please.
-Weakness (Running Water): Each round of immersion in running water inflicts one Wound to a vampire—a vampire Incapacitated in this manner is destroyed.
-Weakness (Sunlight): Exposing any vampire to direct sunlight causes it to suffer one Wound each round. If Incapacitated, the vampire is utterly destroyed.


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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【更新中】
« 回帖 #121 于: 2021-09-17, 周五 22:08:14 »
飞头魔 VARGOUILLE
这些源自下层位面的生物是长着蝠翼的怪诞飞头,尽管来自异界,其仍然会出现在物质位面( Material Plane),尤以安多安(Andoran)、卡尔马加(Kaer Maga)和芒吉莽原(Mwangi Expanse)为甚。飞头魔通常会蛰伏或筑巢于旧战场、墓园和其他的死亡降临之处。邪恶施法者时不时会将这些生物召唤到格拉里昂(Golarion),其腐化吮吻能将受害者转化成飞头魔。
类别:邪恶异界生物(飞头魔)
属性:灵巧d6,聪慧d4,心魂d6,力量d6,活力d8
技能:运动d10,格斗d6,威吓d6,察觉d6,潜行d6,生存d6
移速:-;格挡:5;坚韧:6(2)
专长:无
特殊能力
  • 护甲+2:似革外皮。
  • 噬咬:力量+d4。
  • 黑暗视觉:飞头魔忽略至多10英寸远的照明减值。
  • 飞行:移速12。
  • 吮吻:飞头魔能吮吻某一震慑、失去意识或是因其他原因而陷入无助的目标。任何遭到吮吻的对象必须成功通过一次-2的活力投骰。若是失败,则其毛发会在接下来的24小时内脱落,皮肤也会变得皮革一般,同时脸上还会长出触手(获得丑陋(主要)负赘)。这种变形会在第二日夺人性命——对象会死亡,而且其脑袋还会脱出飞走!在变形过程中,对象每六小时就能再进行一次活力投骰,成功能将变形暂缓一天,出现优良则是两天。这能通过一次带有高等治疗且施法投骰-2的治疗予以治愈。
  • 尖啸:飞头魔能以一个限定行动尖啸,10英寸(20码)内所有非飞头魔的对象必须成功通过一次活力投骰,否则会遭到震慑。
  • 体型-2(小型):飞头魔是个会飞的脑袋。
语言:炼狱语。

劇透 -   :
VARGOUILLE
Originally from the lower planes, these creatures are grotesque flying heads with bat- like wings. Despite their otherworldly origins, they turn up on the Material Plane, especially in Andoran, Kaer Maga, and the Mwangi Expanse. Typically, vargouilles lurk or lair near old battlefields, graveyards, or other locations visited by death. Evil spellcasters summon these creatures to Golarion from time to time. Their putrid kiss transforms their victims into vargouilles.
Type: Evil Outsider (Vargouille)
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d10, Fighting d6, Intimida- tion d6, Notice d6, Stealth d6, Survival d6
Pace: —; Parry: 5; Toughness: 6 (2)
Edges: —
Special Abilities:
-Armor +2: Leathery hide.
-Bite: Str+d4.
-Darkvision: Vargouilles ignore penalties for Illumination up to 10”.
-Flight: Pace 12.
-Kiss: A vargouille can kiss a Stunned, unconscious, or otherwise helpless target. Anyone kissed must make a Vigor roll at –2. If failed, the victim goes bald over the next 24 hours, her skin becomes leathery, and she sprouts tentacles on her face (she has the Ugly (Major) Hindrance). After the second day, the transformation becomes lethal—she dies and her head pops off and flies away! Every six hours during the transformation process, she can make another Vigor roll. A successful roll pauses the transformation for a day, or two with a raise. It can be cured using healing with Greater Healing at a –2 on the casting roll.
-Shriek: As a limited action, a vargouille can shriek. Non-vargouilles within 10" (20 yards) must make a Vigor roll or be Stunned.
-Size –2 (Small): A vargouille is a flying head.
Languages: Infernal.


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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【更新中】
« 回帖 #122 于: 2021-09-17, 周五 22:08:22 »
紫蕈 VIOLET FUNGUS
这种人类大小的真菌长在一片虬结的根须上,深紫色的卷须从尖顶上几十个裂缝当中滑出。其通常出现在由多达十几种真菌组成的小片蕈林当中。这种肉食性紫色真菌是格拉里昂(Golarion)幽暗地域(Darklands)当中最为臭名昭著,最为让人恐惧的凶险存在。以腐烂降解有机质为食的紫蕈卷须上覆有剧毒。虽然这些植物可以移动,但只要赖以维系的腐烂有机质足够,其通常就只会扎根在一个地方。
类别:中立植物(紫蕈)
属性:灵巧d4,聪慧d4(A),心魂d6,力量d6,活力d8
技能:格斗d6,察觉d6
移速:2;格挡:5;坚韧:9(3)
专长:无
特殊能力
  • 护甲+3:致密纤维外皮。
  • 植物:忽略昏暗与黑暗的照明减值;免疫麻痹、毒素、傀儡沉眠、震慑;无须睡眠。
  • 腐烂:因这种植物的触手而遭受动摇或是损伤的对象必须进行一次抵抗腐烂效果的活力投骰(该攻击出现优良则还要-2),失败意味着对象的其中一条肢体会腐烂殆尽。这是永久性创伤。在一小时内的任何成功治疗效果能阻止腐烂并救回此肢体。
  • 触手(2):紫蕈具备两个触手行动,触及为1,其能以触手进行抽打并造成力量+d4的伤害。

劇透 -   :
VIOLET FUNGUS
This human-sized fungus grows from a bed of tentacular roots. Deep violet tendrils slither out of the dozens of fissures in its pointed cap. It is usually found in a small grove of up to a dozen fungi. The carnivorous violet fungus is one of the most notorious and feared dangers of Golarion’s Darklands. It feeds on the rot and decay of organic matter. A violet fungus’s tendrils are coated with a virulent venom. These plants can move, but they usually stay rooted in one place as long as they have rotting organic matter to sustain them.
Type: Neutral Plant (Violet Fungus)
Attributes: Agility d4, Smarts d4 (A), Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6, Notice d6
Pace: 2; Parry: 5; Toughness: 9 (3)
Edges: —
Special Abilities:
-Armor +3: Dense fibrous hide.
-Plant: ignore penalties for Dim and Dark Illumination; immune to paralysis, poison, puppet, slumber, Stun; doesn't sleep.
-Rot: A victim Shaken or Wounded by the plant’s tentacles must make a Vigor roll to resist the effects of rot (–2 with a raise on the attack). Failure means one of the victim’s limbs rots away. This is a permanent Injury. Any successful healing effect within one hour stops the rot and saves the limb.
-Tentacles (2): A violet fungus has two tentacle actions and Reach 1. It may lash with its tentacles for Str+d4 damage.


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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【更新中】
« 回帖 #123 于: 2021-09-19, 周日 13:44:42 »
温迪戈 WENDIGO【不羁角色】
温迪戈的外表很像一名因为饥饿而濒临死亡的高大类人生物,完全没有毛发的它肉体除了发黑的四肢之外都是如死般惨白,手指末端长着长长的钩爪,嘴里满是针状的獠牙。由于温迪戈不断地啃食着自己的嘴唇,因而其大嘴周边都是鲜血淋漓的破烂血肉,长长的舌头上长满了颜色如同新近瘀伤一般的疮疹,发光的黄色眼睛漂浮在满是血水的大眼眶当中。
类别:邪恶异界生物(温迪戈)
属性:灵巧d12,聪慧d8,心魂d8,力量d12+3,活力d10
技能:运动d10,通用知识d8,格斗d10,威吓d8,察觉d8,神秘学d10,交涉d8,潜行d10
移速:7;格挡:7;坚韧:14(5)
专长:奥法抗性
特殊能力
  • 护甲+5:温迪戈外皮。
  • 噬咬/爪抓:力量+d6(寒冷)。
  • 盲感:温迪戈忽略隐形幻象以及所有照明减值。
  • 控制天候:温迪戈能专注10分钟来召唤半径两英里的暴风雪,这会让整个区域处于昏暗照明以及极度寒冷当中。
  • 侵扰梦境:每夜一次,温迪戈能进入到任一知性目标的梦境当中以造成强烈的噩梦。对象必须成功通过一次-4的心魂投骰,否则就会遭受疲乏。这类疲乏只有在对象完成一次免受噩梦折磨的整夜休息之后才能移除。
  • 环境弱点:寒铁,火焰。
  • 快速再生:温迪戈每轮都能尝试进行一次自然治疗投骰,即使陷入无力化也是如此,除非这些损伤是由火造成,或是之后遭到火把灼烧。
  • 无畏:温迪戈免疫恐惧与威吓。
  • 飞行:移速12,飞行时能以一个限定自由行动化作无形。
  • 惧怖嚎叫:每天三次,温迪戈能发出至多一英里远都能听见的凄厉嚎叫,听到的生物必须进行一次-2的恐惧检定。
  • 免疫:寒冷。
  • 体型2:温迪戈直立时约有10英尺高,体重达1000磅。
  • 温迪戈魔怔:任何因噬咬攻击而遭受损伤,或是没能抵抗侵扰梦境的对象必须成功通过一次心魂投骰,否则就会遭受此类诅咒。对象每天都会遭受能量流失(心魂),成功通过一次心魂投骰可以暂缓此效果。若是心魂降低到d4以下,则对象将会寻找并吞食某一族裔相同的个体。在完成这项发指恶行之后,受诅者会开始转化成温迪戈,其会突然开始奔跑,并在1d4轮内冲向空中,速度快得双腿都烧焦成了参差不齐的残肢。受害者会一边飞越天穹一边转变成温迪戈,这会花费2d6分钟。

劇透 -   :
WENDIGO
A wendigo appears much like a tall humanoid in the last stages of death from starvation. Completely hairless, its flesh is deathly pale except for its blackened extremities. Its fingers end with long talons, while needle- like fangs fill its mouth. A wendigo has ragged, bloody flesh around its maw because it constantly devours its own lips. Its tongue is long, pocked with sores, and the color of a fresh bruise. It has glowing, yellow eyes that float in large sockets full of blood.
Type: Evil Outsider (Wendigo)
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d12+3, Vigor d10
Skills: Athletics d10, Common Knowledge d8, Fighting d10, Intimidation d8, Notice d8, Occult d10, Persuasion d8, Stealth d10
Pace: 7; Parry: 7; Toughness: 14 (5)
Edges: Arcane Resistance
Special Abilities:
-Armor +5: Wendigo hide.
-Bite/Claws: Str+d6 (cold).
-Blindsense: Wendigos ignore invisibility, illusion, and all Illumination penalties.
-Control Weather: A wendigo can concentrate for 10 minutes to summon a snowstorm or blizzard in a two mile radius. This creates Dim Illumination and extreme cold throughout the area.
-Dream Haunting: Once per night, a wendigo can enter the dream of any sentient target, causing intense nightmares. The victim must make a Spirit roll at –4 or suffer Fatigue. The Fatigue can't be removed until the victim gets a full night sleep without suffering nightmares.
-Environmental Weakness: Cold iron, fire.
-Fast Regeneration: Wendigos may attempt a natural healing roll every round, even if Incapacitated, unless their Wounds were caused by fire or they’re put to the torch afterward.
-Fearless: Wendigos are immune to Fear and Intimidation.
-Flight: Pace 12; can become intangible as a limited free action while flying.
-Howl: Three times per day, a wendigo can emit a forlorn howl that can be heard up to a mile away. Creatures who hear this must test Fear at –2.
-Immunity: Cold.
-Size 2: A wendigo stands around 10’ tall and weights 1,000 lbs.
-Wendigo Psychosis: Anyone Wounded by a bite attack, or fails to resist Dream Haunting, must make a Spirit roll or contract this curse. Every day, the victim suffers Energy Drain (Spirit)—a Spirit roll suppresses the effect. If Spirit would be reduced below d4, he instead seeks an individual of his ancestry to devour. After completing this heinous act, the afflicted begins transforming into a wendigo. He takes off at a run, and in 1d4 rounds sprints up into the sky at such a speed that his feet burn away into jagged stumps. The transformation into a wendigo takes 2d6 minutes as the victim flies across the sky.

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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【更新中】
« 回帖 #124 于: 2021-09-19, 周日 13:44:47 »
尸妖 WIGHT
尸妖是在外表上处于食尸鬼和幽灵之间的活化尸体,怨恨在眼睛中熊熊燃烧的它们渴求着活物的灵魂。某些尸妖是因为世俗欲望或是物质束缚而导致其灵魂留下来保护宝藏或是逝世之地,别的尸妖则是效忠于将其复苏成亡灵的家伙。尸妖有时会出没于水下的洞穴或是船骸当中。
类别:邪恶不死生物(尸妖)
属性:灵巧d6,聪慧d6,心魂d8,力量d6,活力d8
技能:运动d8,格斗d8,威吓d10,察觉d6,潜行d8
移速:6;格挡:6;坚韧:10(2)
专长:无
特殊能力
  • 护甲+2:脱水似革外皮。
  • 爪抓:力量+d4。
  • 能量流失:任何因尸妖的爪抓而遭受动摇或是损伤的对象都会遭受能量流失(活力),成功进行一次活力投骰(该攻击出现优良则还要-2)可以抵抗此效果。
  • 无畏:尸妖免疫恐惧与威吓。
  • 感染:任何被这种不死生物杀死的对象会在一轮后复苏成尸妖。
  • 不死生物:坚韧+2;从动摇中恢复+2;不会因为定点打击而受到额外伤害;忽略1点损伤减值;无须呼吸;免疫疾病与毒素;忽略至多10英寸远的照明减值。
语言:通用语。

劇透 -   :
WIGHT
Wights are animated corpses, resembling a cross between ghouls and spectres. Their eyes burn with hatred, and they have a hunger for the souls of the living. For some, earthly desires or material bonds cause their spirits to remain behind to guard a treasure or their place of death. Others serve whomever brought them to unlife. Wights are sometimes found underwater, in caves or shipwrecks.
Type: Evil Undead (Wight)
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d8, Fighting d8, Intimida- tion d10, Notice d6, Stealth d8
Pace: 6; Parry: 6; Toughness: 10 (2)
Edges: —
Special Abilities:
-Armor +2: Leathery dried skin.
-Claws: Str +d4.
-Energy Drain: Anyone Shaken or Wounded by a wight’s claws, suffers Energy Drain (Vigor). A Vigor roll (at –2 with a raise on the attack) resists this effect.
-Fearless: Wights are immune to Fear and Intimidation.
-Infection: Anyone slain by these undead raise as a wight one round later.
-Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
Languages: Common.


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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【更新中】
« 回帖 #125 于: 2021-09-19, 周日 13:45:20 »
鬼火 WILL-O'-WISP
这些奇特的异怪栖息在格拉里昂各处的沼泽当中,然而无人确定它们为什么会钟情于这种环境。鬼火在河域诸国(River Kingdoms)里面最为容易遇上,其有时候会在此地小群聚集。鬼火外表如同漂浮的灯光,旅客经常会将其误以为是提灯或是灯塔。这些生物会试图将此类旅行者引诱到深沼泽和流沙当中,甚至是其他生物的巢穴里头。它们这样做是希望能以濒死受害者的恐惧为食。虽然鬼火能通过放电进行攻击,但其更喜欢以无法反抗的受害者为食。
类别:邪恶异界生物(鬼火)
属性:灵巧d12+2,聪慧d8,心魂d8,力量1,活力d6
技能:运动d12,格斗d8,察觉d10,交涉d8,潜行d10
移速:-;格挡:6;坚韧:2
专长:警觉,闪避,沉稳冷静
特殊能力
  • 黑暗视觉:鬼火忽略至多10英寸远的照明减值。
  • 摄食恐惧:只要鬼火与无力化或是恐惧检定失败的生物之间的距离不到2英寸(4码),则其在24小时内会获得强韧。
  • 飞行:移速8。
  • 免疫:魔法。
  • 内生奇术:高级隐形(自身),鬼火能熄灭自身的天然光亮。
  • 体型-3(超小型):鬼火直径为1英尺。
  • 电击:鬼火能通过接触攻击造成2d6伤害。
语言:邪灵语,通用语。

劇透 -   :
WILL-O'-WISP
These strange aberrations live in swamps throughout Golarion, although no one is certain why they prefer such environments. Most commonly, they are encountered in the River Kingdoms, where they sometimes gather in small groups. Will-o’-wisps appear as floating lights often mistaken as lanterns or beacons by travelers. The creatures attempt to lure such travelers into deep marshes and quicksand, or even to the lairs of other creatures. They do this in hopes of feeding on the fear of dying victims. They can deliver a shocking attack, but they prefer to feed on victims who can’t fight back.
Type: Evil Aberration (Will-O'-Wisp)
Attributes: Agility d12+2, Smarts d8, Spirit d8, Strength 1, Vigor d6
Skills: Athletics d12, Fighting d8, Notice d10, Persuasion d8, Stealth d10
Pace: —; Parry: 6; Toughness: 2
Edges: Alertness, Dodge, Level Headed
Special Abilities:
-Darkvision: Will-o’-wisps ignore penalties for Illumination up to 10”.
-Feed on Fear: Any time a will-o’-wisp is within 2” (4 yards) of an Incapacitated creature, or a creature that failed a Fear check, it becomes Resilient for 24 hours.
-Flight: Pace 8.
-Immunity: Magic.
-Innate Powers: Major invisibility (self). Will-o’-wisps have the ability to extinguish their natural glow.
-Size −3 (Very Small): Will-o’-wisps are 1’ in diameter.
-Zap: Will-o’-wisps can make a Touch Attack for 2d6 electrical damage.
Languages: Aklo, Common.


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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【更新中】
« 回帖 #126 于: 2021-09-19, 周日 13:45:27 »
狼獾 WOLVERINE
这种肌肉发达的杂食类生物与熊崽相仿,但闻起来更像是臭鼬。虽然以凶暴著称的狼獾往往是独行动物,然而雄性狼獾的领地里面可能也会有几只雌性。狼獾的皮毛厚实油腻,攀钩般的锋利爪子极度适合攀爬。
类别:中立动物(狼獾)
属性:灵巧d8,聪慧d4(A),心魂d6,力量d8,活力d6
技能:运动d8,格斗d6,察觉d6,潜行d4
移速:6;格挡:5;坚韧:5(1)
专长:警觉
特殊能力
  • 护甲+1:厚实外皮。
  • 噬咬/爪抓:力量+d4。
  • 顽强:狼獾遭受另一次动摇时不会受到损伤。
  • 微光视觉:狼獾忽略昏暗与黑暗的照明减值。
  • 狂暴:狼獾在遭到攻击时会进入狂暴(如同《狂野世界·探索者》中的野蛮人职业专长),这种生物无法自愿结束狂暴。
  • 体型-1:狼獾是矮小的生物。

劇透 -   :
WOLVERINE
This muscular omnivore resembles a bear cub but smells more like a skunk. Known for its ferocity, a wolverine is often a solitary animal, though a male may have a few females in his territory. Wolverines have thick, oily fur, and sharp crampon-like claws, perfect for climbing.
Type: Neutral Animal (Wolverine)
Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d8, Vigor d6
Skills: Athletics d8, Fighting d6, Notice d6, Stealth d4
Pace: 6; Parry: 5; Toughness: 5 (1)
Edges: Alertness
Special Abilities:
-Armor +1: Thick hide.
-Bite/Claws: Str+d4.
-Hardy: A wolverine doesn't suffer a Wound from being Shaken twice.
-Low Light Vision: Wolverines ignore penalties for Dim and Dark Illumination.
-Rage: Wolverines go into a Rage when attacked (per the Barbarian Class Edge ability in Savage Pathfinder). The creature can't end its Rage voluntarily.
-Size –1: Wolverines are small creatures.

凶暴狼獾 WOLVERINE, DIRE
和熊一样大的凶暴狼獾长着巨大而凶残的下颚和利爪,黑色的眼睛当中满盈狂暴,领地性甚至比较小亲族更为强烈的它们会死守自己的巢穴。
类别:中立动物(凶暴狼獾)
属性:灵巧d10,聪慧d4(A),心魂d8,力量d10,活力d8
技能:运动d10,格斗d8,察觉d10,潜行d4
移速:6;格挡:6;坚韧:9(1)
专长:迅捷
特殊能力
  • 护甲+1:厚实外皮。
  • 噬咬/爪抓:力量+d6,穿甲2。
  • 微光视觉:凶暴狼獾忽略昏暗与黑暗的照明减值。
  • 狂暴:凶暴狼獾在遭到攻击时会进入狂暴(如同《狂野世界·探索者》中的野蛮人职业专长),这种生物无法自愿结束狂暴。
  • 强韧:凶暴狼獾在陷入无力化前能承受一个损伤。
  • 体型2:凶暴狼獾能长到12英尺长,体重可达1000磅。
  • 恶臭:任何对象在首次接近凶暴狼獾到2英寸(4码)内的距离时,其必须成功通过一次活力投骰,否则就会因为反胃不止而陷入分神。

劇透 -   :
WOLVERINE, DIRE
A dire wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage. Even more territorial than their smaller relatives, they defend their lairs to the death.
Type: Neutral Animal (Wolverine, Dire)
Attributes: Agility d10, Smarts d4 (A), Spirit d8, Strength d10, Vigor d8
Skills: Athletics d10, Fighting d8, Notice d10, Stealth d4
Pace: 6; Parry: 6; Toughness: 9 (1)
Edges: Quick
Special Abilities:
-Armor +1: Thick hide.
-Bite/Claws: Str+d6, AP 2.
-Low Light Vision: Dire wolverines ignore penalties for Dim and Dark Illumination.
-Rage: Dire wolverines go into a Rage when attacked (per the Barbarian Class Edge ability in Savage Pathfinder). The creature can't end its Rage voluntarily.
-Resilient: Dire wolverines can take one Wound before they're Incapacitated.
-Size 2: Dire wolverines may grow to 12 feet long and weigh up to 1,000 pounds.
-Stench: The first time anyone enters within 2” (four yards) of a dire wolverine, they must make a Vigor roll or become Distracted as they are overcome by nausea.

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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【更新中】
« 回帖 #127 于: 2021-09-20, 周一 09:53:00 »
座狼 WORG
这种邪恶的智能生物乃是狼类魔法种,比起动物表亲更大的它们经常成群狩猎,并由一名座狼头领来统御猎群中的其他成员。座狼与其表亲不同,它们既能说话又颇为狡诈,并且有时会和地精或是其他邪恶类人生物沆瀣一气。
类别:邪恶魔法兽(座狼)
属性:灵巧d8,聪慧d6,心魂d6,力量d10,活力d6
技能:运动d8,通用知识d4,格斗d8,察觉d8,交涉d4,潜行d6,生存d6
移速:8;格挡:6;坚韧:6(1)
专长:警觉
特殊能力
  • 护甲+1:厚实皮毛。
  • 噬咬/爪抓:力量+d4,穿甲2。
  • 暗夜视觉:座狼忽略所有照明减值。
  • 强韧:座狼在陷入无力化前能承受一个损伤。
语言:通用语,地精语。

劇透 -   :
WORG
These intelligent and evil creatures are a magical species of wolves. Larger than their animal cousins, they often hunt in packs, typically lead by an alpha worg who dominates the other members of the pack. Unlike their cousins, worgs possess the power of speech —and guile. They sometimes make alliances with goblins and other evil humanoids.
Type: Evil Magical Beast (Worg)
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d6
Skills: Athletics d8, Common Knowl- edge d4, Fighting d8, Notice d8, Persuasion d4, Stealth d6, Survival d6
Pace: 8; Parry: 6; Toughness: 6 (1)
Edges: Alertness
Special Abilities:
-Armor +1: Thick fur.
-Bite/Claws: Str+d4, AP 2.
-Night Vision: Worgs ignore all penalties for Illumination.
-Resilient: Worgs can take one Wound before they're Incapacitated.
Languages: Common, Goblin.

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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【更新中】
« 回帖 #128 于: 2021-09-20, 周一 09:53:09 »
恶灵 WRAITH
恶灵乃是诞自邪恶与黑暗的不死生物,憎恨光与活物的它们失去了大部分与生前的联系。这种恶毒的生物看起来不过是一团黑影,本该属于眼睛的位置是两枚针尖般的光点。
类别:邪恶不死生物(恶灵)
属性:灵巧d8,聪慧d6,心魂d6,力量d8,活力d10
技能:运动d8,格斗d8,威吓d8,察觉d8,交涉d6,潜行d6
移速:-;格挡:6;坚韧:7
专长:无
特殊能力
  • 爪抓:力量+d4,穿甲2。
  • 黑暗视觉:恶灵忽略至多10英寸远的照明减值。
  • 能量流失:任何遭到恶灵爪抓击中的对象都会遭受能量流失(活力),成功进行一次活力投骰(该攻击出现优良则还要-2)可以抵抗此效果。
  • 灵态:恶灵可以随意变为不可见的无形存在,并且只有魔法攻击才能对其造成伤害。
  • 飞行:移速10。
  • 感染:任何被这种不死生物杀死的对象会在一轮后复苏成恶灵。
  • 弱点(日光):暴露在日光下的恶灵无法攻击且会陷入脆弱。
语言:通用语,炼狱语。

劇透 -   :
WRAITH
Wraiths are undead creatures born of evil and darkness. They hate light and living things, as they have lost much of their connection to their former lives. The vile creatures appear as little more than dark shapes with two flickering pinpoints of light where their eyes should be.
Type: Evil Undead (Wraith)
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Athletics d8, Fighting d8, Intimida- tion d8, Notice d8, Persuasion d6, Stealth d6
Pace: —; Parry: 6; Toughness: 7
Edges: —
Special Abilities:
-Claws: Str+d4, AP 2.
-Darkvision: Wraiths ignore penalties for Illumination up to 10”.
-Energy Drain: Anyone hit by a wraith's claws, suffers Energy Drain (Vigor). A Vigor roll (at –2 with a raise on the attack) resists this effect.
-Ethereal: Wraiths can become invisible and immaterial at will and can only be harmed by magical attacks.
-Flight: Pace 10.
-Infection: Anyone slain by these undead raise as a wraith one round later.
-Weakness (Daylight): A wraith caught in sunlight cannot attack and is Vulnerable.
Languages: Common, Infernal.


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Re: 【扩展】【SWPF】【BestiaryⅠ】生物图鉴Ⅰ【完结】
« 回帖 #129 于: 2021-09-21, 周二 10:46:33 »
双足飞龙 WYVERN
双足飞龙是只有双腿的龙类,其不会吐息炽焰,但长着修长的脖子和锋利的牙齿,尾巴上还带着一根毒刺。领地性强的双足飞龙好斗而急躁,与龙类表亲不同,对交际和迂回毫无兴趣的它们会出于自私的目标而马上诉诸武力。
类别:中立龙类(双足飞龙)
属性:灵巧d8,聪慧d4,心魂d8,力量d12,活力d10
技能:运动d6,格斗d10,察觉d10,潜行d6
移速:5;格挡:7;坚韧:12(2)
专长:精通连击
特殊能力
  • 护甲+2:龙鳞。
  • 噬咬/蛰刺:力量+d6,穿甲2。
  • 飞行:移速8。
  • 免疫沉眠,震慑。
  • 暗夜视觉:双足飞龙忽略所有照明减值。
  • 毒素(-2):双足飞龙的钉刺带有温和毒素。
  • 体型3:双足飞龙长16英尺,体重约为2000磅。
语言:龙语。

劇透 -   :
WYVERN
Wyverns are two-legged dragons. They have no fiery breath, but possess long necks, sharp teeth, and a poisonous stinger in their tail. Wyverns are territorial, aggressive, and impatient creatures. Unlike some of their dragon cousins, they have no interest in diplomacy or subtlety. They are quick to resort to force to accomplish their selfish goals.
Type: Neutral Dragon (Wyvern)
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12, Vigor d10
Skills: Athletics d6, Fighting d10, Notice d10, Stealth d6
Pace: 5; Parry: 7; Toughness: 12 (2)
Edges: Frenzy (Imp)
Special Abilities:
-Armor +2: Draconic scales.
-Bite/Sting: Str+d6, AP 2.
-Flight: Pace 8.
-Immunity: Slumber, Stun.
-Night Vision: Wyverns ignore all penalties for Illumination.
-Poison (–2): The wyvern’s stinger contains a Mild poison.
-Size 3: Wyverns are 16’ long, weighing nearly 2,000 lbs.
Languages: Draconic.