WENDIGO
A wendigo appears much like a tall humanoid in the last stages of death from starvation. Completely hairless, its flesh is deathly pale except for its blackened extremities. Its fingers end with long talons, while needle- like fangs fill its mouth. A wendigo has ragged, bloody flesh around its maw because it constantly devours its own lips. Its tongue is long, pocked with sores, and the color of a fresh bruise. It has glowing, yellow eyes that float in large sockets full of blood.
Type: Evil Outsider (Wendigo)
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d12+3, Vigor d10
Skills: Athletics d10, Common Knowledge d8, Fighting d10, Intimidation d8, Notice d8, Occult d10, Persuasion d8, Stealth d10
Pace: 7; Parry: 7; Toughness: 14 (5)
Edges: Arcane Resistance
Special Abilities:
-Armor +5: Wendigo hide.
-Bite/Claws: Str+d6 (cold).
-Blindsense: Wendigos ignore invisibility, illusion, and all Illumination penalties.
-Control Weather: A wendigo can concentrate for 10 minutes to summon a snowstorm or blizzard in a two mile radius. This creates Dim Illumination and extreme cold throughout the area.
-Dream Haunting: Once per night, a wendigo can enter the dream of any sentient target, causing intense nightmares. The victim must make a Spirit roll at –4 or suffer Fatigue. The Fatigue can't be removed until the victim gets a full night sleep without suffering nightmares.
-Environmental Weakness: Cold iron, fire.
-Fast Regeneration: Wendigos may attempt a natural healing roll every round, even if Incapacitated, unless their Wounds were caused by fire or they’re put to the torch afterward.
-Fearless: Wendigos are immune to Fear and Intimidation.
-Flight: Pace 12; can become intangible as a limited free action while flying.
-Howl: Three times per day, a wendigo can emit a forlorn howl that can be heard up to a mile away. Creatures who hear this must test Fear at –2.
-Immunity: Cold.
-Size 2: A wendigo stands around 10’ tall and weights 1,000 lbs.
-Wendigo Psychosis: Anyone Wounded by a bite attack, or fails to resist Dream Haunting, must make a Spirit roll or contract this curse. Every day, the victim suffers Energy Drain (Spirit)—a Spirit roll suppresses the effect. If Spirit would be reduced below d4, he instead seeks an individual of his ancestry to devour. After completing this heinous act, the afflicted begins transforming into a wendigo. He takes off at a run, and in 1d4 rounds sprints up into the sky at such a speed that his feet burn away into jagged stumps. The transformation into a wendigo takes 2d6 minutes as the victim flies across the sky.