Giant, Plague This oversized humanoid is dressed in tattered rags that don’t quite cover its diseased body.
PLAGUE GIANT CR 14 XP 38,400 NE Huge humanoid (giant) Init +9; Senses low-light vision; Perception +26 DEFENSE AC 29, touch 13, flat-footed 24 (+5 Dex, +16 natural, –2 size) hp 207 (18d8+126) Fort +15, Ref +11, Will +18 Defensive Abilities rock catching; Immune disease OFFENSE Speed 50 ft. Melee mwk flail +23/+18/+13 (3d6+11 plus disease), slam +17 (1d8+5 plus disease) or 2 slams +22 (1d8+11 plus disease) Ranged rock +17 (2d8+16) or corpse +17 (2d6+16 plus disease) Space 15 ft.; Reach 15 ft. Special Attacks hurl corpse, rock throwing (140 ft.) Spell-Like Abilities (CL 15th; concentration +18) At will—contagion (DC 17), death knell (DC 15) 3/day—plague carrierUM (DC 18), plague stormUM (DC 20), wither limbHA (DC 19) 1/day—summon (level 6, 1 tick swarmB2 100%) STATISTICS Str 32, Dex 20, Con 25, Int 15, Wis 20, Cha 17 Base Atk +13; CMB +26 (+30 disarm and trip); CMD 41 (43 vs. disarm and trip) Feats Combat Casting, Combat Expertise, Great Fortitude, Greater Disarm, Greater Trip, Improved Disarm, Improved Initiative, Improved Trip, Iron Will Skills Heal +26, Knowledge (religion) +20, Perception +26, Survival +26 Languages Common, Giant ECOLOGY Environment any land Organization solitary, pair, or colony (3–16 plus 1–3 oraclesAPG or witchesAPG of 5th–9th level, 2–5 rogues of 5th–9th level, and one high priest clericGMG of 7th–10th level along with 2–5 leukodaemonsB2 and 1–4 gholes) Treasure standard (mwk light flail, 4 rocks or corpses, other treasure)
SPECIAL ABILITIES Disease (Ex) Although plague giants are immune to disease, they carry a highly contagious plague that causes flesh to rot and limbs to wither over time in those damaged with the giants’ weaponry. Atrophic Plague: Injury; save Fort DC 26; onset immediate; frequency 1/day; effect 1d4 Dex drain and 1d4 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. Hurl Corpse (Su) A plague giant can throw a Small or Medium corpse as if it were hurling a rock. Hurled corpses deal damage as per a plague giant’s thrown rocks but as if the giant were one size category smaller (2d6 points of damage + 1-1/2 times its Strength modifier for most plague giants). In addition, the hurled corpse is infused with the plague giant’s pestilence, exposing the creature struck to the giant’s atrophic plague. Upon impact, a hurled corpse explodes into a cloud of thick gray vapor that fills a 10-foot-radius area with thick mist that obscures vision as per fog cloud. Any creature that begins its turn within this cloud must succeed at a DC 26 Fortitude save or be nauseated for 1 round. The cloud persists for 1d4 rounds before dissipating naturally (if not dissipated earlier via a moderate or stronger wind). The save DC is Constitution-based.
Plague giants resemble enormous lepers or plague sufferers, yet they are not so much victims of disease as they are servants of sickness. Most plague giants worship the Horseman of Pestilence or other deities associated with disease, and they have no fear of sickness themselves. Pestilence spreads wherever the plague giants dwell, and thus they are shunned by most humanoids. Sometimes, however, plague giants lead daemon cults consisting of diseased humanoids who were ostracized by their own kind. It seems likely that plague giants were once some other form of giant before they turned to daemon worship, though no other race of giant will claim them as wayward children. Plague giants themselves find such rumors particularly distasteful, and point out that they are much more than this, reasoning that when a “lesser giant” gets sick, it doesn’t suddenly transform into a plague giant. The average plague giant is 24 feet tall and weigh 15,000 pounds.