作者 主题: 【暗影狂奔第五版核心规则书翻译】魔法 – 巫术SORCERY,294-299  (阅读 8498 次)

副标题: 主译:giligilipony;巫术281-294部分记录在魔法部分,请留意

离线 马非鱼

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法术反制COUNTERSPELLING
法术反制能带给施法者两种好处:法术防御和解除法术。法术反制技能不能作用于精魂,怪物能力(critter power),或者是炼金制剂。
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Counterspelling offers the magician two benefits: spell defense and dispelling. The Counterspelling skill does not work against spirits, critter powers, or alchemical preparations.

法术防御SPELL DEFENSE
法术防御可用于对抗有害法术,它可以为你或者你视线内(与“选择法术目标”的规则相同)你所选的所有目标提供保护。宣告使用法术防御是一个自由动作,但如果你已经没有自由动作,这将是一个插入动作,并使你的主动性-5。每个战斗轮,你都拥有一个法术防御骰池,骰池大小为{你的法术反制技能等级}。一个法术被施放时,你可以选择用部分或者全部的法术反制骰池对抗这个法术。以对抗每个法术攻击,你需要选择从骰池中分配多少骰子来进行法术防御,,并且决定你要用这些法术防御骰子来保护哪些人(如果你愿意的话也包括你)。你可以保护的人数为{你的魔法属性}。这些骰子将会加入到所有人的防御检定中。法术反制骰池将会在每个战斗轮的开始补满。
译注:targeting spells并不是一个固定的短语,由于语义与施法第二步:选择目标相同,故取此译
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Spell defense is used against hostile spells cast at you or at targets that are within your line of sight (using the same rules as for targeting spells) that you decide to protect with spell defense. Declaring this protection is either a Free Action or, if you don’t have one left, an Interrupt Action that reduces your Initiative Score by 5. Each Combat Turn, you have a pool of dice for spell defense equal to your Counterspelling skill. When a spell is cast, you may choose to use some or all of your Counterspelling dice to defend against an incoming spell. Against each spell attack, you have to choose how many dice from this pool to allocate for defense, and you can select how many people (including yourself if you desire) are covered by these defensive dice. You can protect a number of people at one time equal to your Magic Rating. These dice are then added to the defense tests of everyone you’re covering. The pool refreshes at the beginning of each Combat Turn.

法术解除DISPELLING
法术解除可以用于反制一个持久或者恒定法术。一个法术解除检定需要用反制者的法术反制技能+魔法【星界】v. 法术强度+施法者的魔法属性(+恒定超魔消耗的业力,如果有的话)。你可以使用试剂来改变这个检定的上限。每个净成功都能降低施法者在施法检定中获得的成功数(比如说,这能影响暗影法术带来的视觉调整值)。如果法术的净成功被清零,那么这个法术会彻底结束。无论最后结果怎么样,您将受到等同于你施放这个法术的耗竭——如果法术强度高于你的魔法属性,耗竭就是物理性的,否则就是晕眩伤害。
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Dispelling is used to counter a sustained or quickened spell. A Dispelling Test is the dispeller’s Counterspelling + Magic [Astral] v. spell’s Force + caster’s Magic (+ amount of Karma spent on quickening the spell, if any). You may use a counterspelling focus to add to the test. You can also use reagents to change the limit of the test. Every net hit reduces the number of hits the caster had in casting the spell. This may reduce the effectiveness of the spell (for example, it could affect a Shadow spell’s visibility modifier). If the spell is reduced to 0 net hits, the spell ends completely. Regardless of how it goes, you take the Drain from the spell as if you had cast it—Physical if the spell’s Force was higher than your Magic rating, Stun otherwise.

如果仪式法术正在进行(被维持或者处在持续时间内)并且有一个法术关键词,那么它就能被解除。进行对抗检定,法术反制+魔法【星界】v. 法术强度+所有仪式参与者的魔法属性之和。每个你得到的净成功都能使仪式在密封(sealing)阶段获得的净成功-1。如果仪式强度高于你的魔法属性,耗竭就是物理性的,否则就是晕眩伤害。
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A ritual can be dispelled if it contains a spell keyword and is ongoing (sustained or with a duration). Make an Opposed Counterspelling + Magic [Astral] Test against a dice pool equal to the sum of the Force of the spell and the total of the Magic ratings of all of the ritual’s participants. Every net hit you get reduces the net hits from the ritual’s sealing step (p. 296) by 1. You take drain equal to twice the hits (not net hits) on the opposing test. The Drain from dispelling a ritual is Stun unless the ritual’s Force is greater than your Magic rating, in which case the Drain is Physical.

仪式施法RITUAL SPELLCASTING       
施放法术可以说是一种对法力的快速操作,而仪式施法则是对法力的长时间塑形。更多的时间允许你去通过普通施法手段无法达到的方式操纵法力。正如法术和炼金制剂一样,你需要单独学习仪式并消耗等量的业力。仪式可以被单人或者团体完成。通过正常渠道学习的法术可以结合到一些仪式中使用(比如在超距法术仪式中使用的战斗法术;p.297),而且也不需要去单独学习这些法术而耗费额外的业力(仪式法术优于炼金的一点),。
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While spellcasting is the quick manipulation of mana, ritual spellcasting shapes mana over a longer period of time. More time allows you to manipulate mana in ways that normal spellcasting won’t allow. Rituals, like spells and alchemical preparations, are learned separately and cost the same in Karma. Rituals can be performed by either one person or a group. Spells learned through normal channels can be incorporated into some rituals, such as a Combat spell in the Prodigal Spell ritual (p. 297), and do not cost additional Karma to learn separately (an advantage ritual magic has over alchemy).
   
想要施展一个仪式法术,请遵从以下步骤:
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To cast a ritual, follow these steps:

第一步:选择仪式领导者Choose Ritual Leader
每个仪式都必须有一个领导者,他必须知道仪式是怎样进行的,而且只有他能完成仪式的最后一步——仪式密封。在这个步骤中,参加者必须宣告他们将会和领导者一起参与这个仪式。参与者并不需要学会这个仪式;他们只需要有参与这个仪式的意愿就行。这个仪式造成的所有影响都会带有领导者的星界标记(astral signature; p.312)。如果与领导者流派不同,参与者在这个仪式中任何行动都要承受-2dp的罚值。如果你独自施展仪式,那么你就是那个仪式的领导者。
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Each ritual must have a leader who knows the ritual being performed and can complete the last step, which seals the ritual. In this step, the participants must announce their participation with the leader. The participants do not need to have learned the ritual; they simply must be willing to take part. All effects from the ritual have the leader’s astral signature (p. 312). Each participant who is not of the same tradition as the leader suffers a –2 dice pool penalty on all actions for this ritual. If you’re casting a ritual all alone, you’re the leader.

第二步:选择仪式Choose Ritual
领导者必须选择一个仪式来施放。如果该仪式需要领导者选择一个法术,那么它也会被作为仪式的一部分。或者这个仪式需要关于一个法术或是法术流派的知识,那么只要领导者掌握就足够了。
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The leader must then choose the ritual to perform. If required the leader also chooses the spell that will be included as part of the ritual. If the ritual requires knowledge of a spell or spell category, only the leader needs to know them.

第三步:选择仪式法术的强度Choose The Force Of The Ritual Spell
仪式强度不仅仅决定了它的大体能量,还决定了它其中包含法术的强度。
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The Force of the ritual determines not only its general power, but also the Force of any spell woven into it.

第四步:建立基底Set Up The Foundation
仪式必须在一个符合领导者流派的魔法帐篷中进行,这个帐篷被视为仪式法术的基底。基底可以是个永久的魔法帐篷,或者是一个用试剂创造出来的临时魔法帐篷(p.316)。帐篷的强度必须大于等于将要进行仪式的强度。一旦帐篷被激活,每个参与者(除了观察者,如果仪式需要一个的话)都不应该在仪式完成之前离开基底,否则会导致这个仪式失败。
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A ritual must be performed in a magical lodge appropriate to the leader’s tradition, which is referred to as the foundation for the ritual. This can be a permanent magical lodge, or a temporary one created using reagents (p. 316). The Force of the lodge must equal or exceed the Force of the ritual to be cast. Once the lodge is active, no participant (except a spotter, if the ritual calls for one) may leave the foundation until the ritual is complete without causing the ritual to fail.

第五步:给予供品Give The Offering
作为仪式的一部分,领导者必须耗费等同于仪式强度的试剂。领导者可以耗费更多的试剂来降低在密封法术时所受到的耗竭。给出初始的供品后,每额外消耗(强度)打兰的试剂,耗竭值就-1,但最小不能低于2点。
即使你不消耗试剂,你也需要在这一步上花费少量时间来给基底做一点准备工作,好应对接下来的仪式。
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As part of the ritual, the leader must expend reagents equal to the Force of the ritual. The leader may expend more reagents to reduce Drain when sealing the spell (step 7). For every (Force) drams of reagents spent (after the initial offering), the Drain value is reduced by 1, to a minimum of 2.
Even if you’re not spending reagents, you’ll still be spending a little time on this step making the foundation ready for the ritual.

第六步:进行仪式Perform The Ritual
在这一步中,实际的仪式就开始进行了。每个仪式的在这一步骤消耗的时间是不同的(在下面的介绍中你可以看到具体的时间),但总的来说这个时间是基于仪式的强度的。
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During this step, the actual ritual is performed. The duration of this step is specific to each ritual (it’s in the description), but it’s almost always based on the ritual’s Force.

第七步:仪式密封Seal The Ritual
每个仪式的最后一步都是密封,这个步骤将会最终完成仪式。领导者进行对抗检定,仪式施法+魔法【强度】v. 仪式强度×2,不要忘记其他参与者带来的协助加骰。在每个仪式的介绍中都会有解释在密封步骤中所得到的净成功是怎样被使用的。
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The final step in any ritual is sealing it, which completes the ritual. The leader makes a Ritual Spellcasting + Magic [Force] v. (Force x 2) test, with a Teamwork test from each of the participants. Each ritual’s description explains how the net hits from the sealing step are used, if at all.

仪式失败Ritual Failure
有一些罕见的事件能导致一个仪式过早失败。如果一个参与者在仪式的第四步之后——但在仪式完成之前离开了基底,那么这个仪式就失败了。如果领导者在第七步前失去了行动能力(或者被杀),仪式就会崩坏并且失败。如果基底在第四步后的任意时间点被破坏,仪式也会失败。
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There are a number of rare things that could cause a ritual to fail prematurely. If a participant leaves the foundation after Step 4 of the ritual but before the ritual is complete, the ritual fails. If the leader is incapacitated (or killed) before Step 7, the ritual collapses and fails. If the foundation is disrupted or broken at any point after Step 4, the ritual fails.

当仪式失败的时候,每一个参与者都将立即承受耗竭。如同法术被正常施放一样,进行一个检定,强度×2,耗竭为该检定中成功数(非净成功)×2,造成晕眩伤害。你在第五步中使用的所有试剂都会被浪费掉。
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When a ritual fails, every participant immediately suffers Drain. Make a Force x 2 test, as though the spell had actually been cast; the Drain is equal to twice the number of hits (not net hits) on this test in Stun damage. Any reagents you’ve already spent in Step 5 are wasted.

失误Glitches
在仪式任何阶段出现的失误都可以导致额外耗竭(比如,耗竭值+2),或在抵抗耗竭时,使法术强度视为+2,或领导者不得不去独自密封仪式。在大失败的情况下,任何事情都可能发生(做好放倒你那小鬼的准备,否则你发现你丢失了目标;或者你意识到你想要施放的治愈之环其实是一个星界传送门,所有人都被丢到了某些泛位面;又或者是GM突然想到的一些不怎么愉快的事)。
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A glitch on a ritual in any step could result in extra Drain (e.g.,+2 Drain Value), an increase of 2 to the Force resisting completion of the spell, or the leader being forced to seal the ritual on his own. On a critical glitch, anything goes (prepare to put down that minion, or find that you missed your target, or find that what you intended to be a healing circle really is an astral gateway and everybody just got dumped on some metaplane, or something equally unpleasant your gamemaster thinks up).

离线 马非鱼

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仪式RITUAL               
以下是你可以学习并施放的仪式。你可以以学习法术(p.299)一样的方法去学习仪式。一些仪式拥有关键词,对于这些关键词有一些特别的规则,就像法术的关键词一样。
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These are the rituals you can learn and cast. You learn each ritual the same way you learn a spell (p. 299). Some rituals have keywords, which have special rules, just like the keywords for spells.

锚定Anchored:所有锚定仪式都必须被安放在一个物理物体或者一个作为仪式焦点的秘法印记上。这可以是一些被专门用于仪式的物体(比如用于锚定守护的一个石头或者一个门道),或者一些魔法符文(以墨水,颜料,血,蚀刻印记等等写就),甚至可能就是基底自身。在仪式效力的持续时间中,用于锚定的物品不能与盖亚圈(Gaiasphere;这颗星球)有相对移动,否则仪式会崩坏,效果也会提早。
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Anchored: All anchored rituals must be placed on a physical object or symbol of mystical significance that serves as the ritual’s focal point. This could be something used specifically for the ritual (a rock or a doorway to anchor a ward, for example), or a mystical inscription (written in ink, paint, blood, etch marks, etc.), or even the foundation itself. The anchor cannot be moved relative to the Gaiasphere (the planet) during the duration of the ritual’s effect, or the ritual collapses and the effect ends early.

物质连接Material Link:这种仪式需要与目标有一个物质连接,它需要是曾经属于目标的一部分。来自活物的物质连接最终都会腐坏失效——物质连接边栏(p.297)会有全部的相关细节。
译注:最后一句没法做到很好的直译,于是结合了边栏的信息进行了意译,如上。
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Material Link: The ritual requires a material link to the target, something that was once a part of the target. Material links from living beings aren’t usable in rituals forever—the Material Links sidebar (p. 297) has all the details.

小鬼Minion:这类仪式会创造出一个半自主性的存在,这些存在通常会帮助制造它们的施法者。无论被创造出来的是怎样的小鬼,它们都会直接和仪式领导者连接。仪式领导者最多只能同时拥有{他魅力属性}只小鬼。
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Minion: The ritual creates a semi-autonomous entity, usually something to help the magician who makes it. Whatever minion is created is bound to the ritual leader, who can’t have more minions at a time than his Charisma rating.

法术Spell:这类仪式要和仪式领导者所知的一个法术结合使用。这法术的一些性质可能会改变——仪式描述中将会有如何改变的细节。如果领导者从一个精魂导师那里得到了任何对于法术的调整,这些调整都会应用到仪式上。这类仪式会被法术解除所影响(p.295)。
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Spell: This ritual is used in conjunction with a spell that the ritual leader knows. Some of its properties might change—the ritual has details on how. If the leader has any modifiers to the spell from a mentor spirit, the modifiers apply to the ritual, too. These rituals are susceptible to dispelling (p. 295).

观测者Spotter:如果仪式并不在领导者的视野内,领导者就需要指派一个能为他们监视目标的人,这个人就被称作观测者。作为观测者的个体必须是仪式施法团队的一人——或者一只被团队成员束缚的精魂——而且必须能够星界感知到目标。在仪式开始的时候,观测者必须处于仪式的基底,而且必须能够以物理或者星界的方式前往一个它能拟感到法术目标的地方;这是第四步中“不能离开”规则的一个例外。目标并不需要是星界活跃的(而且对于观测者而言,这样一般要安全一点);观测者只需要能够星界探查目标来建立起必要的魔法连接。如果法术是一个范围法术,观测者必须能够通过灵视探知(assense)到目标的位置。在仪式的持续时间内,一个连接将会出现在观测者星界形态和仪式团体之间。如果观测者被目标发现了的话,那么目标就很有可能通过这个连接追踪到仪式团体的物理位置。观测者不需要参与其他参与者的团队工作检定,但还是会承受和其他人相同的耗竭。
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Spotter: If the ritual’s target is not in sight of the leader, the leader needs to designate someone who can see the target for them, referred to as the spotter. The individual acting as the spotter must be a member of the group casting the ritual—or a spirit bound to a member of that group—and must be able to astrally perceive the target. The spotter must be present in the ritual’s foundation when the ritual begins and then must travel physically or astrally to where she can assense the target of the spell; this is an exception to the “no leaving” rule in Step 4 of ritual casting. The target does not have to be astrally active (and it’s often safer for the spotter if he isn’t); the spotter merely must be able to assense him to establish the necessary mystic link. If the spell is an area spell, the spotter must be able to assense the target location. For the duration of the ritual, a link is present between the spotter’s astral form and the ritual group. If the spotter is noticed by the target, it is possible to use the link to track her back to the ritual team’s physical location. The spotter doesn’t make a Teamwork Test with the rest of the participants but still suffers the same Drain as everyone else.

引用
物质连接material link
物质连接是曾经作为目标的一部分的东西。如果目标是一个无机物体,这个连接就必须是这个物体本身结构不可或缺的一部分。墙上的一块砖可以作为物质连接;墙上的一幅画或者其他位于建筑中松散的物体就不能。如果目标是一个活物,连接就必须是一个组织样本。组织样本无论如何都会最终失活,然后不能再被当作物质连接。头发,血以及其他体液,剪下来的指甲,以及其他类似的东西都只能在几个小时内作为物质连接,而手指或者其他大一点的组织样本(像那句谚语中提到的一磅肉),可以在其活体星界灵光过度失活之前保持数天可以作为连接的状态。化学保存方法会立即破坏样本作为物质连接的能力,但样本可以被冷冻起来以便来日使用。
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A material link is something that is an integral part of the target. If the target is an inanimate object, the link has to be something that is an essential part of the object’s structure. A brick from a wall could be a material link; a picture hanging on the wall or other loose object from inside the building could not. If the target is a living being, it must be a tissue sample. Tissue samples, however, decompose eventually and cease to become viable as a material link. Hair, blood and other bodily fluids, nail clippings, and so on are viable for a few hours, while a finger or larger tissue samples (such as the proverbial pound of flesh) can last a few days before the being’s aura fades too much for it to be a link. Chemical preservation methods instantly destroy the sample’s viability as a material link, but samples can be frozen for later use.


诅咒CURSE
(物质连接,法术)                                                             
诅咒允许你通过物质连接对一个对象施放一个幻象法术,而不是通过观察目标得到的神秘连接。诅咒能被应用到任何有连接的目标上,无论它是否在领导者视野内。如果法术被应用在多个目标上,比如一个群体法术,那么仪式就必须对于每一个目标都有连接。
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A Curse allows an illusion spell to be cast on a subject through a material link rather than a mystic link from observing the subject. A Curse can be used on any target, whether within visual range of the leader or not, provided there is a link to the target. If the spell applies to multiple targets, such as in a mass spell, then the ritual must have a link to each of the targets.

这个连接将会作为供品的一部分,并且将在仪式进行中就被摧毁了。这个法术会以正常的方式施放(使用协助检定,如果可以的话),它所有的检定和耗竭都和选择的幻象法术一样(施展仪式的第六步)。
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The link is used as part of the offering and is effectively destroyed during the ritual. The spell is cast normally (using teamwork, if applicable) with all the tests and Drain appropriate to the chosen illusion spell (step 6 of Ritual Spellcasting).

在仪式的持续期间,只有它的法术部分还被维持状态着,会有一个连接出现在目标和仪式团队之间。看到连接之后并通过它来追踪仪式团队的物理位置是有可能的。
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For the duration of the ritual, a link is present between the target and the ritual group while the spell portion is sustained. It is possible to spot the link and use it to track back to the ritual team’s physical location.

仪式需要{强度}小时来完成。
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This ritual requires (Force) hours to complete

超距法术PRODIGAL SPELL
(法术,观测者)                                                     
这种仪式能让你施放任何针对远程目标的战斗法术,这个目标可以在你的仪式团队的视线之外。这个战斗法术可以是直接的也可以是间接的。直接战斗法术通过星界到达目标;间接法术则通过物质界达到目标,这需要在仪式团队和目标之间有一条清晰(但并不必须是笔直)的路线来让法术到达目的地——法术将从基底飞向目标,闪避开一切在他路线上的障碍。
劇透 -   :
This ritual allows you to cast any Combat spell at a distant target that is out of line of sight of your ritual team. The Combat spell can be either direct or indirect. Direct combat spells travel to the target in astral space. Indirect combat spells travel to the target in physical space, requiring a clear (but not necessarily straight) path in the physical world between the ritual team and target in order for the spell to reach its destination—the spell flies from the foundation to the target, dodging any obstacles in its path.

这个仪式需要{强度}小时去完成。
劇透 -   :
This ritual requires (Force) hours to perform

远程感知REMOTE SENSING
(法术,观测者)                                                     
这个仪式能让你以更大的范围来施放任何的侦测法术。法术的范围将会提升到{强度×参与者魔法属性之和×100}米。在仪式的过程中,这个法术的对象必须处于仪式基底中,不过之后能够带着获得的新感知离开,而仪式的参与者会为施法对象维持着法术的效果。所有仪式参与者都能感受到法术对象通过法术侦测到的事物。如果法术有一个目标(比如你在仪式中使用心灵连接或者心灵刺探法术),你就需要有一个观察者去监视目标。
劇透 -   :
This ritual allows you to cast any Detection spell with an even greater range. The area of the spell is increased to Force x (sum total of the participants’ Magic attributes) x 100 meters. The spell’s subject must be present in the foundation during the ritual but may then take his new sense outside the foundation while the ritual participants sustain it for him. All of the participants of the ritual perceive the same thing the subject perceives through the spell. If the spell has a target (like when you use a Mind Link or a Mind Probe spell in the ritual), you’ll need a spotter to have eyes on the target.

这个仪式需要{强度}小时去施放。在这之后,如果有一个参与者停止维持法术,这个法术就会停止。
劇透 -   :
This ritual takes (Force) hours to perform. Afterward, if any of the participants stops sustaining the ritual, it ends.

守护WARD
(锚定)                                                             
守护是一个被教授给很多施法者的基本仪式。它会创造出一个强度为{仪式强度}星界屏障(p.315)。守护能包含一个{50×参与者魔法属性之和}立方米的空间。
劇透 -   :
The ward is a basic ritual, taught to many magicians. It creates an astral barrier (p. 315) with a Force equal to the Force of the ritual. The ward may encompass a volume of up to fifty cubic meters times the sum of the participants’ Magic ratings.

这个仪式需要{强度}小时去完成。守护将会持续{在密封仪式阶段得到的净成功}周——如果领导者消耗了等同于守护强度的业力,这个守护就是永久的。
劇透 -   :
This ritual takes (Force) hours to complete. The ward lasts for a number of weeks equal to the net hits from the sealing step of the ritual—if the leader spends an amount of karma equal to the ward’s Force, the ward is permanent.

防御之环CIRCLE OF PROTECTION
(锚定)                                                             
防御之环是一个小型星界以及物理屏障。尽管它被称作“环”,但它其实是在锚定物的周围创造了一个球形领域,这个球形领域的半径为{领导者的魔法等级}米。防御之环就像强度等于仪式强度的物理屏障和法力屏障法术(p.315)结合在一起一样发挥作用。这种法力屏障具有双重性质。
劇透 -   :
The circle of protection is a small astral and physical barrier. Even though it’s called a circle, it creates a sphere around the anchor that has a radius in meters equal to the leader’s Magic rating. The circle acts as a combination of the physical barrier and mana barrier spells (p. 315) with a Force equal to the Force of the ritual. The mana barrier is dual-natured.

这种守护将会持续{密封步骤中得到的净成功数}小时。任何处在屏障内的人或物都会屏障保护起来,屏障会防止他们受到外界物理物体和魔法攻击的伤害。如果有人从内部穿过屏障,那么守护就会结束。这个仪式需要{强度}小时去施展。
劇透 -   :
The ward lasts for a number of hours equal to the net hits from the sealing step. Anyone or anything within the barrier is protected from outside physical objects and magical attacks. If something crosses the barrier from the inside, then the ward ends. This ritual takes (Force) hours to perform.

治愈之环CIRCLE OF HEALING
(锚定,法术)                                                             
这种仪式被用于对复数目标施放治疗魔法。尽管它被称作“环”,但它其实是围绕锚定物创造了一个球形领域,这个球形领域的半径为{领导者的魔法等级}米。在密封步骤得到的净成功将会作为法术的净成功,而且将会应用到每个在治愈之环中的人。治愈之环将会持续{强度}天。
劇透 -   :
This ritual is used to cast a healing magic on a number of targets at once. Even though it’s called a circle, it creates a sphere around the anchor that has a radius in meters equal to the leader’s Magic rating. This ritual takes (Force) hours to complete. The net hits from the sealing step are used as the net hits for the spell, and apply to everyone in the circle as long as they remain in the circle. The circle lasts for (Force) days.

操纵延时RENASCENCE
(锚定,法术)                                                             
这个仪式将会在一段时间内维持一个具有影响范围的操纵法术。这个法术的影响范围是一个球形领域,半径为{领导者的魔法等级}米。法术的效果基于仪式强度,以及在密封步骤得到的净成功。最少持续1小时,在密封仪式获得的每个净成功就会将这个时间翻倍。
劇透 -   :
This ritual sustains and maintains an area manipulation spell for a time. The area of the spell is a sphere with a radius equal to the leader’s Magic rating, and the effect is based on the ritual’s Force and the net hits from the sealing step. The base duration of the effect is 1 hour, which is doubled for each net hit from the sealing step of the ritual.
    这个仪式需要{强度}小时去施放。
劇透 -   :
This ritual takes (Force) hours to perform.

监视灵WATCHER
(小鬼)
监视灵就像精魂一样,不过它实际上是从仪式领导者的思维中诞生的,而不是泛位面。他们是法力的造物,由仪式参与者的性格编织而成。监视灵可以使用它的创造者(包括领导者和参与者)能说的任何语言。一个监视灵只束缚于仪式领导者,并会听从他的指令。一个监视灵持续{强度×密封检定的净成功}小时。监视灵的技能等级为{强度/2,向上取整}。
领导者能以自由动作遣散一个束缚于他的监视灵。监视灵不能被驱散或者法术反制。该仪式需要{强度}分钟去施放。
劇透 -   :
Watchers are like spirits, but in actuality are entities born from the ritual leader’s own mind rather than the meta planes. They are a creation of mana, woven with the per sonalities of the ritual participants. A watcher can speak any language its creators (which includes the leader and participants) can speak. A watcher is bound only to the leader of the ritual and follows his orders. A watcher lasts for a number of hours equal to its Force times the net hits on the sealing test. A watcher’s skills are equal to half the Force of the ritual (rounded up)
A leader can dismiss a watcher bound to him as a Free Action. Watchers cannot be banished or counterspelled. This ritual takes (Force) minutes to perform.


荷蒙库鲁斯HOMUNCULUS
(小鬼)                                                             
施法者可以将闪现的思维灵光束缚进无机物质,从而创造出荷蒙库鲁斯。荷蒙库鲁斯有一个物质形态但并不十分聪明。它能理解它创造者(领导者和参与者)所说的语言,并且有着自己的一点点个性,这种个性反映了它创造者的个性。
劇透 -   :
The magician can bind a spark of intelligence into an inanimate form, creating a homunculus. The homunculus has a physical form but isn’t very bright. It understands any language its creators (leader and participants) speak and has a modicum of a personality that reflects those of its creators.

你需要一个可以被赋予生命的无机质用于这个仪式。尽管它们的名字事实上意味着“小小的人类”,荷蒙库鲁斯并不需要有着人类的外形——动物雕像在萨满中非常流行,而且绝不能低估了一条活化长绳的用处。它最多能到{强度×10}公斤,而且在仪式的持续时间中能获得一些有限的灵活度(如『活化术』,p.292)。无论你使用了什么,这个物体的物体抵抗骰池将会加到领导者和参与者在仪式施法需要对抗的检定骰池中,这就是为什么你看不到很多荷蒙库鲁斯通讯链。
劇透 -   :
You need an inanimate object to animate for the ritual. Despite the fact that their name means “little man,” the homunculus doesn’t need to be humanoid in shape— animal statuettes are pretty common among shamans, and don’t underestimate the usefulness of an animated extension cord. It can be at most (Force x 10) kilograms in mass, and it gains a limited amount of flexibility (the same as the Animate spell, p. 292) for the duration of the ritual. Whatever you use, the object’s Object Resistance dice pool is added to the opposition for the leader’s and participants’ Ritual Spellcasting Test, which is why you don’t see many homunculus commlinks.

荷蒙库鲁斯会尽可能地听从领导者的命令,只要这不超出它的物理极限。命令荷蒙库鲁斯和命令精魂不一样。精魂有着自己的自觉和智慧,而荷蒙库鲁斯就只是服从指示并在无法完成任务的时候变得抓狂。荷蒙库鲁斯将会持续{它的强度×密封检定得到的净成功}天。荷蒙库鲁斯的技能等于{仪式强度/2,向上取整}。
劇透 -   :
The homunculus obeys the leader’s commands as much as possible within the limitations of its physical capabilities. Commanding a homunculus is not like commanding a spirit. A spirit is intuitive and intelligent; a homunculus just follows orders and becomes frustrated when the task becomes impossible. A homunculus lasts for a number of days equal to its Force times the net hits on the sealing test. A watcher’s skills are equal to half the Force of the ritual (rounded up).
这个仪式需要{强度}小时去施放。
劇透 -   :
This ritual takes (Force) hours to perform.

离线 马非鱼

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学习法术LEARNING SPELLS
你可以通过研读法术公式或者找一个导师(一个精魂或者另一个觉醒者)教你来学会新的法术,仪式,或者炼金制剂(p.316)。一些足够幸运的施法者可以拥有一座图书馆来收集传承数代的卷轴和法术书。他们也会拥有一些觉醒者家族成员来教会他们新的法术。对于剩下的觉醒者,有一些像法源(SpellSource)和魔网(Magiknet)的在线社区,这些社区会有一些来自各个流派上传的法术公式。这些网站大都有一个或者多个公司支持,这意味着你要使用这些网站,你就必须有合法的SIN和一张练习魔法的执照。已经学成的施法者有时会在灰色地带教一些没有执照的施法者,给不是那么有经验的人传授知识来挣点外快。
劇透 -   :
New spells, rituals, or alchemical preparations (p. 316) can be learned by studying spell formulae or finding some mentor (either a spirit or another Awakened individual) to teach you. Some magicians may be lucky enough to have a library of collected scrolls and grimoires passed down from previous generations. They also could have an Awakened family member teach them a new spell. For the rest of the Awakened, there are online communities such as SpellSource and Magiknet that hold collections of formulae submitted from various traditions. These networks are generally supported by one or more corporations, meaning that in order to use it, you’ll need have a legal SIN and a license to practice magic. Established magicians sometimes work in the grey area of teaching unlicensed magicians, picking up a little extra nuyen by passing on knowledge to someone not quite as experienced.

如果你想要独自学习,你可以购买法术公式(价格写在了魔法商品面板,p.326)。如果你想要一个活生生的老师,他们通常会收取(指导技能×公式消耗)的新円——有些昂贵,但确实对得起你花的每一个子。不管是哪种办法,你都需要一个你流派的魔法帐篷。
劇透 -   :
If you want to learn alone, you can buy a spell formula (prices on the Magical Goods table, p. 326). If you want a living, breathing teacher, they usually charge around (Instruction skill x formula cost) in nuyen—expensive, but usually worth every bit of the jing you spend. Either way, you’ll need a magical lodge of your own tradition.

一旦你搞定了魔法帐篷以及一个公式或者一个老师让你学习你想学习的法术,你就已经做好学习法术的准备了。做一个学习检定:一个简单(施法,仪式施法,或者炼金)+直觉【魔法帐篷强度】检定。你需要学习的时间为{12/检定中的成功数}天。如果你有一个老师,他或她能做一个指导检定(p.141)来给你的学习检定加入额外的骰子。在学习的最后阶段,花费5点业力来学会法术,仪式,或者炼金制剂。
劇透 -   :
Once you have access to a magical lodge and either a formula or a teacher for the spell you want, you’re ready to try to learn the spell. Make a Learning Test: a Simple (Spellcasting, Ritual Spellcasting, or Alchemy) + Intuition [magical lodge’s Force] Test. The time you need to learn the spell is equal to 12 days, divided by the number of hits you get. If you have a teacher, he or she can make an Instruction Test (p. 141) to add extra dice to your Learning Test. At the end of the study time, spend 5 Karma to learn the spell, ritual, or alchemical preparation.

所有的伤害减值、维持法术的分神、恶劣的坏境等等造成的减值都会应用在这上面。如果你的法术公式或者老师和你不属于同一流派,你的学习检定会承受-4罚值。
劇透 -   :
All injury modifiers apply, as do distractions from sustaining spells, poor conditions, and so forth. If your formula or teacher is of a different tradition than you, you take a –4 penalty to the Learning Test.

在学习法术的时候,你每天必须消耗八小时来学习法术,否则你的学习就会失败,而且必须从头开始。如果你在学习检定中没有得到成功,你就失败了。如果你的学习最终失败了,将没有业力被消耗,但你在学习指导上花的钱都被付诸东流。
劇透 -   :
While learning the spell, you must devote eight hours of each day to learning the spell, otherwise you fail and must start all over. If you get no hits on the Learning Test, you fail. If you do end up failing, no Karma is spent, but any money you spent on instruction is gone.