作者 主题: 【FA】精魂导师与变体MENTOR SPIRITS,p94-101  (阅读 1591 次)

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离线 Razr

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【FA】精魂导师与变体MENTOR SPIRITS,p94-101
« 于: 2018-01-22, 周一 23:45:55 »
精魂导师 MENTOR SPIRITS
发帖人:Axis Mundi
和新流派一样,我也对一些我自己初次听说的精魂导师作了一些关注。这些中的一部分——唔,确切地说他们不是新的,但他们被遵从的方式是新的。看看下面那个关于全球化的部分来获取更多细节。我一直都对更多关于图腾或精魂导师的信息很感兴趣,因为我正在构建一个关于如何把它们纳入我们关于UMT(Unified Magic Theory,魔法大一统理论)的讨论的理论体系,所以如果你听说了任何相关内容,给我发条信息。
劇透 -   :
Along with the new traditions, I have been paying attention to some mentor spirits that are also new to me. Some of these—well, they aren’t necessarily new, but the way they are being followed is. See the bit below on globalization for more details. I’m always interested in more info regarding totems or mentor spirits, as I am working toward a theory about how they fit into our discussion about UMT, so when you hear of any, send the info my way.


鸽子 DOVE
鸽之精魂是和平信使与带来和谐的调解人。通常来说,那些被发现跟随鸽之精魂的人关怀深切到愿意忍受伤害来保护他人安全。鸽子寻求保持警觉并保持与周遭环境的紧密联系。她与她的环境调谐,且她为自己在任何环境下都保持警觉而感到自豪。促进着纯洁与正直,鸽的追随者常常很难保持对最高理想的真诚,但鸽子也代表着和善与原谅,容许在她的道路上的人们掸下灰尘再做尝试。
优势:
 通用:交涉检定获得+2骰池调整。
 法师:施放生命系法术获得+1骰池调整,召唤气精魂获得+1骰池调整。
 修士:免费获得1级『强化侦察』。
缺陷:
鸽子在尽可能的情况下反对战斗。因此,那些遵从鸽子的人在施放战斗法术或使用致命手段时受到-2骰池调整。
相似原型:和平
劇透 -   :
The mentor spirit Dove is a messenger of peace and a mediator for harmony. Often, those who are found following Dove care so deeply that they are willing to endure harm for the safety of others. Doves seek to remain aware and in touch with the environment around her. She is in tune with her environment, and she prides herself on remaining aware in all circumstances. Encouraging purity and integrity, followers of Dove often have difficulty remaining true to their highest ideals, but Dove also represents gentleness and forgiveness, allowing those on her path to dust themselves off and try again.
ADVANTAGES
All: +2 dice pool modifier for Negotiation tests.
Magician: +1 dice pool modifier for casting Health spells, +1 dice pool modifier to summon air spirits.
Adept: Gain 1 free level of Enhanced Perception.
DISADVANTAGES
Dove discourages combat whenever possible. As such, those who follow Dove are at –2 dice pool modifier to cast Combat spells or when using lethal force.
Similar Archetypes: Peace

位面实体 PLANAR ENTITY
只有位面法师才能将位面实体作为精魂导师。位面法师必须选择(经过GM同意)一个自由精魂或异界位面实体来作为精魂导师。GM决定精魂在契约中给PC带来了什么好处,但这必须与精魂的影响相契合。比如,一个自由火精魂可能会带来施放火元素法术的+2调整,而一个恶魔(Shedim)可能带来免疫衰老的能力。
优势:
 通用:取决于精魂类型和GM批准。
 法师:取决于精魂类型和GM批准。
 修士:取决于精魂类型和GM批准。
缺陷:
将异界存在接纳入一个人的灵魂不是没有缺陷的。他们很大一部分精神力量都被用来保持自己不因这种共享存在的状态而失去自我上。法师在使用意志的检定上受到-2骰池减值。
相似原型:无。
劇透 -   :
Taking Planar Entity as a mentor spirit is only available to Planar mages. The Planar mage must choose (with gamemaster permission) a free spirit or extraplanar entity to serve as a mentor spirit. The gamemaster determines what advantages the spirit brings to the pact with the player, but they should be complementary to the spirit’s influence. For example, a free fire spirit may grant +2 when casting fire-based spells, whereas a shedim may grant immunity to aging.
ADVANTAGES
All: Determined by spirit type and gamemaster approval.
Magician: Determined by spirit type and gamemaster approval.
Adept: Determined by spirit type and gamemaster approval.
DISADVANTAGES
Taking on an extraplanar entity into one’s soul is not without its drawbacks. Much of their mental ability is taken up keeping themselves from losing their identity as a result of their shared existence. Mages suffer a –2 dice pool penalty when making tests involving Willpower.
Similar Archetypes: None.

奥秘 ARCANA
奥秘本身并不是一个传统的精魂导师,而是它的追随者们描述的一种与塔罗牌间的相互反应。奥秘的追随者们将他们的决定与命运置于卡牌手中,因为他们相信自己的宿命与伟大的力量都可以在那其中找到。虽然并没有明显的传统式导师关系,奥秘的影响是以更加有形的方式被感知到的。那些被奥秘支配的人并不只是预言家或算命师,而是魔法本身的意志的信徒。当然,塔罗牌的意志总是可以有多种解释,而因此他的拥护者在他们的信仰和实践上也不是完全一致的。就此而言,虽然奥秘不以语言发声,卡牌总是在那里提供指引。
优势:
 通用:每天一次,在做决定或做受塔罗解读/塔罗牌影响的检定时,可以如同使用了极限(良机再现)般重投结果中的未成功骰子。
 法师:施放侦测系法术受+1骰池调整,施放千里眼(Clairvoyance)时额外受到+2骰池调整。
 修士:免费获得2级『危险感应』
缺陷:
奥秘的追随者必须使用塔罗牌卡组或单张卡牌作为法器或信物(fetish),否则在尝试使用它们时受到-2骰池调整。
塔罗奥秘在它的拥护者的生活中扮演着如此重要的角色,以至于当奥秘的追随者进阶1级启蒙时,他们必须选择专注(Centering)或修士专注(Adept Centering)作为他们的首要益处,同时选择塔罗牌作为他们使用专注的器具。
相似原型:赌博者,幸运女神
劇透 -   :
Arcana is not a traditional mentor spirit as such, but an interaction that its followers describe as an intimacy with the Tarot. Followers of the Arcana place their decisions and fates in the hands of the cards, as they believe that their destiny can be found there, along with great power. While the traditional mentor relationship isn’t present, the influence of the Arcana is felt in more tangible ways. Those under the sway of Arcana are not just seers or fortune tellers, but believers in the will of magic itself. Of course, the will of the Tarot is always open to interpretation, and so adherents are not monolithic in their belief or practice. For its part, while Arcana might not speak with words, the cards are always present for guidance.
ADVANTAGES
All: Once per day, when making a decision or test influenced by a Tarot reading/card, may re-roll misses as if they had used Edge.
Magician: +1 dice pool modifier for casting Detection spells, an additional +2 dice pool modifier to cast Clairvoyance spells.
Adept: Gain 2 free levels of Danger Sense.
DISADVANTAGES
Followers of the Arcana must use Tarot decks or individual cards as foci and fetishes, or else take –2 when attempting to use them. The Tarot Arcana plays such a major part in the lives of its adherents that when a follower of Arcana becomes a grade 1 initiate, they must choose centering or adept centering for their first benefit, with the cards of Tarot being the focus of their centering.
Similar Archetypes: Gambler, Lady Luck

神圣经文 HOLY TEXT
纵观历史,无数信仰的信徒们都宣称他们的特定圣典向他们发声了。对于某些人,指引以经文自己的形式出现,但对于其他某些人,则是一种更加神秘的体验——经文动了起来。那些遵从经文的人对于他们从中获得的价值与领悟有自己的阐述,而且正因此,世界上没有人能动摇他们的自信或是对经文的承诺。虽然经文各有不同,用来阅读、理解和实践其中教义的原则是相似的。
优势:
 通用:得到+4等级的(选择特定神圣经文)知识技能。
 法师:在施放生命系法术或使用驱逐技能时(二选一)骰池获得+2调整。
 修士:免费获得1级『共情疗法』或『秘法护甲』(二选一)。
缺陷:
拥有一本神圣经文意味着某些行为将被视作不正当的或违反经文教义的。当神圣经文的追随者想要进行一个与经文教义相违背的行为时(无论是哪种经文),他们必须通过一个魅力+意志(4)检定来进行该行为。
相似原型:吠陀经(Vedas),法句经(Dhammapada),律法(Torah),圣经(Bible),古兰经(Qur’an),摩门经(Book of Mormon)
劇透 -   :
Throughout history, the faithful of myriad faiths have claimed that their particular sacred scriptures spoke to them. For some, this guidance may come in the form of the words themselves, but for others, it is a more mystical experience where the text comes alive. Those who follow these texts have a solitary commitment to the values and insights they glean from them, and as such, there is nothing in this world that can shake their confidence or commitment to them. While the texts are all different, the discipline used in reading, understanding, and practicing their words is common.
ADVANTAGES
All: Gain +4 ranks of (Choose Holy Text) Knowledge Skill.
Magician: +2 dice pool modifier when casting Health spells or using the Banishing skill (choose one).
Adept: Gain 1 free level of Empathic Healing or Mystic Armor (choose one).
DISADVANTAGES
Having a Holy Text means that some actions will be considered illicit or counter to the teachings of the text. When a follower of a Holy Text wishes to take an action that is contrary to the teaching of the text (whatever that text is), they must pass a Charisma + Willpower (4) Test to take the action.
Similar Archetypes: Vedas, Dhammapada, Torah, Bible, Qur’an, Book of Mormon

死亡 DEATH
每一种信仰系统都要涉及死亡。不论他们将它尊为神明,或他们的神明对抗它。但它是存在的。那些将死亡作为精魂导师的人不一定是邪恶的(虽然确实也有邪恶的),但他们会说他们将世界视为它本来的面貌。它是暂时的。那些遵从死亡的人不在意活物的终点,而是歌颂它并为不可避免的结局做准备。伴随对非活物的依恋而来的是对那些大多数社会里的禁忌——不死生物、死灵术、尸体与疾病——的知识与迷恋。这些可不是死亡的追随者的关注点,但他们对这些很通晓,因为他们都曾被他们的主人冰冷的怀抱碰触过。
优势:
 通用:得到+4等级的解剖/疾病/感染者/亡灵(选择其一)知识技能。
 法师:在施放死亡之触、法力球、法力箭、触杀术、屠戮术、诛灭术这些法术时骰池获得+2调整。
 修士:免费获得1级『杀戮之手』或『瘟疫之云』(二选一)。
缺陷:
由于死亡的追随者相当了解身体如何工作,他们厌恶治疗它,因为他们将死亡与濒死过程视作最神圣的事情。当一个死亡的追随者尝试帮助濒死或受伤的某人时,他们必须先通过一个魅力+意志(3)检定。
相似原型:哈迪斯(希腊冥神),奥西里斯(埃及冥神),海拉(北欧冥神),狄斯帕忒耳(罗马冥神),冷酷收割者(黑袍拿镰刀那个死神),玛纳诺(凯尔特海神),冥界
劇透 -   :
Every belief system deals with Death. Either they worship it as a god, or their god fights against it. But it is present. Those who take Death on as a mentor spirit are not necessarily evil (although there are those), but they would suggest they see the world for what it truly is. Temporary. Those who follow Death are not bothered by the final destination of the living, but rather they celebrate it and spend their time alive preparing for the inevitable. Along with the fixation on the un-living comes a knowledge of and fascination with those subjects that are traditionally taboo in most societies: undead, necromancy, corpses, and disease. These aren’t the focus of death followers, but they are well-versed in them, as they have all been touched by their master’s cold embrace.
ADVANTAGES
All: +4 ranks of the Knowledge Skill Anatomy, Disease, Infected, or Undead (choose one).
Magician: +2 dice pool modifier when casting the spells Death Touch, Manaball, Manabolt, One Less, Slaughter, Slay.
Adept: Gain 1 free level of Killing Hands or Plague Cloud (choose one).
DISADVANTAGES
While followers of Death understand more than many how the body works, they are loathe to heal it, as they see the process of death and dying as the most sacred of events. In order for a follower of Death to attempt to help someone who is dying or injured, they must first pass a Charisma + Willpower (3) Test.
Similar Archetypes: Hades, Osiris, Hel, Dis Pater, Grim Reaper, Mannanan, Sheol

战争 WAR
有的人说战争即地狱。其它一些人说战争就是如是的一切。但是,有一件事是确定的:战争是无法避免的。自从第一次有某个部落与另一个争斗起,战争就存在,而且会一直存在。这就是为何战神在各个万神庙中总会出现。这就是为何世界上的国家与超企依然通过军工综合体、R&D(研究与开发)部门、军队部署与沙文主义公民信仰来向战争效忠,并将军事尊至一切之上,无论对错。对战争的崇拜是存在且正当的,而且如战争的追随者所知,对于那些乐意倾听并行动的人总是有比能教的更多的东西。战争无法被认为是“好的”,但也不完全是邪恶的。战争内在是自私的,它使用暴力作为某人得到想要的东西的方法,即使有时某人想要的就是暴力本身。任何一者都与战争完全相称。
优势:
 通用:在角色创建完成后,可以以比正常低1业力的价格购买等级3或以上的战斗技能(combat skills)。
 法师:在施放战斗系相关法术、仪式和制剂时骰池获得+2调整。
 修士:免费获得1级『致命一击』。
缺陷:
贵族之战斗、不得不为之的战斗与不计后果的战斗,彼此间是截然不同的。结果是,那些遵从战争的人比任何人或任何事都更害怕的是失败。在看起来要输掉战斗时,那些遵从战争导师的人必须通过一个魅力+意志(4)检定,否则会使用任何有必要的手段——包括生命,新元,以及他们的同伴的荣誉——来击败他们的敌手。
相似原型:阿瑞斯(希腊战神),米克斯古德(阿兹特克战神,云蛇),蚩尤,沃登(日耳曼神话的主神),因陀罗(印度教战神),马尔斯(罗马战神)
劇透 -   :
Some have said war is hell. Others have said war is all there is. One thing is certain, however. War is inevitable. Since the first time one tribe fought another, there has been war, and there always will be. That is why gods of war have always been present in every pantheon. That is why the world’s nations and megacorporations still pay homage to War through military industrial complexes, R&D departments, troop deployments, flag-waving civil religion, and honoring the military above all else, regardless of right or wrong. The Worship of War is alive and well, and as War’s followers know, there is always more that can be taught to those willing to listen and act. War can’t be considered “good,” but not truly evil either. War is inherently selfish, using violence as a means to get what one wants, although sometimes what one wants is violence for its own sake. Either suits War just fine.
ADVANTAGES
All: After character creation, may purchase combat skills at rank 3 or higher for 1 less Karma.
Magician: +2 dice pool modifier when casting Combat spells, preparations, and rituals.
Adept: Gain 1 free level of Critical Strike.
DISADVANTAGES
There is a distinct difference between noble combat, fighting when one has to, and winning at all costs. War is about the latter. As a result, those who follow War fear losing more than they fear anything or anyone else. If it looks as if they are going to lose a battle, those with the War mentor must pass a Charisma + Willpower (4) Test, or else use all means necessary—including the lives, nuyen, and honor of their teammates—to overcome their adversary.
Similar Archetypes: Ares, Mixcoatl, Chi You, Woden, Indra, Mars

虚空混沌 TOHU WA-BOHU
起初,只有混乱存在。那广大的、旋转着的、无形无相的虚空之泥沼。那之后的起源则各有不同(宇宙大爆炸,耶和华,马杜克(巴比伦主神),外星人),但虚空混沌是那在我们所拥有的这多多少少有序的宇宙之前存在的它的名字。虚空混沌不是魔鬼、造物主或邪恶力量。它也不是骗子、恶作剧者或单纯用以搅浑一切的混沌之力。它其实是原初的熵之力量,试图破坏所有生命、所有结构、所有元素,使它们回到宇宙从之形成的混沌黑暗。虚空混沌的追随者并不追求掌控世界,也不追求修正它。他们追求它的终结。他们到底是想现在为之,或是在他们尽兴后为之,这仍在争论中,同时虚空混沌的追随者为了观测着所有秩序的形式变得虚弱、所有有理之物被丢进无序中,而继续生存着。
优势:
 通用:威吓或爆破检定(二选一)获得+2骰池调整。
 法师:免费获得「见证我的怨恨」特质(注:SG)。
 修士:免费获得『修士降咒』异能(HT)。
缺陷:
虚空混沌的追随者有时很难与之合作,因为他们不喜欢目标,这对他们来说更接近创造而不是毁灭。追随者获得「执念」(注:RF)特质,而其目标为毁灭某些有意义的东西的机会。此外,他们发现由于他们的毁灭天性而很难集体协作。他们永远不能从团队合作或领导力中获得加值。
相似原型:提亚玛特(巴比伦混沌神),亚姆(迦南海神),深渊
劇透 -   :
In the beginning, there was only chaos. A vast, swirling morass of emptiness without form or function. Sources vary about what comes next, (the Big Bang, YHWH, Marduk, aliens) but Tohu Wa-Bohu is the name given to the nameless IT that preceded the more-or-less ordered universe we have now. Tohu Wa-Bohu is no devil, demiurge, or force of evil. Neither is it a trickster, prankster, or simple force of chaos out to mix things up. Rather, it is the primal force of entropy that seeks to break down all life, all structure, all elements back into the chaotic dark from whence the universe emerged. Followers of Tohu Wa-Bohu do not seek to rule the world, nor do they seek to correct it. They seek its end. Whether they want it now, or after they have had their fun, is up for debate, as followers of Tohu Wa-Bohu live to see every form of order brought low and for everything reasonable to be tossed into disarray.
ADVANTAGES
All: +2 dice pool modifier for Intimidation or Demolitions tests (choose one).
Magician: Gain the Witness My Hate quality for free.
Adept: Gain the Adept Accident power for free (p. 190, Hard Targets).
DISADVANTAGES
Followers of Tohu Wa-Bohu can be difficult to work with, as they don’t like goals, which seem to them like building instead of tearing down. Followers gain the Driven quality, in which the focus is the opportunity to destroy something meaningful. Further, they find it hard to work in groups given their destructive nature. They can never benefit from teamwork or leadership bonuses.
Similar Archetypes: Tiamat, Yam, Abyss
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Re: 【FA】精魂导师MENTOR SPIRITS,p94-99
« 回帖 #1 于: 2018-01-25, 周四 22:00:20 »
绿之人 GREEN MAN
绿之人精魂导师,勿与绿人异界精魂混为一谈,是植物自然的生命与死亡循环之图腾。绿之人是自然界赋予生命与滋养的一面,也是它们的具现化。虽然大多数人认为植物是被动的,在植物的生命中同时聚集着生长与死亡的野性元素。虽然其它的、更加实际的图腾,如橡树和伟大母亲,也是自然的精魂,绿之人仅仅在其全部的广度和宽度中关注植物的生命。
优势:
 通用:交涉检定获得+2骰池调整。
 法师:召唤植物精魂获得+2骰池调整。
 修士:免费获得2级『盘根』异能(SSp)。
缺陷:
绿之人的追随者认为植物的价值高于几乎其它一切。于是,他们在植物被大肆毁灭时不会袖手旁观。这并不是说每个追随者都必须为每根折断的枝条复仇,但当植物正在受到明显的伤害,他们必须通过一个魅力+意志(3)检定,否则会使用一切可能的手段来阻止破坏。
相似原型:树木,维瑞迪乌斯(罗马-不列颠植物神)
劇透 -   :
The Green Man mentor spirit, not to be confused with the green man extraplanar spirit, is a totem of the natural life and death cycles of plants. Green Man is that life-giving and nurturing aspect of nature, and the embodiment of it. While most consider vegetation to be passive, there is rather a wild element to the growth and death gathered together in plant life. While other, more particular totems like Oak and Great Mother are also nature spirits, Green Man is solely focused on plant life in all of its diversity and breadth.
ADVANTAGES
All: +2 dice pool modifer for Negotiation Tests.
Magician: +2 dice pool modifer to summon Plant Spirits.
Adept: Gain 2 free levels of Rooting (p. 23, Shadow Spells).
DISADVANTAGES
Followers of the Green Man value Earth’s flora above almost anything else. As such, they will not stand idly by while plant life is wantonly destroyed. That isn’t to say that every follower must avenge every broken branch, but when signifcant damage is being done to vegetation, they must pass a Charisma + Willpower (3) Test or use all means possible to stop the destruction.
Similar Archetypes: Tree, Viridios

太阳 SUN
太阳是世界上一切生命的给予者。太阳喜爱向所有人发出光和热。另一方面,它不信任那些在太阳无法看到之处行事的人。与火焰相似,太阳可以是通过热、光与生命的方式展现的生命之力量,但在不被尊重时也可以是大破灭的力量。那些追随太阳的人看重荣誉、诚实与正直。其结果是,追随太阳的暗影狂奔者其实是很稀有的一群人,常常最后组成意气相投的队伍。太阳几乎是最可能从一个任性的萨满身上除去其力量的导师之一,所以追随祂的人需要提防随意冒犯他人。
优势:
 通用:在日间户外时侦察检定获得+2骰池调整。
 法师:施放太阳或火焰相关的法术时获得+2骰池调整。
 修士:免费获得3级『耐温性』(SG)异能(只对热而不对冷有效)。
缺陷:
太阳的追随者必须通过一个魅力+意志(4)检定才能有目的地误导他人。
相似原型:阿波罗(希腊太阳神),拉(埃及主神,太阳神),斗姆(道教众星之母),索尔(罗马太阳神)/苏尔(北欧太阳女神)(译注:我也不知道这里是哪一个,但是都说得通),阿里耶门(印度太阳神)
劇透 -   :
Sun is the life giver of the world. Sun loves to shine on and give warmth to everyone. On the other hand, it does not trust those who do their deeds where Sun cannot see them. Similar to fre, the Sun can be a force for life through heat, light, and life, but can also be a force for great destruction if not respected. Those who follow Sun value honor, honesty, and integrity. As a result, shadowrunners who follow Sun are a rare sort indeed, often falling into groups of like-minded individuals. Sun is among the most likely mentors to strip powers away from wayward shamans, so those who follow it should be on their guard against giving offense.
ADVANTAGES
All: +2 dice pool modifer for Perception tests when outside during the day.
Magician: +2 dice pool modifer when casting Sun- or Fire-based spells.
Adept: Gain 3 free levels of Temperature Tolerance (only to heat, not cold).
DISADVANTAGES
Followers of Sun must pass a Charisma + Willpower (4) Test in order to purposefully deceive others.
Similar Archetypes: Apollo, Ra, Doumu, Sol, Aryaman

冥王 DARK KING
大多数人都将他看作是死亡的看守者,在下界有一个王国。冥王的追随者将他看作许多秘密的看守者,因为“将它带进坟墓”对他没有意义。这些追随者是与秘密打交道的商务人。有一些是普通的勒索者或内幕交易者;其它一些则更神秘,试图与精魂交涉来获得更加玄秘的知识。对某些人来说不幸的是,钱有时并不是问题。
优势:
 通用:威吓检定获得+2骰池调整。
 法师:契约性仪式获得+2骰池调整。
 修士:免费获得『灵槌』(SG)异能。
缺陷:追随者拥有的与冥王的怪异链接使得痛苦与濒死更加鲜明。似乎就像冥王希望他的追随者早日加入他的王庭来告诉他那些他们收集的秘密。追随者在抵抗物理伤害时受到-1骰池调整。
劇透 -   :
Most know him as the keeper of the dead with a kingdom in the underworld. Followers of the Dark King know him as the keeper of many secrets, as “taking it to the grave” doesn’t apply to him. Followers are business suits who deal with secrets. Some are simple blackmailers or insider traders; others are more mystical, looking to negotiate with spirits for more esoteric knowledge. Unfortunately for some, the cost is at times no object.
ADVANTAGES
All: +2 dice to Intimidation tests.
Magician: +2 dice to Contractual Rituals.
Adept: Gain Spirit Ram for free.
DISADVANTAGES
The odd connection followers have to the Dark King makes pain and dying much more significant. It’s as if the Dark King wants his followers to join his court soon and tell him of their collected secrets. Followers receive a –1 dice pool penalty when resisting physical damage.

月亮 MOON
月亮是变化多端而守口如瓶的。她在那高高在上之处见过了很多,也将诸多秘密隐藏在夜幕之下不让那些窥探之眼所知。月亮也是变形者,千变万化而无法捉摸。月亮的追随者不是侵略性的,他们选择在任何任务中都使用更安静的方式。他们更喜欢保持低调并使用花招。
优势:
 通用:交涉检定获得+2骰池调整。
 法师:幻术系以及与变形相关的操纵系法术、制剂与仪式获得+2骰池调整。
 修士:免费获得3级『寂静』(SG)异能。
缺陷:月亮的追随者必须通过一个魅力+意志(4)检定来加入直接对抗;检定失败意味着他们不能进行任何被认为是正面冲突行动。交涉不被视作冲突(月亮热爱交流),但争吵就算。
劇透 -   :
Moon is changeable and secretive. She sees much from her high vantage point and keeps many secrets hidden from prying eyes under the veil of night. Moon is also a transformer, ever changing and unknowable. Followers of Moon are not aggressive, taking the subtler approach with any mission. They prefer to keep a low profile and act through subterfuge.
ADVANTAGES
All: +2 dice to Negotiation tests.
Magician: +2 dice for Illusion and transformation focused Manipulation spells, preparations, and spell rituals.
Adept: Gain 3 levels of Stillness for free.
DISADVANTAGES
Followers of Moon must make a Charisma + Willpower (4) Test in order to engage in direct confrontation; failure means they cannot make any action considered as such. Negotiation is not considered confrontation (Moon loves discussion), but arguments fall into that category.

橡树 OAK
橡树的追随者是强壮而沉默的。他们倾听周遭的世界并计算他们的下一步行动。一位追随者可能反应缓慢,但一旦他们开始行动,便果决笃定地行事。他保护他人,护卫小的植物和苔藓不受元素伤害。坚强的盾牌、建筑和船只都是用橡木制成的。追随者会坚定不移地护卫任何他们同意保护的人,甚至至死不变。
优势:
 通用:伤害抵抗检定获得+1骰池调整。
 法师:召唤植物或气精魂(在选择该导师时选择其一)时获得+2骰池调整。
 修士:免费获得2级『寂静』(SG)异能。
缺陷:要选择该精魂导师必须拥有一个天然的(也就是未经殖装增强的)身体,并且力量属性为4或更高。
劇透 -   :
Followers of Oak are stalwart and silent. They listen to the world around them and calculate their next action. A follower may be slow to act, but when they make their move, they do it with conviction. He protects others, shielding small plants and moss from the elements. Strong shields, buildings, and ships are made from Oak. Followers protect anyone they have agreed to defend steadfastly, even unto death.
ADVANTAGES
All: +1 to Damage Resistance tests.
Magician: +2 dice pool bonus when summoning plant or air spirits (choose 1 when selecting this mentor spirit).
Adept: Gain 2 levels of Stillness for free.
DISADVANTAGES
Must have a natural (meaning unaugmented) Body and Strength of 4 or greater to select this mentor spirit

牡鹿 STAG
牡鹿是高贵而灵动的,它是生与死的精魂。牡鹿代表着那围绕着一切生命的出生、死亡与重生的永恒循环。牡鹿的追随者过着尽可能充实的生活且绝不忘记自己尊严的一丝一毫。以决斗或单人对殴为形式的复仇是很常见的。
优势:
 通用:利刃技能检定获得+2骰池调整。
 法师:召唤地精魂时获得+2骰池调整。
 修士:免费获得2级『梯云纵』异能。
缺陷:牡鹿的追随者需要尊重,尤其是来自那些他们给予尊重者的。一旦不被尊重,他们必须通过一个魅力+意志(3)检定,否则他们就会要求怠慢者展示尊重来满足自己的需求。
劇透 -   :
Stag is noble and swift, a spirit of life and death. Stag represents the timeless cycle of birth, death, and rebirth that encompasses all living things. Followers of the Stag live life to the fullest and do not forget slights to their dignity. Vengeance in the form of duels or single combat is quite common.
ADVANTAGES
All: +2 to Blades tests.
Magician: +2 to summoning earth spirits.
Adept: Gain +2 levels of Light Body for free.
DISADVANTAGES
Followers of the Stag demand respect, especially to those they give it to. Once disrespected, they must succeed in a Charisma + Willpower (3) Test, or they will demand satisfaction against the slight.

伟大母亲 GREAT MOTHER
伟大母亲是赋予生命的自然的具现化,将她的馈赠施予所有有需要的人。那些将她的慷慨错当作弱点的人纯属自找麻烦。如同任何母亲一般,她会拼上性命来保护自己的孩子。伟大母亲的追随者是治疗者,对身体与精神都是;他们无法拒绝对任何有需要者提供帮助。严苛的追随者有一套非常严格的道德准则。他们必须努力对抗腐化之力,无论是环境的、政治的,或是魔法的。
优势:
 通用:当不处于城市区域时,任何户外技能组的技能检定获得+1骰池调整。
 法师:生命系法术、制剂与仪式获得+2骰池调整。
 修士:免费获得『共情疗法』异能。
缺陷:将任何由于污染或扭曲元素导致的背景计数(SG)视作两倍其等级。
劇透 -   :
The Great Mother is the embodiment of life-giving nature, giving her bounty freely to all who need it. Those who mistake her generosity for weakness are asking for trouble. Like any mother, she fights to the death to protect her children. Followers of the Great Mother are healers, both of the body and the spirit; they cannot refuse aid to anyone who needs it. Strict followers have a very stringent moral code. They must fight against the forces of corruption, whether environmental, social, political, or magical.
ADVANTAGES
All: When not in an urban area, gain +1 to any skill test with skills in the Outdoors skill group.
Magician: +2 for health spells, preparations, and spell rituals.
Adept: Gain Empathic Healing for free.
DISADVANTAGES
Treat any background count due to pollution or twisted element as twice the actual rating.
« 上次编辑: 2018-02-05, 周一 17:20:07 由 Razr »
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Re: 【FA】精魂导师与变体MENTOR SPIRITS,p94-101
« 回帖 #2 于: 2018-02-01, 周四 20:16:38 »
全球化与精魂导师 GLOBALIZATION AND MENTORS
魔法大学中发展最快的研究领域之一就是本土化的精魂的比较研究。在觉醒带来的最初的震惊平息后,很多笔墨都被用在描述对于某地的精魂与其他国家或文化中它的对等物间有何差别的观察上。然而,其中一种特殊的精魂要更加难以研究。精魂导师被证明很难直接对比,因为他们无法被直接观测,但随后的对这些精魂的追随者的访谈产生了令人惊讶的结果。
一个例子就是乌鸦精魂导师。在几乎所有文化中都有出现(并在其中的大多数中都有追随者),乌鸦多多少少地在每种不同文化中以不同的形式出现。比如说,西北大西洋的乌鸦追随者与那些东北欧的追随者之间的差别,就已经广为人知。因此,学术界目前的共识是,一个地方的乌鸦图腾和另一个地方的作为乌鸦精魂导师的存在不是同一件事物。蜘蛛之图腾是另一个例子。然而,近期正在被研究的一点是,这些图腾彼此之间的形式为何如此相似。这样的方法探究使得一些研究人员开始假设这些图腾其实并不是不同的存在,而是同一个存在屈尊以其追随者所期望的形式与之互动。因此,当不同文化中的乌鸦追随者相互对应,就可以得出真正的乌鸦之精魂(如果这样的东西存在)必然是某种超越不同文化中对其独立描述之存在的结论。参见《失落之书》中对乌鸦(变体)的讨论。也请做好随着对精魂的研究继续而不断发现更多新的变体,或“全球化的”精魂导师的心理准备。
劇透 -   :
One of the fastest growing fields of study at magical universities is the comparative study of indigenous spirits. After the initial shock of the Awakening, much ink has been spilled observing how spirits from one region differ from their counterparts in other countries or cultures. One type of spirit in particular has been more difficult to observe, however. Mentor spirits have proven challenging to compare as they are not directly observable, but subsequent interviews with followers of these spirits have yielded surprising results.
One example is the mentor spirit Raven. Present in nearly all cultures (and having followers in most of them), Raven nonetheless presents itself differently in each of these cultures. The differences between followers of Raven in the Pacific Northwest compared to those in Northern Europe, for example, have been extensively noted. As such, the scholarly consensus has been that the totem Raven in one place is not the same spirit as Raven in another. The totem Spider is another such example. What is recently being studied, however, is how these totem manifestations are similar to each other. This line of inquiry has led a few researchers to hypothesize that these totems are not actually different entities, but the same entity condescending to interact with their followers in ways that they expect. Thus, when the followers of Raven from different cultures began corresponding, they concluded the actual spirit Raven (if there is such a thing) must be something more than the individual expressions in each culture. See discussion on Raven (alt) in the recent Book of The Lost upload for an example. Expect to see more of these alternate or “globalized” mentor spirits as the study of these spirits continues.

蜘蛛(变体) SPIDER(ALT)
蜘蛛是第六纪中最被恐惧和鄙视的图腾之一。由虫精魂带来的威胁从未远离世界的公众意识,而大多数泛人类依然将蜘蛛归类于昆虫(即使科学地说,他们是节肢动物)。但对蜘蛛的恐惧比那要更深层次。泛人类对于蜘蛛有一种近乎生物性的恐惧,而且也是出于有利于进化的原因,但那并不是蜘蛛的全部。如许多文化所知的那样,蜘蛛并不仅仅是单独一种东西。
别名阿南西(Anansi,加勒比神话中以蜘蛛形态现身的知识之神)、伊托米(Iktomi,美国土著拉科塔族神话中的蜘蛛神),或是祖父蜘蛛,这一图腾很好地融入了第六纪。在遍布全球的地区中,蜘蛛以骗子、阴谋家和猎人的形象出现。蜘蛛的追随者包含了所有这些特点,并且并不将蜘蛛视为恶巫,而是视为智慧而强大的守护神。
优势:
 通用:使用隐匿技能组的检定获得+2骰池调整。
 法师:施放控制系法术、制剂与仪式获得+2骰池调整。
 修士:免费获得2级『灵爪』(SG)异能(虽然在这种情况下,它表现为毒牙)。
缺陷:蜘蛛的追随者,如同他们的导师,在事情的发展超出其控制时变得焦虑。因此,他们不遗余力地控制他们的遭遇的随机性。当没有在遵从一个计划或事情并没有照计划发展时,蜘蛛的追随者必须通过一个魅力+意志(4)检定,否则在一个新计划被建立起来前一切检定受到-2骰池调整。
相似原型:祖父蜘蛛,阿南西,伊托米
劇透 -   :
Spider is one of the more feared and despised totems in the Sixth World. The threat posed by insect spirits is never far from the world’s consciousness, and most metahumans still group spiders together with insects (although they are arachnids, scientifically speaking). But the fear of spiders goes deeper than that. Metahumanity has an almost biological fear or spiders, and for good evolutionary reasons, but that isn’t all Spider is. As many cultures know, Spider is not just one thing. Also known as Anansi, Iktomi, or Grandfather Spider, this totem has adapted quite well to the Sixth World. In regions across the globe, Spider presents as a trickster, schemer, and hunter. Followers of Spider embody all of these traits and see Spider not as a boogeyman, but as a wise and powerful patron.
ADVANTAGES
All: +2 dice pool modifer for tests using the Stealth skill group.
Magician: +2 dice pool modifer when casting Manipulation spells, preparations, and rituals.
Adept: Gain 2 free levels of Spirit Claw (although in this case, it manifests as a fang).
DISADVANTAGES
Spider followers, like their mentor, become anxious when events happen beyond their control. As such, they go to great lengths to limit the randomness of their encounters. When not following a plan or a plan doesn’t go according to plan, followers of Spider must pass a Charisma + Willpower (4) Test or suffer –2 to all rolls until a new plan is established.
Similar Archetypes: Grandfather Spider, Anansi, Iktomi


狼(变体) WOLF(ALT)
虽然狼在美洲土著文化中常常是一个正面的图腾,对于世界的大部分及其神话而言,狼除了麻烦什么都不是。无论是在日耳曼、印度-伊朗、芬兰、基督教、伊斯兰教或中东的人群中,或是在民谣和童话故事里,狼总是猎人与文明世界的敌人。这并不是说他们是邪恶的,而是表明他们一定是富有敌意而对于无法保护自己的弱者掠食成性的。
优势:
 通用:使用潜行、侦察、生存和追踪技能的检定获得+1骰池调整。
 法师:施放战斗系法术、制剂与仪式获得+1骰池调整。
 修士:免费获得2级『危险感应』异能。
缺陷:狼不是光荣的。狼是捕食弱者的存活者。每当狼的追随者看到通过攻击或牺牲弱者来存活的机会,他们必须通过一个魅力+意志(4)检定,否则就会尝试抓住机会。这对于狼视为朋友与家人的那些人不生效。
相似原型:鬣狗,秃鹫
劇透 -   :
While Wolf can often be a positive totem in Native American cultures, for most of the world and its mythologies, wolves have been nothing but trouble. Whether among the Germanic peoples, Indic, Finnic, Christian, Islamic, or Middle-Eastern, or in folk and fairy tales, wolves are often the hunter and enemy of the civilized world. That is not to say they’re evil, but certainly hostile and predatory on those too weak to defend themselves.
ADVANTAGES
All: +1 dice pool modifier for tests using the Sneaking, Perception, Survival, and Tracking skills.
Magician: +1 dice pool modifier when casting Combat spells, preparations, and rituals.
Adept: Gain 2 free levels of Danger Sense.
DISADVANTAGES
Wolf is not honorable. Wolf is a survivor and preys on the weak. Whenever a follower of Wolf sees an opportunity to survive by attacking or sacrificing the weak, they must pass a Charisma + Willpower (4) Test or attempt to seize the opportunity. This does not apply to those the Wolf considers friends or family. Similar Archetypes: Hyena, Vulture


鼠(变体) RAT(ALT)
与西方对老鼠生活在社会裂缝中的肮脏而疾病缠身的污秽的认知不同,中国文化对于鼠之图腾有着更正面的认识。作为十二生肖中的第一位的动物,鼠占据着突出的地位,其负面并没有与肮脏的啮齿动物这一点有明显关联。反之,老鼠被视为带来活力与智力。鼠鼓励创造性的问题解决方式以及对潜在威胁的警觉。追随老鼠的生活会带来巨大的幸运。
优势:
 通用:使用侦察和潜行技能的检定获得+1骰池调整。
 法师:施放生命系法术、制剂与仪式获得+1骰池调整。
 修士:免费获得1级『解析』(SG)异能。
缺陷:鼠天生就是独行者。因此,有时它很难相信别人。与鼠对于不称职的无法忍受相结合,这可能在团队环境中引发问题。鼠之追随者无法通过团队合作检定受到帮助或帮助他人,除非他们相信他们正在组队的对象。此外,如果他们确实相信一个人,但这份信任因不相称或背叛而破裂,将来每次他们都必须通过一个魅力+意志(4)检定,才能够与此人进行团队合作检定。
劇透 -   :
Contrary to the way that Westerners understand rats to be dirty, disease-ridden filth that exist within the cracks of society, Chinese culture has a much more positive understanding of the totem Rat. As the first animal of the Chinese zodiac, Rat occupies a place of prominence, with none of the negatives typically associated with dirty rodents. Rather, rats are seen as bringing vitality and intelligence. Rat encourages creative problem-solving and alertness to potential threats. A life of following Rat can lead to tremendous fortune.
ADVANTAGES
All: +1 dice pool modifer for tests using the Perception and Sneaking skills.
Magician: +1 dice pool modifer when casting Health spells, preparations, and rituals.
Adept: Gain 1 free level of Analytics.
DISADVANTAGES
Rat is a loner by nature. As such, it is sometimes hard to trust others. Combined with Rat’s intolerance for incompetence, this could lead to problems in a team environment. Followers of Rat cannot receive aid or aid others with a Teamwork test unless they trust the individuals they are teaming with. Further, if they do trust the individuals, but that trust is broken through incompetence or betrayal, they must pass a Charisma + Willpower (4) Test to be able to use teamwork with that individual each time in the future.
←暗影狂奔
←隐蚀期
←SRH-暗影狂奔网团组织