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英雄的底力,精准含片(Accuracy lozenge)
« 回帖 #15 于: 2017-12-25, 周一 22:43:48 »
精准含片(Accuracy lozenge)
来源:极限诡道(Ultimate Intrigue)pg.15
价格:330gp 重量:- lb.
类型:炼金工具
这种灰绿色的药片的效果可以持续5分钟。在这段时间内,当你进行一次全回合攻击时,你可以承受炼金过载来使你基于BAB的第二次攻击使用你的完整基本攻击加值取代正常的第二次攻击的攻击加值。精准含片无法对第二次攻击以外的攻击提供奖励,它也不会在你没有足以第二次攻击的基本攻击加值时提供第二次攻击。
制作:工艺DC:25
劇透 -   :
Accuracy lozenge
Source Ultimate Intrigue pg. 235
Price 330 gp; Weight —
Category Alchemical Tools
Description
The effects of this gray-green pill last for 5 minutes after consumption. During this time, when making a full attack, you can accept alchemical burn to make your second attack at your full base attack bonus instead of the attack bonus for your second attack. An accuracy lozenge gives no benefit on attacks beyond the second, nor does it provide a second attack if you don’t already have one.
Construction
Craft (Alchemy) DC 25

炼金过载 Alchemical burn:
一些炼金物品会需要你接受炼金过载。接受炼金过载,需要当你享受物品所列出的增益时,自愿承受等于你角色等级点数的非致命伤害。这个伤害无法通过除了整夜休息以外的任何办法来治疗,而这次休息会移除所有的炼金过载和相关非致命伤害。由炼金过载所受的非致命伤害无法被转移或者减少,并且如果你免疫非致命伤害,你无法从需要炼金过载的炼金物品处获得增益。你每轮只能承受一次炼金过载,并且无法同同一轮中同时承受炼金过载和操念超载。一名操念使可以使用储念器能力来避免受到炼金超载。如果你承受了炼金超载,你无法从忽略或者改变受到的非致命伤害的能力中获益。你只能在一轮中通过炼金超载获得一项物品的增益。如果你接受了一个效果,那么另一个就无效。

坑团率 90% 的GM

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或許可以作為參考?
« 回帖 #16 于: 2017-12-26, 周二 00:04:47 »

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NPC都不想用的NPC资源 内海海盗(Inner Sea Pirate)
« 回帖 #17 于: 2018-01-27, 周六 17:55:52 »
内海海盗(Inner Sea Pirate)

  内海区域的海盗们航行在众多不同水域之中寻求劫掠,从最常见的镣铐岛海盗到安多安的私掠船以及河域诸国的行动如风的匪帮。那些能在船上证明自己价值的家伙就或许有机会能成为船长并指挥自己的船。内海海盗们同时擅长航行和剑术,并且其中大部分人都不止一次的经历直面死亡。他们有着各种千奇百怪的技能,而在航行或者劫掠时就能显现出这些能力多有用了,两名内海海盗可能会之间相差甚远。

  角色定位:虽然许多在阿维斯坦和伽伦德附近水域讨饭吃的水手都是海盗。但是那些经验丰富到足以在这个进阶职业获得等级家伙会比甲板上的普通劳力表现的卓越的多。内海海盗通常是自己船的船长,他们通常不会作为航海士为他人效力或者加入一艘在老辣船长指挥下声名卓著的船只。

  阵营:内海海盗通常都是混乱阵营并且罕有善良的,但是可以是任何非守序阵营。

  
    进阶要求想要成为一名内海海盗,角色需要符合以下全部条件
    阵营:任意非守序
    技能:估价 5级;专业(水手) 5级;游泳 5级。


本职技能
[职业名称]的本职技能(和各技能的关键属性)是:估价(智力),攀爬(力量),威吓(魅力),知识(自然)(智力),专业(水手)(感知),游泳(力量)
升级技能点数:6+智力调整值。
生命骰:D8

等级基本攻击加值强韧豁免反射豁免意志豁免特殊能力
1级   +0   +0   +1   +0   偷袭 +1d6
2级   +1   +1   +1   +1   海盗绝活
3级   +2   +1   +2   +1   海盗绝活
4级   +3   +1   +2   +1   偷袭 +2d6
5级   +3   +2   +3   +2   海盗绝活
6级   +4   +2   +3   +2   进阶绝活, 海盗绝活
7级   +5   +2   +4   +2   偷袭 +3d6
8级   +6   +3   +4   +3   海盗绝活
9级   +6   +3   +5   +3   海盗绝活
10级   +7   +3   +5   +3   偷袭 +4d6

职业特性
以下是内海海盗的职业特性。

武器和防具擅长(Weapon and Armor Proficiency):一名内海海盗获得水兵刀,勾手,细剑以及短剑擅长。内海海盗不会获得任何防具擅长。

偷袭(Sneak Attack,(Ex)):本能力与盗贼的同名能力完全相同。造成的额外伤害在四级和之后每3级增加1d6(1级、4级、7级和10级)。若间谍大师因其他来源获得偷袭伤害,则将伤害累计。


海盗绝活(Pirate Talent):。当一名内海海盗拓展她的才能时,她学会了一些新的技巧来帮助她完成工作。在4级和之后每3级他获得一个海盗绝活(傻P子没校对,实际是2、3、5、6、8、9获得)。除非另有说明否则内海海盗不能多次选择同一绝活。
用星号标记的技巧可以给内海海盗的偷袭附加一个效果,每一次单独的攻击只能附加一个效果,并且必须在攻击骰前决定。

经典决斗者(Classic Duelist),(Ex):内海海盗在使用水兵刀,细剑和短剑时,在攻击骰上获得+1表现加值。

深吸气(Deep Breath),(Ex):内海海盗在必须进行体质检定前,可以屏息等于三倍体质调整值的时间。(因为屏息原本是2倍体质轮,比这个牛逼多了。基于NPC的心情考虑,也只能认为是额外再屏息3倍体质调整轮了。)

开怀畅饮(Drink for Free),(Ex):这个能力假定内海海盗在她经常光临的酒馆里是饱受尊重或者令人畏惧的。每一个内海海盗等级,内海海盗将一个小酒馆指定为“偏好酒馆(favored tavern)”。当处于偏好酒馆内,她可以免费畅饮。此外,在偏好酒馆内,她在交涉和威吓检定上获得+2环境加值。

登高望远(Farseer),(Ex):海盗们会轮流负责瞭望。一个拥有这个能力海盗可以在当他离开地面或者甲板10尺以上时,在察觉的距离减值上减半。

手部刺击*(Hand Stab*),(Ex):内海海盗可以通过偷袭来伤害敌人持用武器的手。当她对敌人造成偷袭伤害时,该敌人变得更容易被卸武,直到游荡者(喂,你又露馅了!)的下回合结束前,任何对该目标尝试的卸武检定获得+2加值。

快速估价(Quick Appraise),(Ex):有时候内海海盗在有限时间内选出最有价值的物品然后悄悄带走。她可以以一个移动动作对一个物品进行估价,并且亦可以用一个标准动作在一大堆财报中找出最有价值的东西。

索具猴(Rigging Monkey),(Ex):一些海盗对于在绳子和索具上攀爬十分熟练。内海海盗在使用绳索帮助其攀爬时,这个能力会赋予其攀爬检定+2的加值。此外,当使用绳索帮助其攀爬时,内海海盗可以用半速移动(通过承受-5罚值,她可以全速移动)。

风暴水手(Storm Sailor),(Ex):内海海盗在进行航行和导航时,将所有的风暴视为更弱的一级(这项增益与角色背景特质了解飓风(Hurricane Savvy)以及其他和风况有关的能力叠加)。她可以通过做一个特技检定来以正常速度在不平坦的表面行动,并且她不会因为轻微打滑,轻微不稳定和中等不稳定在特技检定上承受减值。

操索抢风(Windrigger),(Ex):内海海盗学会了抢风航行的技艺,通过DC 15的专业(水手)检定,她增加她的船只的基础移动速度5尺,持续1小时。

进阶绝活(Advanced Tricks):在第6级,第8级和第9级,一名内海海盗可以选择一下高级技巧而不仅是海盗技巧。

速度爆发(Burst of Speed),(Ex):内海海盗学会了如何在情况必须时将她船的速度全部哄出来。通过DC 20的专业(水手)检定,她可以使她的船只的基础速度在一轮内翻倍。她每天只能使用一次这个能力。

戒备攀爬(Defensive Climber),(Ex):内海海盗在攀爬时不会丢失她在AC上的敏捷调整值。

可怖突进(Fearsome Advance),(Ex):如果内海海盗造成了偷袭伤害,她可以以一个迅捷动作进行一次威吓检定来挫败受伤目标的士气。

扫腿(Foot Sweep),(Ex):内海海盗学到如何在敌人还因为自己精准袭击造成的疼痛发晕时去扫翻他们的腿。如果内海海盗造成了偷袭伤害,她可以用一个迅捷动作对受伤目标进行一次摔拌攻击。所有摔拌攻击的常规规则都适用,并且如精通摔拌这样的专长会正常影响这次攻击。

船上权威(Shipboard Authority),(Ex):每天一次以一个整轮动作,内海海盗可以号令她的船员。所有位于内海海盗周围30尺并且可以听见她说话的盟友在攻击骰或者一个特定的技能检定上获得+1士气加值,持续每内海海盗等级一轮的时间。当她使用此技能时,内海海盗会指定那个加值生效,并且在此技能的持续时间内无法改变加值。



« 上次编辑: 2018-01-27, 周六 18:06:12 由 丞相 »
坑团率 90% 的GM

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猛犸长枪(MAMMOTH LANCE),骑冲当王
« 回帖 #18 于: 2018-05-27, 周日 22:30:33 »
猛犸长枪(Mammoth Lance)
来源:冒险者指南(AG) pg.134
灵光 :中等变化系 施法者等级 :9
位置:武器 价格:32,310 GP 重量:10lb.
这把+2长枪由白色云杉木制成,手柄由猛犸象牙雕刻而成。 它的长杆装饰着猛犸象或狼群的图像。传统上,猛犸长矛的拥有者用短的皮条或雕刻的雕刻品来装饰武器,以象征胜利。 当持有者骑乘在一个动物类型的生物上时,猛犸长枪在伤害骰上使用坐骑的力量调整值,而不是持有者的力量调整值。
当持用者不处于骑乘状态或者骑乘在一个非动物类型的生物上时,则猛犸长枪如同普通的+2长枪发挥作用。
制作条件:制造魔法武器与防具(Craft Magic Arms and Armor),动物异变 (Animal Growth),牛之力量 (Bull's Strength)
制作成本:16310 GP

劇透 -   :
MAMMOTH LANCE PRICE
32,310 GP
SLOT none CL 9th WEIGHT 10 lbs.
AURA moderate transmutation
This +2 lance is made out of white spruce wood with a handle carved from mammoth tusk ivory. Its shaft is decorated with images of charging mammoths or running wolves. Traditionally, the owner of a mammoth lance adorns the weapon with small trophies attached via short leather strips or carves notches in the shaft to represent triumphs. When wielded while mounted on a creature with the animal type, a mammoth lance uses the mount’s Strength modifier on damage rolls rather than the wielder’s Strength modifier.
When its wielder is not mounted, or is mounted on a creature without the animal type, a mammoth lance functions as a normal +2 lance.
« 上次编辑: 2019-01-28, 周一 14:07:02 由 丞相 »
坑团率 90% 的GM

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诗剑&鸣禽之道
« 回帖 #19 于: 2018-09-19, 周三 23:15:13 »
花间诗剑(Warrior Poet)
花间诗剑经常学习书法,插花,诗歌和其他宫廷艺术,但当他们被召唤去战斗时,他们把战斗当作自己的艺术形式,美丽而优雅的战斗。虽然这些传统最早出现在精瑛的精灵中,在精瑛仍然非常普遍,但花间诗剑的艺术在几个世纪以来已经传播到天夏不同的国家和民族。

曼妙舞姿(Dancer’s Grace,Ex):当不穿着盔甲并且不持用盾牌时,花间诗剑在AC上获得等于她魅力调整值(最大等于其武士等级)的加值。花间诗剑在措手不及或者失去其敏捷调整值时失去该加值。

繁花盛舞(Flourish,Ex):花间诗剑擅长在战斗中表演优雅姿态。在1级时,花间诗剑获得一个她从下列列表中选择的繁花盛舞。她会在3级、5级、9级、13级、17级和20获得额外的一个繁花盛舞。
   雏菊初放(Chrysanthemum’s Blooming):花间诗剑获得要害打击作为奖励专长,并且可以在跳跃攻击中应用其效果。如果花间诗剑至少有16级,并且拥有精通要害打击,她可以用其替换要害打击应用在跳跃攻击中。花间诗剑至少要有11级才能选择这项繁花盛舞。
   精瑛踱步(Exodus of Jinin):只要花间诗剑穿着轻甲或者不穿甲,并且负重不超过轻载,其陆地速度增加10尺,花间诗剑可以选择这项繁花盛舞至多3次。
   静园之谐(Harmony of the Tranquil Garden):花间诗剑可以以一个移动动作集中感知,在1轮内获得5尺盲感。她每拥有5个武士等级,盲感的范围就扩大5尺。
   今夕教诲(Jininsiel’s Guidance):花间诗剑获得游荡者的直觉闪避(Uncanny Dodge)职业特性。这项繁花盛舞可以被选择两次;第二次选择时,赋予花间诗剑游荡者的精通直觉闪避(improved uncanny dodge)职业特性。花间诗剑必须至少4级才能第一次选择这项繁花盛舞,并且必须8级才能第二次选择这项繁花盛舞。
   灵狐秘技(Kitsune’s Mystique):花间诗剑获得精通虚招(Improved Feint)作为奖励专长,忽略其先决条件。当花间诗剑使用跳跃攻击或进行一次移动动作时,作为移动的一部分,她可以对其移动范围中威胁到的一个生物尝试虚招。
   落樱乱舞(Petals on the Wind):当一名敌人招致花间诗剑借机攻击时,她可以在借机攻击前移动5尺,这一移动不会触发借机攻击。如果花间诗剑在下一个回合进行移动,她在上一轮每运用这个能力移动5尺,就从她的总移动距离中减去5尺。
   天堂盛放(Wrath of the Heavens):花间诗剑获得移动射击(Shot on the Run)作为奖励专长,忽略其先决条件。
这项能力取代了坐骑,武器智识,旗帜,旗帜高扬。

雅致武者(Graceful Warrior):花间诗剑获得武器娴熟作为奖励专长,并且可以将其应用于大砍刀、武士刀和薙刀上,即使它们不是轻武器。出于任何其他效果的目的时,不会改变武器的属性。

尖兵挑战(Skirmisher’s Challenge,Ex):花间诗剑只会在每轮对挑战目标的第一次成功命中时,将其武士等级加在伤害骰上。

优雅技击(Graceful Strike,Ex):4级时,当花间诗剑在近战攻击时使用武器娴熟,将敏捷加在攻击骰,但是将力量加在伤害骰上时,她将其武士等级的一半加在伤害骰上。
该能力取代了骑射和威迫挑战。

战争之舞(Battle Dance,Ex):6级时,花间诗剑获得跳跃攻击(Spring Attack)作为奖励专长。在12级时,她获得精通跳跃攻击作为奖励专长,并且在18级时,获得高等跳跃攻击作为奖励专长,花间诗剑无需达到这些专长的先决条件。
该能力取代了武士的奖励战斗专长。

劇透 -   :
Warrior Poet
Source Heroes from the Fringe pg. 13
Warrior poets often study calligraphy, flower arrangement, poetry, and other courtly arts, but when called to battle, they treat combat as its own art form, fighting with beauty and grace. While these traditions first arose among the Jininese elves and are still extremely common in Jinin, the warrior poet’s art has spread to different nations and peoples in Tian Xia over centuries.
Dancer’s Grace (Ex): When wearing no armor and not using a shield, the warrior poet gains a bonus to Armor Class equal to her Charisma bonus (to a maximum of her samurai level). A warrior poet loses this bonus while flatfooted or otherwise denied her Dexterity bonus.
This replaces the samurai’s proficiency with medium armor, heavy armor, and shields.
Flourish (Ex): The warrior poet is skilled at performing elegant moves in battle. At 1st level, the warrior poet gains a flourish of her choice from the list below. She gains another flourish at 3rd, 5th, 9th, 13th, 17th, and 20th levels.
Chrysanthemum’s Blooming: The warrior poet gains Vital Strike as a bonus feat and can apply its benefit when using Spring Attack. If the warrior poet is at least 16th level and has Improved Vital Strike, she can apply that feat’s benefit instead. The warrior poet must be at least 11th level to select this flourish.
Exodus of Jinin: As long as the warrior poet is wearing light or no armor and carrying no more than a light load, her land speed increases by 10 feet. A warrior poet can select this flourish up to three times.
Harmony of the Tranquil Garden: The warrior poet can focus her senses as a move action to gain blindsense out to 5 feet for 1 round. For every 5 samurai levels she has, the range of this blindsense increases by 5 feet.
Jininsiel’s Guidance: The warrior poet gains the rogue’s uncanny dodge class feature. This flourish can be selected up to twice; selecting it a second time grants the warrior poet the rogue’s improved uncanny dodge class feature. The warrior poet must be at least 4th level to select this flourish the first time and at least 8th level to select this flourish the second time.
Kitsune’s Mystique: The warrior poet gains Improved Feint as a bonus feat, ignoring its prerequisites. When the warrior poet uses Spring Attack or takes a move action to move, she can attempt to feint against one creature she threatens during her movement as part of her movement.
Petals on the Wind: Whenever a foe provokes an attack of opportunity from the warrior poet, she can move 5 feet before making the attack of opportunity. This movement does not provoke attacks of opportunity. If the warrior poet takes an action to move during her next turn, she subtracts 5 feet from her total movement for each time she has used this ability since her last turn.
Wrath of the Heavens: The warrior poet gains Shot on the Run as a bonus feat, ignoring its prerequisites.
This replaces mount, weapon expertise, banner, and greater banner.

Graceful Warrior (Ex): The warrior poet gains Weapon Finesse as a bonus feat and can apply its benefits to glaives, katanas, and naginatas as if they were light weapons. This does not alter the weapons’ properties for the purposes of any other effects.

Skirmisher’s Challenge (Ex): The warrior poet adds her samurai level to her damage rolls only on her first successful attack against a challenged target each round.
This modifies challenge.

Graceful Strike (Ex): At 4th level, when the warrior poet uses Weapon Finesse to make a melee attack that adds her Dexterity bonus to attack rolls and her Strength bonus to damage rolls, she also adds half her samurai level to damage rolls.
This replaces mounted archer and demanding challenge.

Battle Dance (Ex): At 6th level, the warrior poet gains Spring Attack as a bonus feat. At 12th level, she gains Improved Spring Attack as a bonus feat, and at 18th level, she gains Greater Spring Attack as a bonus feat. The warrior poet does not need to meet the prerequisites for these feats.
This replaces the samurai’s bonus combat feats.



鸣禽之道
鸣禽之道的武士是艺术家、学者和诗人。他们将战争视为一种美轮美奂的艺术形式;许多日本武士寻求以和平的方式击败敌人。追寻这一道路的武士甚至会带着尊重杀死他们的对手,认为这样的战斗是一种诗意的悲剧。这些武士最常出现在那些视美为财富的土地上,诸如嬛郭(Hwanggot),精瑛(Jinin)和天津天京(Tianjing)。

守则:武士绝不能破坏艺术,除非这样做是她自己艺术行为或表演的一部分。她必须尊重对手的技巧,绝不能亵渎或故意羞辱敌人。如果她夺取了一个智慧生命,她必须创作一幅画作、表演或诗歌,以致敬或者纪念那些失败者以及她从这个世界上带走的生命。

挑战:鸣禽之道的武士在攻击她挑战的目标时在AC上获得+1闪避加值,并且在对抗攻击和能力的豁免上获得+1神圣加值。这个加值每4个武士等级增加1点。该武士必须穿着轻甲或者不穿着盔甲,不使用盾牌,并且负重不超过轻载时才能获得该增益。

技能:鸣禽之道的武士将知识(宗教)(智力)和表演(魅力)加入他的本职列表。并且武士可以在工艺检定和专业(园丁)上获得等同于其武士等级一半的加值。

能力:遵从鸣禽之道的武士获得以下能力。

触类旁通(Versatile Performance,Ex):2级时,鸣禽之道的武士在一项表演技能上获得吟游诗人的多才多艺(versatile performance)能力的益处。

俳句鼓舞(Poetic Inspiration,Ex):8级时,一个鸣禽之道的武士可以以一个迅捷动作讲出一小段话,激励盟友去创造伟绩。在武士30尺内并且可以听到他的盟友在攻击检定和伤害检定上获得等于其魅力加值的表现加值,持续1轮。该能力每次战斗只能使用一次。

夺心摄魄(Beautiful Strike,Su):在15级时,每天一次当鸣禽之道的武士对其挑战目标重击确认成功,她可以宣称这是一次夺心摄魄,不需要消耗任何动作。攻击造成的伤害变成非致命伤害,目标必须成功通过意志豁免(DC=10+武士职业等级的一半+她的魅力调整值),否则就会被魅惑,如同魅惑怪物(charm monster)(施法者等级等于武士的职业等级)。

劇透 -   :
Order of the Songbird
Source Heroes from the Fringe pg. 14
Samurai of the order of the songbird are artists, scholars, and poets. They treat battle as a beautiful art form; many of these samurai seek pacifistic means of defeating their foes. Even samurai of this order who kill their opponents do so with respect, considering such a fight to be an act of poetic tragedy. These samurai are most common in lands where beauty is treasured, such as Hwanggot, Jinin, and Tianjing.

Edicts: The samurai must never destroy art unless doing so is part of an artful act or performance of her own. She must respect the skill of her opponents and never desecrate or purposefully humiliate a foe. If she takes a sapient life, she must create a piece of art, performance, or poem in honor of the fallen creature or creatures in order to memorialize what she has taken from the world.

Challenge: An order of the songbird samurai gains a +1 dodge bonus to AC and a +1 sacred bonus on saves against the attacks and abilities of the target of her challenge. This bonus increases by 1 for every 4 class levels the samurai has. The samurai must be wearing light or no armor, not using a shield, and carrying no more than a light load to gain this benefit.

Skills: An order of the songbird samurai adds Knowledge (religion) (Int) and Perform (Cha) to her list of class skills. The samurai adds half her level to Craft checks and Profession (gardener) checks.

Order Abilities: A samurai belonging to the order of the songbird gains the following abilities.
Versatile Performance (Ex): At 2nd level, the order of the songbird samurai gains the benefits of the bard’s versatile performance ability with one Perform skill.
Poetic Inspiration (Ex): At 8th level, an order of the songbird samurai can speak a few words as a swift action, inspiring allies to great deeds. Allies within 30 feet who can hear the samurai gain a competence bonus equal to her Charisma modifier on attack and weapon damage rolls for 1 round. This ability can be used once per combat.
Beautiful Strike (Su): At 15th level, once per day when the order of the songbird samurai confirms a critical hit against the target of her challenge, she can declare it a beautiful strike without spending an action. The damage dealt by the attack becomes nonlethal damage, and the target must succeed at a Will save (DC = 10 + half the samurai’s class level + her Charisma modifier) or be charmed as per charm monster (caster level equals the samurai’s class level).
« 上次编辑: 2019-02-12, 周二 21:05:45 由 丞相 »
坑团率 90% 的GM

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Re: 诗剑&鸣禽之道
« 回帖 #20 于: 2018-09-19, 周三 23:49:56 »
雅致武者(Graceful Warrior):诗剑获得武器娴熟作为奖励船长,并且可以将其应用于大砍刀、武士刀和薙刀上,即使它们不是轻武器。出于任何其他效果的目的时,不会改变武器的属性。
丞相有错字 :em032(一定是海盗团玩多了x),不过这变体和武士道超帅的
开团是不可能开团的,这辈子都不可能的。翻译又不会做,就是参团这种东西,才能维持的了生活这样子。进QQ群感觉像回家一样,里面个个都是dalao,build又好用,我超喜欢里面的!

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Re: 自用资源
« 回帖 #21 于: 2019-02-12, 周二 20:06:37 »
遭遇的多样化:http://www.goddessfantasy.net/bbs/index.php?topic=105057.0
坑团率 90% 的GM

离线 Val

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灵猴族种族特性
« 回帖 #22 于: 2019-04-23, 周二 15:30:25 »
幻形(Change Size)
来源:野兽血脉(Blood of the Beast) pg.28
每500个灵猴族中的一员被赋予了有限的变形能力。这一生物能够随意地调整自己的体型。她获得了改变外形能力和变形者亚种。她能够使用改变外形将自己的体型减小为小体型,而不是变幻外貌。她的属性不会改变,只有她的体型(以及所持武器的伤害)改变;正常的体型加值和减值会应用到AC、CMD、攻击以及技能检定中去。幻形或者恢复到真实体型是一个整轮动作。
这改变了灵猴族的生物类型,并且替换了灵巧(Nimble)
劇透 -   :
Change Size (Su)
Source Blood of the Beast pg. 28
One vanara in every 500 is gifted with limited shapeshifting ability. Such a creature can adjust her size at will. She gains the change shape ability and the shapeshifter subtype. Instead of changing appearance, she can use change shape to reduce her size category to Small. Her ability scores don’t change, only her size (and thus her weapon damage); normal size penalties and bonuses to AC and CMD and on attack and skill rolls apply. Changing size or returning to her true size is a fullround action. This racial trait alters the vanara’s type and replaces nimble.

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炼金物品
« 回帖 #23 于: 2019-04-24, 周三 16:06:10 »
灵猴飞弹(粪球榴弹Dung grenade)
来源:反英雄手册(Antihero's Handbook) pg.28
价格:100 gp;重量:1 磅
类型:炼金武器
这种引信手榴弹是制作方法包括了添加动物粪便或排泄物。你可以将灵猴飞弹作为射程10尺的溅射武器来投掷。任何被灵猴飞弹直接击中或者在其溅射半径内的生物受到1d6火焰伤害,并且被覆盖其恶臭的内容物,将会恶心1d4轮。目标可以通过DC15的反射豁免减半伤害以及恶心状态的持续时间。
制作:炼金工艺 DC 25
劇透 -   :
Dung grenade
Source Antihero's Handbook pg. 28
Price 100 gp; Weight 1 lb.
Category Alchemical Weapons
Description
The casing of this modified fuse grenadeUE is partially filled with animal dung or guano. You can throw a dung grenade as a splash weapon with a range increment of 10 feet. Any creature directly hit by a dung grenade or in its splash radius takes 1d6 points of fire damage and is covered with the grenade’s malodorous contents, becoming sickened for 1d4 rounds. A target can attempt a DC 15 Reflex saving throw to halve the damage and the duration of the sickened condition. Crafting a dung grenade requires a successful DC 25 Craft (alchemy) check.
Construction
Craft (Alchemy) DC 25

烟花-风火轮(Firework [fire wheel])
来源:远程战术工具箱(Ranged Tactics Toolbox) pg.20
价格:200 gp;重量:1 磅
类型:炼金武器
一旦引信被引燃,这种环状的烟花会从一圈向外延伸的木管中喷射出彩色的火花。之后它可以被向前滚动或者作为射程30尺的溅射武器进行投掷。引燃之后的下一轮,风火轮烟花会爆炸,其圆柱形火柱会高达5英尺,半径为20英尺。区域内所有生物受到3d6点火焰伤害并且目盲1分钟(通过反射DC15来减半伤害,避免目盲)。
制作:炼金工艺 DC 25
劇透 -   :
Firework (fire wheel)
Source Ranged Tactics Toolbox pg. 20
Price 200 gp; Weight 1 lb.
Category Alchemical Weapons
Description
Once its fuse has been lit, this hoop-shaped firework emits colorful sparks from a series of outward-angled wooden tubes. It can then be rolled along the ground or thrown as a splash weapon with a range increment of 30 feet. One round after being lit, a fire wheel firework explodes in a spectacular 5-foottall cylindrical blast with a 20-foot radius. All creatures in the area take 3d6 points of fire damage and are blinded for 1 minute (Reflex DC 16 halves damage, negates blindness).
Construction
Craft (Alchemy) DC 25