作者 主题: 【HotHC】《皇庭英豪》(Heroes of The High Court)其他规则选项(缓慢施工中)  (阅读 8136 次)

副标题: 未完工部分:技能选项,精神境界,舌战技巧,支持法术,装备,魔法道具,世界名著

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老规矩一楼留链接

炼金术师科研发现
替换种族特性
装备
魔法道具
世界名著
神秘仪式
精神境界
技能选项
法术(支持,渗透)
子域
背景
舌战技巧
冠位之力
女巫巫术&庇护主

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科研发现

芳香炼成(Aromatic Extract):炼金术师创造出一种可以多人使用的吸入性化合炼成。他必须在准备化合炼成时决定是否应用芳香炼成。当使用芳香炼成时,所有在10尺扩散范围内的生物都回获得好处。芳香炼成被视为拥有普通化合炼成所需的最低施法者等级。使用这一炼成方式需要占用一个高于等级较高公式2级的炼成位。炼金术师必须至少10级并且拥有灌注炼成(infusion)才可以选择此科研发现。
剧透 -   :
Aromatic Extract: The alchemist creates an inhaled version of an extract that is shared among multiple creatures. He must decide that an extract is an aromatic extract when he makes
it. When used, the extract grants its benefit to all creatures within a 10-foot spread of the extract. The aromatic extract is treated as having the minimum caster level required for
the original extract. An aromatic extract expends one of the alchemist’s daily extracts as if it were an extract 2 levels higher. This discovery can be applied only to extracts with a range of touch. An alchemist must be at least 10th level and must have the infusion discovery before selecting this discovery.
毒药灌注(Nostrum):当炼金术师创造灌注炼成时,他可以在化合物中掩藏一种延时性毒素。一份毒药灌注只能容纳一种摄入性毒素,并且毒素的豁免DC-2。毒素会在被吸收后【炼金术师智力加值】小时内发作(最小为0),这个时间由炼金术师在制作毒药灌注时决定。毒药灌注中的毒素可以如常被法术侦测到,例如侦测毒性(detect poison)或类似能力。这份灌注会持续占据炼金术师每日化合炼成位,直到被使用或被摧毁。炼金术师必须拥有炼成灌注(Infusion)才可以选择此科研发现。
剧透 -   :
Nostrum: When the alchemist creates an infusion, he can mask a delayed poison within the mixture. A nostrum can contain only an ingested poison, and the save DC of the poison is reduced by 2. The poison takes effect a number of hours after being imbibed equal to the alchemist’s Intelligence bonus (minimum 0) decided by the alchemist at the creation of the nostrum. The poison within a nostrum can be detected as normal by spells such as detect poison and similar abilities. Until the nostrum is consumed or destroyed, it continues to occupy one of the alchemist’s daily extract slots. An alchemist must have the infusion discovery before selecting this discovery.
遥控炸弹(Remote Bomb):炼金术师可以花费两次炼金炸弹每日次数来制造一种可以被手动引爆的特殊炸弹。当遥控炸弹被创造时,炼金术师也会制造一份催化馏分,这不会花费额外的时间和代价。遥控炸弹会保持稳定除非使用这个馏分引爆。当馏分蒸气接触炸弹时,炼金术师可以用一个标准动作引爆炸弹。炼金术师必须在炸弹60尺内以确保可以成功引爆炸弹。即使炸弹投向了一个目标,催化馏分也可以引爆这个炸弹。在60尺外引爆或者制成一小时后触发馏分都会失效。
剧透 -   :
注:UM有个同名专长,不过持续时间没这么久,引爆需求有效果线,DC还不算低,随着距离增长DC还增加,只不过那个炸弹可以无限距离引爆,只要能承受得起高额DC(天然20带走,下一个)
剧透 -   :
Remote Bomb: The alchemist can spend two uses of his daily bombs to create a special bomb that is manually detonated. When the bomb is created, the alchemist also creates a catalyst distillate, which requires no extra time or cost. A remote bomb is inert unless triggered by this distillate. The bomb is detonated as a standard action when the distillate fumes are exposed to the rest of the bomb. An alchemist must be within 60 feet of the bomb for the distillate to successfully trigger the bomb. A catalyst distillate can detonate a bomb even if the bomb has already been hurled at a target. Triggering the distillate outside of the 60-foot range or after 1 hour has no effect.
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替换种族特性

矮人
保守交涉:一个矮人可以遵守旧习来避免社交失策。拥有此种族特性的矮人在尝试交涉检定时可以依靠保守策略:这个选择必须在检定尝试前决定。矮人可以将所有低于5的检定结果视作5,但是也要将所有高于15的结果视作15。
此特性取代岩石敏锐(Stonecunning)
剧透 -   :
Conservative Diplomacy: A dwarf can embrace predictable traditions to avoid social
missteps. A dwarf with this racial trait can rely upon conservative tactics
when attempting a Diplomacy check; this choice must be made before the Diplomacy check
is attempted. The dwarf treats any roll of less than 5 on such a Diplomacy check as though she had rolled a 5, but she treats any roll higher than 15 on such a check as though she rolled a 15. This racial trait replaces stonecunning.
精灵
精类智慧:精灵通常太过冷漠和反复无常而不适合成为可靠的外交官,但是有一些则被训练作为出使精类皇庭的大使。拥有此种族特性的精灵在交涉和知识(自然)检定中获得+1种族加值,并且知识(自然)成为他们的本职技能。
此特性取代敏锐感知(keen senses)
剧透 -   :
Fey Wisdom: Elves tend to be too aloof and capricious to make reliable diplomats,but some elves specially train to serve as ambassadors to fey courts. Elves with this racial trait gain a +1 racial bonus on Diplomacy and Knowledge(nature) checks, and Knowledge (nature)is a class skill for them. This racial trait replaces keen senses.
侏儒
亲切魔法:拥有此种族特性的侏儒施展的惑控法术DC+1。魅力11或以上的侏儒还会获得下列类法术能力:每天1次-魅惑人类,神导术,传讯术以及魔法伎俩。施法者等级等于侏儒的等级。这些法术的DC等于10+法术等级+侏儒的魅力修正。
此特性代替侏儒魔法(gnome magic)
剧透 -   :
Genial Magic: Gnomes with this racial trait add 1 to the DC of saving throws against enchantment spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—charm person, guidance, message, and prestidigitation. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This racial trait replaces gnome magic.
半精灵
欺诈:为了在皇庭中获取或保持一个地位,一些半精灵并不耻于夸大或者伪造自己是一个贵族。拥有此种族特性的半精灵在唬骗,知识(贵族)和伪造文书的语言学检定中获得+1背景加值。他们只需要花费通常一半的金钱来使自己在宫廷场合显得得体(例如,用于装饰朝臣或者贵族服饰的珠宝)。
此能力代替敏锐感知(keen senses)
剧透 -   :
Fraudulent: To obtain and keep a position at court,some half-elves aren’t shy about exaggerating or fabricating claims to nobility. Half-elves with this racial trait gain a +1 racial bonus on Bluff checks, Knowledge (nobility)checks, and Linguistics checks to create forgeries. They need to spend only half as much on accessories (such as the jewelry required to accessorize a courtier’s or noble’s outfit) to appear suitable in a courtly setting. This racial trait replaces keen senses.
半兽人
警惕凝视:那些在异国皇庭被训练成保镖的半兽人为了那些麻烦进化出了一双锐利的眼睛,但是他们的夜间视觉对于光线良好的皇庭并不是必要的。拥有此特性的半兽人会获得昏暗视觉并在察觉和察言观色检定中获得+1种族加值。
此能力替换黑暗视觉(darkvision)
剧透 -   :
Vigilant Gaze: Half-orcs trained as bodyguards in foreign courts develop a keen eye for trouble, but their night vision,unnecessary in well-lit courts, dwindles. Half-orcs with this racial trait gain low-light vision and have a +1 racial bonus on Perception and Sense Motive checks. This racial trait replaces darkvision.
半身人
鬼鬼祟祟:熟练于偷听那些可疑来客的半身人对于人类皇庭来说非常珍贵。这些半身人擅于保持无害的伪装并且在被发现前消失。拥有此特性的半身在易容和隐匿检定中获得+2种族加值。
此能力替换锐足(Sure-Footed)
剧透 -   :
Surreptitious: Halflings skilled in eavesdropping on suspicious visitors are highly prized in human courts. These halflings are skilled at maintaining innocuous disguises and vanishing before being confronted. Halflings with this trait gain a +2 racial bonus on Disguise and Stealth checks. This racial trait replaces sure-footed.
人类
强力说服:拥有帝王气度和强大个人魅力的人类可以令他们的劝说更有说服力。拥有此特性的人类在满足先决条件时她的魅力视为比通常高2点。另外,拥有此特性的人类会获得说服者(Persuasive)作为奖励专长。
此能力替换奖励专长(bonus feat)
剧透 -   :
Powerful Presence: Humans with a regal bearing and strong personal magnetism can apply their presence more forcefully than others. A human with this trait treats her Charisma score as 2 points higher for the purpose of meeting feat prerequisites. In addition, humans with this racial trait gain Persuasive as a bonus feat. This racial trait replaces the bonus feat trait.
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茶道仪式
  茶道是天夏社会的一个顶梁文化,并且在全大陆的皇庭中得以流传。尽管茶道有数个步骤(包括准备生火,品尝小点心,泡茶,品茶,刷洗茶具住手!这是你国下午茶),但是每个步骤的差异会反应当下时期和参与者的社会地位。如果茶道举行顺利,这场仪式会让参与者们平心静气地互相问候,并且可以作为一次商务洽谈,宫廷外交或浪漫的联谊的起点。不恰当地执行茶道会让所有人参与者蒙羞,尤其是当仪式举行地匆匆忙忙的时候。尽管茶道大多数时候是使用一组普通茶具(Pathfinder RPG Ultimate Equipment),但在天夏的皇庭则会使用更加华丽和昂贵的茶具。精通秘传仪式的年迈的茶艺师们研究出了下列神秘仪式(PathfinderRPG Occult Adventures 208),这是一种基于普通茶道仪式,但更加精细的版本。

茶道赐福
学派   变化系
环级   4
施法时间 40分钟
成分   语言,姿势,成分(足够泡一壶的极品茶叶),器材(一组至少价值150GP的茶具),次要施法者(最少1,最多4)
技能检定 交涉DC30,2次成功;知识(贵族)DC30,2次成功
范围   接触
持续时间 24小时;见下文
豁免   无
法术抗力 不可
反冲   主要施法者力量与敏捷-4,持续24小时
失败   所有参与者1周内无法获得士气加值
  主要施法者沏一壶茶并以正式礼节给次要施法者请茶。任何细节,从倒入每个茶杯的茶水量到茶温,都必须严格计算。在这段时间内,施法者们可以维持沉默也可以互相客气地交谈,但是不能做任何粗鲁的事情。如果茶道仪式被任何方式打断,那么无论技能检定已经累计多少次成功,这个仪式都会立刻失败。当施法者们完成饮茶并成功结束仪式,他们会会被宁静祥和的感觉充斥全身。在接下来24小时内,每个施法者都会在对抗恐惧效果的豁免检定中获得+4士气加值。

任何施法者可以用一个直觉动作消解她自身从此仪式获得的效果,并且获得下列效果之一。
  • 施法者获得2D10+4的临时生命,持续4小时
  • 立即治愈施法者身上的一种影响她的毒素
  • 施法者可以重骰一次失败的意志豁免,并取较好的结果。如果这是一个对抗恐惧效果的豁免检定,施法者仍然会在重骰中获得+4士气加值。
  • 施法者可以施展一个3环或以下的法术,如同这个法术应用了法术默发和法术定法。
剧透 -   :
CHADAO BENEDICTION
School transmutation; Level 4
Casting Time 40 minutes
Components V, S, M (enough green tea leaves of exceptional quality to brew a pot of tea), F (a tea ceremony set worth at least 150 gp), SC (at least 1 and up to 4)
Skill Checks Diplomacy DC 30, 2 successes; Knowledge (nobility) DC 30, 2 successes
Range touch
Duration 24 hours; see text
Saving Throw none; Spell Resistance no
Backlash The primary caster takes a –4 penalty to Strength and
Dexterity for 24 hours.
Failure All casters can’t benefit from morale bonuses for 1 week.
EFFECT
The primary caster brews a pot of tea and serves it to the secondary casters in a formal ceremony. Everything, from the amount poured into each cup to the tea’s temperature, must be precise. During
this time, the casters can either remain silent or speak politely to one another, but never of anything crude. If the tea ceremony is interrupted in any way, the ritual fails, no matter how many successes the casters have accrued. When the casters have finished drinking the tea and successfully completed the ritual, they are filled with a sense of serenity. Each caster receives a +4 morale bonus on saving throws against fear effects for the next 24 hours.
Any caster can dismiss the ritual’s effect for herself as an immediate action and gain one of the following benefits.
 The caster gains 2d10+4 temporary hit points that last for 4 hours.
 The caster is immediately cured of a single poison affecting her.
 The caster can reroll a failed Will saving throw, taking the better result. If this saving throw is against a fear effect, the caster still gains the +4 morale bonus on the reroll.
 The caster can cast a single spell of 3rd level or lower as if it were a silent and still spell.

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感谢白药君的翻译:http://45.79.87.129/bbs/index.php?topic=89974.0
引用
渗透法术(Infiltration Spells)
无论是觊觎王权的叛乱分子还是立誓捍卫皇室利益的忠诚人士,以下的法术对他们都大有裨益。

虚假面容 FALSE FACE
学派   变化(变形)
环位   炼金术师1,吟游诗人1,审判者1,催眠师1,术士/巫师1,女巫1
施法时间 标准动作
成分   语言,姿势,材料(一个折叠起来的纸面具)
范围   个人
目标   自己
持续时间 1小时/等级

  这个法术能改变你面容的细节,以至于你看起来和之前判若两人。你的新面孔必须与你原来的的种族,种族特性以及性别相适应。你无法控制自己外表的细枝末节。然而,在施放该法术时,你能选择一个曾经用过的外形,这点允许你可以一直保有一个特定的身份
剧透 -  原文:
FALSE FACE
School transmutation(polymorph);
Level alchemist 1, bard 1,inquisitor 1, mesmerist 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S, M (a folded-paper mask)
Range personal
Target you
Duration 1 hour/level
This spell alters details of your appearance so that you are no longer recognizable as yourself. Your new appearance is within the norms for your race, ethnicity, and gender. You lack control over the details of your appearance; however, when casting false face, you can choose an appearance you previously used, allowing you to maintain specific identities.

谋逆探知 PERCEIVE BETRAYAL
学派   预言
环位   牧师6,审判者4,术士/巫师7,女巫6
施法时间 1分钟
成分   语言,姿势,材料(12滴鲜血),器材(一枚价值500gp的银饰圈)
范围   个人
目标   自己
持续时间 1小时/等级

  借由在银戒指上涂上鲜血,你能感知到那些针对你遵从对象的叛逆意图,该对象在施法的时候选定。一旦有抱着谋逆意图的生物进入200尺范围内,该法术就会向你示警。然而这个法术无法定位该生物的位置。通过集中精神,你能判别出这个意图的强度,主要有下列分类:

  恶意(Ill Will):有人不喜欢你的主上,但他尚未打算与之对抗。
  图谋(Plotting):有人正在密谋对付你的主上
  迫在眉睫(Imminent):有人已经开始实施对付你主上的阴谋

  谋逆探知无法探测到免疫影响心灵的效果或者思想探知的生物的意图
剧透 -  原文:
PERCEIVE BETRAYAL
School divination;
Level cleric 6, inquisitor 4, sorcerer/wizard 7,  witch 6
Casting Time 1 minute
Components V, S, M (12 drops of blood), F (a silver circletworth 500 gp)
Range personal
Target you
Duration 1 hour/level
By donning a silver circlet anointed with blood, you gainthe ability to sense traitorous intent toward a single person to whom you defer, designated when you the spell. The spell alerts you when a creature with traitorous intent is within 200 feet, although it doesn’t identify the source. By concentrating, you can learn the strength of the greatestthreat, based on the following categories.

Ill Will: Someone dislikes your liege, but isn’t planning to act against her.

Plotting: Someone is actively conspiring against your liege.

Imminent: Someone is in the process of carrying out a plot againstyour liege.

Creatures that are immune to mind-affecting or thought-detecting effects cannot have their intent detected by perceive betrayal.

戳破假象 PIERCE FACADE
学派   预言
环位   炼金术师1,吟游诗人1,牧师,1,审判者1,异能者1,术士/巫师1,女巫1
施法时间 标准动作
成分   语言,姿势,材料/法器(一枚老鹰的眼珠)
范围   接触
目标   一个接触到的生物
持续时间 10分钟/等级
豁免   意志,通过则无效(无害)
法术抗力 可(无害)

  目标在看穿易容的察觉检定上获得+5洞察加值。这个加值在施法者等级提高到7级时增加到+10
剧透 -  原文:
PIERCE FACADE
School divination;
Level alchemist 1, bard 1, cleric 1, inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S, M/DF (an eagle’s eye)
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
The target gains a +5 insight bonus on Perception checks to see through disguises. This bonus increases to +10 at caster level 7th.

支持法术
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子域

骑士子域
关联领域:荣耀
关联神祇:艾奥梅黛,静瑠
替换神授力量:下列神授力量替换荣耀领域的荣耀触摸(Touch of Glory, Sp)

  激励触摸(Bolstering Touch,Sp):你可以用一个标准动作触摸一个自愿的生物,支援它对抗惊惧状态并且是它保持平静。之后一个小时内首个影响对象的恐惧效果会被压制它的效果的第一个1D4轮。如果你触摸一个正处于持续恐慌效果的生物,此能力会变为压制持续恐慌效果1轮。被对象无视效果的恐惧轮数仍然会被计入这个效果的总轮数。如果恐惧效果被压制的时间超过了它的持续时间,那么这个对象会完全不受这个恐惧效果的影响。此能力的每日可用次数为3+你的感知修正。

替换领域法术:1级-移除恐惧,3级-英雄气概,6级-高等英雄气概。
剧透 -   :
Chivalry Subdomain
Associated Domain: Glory.
Associated Deities: Iomedae, Shizuru.
Replacement Power: The following granted power replaces the touch of glory power of the Glory domain.

Bolstering Touch (Sp): You can touch a willing creature as a standard action, bracing it against frightening situations and allowing it to remain calm. The first fear effect that would affect the subject within the next hour is suppressed for the first 1d4 rounds of its effect. If you touch a creature currently suffering from an ongoing fear effect, this ability instead suppresses the ongoing fear effect for 1 round. The rounds during which the subject ignores the triggering fear effect still count against the effect’s duration. If the fear effect is suppressed for longer than it lasts, the subject isn’t affected by the fear effect at all. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Replacement Domain Spells: 1st—remove fear, 3rd—heroism, 6th—greater heroism.

集权子域
关联领域:秩序
关联神祇:阿斯莫迪斯,迪斯帕特,艾奥梅黛,璃殇,宗库山
替换神授力量:下列神授力量替换秩序领域的律理之杖(Staff of Order, Su)
  
  服从命令(Demand Subjugation,Sp):在8级时,你可以强制一个被击败的生物接受一份有约束力的协议作为投降的条件,如同你使用了次等指使术(lesser geas),除了目标生物的HD必须等于或小于你的牧师等级。在16级时,此能力如同指使术(geas/quest)。此能力每日可用次数为3+你的感知修正。

替换领域法术:2级-严加斥责(castigate,APG),5级-群体严加斥责(mass castigate,APG),9级-神威如狱(overwhelming presence,UM)
剧透 -   :
Sovereignty Subdomain
Associated Domain: Law.
Associated Deities: Asmodeus, Dispater,
Iomedae, Lissala, Zon-Kuthon.
Replacement Power: The following granted power replaces the staff of order power of the
Law domain.
Demand Subjugation (Sp): At 8th level, you can force a defeated creature to accept a binding pact as a condition of its surrender, as if you are using lesser geas, except the creature must have a number of Hit Dice equal to or less than your cleric level. At 16th level, this ability functions as per geas/quest. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Replacement Domain Spells: 2nd—castigateAPG, 5th—mass castigateAPG, 9th—overwhelming presenceUM.
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背景特性

官僚宠爱(社会):你获得了索西斯政府的宠爱。每周1次,你可以尝试一个DC20的交涉或威吓检定来获取接近一个独家地址或活动的机会,例如政府建筑或一次贵族舞会。
剧透 -   :
Bureaucrat’s Favored (Social): You have gained favor with the government of Sothis. Once per week, you can attempt a DC 20 Diplomacy or Intimidate check to gain access to an exclusive site or event, such as a government building or an aristocrat’s ball.
骑手羁绊(战斗):你的坐骑会极为敏锐明白你的命令。如果你从职业能力中获得了一匹马作为动物伙伴或坐骑,它会获得额外两个技巧并且不计入通常的动物可知技巧限制。
剧透 -   :
Rider’s Bond (Combat): Your mount keenly understands your commands. If you gain a horse as an animal companion or mount as one of your class abilities, it gains two bonus tricks that don’t count against the normal limit of tricks known by the animal.
地狱同事(社会):你和魔鬼共事的经历令你神经不再紧张。你在抵抗来自异界生物的恐惧效果时获得+2背景加值。
剧透 -   :
Infernal Colleague (Social): Your experience working with devils has given you nerves of steel. You gain a +2 trait bonus on Will saves to resist fear effects created by outsiders.
堕落挑战者(社会):你尤其擅长抵抗成瘾症。你必须连续两次豁免失败才会对一个药物成瘾。
剧透 -   :
Debauchery Defier (Social): You are particularly adept at resisting addiction. You must fail two saving throws in a row to become addicted to a drug.
纽美利亚流质沉溺者(社会):你已经多次尝试过纽美利亚流质。每天1次,在决定使用纽美利亚流质(Pathfinder Campaign Setting: Numeria, Land of Fallen Stars 28)的副作用时,你可以按表格再次投掷,但是你必须接受第二次结果。
剧透 -   :
Numerian Fluid Indulger (Social): You have tasted Numerian fluids many times. Once per day after rolling to determine the side effects of consuming a Numerian fluid
(Pathfinder Campaign Setting: Numeria, Land of Fallen Stars 28),you can roll on the table again, but you must take the second result.
幻象居民(魔法):你在幻术上的经验让你可以更加简单地辨识它们。每当你首次遇到一个幻象,你可以承受-2罚值来尝试一次意志豁免,即使你并没有与幻象进行互动。DM会秘密进行本次豁免。
剧透 -   :
Inhabitant of Illusion (Magic): Your experience with illusions allows you to discern them easily. When you first encounter an illusion, you can attempt a Will saving throw
with a –2 penalty to disbelieve it, even if you don’t suspect the illusion. The GM rolls this saving throw in secret.
暗影训练(战斗):你在黑暗中有着丰富的战斗经验。你因为在昏暗区域战斗而产生的失手率只有10%。
剧透 -   :
Shadow Trained (Combat): You have experience fighting in darkness. Your miss chance while fighting in areas of dim light is only 10%.
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感谢白药君的顺手翻译http://www.goddessfantasy.net/bbs/?topic=89886.msg838497#msg838497
引用
冠位之力(Vested Powers)
冠位之力是天选神通从权能池中消耗权能所展示的力量。冠位之力分为两种类别,专长法术
先决条件所有冠位之力都有最低等级要求。没达到相应武僧等级的天选神通不能选择对应的冠位之力。
启动大部分的冠位之力都需要天选神通消耗权能。冠位之力对应的权能消耗已经在下表列出。使用消耗0点权能的冠位之力时不需要天选神通的权能池里有任何权能点。如果某项冠位之力要求DC检定,其DC=10+1/2天选神通武僧等级+自身魅力修正。
专长这类冠位之力其效果和对应同名专长完全一致。天选神通在选择这些冠位之力时不需要满足对应专长的先决条件。例如,即使不满足跳跃攻击专长的先决条件,天选神通依然可以选择跳跃攻击作为自己的冠位之力。启动这类的冠位之力是一个在天选神通行动轮内的自由动作。直到下一轮开始之前,天选神通视作拥有此专长。下表里标有*号的冠位之力专长可以在天选神通的回合外以直觉动作启动。
法术这类冠位之力其效果和对应同名法术完全一致,并视作类法术能力。使用这些类法术能力时把天选神通的武僧等级视作施法者等级,并且使用魅力来决定专注检定。启动这类的天赐能力是一个标准动作。

2级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
通晓语言(Comprehend languages)          法术          2             
神恩(Divine favor)          法术          1             
闪避(Dodge)*          专长          0             
熵光护盾(Entropic shield)          法术          1             
脚底抹油(Expeditious retreat)          法术          2             
轻羽步(Feather step)          法术(APG)          1          仅限自身
亡灵无视术(Hide from undead)          法术          1          仅限自身
圣域术(Sanctuary)          法术          1          仅限自身
虔诚护盾(Shield of faith)          法术          1          仅限自身
6级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
安定心神(Calm emotions)          法术          1             
风之衣(Cloak of winds)          法术(APG)          2          仅限自身
注目术(Enthrall)          法术          2             
气化形体(Gaseous form)          法术          1          仅限自身
引导之手(Helping hand)          法术          1             
英勇气魄(Heroic Defiance)*          专长(APG)          1             
英勇自愈(Heroic Recovery)*          专长(APG)          1             
守护之灵(Protective spirit)          法术(APG)          2             
移除疾病(Remove disease)          法术          2          仅限自身
滑步(Sidestep)*          专长(APG)          1             
抓取飞箭(Snatch Arrows)*          专长          1             
跳跃攻击(Spring Attack)          专长          1             
巧言术(Tongues)          法术          2          仅限自身
10级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
凌空而行(Air walk)          法术          2          仅限自身
防死结界(Death ward)          法术          2          仅限自身
任意门(Dimension door)          法术          2          仅限自身
辨识谎言(Discern lies)          法术          3             
神能(Divine power)          法术          3             
行动自如(Freedom of movement)          法术          3          仅限自身
精通盲斗(Improved Blind-Fight)*          专长(APG)          1             
精通强韧加强(Improved Great Fortitude)*          专长          1             
精通钢铁意志(Improved Iron Will)*          专长          1             
精通闪电反射(Improved Lightning Reflexes)*          专长          1             
审判烙印(Mark of justice)          法术          3             
中和毒素(Neutralize poiso)          法术          3          仅限自身
复原术(Restoration)          法术          2          仅限自身
法术抗力(Spell resistance)          法术          2          仅限自身
疾风步(Wind Stance)          专长          2         
14级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
防活物护罩(Antilife shell)          法术          3             
卸武重击(Disarming Strike)          专长(APG)          2             
高等盲斗(Greater Blind-Fight)*          专长(APG)          2             
高等命令术(Greater command)          法术          3             
高等行动禁制(Greater forbid action)          法术(UM)          3             
闪电步(Lightning Stance)          专长          3             
行影术(Shadow walk)          法术          3          仅限自身
强迫护卫(Unwilling shield)          法术(APG)          3             
18级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
神圣化身(Divine vessel)          法术(APG)          3             
预警术(Foresight)          专长(APG)          3             
高等复原术(Greater restoration)          法术          3          仅限自身
再生术(Regenerate)          法术          3          仅限自身
排斥术(Repulsion)          法术          3             
剧透 -  原文:
Vested Powers
Vested powers are abilities that draw on an invested regent’s investiture pool. Vested powers are divided into two categories: feats and spells.
Requirements: All vested powers have a minimum level requirement to select them. An invested regent who hasn’t reached the required monk
level cannot select that vested power.
Activation: Most vested powers require the invested regent to spend investiture points; the exact amount is listed after the vested power. Vested powers that cost 0 investiture points don’t require the invested regent to have any investiture points in his investiture pool to use the ability. The saving throw against an invested regent’s vested power, if any, is equal to 10 + 1/2 the invested regent’s monk level + his Charisma bonus.
Feats: These vested powers duplicate the effects of specific feats. An invested regent doesn’t need to qualify for a feat to select it as a vested power. For example, an invested regent can select Spring Attack as a vested power even if he doesn’t meet the prerequisites for selecting Spring Attack as a feat. Activating one of these vested powers is a free action on the invested regent’s turn; until the start of his next turn, the invested regent is treated as if he had that feat. Feats marked with an asterisk (*) can also be activated as an immediate action when it isn’t the invested regent’s turn.
Spells: These vested powers duplicate the effects of a spell and are spell-like abilities. An invested regent’s monk level is the caster level for these spell-like abilities, and he uses Charisma to determine his concentration check bonus. Activating one of these vested powers is a standard action.

2nd-Level Vested Powers
Comprehend languages (2 investiture points)
Divine favor (1 investiture point)
Dodge* (0 investiture points)
Entropic shield (1 investiture point)
Expeditious retreat (2 investiture points)
Feather step APG (self only, 1 investiture point)
Hide from undead (self only, 1 investiture point)
Sanctuary (self only, 1 investiture point)
Shield of faith (self only, 1 investiture point)

6th-Level Vested Powers
Calm emotions (1 investiture point)
Cloak of winds APG (self only, 2 investiture points)
Enthrall (2 investiture points)
Gaseous form (self only, 1 investiture point)
Helping hand (1 investiture point)
Heroic Defiance APG,  * (1 investiture point)
Heroic Recovery APG,  * (1 investiture point)
Protective spirit APG (2 investiture points)
Remove disease (self only, 2 investiture points)
Sidestep APG,  * (1 investiture point)
Snatch Arrows* (1 investiture point)
Spring Attack (1 investiture point)
Tongues (self only, 2 investiture points)

10th-Level Vested Powers
Air walk (self only, 2 investiture points)
Death ward (self only, 2 investiture points)
Dimension door (self only, 2 investiture points)
Discern lies (3 investiture points)
Divine power (3 investiture points)
Freedom of movement (self only, 3 investiture points)
Improved Blind-Fight APG,  * (1 investiture point)
Improved Great Fortitude* (1 investiture point)
Improved Iron Will* (1 investiture point)
Improved Lightning Reflexes* (1 investiture point)
Mark of justice (3 investiture points)
Neutralize poison (self only, 3 investiture points)
Restoration (self only, 2 investiture points)
Spell resistance (self only, 2 investiture points)
Wind Stance (2 investiture points)

14th-Level Vested Powers
Antilife shell (3 investiture points)
Disarming Strike APG (2 investiture points)
Greater Blind-Fight APG,  * (2 investiture points)
Greater command (3 investiture points)
Greater forbid action UM (3 investiture points)
Lightning Stance (3 investiture points)
Shadow walk (self only, 3 investiture points)
Unwilling shield APG (3 investiture points)

18th-Level Vested Powers
Divine vessel APG (3 investiture points)
Foresight (self only, 3 investiture points)
Greater restoration (self only, 3 investiture points)
Regenerate (self only, 3 investiture points)
Repulsion (3 investiture points)
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巫术

分神(Distraction,Su):当30尺内一个生物尝试施法或者使用类法术能力时,女巫可以引发用幻觉干扰他,持续1轮。生物在任何时候尝试这么做时,必须通过DC=15+2倍法术等级的专注检定,否则会失去这个法术。成功的意志检定可以使这个巫术无效。在8级和16级时,巫术的持续时间延长1轮。无论豁免是否成功,该生物在1天内都不会再次成为此巫术的目标。能够影响降祸(Misfortune, APG)的巫术,例如尖笑(Cackle, APG),都可以影响分神。
剧透 -   :
Distraction (Su): The witch can cause a creature within 30 feet to suffer hallucinatory distractions whenever it tries to cast a spell or use a spell-like ability for 1 round. Anytime the creature attempts to do so, it must succeed at a concentration check (DC = 15 + twice the spell level) or lose the spell. A successful Will saving throw negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round.
Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. Hexes that affect the misfortune hexAPG, such as cackleAPG, also affect distraction.
幸庇(Protective Luck,Su):女巫可以扭曲命运来使一个30尺内的生物获得好处,持续1轮。每当生物成为一次需要进行攻击检定的效果的目标时(包括武器攻击),攻击者必须骰掷两次并取较差的结果。在8级和16级时,巫术的持续时间延长1轮。这个能力不能对女巫自己使用。能够影响祈福(Fortune, APG)的巫术,例如尖笑(Cackle, APG),都可以影响逆命。
剧透 -   :
Protective Luck (Su): The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round. Whenever that creature is targeted by an effect that requires an attack
roll, including weapon attacks, the attacker must roll twice and take the worse result. At 8th level and 16th level, the duration of this hex is extended by 1 round. A witch cannot
use this ability on herself. Hexes that affect the fortune hexAPG, such as cackleAPG, also affect protective luck.

庇护主
保护:这个庇护主希望他的使者去保护生命
2nd—圣域术(sanctuary)
4th—抵抗能量(resist energy)
6th—狂怒斗篷(wrathful mantle,APG)
8th—石肤术(stoneskin)
10th—护身掌(interposing hand)
12th—禁制术(forbiddance)
14th—高等法术免疫(greater spell immunity)
16th—虹光法墙(prismatic wall)
18th—解锢术(freedom)
剧透 -   :
Witch Patron
This patron wishes its emissaries to preserve life.
Protection: 2nd—sanctuary, 4th—resist energy, 6th—
wrathful mantleAPG, 8th—stoneskin, 10th—interposing hand,
12th—forbiddance, 14th—greater spell immunity, 16th—
prismatic wall, 18th—freedom.
« 上次编辑: 2017-03-17, 周五 23:24:25 由 折剑者绯月 »

离线 笨哈

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你们的翻译力真是强无敌啊......你跟白药都是 :em003

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你们的翻译力真是强无敌啊......你跟白药都是 :em003
主要是看着一堆资源没翻难受,而且翻了一点剩一点很容易让后来人忽视掉一部分

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分神真是不错的巫术,虽然要豁免又要过专注,但是被动触发不用动作啊!这个whenever应该就是不用消耗动作自动效果的意思吧?

不过茶道仪式效果还不错啊,就是反冲有点麻烦,需要想办法避免。

离线 沙包

  • Hero
  • ****
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不如把NPC的部分翻掉……这些东西更加常用……

离线 犬良人

  • 犭良人
  • Chivary
  • *****
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  • 爆裂吧,现实!粉碎吧,精神!放逐这个世界!
半精灵
欺诈:为了在皇庭中获取或保持一个地位,一些半精灵并不耻于夸大或者伪造自己是一个贵族。拥有此种族特性的半精灵在唬骗,知识(贵族)和伪造文书的语言学检定中获得+1背景加值。他们只需要花费通常一半的金钱来使自己在宫廷场合显得得体(例如,用于装饰朝臣或者贵族服饰的珠宝)。

是种族加值才对
强烈谴责向施法怪物套幼年模版的流氓行为!
从不放弃神术四环施法者!
好想在跑团中买恶意变形术施法者服务!
永远纪念消失在PF2e的盖丁一族!