作者 主题: 隨手自翻的資源  (阅读 1558 次)

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离线 笨哈

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隨手自翻的資源
« 于: 2017-01-05, 周四 03:12:24 »
背景

引用
內疚
描述:你從痛苦中甦醒後,有一種揮之不去的感覺縈繞你身,好似你參與過什麼違反你道德底線的事情。無論你是在過去某一個時間點腐化墮落過,或是被迫執行一些你已經忘記的行動,這種內疚驅使你去對抗那些致力於獵殺世界上的善良邪惡力量。你認清你現在的狀態,並認為這是一個能找回自己並消除這種令人不安的情緒的機會。

效果:你在對抗邪惡生物施展的任何法術或類法術效果的豁免上獲得+1背景加值。除此之外;每天一次以一個迅捷動作,你可以將你的魅力調整值加到你的攻擊骰,並且在對抗邪惡生物時,造成每一個你擁有的職業等級1點的額外傷害,持續一輪。你必須是善良陣營才能選擇此背景。

出自:STRANGE AEONS PLAYER’S GUIDE

原文
劇透 -   :
Driven By Guilt: You awake after your ordeal with a lingering feeling that you have
taken part in something outside the normal bounds of your morals.

Whether you were corrupted at one point or compelled to perform some forgotten actions, this guilt drives you to fight against those forces in the world that prey upon the good.

You see your present condition as a chance to redeem yourself and banish this unsettling emotion.

You gain a +1 trait bonus on saving throws against any spells or spell-like abilities cast by evil creatures.

In addition, once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round.

You must have a good alignment to take this trait.
引用
堅忍不拔
描述:當你從收容所甦醒時,你非常的不知所措,即使你的脈搏不斷的衝擊你的耳朵。你可以認識到你當前的遭遇是極其恐怖的,但你拒絕讓那股恐懼控制住你。
它感覺起來並不值得你為其擔心太多。你知道當你面對無法名狀的力量時,保持冷靜會讓你活下去。

效果:你在對抗具有恐懼或情感描述符的法術或類似效果時,在所有豁免上獲得+2背景加值。除此之外,由於你這令人生畏的存在,你在威嚇檢定上獲得+1背景加值,因為人們根本不知道能對你期望什麼。

出自:STRANGE AEONS PLAYER’S GUIDE

原文
劇透 -   :
Enduring Stoicism: Even though your pulse is pounding in your ears when you awake in the asylum, you feel strangely nonplussed.

You can recognize that the situation you find yourself in is horrific, but you refuse to let that fear control you.

It doesn’t feel like it’s worth worrying over too much.

You know that when you face unspeakable forces, keeping your cool will keep you alive.

You gain a +2 trait bonus on all saving throws against spells or effects with the fear or emotion descriptors.

In addition, you gain a +1 trait bonus on Intimidate checks due to your intimidating presence, as people don’t know what to expect from you.
引用
陌生的敵人
描述:你在一個可怕的噩夢之後甦醒,膽子大了許多。這些經驗令你不再被那些從你惡夢中來的異乎尋常的生物們驚嚇,並且使你下定決心對抗這些外來生物。你明白你是奇異事件和可怕力量的受害者,但你拒絕屈服於這種緩慢逼近的無助感。相反的,你發誓要讓你落到這步田地的任何該為此負責的人嚐嚐苦頭。你噩夢裡的生物再也無法拿恐懼來愚弄你。你將會與他們正面對決。

效果:你在對抗異怪的特異能力(EX)、類法術能力以及超自然能力上獲得+1背景加值(舉例來說,一個懼噬體語無倫次或著心智吞噬者困惑術)。除此之外,無論何時,當你陷入困惑並且要骰擲骰子決定該輪的行為時,從結果減去10。

出自:STRANGE AEONS PLAYER’S GUIDE
原文
劇透 -   :
Foe of the Strange:

You awake feeling emboldened after a terrifying nightmare.

Instead of being frightened by the bizarre creatures from your nightmares, these
experiences have steeled you against these startling alien beings.

You know that you fell victim to strange circumstances and loathsome forces, but you refuse to give in to a creeping sense of helplessness.

Instead, you vow to fight back against whoever or whatever is responsible for your current situation.

The creatures of your nightmares won’t hold fear over your head.

You’ll take the fight to them.

You gain a +1 trait bonus on saving throws against extraordinary, spell-like, and supernatural abilities of aberrations (for example, a gibbering mouther’s gibbering or an intellect devourer’s confusion).

In addition, whenever you’re confused and roll to determine behavior in a given round, subtract 10 from the result.
引用
心靈交換經歷
描述:隨著一股奇異的感覺,你醒了過來,這股感覺超越了你因為丟失大部分記憶所帶來的恐懼。過去的全部記憶─就像其他人一般─已經從你的腦海中消散了,但在你過去的某個時刻裡,你的意識曾與一個伊斯人(yithian)交換過,一個超越時間和空間的外星物種。你已經記不清在那具陌生的身體上時,徘徊在一座奇異城市內的詳細經歷了─甚至擔心這是否只是一個幻覺─但每隔一段時間,你總會因這個經驗而靈光乍現。當你在調查當前的情況時,你知道你可以倚靠這些外星記憶的片段,因為它能讓你在這令人困惑的世界中,給予你更為廣大的視角。

效果:一天一次,你可以重骰一個你剛剛失敗的知識檢定。除此之外,你可以嘗試DC20的未受訓的知識檢定,而非原來的10。

出自:STRANGE AEONS PLAYER’S GUIDE
原文
劇透 -   :
Formerly Mind-Swapped:

You awake with a strange sensation beyond the frightening experience of extensive
memory loss.

Full recollections of the experience—like so many others—have been wiped from your mind, but at some point in your past your mind was swapped with that of a yithian, an alien being from beyond time and space.

You don’t remember details of your experiences wandering the yithians’ peculiar city in a foreign body— and even worry whether this might be some strange hallucination— but every so often, a flash of insight strikes you as a result of this experience.

You know that you can rely on these alien flashbacks during your investigation into your current situation, as it gives you greater perspective into an otherwise confusing world.

Once per day, you can reroll one Knowledge check that you have just failed.

In addition, you can attempt untrained Knowledge checks with DCs up to 20 instead of 10.
引用
有條有理
描述:當你醒來時,你只有朦朧的記憶,你開始仔細整理起自己的思緒,好確定為什麼你現在會處於這種狀況,以及你現在可能在哪裡。
這使你舒適,並且你深知你一直都是倚靠你有序的思維與務實的手段來面對挑戰。你使用這種專注力以及敏感力,來當作你在調查現在這可怕情況時的優勢。

效果:選擇三個知識技能。你在些知識的檢定上獲得+1背景加值,並且在專注檢定上也獲得+1背景加值。除此之外,選擇一個知識技能。
當進行研究時,你被視為在這樣知識上擁有技能專攻,以此來決定你在減少圖書館知識點數(Kp)時你所投的骰子。更多有關研究研究規則的訊息
,請參閱PF:極限詭道(Pathfinder RPG Ultimate Intrigue)

出自:STRANGE AEONS PLAYER’S GUIDE
原文
劇透 -   :
Methodical Mind:

When you awake with nothing but hazy memories, you begin carefully cataloging your thoughts to determine the reasons for your condition and where you might be.

This comforts you, and you know deep down that you have always relied on your ordered mind and pragmatic approach to face challenges.

You use this focus and sensibility to your advantage as you investigate your current dire situation.

Choose three Knowledge skills.

You gain a +1 trait bonus on Knowledge checks of these kinds and on concentration checks.

In addition, choose one Knowledge skill.

When researching, you are considered to have Skill Focus for that Knowledge skill when determining what die you roll to reduce a library’s knowledge points (kp).

See Pathfinder RPG Ultimate Intrigue for more information on research rules.
引用
好鬥

描述:你從收容所醒來,並感到肌肉痠痛,指掌關節上還留有絲絲的血跡,就好像你才剛打完架。你甚至有一種模糊的感覺,你贏了。你不知該如何解釋,但你知道你是個容易衝動的人,當你被推壓到角落時,你的第一本能反應就是打過去。被困在收容所激怒了你,你不僅想知道發生了什麼事情,你想要自由並找出那些膽敢對你這麼做的傢伙─並讓他們付出代價。

效果:當你被兩個或是更多的敵人所威脅時,你在攻擊檢定上獲得+1背景加值。除此之外,一天一次,你可以以一個直覺動作(又譯作即時動作)獲得下述其中之一的效果:
你可以增加你的近戰武器的觸及距離5呎,維持1輪,或著你可以在決定傷害時,將你的武器的級數視作比實際的大小大上一級,持續1輪。

出自:STRANGE AEONS PLAYER’S GUIDE
原文
劇透 -   :
Pugnacious:

You awake in the asylum with sore muscles and bloody knuckles, as if you were recently in a fight.

You even have a vague feeling that you won.

You can’t explain it, but you know that you’ve always been easy to set off, and your first instinct when pressed into a corner is to lash out.

Stuck in the asylum sets you on edge, and you not only want to figure out what happened to you, you want to free yourself and find whoever did this to you—and make them pay.

You gain a +1 trait bonus on attack rolls when threatened by two or more enemies.

In addition, once per day you can gain one of the following effects as an immediate action:

You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round.
引用
固守儀式

描述:伴隨著一股使命感與神秘力量的刺痛,你醒了過來。雖然因為不記得自己的過去令你感到不安,但你有個預感,就是如果你跟你的同伴做的每件事都是對的─跟隨著正確的步驟與順序─
那答案將會自動顯現並且你也能從你的制約中脫離。你有一種感覺,你在過去總是依賴縝密的計畫與經過時間考驗的證據,但也有一種令你煩心的感覺,告訴著你,在最近你用不那麼好的方法使用這些技能。

效果:選擇一個0環法術。每天一次,你可以使用類法術能力般的施展此法術,施法者等級等同於你的角色等級。此類法術能力的豁免DC是基於魅力的。
除此之外,當你在進行神祕儀式(occult rituals)時,你在所有技能檢定上獲得+2背景加值。

出自:STRANGE AEONS PLAYER’S GUIDE
原文
劇透 -   :
Ritualistic:

You awake with a sense of purpose and a tingle of magical power.

Though it’s unsettling that you can’t recall your past, you have a hunch that if you and your companions do everything just right—follow the correct steps and order—the answers will reveal themselves and you will be free of your condition.

You get the feeling that you’ve always fallen back on careful planning and time-tested evidence in the past, but a nagging sensation also tells you that you used these skills in less-than-kind ways all too recently.


Choose one 0-level spell.

You can cast this spell once per day as a spell-like ability with a caster level equal to your character level.

The spell-like ability’s save DC is Charisma-based. In addition, you gain a +2 trait bonus on all skill checks when performing occult rituals.
引用
敏感思維

描述:你懷著恐懼在收容所裡醒來,你意識到有許多危險就潛伏在附近。雖然你的記憶朦朧與模糊,但周圍的一切看來似乎明亮且清晰。
你有一種模糊的感覺,就是你極具洞察力,就算是在一個簡短會議中你也能告訴一個人許多的訊息。這種能力有時幾乎能毀掉你,特別是在你當前的情況。

效果:你在估價、專注與察言觀色的檢定上獲得+1背景加值,其中之一(由你選擇)成為你的本職技能。除此之外,一周一次,你可以使用神秘技能解放感靈,即使你沒有能力施放異能法術或是擁有異能敏感專長。想知道更多有關感靈與其他相關的神秘技能解放的資訊,請見異能冒險(Pathfinder RPG Occult Adventures)。

出自:STRANGE AEONS PLAYER’S GUIDE
原文
劇透 -   :
Sensitive Mind:

You awake in the asylum horribly aware of dangers lurking nearby.

While your memories are hazy and indistinct, everything around you looks vibrant and clear.

You have an inkling that you have always been perceptive and can tell a lot about a person even in a quick meeting.

This sensitivity can overwhelm you at times, especially in your current situation.


You gain a +1 trait bonus on Appraise, Perception, and Sense Motive checks, and one of these (your choice) is a class skill for you.

In addition, once per week you can use the psychometry occult skill unlock even if you are not capable of casting psychic spells or have the Psychic Sensitivity feat.

See Pathfinder RPG Occult Adventures for more information on psychometry and other relevant occult skill unlocks.
引用
無私奉獻

描述:你帶著一股最近且痛苦的恥辱感醒來,就好像你對你的道德與信念犯下了罪過。但是,你感到了一點點的安慰,如同你的神給了你第二次的機會。你感到一股驅動力,不僅令你想趕快弄清楚你究竟發生了什麼事,也是一股讓你對付無可名狀邪惡的衝動。如果,在你調查的過程中,你發現你曾參與過不道德的活動,通常是那種與你的信仰或陣營大相逕庭的活動,這事情不會衝擊到你在神眼中的立場,因你已經重獲新生。

效果:每天一次,當你施展一個神術時,你可以嘗試讓施展這次神術不消耗你的法術位,或是不列入你每天可用的法術次數。 這種嘗試有20%的成功率。除此之外,選擇一個你有的領域或是裁決域。你可以使用你領域或裁決域的第一個神授力量,每天額外一次。你必須是善良陣營並且要有能夠施展神術能力的職業才可以選擇此背景。

出自:STRANGE AEONS PLAYER’S GUIDE
原文
劇透 -   :
True Devotion:

You wake from your recent ordeal with a sense of shame, as if you had sinned deeply against your morals and beliefs.

However, you feel a bit of relief as well, as if your god had granted you a second chance.

You not only have a drive to figure out what happened to you, but an urge to fight back against the unspeakable forces of evil.

If, during the course of your investigation, you discover that you took part in unsavory activities that would normally be opposed to your faith or alignment, this event no longer has any impact with your standing in the eyes of your god due to your renewed righteous convictions.


Once per day when casting a divine spell, you can attempt to cast the spell without losing the spell from its spell slot or using one of your allotted spells per day.

There is a 20% chance that this attempt is successful.

In addition, select one domain or inquisition you have.

You can use the first granted power of that domain or inquisition one additional time per day.

You must have a good alignment and be class capable of casting divine spells in order to select this trait.
引用
焦慮症
描述:當你從收容所清醒時,第一個念頭不是困惑為何你的思緒朦朧模糊─而是急切的想確保安全。你覺得你周圍的一切,包括你的同伴,都有可能會威脅到你,你隨時都做好準備應對各種情況。你難以保持平靜,並且你經常都在打量著自己的周圍環境。也許你是個偏執狂,也許只是你想太多,但無論如何,你知道保持這些感覺的敏銳能幫助你活下去。

效果:你在先攻上獲得+2背景加值,以及在反射豁免上獲得+1背景加值。

出自:STRANGE AEONS PLAYER’S GUIDE
原文
劇透 -   :
Twitchy: Your first thought upon awaking in the asylum isn’t confusion over why you can’t remember anything clearly—it’s a sudden urge to find safety. You feel like everything around you, aside from your companions, might threaten you and you’re always ready to react. You have a hard time staying still, and you’re constantly surveying your surroundings. Maybe you are paranoid, or maybe it’s just an overactive imagination, but whatever it is, you know that keeping these feelings honed will help you stay alive.

You gain a +2 trait bonus on initiative checks and a +1 trait bonus on Reflex saves
« 上次编辑: 2017-01-10, 周二 18:40:55 由 笨哈 »

离线 笨哈

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變體
« 回帖 #1 于: 2017-01-05, 周四 16:31:40 »
變體


邪教獵人
引用
劇透 -   :
邪教獵人尋找異端的秘密結社,淨化他們思想中的污穢以及消滅受召喚而來的僕從。

瘋狂感知(Ex):邪教獵人將等同他1/2職業等級(最少+1)的加值加到察言觀色的檢定上,或是雙倍加於用來判斷一個生物是否受害於自然或魔法的精神錯亂。

此能力取代尋找陷阱

淨化身心(Ex):2級時,邪教獵人在對抗困惑與毒素的豁免檢定上獲得+1加值。此加值在5級時增加為+2,於8級時增加為+3。11級時,邪教獵人若是在對抗困惑與毒素的豁免檢定失敗,可以花費1點靈感點數來重骰此豁免(以及他的靈感骰,如果他有將之增加到豁免上)。他必須接受重骰後的結果,即使結果更糟。

此能力取代毒素抗力毒素免疫

眾界學徒(Ex):2等時,邪教獵人將等同他1/2職業等級的加值加至用以辨認呼喚與召喚法術、傳送門、裂隙與位面旅行的知識以及法術辨識檢定上。

此能力取代毒劑學識

防禦伏擊(Ex):3級時,邪教獵人在由他的敵人所引發的突襲輪中,於反射豁免以及他的AC上獲得+1內在加值。此加值在3等之後的每3個調查員等級增加1。

此能力取代陷阱感知

邪教研究(Ex):邪教獵人可以花費8小時來研究一位神或是一個宗教,對該神或宗教的追隨者,以及跨位面生物在唬騙、威嚇、知識、察覺以及察言觀色的檢定上獲得+1加值。這些加值在4等之後每4個調查員等級增加1。如果邪教獵人研究一個新的神或宗教,此加值取代先前的加值。

此能力取代迅捷鍊金

邪教戰策(Ex):邪教獵人在對抗他使用邪教研究能力所選擇的邪教追隨者們時,戰鬥策略的攻擊與傷害骰增加1,並且在對抗其他目標時減少1。

此能力改變了戰鬥策略

制裁邪教(Ex):邪教獵人在對抗他使用邪教研究能力所研究的邪教目標們時,策士之擊的傷害使用d8。對抗其他目標時,邪教獵人的策士之擊使用d4。

此能力改變了策士之擊

召喚感知(Su):7級時,邪教獵人在對抗召喚生物時,獲得直覺閃避以及精通直覺閃避的好處。

此能力取代了7級的調查員天賦

跨位面驅逐(Sp):13級時,邪教獵人可以獲得使用反制混亂反制邪惡反制善良或是反制秩序(使用他的調查員等級做為他的施法者等級,並使用他的智力決定DC)的能力,他可以如同使用類法術能力般的使用它們,犧牲一個今天未使用的5環或是6環的化合練成。他能夠任意使用此能力,但這只有他仍然有5環或6環的化合練成位可以花費才可持續。

此能力取代了13級的調查員天賦

出自:Horror Adventure

原文
劇透 -   :
Cult hunters seek out heretical secret societies, purging their ideological taint and banishing summoned servants.

Sense Madness (Ex): A cult hunter adds a bonus equal to 1/2 his class level (minimum +1) on Sense Motive checks, or double that bonus to determine whether a creature suffers from natural or magical insanity.

This ability replaces trapfinding.

Purify Body and Mind (Ex): At 2nd level, a cult hunter gains a +1 bonus on saving throws against compulsions and poisons. This bonus increases to +2 at 5th level and +3 at 8th level. At 11th level, a cult hunter who fails a saving throw against a compulsion or poison can expend 1 use of his inspiration to reroll the saving throw (and his inspiration die, if added to the save). He must accept the result of this second roll, even if it is worse.

This ability replaces poison resistance and poison immunity.

Student of the Beyond (Ex): At 2nd level, a cult hunter gains a bonus equal to 1/2 his class level on Knowledge and Spellcraft checks made to recognize any calling and summoning spells, portals, rifts, and planar travel.

This ability replaces poison lore.

Ambush Defenses (Ex): At 3rd level, a cult hunter gains a +1 insight bonus during a surprise round triggered by his enemies on Reflex saves and to his AC. This bonus increases by 1 for every 3 investigator levels beyond 3rd.

This ability replaces trap sense.

Cultic Study (Ex): A cult hunter can spend 8 hours studying a specific deity or religion to gain a +1 bonus on Bluff, Intimidate, Knowledge, Perception, and Sense Motive checks against followers of that deity or religion and against extraplanar creatures. These bonuses increase by 1 for every 4 investigator levels beyond 4th. If he studies a new deity or religion, the bonuses replace the former bonuses.

This ability replaces swift alchemy.

Cult Combat (Ex): A cult hunter’s bonuses on attack and damage rolls when using studied combat increase by 1 against followers of the cult he chose with his cultic study ability and decrease by 1 against other targets.

This ability alters studied combat.

Cult Strike (Ex): A cult hunter’s studied strike uses d8s for the bonus damage against targets that belong to the cult he’s studied. Against other targets, his studied strike uses d4s for the bonus damage.

This ability alters studied strike.

Summoning Sense (Su): At 7th level, a cult hunter gains the benefits of uncanny dodge and improved uncanny dodge against summoned creatures.

This ability replaces the 7th-level investigator talent.

Extraplanar Expulsion (Sp): At 13th level, a cult hunter can grant himself the ability to use dispel chaos, dispel evil, dispel good, or dispel law as a spell-like ability (using his investigator level as his caster level and his Intelligence to determine the DCs) by sacrificing an unused 5th- or 6th-level extract for the day. He is able to use this ability as many times as he likes, but only so long as he continues to have unused 5thor 6th-level extract slots to expend.

This replaces the 13th-level investigator talent.

巨龍之歌(Wyrm Singer)
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出自:Legacy of Dragons pg. 14

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Wyrm singers spin fragments of the story of the ongoing struggle between noble Apsu and wicked Dahak.

Wyrm Song (Su): A wyrm singer gains the following raging songs.

Draconic Rage (Su): At 1st level, a wyrm singer can kindle an echo of ancient rage felt between warring dragon clans in his allies. This ability acts as inspired rage, except those affected gain a +2 morale bonus on melee attack and damage rolls and a +2 morale bonus on saving throws against paralysis and sleep effects (but they still take a –1 penalty to their AC), rather than inspired rage's normal bonuses. At 4th level and every 4 skald levels thereafter, the song's bonuses on saves against paralysis and sleep effects increase by 1. At 8th and 16th levels, the song's bonus on melee attack and damage rolls increases by 1.

This ability replaces inspired rage.


Wyrm Saga (Su): At 14th level, a wyrm singer embraces the essence of the draconic histories, allowing his allies to manifest aspects of a dragon in their physical forms. The wyrm singer selects a single ally within 60 feet to take on a draconic aspect (as per form of the dragon I) of a type of the wyrm singer's choice. The ally cannot use the breath weapon attack provided by form of the dragon. The wyrm singer must expend 1 round of raging song each round to maintain wyrm saga, and can affect only a single ally at a time.

This ability replaces song of the fallen.


Breath Weapon (Su): At 12th level, once per day as a swift action, a wyrm singer can grant a breath weapon attack to himself or an ally affected by his draconic rage raging song. Using the breath weapon is a standard action, and it affects creatures in a 30-foot cone or a 60-foot line. The breath weapons deals 1d6 points of damage per 2 skald levels the wyrm singer has, and is of an energy type of the wyrm singer's choice (acid, cold, electricity, or fire). Creatures caught in the area can attempt a Reflex save (DC = 10 + 1/2 the wyrm singer's skald level + his Charisma modifier) to halve the damage.

This ability replaces the rage power gained at 12th level.

戰爭繪師(War Painter)
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出自:Blood of the Beast P.10-11

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The gripplis of the Valashmai Jungle exhibit savage strength for their size—attributed in part to the frightful magical pigments applied to their skin by the tribes’ mystical lore keepers.

Furious Paint (Su): By spending 10 minutes preparing and applying special paints to his or an ally’s skin, a war painter can create patterns that store the effects of one of his raging songs. The war painter must expend 1 or more rounds of his raging song class ability while anointing the ally, and the paint retains its potency until the war painter recovers his daily uses of raging song. The ally can activate the paint as a move action, gaining the benefits of the raging song, including any rage powers as appropriate.

This effect lasts a number of rounds equal to the rounds of raging song the war painter expended + the war painter’s ranks in Craft (calligraphy, paintings, or tattoos)—but no more than double the number of rounds of raging song expended. By halving the remaining number of rounds of raging song, an ally can suspend the paint’s effects as a free action and activate the paint again later as a move action.

A war painter cab apply the effects of any feats that affect bardic performance to his furious paint, except effects that extend the effects of performances, such as the Lingering SongAPG feat. A creature can be subject to only one application of furious paint at a time.

This ability modifies the raging song class feature and does not prevent a war painter from performing other raging songs.


Thousand Totems (Su): At 5th level, a war painter can channel a powerful totem into his furious paints while applying the pigments on an ally. This grants the painted ally the benefits of one additional rage power when the ally activates the furious paints. The war painter does not need to know the rage power, but it must be one for which he qualifies. Furthermore, the war painter can select only a blood rage power (Pathfinder RPG Advanced Class Guide 80) or a totem rage power (Pathfinder RPG Advanced Player’s Guide 74). If the war painter already has a different blood rage or totem rage power that would be applied to the painted ally, this new rage power replaces it and any other rage powers that require it as a prerequisite.

A war painter can use this ability once per day at 5th level, and he gains one additional use at 11th and 17th levels. He can apply this ability multiple times to the same creature, though only to give it rage powers that use the granted rage power as a prerequisite (such as beast totem and greater beast totem).

This ability replaces spell kenning.


Arcane Flourish (Su): At 7th level, once per day as he finishes applying his furious paint to a creature, a war painter can cast one skald spell with a casting time of no more than 1 standard action and infuse the spell into the paint. Once while benefiting from the paint’s raging song, the painted ally can use a standard action to cast the infused spell on herself as if the war painter had cast it. The spell ends when the paint’s other effects end.

A war painter can infuse only a skald spell whose level is at least 2 levels lower than the highest-level skald spell he can cast. He can infuse any targeted spell in a painted ally, even if its range is personal.The war painter can use this ability twice per day at 13th level and three times per day at 19th level.

This ability replaces lore master.

激情政論家(Red Tongue)
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出自:Blood of the Beast P.26

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In the young tengu nation of Kwanlai, politicos argue endlessly over how best to rule and guide a peoplewho have been parasites and vassals to other nationsfor millennia. The tengu tendency toward dramaticf lourishes and rhetoric only complicates this debate,creating an environment in which political clubs ledby hot-blooded firebrands—referred to as red tonguesin polite company—dominate the political scene byswaying emotions in the moment and wielding magic inthe shadows. Many political debates in Hisuikarasu endin violent brawls or daring duels.

Great Orator: A red tongue can activate his raging song performances only by using the Perform (oratory) skill. He must select Perform (oratory) as his versatile performance choice at 2nd level.

This ability modifies the raging song and versatile performance abilities.


Seed of Discord (Su): The fiery outlook of the red tongue imparts instinctual knowledge to invest arcane energy into his proclamations and denouncements. The red tongue gains the following bonus spells known as he reaches the appropriate level to cast each spell: doomAPG (1st), castigateAPG (2nd), charm monster (3rd), denounceAPG (4th), greater command (5th), mass eagle’s splendor (6th).


Rile (Ex): The red tongue is particularly skilled at provoking others to action, even when ignorant on a subject. He adds 1/2 his skald level on Bluff checks to deceive or conceal his motives and on Intimidate checks to improve a creature’s attitude.

This ability replaces bardic knowledge.


Rogue Talents (Ex): At 7th level, the red tongue learns a rogue talent of his choice, treating his skald level as his rogue level. He cannot select a talent that requires or modif ies a class feature he does not have (such as sneak attack), and he must meet all other prerequisites.

For every 5 skald levels beyond 7th, he gains a new rogue talent.

This ability replaces the versatile performance selections normally gained at 7th, 12th, and 17th levels.


Duplicitous Rhetoric (Su): At 7th level, when a redtongue begins a raging song, he can select a singlerogue talent he knows and grant it to all creatures underthe inf luence of his inspired rage. If a rogue talentis limited to a certain number of uses per day, eachcreature affected is limited to a single use and cannotgain additional uses from a raging song for 24hours, even if the red tongue ends his ragingsong and starts again.
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