作者 主题: 【Bestiary III】柱人像 (Caryatid Column)  (阅读 3562 次)

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【Bestiary III】柱人像 (Caryatid Column)
« 于: 2014-08-08, 周五 23:29:39 »
柱人像 Caryatid Column
这座站在固定基盘上的石像双手持一把长剑,像立柱一般撑住了头顶上的天花板。


柱人像,挑战等级3
绝对中立 中型构造体
先攻-1;感官:黑暗视觉60尺;昏暗视觉;察觉+0

防御能力

防御等级14,接触9,措手不及14(-1敏捷,+5天生)
生命值36(3d10+20)
强韧+1,反射+0,意志+1
DR5/-;免疫:构造体特性,魔法
特殊防御:崩碎武器

攻击能力

速度 20尺
近战:精制品长剑+8(1d8+4/19-20)

数据

力量18,敏捷9,体质-,智力-,感知11,魅力1
基础攻击+3,CMB+7;CMD 16(无法卸武)
特殊:雕塑态

生态

环境
组织:单独,成对或群像(6-11)
财宝:NPC装备(包括精制品长剑和其他财宝)

特殊能力

魔法免疫(Ex): 柱人像免疫任何能被法术抗力抵抗的法术或类法术能力。此外,某些法术和效果作用于柱人像时会有所不同,见下:

•法术化石为泥可以对柱人像造成每施法者等级1d6点伤害,无豁免机会。
•法术化泥为石可以立刻治愈柱人像受到的所有伤害。
•法术解除石化会使柱人像在1轮时间内失去魔法免疫和伤害减免。

崩碎武器(Ex):每当有人用武器(无论魔法与否)击中了柱人像,这件武器就会承受4d6点伤害(正常受到硬度减免)。受到超过其硬度的伤害的武器获得破损品质。

雕塑态(Ex):柱人像可以保持绝对的静止,化身为和普通石雕别无二致的塑像。一个观察它的角色必须通过DC20的察觉检定才能发现柱人像是可以活动的。如果柱人像在没有被识破的情况下进入战斗,它可以在先攻检定上获得+6加值。


和它们更高端的魔像表亲不同,柱人像的设计仅仅是为了让它们保护某一特定地点和物品。虽然不能像魔像一样作为随身保镖,但柱人像相对低廉的价格意味着它们可以被大量生产和投入使用。每一台柱人像都被事先编入了守卫某一区域或是事物的程序,并且这些程序无法被删除和改写——但是,这些程序中可能也包括了在特定条件下才激活柱人像的参数,使得它们发动攻击的条件在静止的伪装下更难预料。

一台柱人像大约有7尺高,1500磅重。它们携带的武器通常是精制品,但柱人像的特殊伪装可以让这些武器在它们手中看起来同样是石雕的,不过柱人像破坏以后这些武器也可以被回收使用。有时柱人像也会装备价值连城的魔法武器——不过,一般是因为这样就可以借助它们的能力将强大的武器掩饰为石头。被柱人像持有的武器不会散发魔法灵光和光芒,使用无法被法术侦测魔法探测到,但法术真知术还是可以发现这些武器原本的价值。保管昂贵魔法武器的柱人像通常设计的更为精巧强大(拥有进化的额外HD)或是制成大型而非中型。当然,在必要的时候这些增强的柱人像也可以轻松的使用自己看护的任何武器来攻击目标。


构装

构装一台柱人像需要将其从一块2000磅重的岩石中雕刻出来,花岗岩或大理石都可以,但这些精细石料至少价值2000GP。

构装柱人像
施法者等级9;价格:12000GP
需求:制造构装体,次级指使术,变形术,粉碎音波,制造者至少拥有9个施法者等级
技能: 手艺(雕塑)或手艺(石工)DC15;花费:7000GP


劇透 -   :
Caryatid Column

With its feet planted firmly together, this marble statue of a female warrior holding a stone sword rises up to support the ceiling.

Caryatid Column CR 3

XP 800

N Medium construct

Init –1; Senses darkvision 60 ft., low-light vision; Perception +0

Defense

AC 14, touch 9, flat-footed 14 (–1 Dex, +5 natural)

hp 36 (3d10+20)

Fort +1, Ref +0, Will +1

DR 5/—; Immune construct traits, magic

Defensive Abilities shatter weapons

Offense

Speed 20 ft.

Melee mwk longsword +8 (1d8+4/19–20)

Statistics

Str 18, Dex 9, Con —, Int —, Wis 11, Cha 1

Base Atk +3; CMB +7; CMD 16 (cannot be disarmed)

SQ statue

Ecology

Environment any

Organization solitary, pair, or colonnade (6–11)

Treasure standard (masterwork longsword, other treasure)

Special Abilities

Immunity to Magic (Ex) A caryatid column is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

• A transmute rock to mud spell deals 1d6 points of damage per caster level to a caryatid column, with no saving throw.

• Transmute mud to rock immediately heals any and all damage currently suffered by a caryatid column.

• A stone to flesh spell does not actually change the column's structure but negates its damage reduction and immunity to magic for 1 round.

Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon's hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.

Statue (Ex) A caryatid column can stand perfectly still, emulating a statue (usually one that is holding up the ceiling, like a carved column). An observer must succeed at a DC 20 Perception check to notice the caryatid column is alive. If a caryatid column initiates combat from this pose, it gains a +6 bonus on its initiative check.

Caryatid columns are the lesser cousins of true golems, constructs created by spellcasters to guard objects or areas. Unlike true golems, caryatid columns cannot be made into shield guardians, but they are often used in greater numbers because of their relatively inexpensive creation cost. Each caryatid column is programmed to guard an object or area when created, and once set, this command cannot be changed. Caryatid columns are often given specific parameters concerning whom to ignore and whom to attack, but since they have no special form of detection, such restrictions can be overcome with disguises if the parameters are known.

A caryatid column stands 7 feet tall and weighs 1,500 pounds. Caryatid columns are always equipped with a masterwork weapon that appears to be made out of stone as long as the construct remains in statue form. The weapon can be recovered after a caryatid column has been defeated. Arming a caryatid column with magical weapons is expensive but feasible—even the most powerful of magic weapons appear as nothing more than stone when held by a caryatid column. Since a weapon held in this manner does not radiate magic, many use this trait as a method to hide potent or powerful weapons from both casual observation and study via detect magic. True seeing reveals such disguised weapons for what they really are. Often, only particularly powerful caryatid columns (typically those with advanced Hit Dice, but rarely those made much larger than Medium size) are entrusted with the care and protection of such weapons. Of course, the constructs themselves make full use of any magic weapons they are given to guard.

Construction

A caryatid column's body is carved from a single 2,000-pound block of stone, such as granite or marble. The stone must be of exceptional quality, and costs 2,000 gp.

Caryatid Column

CL 9th; Price 12,000 gp

Construction

Requirements Craft Construct, lesser geas, polymorph, shatter, caster must be at least 9th level; Skill Craft ( sculpting) or Craft (stonemasonry) DC 15; Cost 7,000 gp