作者 主题: 【Bestiary 6】邪魔,终息邪魔(Daemon, Suspiridaemon)  (阅读 1727 次)

副标题: 长了这么多羽毛却不会飞,丢不丢人呐~

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邪魔,终息邪魔(Daemon, Suspiridaemon)
这只高大的、长着秃鹫头的三足恶魔有着一条满是吸盘的长舌头和瘦长的手臂,其末端生有一对利爪。

终息邪魔 CR7
XP3200
中立邪恶,中型异界生物(邪魔,邪恶,跨位面)
先攻+7;感官 60尺黑暗视觉;察觉+14
灵光 终息灵光(30尺)

防御
AC 20,接触14,措手不及16(敏捷+3,闪避+1,天生防御+6)
HP 85(9d10+36)
强韧+9,反射+9,意志+8
伤害减免10/善良或银;免疫 寒冷,死亡效果,疾病,毒素;抗力 寒冷10,电击10,火焰10;法术抗力18

攻击
速度 30尺
近战 2爪抓+14(1d6+5),舌头+14(1d6+7/19-20外加攫抓)
占据 5尺;触及 5尺(舌头10尺)
特殊攻击 震荡呼吸,紧勒(1d6+7),窒息擒抱,闷杀,舌头
类法术能力(施法者等级9级;专注+12):
任意使用--死亡丧钟(DC15),食尸鬼之触(DC15),高等传送术(仅限自身加上最多50磅的物品),衰弱射线(DC14)
每天3次--臭云术(DC16),吸血鬼之触
每天1次--死云术(DC18),召唤邪魔(4环法术,以35%成功率召唤1d3只lacridaemons)

属性
力量21,敏捷17,体质18,智力14,感知15,魅力16
BAB+9;CMB+14(擒抱+18);CMD 28(对摔绊30)
专长 战斗反射,闪避,强韧加强,精通重击(舌头),精通先攻
技能 攀爬+17,交涉+15,威吓+15,知识(自然,位面)+14,察觉+14,察言观色+14,隐匿+15
语言 深渊语,龙语,炼狱语(不能说);100尺心灵感应
特性 没有呼吸(No Breath)

生态
环境 任意(末日荒原)
组织 单独,小队(2-4)或匪帮(5-9)
宝物 标准

特殊能力

震荡呼吸(超自然能力):每天一次,以一个标准动作,终息邪魔可以突然吸干附近的空气,引发内爆的气压波。30尺范围内的所有生物都必须成功通过DC18的强韧豁免否则会受到5d6点音波伤害并且恶心1d4轮。成功通过豁免检定的生物只会受到一半伤害且不会恶心。如果终息邪魔正以它的舌头擒抱一个生物,他就不能使用此能力。此豁免DC基于体质调整值。

闷杀(特异能力):受终息邪魔的窒息擒抱(strangle)能力影响的生物将无法呼吸,必须进行屏息。由于邪魔的终息灵光效果,这会使该生物很快失去意识(unconsciou)。

终息灵光(超自然能力):终息邪魔的灵光将使它身旁30尺范围内的空气变得稀薄,难以呼吸。需要呼吸的生物在该灵光范围内能够保持屏息的时间只有正常情况下的一半,并且会受到高原效应影响,如同处在低峰或山腰小径(on a low peak or in a high pass)中那样(见PF核心手册430页的高原地区Altitude Zones部分)。

舌头(特异能力):终息邪魔的舌头天生武器是一种主要攻击,总是在伤害投骰中获得1.5倍力量加值。

终息邪魔是窒息与绞杀的具现化,这种可怕的秃鹫邪魔的存在能够使得周围的空气变得难以呼吸。它们的血肉已变得污浊,皮肤上满是有如窒息者皮肤下的凝固血液一样的尸斑。终息邪魔最喜爱的东西莫过于当它用舌头勒紧某个生物的脖子时,受害者吐出的最后一息。由于能够无声无息地行动,它们很擅长躲在阴影之中进行缓慢而可怕的谋杀。只有当它松开脖子周围的肌肉并进行一次致命的吸气时,终息邪魔才会发出明显的噪音——由此导致的空气流失足以伤害它们的敌人。
一只终息邪魔高6英尺,重250磅。



原文:
剧透 -   :
Daemon, Suspiridaemon
This tall, three-legged, vulture-headed fiend has a grotesquely
long, suckered tongue and gangly arms that end in claws.
SUSPIRIDAEMON CR 7
XP 3,200
NE Medium outsider (daemon, evil, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +14
Aura thin air (30 ft.)
DEFENSE
AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp 85 (9d10+36)
Fort +9, Ref +9, Will +8
DR 10/good or silver; Immune acid, death effects, disease,
poison; Resist cold 10, electricity 10, fire 10, sonic 30;
SR 18
OFFENSE
Speed 30 ft.
Melee 2 claws +14 (1d6+5), tongue +14 (1d6+7/19–20
plus grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tongue)
Special Attacks concussive gasp, constrict (1d6+7),
strangle, suffocate, tongue
Spell-Like Abilities (CL 9th; concentration +12)
At will—death knell (DC 15), ghoul touch
(DC 15), greater teleport (self plus
50 lbs. of objects only), ray of
enfeeblement (DC 14)
3/day—stinking cloud (DC 16),
vampiric touch
1/day—cloudkill (DC 18),
summon (level 4, 1d3
lacridaemons [see
page 71] 35%)
STATISTICS
Str 21, Dex 17, Con 18,
Int 14, Wis 15, Cha 16
Base Atk +9; CMB +14 (+18
grapple); CMD 28 (30 vs. trip)
Feats Combat Reflexes,
Dodge, Great Fortitude,
Improved Critical (tongue),
Improved Initiative
Skills Climb +17, Diplomacy +15,
Intimidate +15, Knowledge
(nature, planes) +14,
Perception +14, Sense
Motive +14, Stealth +15
Languages Abyssal, Draconic,
Infernal (cannot speak);
telepathy 100 ft.
SQ no breath
ECOLOGY
Environment any (Abaddon)
Organization solitary, gang (2–4), or mob (5–9)
Treasure standard
SPECIAL ABILITIES
Concussive Gasp (Su) Once per day as a standard action, a
suspiridaemon can inhale with such sudden f orce as to
evacuate the air in its proximity, causing a sudden wave
of air pressure from the implosion. Every creature within
30 feet must succeed at a DC 18 Fortitude save or take
5d6 points of sonic damage and become sickened for
1d4 rounds. Any creature that succeeds at this save takes
half damage and is not sickened. A suspiridaemon cannot
perform this ability if it is c urrently grappling a creature
with its tongue. The save DC is Constitution-based.
Suffocate (Ex) A creature affected by the daemon’s strangle
ability cannot breathe and must hold its breath. Because
of the daemon’s thin air aura, this can quickly render an
opponent unconscious.
Thin Air (Su) A suspiridaemon’s aura makes the air
within 30 feet of it difficult to breathe. Creatures that
need to breathe can hold their breath only half as
long as normal while within this aura, and suffer
from altitude effects as if on a low peak or in a
high pass (see Altitude Zones on page 430 of the
Pathfinder RPG Core Rulebook).
Tongue (Ex) The tongue
of a suspiridaemon is
a primary attack and
always applies 1-1/2
times its Strength bonus on
damage rolls.
Horrid, vulture-headed fiends whose
very presence makes the air difficult to breathe,
suspiridaemons personify death by suffocation
and strangulation. Their flesh is discolored
and blotched like the stagnant blood under
a suffocated corpse’s skin, they don’t breathe,
and their bodies convulse and twitch like
those of hanging victims. A suspiridaemon
enjoys nothing more than the last choked
gasp of a victim as it wraps its tongue around
the creature’s throat. Thanks to its utterly
silent demeanor, it excels at committing
slow, gruesome murders while hiding in the
shadows. The only time a suspiridaemon makes
a noticeable noise is when it loosens the tissues
around its neck and inhales a booming breath—
the sudden loss of air that results is
enough to make foes fall ill.
A suspiridaemon is 6 feet tall and
weighs 250 pounds.