作者 主题: SF法術  (阅读 373 次)

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离线 笨哈

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SF法術
« 于: 2018-04-09, 周一 03:19:10 »

【死靈】操控死屍(ANIMATE DEAD)

施放時間:標準動作
範圍:接觸
目標:一具或多具屍體
持續:立即
豁免:無
法術抗力:無

   此法術能將屍體轉化成遵從你口頭指令的不死生物。被製造出來的不死生物可以追隨你,或是他們可以保護一塊區域,並攻擊任何(或某一特定類別的生物)進入這區域的生物。直到被摧毀之前,它們都會保持活動。被摧毀的不死生物不能再次活化。
   你能夠創造總CR不超過你施法者等級一半的一具或多具不死生物。每次施法,你只能創造一種不死生物。創造不死生物需要特殊的材料,價格為1000信用點 X 創造出的不死生物的總CR;這些材料會做為施展本法術的一部份而消耗掉。
   你創造的不死生物會永遠服從你的控制。無論你用了這法術多少次,但是,你只能控制總CR不超過你施法者等級的不死生物群。如果超過這個數值,所有新創造的生物會歸於你的控制之下,而因先前施法所產生的任何多餘的不死生物則會不受控制。你可以選擇釋放那些生物。一旦釋放,那些不死生物將不會再對你有特別的忠誠之心,並且隨著時間流逝,它們可能會變得更加強大到超過你可以創造的不死生物。
   你用來創造不死生物的屍體,必須要跟你選擇創造的該種不死生物的典型那般完整。舉個例子,一具骷髏只能從一具大致完整的屍體(有骨骼)或骷髏中創造而出。一隻殭屍只能從一個具有生理解剖特徵生物中創造而出。


原文
劇透 -   :
This spell turns corpses into undead creatures that obey your spoken commands. The undead can be made to follow you, or they can be made to remain in place and attack any creature (or a specific kind of creature) entering the area. They remain animated until they are destroyed. A destroyed undead can’t be animated again. You can create one or more undead creatures with a total CR of no more than half your caster level. You can only create one type of undead with each casting of this spell. Creating undead requires special materials worth 1,000 credits × the total CR of the undead created; these materials are consumed as part of casting the spell. The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only a number of undead whose total CR is no greater than your caster level. If you exceed this number, all the newly created creatures fall under your control and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Once released, such undead have no particular feelings of loyalty to you, and in time they may grow in power beyond the undead you can create. The corpses you use must be as intact as the typical undead of the type you choose to create. For example, a skeleton can be created only from a mostly intact corpse (that has bones) or skeleton. A zombie can be created only from a creature with a physical anatomy.



【預言】(探知)秘法眼(ARCANE EYE)

施放時間:10分鐘
範圍:行星
效果:魔法傳感器
持續:1分鐘/等級 (D)
豁免:無
法術抗力:無

你創造了一個不可見的魔法傳感器,它能傳送視覺資訊給你。這個傳感器可以出現在你視覺線內任何位置,但它之後可以在你的視覺線之外暢遊。如果只以一個人行的角度看前方的區域,秘法眼能以每輪30呎(每分鐘300呎)的速度行進;如果要調查天花板以及牆壁,還有前方的地板的話,那每輪的速度為10呎(每分鐘100呎)。秘法眼能看到的東西,就跟你如果也在現場能看到的情況一樣。
   只要法術還沒有結束,秘法眼就可以往任何方向行進,但它只能穿過直徑為1吋的洞或空間。秘法眼不能進入另一個存在的位面,就算透過漂流(Drift)或是魔法門或類似的魔法入口。
   在使用秘法眼時,你必須專注。如果你不專注,則該傳感器會停止活動,直到你再次專注。

原文
劇透 -   :
You create an invisible magical sensor that sends you visual information. The sensor appears at any point within line of sight, but it can then travel beyond your line of sight without hindrance. An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a humanoid would (primarily looking at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. The arcane eye sees exactly as you would see if you were there.
The arcane eye can travel in any direction as long as the spell lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The arcane eye can’t enter another plane of existence, even through Drift travel or a magical gate or similar magical portal. You must concentrate to use an arcane eye. If you do not concentrate, the sensor is inert until you concentrate again.



【預言】 祕法視覺(ARCANE SIGHT)

施放時間:標準動作
範圍:個人
持續:1分鐘/等級 (D)

這法術能讓你看見你周圍120呎的魔法來源。本效果與偵測魔法(detect magic)類似,但祕法視覺並不需要專注,並且可以更快的辨認訊息。
   你能知道視線中所有魔法來源的地點與施法者等級。如果這個魔法來源在視覺線上,你可以嘗試一次DC28的神祕(Mysticism)檢定(每個來源都要一次檢定),判斷每個來源所牽涉的魔法學派。
   以一個標準動作,如果你專注120呎內的一名特定生物,你可以判定他是否擁有任何施法或是類法術能力,並且可以知道當前該生物可使用的最強大的法術或是類法術能力的施法者等級。
   就像偵測魔法那樣,你可以使用本法術來鑑別魔法物品的性質,但不能鑑別神器(artifacts)。

原文
劇透 -   :
This spell allows you to see magic sources within 120 feet of you. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns information more quickly. You know the location and caster level of all magic sources within your sight. If the magic sources are in line of sight, you can attempt a DC 28 Mysticism check (one check per source) to determine the school of magic involved in each source. If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities and the caster level of the most powerful spell or spell-like ability the creature currently has available for use. As with detect magic, you can use this spell to identify the properties of magic items, but not of artifacts.
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