作者 主题: 药剂与毒药Potions &Poisons  (阅读 2845 次)

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离线 longman123

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Re: 药剂与毒药Potions &Poisons
« 回帖 #15 于: 2018-11-13, 周二 14:30:47 »
Spirit Rush的制造成本写错了,是1200GP

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Re: 炼金术的专家们(AlchemIcAl exPerts)
« 回帖 #16 于: 2019-06-16, 周日 18:24:11 »
毫无疑问,药水和毒药的形成离不开炼金术师们专门研究并且经常使用。除了在炼金术师职业能力已经包含的能力外,还有几个炼金术师变体也专注于毒药,例如制毒师(Toxicant)(阴招战术工具匣 7页)以及Eldritch Poisoner(未翻译)(黑市指南 28页)。下面章节提供探索炼金术其他方面的变体,以及和药水、毒药有关的发现来完善职业特色。


调制师(Concocter)【炼金术师变体】

  作为组合多种炼金物质来创造独特效果的专家,调制者专注于调和化合练成,突变药剂以及药水来创造出具有令人振奋力量的化合物。对那些不熟悉他们手法的家伙来说,调制师是非常鲁莽的,但是了解他们的人则会知道,这些炼金术师只是用了些非正统的方法。

突变调配(Mutagenic Mixology,Ex):自2级起,当调制师制造一瓶药水时,他可以调和一些用来制造突变药剂的成分,将他的突变药剂的一些效果加入这瓶调剂物中。
      当他喝下这瓶调和剂时,他如常获得药水的效果。此外,他还会在AC上获得+2天生防御加值并在选定的属性上获得+4炼金加值(力量,敏捷,体质),并且在对应精神属性(智力,感知,魅力)上承受-2减值,就如同突变药剂一样。获得加值的属性值必须在调和式就选择。这些增益或罚值持续时间等于调和剂基底药剂效果的持续时间或者是1分钟/调制师炼金术士等级,以两者中最短的时间为准。
      调和剂的效果不会和另外一份调和剂或者突变药剂叠加。如果调制师在一份调和剂的效果下引用了另一份调和剂或者突变药剂,则任何先前的调和剂或突变药剂的效果会立即终止。当一份调和剂离开了炼金术师的掌握后,它会迅速失效,当它回到炼金术师的手中时,它又立即再度生效(即使调剂师拥有灌注突变科研发现)。将突变药剂和药水调和的过程使其变得非常不稳定,所任任何其他人喝下调和剂(包括其他炼金术师)无法获得任何增益并且必须进行一次强韧检定(DC为10+炼金术士的职业等级+炼金术士的智力加值),否则他将反胃(nauseated)一个小分钟。
      以这种方法制作调和剂需要额外的反应物和材料,这使制造调和剂的药水基底在原材料上需要双倍的成本。以这种方式加入调和剂中的突变药剂,不算入调剂师同一时间内可以拥有的突变药剂数量。
      在2级时,调剂每天可以制作一份这样的调和剂,并且在4级时可以制作第二份。一份调和剂在被制造出来24小时后就会失效。
该能力取代2级和4级时获得的科研发现。

化合调配(Extracting Mixology,Ex):自6级起,调剂师可以混合一份化合炼成和一份药水。允许其一起使用这种混合药,虽然可能会有一些负面效果。以一个整轮动作,调剂师可以将一份化合炼成和一瓶他拥有的药水融合。调剂师可以以一个标准动作喝下这份混合药。如果她不在创造了混合药的两轮内喝下这份它,混合药就会变得失效,并且化合练成和药水都会被毁。这个能力无法被用于使用突变调配加入过突变药剂的药水。
      喝下一份混合药的确切效果不稳定且不可测。每次当调剂师喝下混合药时,投骰子并按下表决定效果。
混合药效果
d4效果
1化合炼成(百分骰的01-50)或者药水(百分骰的51-100)没有效果。而有效的那个部分则视其施法者等级或者调剂师的炼金术师等级高2级,选择对应的一种。
2化合炼成和药水都正常生效。
3化合炼成和药水都正常生效,并且使其施法者等级或者调剂师的炼金术师等级高2级,选择对应的一种。
4化合炼成和药水都正常生效,并且如同受到了法术延时超魔专长的影响。如果化合炼成或药剂的持续时间是专注、瞬间或者永久,则化合炼成和药剂仅正常生效。
该能力取代迅捷炼金和6级时获得的科研发现。



身酿酵师(Fermenter)【炼金术师变体】
——以身为鼎,心炼万物

  不仅仅是单纯的私酿酒师,身酿酵师专注于吸收的物质,利用最终在他们身体上体现的效果来学习,并将这些知识吸收到自己的技能之中。将自己视为活生生的实验,坦然接受他们工作中的风险与好处。(更多关于酊剂的信息,请见22-23页)。

药物耐受性(Substance Tolerance,Ex):自2级起,当身酿酵师使用了一份毒品,她在对抗成瘾的豁免检定上获得+2加值(城主手册 236页)。当她消费了一份酊剂,她获得其好处,但是所有罚值减少1点。(如果这种酊剂的负面效果是施加一个条件或者另一种没有数值的惩罚,比如星光果汁(starlight juice, )该职业能力在2级时不生效)。此外,在喝到每再喝杯就恶心1小时的最大限度前,身酿酵师可以喝下等于1+3倍其体质调整值的酒精饮料。(通常的醉酒规则在城主手册 237页)。
      对抗成瘾的豁免加值在8级时成长为+3,在10级时成长为+4。自10级起,身酿酵师在喝下酊剂时不会承受罚值,包括状态或者其他非数值型负面效果(举个例子,星光果汁不在造成目眩)。此外自10级起,在喝到恶心前,她可以喝下等于1+4倍其体质调整值的酒精饮料。
该能力取代毒素抗力(Poison Resistance)和10级时获得的科研发现(Discovery)。

挥发性炸弹(Volatile Bombs,Ex):挥发性炸弹 Ex:自2级起,受到影响的身酿酵师会使其炸弹更加有效,但它们也因此变得更加不稳定更难以瞄准。只要身酿酵师在一份毒品或者酊剂的效果下或者她在过去10分钟内曾喝下一份酒精饮料,她的炸弹就会获得每个伤害骰1点的额外伤害。而在这个能力生效的同时,她在其炸弹的攻击骰上承受-2罚值。在7及和之后每6级,这个罚值额外增加1点(最高在19级时达到-5)。   
该能力取代用毒(Poison Use)。

批量制造(Batch Brew,Ex):6级起,身酿酵师学会了如何大批量制造酊剂。当她使用工艺(炼金术)制造一份酊剂时,她可以同时额外制造等于其智力调整值的酊剂。她需要为每一份酊剂都花费资源,但是她可以只尝试一个工艺检定,而将结果运用在所有被制造的酊剂上。
该能力取代了迅捷上毒(Swift Poisoning)。



科研发现 Discoveries
以下科研发现使炼金术师可以充分利用毒药、药剂和酊剂。

定制毒药(Designer Poison,Ex):炼金术师可以制造对某些生物更有效的特殊毒药。当制作一份毒药时,炼金术师可以从游侠的宿敌列表中选择一个生物种类(或者子类,如果需要的话)。在对抗所选种类的生物时,该毒药的豁免DC增加4点。在对抗其他生物时则减少2点。炼金术师必须在制造毒药时就选择生物种类和子类(如果需要),并且之后无法改变这个选择。

持久毒剂(Enduring Toxin,Ex):炼金术师可以改变一份毒药的持续时间,使其长久的留存于受害者体内。改变一剂毒药需要消耗1小时时间,并且需要花费相当于毒药市场价格一半的原材料,还会使炼金术师暴露于毒药之中,如果他没有免疫毒素就有可能会影响他。这会使毒药的最大持续时间翻倍。选择这一科研发现至少需要8级炼金术师等级。

持久酊剂(Lasting Tinctures,Ex):炼金术师学会如何制造出持续时间时间比正常长得多的酊剂。由炼金术师使用工艺技能制造的任何酊剂的持续时间都增加一倍。当炼金术师使用这一科研发现制造持久型酊剂时,酊剂会正常的施加负面效果,即使炼金术师拥有可以降低酊剂罚值的能力(例如本章中提到的身酿酵师变体的药物耐受性能力)。拥有这一发现的炼金术师也可以制造持续时间正常的酊剂。

劇透 -  原文:
No discussion of poisons or potions would be complete without alchemists, who specialize heavily and often gleefully in the use of both. Beyond the useful abilities already included in the alchemist class, there are already several alchemist archetypes that focus on poisons, such as the toxicant (Pathfinder Player Companion: Dirty Tactics Toolbox?7) and the eldritch poisoner (Pathfinder Player Companion: Black Markets 28). The following section provides archetypes that explore other aspects of alchemical brewing, as well as potion- and poison-related discoveries to complement these class features.

CONCOCTER  (ALCHEMIST ARCHETYPE)
Experts at combining sets of chemicals to create unique effects, concocters specialize in blending extracts, mutagens, and potions to create concoctions that give them exhilarating powers. Concocters seem reckless to those who aren't familiar with their ways, but those who know them understand that these alchemists simply have unorthodox methods.
Mutagenic Mixology (Ex): At 2nd level, whenever a concocter brews a potion, he can mix in some of the chemicals he uses to create his mutagen, adding some of his mutagen's effects to this concoction.
When he drinks this concoction, he gains the benefit of the potion as normal. Additionally, he gains a +2 natural armor bonus and a +4 alchemical bonus to one of his physical ability scores (Strength, Dexterity, or Constitution), while suffering a –2 penalty to the corresponding mental ability score (Intelligence, Wisdom, or Charisma), just as though the concoction were a mutagen. The ability score that receives the bonus must be chosen when the concoction is made. These benefits and penalties last for the duration of the effects of the potion on which the concoction is based or for 1 minute per the concocter's alchemist level, whichever is shorter.
The effects of this concoction do not stack with another such concoction or a mutagen. If the concocter drinks another concoction or a mutagen while under the effects of this concoction, the effects of any previous concoction or mutagen immediately end. A concoction that is not in the concocter's possession becomes inert until the concocter picks it up again (even if the concocter has the infuse mutagen discovery). The process used to combine the mutagen with a potion make it particularly volatile, so anyone else who drinks the concoction (including other alchemists) does not gain its benefits and must succeed at a Fortitude saving throw or be nauseated for 1 minute. The DC of this saving throw is equal to 10 + the concocter's alchemist level+the concocter's Intelligence modifier.
Additional reagents and materials are required to brew a concoction in this way, doubling the cost in raw materials to create the potion on which the concoction is based. A?mutagen brewed into a concoction in this way does not count against the number of mutagens the concocter can have active at a given time.
A concocter can make one such concoction per day at 2nd level and a second per day at 4th level. A concoction becomes inert 24 hours after it is created.
Extracting Mixology (Ex): At 6th level, a concocter can combine an extract and a potion, allowing him to consume this mixture simultaneously, albeit with some potential side effects. As a full-round action, the concocter can combine an extract with a potion in his possession. The concocter can then drink the mixture as a standard action. If he does not consume the mixture within 2 rounds of creating it, the mixture grows inert and both the extract and the potion are ruined. This ability cannot be used with a potion into which he has fused his mutagen using his mutagenic mixology ability.
The exact effects of drinking one of these mixtures are volatile and unpredictable. Each time the concocter drinks a mixture, roll on the following table to determine the result.
MIXTURE EFFECTS
d4 Effect
1 Either the extract (01–50 on a d%) or potion (51–100 on a d%) has no effect. The consumable that takes effect treats its caster level or the concocter’s alchemist level as 2 higher, whichever is appropriate.
2 Both the extract and potion function normally.
3 Both the extract and potion function normally but treat their caster level or the concocter’s alchemist level as 2 higher, whichever is appropriate.
4 Both the extract and potion function normally and are affected as though they were spells extended with the Extend Spell metamagic feat. If either the extract or the potion’s duration is concentration, instantaneous, or permanent, both the extract and the potion simply function normally.
This replaces swift poisoning and the discovery gained at 6th level.

FERMENTER (ALCHEMIST ARCHETYPE)
Little more than moonshiners to some, fermenters focus their efforts on imbibing substances, learning from the resulting effects on their bodies, and infusing this knowledge into their skill sets. Fermenters consider themselves living experiments and accept the risks and benefits inherent in their work. (For more information on tinctures, see pages 22–23.)
Substance Tolerance (Ex): At 2nd level, whenever a fermenter consumes a drug, she gains a +2 bonus on her saving throw to resist becoming addicted (Pathfinder RPG GameMastery Guide 236). Whenever she consumes a tincture, she gains its usual benefits, but all penalties imposed are reduced by 1. (If the tincture’s penalties instead impose a condition or another penalty that is not numerical, such as the penalties imposed by starlight juice, this ability has no effect at 2nd level.) Additionally, the fermenter can consume a number of alcoholic beverages equal to one plus three times her Constitution modifier before becoming sickened for 1 hour per drink above this maximum. (Normal rules for drunkenness can be found on page 237 of the GameMastery Guide.)
The bonus on saving throws to resist addiction increases to +3 at 8th level and to +4 at 10th level. At 10th level, the fermenter suffers no penalties at all from drinking tinctures, including conditions and other nonnumerical penalties (starlight juice would not make her dazzled, for example). Additionally, at 10th level she can consume a number of alcoholic beverages equal to one plus four times her Constitution modifier before becoming sickened.
This replaces poison resistance and the discovery gained at 10th level.
Volatile Bombs (Ex): At 2nd level, a fermenter under the influence can make her bombs more potent, but they also become unstable and more difficult to aim. As long as the fermenter is under the effects of a drug or tincture, or has imbibed an alcoholic drink in the past 10 minutes, her bombs deal 1 additional point of damage per damage die. While this ability is in effect, she also takes a –2 penalty on attack rolls made with her bombs. At 7th level and every 6 levels thereafter, this penalty increases by 1 (to a maximum penalty of –5 at 19th level).
This replaces poison use.
Batch Brew (Ex): At 6th level, a fermenter learns how to brew tinctures in larger batches. Whenever she creates a tincture using Craft (alchemy), she can simultaneously create a number of additional tinctures equal to her Intelligence modifier. She expends resources for each tincture separately, but she attempts a single Craft check and applies the result to each tincture being brewed.
This replaces swift poisoning.

DISCOVERIES
The following discoveries allow an alchemist to make the most of poisons, potions, and tinctures.
Designer Poison (Ex): The alchemist can create special poisons that are more effective against certain creatures. When crafting a poison, the alchemist can choose a single creature type (and subtype, if appropriate) from the ranger’s favored enemy list. Against creatures of the chosen type, the poison’s saving throw DC is increased by 4. Against all other creatures, it is reduced by 2. The alchemist must choose the creature type and subtype (if appropriate) while crafting the poison and afterward cannot change this choice.
Enduring Toxin (Ex): The alchemist can alter the properties of a poison, causing it to persist longer in the victim’s body. Altering a dose of poison in the way takes 1 hour, requires the expenditure of raw materials worth half the poison’s market price, and exposes the alchemist to the poison, thereby affecting him if he is not immune. This doubles the poison’s maximum duration. An alchemist must be at least 8th level before selecting this discovery.
Lasting Tinctures (Ex): The alchemist knows how to make tinctures that last much longer than normal. The durations of the effects of any tinctures the alchemist brews using the Craft skill are doubled. When the alchemist uses this discovery to brew a longer-lasting tincture, the tincture imposes its normal penalties on the alchemist even if the alchemist has an ability that reduces tinctures’ penalties (such as the substance tolerance ability of the fermenter alchemist archetype presented in this section). An alchemist with this discovery can brew tinctures with normal durations.


调制师(Concocter)【炼金术师变体】
化合调配(Extracting Mixology,Ex)
该能力取代迅捷炼金和6级时获得的科研发现。

關於取代”迅捷煉金”這項原文是寫”迅捷上毒”