作者 主题: 弄臣(Jester)(Dragon Compendium)  (阅读 891 次)

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弄臣(Jester)(Dragon Compendium)
« 于: 2019-04-23, 周二 15:40:20 »
弄臣Jester


弄臣掌握着一种类似吟游诗人的表演和魔法风格。当吟游诗人为朋友激励勇气与重扬希望而歌唱时,弄臣以他锋锐的智慧和喜剧的奚落摧毁他的敌人。弄臣的表演风格使他能找到他人的缺陷,并以其残忍的幽默感利用他们。多数弄臣在强大贵族的宫廷中扮演丑角,他们的喜剧有助于舒缓王室的情绪,而弄臣的嘲弄和双关能令国王的政敌知难而退。
弄臣的魔法源自他即使在最严酷的情境下也能发掘幽默的能力。即使激烈的战斗在他周边爆发,弄臣也能找出快乐的理由。邪恶的弄臣视生活为反复不断的笑话,而他们施加于他人的苦痛、煎熬与折磨正是其中精髓。善良的弄臣认为自己的目的是为他人提供慰藉与支持。中立的弄臣仅仅是观察者,报道偶然的巧合、严厉的讽刺与生活的苦涩喜剧。

冒险:弄臣的职业自然将其自身导向不安定。一个措辞失当的笑话或对不恰当贵族的挖苦回应都能令弄臣自宫廷中被逐出并逼上冒险之路。其余弄臣也会选择作为旅行艺人。任何情况下,无处容身的弄臣通常都会曲冒险。弄臣往往都是流浪者与具冒险倾向的自由之魂。

特点:弄臣以类似吟游诗人的方式从灵魂深处产生魔法,但当吟游诗人专注于宏伟的史诗、激昂的故事和古老的神话时,弄臣只寻求纯粹的娱乐。他们捉弄他人取乐的能力令他们的魔法更具侵略性——允许他们使用扰乱他人的法术。

阵营:弄臣是只遵照自己步调的反传统者。他们总是混乱的,大部分倾向于中立。对于善良来说,多数弄臣都过于顽皮,他们的幽默也过于尖刻。同样,也只有一小部分弄臣跨过了从喜剧到悲剧的转变。

宗教:大多弄臣崇拜渥利达马拉,也有少数认为道路之神法兰恩是他们的信仰。善良的弄臣通常崇拜渥利达马拉,在死亡和折磨中发掘喜剧的邪恶弄臣遵从厄瑞斯努。

背景:弄臣学徒通常在曾于宫廷任事或各地表演谋生的喜剧大师指导下学习。身为弄臣学徒是一项艰难而悲惨的工作,通常必须在表演中担任捧哏或者蠢蛋的角色。如果弄臣希望在表演中加入丢飞盘的情节,靶子最可能由他的学徒担任。善良的弄臣坚信,通过学习接受玩笑和恶作剧的结果和感受,弄臣学会了负责地运用他的才能。邪恶的弄臣不计后果地折磨和滥用权力,以利于将学徒扭曲向邪恶的结果并煽动他们将自己的痛苦五倍报还于世界。

种族:侏儒和半身人对于弄臣的能力具有先天的亲近感。这些种族成为弄臣的成员喜欢以他们的幽默煞煞大块头种族的气焰。精灵,以他们对音乐和舞蹈的热爱,也与这个职业有者自然的吸引,但长寿的精灵常发现弄臣之路对于他们来说太肤浅简单。矮人和半兽人鲜少成为弄臣,因为他们天生沉默或粗暴的性格使他们不适合担任幽默家和表演者。

其他职业:除了吟游诗人以外,弄臣几乎与所有其他职业都相处困难。同为表演者,即使在被瞄准时吟游诗人也能欣赏弄臣的智慧。弄臣发觉圣武士格外古板、无趣、迟钝,每时每刻都以笑话和双关刺激他们——特别是由于圣武士准则禁止开玩笑这种小事加以暴力。

角色:弄臣在冒险中支援同志时表现最为出色。不同于吟游诗人,他拥有相当数量的进攻法术和能力。他能以表演能力和法术撼动最强大的战士的信心。弄臣的自然魅力有时让他成为优秀的发言人或交涉员,但他对幽默讽刺的倾向——即使这些笑话不符合团队的最大利益——也可能破坏真诚的交涉尝试。
劇透 -   :
The jester masters a style of performance and magic similar to the bard's. While a bard sings to inspire courage and arouse hope in his friends, the jester uses his razor wit and comedic put downs to devastate his enemies. The jester's style of performance allows him to find flaws in others and exploit them with his cruel sense of humor. Most jesters serve as fools and comedians in the courts of powerful nobles. Their comedy serves to lighten the mood in the royal court, while a jester's jibes and puns can put a king's political enemies in their place.

A jester's magic comes from his ability to find humor in even the grimmest situation. Even while a fierce battle rages around him, the jester finds reason to make merry. Evil jesters see life as a running joke, with the punchline the pain, suffering, and torment they inflict on others. Good jesters see their role as providing relief and support to others. Neutral jesters are merely observers who report on the odd coincidences, grim ironies, and bitter comedy of life.

Adventures: The jester's profession naturally lends itself to instability. A single poorly worded joke or a scathing comeback delivered to the wrong nobleman can see a jester banished from court and forced onto the road. Other jesters work as traveling entertainers by choice. In any case, jesters typically adventure for lack of any other option. Jesters tend to be wanderers and free spirits with an adventuresome streak.

Characteristics: Jesters produce magic from deep within their souls in a manner similar to bards, but while bards focus on great epics, inspiring stories, and ancient myths, jesters seek purely to entertain. Their ability to find humor at the expense of others gives their magic a more aggressive edge - one that allows them to use spells that harass others.

Alignment: Jesters are iconoclasts who march to their own tune. They are always chaotic, with most tending toward neutrality. Most jesters are too mischievous, and their humor too biting, for good. Yet by the same turn only a small fraction cross the line from comedy to sadism.

Religion: Most jesters revere Olidammara, although a significant minority sees Fharlanghn, god of roads, as their patron. Good jesters usually worship Olidammara, while evil ones who find comedy in death and torment follow Erythnul.

Background: An apprentice jester usually studies under a master comedian, one who has served in a regal court or earned his keep with performances across the land. Serving as an apprentice jester is difficult, miserable work. An apprentice must often serve as the straight man or dupe in an act. If a jester wants to include a pie-throwing bit in his act, his apprentice is the most likely target on stage. Good jesters maintain that, by learning what it feels like to be on the receiving end of a joke or prank, a jester learns to use his talents responsibly. Evil jesters go out of their way to torment and abuse their charges, the better to twist them to the cause of evil and motivate them to revisit their hurts five fold upon the world.

Races: Gnomes and halflings have a natural affinity for the jester's talents. Members of those races who become jesters love to use their humor to knock the bigger races down a peg. Elves, with their love of music and dance, also have a natural pull toward the class, but in many cases the long-lived elves find the jester's path too shallow and simple for their tastes. Dwarves and half-orcs rarely become jesters, as their naturally withdrawn or crude personalities make them ill-suited as humorists and entertainers.

Other Classes: Jesters have trouble getting along with almost all other classes, save for bards. As fellow performers, bards can appreciate a jester's wit even when it is aimed at them. Jesters find paladins particularly stuffy, humorless, and dull, and needle them with jokes and puns at every turn - particularly because the paladin's code forbids violence over such a small matter as a joke.

Role: The jester functions best when he supports his comrades on adventures. Unlike a bard, he has a fair number of offensive spells and abilities. He can shake even the mightiest warrior's confidence with his performance abilities and his spells. The jester's natural charisma sometimes makes him a good spokesmen or diplomat, but his tendency toward humorous quips - even when such jokes aren't in the party's best interest - can sabotage even the most sincere attempts at diplomacy.
游戏规则信息
弄臣拥有以下游戏数据。
属性:魅力决定了弄臣发挥喜剧天赋和使用法术的能力,敏捷有助于他的许多技能
阵营:任意混乱
生命骰:d6

本职技能
弄臣的本职技能是平衡(敏捷),唬骗(魅力),攀爬(力量),解除装置(智力),易容(魅力),脱逃(敏捷),收集信息(魅力),躲藏(敏捷),威吓(魅力),跳跃(力量),知识(本地)(智力),知识(贵族和皇室)(智力),潜行(敏捷),开锁(敏捷),表演(魅力),搜索(智力),察言观色(感知),手上功夫(敏捷),语言(无),翻滚(敏捷),使用魔法装置(魅力),绳技(敏捷)
1级时的技能点:(6+智力调整值)×4
之后每级的技能点:6+智力调整值

表:弄臣
                  ————每日法术数量———
等级 BAB 强韧  反射  意志 零 一 二 三 四 五 六 特殊能力
 1  +0 +0  +2  +2 2 - - - - - - 弄臣无畏+1,弄臣表演,迷魂,鼓舞讽刺
 2  +1 +0  +3  +3 3 0 - - - - - 奖励专长
 3  +2 +1  +3  +3 3 1 - - - - - 嘲讽
 4  +3 +1  +4  +4 3 2 0 - - - - 
 5  +3 +1  +4  +4 3 3 1 - - - - 弄臣无畏+2
 6  +4 +2  +5  +5 3 3 2 - - - - 奖励专长,安神表演
 7  +5 +2  +5  +5 3 3 2 0 - - - 
 8  +6 +2  +6  +6 3 3 3 1 - - - 
 9  +6 +3  +6  +6 3 3 3 2 - - - 滑稽表演
10  +7 +3  +7  +7 3 3 3 2 0 - - 刺骨表演,弄臣无畏+3
11  +8 +3  +7  +7 3 3 3 3 1 - - 
12  +9 +4  +8  +8 3 3 3 3 2 - - 恶毒讥刺
13  +9 +4  +8  +8 3 3 3 3 2 0 - 
14 +10 +4  +9  +9 4 3 3 3 3 1 - 
15 +11 +5  +9  +9 4 4 3 3 3 2 - 弄臣无畏+4,扰人议论
16 +12 +5 +10 +10 4 4 4 3 3 2 0 
17 +12 +5 +10 +10 4 4 4 4 3 3 1 
18 +13 +6 +11 +11 4 4 4 4 4 3 2 尖利才智
19 +14 +6 +11 +11 4 4 4 4 4 4 3 
20 +15 +6 +12 +12 4 4 4 4 4 4 4 弄臣无畏+5

表:弄臣已知法术
等级 零 一 二 三 四 五 六
 1 4 - - - - - -
 2 5 2 - - - - -
 3 6 3 - - - - -
 4 6 3 2 - - - -
 5 6 4 3 - - - -
 6 6 4 3 - - - -
 7 6 4 4 2 - - -
 8 6 4 4 3 - - -
 9 6 4 4 3 - - -
10 6 4 4 4 2 - -
11 6 4 4 4 3 - -
12 6 4 4 4 3 - -
13 6 4 4 4 4 2 -
14 6 4 4 4 4 3 -
15 6 4 4 4 4 3 -
16 6 5 4 4 4 4 2
17 6 5 5 4 4 4 3
18 6 5 5 5 4 4 3
19 6 5 5 5 5 4 4
20 6 5 5 5 5 5 4

职业特性
以下是弄臣的职业特性。

武器和护甲擅长:弄臣擅长所有简易武器,还擅长细剑、闷棍、短剑、轻弩和鞭子。弄臣擅长轻甲和所有盾牌,除了塔盾。多数弄臣都喜欢为他们的杂技表演提供了最大的灵活性的轻甲。
劇透 -   :
Weapon and Armor Proficiency: A jester is proficient with all simple weapons, plus the rapier, sap, short sword, shortbow, and whip. Jesters are proficient with light armor and all shields save for the tower shield. Most jesters prefer light armor that gives them the maximum flexibility needed to perform their acrobatics.

法术:弄臣以类似术士或吟游诗人的方式施展弄臣法术列表中的奥术。他能无需事先准备施放任何他已知的法术。要学习或施放一个法术,弄臣必须拥有不低于10+法术等级的魅力值。弄臣法术的豁免DC是10+法术等级+弄臣的魅力调整值。
弄臣基于魅力值而获得奖励法术,如果弄臣的等级进度表中显示他在当前等级能施放0个法术,那么他只得到根据魅力值获得的奖励法术。
弄臣只知道很有限范围的法术,如同表:弄臣已知法术所示。5级以及之后每3级,弄臣可以移除已知法术中的一个并以弄臣法术列表中的一个新法术代替。
劇透 -   :
Spells: The jester casts arcane spells in a manner similar to a sorcerer or bard, taken from the jester spells list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a jester must have a Charisma score equal to at least 10 + the spell's level. The save DC for the jester's spells is 10 + the spell's level + the jester's Charisma modifier.

The jester receives bonus spells based on his Charisma. If the jester's level progression chart shows that he can cast 0 spells of a given level, he gains only the bonus spells he is entitled to based on his Charisma.

The jester knows only a limited range of spells, as shown on Table: Jester Spells Known. At 5th level and every three jester levels after that, the jester can remove one spell from his list of known spells and replace it with a new one from the jester spell list.

弄臣无畏:弄臣的表演天赋,常常无礼的穿着,以及看似漫不经心的态度,令他的对手在战斗中缺乏防备。即使是手持凶恶武器从而令喜剧形象有所减弱的弄臣,也让许多战士难以认真对待。
1级时,弄臣在AC上得到+1闪避加值,这一加值在+5增加为+2,10级增加为+3,15级增加为+4,20级增加为+5,然而,这一加值不能高于弄臣当前的魅力调整值。弄臣无畏基于他无惧羞耻的能力,即使在最致命的战斗中也将他掩饰于若无其事、愚笨无能的保护之下。
劇透 -   :
Jester's Audacity: The jester's natural talent for performance, his often outrageous dress, and his seemingly lackadaisical attitude throws his opponents off guard in combat. Even a jester armed with a vicious-looking weapon cuts a comedic figure that many warriors have trouble taking seriously.

At 1st level, a jester gains a +1 dodge bonus to his Armor Class. This bonus increases to +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5 at 20th level. However, this bonus can never be greater than the jester's current Charisma bonus. The jester's audacity draws in part on his shameless ability to project himself as nonchalant, goofy, and inept in even the deadliest struggle.

弄臣表演:弄臣是口头羞辱、滑稽笑话或猖狂口伐的大师。他的话语能够激发敌人的恐惧和愤怒,也能鼓舞朋友的信心和宽慰。每天每弄臣等级1次,弄臣可以以他的机智来为周围的人产生魔法效果。弄臣必须在表演(喜剧)中有1级以上以使用这些能力,许多能力依靠这一技能来决定豁免DC和其他效果。弄臣必须与表演能力的目标有共同的语言并能向目标说话,除非在特定能力的描述中另有说明。
启动弄臣表演是一个标准动作,弄臣可以一直维持表演(以自由动作或者移动动作,取决于具体的表演能力)。当使用弄臣表演能力时,弄臣不能施法、激活法术触发型魔法物品,或者以命令字激活魔法物品。弄臣必须以源源不断的双关、侮辱和笑话以维持表演的效果。
耳聋的弄臣在尝试使用表演能力时有20%的失败机率。如果失败,这一尝试仍然会消耗他弄臣表演能力的每日使用次数。
劇透 -   :
Jester's Performance: The jester is the master of the verbal put down, the hilarious joke, or the savage verbal lashing. His words can inspire dread and outrage in his enemies or confidence and comfort in his friends. Once per day per jester level, the jester can use his wit to produce magical effects in those around him. The jester must have at least 1 rank in Perform (comedy) to use these abilities, and many of them rely on the use of that skill to establish their save DCs and other effects. The jester must share a language and be able to speak to the target or targets of his performance abilities unless otherwise noted in the specific ability's description.

Starting a jester's performance ability is a standard action, and the jester can maintain the performance (either as a free action or move action, depending on the specific performance used). The jester cannot use spells, activate magic items by spell completion, or activate magic items by word while using his jester's performance ability. The jester must keep up a steady stream of puns, insults, or jokes to maintain the performance's effect.

A deaf jester has a 20% failure chance when attempting to use his performance ability. If he fails, the attempt still counts against his daily number of jester's performances.
迷魂(Sp):在表演(喜剧)中3级或以上的弄臣可以创造一连串的笑话、噱头和杂耍以使一个或多个生物对他着迷。每个要迷住的生物都需要在弄臣周围90尺以内,并且能够看见和听见弄臣,还必须能够注意到他。弄臣同样必须能够看到这些生物。附近的战斗或者其他能导致分心的危险都会打断这项能力的使用。高于1级的每3个弄臣等级,他都可以在一次使用此能力时增加一个额外目标。
受影响的生物可以进行意志豁免(DC为10+1/2弄臣等级+弄臣的魅力调整值)。如果生物在豁免中成功,则弄臣在24小时内不能再试图以迷魂影响那一生物。豁免失败的生物会静静地坐下聆听弄臣的表演,只要弄臣继续表演(至多每弄臣等级1轮)就不会采取其他行动。当陷入迷魂时,目标会在作为反应的技能检定例如侦察和聆听上受到-4减值。任何潜在的威胁都需要弄臣进行另一个表演(喜剧)检定并允许生物进行新的豁免检定以对抗等于表演检定结果的DC。
任何明显的威胁,例如某人拔出武器,施放法术或以远程武器瞄准目标,都会自动终止这一效果。迷魂是一个惑控系(胁迫),基于语言的,影响心灵的能力。
劇透 -   :
Fascinate (Sp): A jester with 3 or more ranks in Perform (comedy) can create a running stream of jokes, gags, and acrobatic stunts to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the jester, and able to pay attention to him. The jester must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a jester attains beyond 1st, he can target one additional creature with a single use of this ability.

An affected creature gets to make a Will save (DC 10 + 1/2 jester's level + jester's Cha modifier). If a creature succeeds at this saving throw the jester cannot attempt to fascinate that creature again for 24 hours. Creatures that fail this save sit quietly and listen to the jester's performance, taking no other actions for as long as the jester continues to perform (up to a maximum of 1 round per jester level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the jester to make another Perform (comedy) check and allows the creature a new saving throw against a DC equal to the new check result.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), language-dependant, mind-affecting ability.
鼓舞讽刺(Su):在表演(喜剧)中3级或以上的弄臣可以以一个打破紧张、激励精神的笑话提振盟友的士气。当敌人攻击失手时,以一个直觉动作,弄臣以一段风凉话诋毁敌人的战斗能力。弄臣必须要能够看到这一失败的攻击。距离弄臣30尺以内的所有盟友在遭遇的剩下时间内对这一敌人的所有攻击得到+2士气加值。一场遭遇中,弄臣可以不止一次地使用此能力以提供对多个敌人的士气加值。
劇透 -   :
Inspiring Quip (Su): A jester with 3 or more ranks in Perform (comedy) can boost his allies' morale with a joke that breaks their tension and invigorates their spirits, As an immediate action when an opponent misses an attack, the jester makes a wisecrack denigrating the foe's fighting ability. The jester must be able to see the unsuccessful attack. All allies within 30 feet of the jester gain a +2 morale bonus on all attacks against that foe for the rest of the encounter. The jester can use this ability more than once during an encounter to grant a morale bonus against multiple foes.
嘲讽(Su):在表演(喜剧)中3级或以上的弄臣可以尝试向敌人喝出刺耳的侮辱,以令敌人在突发的表演中情绪失控。弄臣以60尺内与他有共同的语言的一个生物为目标,目标必须要能够听到弄臣这一能力才能生效。目标可以进行意志豁免(DC是10+1/2弄臣等级+弄臣的魅力调整值),如果失败,目标在攻击骰上得到+1士气加值,但在AC上受到-2减值。在受影响目标的下一回合,目标会以最直接的路线(如果可以的话就冲锋)冲向弄臣,但仍会避开冒泡的熔岩坑等任何明显的危险地形。如果对手堵住了路或者能绕过敌人移动以避免引发借机攻击(除非能冲锋),目标就可能会停下。如果目标由于这一移动受到借机攻击,目标立刻得到另一次意志豁免的机会,这一次有+2的加值。弄臣必须每轮以自由动作继续嘲讽敌人,如果他不能完成这一动作,嘲讽的效果立刻结束。这是一个影响心灵且基于语言的能力。(译注:我也不知道为什么表上是3级能力而这里是没有要求弄臣等级 :em032
劇透 -   :
Taunt (Su): A jester with 3 or more ranks in Perform (comedy) can attempt to hurl such stinging insults against a foe that his opponent loses his temper in an explosive display. The jester targets one creature within 60 feet that shares a language with him. The target must be able to hear the jester for this ability to have an effect. The target can make a Will save (DC 10 + 1/2 jester's level + jester's Cha modifier). If he fails, the target gains a +1 morale bonus on attack rolls but takes a -2 penalty to Armor Class. On its next turn the affected target takes the most direct route possible (charging if able) toward the jester that avoids any obviously dangerous terrain, such as a pit of bubbling lava. The target may stop if an opponent blocks its path and can move around its foes in such a way as to avoid provoking attacks of opportunity (unless able to charge). If the target does provoke an attack of opportunity due to this movement, it immediately gets to make another Will save, this time with a +2 bonus. The jester must use a free action to continue to taunt his opponent each round, and if he cannot complete this act the taunt's effects immediately end. This is a mind-affecting, language-dependant ability.
安神表演(Su):6级起,在表演(喜剧)中有9级以上的弄臣能在对抗中抚平紧张、愤怒和即将爆发的暴力。他能让正被他迷魂能力影响的所有生物对弄臣的盟友和其他被弄臣迷魂能力影响的生物态度变为友好。这一效果持续每弄臣等级10分钟。安神表演是一个影响心灵且基于语言的能力。
劇透 -   :
Calming Performance (Su): A jester of 6th level and with 9 or more ranks in Perform (comedy) can diffuse the tension, anger, and simmering violence in a confrontation. He can cause all creatures currently affected by his fascinate ability to adopt a friendly attitude toward himself his allies, and all other creatures currently affected by the jester's fascinate ability. This effect lasts for 10 minutes per jester level. Calming performance is a mind-affecting, language-dependent ability.
滑稽表演(Su):9级起,在表演(喜剧)中有12级以上的弄臣能在战斗中蹦跳舞蹈以分散敌人的注意力。弄臣的无礼行动转移敌人的注意,令其无法有效防御自身。弄臣能够选择30尺内他有视觉线的单个目标,目标必须能看见并听到弄臣,并进行意志豁免(DC为10+1/2弄臣等级+弄臣魅力调整值)。如果目标豁免失败,将失去AC上的敏捷加值(如果有)。弄臣(以自由动作)维持滑稽表演的每一轮,目标都能得到新的豁免机会。如果目标成功通过意志豁免,效果则结束,目标会在24小时内免疫这个弄臣的滑稽表演效果。
劇透 -   :
Buffoonery (Su): A 9th-level jester with 12 or more ranks in Perform (comedy) can caper and dance to distract his opponents in battle. The jester's outrageous actions distract his foe, leaving it unable to effectively defend itself. The jester can choose a single target within 30 feet to whom he has line of sight. The target must be able to see and hear the jester, and gets a Will save (DC 10 + 1/2 jester's level + jester's Cha modifier). If the target misses this save, it loses its Dexterity bonus (if any) to its Armor Class. The target gains a new save each round the jester maintains buffoonery (a free action). If the target makes a successful Will save the effect ends and the target becomes immune to that particular jester's buffoonery for 24 hours.
恶毒讥刺(Su):12级起,在表演(喜剧)中有15级以上的弄臣能以恶毒尖利的幽默嘲弄使敌人失去对战斗能力的信心。弄臣60尺内的所有能看见并听到他的敌人都必须进行意志豁免(DC为10+1/2弄臣等级+弄臣魅力调整值)。豁免失败的生物在攻击骰、技能、属性和豁免检定中受到-2减值,随弄臣继续表演(以一个移动动作)而持续,至多持续等于弄臣等级的轮数。这是一个影响心灵并基于语言的效果。
劇透 -   :
Vicious Lampoon (Su): A 12th-level jester with 15 or more ranks in Perform (comedy) can mock his opponents with such vicious, cutting humor that they lose confidence in their fighting ability. Every opponent within 60 feet of the jester who can hear and understand him must make a Will save (DC 10 + 1/2 jester's level + jester's Cha modifier). Creatures that fail this save suffer a -2 penalty on attack rolls, skill and ability checks, and saving throws for as long as the jester continues to perform (as a move action), up to a maximum number of rounds equal to the jester's level. This is a mind-affecting, language-dependant effect.
扰人议论(Su):15级起,在表演(喜剧)中有18级以上的弄臣可以创造一系列笑话、评论和侮辱以破坏单个目标专注的能力。弄臣使用这一能力时,如果目标要进行施法、使用超自然能力或者执行其他受到伤害则需要专注检定的行动,目标需要进行专注检定以对抗弄臣的表演(喜剧)检定,成功才能执行。这一效果持续1轮。弄臣每遭遇只能以这个能力影响特定目标一次。这是一个影响心灵且基于语言的效果。
劇透 -   :
Vexing Dialogue (Su): A 15th-level jester with 18 or more ranks in Perform (comedy) can create a running series of jokes, observations, and insults that breaks a single target's ability to concentrate. When the jester uses this ability, his target must make a Concentration check opposed by the jester's Perform (comedy) check to cast a spell, use a supernatural ability, or otherwise perform an act that would require a Concentration check to complete if the target suffered damage while attempting it. This effect lasts for 1 round. The jester can use this ability against a given target once per encounter. This is a mind-affecting, language-dependent effect.
尖利才智(Su):18级起,在表演(喜剧)中有21级以上的弄臣能以挑剔、刺人的话语令目标成为一具沮丧消沉的空壳。目标进行意志豁免(DC为10+1/2弄臣等级+弄臣魅力调整值)如果失败,目标在攻击骰和豁免骰上受到等于弄臣魅力调整值的减值。这一减值随弄臣继续表演(以一个移动动作)而持续,至多持续等于弄臣等级一半的轮数。这是一个影响心灵且基于语言的效果。目标必须要能够看见并清楚地听到弄臣。
劇透 -   :
Scathing Wit (Su): An 18th-level jester with 21 or more ranks in Perform (comedy) can leave his target a dispirited, demoralized shell with a few choice, cutting remarks. The target can make a Will save (DC 10 + 1/2 jester's level + jester's Cha modifier). If the save fails, the target suffers a penalty equal to the jester's Charisma bonus on attack rolls and saving throws. This penalty lasts for as long as the jester performs (a move action), for a maximum number of rounds equal to half the jester's level. This is a mind-affecting, language-dependent effect. The target must be able to see and clearly hear the jester.

奖励专长:弄臣学习各种不同杂耍技巧以娱乐他的观众。最终他锻炼出了将快速移动的物体自空中击落所需的反射和时机把握。2级时,在表演(喜剧)上有5级以上的弄臣获得拨挡飞箭(Deflect Arrows)作为奖励专长。
6级时,在表演(喜剧)上有9级以上的弄臣获得抓取飞箭(Snatch Arrows)作为奖励专长,他的反射和时机把握能力提高到能抓住致命的飞行物体的程度,而不是仅仅把它们撞落一旁。
劇透 -   :
Bonus Feats: A jester learns a variety of juggling tricks to entertain his audience. As a result, he develops the reflexes and timing needed to knock fast moving objects out of the air. At 2nd level, a jester with 5 or more ranks in Perform (comedy) gains Deflect Arrows as a bonus feat.

At 6th level, a jester with 9 or more ranks in Perform (comedy) gains Snatch Arrows as a bonus feat. His reflexes and timing improve to the point that he can catch deadly missiles rather than merely knock them aside.

刺骨表演:10级起,弄臣的古怪表演如此恼人,甚至通常执拗的不死生物也会由于他们而受害。弄臣影响心灵的表演能力能正常影响拥有智力属性的不死生物,尽管不死生物会在抵抗这些能力的豁免检定获得+2加值。没有智力属性的不死生物以及其他免疫影响心灵能力的生物仍然免疫弄臣的这些能力。
劇透 -   :
Bone Rattler: At 10th level, the jester's antics are so vexing that even the normally implacable undead fall victim to them. The jester's mind-affecting jester's performance abilities function as normal against undead that possess intelligence scores, although undead creatures gain a +2 bonus on their saves against such abilities. Undead creatures that lack intelligence scores and other types of creatures immune to mind-affecting effects remain immune to the jester's talents.

弄臣法术列表

0级:
造水术(Create Water)
舞光术(Dancing Lights)
晕眩术(Daze)
侦测魔法(Detect Magic)
闪光术(Flare)
光亮术(Light)
法师之手(Mage Hand)
修复术(Mending)
开关术(Open/Close)
魔法伎俩(Prestidigitation)

1级:
活化绳(Animate Rope)
绝望术(Bane)
惊恐术(Cause Fear)
魅惑人类(Charm Person)
七彩喷射(Color Spray)
命令术(Command)
易容术(Disguise Self)
丧志术(Doom)
熵光护盾(Entropic Shield)
脚底抹油(Expeditious Retreat)
羽落术(Feather Fall)
油腻术(Grease)
狂笑术(Hideous Laughter)
催眠术(Hypnotism)
跳跃术(Jump)
魔法灵光(Magic Aura)
隐雾术(Obscuring Mist)
人类缩小术(Reduce Person)
圣域术(Sanctuary)
电爪(Shocking Grasp)
无声幻影(Silent Image)
睡眠术(Sleep)
隐型仆役(Unseen Servant)
腹语术(Ventriloquism)

2级:
变身术(Alter self)
朦胧术(Blur)
黑暗视觉(Darkvision)
怪物晕眩术(Daze Monster)
鹰之威仪(Eagle's Splendor)
注目术(Enthrall)
寻找陷阱(Find Traps)
云雾术(Fog Cloud)
狐之狡黠(Fox's Cunning)
闪光尘(Glitterdust)
催眠图纹(Hypnotic Pattern)
隐形术(Invisibility)
浮空术(Levitate)
弱效幻影(Minor Image)
镜影术(Mirror Image)
误导术(Misdirection)
烟火术(Pyrotechnics)
魔绳术(Rope Trick)
恐吓术(Scare)
音鸣爆(Sound Burst)
愚者之触(Touch of Idiocy)
隐匿阵营(Undetectable Alignment)

3级:
降咒(Bestow Curse)
困惑术(Confusion)
极度绝望(Crushing Despair)
移位术(Displacement)
气化形体(Gaseous form)
加速术(Haste)
隐形法球(Invisibility Sphere)
狂暴术(Rage)
缩物术(Shrink Item)
缓慢术(Slow)
臭云术(Stinking Cloud)
暗示术(Suggestion)
巧言术(Tongues)

4级:
降咒(Bestow Curse)(我也不知道为什么这个法术会出现两次……)
魅惑怪物(Charm Monster)
任意门(Dimension Door)
恐惧术(Fear)
行动自如(Freedom of Movement)
高级隐形术(Invisibility,Greater)
弱效造物术(Minor Creation)
变形术(Polymorph)
虹彩图纹(Rainbow Pattern)
群体人类缩小术(Reduce Person, Mass)
咆哮术(Shout)

5级:
破除结界(Break Enchantment)
高等命令术(Command,Greater)
弱智术(Feeblemind)
怪物定身术(Hold Monster)
心灵迷雾(Mind Fog)
长驻幻影(Persistent Image)
伪装术(Seeming)

6级:
活化物体(Animate Objects)
群体鹰之威仪(Eagle's Splendor,Mass)
幻化灵体(Ethereal Jaunt)
精神错乱(Insanity)
迷舞(Irresistible Dance)
假象术(Mislead)
劇透 -   :
JESTER SPELLS
0TH-LEVEL JESTER SPELLS
    Create Water:    Creates 2 gallons/level of pure water.
    Dancing Lights:    Creates torches or other lights.
    Daze:    Humanoid creature of 4 HD or less loses next action.
    Detect Magic:    Detects spells and magic items within 60 ft.
    Flare:    Dazzles one creature (-1 on attack rolls).
    Light:    Object shines like a torch.
    Mage Hand:    5-pound telekinesis.
    Mending:    Makes minor repairs on an object.
    Open/Close:    Opens or closes small or light things.
    Prestidigitation:    Performs minor tricks.
1ST-LEVEL JESTER SPELLS   
    Animate Rope:    Makes a rope move at your command.
    Bane:    Enemies take -1 on attack rolls and saves against fear.
    Cause Fear:    One creature of 5 HD or less flees for 1d4 rounds.
    Charm Person:    Makes one person your friend.
    Color Spray:    Knocks unconscious, blinds, and/or stuns weak creatures.
    Command:    One subject obeys selected command for 1 round.
    Disguise Self:    Changes your appearance.
    Doom:    One subject takes -2 on attack rolls, damage rolls, saves, and checks.
    Entropic Shield:    Ranged attacks against you have 20% miss chance.
    Expeditious Retreat:    Your speed increases by 30 ft.
    Feather Fall:    Objects or creatures fall slowly.
    Grease:    Makes 10-ft. square or one object slippery.
    Hypnotism:    Fascinates 2d4 HD of creatures.
    Jump:    Subject gets bonus on Jump checks.
    Magic Aura:    Alters object's magic aura.
    Obscuring Mist:    Fog surrounds you.
    Reduce Person:    Humanoid creature halves in size.
    Sanctuary:    Opponents can't attack you, and you can't attack.
    Shocking Grasp:    Touch delivers 1d6/level electricity damage (max 5d6).
    Silent Image:    Creates minor illusion of your design.
    Sleep:    Puts 4 HD of creatures into magical slumber.
    Tasha's Hideous Laughter:    Subject loses actions for 1 round/level.
    Unseen Servant:    Invisible force obeys your commands.
    Ventriloquism:    Throws voice for 1 min./level.
2ND-LEVEL JESTER SPELLS
    Alter Self:    Assume form of a similar creature.
    Blur:    Attacks miss subject 20% of the time.
    Darkvision:    See 60 ft. in total darkness.
    Daze Monster:    Living creature of 6 HD or less loses next action.
    Eagle's Splendor:    Subject gains +4 to Cha for 1 min./level.
    Enthrall:    Captivates all within 100 ft. + 10 ft./level.
    Find Traps:    Notice traps as a rogue does.
    Fog Cloud:    Fog obscures vision.
    Fox's Cunning:    Subject gains +4 Int for 1 min./level.
    Glitterdust:    Blinds creatures, outlines invisible creatures.
    Hypnotic Pattern:    Fascinates (2d4 + level) HD of creatures.
    Invisibility:    Subject is invisible for 1 min./level or until it attacks.
    Levitate:    Subject moves up and down at your direction.
    Minor Image:    As silent image, plus some sound.
    Mirror Image:    Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
    Misdirection:    Misleads divinations for one creature or object.
    Pyrotechnics:    Turns fire into blinding light or choking smoke.
    Rope Trick:    As many as eight creatures hide in extradimensional space.
    Scare:    Panics creatures of less than 6 HD.
    Sound Burst:    Deals 1d8 sonic damage to subjects; may stun them.
    Spider Climb:    Grants ability to walk on walls and ceilings.
    Touch of Idiocy:    Subject takes 1d6 points of Int, Wis, and Cha damage.
    Undetectable Alignment:    Conceals alignment for 24 hours.
3RD-LEVEL JESTER SPELLS
    Bestow Curse:    -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
    Confusion:    Subjects behave oddly for 1 round/level.
    Crushing Despair:    Subjects take -2 on attack rolls, damage rolls, saves, and checks.
    Displacement:    Attacks miss subject 50%.
    Gaseous Form:    Subject becomes insubstantial and can fly slowly.
    Haste:    One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
    Invisibility Sphere:    Makes everyone within 10 ft. invisible.
    Rage:    Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
    Shrink Item:    Object shrinks to one-sixteenth size.
    Slow:    One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
    Stinking Cloud:    Nauseating vapors, 1 round/level.
    Suggestion:    Compels subject to follow stated course of action.
    Tongues:    Speak any language.
4TH-LEVEL JESTER SPELLS
    Bestow Curse:    -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
    Charm Monster:    Makes monster believe it is your ally.
    Dimension Door:    Teleports you short distance.
    Fear:    Subjects within cone flee for 1 round/level.
    Freedom of Movement:    Subject moves normally despite impediments.
    Invisibility Greater:    As invisibility, but subject can attack and stay invisible.
    Minor Creation:    Creates one cloth or wood object.
    Polymorph:    Gives one willing subject a new form.
    Rainbow Pattern:    Lights fascinate 24 HD of creatures.
    Mass Reduce Person:    Reduces several creatures.
    Shout:    Deafens all within cone and deals 5d6 sonic damage.
5TH-LEVEL JESTER SPELLS
    Break Enchantment:    Frees subjects from enchantments, alterations, curses, and petrification.
    Command Greater:    As command, but affects one subject/level.
    Feeblemind:    Subject's Int and Cha drop to 1.
    Hold Monster:    As hold person, but any creature.
    Mind Fog:    Subjects in fog get -10 to Wis and Will checks.
    Persistent Image:    As major image, but no concentration required.
    Seeming:    Changes appearance of one person per two levels.
6TH-LEVEL JESTER SPELLS
    Animate Objects:    Objects attack your foes.
    Mass Eagle's Splendor:    As eagle's splendor, affects one subject/level.
    Ethereal Jaunt:    You become ethereal for 1 round/level.
    Insanity:    Subject suffers continuous confusion.
    Mislead:    Turns you invisible and creates illusory double.
    Otto's Irresistible Dance:    Forces subject to dance.
« 上次编辑: 2019-05-27, 周一 20:49:41 由 静滞场 »

离线 Lisopa

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Re: 弄臣(Jester)(Dragon Compendium)
« 回帖 #1 于: 2019-04-23, 周二 15:57:42 »
emm,这个职业没有穿轻甲忽视奥败么?

离线 静滞场

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Re: 弄臣(Jester)(Dragon Compendium)
« 回帖 #2 于: 2019-04-23, 周二 16:02:53 »
emm,这个职业没有穿轻甲忽视奥败么?
确实没有发现有……
也许是作者漏了吧…… :em006
erratta里也没有有关这个职业的东西
« 上次编辑: 2019-04-23, 周二 16:04:59 由 静滞场 »

离线 ly0001

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Re: 弄臣(Jester)(Dragon Compendium)
« 回帖 #3 于: 2019-04-23, 周二 17:08:36 »
 :em032长得这么像的东西竟然不是诗人变体吗

离线 Tekkaman Last

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Re: 弄臣(Jester)(Dragon Compendium)
« 回帖 #4 于: 2019-04-23, 周二 21:08:30 »
简单来说,垃圾话大师!
人在动,天在看,一轮万动留祸患,众生皆为先攻来,乱插动作忘前缘

离线 依久煌菘

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  • 啊?嗯,噢……
Re: 弄臣(Jester)(Dragon Compendium)
« 回帖 #5 于: 2019-04-24, 周三 14:51:46 »
小嘴抹了蜜
真意:作为DM展现出令自己满意的转折点。  0.5/∞

离线 千面相

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Re: 弄臣(Jester)(Dragon Compendium)
« 回帖 #6 于: 2019-04-25, 周四 18:59:58 »
这个职业竟然和诗人没关系,意料之外……这是表演的一部分吗(