作者 主题: 【CF】环境微适应、免疫、转基因变化 p. 163-164  (阅读 771 次)

副标题: 翻译:水果;校对:marfish

离线 马非鱼

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【CF】环境微适应、免疫、转基因变化 p. 163-164
« 于: 2018-08-06, 周一 15:17:39 »
环境微适应 ENVIRONMENTAL MICROADAPTATION
环境微适应通常需要通过代谢途径进行大规模基因改变,因此被认为是重大基因改变。这些疗法需要数月时间来拼接新的蛋白质,并在模拟人体适应条件的环境中权衡后果。
劇透 -   :
Environmental microadaptation usually requires massive transgenic alterations of metabolic pathways and is therefore considered a major genetic change. These therapies require several months to splice in new proteins and balance the consequences in an environment that simulates the conditions to which the body is adapting.
由于这种改变影响深远,你只能拥有一种环境微适应。如果你进行第二次微适应调整,它的效果将取代第一次的,但你不会因为失去替换的微适应调整而获得精华补偿。这些微适应调整引用了第五版暗影狂奔(P.172)和狂奔与枪扩展(P.145)中关于疲劳伤害的规则。
劇透 -   :
Since changes are far-reaching, you can only have one environmental microadaptation. If you get a second microadaptation, its effects replace the frst, but you not get an Essence refund from losing the effect of the replaced microadaptation. These adaptations refer to rules on fatigue damage in Shadowrun, Fifth Edition (p. 172) and Run & Gun (p. 145).

过敏耐受ALLERGEN TOLERANCE
这是一个糅杂了各类相似基因调整的一个类别,这些基因治疗可以减少或消除个体的天然过敏性。每种疗法都被裁制成对影响单种过敏的基因编码起效。过敏会被降低一个档次,从重度到中度,从中度到轻度,再从轻度过敏到完全消除(不包括极度!)。这种增强可以多次进行,既可以是针对不同的过敏症状,也可以是针对同一症状的多次治疗。如果使用这种方法,则不需要付出额外的业力消费来降低或消除“过敏”负面特质。这种治疗方法不能用于治疗源自魔法或是泛种族固有的过敏症,包括被感染角色的光过敏症状(指HMHVV患者)。
劇透 -   :
A catchall classifcation for a variety of similar gene tweaks, these genetic treatments can reduce or eliminate an individual’s natural allergic sensitivity. Each treatment is tailored to affect the genes that code for one specific allergy. Allergies are reduced by one step, from Severe to Moderate, Moderate to Mild, and Mild allergies eliminated completely. This augmentation can be taken multiple times, both for different allergies and for the same allergy multiple times. No additional Karma cost is required to reduce or eliminate the Allergy negative quality if this method is used. This treatment cannot be used to treat allergies derived from magical sources or inherent to metatype, including light Allergies for Infected characters.

冷适应COLD ADAPTATION
冷环境适应性调整会改变受调整者的新陈代谢过程从而最大限度地保持内部热量。基因改造重组和隔离脂肪和皮肤组织,间质和细胞液调整以降低温度,以及在极寒温度变性条件下重新折叠蛋白机能的冷休克蛋白以保护身体免受极度低温影响。经过这种治疗的角色在抵抗与冷或冰相关的主要和次级伤害时获得+2骰池调整,还在寒冷环境生存检定和疲劳检定中获得+2骰池调整。
劇透 -   :
Adaptation to cold environments modifies the subject’s metabolic processes to maximize internal heat retention. Transgenic restructured and isolative adipose and skin tissues, adjustment of interstitial and cellular fluids to lower temperatures, and cold-shock protein machineries that refold proteins under arctic temperature denaturing conditions protect the body against the effects of extreme colds. Characters who have undergone such treatment get a +2 dice pool modifier when resisting cold- or ice-related primary and secondary damage, in addition to a +2 dice pool modifier for cold-environment Survival and Fatigue Tests.

低温耐受CRYO TOLERANCE
由阿瑞斯开发并被太空竞赛的其他主要参与者迅速复制,这组基因调整使受体更能抵抗低温冷冻的压力。这被认为是外星大规模殖民的重要一步。
劇透 -   :
Developed by Ares and quickly replicated by the other major players in the space race, this set of gene tweaks makes the recipient’s body more resilient against the stresses of cryogenic freezing. This is considered to be an important step in the mass colonization of other planets.

热适应HEAT ADAPTATION
热适应调整的表达通过增加保水性来避免脱水、加速血液流动以增加热扩散以及使用在高温环境下不会分解的耐热蛋白进行。皮肤层经转基因增强以对抗高温。这一增强给予角色一层覆盖皮肤的湿膜以在对抗任何来自热或是火的主要和次级伤害时获得+2骰池奖励。角色还可以在高温环境生存和疲劳检定上获得+2骰池调整。这一治疗与冷适应及类似冷适应增强的植入互不相容。
劇透 -   :
Heat tolerance is conveyed by increasing water retention to avoid dehydration, speeding blood flow to increase heat diffusion, and using heat-resistant proteins that do not break down at higher temperatures. Skin layers are transgenically reinforced to protect against burning. This enhancement allows the character a +2 dice pool modifer for any heat or fire primary and secondary damage by covering the skin with a moist film. The character also receives a +2 dice pool modifer for hot-environment Survival and Fatigue Tests. This treatment is incompatible with the same implants as cold adaptation as well as the cold adaptation enhancement.

低氧适应LOW OXYGEN ADAPTATION
对低氧环境的适应性调整以源自厌氧菌的厌氧等同物更替了一小部分代谢途径。另外,适应性受调整者通常在其血流中配备了增强型血红蛋白和肌红蛋白。这些允许受调整者在低氧环境中存活更长时间。在第一次疲劳检定前角色可以保持(体质*5)分钟的呼吸。具有这种调整的角色需要专门的饮食,他们的生活方式成本将增加10%。
劇透 -   :
Adaptations for environments low in oxygen replace a few metabolic pathways with anaerobic equivalents originating from bacteria. Additionally, an adapted subject is usually outftted with enhanced versions of hemoglobin and myoglobin in his bloodstream. These allow the subject to survive in a low-oxygen environment for an extended period of time. The character can hold her breath for (Body x 5) minutes before her frst Fatigue Test. Characters with this alteration require specialized diets and have their Lifestyle cost increased by ten percent.

微重力适应MICROGRAVITY ADAPTATION
这一适应通过调节骨骼和肌肉密度、体液密度、压力感受器和中耳的耳石器官来减轻太空居住区和回到地球自然重力范围所带来的副作用。具有这一适应性调整的角色在发射或着陆期间不会遭受任何形式的宇宙病。任何在微重力条件下获得的骰池负调整都会被消除。角色返回地球时也不需要接受任何治疗。如果你在骨骼上有任一殖装,该殖装效果会消失,并且你不会因接受该微重力适应疗法而获得任何精华补偿。
劇透 -   :
The side effects of space habitation and return to Earth-normal gravity are reduced by alteration of bone and muscle density, fluid density, pressure receptors, and the otolith organs in the middle ear. Characters with this adaptation are not subjected to any form of space sickness during launch or landing. Any negative dice pool modifers imposed for operating under micro-gravity conditions are negated. The character does not require any medical treatment when returning to Earth. If you have an augmentation to your bones, this augmentation has no effect, and you do not regain Essence lost for taking the treatment.

污染耐受POLLUTION TOLERANCE
工业污染耐受调整依靠能够分离和处理重金属或对有机污染物惰性反应的蛋白质的剪接进行。此外,这一调整包括增强身体的天然代谢酶以更高效地处理毒素,并改变细胞受体和代谢中间体以抵抗污染物。具有这一适应性调整的角色在抵抗来自污染物、重金属或其他相关毒素时获得+2骰池调整。角色经受的污染环境等级比其正常等级低一档。
劇透 -   :
Engineering pollution tolerance relies on splicing in proteins capable of isolating and disposing of heavy metals or rendering organic contaminants inert. Further, modifcations include the enhancement of the body’s natural metabolic enzymes to deal with toxins more efficiently and to alter cellular receptors and metabolic intermediaries to be resistant to pollutants. Characters with this adaptation receive a +2 dice pool modifier for the purpose of resisting chemical attacks from pollutants, heavy metals, and other related toxins. The character experiences pollution environments as one step lower than their severity.

辐射耐受RADIATION TOLERANCE
通过增强核酸修复和DNA保护蛋白,这一调整使肉体更不易受到接触辐射和放射源带来的损害。这种增强最常用于环境清理技术人员和那些需要花费大量时间在小型的、几乎没有辐射防护的飞船上的宇航员。角色在抵抗来自“热”源的伤害时获得+2骰池调整。角色经受的辐射环境等级比其正常等级低一档。
劇透 -   :
The body is made less susceptible to radiation exposure and damage from radioactive sources by reinforcing nucleic acid repair and DNA protection proteins. This augmentation is most often used by environmental cleanup technicians and by astronauts who spend a lot of time in small craft with little radiation shielding. Characters receive a +2 dice pool modifer for resisting damage from “hot” sources. The character experiences radiation environments as one step lower than their severity.

引用
环境微适应 ENVIRONMENTAL MICROADAPTATION
微调整类型         治疗时间       精华损耗   可获得性   花费
过敏耐受          两周             0.1         6       20,000¥
冷适应           三个月           0.5         5       8,000¥
低温耐受       三个月           0.5         18      50,000¥
热适应           三个月           0.5         5       8000¥
低氧适应       三个月           0.5         4       8,000¥
微重力适应       三个月           0.5         4       30,000¥
污染耐受         三个月           0.5         5       15,000¥
辐射耐受         三个月           0.5         6       15,000¥
« 上次编辑: 2018-08-12, 周日 01:05:39 由 马非鱼 »

离线 马非鱼

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Re: 【CF】环境微适应 ENVIRONMENTAL MICROADAPTATION p. 163-164
« 回帖 #1 于: 2018-08-12, 周日 01:04:11 »
免疫IMMUNIZATION
该种疗法能带来对某种特定致病菌,毒素或其他化合物的几乎免疫。通过在体内产生专门的杂交瘤来产生针对特定物质的单克隆抗体。这些抗体提供了对外来污染物的迅速响应,赋予患者显著改善的抵抗力。患者可以通过这种方法免疫任何常见的细菌感染和某些细菌内毒素、化学毒素和其他有害的化学或生物媒介。该过程尚无完全解决高度易变媒介——例如某些异种病毒(HMHVV位于列表顶部)——或是人造媒介,例如那些难以检验或无法定向的硬质纳米体(hard nanites)。基础免疫不能有效对抗神经毒素和其他速效化合物,因为它们会在抗体产生反应之前影响目标。一位病人只能免疫{他的自然体质属性}种化合物。任何超出此范围的免疫都会使免疫系统受到干扰。
劇透 -   :
This therapy infers near-immunity to a specific disease pathogen, toxin, or other compound. Specialized hybridomas are created within the body that produce monoclonal antibodies, targeting a specific substance. These antibodies provide a swift response to a foreign contaminant, bestowing significantly improved resistance on the patient. Patients can be immunized in this fashion against any common bacterial infection and certain bacterial endotoxins, chemical toxins, and other harmful chemical or biological agents. The procedure has yet to be perfected against highly mutable agents— such as certain exotic viruses (HMHVV being at the top of the list)—or artifcial agents such as hard nanites that evade detection or cannot be targeted. Basic immunity cannot be made effective against neurotoxins and other quick-acting compounds because they affect the target before antibodies can respond. A patient can only be immunized against a number of compounds equal to his or her unaugmented Body. Any immunization beyond this disturbs the immune system to the point of failure.

引用
可选规则:类似的媒介OPTIONAL RULE: SIMILAR AGENTS
向任何医学行业人士询问生物如何处理对免疫反应或药物作出反应,他们首先会说的就是“这取决于……”在生物化学这种模糊不清的科学中,你有时候会走运。根据GM的判断,任何给予的免疫力可能会部分延伸到相关或类似的病原体或毒素上。例如,对VITAS-3的免疫可能会对VITAS-2感染提供部分免疫,或者一些人对捷势(jazz;指摄入物,而非音乐)的免疫力可能同样对超感(cram;指摄入物,而非面包)有效。在这种情况下,将相关媒介的强度减半(向下取整)。
劇透 -   :
Ask any medical professional about how biological process react to immune responses or pharmaceuticals and the first thing they’ll say is, “It depends…” Sometimes in the squishy science that is biochemistry, you get lucky. At the gamemaster’s discretion, any given immunity may partially extend to related or similar pathogens or toxins. For instance, immunity to VITAS-3 might provide partial immunity to VITAS-2 infections, or someone immune to jazz (the drug, not the music) may have a resistance to cram (the drug, not the bread). When this is the case, halve the Power of the related agent (rounding down).
引用
 免疫     时间    精华消耗    可获得性    花费
每种媒介    两周     0.1          6        20,000¥
(校注:虽然按照催化剂的尿性,怕不是懒得搞表格,但是没错,这个表也是裹在可选规则边栏里的。)

离线 马非鱼

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Re: 【CF】环境微适应 ENVIRONMENTAL MICROADAPTATION p. 163-164
« 回帖 #2 于: 2018-08-12, 周日 01:05:12 »
转基因变化TRANSGENIC ALTERATION
转基因变化类似于显性基因变化,但它通过拼接来自不同物种的整个基因序列使之可以超越泛人类遗传的限制。事实上,任何改变都可以形成,从非常表面的改造(非泛人类的眼睛,头发,或是肤色和纹理)到如动物一般的改良。
劇透 -   :
Transgenic alteration is like phenotypic alteration, but it goes beyond the limits of the traditional metahuman form by splicing entire genetic sequences from different species. Virtually any change can be effected, ranging from superficial limited alteration (non-metahuman eye, hair, or skin color and texture) to animal-like amendments

转基因改变可包括任何对身体的显性基因变化。它可能是一种动物特征,包括毛茸茸的狮鬃,兔子的耳朵,以鸟翮取代头发,尾巴,爪子,以及其他动物的特征。改造还可能是更加……“艺术性”……的改造,从珠光,生物冷光,或是荧光的皮肤或眼睛到不均衡的身材乃至采用完全新颖的生理化合过程,如彩色的眼泪或是额头上突出的颅骨格子(a cranial lattice jutting up from the head)。唯一的限制是改造必须源自(或类似的)动物世界——遗传学家已经尝试过,但到目前为止都未能彻底拼接泛人类和植物的基因组。
劇透 -   :
A transgenic alteration can include any phenotypic alteration to the body. It could be an animal feature, including shaggy lion manes, rabbit’s ears, quills instead of hair, tails, claws, and other animal characteristics. An alteration could be a more … artistic … change, anything from pearlescent, biolumincescent, or flurorescent skin or eye colors to disproportional statures that introduce entirely novel biochemical processes like colored tears or a cranial lattice jutting up from the head. The only limitation is that the alteration must be from (or analogous to) the animal kingdom—geneticists have tried but so far failed to fully splice metahuman and plant genomes.

所有的转基因变化都仅仅是美容效果罢了,没有与它们相关的直接游戏规则。它们完全符合独特风格的规则(p. 80,SR5),因为如果你之前没有这个特质,现在你有了。转基因改造可能与其他一些增强不兼容(例如:动物皮毛和光合皮肤没法共存),裁断权在GM手里。
劇透 -   :
All transgenic alterations are cosmetic only, with no direct game rules associated with them. They are quite subject to rules for Distinctive Style (p. 80, SR5), because if you didn’t have one before, you do now. Transgenic alteration may be incompatible with some other augmentations (fur and Solus don’t really go together, for example), as determined by the gamemaster.

引用
转基因变化
变化          所需时间      精华消耗     可获得性     花费
转基因变化    1~3个月       0.3          10           30,000新元以上