作者 主题: 【AP】游戏信息GAME INFORMATION P16~17  (阅读 1022 次)

副标题: are wa dareda dareda dareda,are wa assassin 翻译:cmoon 校对:Bellicose

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【AP】游戏信息GAME INFORMATION P16~17
« 于: 2018-04-29, 周日 18:00:23 »
作为团队成员的独狼THE LONE WOLF AS A TEAM MEMBER
正如前文中 Quietus所指出的,因为各种各样的原因,刺客们倾向于独自工作,但在大多数暗影狂奔游戏中,独自工作都不是可选项。那么该如何以这种“独狼”的个性融入一个典型的暗影狂奔团队中呢?
这有不少方法能解决这个问题。
劇透 -   :
As Quietus noted in the in-game document, assassins tend to work alone for a variety of reasons, but in most Shadowrun games, working completely alone isn’t an option. So how do you fit this sort of “lone wolf” personality into a typical shadowrunning group?
 There are a couple of ways to go about this.
顾问CONSULTANTS
正如Quietus 所提,刺客们有时会找来顾问或者专家来帮助其工作,通常是为了弥补某些特殊的技能,比如魔法和骇入。团队的其他成员可以是那些顾问,刺客常常找来帮助他的那群助力。另一方面,刺客角色自己也可以成为顾问,他将自己的特殊技能借与团队,以完成那项特殊的工作。
劇透 -   :
As Quietus mentioned, assassins sometimes call in consultants or specialists to help out with jobs, usually to fill a particular skill niche like magic or hacking. The other members of the team could be those consultants, a group of assistants that the assassin regularly calls in to help him. Alternately, the assassin character himself could be the consultant, called in to lend his special skillset to the team for a particular job.
弄清楚如何把这些安排进常规的游戏中似乎是一项艰巨的任务,但有几种方法可以让它们发挥作用。 在前种安排之下,暂时抛开怀疑可能是最好的选择。(校注:Suspension of Debelief是1817年诗人泰勒提出的一个名词:认为读者需要在阅读幻想小说时暂时忽略其不可能性)这类安排的经常发生似乎并不寻常,但不比不同的Johnson们经常雇佣同一群狂奔者更不寻常。有后种安排,让刺客的玩家扮演两个角色可能是个好主意,一个普通的PC和一个刺客,刺客只有在需要他的专长时才会出现。
劇透 -   :
Figuring out how to work these arrangements into a regular game might seem like a tall order, but there are a few ways to make them work. With the former arrangement, it might be best to simply suspend disbelief a bit. It might seem unusual for such an arrangement to happen so often, but it’s not much more unusual than different Johnsons regularly hiring the same group of runners. With the latter arrangement, it might be a good idea to have the assassin’s player play two characters, a regular PC and the assassin, with the assassin only coming out when his expertise is needed.

让他做他的事“LET HIM DO HIS THING”
另一方面,没有法律规定刺客必须避开作为团队成员的工作。这样角色很容易就可以成为一个常规暗影狂奔团队的一员,但因团队认识到让他单独去干他那份工作会更好而被赋予更多的自由。这样一来,刺客既是团队的一员又是与之分离的。他与他们一起工作,但在执行作战计划的时候,他走自己的路。                                                                                                                                                                           
劇透 -   :
On the other hand, there’s no law saying an assassin has to completely eschew working as part of a team. Such a character can easily be part of a regular shadowrunning group, but given a freer rein because the group realizes he does his part of the job better on his own. In this way, the assassin is both a part of the team and separate from it. He works with them, but when it comes time to execute the battle plan, he goes his own way.
这在暗影狂奔中并不是个完全陌生的想法。许多团队成员也会被给予这样的自由,因为他们的专业领域并不容易让他人同行。如果团队内只有一个骇客,举个例子,,其他队友就很难在矩阵中跟随并帮助他。只有一个法师或萨满能做星界工作的团队也是如此。就像对待那些类型的角色一样对待刺客。(译注:萨满不就是法师么)                                       
劇透 -   :
This isn’t a completely alien idea in Shadowrun. Plenty of team members can be given a similarly long leash simply because their areas of expertise don’t make it easy for others to accompany them. If the team only has one hacker, for example, it’s not exactly easy for the other teammates to follow and assist him in the Matrix. It’s the same with teams that only have one mage or shaman who needs to do astral work. Simply treat the assassin the same way you’d treat one of those types of characters.
« 上次编辑: 2018-08-08, 周三 16:29:36 由 cmoon »
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Re: 【AP】游戏信息GAME INFORMATION P16~17
« 回帖 #1 于: 2018-06-16, 周六 19:44:54 »
新特质NEW QUALITIES
刺客信条ASSASSIN’S CREEDS

荣誉守则:刺客信条 特质(P79,SR5)提供了一类刺客们能遵守的行为准则。然而并非所有刺客都像上述的Quietus一样能适应遵守道德准则的心态。这些扩展荣誉守则旨在为玩家提供更多的刺客信条的选项以符合他们角色的道德准则。其中一些是对原版刺客信条的精炼,另一些则是对不同的刺客心态的反映。
劇透 -   :
The Code of Honor: Assassin’s Creed Quality (p. 79, SR5) presents a code of behavior that an assassin can choose to follow. Not every assassin that follows a moral code like the one Quietus laid out above will fit comfortably within that mindset, however. These expanded Code of Honor rules are intended to provide players with more options for an Assassin’s Creed Code of Honor that will fit their characters’ moral code. Some of them are refinements of the original Assassin’s Creed Code of Honor, while others are intended to reflect entirely different assassin mindsets.
由于这里讨论的信条有着不同的效果,他们也同样有着不同的与之关联的业力奖励或消耗。注意其中有一些是消耗业力的正面特质,其余则是奖励业力的负面特质。这里消耗或奖励的业力并不包括荣誉守则的奖励,因为这些特质仅仅在意图是相似的。选择这个特质(译注:指的是刺客信条)并非是选择这些特质的前置条件
劇透 -   :
Since the various codes discussed here have different effects, they also have different associated Karma bonuses or costs. Note that some of these are Positive Qualities, which cost Karma, while others are Negative Qualities, which provide Karma bonuses. The cost or bonus does not include any part of the Code of Honor bonus, as these qualities are similar only in their intention; selecting that Quality is not a prerequisite to use these Qualities.

如果你很难决定哪个刺客信条特质适合你的角色,问问你自己,他道德准则的哪一部分对他来说最重要。是不伤害无辜的人,为他的国家服务,成为一个坚定的专业人士,还是别的什么?一旦你找到了答案,就选择最能反映这个答案的特质。
劇透 -   :
If you have trouble deciding which Assassin’s Creed Quality to take for your character, ask yourself what part of his moral code matters the most to him. Is it a prohibition against harming innocents, serving his country, being a stalwart professional, or something else entirely? Once you figure that out, choose the quality that most closely reflects that answer.
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Re: 【AP】游戏信息GAME INFORMATION P16~17
« 回帖 #2 于: 2018-06-16, 周六 19:48:37 »
正面特质POSITIVE QUALITIES
上帝的旨意(花费:4业力)DEUS VULT! (COST: 4 KARMA)
“Deus Vult”这个词在拉丁语中是“上帝的旨意”,这是1095年第一次十字军东征的时候的词语。同样地,刺客将自己视为铲除宗教敌人的十字军。这些敌人可能对他的信仰的教徒或圣地进行了猛烈的暴力行为,或者他们可能仅仅只是他眼里的“罪人”。不论如何,他们都必须被消灭。
劇透 -   :
The words “Deus Vult,” “God wills it” in Latin, were the words that helped launch the First Crusade in 1095. Similarly, the assassin sees himself as on a crusade to eliminate the enemies of his religion. These enemies might be striking violently at the people or holy sites of his faith, or they might simply be “sinners” in his eyes. Either way, they must be eliminated.
虽然这个荣誉守则被称为“上帝的旨意”,但它并不局限于任何特定的宗教。一个激进的其他宗教的教徒可以像狂热的基督徒一样视这信条为理所当然。注意,该特质可能需要一些研究来让玩家能扮演出他角色对他宗教的虔诚。
劇透 -   :
While the Code of Honor is called “Deus Vult,” it is not limited to any particular religion. A radical pagan can take this Code as justifiably as a fanatical Christian. Note that this Code might require some research on the player’s part to properly roleplay his character’s devotion to his religion’s tenets.
优势:
即使在面临可怖的创伤时,刺客的信仰也在支撑着他。在角色的动作阶段开始时,如果角色受伤了,无论是晕眩还是物理上的,做一个{意志}检定(阈值为他最后的行动阶段所有的伤口数量(译注:即你受到伤害的次数而非伤害值))掷骰成功则意味着刺客无视所有的伤势罚值。刺客在每个行动阶段前都必须继续掷骰,伤口的增加会使得阈值增加。例如,如果一个角色在承受了两个伤口过后再次掷骰,在他的动作阶段前他又有了两个伤口,再次掷骰的阈值就变成了4。如果一次掷骰失败,所有的伤势罚值都会立刻被应用,并且该优势无法在下一次战斗前被使用。
劇透 -   :
Advantages:The assassin’s faith sustains him even in the face of terrible wounds. Make a Willpower check at the beginning of the character’s Action Phase if he has taken a wound, either Stun or Physical damage, since his last Action Phase, with the threshold being equal to the number of wounds taken in that time. Success on the roll means that the assassin ignores all wound penalties. The assassin should continue making rolls before each Action Phase, with the threshold for the test growing with each wound; for example, if a character makes a roll after sustaining two wounds, then sustains two more wounds before his next Action Phase, the threshold would be 4 for the next roll. If one of these rolls fails, all wound penalties immediately come into play and this advantage cannot be used until the next combat.
缺陷:
也许是由于违反了他宗教的反对杀人的教义(译注:那你这也不狂信啊,烂的),刺客要求自己去更努力地遵守他的信仰的其他原则。刺客必须进行{魅力+意志}检定才能采取违背他的宗教信条的行为,阈值的不同基于违反的严重程度:简单的盗窃可能要求的阈值为1,当极大的亵渎或完全放弃他的宗教信仰而则要求相当高的阈值。如果角色失败了,他们会拒绝进行这个行为,并积极地阻止他们看到的任何人尝试去做(这个行为)。
劇透 -   :
Disadvantage: Perhaps as overcompensation for violating his religion’s tenet against killing, the assassin demands much more of himself in observance of the other tenets of his faith. The assassin must make a Charisma + Willpower roll to act against his religion’s tenets, with the threshold varying based on the severity of the violation: simple theft would likely call for a threshold of 1, while great blasphemy or renouncing his religion entirely would call for a much higher threshold. If the character fails the roll, they refuse to perform the action and actively seek to stop anyone they see attempting it.


为我的国,无论对错(花费:4业力)MY COUNTRY, RIGHT OR  WRONG (COST: 4 KARMA)
爱国主义是这类刺客的信条。他通过他致命的工作来为国家服务,他知道自己的工作是正当的,因为这能帮到他称作故乡的国家。国内外的敌人都必须被处理,这样国家的公民才能生活在和平与安全之中。(译注:我的国家,无论它对错,来源于18世纪美国海军少校斯蒂芬·德凯特回国后的祝酒词,“我们的祖国,在同外国交往中祝他永远正确,无论事实上他对与错,我都为我的祖国干杯。”该句常被表现大国沙文主义。后被卡尔舒尔兹于1872年修改为“我的国家,它到底对还是错;如果它是对的,那我们就要保持着正道;如果它做错了,我们就要将其扶回正轨。”简直是世界第一烂梗)
劇透 -   :
Patriotism is the core of this assassin’s being. He serves his country by doing his deadly job, and he knows his work is justified because it helps the nation that he calls home.Enemies both foreign and domestic must be dealt with so the nation’s citizens can live in peace and security.
优势:
在角色的动作阶段开始时,如果角色受伤了,无论是晕眩还是物理上的,做一个{意志}检定(阈值为他最后的行动阶段所有的伤口数量(译注:即你受到伤害的次数而非伤害值))掷骰成功则意味着刺客无视所有的伤势罚值。刺客在每个行动阶段前都必须继续掷骰,伤口的增加会使得阈值增加。例如,如果一个角色在承受了两个伤口过后再次掷骰,在他的动作阶段前他又有了两个伤口,再次掷骰的阈值就变成了4。如果一次掷骰失败,所有的伤势罚值都会立刻被应用,并且该优势无法在下一次战斗前被启用。
劇透 -   :
Advantages:Make a Willpower check at the beginning of the character’s Action Phase if he has taken a wound, either Stun or Physical damage, since his last Action Phase, with the threshold being equal to the number of wounds taken in that time. Success on the roll means that the assassin ignores all wound penalties. The assassin should continue making rolls before each Action Phase, with the threshold for the test growing with each wound; for example, if a character makes a roll after sustaining two wounds, then sustains two more wounds before his next Action Phase, the threshold would be 4 for the next roll. If one of these rolls fails, all wound penalties immediately come into play and this advantage cannot be used until the next combat.
劣势:
即便是为了伟大事业,而以最微小的方式背叛他的国家,对于这些刺客来说也都难以置信。刺客必须进行{魅力+意志}检定才能采取对他的国家不利的行为,阈值的不同基于罪行的严重程度:进入军事基地窃取武器将要求的阈值可能是1。而向敌人出售机密资料则需要相当高的阈值。他们会拒绝进行这个行为,并积极地阻止他们看到的任何人尝试去做(这个行为)。
劇透 -   :
Disadvantage: The idea of betraying his country in even the smallest way, even for a greater good somewhere down the line, is unthinkable to the assassin. He must make a Charisma + Willpower check to act in a way detrimental to his country, with the threshold based on the severity of the offense: breaking into a military base to steal weapons would call for a threshold of 1, while selling classified materials to the enemy would call for a much higher threshold. If the character fails the roll, they refuse to perform the action and actively seek to stop anyone they see attempting it.


只为自己(花费:4业力)OUT FOR MYSELF  (COST: 4 KARMA)
刺客清楚他能依靠的只有他自己。也许他是个自私的混蛋,或也许这只是在他的家园中生存下来所需要的心态。不管怎么样,他都(译注:在自己心里)排在第一位,让其他人都见鬼去吧。
优势:这个刺客总是在紧紧地盯着自己的背后,毕竟除他外没有人会这么做。因为他的戒备,他获得+3DP于所有的突袭检定。
劣势:这个角色已经证明了他只在乎他自己,他在暗影中的名声也会因此而受损。因自私或背叛的行为带来的恶名加倍。
劇透 -   :
The assassin knows that he can rely only on himself. Perhaps he’s a selfish bastard, or perhaps that’s just the mindset he needed to develop to survive where he grew up. Either way, he looks out for Number One, and to hell with everyone else.
Advantages: The assassin is always watching his back; after all, nobody else will. He receives a +3 Dice Pool to all Surprise Tests because of this preparedness.
Disadvantages: This character has proven that he cares only for himself, and his reputation in the shadows will suffer for it. Double all Notoriety gained by acts of selfishness or betrayal.


精益求精(花费:12业力)STRIVE FOR PERFECTION  (COST: 12 KARMA)
这个刺客的目标就是让他的技艺更加卓越超群。仅仅消灭目标是不够的;这项工作必须高效,快速,并且不出任何纰漏。这就是他心目中的好刺客和伟大刺客的区别,并且他想成为伟大的刺客之一。
优势:刺客已经磨练了他使用枪械的技能,在这种情况下,对大多数人来说都很难的射击成了他的第二本能。要害攻击的消耗减半,这意味着他们只承受-2DP而非-4DP的减值。要害攻击仍需消耗一个自由动作。
劣势:大多数人采用的标准的“瞄准身体重心”的射击方式被这类刺客看低。无论他的弹仓里还剩多少子弹,他都力求让每次射击都有价值。暗杀者必须要进行要害攻击,除非他采取提供火力掩护或类似的要害射击不可应用的方式。
劇透 -   :
Excellence in his craft is what this assassin aims for. It is not enough to take out the target; the job must be done efficiently, quickly, and without the slightest misstep. This is what separates the good assassins from the great ones in his mind, and he aims to be one of the greats.
Advantages: The assassin has honed his skills with firearms to the point where shots that would be tough for most people are second nature to him. Halve the cost of all Called Shots, meaning they impose only a –2 dice pool penalty instead of –4. The Called Shot still costs a Free Action.
Disadvantages: The standard “aiming for center mass” shots that most people take are beneath this sort of assassin. He seeks to make every shot count, regardless of how many bullets are in his magazine. The assassin must make Called Shots unless he is providing covering fire or acting in a similar capacity where Called Shots would not be practical.
« 上次编辑: 2018-09-07, 周五 18:46:02 由 cmoon »
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Re: 【AP】游戏信息GAME INFORMATION P16~17
« 回帖 #3 于: 2018-06-16, 周六 19:49:39 »
负面特质NEGATIVE QUALITY
完美专家(奖励:3业力)CONSUMMATE PROFESSIONAL (BONUS: 3 KARMA)
那些完美专家们知道暗杀合同涉及到双方之间的深度信任,而他追求最大程度地来尊重这份信任。他永远不会谈论他所做的工作,即便这么做能提高他的声誉。这使得他在某种程度上更难被雇主找到,但那些找到他的家伙们可以相信他不会出卖他们。
优势:完美专家已经证明了他值得比一般的刺客更好的待遇。与雇主互动时获得+2DP的社交加值。
劣势:作为完美专家拥有很多的自由裁量权的另一面,就是让你的工作更难为人所知。将业力总量除以20(而不是通常的10),并且四舍五入以确定信誉。
劇透 -   :
The consummate professional knows that the assassin contract involves a great deal of trust between both parties, and he seeks to honor that trust to the fullest. He will never talk about the jobs he takes, even to boost his own reputation. This makes him somewhat more difficult for employers to track down, but those who do find him know that they can trust him not to sell them out.
Advantages: The consummate professional has proven he’s worthy of being treated better than a typical assassin. Gain a +2 Dice Pool bonus to social interaction rolls when interacting with employers.
Disadvantages: The flip side to having as much discretion as the consummate professional does is that it’s much harder to be known for your work. Divide total Karma by 20 (instead of 10 as normal) and round down in order to determine Street Cred.
« 上次编辑: 2018-06-16, 周六 21:58:08 由 cmoon »
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