作者 主题: xphp206上的模板——精神体(PHRENIC CREATURE)  (阅读 8467 次)

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离线 林飞雪

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xphp206上的模板——精神体(PHRENIC CREATURE)
« 于: 2014-02-01, 周六 19:27:42 »
精神体
他们看似和标准生物没有什么不同,精神体拥有强大的精神力量。
有些怪物天生拥有灵能的能力,比如夺心魔(什么狗屁名字翻了我半天),都与精神体不同。精神体是同类生物之间的怪胎,他们的头脑比他们的正常同伴更加强大。同理,通过职业提升(心灵力量)的生物通常也不是精神生物——他们只是以提升灵能职业等级来磨砺他们的心灵之力。
创造一个精神体
“精神体”是一个可以添加到任何尚未获得灵能亚种的非无心智生物(以下称为基础生物)的遗传性模板。精神体使用所有基础生物的属性和特殊能力,除了要注意这里:
尺寸和类型:生物的种类不会改变,生物类型不会改变,除非它是一个动物(在这种情况下,它是一个魔法兽[增强动物])。它获得灵能亚种。
类灵能能力(SP) :一个精神体具有如下所示的类灵能能力,取决于它的生命骰。
这些能力是累积的。除非另有说明,一个能力是每天使用一次。
显能者等级等于生物的HD 。
精神体的类灵能能力的豁免DC是基于魅力。
HD        能力
1-2    3/day-防御预知;1/day-力场屏障
3-4    3/day-心灵空白,心灵戳刺
5-6    1/day-身体调节,脑力锁定
7-8    1/day-厌恶术 ,灵能震爆
9-10   3/day-智力堡垒;1/day-心灵碾压
11-12  1/day-支配术
13-14  1/day-能量乱流,意志钢塔
15-16  3/day-传送术
17-18  1/day-分身术
19-20  1/day-超频震爆
特殊能力:一个精神体具有基础生物的所有特性,并加上下面的特性。
天生灵能:一个精神体获得额外的1点灵能点。
异能抗力(Ex):精神体具有等于它的生命骰+ 10的灵能抗力。
能力:以基础生物为基础增加如下:智力+ 2(如果int是3或更大),感知 + 2 ,魅力+ 4。
专长:精神体可以学习灵能专长,前提是它满足先决条件。
挑战等级:小于或等于5HD,等同于基础生物+1;6–10 HD,等同于基础生物+2;11+HD,等同于基础生物+ 3。
等级调整:同基础生物+ 2。

原文:
剧透 -   :
PHRENIC CREATURE
Seemingly no different from standard examples of their kind,
phrenic creatures harbor mental might.
Monsters who naturally possess psionic ability, such as mind ayers, are not found as phrenic creatures. Phrenic creatures are freaks among their kind, otherwise normal creatures whose minds are more powerful than those of their fellows. Simi-larly,
creatures who advance by character class are usually not phrenic creatures
—they simply in a psionic class .
CREATING A PHRENIC CREATURE
“Phrenic” is an inherited template that can be added to any nonmindless creature that does not already have the psionic subtype (referred to hereafter as the “base creature”). A phrenic creature uses all the base creature’s statistics and special abilities except as
noted here.
Size and Type: The creature’s type does not change, unless it is an animal (in which case it be-comes a magical beast [augmented animal]). It gains the psionic subtype.
Psi-Like Abilities (Sp): A phrenic creature possesses the psi-like abilities indicated below, depending on its Hit Dice.
The abilities are cumulative. Unless other-wise noted, an ability is usable once per day.
Manifester level is equal to the creature’s HD.
The save DCs for a phrenic creature’s psi-like abilities are Charisma-based.
HD Abilities
1–2 3/day—defensive precognition;1/day—force screen
3–4 3/day—empty mind, mind thrust
5–6 1/day—body adjustment, brain lock
7–8 1/day—aversion, blast
9–10 3/day—intellect fortress;1/day—psychic crush
11–12 1/day—psionic dominate
13–14 1/day—energy current, tower of iron will
15–16 3/day—psionic teleport
17–18 1/day—fi  ssion
19–20 1/day—ultrablast
Special Qualities: A phrenic creature has all the special qualities of the base crea-ture, plus the following special qualities.
Naturally Psionic: A phrenic creature gains 1 bonus power point.
Power Resistance (Ex): A phrenic creature has power resis-tance equal to its Hit Dice +10.
Abilities: Increase from the base creature as follows: Int +2 (if Int is 3 or greater), Wis +2, Cha +4.
Feats: A phrenic creature can take psionic feats, if it meets the prerequisites for such feats.
Challenge Rating: Up to 5 HD, same as base creature +1; 6–10 HD, same as base creature +2; 11+ HD, same as base creature +3.
Level Adjustment: Same as base creature +2.
« 上次编辑: 2014-02-01, 周六 19:43:37 由 林飞雪 »
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