作者 主题: 【Strength of Thousands】《传承之力》4/6《神殿都市之秘》附录2.2:怪物图鉴  (阅读 2887 次)

副标题: 内含一个10级罕见物品

离线 璀璨星炬

  • 版主
  • *
  • 帖子数: 1481
  • 苹果币: 0
引用
剧透警告
本附录涉及剧透。


《神殿都市之秘》
(Secrets of the Temple-City)
Pathfinder AP #172










化骨虫(巴’奥帕-姆杜杜) Ba'aupa Mdoudu

        化骨虫是独行、食骨的生物,它们喜欢食用战场或坟场里的找到的遗骸——越古老越好。当它们找不到埋好的遗骸时,它们被迫来到地表从活物那里寻找骨头;虽然“活”骨头也能维持它的生命,但那味道(特别是刚剔出来的骨头带的那点温度)让它们有点不安。
        化骨虫会产出一种粘稠的酸,其足以液化矿物,这让它们能够挖开最坚固的石头,并从附近的岩石上拆解出天然沉积的钙。在这样做的过程中,它们会在身后留下光滑的隧道。在受到刺激时,作为一种防御反应,它们会通过条状身体上的众多毛孔分泌这种酸,在极端情况下还会加速分泌。

剧透 -  原文:
Ba'aupa Mdoudu
Ba'aupa mdoudus are solitary, bone-eating creatures that prefer to feed on remains found on battlefields or within necropolises—the more ancient, the better. When unable to locate buried remains, ba'aupa mdoudus are drawn reluctantly to the surface in search of bones from the living; living bones can sustain a ba'aupa mdoudu, but the flavor (particularly the temperature of warm bones fresh from the flesh) unsettles them a bit.

Ba'aupa mdoudus produce a slimy acid that liquefies minerals, allowing them to burrow though even solid stone and strip natural deposits of calcium from nearby rocks. In doing so, they leave smooth tunnels in their wake. When provoked, ba'aupa mdoudus secrete this acid through numerous pores along their length as a defensive response and accelerate this secretion under extreme circumstances.
引述: 财富和奖励
无机物宝藏  Inorganic Treasure
化骨虫的苛性酸液对于有机材料和石头有着极强的腐蚀性,但对金属和宝石的影响很小。被化骨虫洗劫的坟墓通常找不到有任何遗骸或有机材料;然而,盔甲、武器和其他无机人工制品在发现时通常完好无损。
剧透 -  原文:
Sidebar - Treasure and Rewards:Inorganic Treasure
The caustic acid of the ba'aupa mdoudu is extremely corrosive to organic material and stone but has minimal effect on metal and gems. Tombs raided by the ba'aupa mdoudu are thus typically devoid of any remains or organic materials; however, armor, weapons, and other inorganic artifacts are normally found intact.


化骨虫  Ba'aupa Mdoudu         生物 13

中立 中型 魔兽

察觉 +23;黑暗视觉,骨骼感知 60尺,颤动感知(模糊) 30尺
技能 运动 +27,隐秘 +25
力量 +8, 敏捷 +4, 体质 +5, 智力 -4, 感知 +4, 魅力 -2。
骨骼感知 Skeleton Sense  化骨虫能察觉到60尺内骨头和骷髅的存在;在侦测已经死亡的骨头时,这是个精确感官,但在侦测活骨头的时候是模糊感官。

剧透 -  原文:
Ba'aupa Mdoudu
Creature 13
NMediumBeast
Source Pathfinder #172: Secrets of the Temple City pg. 80
Perception +23; darkvision, skeleton sense 60 feet, tremorsense (imprecise) 30 feet
Skills Athletics +27, Stealth +25
Str +8, Dex +4, Con +5, Int -4, Wis +4, Cha -2
Skeleton Sense A ba'aupa mdoudu can sense the presence of bones and skeletons within 60 feet; this is a precise sense when detecting dead bones but an imprecise one when detecting living bones.

AC 33;强韧 +26,反射 +21,意志 +23;
HP 245
免疫 酸液
抗力 钝击 15
额外反应 Reactive  化骨虫在它的回合开始时获得一个额外的反应动作,但这个动作只用于使用粘液喷射能力。
粘液喷射 Slime Squirt [R] 触发 一个生物用近战打击对化骨虫造成挥砍或穿刺伤害;效果 攻击的生物受到2d20点酸液伤害。

剧透 -  原文:
AC 33; Fort +26, Ref +21, Will +23
HP 245; Immunities acid; Resistances bludgeoning 15
Reactive A ba'aupa mdoudu gains an additional reaction at the start of its turn but can use this reaction only to Slime Squirt.
Slime Squirt Reaction Trigger A creature infiicts slashing or piercing damage on the ba'aupa mdoudu with a melee Strike; Efiect The attacking creature takes 2d10 acid damage.

速度 30尺,掘进 20尺
近战 [A] 尖颚 +27(致命 d12),伤害 3d8+14 穿刺 加 1d10 持续酸液
远程 [A] 唾液 +23(酸液,射程增量 60尺),伤害 6d6 酸液
苛性酸液 Caustic Acid  每当一个生物从化骨虫的任意一个能力或打击中受到酸液伤害时,他必须成功通过DC 30强韧豁免,否则获得流失(dtained) 1(大失败获得流失(dtained) 2)。在随后的每一次失败的豁免中,流失(dtained)值都会加1(大失败加2),最高不超过流失(dtained) 4。
酸蚀之雨 Caustic Rain [AA]塑能系,原能) 化骨虫向空中喷射出大量的酸,在它周身10尺半径内如雨般倾盆而下。该区域的所有生物受到14d6酸性伤害(DC 33基础反射豁免)。化骨虫在1d4回合不能再使用此能力。
岩石挖掘机 Stone Tunneler  化骨虫在挖过泥土或石头时能够留下一条隧道,它通常就是这样做的。

剧透 -  原文:
Speed 30 feet, burrow 20 feet
Melee Single Action jaws +27 [+22/+17] (deadly d12), Damage 3d8+14 piercing plus 1d10 persistent acid
Ranged Single Action spit +23 [+18/+13] (acid, range increment 60 feet), Damage 6d6 acid
Caustic Acid Whenever a creature takes acid damage from any of a ba'aupa mdoudu's abilities or Strikes, it must succeed at a DC 30 Fortitude save or become drained 1 (drained 2 on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.
Caustic Rain Two Actions (evocation, primal) The ba'aupa mdoudu spews copious amounts of acid into the air, creating a cascading rain to fall in a 10- foot radius around itself. All creatures in the area take 14d6 acid damage (DC 33 basic Reflex save). The ba'aupa mdoudu can't use Caustic Rain again for 1d4 rounds.
Stone Tunneler A ba'aupa mdoudu can leave a tunnel when it burrows through earth or stone, and it usually does.
« 上次编辑: 2022-01-18, 周二 18:59:21 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

  • 版主
  • *
  • 帖子数: 1481
  • 苹果币: 0
淹溺尸  Drenchdead

当伟大的英雄或其他有权势的人遭遇不幸而死于海上或其他和水相关的事故时,痛苦不堪的灵魂有时会纠缠于它的遗体上, 创造出一具淹溺尸。它们喜欢潜伏于水中并伏击(猎物),给受害者一个和那场造就了淹溺尸的意外一样致命的惊喜。淹溺尸可以操纵水来直接淹死一个人,但它更喜欢延长这种痛苦(draw out this suffering)。
剧透 -  原文:
Drenchdead
When great heroes or other powerful individuals encounter misfortune and die at sea or to other water-related accidents, the anguished soul sometimes clings to its corpse, creating a drenchdead. Drenchdead prefer to lurk in water and attack from ambush, giving victims the same deadly surprise that led to their own deaths. A drenchdead can manipulate water to drown a victim directly but prefers to draw out this suffering.
引述: 生物分布
格拉利昂的淹溺尸  Drenchdead on Golarion
淹溺尸在沿海地区很常见,但在镣铐群岛(Shackles)和林诺姆诸王的领地(Lands of the Linnorm Kings)尤为普遍。伟大的海盗可能在载着一大船的财宝回家时死在贝斯玛拉(Besmara)手上。维京掠夺者也可能在穿越大洋前往瓦伦霍尔(Vallenhall)的旅途中死去。这些骄傲的英雄可能会以朽战尸或其他不死生物的形态复活,但最显赫的英雄会成为淹溺尸。
剧透 -  原文:
Sidebar - Locations:Drenchdead on Golarion
Drenchdead are common along coasts but are particularly prevalent in the Shackles and near the Lands of the Linnorm Kings. Great pirates might meet their death at Besmara's hands just as they were returning home with a massive haul of treasure, or viking raiders could die on their journey across the ocean toward Vallenhall. These proud heroes might rise as draugr or other undead, but the most notable heroes of all become drenchdead.

淹溺尸  Drenchdead         生物 12

罕见 中立邪恶 中型 不死 水

察觉 +21;黑暗视觉,水波感知(精确) 60尺
语言 通用语(无法开口说任何语言)
技能 特技 +21,运动 +25,隐秘 +23,生存 +19
力量 +7, 敏捷 +3, 体质 +4, 智力 +0, 感知 +1, 魅力 -3


AC 32;强韧 +24,反射 +21,意志 +19;
HP 230,负能量治疗(PDF原文缺失)
免疫 死亡效果,疾病,麻痹,毒素,失去意识
抗力 寒冷 10

剧透 -  原文:
Drenchdead
Creature 12
UncommonNEMediumUndeadWater
Source Pathfinder #172: Secrets of the Temple City pg. 81
Perception +21; darkvision, wavesense (precise) 60 feet
Languages Common; (can't speak any language)
Skills Acrobatics +21, Athletics +25, Stealth +23, Survival +19
Str +7, Dex +3, Con +4, Int +0, Wis +1, Cha +3
AC 32; Fort +24, Ref +21, Will +19
HP 230; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 10

速度 20尺,游泳 35尺
近战 [A] 利爪 +26(灵巧),伤害 3d6+13 挥砍 加 攫抓
远程 [A] 颚齿 +23,伤害 3d10+13 穿刺
水下伪装 Aquatic Camouflage 当淹溺尸完全浸没于水中时,它们可以进行躲藏(Hide)通用技能动作来避开生物,哪怕淹溺尸没有掩蔽(cover)也不对那些(它们要避开的)生物隐蔽(Concealed)也能做这个技能动作。
拖下水 Drag Down [AA]  需求 淹溺尸正游在一个至少10尺深的水里;效果 淹溺尸尝试进行一个运动检定来擒拿(Grapple)一个邻接的生物(其位于附近的陆地上或水中)。在对抗一个位于陆地上的生物时,检定成功的话,除了擒拿的正常效果外,淹溺尸还会将该生物拉入与不死生物邻接的一格水中;若被擒拿的生物已经在水中,检定成功后,除了擒拿的正常效果外,淹溺尸还会将该生物向水下拉10尺,并与该生物一起移动。使用拖下水将一个生物移动到水中或更深的水中对目标生物而言是强迫移动(forced movement),但对淹溺尸则不是。
溺水之触 Drowning Touch [AA]咒法系,失能,原能,水) 淹溺尸触摸一个生物,让自己体内的水流入该生物的肺中。如果该生物无法在水中呼吸,则必须尝试一次DC 32的强韧检定。

  • 成功 该生物不受影响,并且暂时免疫溺水之触24小时;
  • 失败 该生物获得而恶心(sickened) 3
  • 大失败 该生物被水呛住,耗尽空气。他失去意识,并且开始溺水。如果该生物在水上,当它在对抗窒息的豁免中成功时,就能立刻从溺水中恢复。
浪里白条 Surface Skimmer  位于水下的淹溺尸,在对抗自水体外生物发动的攻击时具有掩蔽。
剧透 -  原文:
Speed 20 feet, swim 35 feet
Melee Single Action claw +26 [+22/+18] (agile), Damage 3d6+13 slashing plus Grab
Melee Single Action jaws +26 [+21/+16], Damage 3d10+13 piercing
Aquatic Camouflage When fully submerged in water, the drenchdead can Hide from other creatures even if it doesn't have cover against them and isn't concealed from them.
Drag Down Two Actions Requirements The drenchdead is swimming in water at least 10 feet deep; Effect The drenchdead attempts an Athletics check to Grapple an adjacent creature (on nearby land or in the water). On a success against a creature on land, in addition to the normal effects of Grapple, the drenchdead pulls the creature into the water into a space adjacent to itself. If the creature is already in the water, on a success, in addition the normal effects of Grapple, the drenchdead drags the creature 10 feet deeper, moving 10 feet with the creature. Moving a creature into water or deeper into water using Drag Down is forced movement for the target creature, but not for the drenchdead.
Drowning Touch Two Actions (conjuration, incapacitation, occult, water) The drenchdead touches a creature and causes water from its own body to flow into the creature's lungs. If the creature can't breathe water, it must attempt a DC 32 Fortitude save.
Success The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.
Failure The creature becomes sickened 3.
Critical Failure The creature chokes on the water and runs out of air. It falls unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.
Surface Skimmer A drenchdead submerged in water has cover from attacks made by creatures out of the water.
« 上次编辑: 2022-01-16, 周日 07:31:26 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

  • 版主
  • *
  • 帖子数: 1481
  • 苹果币: 0
死墓骑士  Gravenight

当一位可怕的斗士在战斗中倒下,这位勇士的复仇之魂有时会与他们的铠甲融合,创造出一个死墓骑士。每一位死墓骑士都诞生自一位独特的战士,并有着足以证明它们生前技巧的独一无二的战斗风格和一系列能力。标准的死墓骑士能力可见Pathfinder Bestiary 1 pg.190
剧透 -  原文:
When a fearsome combatant falls in battle, the warrior’s vengeful spirit can sometimes fuse with their armor, creating a graveknight. Every graveknight is born of a unique warrior and has a unique fighting style and array of abilities that speak to their techniques in life. Standard graveknight abilities appear on page 190 of the Pathfinder Bestiary.


替换用死墓骑士能力  Alternate Graveknight Abilities

除了在Bestiary 1中呈现的替换用能力,你还能用后述能力来进一步定制一位更为独特的死墓骑士。

引导魔法 Channel Magic [AA] 死墓骑士将魔法能量重定向至它的护甲(盔甲),让它能够通过攻击传递魔法。死墓骑士施展(Casts a Spell)一个花费1-2个动作、并需要一个法术攻击骰(spell attack roll)的法术。这个法术的效果不会立即显现,而是被灌注到了一次攻击中。接着,死墓骑士进行一次武器或无武装近战打击。那个法术与攻击相结合,使用攻击骰(attack roll)的结果来同时决定打击和法术的效果。在计算死墓骑士的多重攻击减值时算作两次攻击,但在它完成此能力前减值不会应用。死墓骑士在1d4轮内无法使用此能力。

剧透 -  原文:
Channel Magic Two Actions The graveknight redirects magical energies through its armor, allowing it to deliver magic through an attack. The graveknight Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into an attack instead. The graveknight then makes a melee Strike with a weapon or unarmed attack. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the graveknight's multiple attack penalty but doesn't apply the penalty until after it's completed Channeling Magic. The graveknight can't use Channel Magic again for 1d4 rounds.
缠结护甲 Clutching Armor [R]奥术,变化系) 触发 一个生物尝试离开死墓骑士;效果 死墓骑士的护甲活化并尝试攫抓(Grab)触发的生物。它进行一次用于擒拿(Grapple)的运动检定,使用死墓骑士的运动加值-2作为调整值。护甲可以如常继续擒拿该生物。因为是护甲在抓着该生物,所以死墓骑士不需要空出一只手来使用此能力。
剧透 -  原文:
Clutching Armor Reaction (arcane, transmutation) Trigger A creature attempts to move away from the graveknight; Effect The graveknight's armor animates and attempts to Grab the triggering creature. It makes an Athletics check to Grapple using the graveknight's Athletics modifier – 2. The armor can continue to Grapple the creature normally. Since the armor is grappling the creature, the graveknight doesn't need a free hand to do so.
死墓骑士盾牌 Graveknight's Shield奥术,死灵系) 死墓骑士的诅咒延伸至它们的盾牌上,或者死墓骑士护甲用自己的一部分来制造一面盾牌。死墓骑士有一面盾牌,其使用等级不高于死墓骑士等级-1的百炼盾的数据。盾牌准独立于死墓骑士,并会自动保护死墓骑士不受伤害。当这面盾牌被举起时,它会自动使用盾牌格挡(Shield Block)来减少每轮第一次对死墓骑士的攻击造成的伤害,死墓骑士无需为这次格挡花费反应动作[R]。盾牌会自动和死墓骑士的剩余部分一起复生,想要摧毁它必须用和摧毁死墓骑士护甲同样的方式。
剧透 -  原文:
Graveknight's Shield (arcane, necromancy) The graveknight's curse extends to their shield, or the graveknight's armor uses a portion of itself to produce a shield. The graveknight has a shield that uses the statistics of a sturdy shield of a level no higher than the graveknight's level – 1. The shield is quasi-independent of the graveknight and automatically protects the graveknight from harm. When the shield is raised, it automatically uses Shield Block to reduce the damage of the first attack against the graveknight each round without the graveknight needing to spend their reaction to do so. The shield automatically rejuvenates with the rest of the graveknight and must be destroyed in the same manner as the graveknight's armor.

引述: 额外学识
独特的毁灭方式  Unique Destruction
虽然大多数的死墓骑士护甲能被标准的破坏方式摧毁,但特别强大的死墓骑士可能拥有更耐用的护甲,需要额外的步骤才能摧毁。这些铠甲通常属于高等级的死墓骑士,它们的毁灭步骤与这名死墓骑士的诞生息息相关。例如,一具特殊的死墓骑士护甲不能被摧毁,直到它被最初在战斗中杀死这名死墓骑士(当时还骑士没有转化为亡灵)之人的后裔击中。
剧透 -  原文:
Sidebar - Additional Lore: Unique Destruction
While most graveknight armors can be destroyed with the standard means of destruction, particularly powerful graveknights might have more durable armor that requires additional steps to destroy. These are usually the armors of high-level graveknights, and their destruction steps are tied to the creation of the graveknight. For example, a specific graveknight armor can't be destroyed until it's struck by a descendant of the person that originally felled the graveknight in battle before their transformation.

引述: 建议与规则
其他能力  Other Powers
你可以使用替代能力作为例子来创造反映死墓骑士的个性或生前经历的新能力,甚至可以交换不止一种能力。死墓骑士应当是是独特且令人难忘的敌人。
剧透 -  原文:
Sidebar - Advice and Rules:Other Powers
You can use the alternate abilities as examples to create new powers reflecting a graveknight's personality or history, or even swap out more than one power. Graveknights should be unique and memorable foes.
« 上次编辑: 2022-01-16, 周日 07:00:10 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

  • 版主
  • *
  • 帖子数: 1481
  • 苹果币: 0
死墓骑士队长  Graveknight Captain

死墓骑士队长们曾经骄傲地带领着一队队的军队参加战斗。
剧透 -  原文:
Graveknight Captain
Graveknight captains once proudly led squads of troops in battle.

死墓骑士队长  Graveknight Captain         生物 6

罕见 守序邪恶 中型 不死

察觉 +14;黑暗视觉
语言 通用语,死灵语
技能 运动 +16,威吓 +15,生存 +12,战争学识 +12
力量 +5, 敏捷 +3, 体质 +4, 智力 +1, 感知 +2, 魅力 +3
物品 +1 全身甲,死墓骑士盾牌(硬度 8,HP 64,BT 32),电击 战锤

剧透 -  原文:
Graveknight Captain
Creature 6
UncommonLEMediumUndead
Source Pathfinder #172: Secrets of the Temple City pg. 82
Perception +14; darkvision
Languages Common, Necril
Skills Athletics +16, Intimidation +15, Survival +12, Warfare Lore +12
Str +5, Dex +3, Con +4, Int +1, Wis +2, Cha +3
Items shock warhammer, +1 full plate, graveknight's shield

AC 25;强韧 +16,反射 +14,意志 +13;
HP 90,负能量治疗,复生
免疫 死亡效果,疾病,电击/电,麻痹,毒素,失去意识
死墓骑士盾牌 Graveknight's Shield奥术,死灵系) 见上
借机攻击 [R]

剧透 -  原文:
AC 25; Fort +16, Ref +14, Will +13
HP 90 (negative healing, rejuvenation); Immunities death, disease, electricity, paralyzed, poison, unconscious
Graveknight's Shield (arcane, necromancy) The graveknight's curse extends to their shield, or the graveknight's armor uses a portion of itself to produce a shield. The graveknight has a shield that uses the statistics of a sturdy shield of a level no higher than the graveknight's level – 1. The shield is quasi-independent of the graveknight and automatically protects the graveknight from harm. When the shield is raised, it automatically uses Shield Block to reduce the damage of the first attack against the graveknight each round without the graveknight needing to spend their reaction to do so. The shield automatically rejuvenates with the rest of the graveknight and must be destroyed in the same manner as the graveknight's armor.
Attack of Opportunity Reaction

速度 25尺
近战 [A] 战锤 +16(电击,魔法,推撞),伤害 2d8+7 钝击 加 1d6 电击
近战 [A] 拳头 +15(灵巧,电击),伤害 2d4+7 钝击 加 1d6 电击
毁灭爆震 Devastating Blast [AA]奥术,电,塑能) 死墓骑士队长释放出30尺锥形能量。区域内的生物受到4d12点电击伤害,DC 24基础反射豁免。死墓骑士队长在1d4轮内无法使用此能力。
死墓骑士诅咒 Graveknight's Curse奥术,诅咒,死灵系* 诅咒会影响任何穿戴死墓骑士的护甲超过1小时以上的生物。
 豁免骰 DC 24意志豁免;潜伏期 1小时;

  • 阶段1 毁灭1并且无法脱下护甲(1日);
  • 阶段2 毁灭2、hampered 10**、且无法脱下护甲(1日);
  • 阶段3 死亡并转化为护甲对应的死墓骑士。
译注:*PDF原文缺失能力特征,根据B书补上。
        **原文如此,PF2e迄今为止并无此状态。

武器大师 Weapon Master 无论死墓骑士队长持用何种武器,它均可以使用该武器的重击专精效果。
剧透 -  原文:
Speed 25 feet
Melee Single Action warhammer +16 [+11/+6] (electricity, magical, shove), Damage 2d8+7 bludgeoning plus 1d6 electricity
Melee Single Action fist +15 [+11/+7] (agile, electricity), Damage 2d4+7 bludgeoning plus 1d6 electricity
Devastating Blast Two Actions (arcane, electricity, evocation) The graveknight unleashes a 30-foot cone of electricity. Creatures in the area take 4d12 electricity damage(DC 24 basic Reflex save). The graveknight can use this ability once every 1d4 rounds.
Graveknight's Curse (arcane, curse, necromancy) This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 24 Will save; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight.
Weapon Master The graveknight has access to the critical specialization effects of any weapons it wields.

« 上次编辑: 2022-01-16, 周日 07:28:14 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

  • 版主
  • *
  • 帖子数: 1481
  • 苹果币: 0
死墓骑士神卫  Graveknight Champion

曾经是一位神祇的仆人,在他那为神明服务的生命被斩断后,死墓骑士神卫以不死之躯归来。
剧透 -  原文:
Graveknight Champion
Once the servant of a deity, the graveknight champion returned as an undead after a life cut short in service to their god.

死墓骑士神卫  Graveknight Champion         生物 15

罕见 守序邪恶 中型 不死

察觉 +27;黑暗视觉
语言 通用语,死灵语
技能 运动 +31,神祇学识 +27,威吓 +29,宗教 +27
力量 +8, 敏捷 +4, 体质 +5, 智力 +2, 感知 +4, 魅力 +6
物品 高等炽焰 复合短弓(20支箭),+2 抗力 全身甲高等炽焰 巨镐

剧透 -  原文:
Graveknight Champion
Creature 15
UncommonLEMediumUndead
Source Pathfinder #172: Secrets of the Temple City pg. 83
Perception +27; darkvision
Languages Common, Necril
Skills Athletics +31, Deity Lore +27, Intimidation +29, Religion +27
Str +8, Dex +4, Con +5, Int +2, Wis +4, Cha +6
Items +2 resilient full plate, greater flaming greatpick, greater flaming composite shortbow (20 arrows)

AC 38;强韧 +28,反射 +26,意志 +25;
HP 275,负能量治疗,复生
免疫 死亡效果,疾病,火焰/火,麻痹,毒素,失去意识
借机攻击 [R]
缠结护甲 Clutching Armor [R]奥术,变化系)  见上

剧透 -  原文:
AC 38; Fort +28, Ref +26, Will +25
HP 275 (negative healing, rejuvenation); Immunities death, disease, fire, paralyzed, poison, unconscious
Attack of Opportunity Reaction
Clutching Armor Reaction (arcane, transmutation) Trigger A creature attempts to move away from the graveknight; Effect The graveknight's armor animates and attempts to Grab the triggering creature. It makes an Athletics check to Grapple using the graveknight's Athletics modifier – 2. The armor can continue to Grapple the creature normally. Since the armor is grappling the creature, the graveknight doesn't need a free hand to do so.

速度 25尺
近战 [A] 巨镐 +31(夺命 d12,火焰,魔法),伤害 3d10+6 挥砍原文如此,应当为穿刺 加 1d6 火焰
近战 [A] 拳头 +30(灵巧,火焰),伤害 3d6+16 钝击 加 1d6 火焰
远程 [A] 复合短弓 +28(致命 d10,火焰,魔法,射程增量 60尺,装填 0),伤害 3d6+10 穿刺 加 1d6 火焰
神术内在法术 DC 33,攻击 +25;

  • 7环 噬星爆发死亡一指
  • 6环 火球术灼热射线 SoM
  • 5环 寒冰锥焰击术
  • 4环 火球术
  • 戏法(7环) 恐吓之触晕眩术光亮术护盾术
引导魔法 Channel Magic [AA]  见上
毁灭爆震 Devastating Blast [AA]奥术,电,塑能) 死墓骑士神卫释放出30尺锥形能量。区域内的生物受到8d12点火焰伤害,DC 36基础反射豁免。死墓骑士神卫在1d4轮内无法使用此能力。
死墓骑士诅咒 Graveknight's Curse奥术,诅咒,死灵系* 诅咒会影响任何穿戴死墓骑士的护甲超过1小时以上的生物。
 豁免骰 DC 36意志豁免;潜伏期 1小时;

  • 阶段1 毁灭1并且无法脱下护甲(1日);
  • 阶段2 毁灭2、hampered 10**、且无法脱下护甲(1日);
  • 阶段3 死亡并转化为护甲对应的死墓骑士。
译注:*PDF原文缺失能力特征,根据B书补上。
        **原文如此,PF2e迄今为止并无此状态。

武器大师 Weapon Master 无论死墓骑士神卫持用何种武器,它均可以使用该武器的重击专精效果。
剧透 -  原文:
Speed 25 feet
Melee Single Action greatpick +31 [+26/+21] (fatal d12, fire, magical), Damage 3d10+16 slashing plus 1d6 fire
Melee Single Action fist +30 [+26/+22] (agile, fire), Damage 3d6+16 bludgeoning plus 1d6 fire
Ranged Single Action composite shortbow +28 [+23/+18] (deadly d10, fire, magical, range increment 60 feet, reload 0), Damage 3d6+10 piercing plus 1d6 fire
Innate Divine Spells DC 33, attack +25; 7th eclipse burst, finger of death; 6th fireball, scorching ray; 5th cone of cold, flame strike; 4th fireball; Cantrips (7th) chill touch, daze, light, shield
Channel Magic Two Actions The graveknight redirects magical energies through its armor, allowing it to deliver magic through an attack. The graveknight Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into an attack instead. The graveknight then makes a melee Strike with a weapon or unarmed attack. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the graveknight's multiple attack penalty but doesn't apply the penalty until after it's completed Channeling Magic. The graveknight can't use Channel Magic again for 1d4 rounds.
Devastating Blast Two Actions (arcane, evocation, fire) The graveknight unleashes a 30-foot cone of fire. Creatures in the area take 8d12 fire damage(DC 36 basic Reflex save). The graveknight can use this ability once every 1d4 rounds.
Graveknight's Curse (arcane, curse, necromancy) This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 24 Will saveAoN网站原文,疑似有误; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight.
Weapon Master The graveknight has access to the critical specialization effects of any weapons it wields.

« 上次编辑: 2022-01-16, 周日 20:02:00 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

  • 版主
  • *
  • 帖子数: 1481
  • 苹果币: 0
食惧木  Kilia Mwibo

美丽又危险,食惧木外观上是一颗郁郁葱葱的绿叶树,色泽鲜艳且诱人的种荚终年附着在树上。随着时间的推移,这些种荚会变得中空,并产生一种怪异且绝望的哀号,让听者产生悲伤和绝望之感。
剧透 -  原文:
Kilia Mwibo
Beautiful and dangerous, kilia mwibos appear as lush, green trees with brightly colored and appealing fleshy seedpods that remain attached year round. Over time, these seedpods become hollow and create an eerie, forlorn wail that generates feelings of sadness and despair.
引述: 额外学识
以惧为食者  Fear Feeders
食惧木并非从阳光和土壤中获取养分,而是以生物的负面情绪为食,最终抽干他们的生命力并丢下他们的尸体。当生物们认识到食惧木的真正本质并试图逃跑时,树木会伸出埋在地下的根,绊倒并拖延他们,然后用带刺的叶子将他们缠住。
剧透 -  原文:
Sidebar - Additional LoreFear Feeders
Instead of drawing sustenance from light and soil, kilia mwibos gorge themselves on the negative emotions of creatures, eventually draining them of their life force and discarding their carcasses. When creatures recognize the true nature of the kilia mwibos and attempt to flee, the trees send out buried roots to trip and slow them down before grabbing them with their thorny fronds.

食惧木  Kilia Mwibo         生物 15

罕见 中立 超大型 植物

察觉 +26;情绪感知 60尺
语言 木族语(无法开口说任何语言)
技能 运动 +30,欺骗 +25,隐秘 +28
力量 +7, 敏捷 +5, 体质 +3, 智力 -2, 感知 +5, 魅力 +0
情绪感知 Emotion Sense  食惧木可以感知到周围的负面情绪。在针对那些陷入强大情绪(emotions)效果,如狂暴(Rage)、惊惧(Frightened)的生物,或者依照GM的判断,被仇恨、悲伤、或其他压倒性的负面情绪蒙蔽双眼的生物时,这是一个精确感官;在对抗其他拥有(普通的)情感的生物时,这是个模糊感官。没有情感的生物对于食惧木来说实质上是隐形的。一个了解情绪感知的生物可以采取预防措施来在食惧木面前躲藏(Hide)并潜行(Sneak),在这里指的是压制消极的感觉。你可以在核心规则书第465页找到对“在其它感官下隐秘”更详细的规则介绍。

剧透 -  原文:
Kilia Mwibo
Creature 15
UncommonNHugePlant
Source Pathfinder #172: Secrets of the Temple City pg. 84
Perception +26; emotion sense 60 feet
Languages Sylvan; (can't speak any language)
Skills Athletics +30, Deception +25, Stealth +28
Str +7, Dex +5, Con +3, Int -2, Wis +5, Cha +0
Emotion Sense A kilia mwibo can sense nearby negative emotions. This is a precise sense against creatures who are under powerful emotion effects like rage, those who are frightened, or, at the GM's discretion, those who are in the grips of hatred, sadness, or other overwhelming negative emotions. Against all other creatures that possess emotions, this is an imprecise sense. A creature that has no emotions is effectively invisible to a kilia mwibo. A creature that knows about emotion sense can take precautions to Hide and Sneak from a kilia mwibo, in this case by suppressing feelings of negativity. You can flnd more details on hiding from special senses here.

AC 36;强韧 +24,反射 +29,意志 +26;
HP 345
免疫 重击,精准,基于视觉的效果
弱点 火焰 15,挥砍 15
抗力 音波 15
绝望气场 Despairing Presence灵光,情绪,惑控系,恐惧,失能,心灵,原能) 60尺。进入弥漫范围或在此范围内开始回合的人跌入恐惧的深渊,并必须进行DC 33意志豁免。

  • 大成功 目标不受影响;
  • 成功 目标获得惊惧(Frightened) 1;
  • 失败 目标获得惊惧(Frightened) 2;
  • 大失败 目标获得惊惧(Frightened) 3并且陷入禁足(Immobilized)直至其不再惊惧。
借机攻击 [R]  仅能使用叶子打击
剧透 -  原文:
AC 36; Fort +24, Ref +29, Will +26
HP 345; Immunities critical hits, precision, vision-based effects; Resistances sonic 15; Weaknesses fire 15, slashing 15
Despairing Presence (aura, emotion, enchantment, fear, incapacitation, mental, primal) 60 feet. A creature that enters the emanation or starts its turn within it tumbles down a deep well of dread and must attempt a DC 33 Will save.
Critical Success The target is unaffected.
Success The target becomes frightened 1.
Failure The target becomes frightened 2.
Critical Failure The target becomes frightened 3 and immobilized until it's no longer frightened.
Attack of Opportunity Reaction Frond only.

速度 25尺
近战 [A] 叶子 +30(致命 d12,触及 15尺,横扫,多用 P),伤害 3d10+5 挥砍 加 1d6 流血 和 精通攫抓
近战 [A] 长根 +28(触及 20尺,横扫,摔绊),伤害 3d8+15 钝击
远程 [A] 棘刺 +28(致命 d12,射程增量 60尺),伤害 3d6+15 穿刺
紧勒 [A] 2d12+15,DC 36 (原文未写出紧勒的伤害类型,推测为钝击)
吞噬情绪 Consume Emotion [AA]神术,心灵,死灵系) 食惧木以60尺内一个生物的负面情绪为食;此生物必须是它能够通过情绪感知精确察觉到的生物,目标必须成功通过DC 36意志豁免否则流失(drained)状态值+1(大失败+2),最高流失 4。

剧透 -  原文:
Speed 25 feet
Melee Single Action frond +30 [+25/+20] (deadly d12, reach 15 feet, sweep, versatile P), Damage 3d10+15 slashing plus 1d6 bleed and Improved Grab
Melee Single Action root +28 [+23/+18] (reach 20 feet, sweep, trip), Damage 3d8+15 bludgeoning
Ranged Single Action thorn +28 [+23/+18] (deadly d12, range increment 60 feet), Damage 3d6+15 piercing
Constrict Single Action 2d12+15, DC 36
Consume Emotion Two Actions (divine, mental, necromancy) The kilia mwibo feeds on the negative emotions of a creature within 60 feet; this must be a creature that it can precisely sense with its emotion sense. The target must succeed at a DC 36 Will save or increase its drained condition value by 1 (by 2 on a critical failure), to a maximum of drained 4.
« 上次编辑: 2022-01-24, 周一 01:33:07 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

  • 版主
  • *
  • 帖子数: 1481
  • 苹果币: 0
日曝尸  Sunburst Corpse

军阀与英雄们常常在杀死敌人后抛下他们的尸体,任凭尸体风吹雨打。不死生物倾向于在黑暗的夜晚复活,避开太阳的净化之光,但这规则并不适用于所有不死生物。一位极其邪恶之人的尸体如果持续暴露于日晒之下,可能会变成一具日曝尸。这些不死生物散发出光芒,并把阳光用作武器。日曝尸起初会为它们的死亡寻求报复,而后则会带着漫无目的狂怒四处游荡。
剧透 -  原文:
Sunburst Corpse
Warlords and heroes alike often fell their enemies and leave the corpses behind, exposed to the elements. Undead tend to rise in the dark of night and shun the cleansing rays of the sun, but this isn't the rule for all undead. The corpse of a particularly evil individual left exposed to the constant beating of the sun might become a sunburst corpse. These undead radiate light and wield sunlight as a weapon. Sunburst corpses initially seek revenge for their deaths but thereafter wander with undirected rage.

引述: 财富与奖励
不灭之光  Deathless Light
日曝尸的不死血肉是一种法术触媒(spell catalyst)

引用
不灭之光  Deathless Light         物品 10

罕见 触媒 消耗品 魔法
价格 165 gp
用法 单手持握;负载 L
启动 [A] 想象


在决定一个带有“光亮”特征的法术能否在魔法黑暗中闪耀,或是用这类法术反制带有“黑暗”特征的法术时,这块发光的肉块能将光亮法术的法术等级+1(最大到7)
剧透 -  原文:
Sidebar - Treasure and RewardsDeathless Light
A sunburst corpse's dead flesh is a spell catalyst.

DEATHLESS LIGHT ITEM 10
UNCOMMON CATALYST CONSUMABLE MAGICAL
Price 165 gp
Usage held in 1 hand; Bulk L
Activate [one-action] envision
This glowing piece of flesh increases the spell level of a spell with the light trait by 1 (maximum 7) when determining whether the spell’s light will shine in magical darkness or counteract a darkness spell.
(注:PDF原文中边栏图标为“建议和规则”,应该是错印;故根据AoN网站改为“财富和奖励”图标)


日曝尸  Sunburst Corpse         生物 14

罕见 中立邪恶 中型 不死

察觉 +25;黑暗视觉
语言 通用语(无法开口说任何语言)
技能 运动 +23,威吓 +29,神秘 +25
力量 +5, 敏捷 +1, 体质 +8, 智力 +1, 感知 +3, 魅力 +7
光亮伪装 Light Camouflage  在身处自然的明亮光(bright light)——例如阳光和火把——之下的日曝尸处于隐蔽(Concealed)状态,哪怕对于那些能在明亮光下自然视物的生物也是如此。魔法明亮光和源自日曝尸的刺目灵光的光亮不会为它提供隐蔽。

剧透 -  原文:
Sunburst Corpse
Creature 14
UncommonNEMediumUndead
Source Pathfinder #172: Secrets of the Temple City pg. 85
Perception +25; darkvision
Languages Common; (can't speak any language)
Skills Athletics +23, Intimidation +29, Occultism +25
Str +5, Dex +1, Con +8, Int +1, Wis +3, Cha +7
Light Camouflage The sunburst corpse is concealed in areas of natural bright light, such as due to sunlight or torches, even to creatures that can see clearly in bright light. Magical bright light and light from the sunburst corpse's blinding aura don't conceal the sunburst corpse.

AC 35;强韧 +28,反射 +29,意志 +25;
HP 255,负能量治疗 (译注:原文无此项,考虑到它是不死生物,应该是漏印)
免疫 目盲,目眩,火焰 (译注:理论上它应该还免疫所有不死生物都免疫的死亡效果、疾病、麻痹、毒素、失去意识;不确定是漏了还是特意为之)
弱点 寒冷 10,黑暗易伤
刺目灵光 Blinding Aura灵光,塑能系,失能,光亮,异能,视觉) 60尺。日曝尸散发出明亮光。任何在弥漫范围开始回合的生物必须进行DC 31强韧豁免。如果豁免失败就会目盲1分钟,大失败则永久目盲。豁免成功的生物将临时免疫此能力24小时。
黑暗易伤 Darkness Vulnerability  身处魔法黑暗区域的日曝尸会获得恶心(sickened) 1。倘若魔法黑暗效果的等级至少为日曝尸等级的一半(对于大多数日曝尸而言是7级),那么日曝尸在该区域还会获得缓慢(slowed) 1。

剧透 -  原文:
AC 35; Fort +28, Ref +21, Will +25
HP 255; Immunities blinded, dazzled, fire; Weaknesses cold 10, darkness vulnerability
Blinding Aura (aura, evocation, incapacitation, light, occult, visual) 60 feet. The sunburst corpse sheds bright light. Any creature that starts its turn in the emanation must succeed at a DC 31 Fortitude save. If it fails, it's blinded for 1 minute, and if it critically fails, it's blinded permanently. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.
Darkness Vulnerability A sunburst corpse is sickened 1 while in areas of magical darkness. If the level of the magical darkness effect is at least half of the sunburst corpse's level (a 7th-level effect against most sunburst corpses), the sunburst corpse is also slowed 1 while in the area.

速度 35尺
近战 [A] 利爪 +29(灵巧,娴熟),伤害 3d6+13 挥砍 加 2d8 火焰 和 攫抓余光
远程 [A] 太阳烈焰 +25(射程增量 40尺),伤害 7d6 火焰
紧勒 [A] 2d6+6 钝击 加 2d8火焰 和 余光,DC 34
新星爆发 Nova Burst [AAA]塑能系,光亮,异能) 日曝尸增强它的光芒,释放出一股灼热的能量冲击波。它对20尺弥漫范围内的所有生物造成12d8火焰伤害(DC 24基础强韧豁免)。豁免失败的生物在他下回合结束前都处于目眩。日曝尸在1d4轮内无法再次使用此能力,并且它的刺目灵光在此期间失效。
余光 Residual Light塑能系,光亮,异能) 当日曝尸打击或擒拿(Grapple)一个生物时,尸身上的一些光会暂时粘附在该生物上。这位生物必须进行DC 34强韧豁免。豁免失败则该生物会目眩1分钟。处于目眩的生物可以通过一个交互(Interact)动作来熄灭光线并移除目眩状态。

剧透 -  原文:
Speed 35 feet
Melee Single Action claw +29 [+25/+21] (agile, finesse), Damage 3d6+13 slashing plus 2d8 fire and Grab and residual light
Ranged Single Action sunfire +25 [+20/+15] (range increment 40 feet), Damage 7d6 fire
Constrict Single Action 2d6+6 bludgeoning plus 2d8 fire and residual light, DC 34
Nova Burst Three Actions (evocation, light, occult) The sunburst corpse intensifies its light and unleashes a burning blast of energy. It deals 12d8 fire damage to all creatures in a 20-foot emanation (DC 34 basic Fortitude save). A creature that fails its save becomes dazzled until the end of its next turn. The sunburst corpse can't use Nova Burst again for 1d4 rounds, and its blinding aura becomes inactive during this time.
Residual Light (evocation, light, occult) When a sunburst corpse Strikes or Grapples a creature, some of the corpse's light clings to the creature for a moment. The creature must attempt a DC 34 Fortitude save. On a failure, the creature is dazzled until the end of its next turn. On a critical failure, the creature is dazzled for 1 minute. A dazzled creature can use an Interact action to wick off the light and remove the dazzled condition.
« 上次编辑: 2022-01-20, 周四 19:16:55 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 沙包

  • Chivary
  • *****
  • 帖子数: 1164
  • 苹果币: 0
Graveknight Champion   
这个换成神选好一点吧
完全看不出神卫的职业特性

离线 璀璨星炬

  • 版主
  • *
  • 帖子数: 1481
  • 苹果币: 0
Graveknight Champion   
这个换成神选好一点吧
完全看不出神卫的职业特性

但...它能放神术?
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 沙包

  • Chivary
  • *****
  • 帖子数: 1164
  • 苹果币: 0
Graveknight Champion   
这个换成神选好一点吧
完全看不出神卫的职业特性

但...它能放神术?

问题就在这里啊,PF2的神卫——不能放神术 :em032
这家伙的基底估计是战祭

离线 Xtoril

  • Guard
  • **
  • 帖子数: 144
  • 苹果币: 0
Graveknight Champion   
这个换成神选好一点吧
完全看不出神卫的职业特性

但...它能放神术?

问题就在这里啊,PF2的神卫——不能放神术 :em032
这家伙的基底估计是战祭
严格来说,神卫是会施法的,诚恳法术的确是神术
所以在世界观内来说,神卫的确是个施法者,即使没有专业的那么好,那么广
当然游戏内世界的人当神卫也看不到自己未来会不会有法表
而你说基底是战牧,人家战争牧师也不是用内在法术在施展神术
他就只是一个死墓骑士,没套模板,从头构筑的
反正原文和神卫是一个字,说明也没脱离神卫多少
他是神卫有什么不好的?
« 上次编辑: 2022-01-26, 周三 19:50:03 由 Xtoril »