作者 主题: 【BotB】调查员变体-拾荒技师(Scavenger)  (阅读 4524 次)

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【BotB】调查员变体-拾荒技师(Scavenger)
« 于: 2017-03-12, 周日 08:50:50 »
引述:野兽血脉《Blood of the Beast》

调查员变体-拾荒技师(Scavenger)

『 我叫提坦,现在正在蔡斯的中央工房实习 』
                                                               ——提坦·拉赛尔《英雄传说:空之轨迹FC》


拾荒技师是机械设备的行家,对于其如何组合,运作,以及制作大部分零件的方法都了然于胸。然而,拾荒技师缺乏其他调查员的天赋,比如社交技巧以及对历史和学问的理解力等等。虽然纽梅里亚的鼠人尤其精于此道,但格拉里昂大部分人口稠密的地区都分布着一些精明的拾荒技师。

机关术(Gadgetry,Su):拾荒技师乃是精通机械技艺的行家,而非炼金的大师。他在工艺(发条)的检定上获得等同于职业等级的表现加值。并且拾荒技师能如同使用侦测魔法和法术辨识一样,使用知识(工程)去鉴别魔法物品。拾荒技师不会在工艺(炼金)技能或者其特殊用途上获得任何加值。拾荒技师每天并非准备液体试剂的化合炼成,而是会组装一些一次性的小机关,并把自己的魔法力量注入其中以达到相同的效果。那些影响化合炼成的炼金术师发现以及调查员天赋可以在这些机关上取得相同效果,比如灌注炼成就能让其他生物使用拾荒技师的机关,如同其能使用具有此发现的化合炼成一般。这项能力调整了炼金术。

机械灵感(Mechanical Inspiration,Ex):1级时,拾荒技师可以在估价,解除装置,以及知识(工程)检定上使用灵感能力来优化结果而无须消耗任何灵感点数,但在其他的知识,语言学和辨识法术技能上使用灵感能力则会消耗1点灵感点数。这项能力调整了灵感

应急加工(Jury-Rig,Ex):2级起,拾荒技师能牺牲掉一个小机关以修复或者增强邻接的一个机械装置,比如锁,陷阱或者车辆。这样能为其修复每消耗机关环级1d6的伤害,或是为某一涉及到使用该装置的特定技能鉴定中提供加值或减值。比如说,拾荒技师能牺牲掉一个小机关,让对某一陷阱的所有解除装置技能检定承受一定减值,或是让对某一锁具的所有解除装置技能检定获得一定加值,或是让对某一车辆的所有专业(司机)技能检定获得一定加值。该加值或减值等同于其所消耗机关环级的两倍,效果持续每职业等级10分钟。这项能力替代毒剂学识。

构装行家(Construct Mastery,Ex):2级时,拾荒技师能在所有调整或者修理构装生物的工艺检定上获得+2加值,并且在所有针对构装生物的武器伤害上获得+2加值。该加值在5级的时候提高到+4,在8级的时候提高到+6。11级时,拾荒技师获得制造构装体(Craft Construct)作为奖励专长,即使没满足先决条件也是如此。这项能力替代毒素抗力和毒素免疫。


剧透 -  原文:
Scavenger(Investigator Archetype)
Scavengers are masters of systems: how they fit together, why they work, and how to make the most of their parts. However, scavengers generally lack other investigative talents such as social skills or an understanding of history and lore. The ratfolk of Numeria excel at this art, but nearly every warren across Golarion boasts at least a few resourceful scavengers. 

Gadgetry (Su): A scavenger is a master of mechanical arts rather than alchemical ones, and he gains a competence bonus on Craft (clockwork) checks equal to his class level.  He can use Knowledge (engineering) to identify wondrous items as if using detect magic and Spellcraft. A scavenger does not gain any bonuses to or special uses of the Craft (alchemy) skill. Rather than prepare his extracts as consumable liquids, a scavenger constructs small, single-use devices infused with bits of his own magic aura to achieve the same effects. Alchemist and investigator discoveries that affect extracts result in identical effects on a scavenger’s  gadgets  (such as the infusion discovery, which would allow another creature to use a gadget, just as it would allow that creature to use an extract). This ability modifies alchemy.

Mechanical Inspiration (Ex): At 1st level, a scavenger can use inspiration to apply a bonus to Appraise, Disable Device, and Knowledge (engineering) checks without expending a use of inspiration, but he must spend a use of inspiration to apply a bonus on Knowledge, Linguistics, and Spellcraft checks. This ability modifies inspiration.

Jury-Rig (Ex): Beginning at 2nd level, a scavenger can sacrifice one of his gadgets to repair or enhance an adjacent mechanical device, such as a lock, trap, or vehicle. Doing so either repairs 1d6 points of damage per extract level of the gadget sacrificed or applies a bonus or penalty to one specific skill check involved in using the device. The scavenger could, for example, sacrifice a gadget to impose a penalty on all Disable Device checks to disarm a trap, add a bonus on all Disable Device checks to open a lock, or add a bonus on all Profession (driver) checks to drive a carriage. This modifier is equal to twice the extract level of the gadget sacrificed, and lasts for 10 minutes per class level. This ability replaces poison lore.

Construct Mastery (Ex): At 2nd level, a scavenger gains a +2 bonus on all Craft checks to modify or repair creatures of the construct type, as well as a +2 bonus on all weapon damage rolls against constructs. This bonus increases to +4 at 5th level, and to +6 at 8th level. At 11th level, the scavenger gains Craft Construct as a bonus feat, even if he does not meet the prerequisites. This ability replaces the investigator’s poison resistance and poison immunity.