作者 主题: 【费伦的种族】种族:魔兽人  (阅读 7123 次)

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【费伦的种族】种族:魔兽人
« 于: 2019-01-06, 周日 10:05:30 »
魔兽人Orog (Deep Orc)
区域:埃诺奥克、北地、银月联邦、幽暗地域
种族专长:日光适应、冲锋陷阵
种族进阶职业:兽人战争领主
等级调整:+2
Regions: Anauroch, The North, Silver Marches, Orc, or Orog.
Racial Feats: Daylight Adaptation, Headlong Rush.
Racial Prestige Class: Orc warlord.
Level Adjustment: +2.
尽管费伦的每个人都知道北方的兽人部落(山地兽人)和东部的游牧兽人(灰兽人),但只有相对少数人知道来自地下深处的第三个亚种。幽暗地域是这些可怕的生物,魔兽人通常出现的地方。经过数千年的艰苦和危险的在幽暗地域生存,魔兽人已经改变以适应他们的家园,变得更加凶猛,能够更好地应对在那里发生的危险。从身体上看,一个魔兽人类似于一个大型的山地兽人,只是耳朵稍微大一些,眼睛又大又苍白。他们平均身高6.5英尺。
Although everyone in Faerun knows about the orc hordes of the North (the mountain orcs) and the nomadic orcs of the East (the gray orcs), only a relative few know of a third subrace that hails from the deeps below ground. The Underdark is the chosen haunt of these terrible creatures, the orogs. After thousands of years of survival in the harsh and dangerous Underdark, the orogs have changed to match their home, becoming more ferocious and better able to cope with the dangers found there. Physically, an orog looks similar to a large mountain orc, except that the ears are somewhat larger, and their eyes are huge and pale. They average six and a half feet tall.
几个世纪以来,魔兽人掌握了用幽暗地域中发现的奇怪矿石锻造盔甲和武器的技术。他们喜欢半板甲和全板甲,一般用装甲钉装饰。魔兽人的武器装备有许多钩、刺和多余的刀刃。在没有全副武装的情况下,魔兽人很少去任何地方。
Over the centuries, orogs have mastered the art of forging armor and weapons from the strange ores found in the Underdark. They favor halfplate and full plate armor, which are typically adorned with armor spikes. Orog weapons are festooned with a multitude of hooks, spines, and redundant cutting edges. An orog rarely goes anywhere without being fully armed and armored.
魔兽人使用以下老化效应特征,如《玩家手册》表6-5所述:魔兽人 35 50 65+2d10 年
Orogs use the following aging effect characteristics, as described on Table 6–5 in the Player’s Handbook: Orog 35 50 65 +2d10 years
魔兽人比费伦的大多数其他民族更大、更强大,并使用以下随机高度和重量特征(见《玩家手册》第6章):
Orogs are bigger and more powerful than most other peoples of Faerun, and use the following random height and weight characteristics (see Chapter 6 of the Player’s Handbook):
魔兽人, 男性 5'10" +2d10 160 磅 × (2d6) 磅
魔兽人, 女性 5'2" +2d10 125 磅 × (2d6) 磅
Orog, male 5'10" +2d10 160 lb. × (2d6) lb.
Orog, female 5'2" +2d10 125 lb. × (2d6) lb.
历史History
这些魔兽人是嚼颅部落的后裔,这是一个几千年前生活在世界之脊上的大型部落。这些兽人是第一批-3605 DR进攻南方土地的兽人部落中最残忍和野蛮的战士之一。当部落最终被击退时,嚼颅部落的兽人被从北方撤退。在耐色瑞尔和精灵军队之间的夹击下,嚼颅部落逃到峡谷尽头的一个狭窄洞穴里。这个狭窄的洞穴很快就被一个似乎无穷无尽的洞穴迷宫所取代;那些嚼颅兽人发现了幽暗地域。
The orogs are descended from the Skullbiters, a large tribe that lived in the Spine of the World thousands of years ago. These orcs were among the most brutal and savage warriors of the first orc horde to attack the southern lands in –3605 DR. When the horde was finally repelled, the Skullbiter orcs were cut off from their retreat to the north. Cornered between the Netherese and elven armies, the Skullbiters fled into a narrow cave at the end of a canyon. The narrow cave quickly gave way to a seemingly endless maze of caverns; the Skullbiters had discovered the Underdark.
兽人很快意识到他们已经绝望地迷失了方向,但他们知道他们的敌人永远不会跟随他们进入下面这些无光的穹顶。每当他们在穿越幽暗地域的旅途中做出选择时,他们都会选择一条深入地下的路线。最终,嚼颅兽人来到了一个巨大的地下洞穴,里面充满了名副其实的磷光真菌丛林。兽人认为他们逃走的时间够长了,在真菌丛林的昏暗光线下,他们决定定居下来。
The orcs soon realized they were hopelessly lost, but they knew that their enemies would never follow them into these lightless vaults below. Whenever they came to a choice in their journey through the Underdark, they chose the route that led deeper into the ground. Eventually, the Skullbiters came to a vast underground cavern filled with a veritable jungle of phosphorescent fungi. The orcs figured they had fled long enough, and in the wan light of the fungus jungle, they decided to settle down.
在接下来的几千年里,嚼颅兽人的人像瘟疫一样在地底蔓延,他们经常选择充满致命真菌或其他危险生物的洞穴。兽人经常征服这些生物。在它们向外扩张的过程中,兽人还发现了从铁到秘银的许多纯金属矿脉。到了-1000 DR,这些嚼颅兽人已经分裂成了近十几个新部落,并且确实变得强大起来。不久,这些曾经的兽人被称为魔兽人。
Over the next several thousand years, the Skullbiters spread like a plague through the deeps, often choosing caverns filled with deadly fungi or other dangerous creatures. More often than not, the orcs subjugated these creatures. In their expansions outward, the orcs also discovered numerous veins of pure metal ranging from iron to mithral. By –1000 DR, the Skullbiters had split into nearly a dozen new tribes and had grown strong indeed. Before long, the one-time orcs came to be known as orogs.
谷地历9世纪,随着艾斯柯角、阿玛林达和叶儿兰陷落,魔兽人找到了返回地表世界的清晰道路。孤单的魔兽人早就有人跌跌撞撞地进入过地表世界,但它们一直是个别的到达者。现在,魔兽人开始从地底以前所未有的数量来到地面。地上世界的景象唤醒了他们心中一种神秘的冲动。魔兽人发现,他们的更矮小的亲属,山地兽人,很容易被欺负屈从,这让他们非常高兴。
With the fall of Ascalhorn, Ammarindar, and Eaerlann in the 9th century DR, the orogs found their way clear to return to the surface world. Lone orogs had long blundered up into the surface world, but they had always been isolated arrivals. Now, the orogs began to seethe up from below in greater numbers than ever. The sight of the upper world awakened a mysterious urge in their hearts. The orogs have found to their great delight that their lesser kin, the mountain orcs, are easily bullied into subservience.
绝大多数的魔兽人仍然居住在地底的山洞里,但是当下一个兽人部落崛起时,它将是北方从未见过的一个兽人部落。魔兽人一直在缓慢但肯定地为他们不那么有天赋的亲属提供地底锻造武器和盔甲,现在有超过几个山地兽人部落由魔兽人战争领主和他的拥护者领导。
The vast majority of orogs still dwell in the caves below, but when the next orc horde rises it will be one the likes of which the North has never seen. The orogs have been slowly but surely supplying their less-talented kin with deep-forged weapons and armor, and more than a few mountain orc tribes are now led by orog warlords and champions.
性格Outlook
魔兽人花了数千年的时间和可怕的生物在幽暗地域中争夺生存空间。现在他们终于开始回到了地表世界,他们发现这是一个天堂。与大多数敌人相比,魔兽人更强大,装备更好,很快就在埃诺奥克(Anauroch)附近的山地兽人东部的部落中建立起领导地位。山地兽人喜欢战争,而魔兽人则喜欢战利品。他们很快就要开始战斗,然后他们会回来享受胜利的果实。带领一群暴怒的兽人进行毫无意义的征服,直到最后一个侵略者倒下前仍在前进,这一概念与魔兽人的思维方式格格不入。如果你不能享受战争的结果,为什么还要去打仗?
The orogs spent thousands of years battling terrible creatures for living space in the Underdark. Now that they have finally begun to return to the surface world, they are finding it to be something of a paradise. Stronger and better equipped than most of their enemies, the orogs are quickly settling into positions of leadership in the eastern tribes of mountain orcs near Anauroch. Whereas mountain orcs revel in the act of war, the orogs revel in its spoils. They are quick to rise to battle, but afterward they fall back to enjoy the fruits of their victories. The concept of leading a horde of raging orcs on a pointless crusade that only ends when the last aggressor falls, still advancing, is alien to the mindset of the orog. Why go to war if you can’t enjoy the results?
魔兽人角色OROG CHARACTERS
大多数的魔兽人角色是战士或野蛮人,但最近更多的魔兽人正在成为游侠和游荡者,因为他们要探索地表世界。
Most orog characters are fighters or barbarians, but recently more orogs are becoming rangers and rogues as they explore the surface world.
受欢迎的职业:战士。几个世纪以来,魔兽人一直在幽暗地域中不停地战斗。因为魔兽人比其他兽人有更高的魅力值,他们中的一个重要的少数职业是吟游诗人和术士。
Favored Class: Fighter. Orogs have been battling ceaselessly in the Underdark for centuries. Because orogs have higher Charisma scores than other orc races, a significant minority of them are bards and sorcerers.
进阶职业:许多靠近地表的魔兽人得到了兽人军阀的进阶职业,希望他们能利用兽人部落的随机、几乎无意识、狂怒来完成他们自己的征服和突袭。
Prestige Classes: Many orogs near the surface take the orc warlord prestige class with the hope that they can harness the random, almost mindless, fury of the orc horde for their own conquests and raids.
魔兽人社会Orog Society
在地下深处,魔兽人利用奴隶的劳动将洞穴扩展成为防御良好的城市。这些城市完全封闭在岩石中,由无数大型的可以用来游行的公共广场连接起来的巨大的、看似无穷无尽的房间组成。魔兽人城市通常由多层组成,房间上方还有房间。贵族通常居住在最高的房间里,通过挖掘出的楼梯井和带有粗绳升降机的竖井进入。像这样的魔兽人城市可以容纳超过八千个魔兽人,是还有三倍的奴隶。
Deep underground, the orogs use slave labor to expand caverns into well-defended cities. These cities are completely enclosed in the rock and consist of huge, seemingly endless rooms connected by numerous large processionals and public squares. Orog cities often consist of layers, with rooms atop rooms atop rooms. Nobility usually resides in the highest chambers, which are accessed by trapped stairwells and vertical shafts with crude rope lifts. Orog cities such as these can house upwards of eight thousand orogs and up to three times that many slaves.
大多数魔兽人城市都要小得多,只有几百个魔兽人和奴隶。所有近地表面的城市都是这样的,尽管它们模仿了大城市由几十个(如果不是几百个)相互连接的小房间组成的结构。到目前为止,魔兽人在地表还没有自己建造城市。相反,他们只是简单地占领并搬进了山地兽人部落,为自己占领了最好的建筑,并将山地兽人转移到较小的建筑。
Most orog cities are much smaller and are comprised of only a few hundred orogs and slaves. All the near-surface cities are like this, although they mimic the larger cities’ tendency to consist of dozens (if not hundreds) of interconnected small rooms. On the surface, orogs have so far not built cities of their own. Rather, they have simply moved in and taken over tribes of mountain orcs, seizing the best buildings for themselves and displacing the orcs to the smaller ones.
把所有的魔兽人社会联系在一起的一件事是熔炉的安放。魔兽人有着长期的盔甲和武器锻造的传统,当一个魔兽人部落为一个新城镇选址时,他们首先要寻找的是一个自然形成的地方来建立一个锻造厂。火山口和岩浆池是最受欢迎的,但更传统的锻造厂是由史诗般规模的劳役而建立的。魔兽人锻造厂是社区建立,只要生产的产品要么直接用于个人用途,要么放置在社区军械库中,任何魔兽人都被欢迎在锻造厂铸造防具和武器,。
The one thing that binds together all orog societies is the placement of the forges. Orogs have a long tradition of armorsmithing and weapon forging, and the first thing a tribe of orogs look for when they pick a site for a new town is a natural place to set up a forge. Volcanic vents and pools of magma are favorites, but more traditional forges built on epic scales serve as well. Orog forges are community-held, and any orog is welcome to build armor and weaponry at the forge just as long as what is produced is either put to immediate personal use or placed in the community armory.
语言和文字Language and Literacy
魔兽人会说兽人语和地底通用语。少数有语言天赋的魔兽人会学习另一种在幽暗地域中常见的语言,如矮人语或精灵语的卓尔方言。现在魔兽人正在探索埃诺奥克,一些魔兽人角色可能也会学习到地表世界的语言。
Orogs speak Orc and Undercommon. Those few who have a knack for languages learn another tongue common in the Underdark, such as Dwarven or the drow dialect of Elven. Now that the orogs are exploring Anauroch, it’s likely some orog characters will learn the tongues of the surface world as well.
除了野蛮人、平民和战士外,所有的魔兽人都是有读写能力的。
All orogs are literate, except for barbarians, commoners, and warriors.
能力和种族特征
魔兽人都具有以下种族特征:
•+6力量,-2灵巧,-2感知,+2魅力:魔兽人非常强大,尽管外表凶猛,但他们仍然是天生的领导者。
•中等身材。
•魔兽人地面速度为30英尺。
•黑暗视野可达120英尺。
•精通巨剑和飞斧。所有的魔兽人从很小的时候就有训练某种军事武器。
•+2工艺(防具)和工艺(武器)检查的种族奖励。魔兽人人从很小的时候就开始在他们的部落锻造厂训练。
•+2天然装甲。
•光照致盲(ex):突然暴露在光明(如阳光或昼明术)下会失明一轮。接下来,只要在光照下,魔兽人在攻击投骰,豁免,以及其他检定上都要受-1 环境处罚。
•抗性:魔兽人具有耐火性5和耐寒性5。他们习惯于极端的温度。
•兽人血统:所有种族相关的效应,魔兽人都视同兽人。例如:影响兽人的特殊效应,也影响魔兽人。只有兽人能用的魔法物品,魔兽人也可使用。
•母语:兽人语、地底通用语。附加语言:通用语,矮人语,精灵语,地精语,巨人语。
•最受欢迎的职业:战士。
•等级调整:+2。与费伦的其他大多数普通种族相比,魔兽人更强大,并且提升速度更慢。更多信息请参见简介中的表1。
Abilities and Racial Features
Orogs all possess the following racial traits:
• +6 Strength, –2 Dexterity, –2 Wisdom, +2 Charisma: Orogs are incredibly strong, and they make natural leaders despite their ferocious appearance.
• Medium-size.
• Orog land speed is 30 feet.
• Darkvision up to 120 feet.
• Proficient with greatsword and throwing axe. All orogs train with some sort of martial weapon from a very young age.
• +2 racial bonus on Craft (armorsmithing) and Craft (weaponsmithing) checks. Orogs train from an early age at their tribal forges.
• +2 natural armor.
• Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds an orog for 1 round. In addition, orogs suffer a –1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light.
• Resistances: Orogs have fire resistance 5 and cold resistance 5. They are inured to extremes of temperature.
• Orc Blood: For all special abilities and effects, an orog is considered an orc. Orogs, for example, can use or create orc weapons and magic items with racially specific orc powers as if they were ordinary orcs.
• Automatic Languages: Orc, Undercommon. Bonus Languages: Common, Dwarven, Elven, Goblin, Giant.
• Favored Class: Fighter.
• Level Adjustment: +2. Orogs are more powerful and gain levels more slowly than most of the other common races of Faerun. See Table 1 in the Introduction for more information.
魔兽人的魔法和知识Orog Magic and Lore
虽然魔兽人并不是天生不信任魔法,但他们对魔法几乎没有耐心。牧师在魔兽人社会受到尊重,不仅因为他们的治疗魔法,更因为他们代表了魔兽人种族,并是他们的精神领袖。他们经常被要求帮助制造魔法武器。然而,最常见的施法者是吟游诗人。魔兽人吟游诗人通常是战术的重要成员,他们用鼓声和吟唱来鞭策士兵使之疯狂,然后在战斗后治愈他们的伤口。魔兽人术士很少见,但他们天生的领导能力和人格魅力使他们成为理想的术士。那些发展术士力量的少数人确实变得强大了。
Although orogs do not have an inherent distrust of magic, they have little patience for it. Clerics are respected in orog society, not only for their curative magic but because they represent the orog race and serve as spiritual guides. They are often called upon to aid in creating magical weapons. The most common spellcaster in orog society, though, is the bard. Orog bards are often important members of a tactical strike, using drums and chanting to whip the soldiers into a frenzy, then curing them of their wounds after a battle. Orog sorcerers are rare, but the natural leadership and force of personality possessed by orogs make them ideal sorcerers. Those few who develop sorcerous powers become mighty indeed.
魔兽人魔法物品OROG MAGIC ITEMS
魔兽人并不以其创造力而闻名;魔兽人的魔法物品往往是短小精悍的。制造魔法武器的魔兽人不需要复杂的武器品质,只需简单地增加武器的增强效果。他们对魔杖、法杖和卷轴之类的东西兴趣不大,但魔药因其便携性和在战斗中无止境的使用而广受欢迎。一支装备了牛之力量、耐力、巨大化和加速药剂的魔兽人军队确实是一支强大的力量。
Orogs are not known for their creativity; orog magical items tend to be short and to the point. An orog crafting a magical weapon doesn’t bother with fancy weapon qualities, opting instead to simply increase the enhancement bonus of a weapon. They have little interest in items like wands, staves, and scrolls, but potions are well liked due to their portability and endless uses in combat. An orog army outfitted with potions of bull’s strength, endurance, enlarge, and haste is a potent force indeed.
魔兽人神祗Orog Deities
魔兽人把对格乌什的崇拜带到了幽暗地域,而或多或少地忘记了其他各兽人神祗。在幽暗地域中的一些边缘的魔兽人崇拜者开始崇拜关纳德,但这些魔兽人避开了他们更传统的亲属。宗教是魔兽人社会的一个既定方面,但不是一个压倒性的方面。在许多城市里,魔兽人牧师被认为只不过是医疗者,一般的奥托人对精神问题不感兴趣。
Orogs brought the worship of Gruumsh with them into the Underdark and have more or less forgotten the other various orc deities. Certain fringe cults of orogs in the deep Underdark have started worshiping Ghaunadaur, but these orogs avoid their more traditional kin. Religion is an established facet of orog society, but not an overwhelming one. In many cities, orog clerics are thought of as little more than healers, the average orog having little interest in spiritual matters.
与其他种族关系Relations with Other Races
魔兽人和兽人相处得最好,他们觉得兽人很容易被欺负和征服。他们对半兽人的概念很感兴趣,因为这些混血儿可以在眩目的阳光下轻松地行动,并成为地面世界的优秀战士。
Orogs get along the best with orcs, whom they find easy to bully and subjugate. They are intrigued by the concept of the half-orc, since these hybrids can operate in the blinding light of the sun with ease and make excellent warriors for surface world campaigns.
那些地底的魔兽人经常与灰矮人和卓尔精灵或多或少的进行友好贸易,他们重视魔兽人矿山的生产力,并且足以让魔兽人城市孤立无援。魔兽人经常与斯涅布力侏儒(Svirfneblin)交战,但它们试图避开更多的异族,如灵吸怪和底栖魔鱼,他们的精神力量甚至可以轻易地摧毁最强大的魔兽人。
Those orogs who remain deep underground often engage in more or less friendly trade with the gray dwarves and the drow, who value the productivity of orog mines enough to let orog cities alone. The orogs often make war on the svirfneblin, but they try to avoid the more alien races such as the illithids and aboleth, whose mental powers can cut down even the mightiest orog with ease.
魔兽人装备Orog Equipment
魔兽人不喜欢使用低于精工质量的装甲或武器;他们建造的任何低于预期质量水平的武器通常都会留给年轻的魔兽人用于训练。他们对在地下室中发现的一些异种族的武器并不感兴趣,他们更喜欢使用相对简单的武器。巨剑是魔兽人最喜欢的近战武器,他们发现投掷斧头在许多幽暗地域战争的近距离作战中充分发挥了他们的高力量。
Orogs are loath to use armor or weaponry of less than masterwork quality; any weapons they construct that fall below this expected level of quality are usually set aside for young orogs to practice with. They have little interest in some of the more exotic types of weaponry found in the Underdark, preferring to use relatively simple weapons instead. The greatsword is the orogs’ favorite melee weapon, and they find that throwing axes make good use of their high Strength in the close quarters of many Underdark battles.
动物和宠物ANIMALS AND PETS
一个典型的魔兽人巢穴,不仅包括两到三倍于魔兽人人口的各种类人奴隶,而且还包括大量受过战争训练的动物。在地表附近,魔兽人喜欢凶暴动物(特别是凶暴野猪和凶暴熊),而在地下深处,它们经常训练巨型蜥蜴和凶暴蝙蝠作为战马或守卫。在一些较大的魔兽人城市,他们保留像土焢虫这样的生物,甚至是火蜥蜴或火元素作为他们锻炉的守护者。
A typical orog lair not only includes two to three times the orog population in various humanoid slaves, but also a large number of war-trained animals as well. Near the surface, orogs favor dire animals (particularly dire boars and dire bears), while deep underground they often train giant lizards and dire bats as steeds or guardians. In some of the larger orog cities, they keep creatures like thoqqua and even salamanders or fire elementals as guardians for their forges.
魔兽人区域Orog Region
这个地区代表着居住在地表兽人中间的一个侨居的魔兽人。
This region represents an expatriate orog living among the orcs of the surface world.
偏好职业:野蛮人,牧师,战士,巫师。这些职业之一的角色可以选择一个地区专长,并根据选择获得下列的1级角色奖励装备。其他职业的魔兽人角色不能选择这里的地区专长,不获得奖励装备。
Preferred Classes: Barbarian, cleric, fighter, sorcerer. A character of one of these classes may choose a regional feat and gain his choice of the bonus equipment below as a 1stlevel character.
母语:兽人语、地底通用语
Automatic Languages: Orc, Undercommon.
额外语言:通用语、矮人语、精灵语、侏儒语
Bonus Languages: Common, Dwarven, Elven, Gnome.
种族专长:嗜血、鲁莽、日光适应、暴徒
Regional Feats: Blooded, Bullheaded, Daylight Adaptation, Thug.
奖励装备:(a)巨剑*或投掷斧*;(b)带甲钉的链甲*;(c)巨大化药剂(第5级)和熟练的盔甲匠或武器匠的工具。
Bonus Equipment: (A) greatsword* or throwing axe*; (B) banded mail* with armor spikes; (C) Potion of enlarge (at 5th level) and masterwork armorsmith or weaponsmith tools.
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