Heavy Weapon Charges new
Heavy weapons require charges to be used. A charge is a generic term that can refer to a missile, energy source, or raw material.
Resupplying: ~5,000 credits
If you've got your hands on a heavy weapon, you're either a military specialist or damn lucky you survived the battle. It's not easy resupplying your charges. You'll need to have some serious military or black market connections. If military, you might get special permission to keep the weapon and granted a steady stream of charges (once per long rest). That's between you and your Galaxy Master.
Otherwise, you'll have to pay a pretty penny on the black-market to recharge your Heavy Weapon (5,000-7,000 credits for a complete resupply of charges). In most cases, it's easier to scavenge or steal ammo. Or simply leave the damn thing where you found it.
Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.
Most omni-tools come with a standard set of functionality, including scanning, remote interfacing, and some fabricator designs. However, there exist in the galaxy a number of advanced omni-tool programs that are not available for the general population's consumption. These programs tend to be of military design, experimental hacks or deprecated programs that have been scrubbed from the exonet.
Some omni-tool programs require an operative to integrate the module into the tool's microframe before the benefits can be used. This process is called Installation, and certain programs have a prerequisite for it.
Installation requires an operative to spend a short rest focused on only installing and debugging the program. If the short rest is interrupted, the installation attempt fails. Otherwise, at the end of the short rest, the operative gains the benefits of the program.
A program can be installed to only one omni-tool at a time. Almost all programs come with a powerful DRM and security system that prevents the program being installed on multiple omni-tools or replicated. Interestingly, before the humans were granted an embassy on the Citadel in 2165, the concept of digital rights management was foreign to the other races of the galaxy. But since 2165, omni-tool programs have been locked down. Attempting to hack the DRM generally has a terrible result.
An omni-tool can only have three programs activated at once. Any attempt to install to a fourth program fails; the operative must first uninstall the program from their tool (this also takes a short rest). Once uninstalled, the program can be traded and installed on a separated tool. Additionally, omni-tools can't have more than one copy of a program installed.
Manufacturers and militaries quickly realized it was much easier, cheaper, faster, and (usually) safer to send bits of data rather than physical products, and let fabricators generate the devices on site using generic materials, like omni-gel. After the advent of omni-tools, a number of industries used this method to ship their products. However, to avoid unauthorized replication, the programs would scrub themselves once the job was complete.
Omni-tool programs that don't require installation are single-use and cost a number of omni-gel to create the final product. Once used, the program is completely wiped. As with installed programs, attempts to recreate these pieces of code can be costly, even deadly.
Unstable Programs are entirely experimental, therefore the number of times you can run the program varies widely. In some cases, unstable programs are single-use programs that are hacked for multiple uses. A GM can create an Unstable Program from a Single-Use program by assigning a die roll (d4, d6, etc) to the number of times the program can be used.