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【Bestiary6】虫骸(模板)
« 于: 2020-05-24, 周日 22:53:31 »
 这个模板有两各版本,一个是Pathfinder #91: Battle of Bloodmarch Hills pg. 84,一个是Bestiary 6 pg. 124的,这里主要翻译B6的,Pf#91的仅翻译与B6不同的地方。

虫骸
      在被遗忘的坟墓中穿梭,在森林深处爬行,填满潮湿的洞穴,虫骸是复活的节肢动物和虫类的甲壳。大部分虫骸是死灵法师有意创造的,但有些这类不死怪物是由充满负能量的地方自发形成,或由故障的魔法物品创造。有时,仅靠进食刚被摧毁的不死生物这一简单的行为,就足以在昆虫死亡的时候将它转换为虫骸。尽管虫骸和它生前一样没有心智,但他们的新“生”命被注入了邪恶的本能,驱使它们无情地攻击视线中所有的活物。当它们被摧毁时会爆成一堆尘土。
     一个施法者可以使用操纵死尸来创造一只虫骸。一个虫骸可以从一个拥有外骨骼的几乎完整的死亡虫类中创造。这包括了甲壳类动物、昆虫、甚至一些软体动物,但不包括像水母、水蛭这样全身软体的动物。

创造一只虫骸【B6版本】
虫骸是可获得的模板,能够添加到任何实体有外骨骼的虫类【以下简称基底生物】上。
挑战等级:根据生命骰,如下判定
引用
HD        CR         XP
1          1/4         100
2          1/2         200
3-4         1          400
5-6         2          600
7-8         3          800
9-10       4         1,200
11-12     5         1,600
13-15     6         2,400
16-17     7         3,200
18-20     8         4,800
21-24     9         6,400
25-28     10       9,600
阵营:永远中立邪恶
类型:获得该模版的生物类型改为不死生物,保留任何生物亚种,除了阵营亚种(例如邪恶亚种)和表示子类的(例如巨人子类)。它不获得增强子类。基底生物保留它的能力,除了以下列出的调整。
防御等级:生物的天生护甲如下改变
引用
体型          天生防御等级
微型或更小      +0
小型               +1
中型               +2
大型               +3
超大型            +4
巨型               +7
超巨型            +11
生命骰:保留基底生物的生命骰,并获得数量如下表的奖励HD。如果基底生物有超过20个HD,它不能通过操纵死尸变为虫骸。将种族HD变为D8。虫骸使用魅力调整值(而非体质)来决定额外生命值。
引用
   体型                  额外HD
微型或更小               -
小型/中型              +1HD
大型                     +2HD
超大型                  +4HD
巨型                     +6HD
超巨型                 +10HD
豁免:基础豁免加值改为 体质+1/3HD,反射+1/3HD,意志+1/2HD +2。
防御能力:虫骸失去基础生物的防御能力,并获得DR5/钝击 和所有基于不死生物的免疫和特性。
速度:虫骸保留所有移动速度,它仍然能飞但是机动性降至笨拙。
攻击:虫骸保留它的所有天生武器。如果基底生物没有任何的天生武器,他会获得一个挥击,伤害视为比它原本体型大一级。
特殊攻击:虫骸失去所有需要肉体的特殊能力(如毒素)但保留其它的。
能力:虫骸的力量+2,它没有体质和智力值,并且感知和魅力为10。
基础攻击加值:一个虫骸的BAB等于它的HD乘3/4。
技能:尽管大多数虫类没有心智也没有技能等级,虫骸失去所有技能等级(如果有的话),它也不保留任何种技能上的族加值。
专长:虫骸失去所有基底生物拥有的专长,它不会随着生命骰增加而获得转长。但它获得健壮作为奖励专长。
特殊能力:虫骸失去基础生物大部分特殊能力,除了用来增强近战和远程攻击的特异能力。虫骸还获得以下特殊能力:
剧透 -   :
爆裂:当虫骸被摧毁时,它干枯的外壳会爆裂,将虫子体内的尘埃释放到周围的空气内。任何在虫骸爆裂时与它相邻的生物必须通过成功的强韧豁免,否则会因咳嗽和喷嚏恍惚/蹒跚一轮。不需要呼吸的生物免疫这个效果。如果虫骸有10个或更多HD,取而代之的是,受害者会反胃一轮。豁免DC=10+虫骸的HD的一半+它的魅力调整值。

作祟虫骸
    少见的情况下,虫骸会被迷失而又固执的灵魂所侵扰。这对灵魂造成了严重的损害,抹去了它大部分的记忆,但给予了虫骸10点智力值,和与它的HD对应的所有专长和技能等级。攀爬、飞行、察觉和游泳是虫骸的职业技能。一个典型的作祟虫骸能理解一种语言(通常是通用语)但是不能说。

原文:
剧透 -   :
Exoskeleton
Source Bestiary 6 pg. 124
Found skittering through forgotten tombs, crawling through deep forests, and filling damp caverns, exoskeletons are animated carapaces of arthropods and other vermin. Most exoskeletons are the intentional creations of necromancers, but some of these undead monstrosities arise spontaneously from places awash with negative energy or are created by malfunctioning artifacts. Sometimes, the simple act of feeding on freshly destroyed undead creatures is enough to transform an insect into an exoskeleton upon its eventual death. Though exoskeletons are just as mindless as they were when they were living, they have become infused with an evil instinct in their new unlife that drives them to relentlessly attack all living creatures on sight, exploding in a burst of dusty remains when destroyed.

A spellcaster can create an exoskeleton using animate dead. An exoskeleton can be created from a mostly intact dead vermin that has an exoskeleton. This includes arachnids, crustaceans, insects, and even some mollusks, but not soft-bodied vermin such as jellyfish and leeches.
Creating an Exoskeleton
“Exoskeleton” is an acquired template that can be added to any corporeal vermin that has an exoskeleton (referred to hereafter as the base creature).

Challenge Rating: Depends on Hit Dice, as follows.
Hit Dice   CR   XP
1   1/4   100
2   1/2   200
3-4   1   400
5-6   2   600
7-8   3   800
9-10   4   1,200
11-12   5   1,600
13-15   6   2,400
16-17   7   3,200
18-20   8   4,800
21-24   9   6,400
25-28   10   9,600


Alignment: Always neutral evil.

Type: The creature’s type changes to undead. It retains any subtype except for alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. It uses the base creature’s abilities except as noted below.

Armor Class: The base creature’s natural armor changes as follows.
Exoskelton Size   Natural Armor Bonus
Tiny or smaller   +0
Small   +1
Medium   +2
Large   +3
Huge   +4
Gargantuan   +7
Colossal   +11


Hit Dice: An exoskeleton retains the number of Hit Dice the base creature had, and gains a number of additional Hit Dice as noted on the following table. If the base creature has more than 20 Hit Dice, it can’t be made into an exoskeleton by the animate dead spell. An exoskeleton uses its Charisma modifier (instead of its Constitution modifier) to determine bonus hit points.
Exoskelton Size   Bonus Hit Dice
Tiny or smaller   —
Small or Medium   +1
Large   +2
Huge   +4
Gargantuan   +6
Colossal   +10


Saves: Base save bonuses are Fort +1/3 Hit Dice, Ref +1/3 Hit Dice, and Will +1/2 Hit Dice + 2.

Defensive Abilities: Exoskeletons lose their defensive abilities and gain all of the qualities and immunities granted by the undead type. In addition, exoskeletons gain DR 5/bludgeoning.

Speed: Exoskeletons retain all movement speeds. They can still fly but their maneuverability drops to clumsy.

Attacks: An exoskeleton retains all of its natural weapons. If the base creature didn’t have any natural weapons, it gains a slam attack that deals damage as if it were one size category larger than its actual size.

Special Attacks: An exoskeleton loses all of its special attacks that rely on a living biology (such as poison), but it retains any others.

Abilities: An exoskeleton’s Strength increases by 2. The exoskeleton has no Constitution or Intelligence score, and its Wisdom and Charisma scores change to 10.

BAB: An exoskeleton’s base attack bonus is equal to 3/4 of its Hit Dice.

Skills: Though most vermin are mindless and have no skill ranks, the exoskeleton loses all skill ranks if it had any, and it doesn’t retain any racial bonuses it had.

Feats: An exoskeleton loses all feats that the base creature had and doesn’t gain feats as its Hit Dice increase, but it does gain Toughness as a bonus feat.

Special Qualities: An exoskeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. An exoskeleton gains the following special quality.

Burst (Ex): When an exoskeleton is destroyed, its desiccated husk bursts, releasing the dusty remains of the vermin’s insides into the surrounding air. Any creature adjacent to an exoskeleton when it bursts must succeed at a Fortitude save or become staggered for 1 round as it coughs and sneezes. Creatures that don’t need to breathe are immune to this effect. If the exoskeleton has 10 or more Hit Dice, the victim is instead nauseated for 1 round. The save DC is equal to 10 + half the exoskeleton’s Hit Dice + its Charisma modifier.
Haunted Exoskeletons
Rarely, an exoskeleton is haunted by the lost spirit of a stubborn soul. This wreaks havoc on the spirit, wiping away most of its memories but giving the exoskeleton an Intelligence score of 10, along with all of the feats and skill ranks its Hit Dice would afford. Climb, Fly, Perception, and Swim are class skills for haunted exoskeletons. A haunted exoskeleton typically understands one language (usually Common) but cannot speak.
« 上次编辑: 2020-05-25, 周一 08:42:17 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary6】虫骸(模板)
« 回帖 #1 于: 2020-05-24, 周日 22:54:43 »
Pathfinder #91: Battle of Bloodmarch Hills pg. 84 与 B6 版的区别
(暂缺)
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary6】虫骸(模板)
« 回帖 #2 于: 2020-05-24, 周日 22:55:05 »
 怪物样例
(暂缺)
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary6】虫骸(模板)
« 回帖 #3 于: 2020-05-24, 周日 23:17:51 »
引用
一个施法者可以使用操纵死尸来创造一只虫骸。一个虫骸可以从一个拥有外骨骼的几乎完整的死亡虫类中创造。这包括了甲壳类动物、昆虫、甚至一些软体动物,但包括像水母、水蛭这样全身软体的动物。
是否漏字?
我也是傻逼

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Re: 【Bestiary6】虫骸(模板)
« 回帖 #4 于: 2020-05-25, 周一 08:40:23 »
引用
一个施法者可以使用操纵死尸来创造一只虫骸。一个虫骸可以从一个拥有外骨骼的几乎完整的死亡虫类中创造。这包括了甲壳类动物、昆虫、甚至一些软体动物,但包括像水母、水蛭这样全身软体的动物。
是否漏字?
漏了“不”字,感谢指出
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。