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【Bestiary 6】古魔领主(Qlippoth Lord)
« 于: 2019-04-18, 周四 15:44:07 »
古魔领主(Qlippoth Lord)

    名为古魔的生物神秘而又恐怖,正如人们想像中生命的最初形态那样。这些怪物来自一个道德尚不存在、凡人与诸神都无从知晓的时代,在那时,连时间本身也许都还尚未开始流动。可以肯定的是,当第一批幻蛇穿过混沌、发现从无底深渊贯通至下层界的无数传送门时,古魔已经存在了很久。这个种族在那段遥远而难以想象的历史中的愿望与目标不得而知,至少,那些将眼前的现实当作唯一参照的人永远无从知晓。正如现实改变了它触及的东西那样,将古魔引入外层位面的现实也改变了它们。它们将遭遇的一切视为敌人,同任何胆敢侵犯古魔领地者交战。当没有敌人敢于接近时,古魔将它们的战争转向外界,看似无穷无尽的大军从深渊中涌出。
    所有古魔都庞大有力,但有一些古魔的力量足以令所有的同族黯然失色——独特而又强大的古魔领主统治着无底深渊的最深、最黑暗之处。如今仍活跃着的古魔领主的数量只占那些在创世之初就存在的古魔领主中的一小部分。随着世代更迭,几乎所有了解它们存在的人都敌视这些古魔领主。恶魔领主、魔鬼大公、至高天神使甚至诸神本身都厌恶这些亵渎者,并且已经消灭了许多强大的古魔领主。生存至今者要么是古魔领主昔日荣光的影子,要么则是极其擅长隐藏它们的本性,以至于还没有人察觉到它们的真实形态。
    大多数古魔领主的强度位于CR21到CR25之间,更加强大的、地位近似于天启四驭者或魔鬼大公的生物,可能仍然存在于深渊的最深处,但目前,这些推定的古魔半神仍是个谜团。当然,当它们选择将注意力转向主物质位面时,任何活跃的古魔领主都有足够的能力危及大部分凡间生命。
    有一些古魔选择抛弃自己的本源,承认恶魔们是深渊的新主宰。这些接受罪业并自愿转化的古魔通常能够大大提升自己的实力,从较低的地位一跃成为与恶魔领主平起平坐的存在。但它们也付出了代价,永远失去了与深渊最初主人的脆弱盟约。在其他古魔和它们的领主看来,这是一种最恶劣的背叛;但对于这些古魔来说这笔交易十分划算,因为如今它们手握恶魔领主的强大力量。曾是古魔领主的恶魔领主包括大衮和朱庇莱克斯这样的古老存在,但它们也绝非个例。
    以下几页中介绍的四位古魔领主对多个主物质位面世界感兴趣。而其他的,例如Polymorph Plague Yamasoth,Warmonger Queen Shiggarreb和Enigma Clot Aonaurious,还没有将它们的愤怒投向某个特定的世界,或者还没有从深渊的最深处完全显现并将注意力转向更上层的世界,这本书中没有进行详细的介绍。

古魔领主秘堂(QLIPPOTH LORD SANCTUMS)

    尽管古魔领主十分强大,但它们的力量无法同它们的死敌恶魔领主相提并论。但当它们身处隐藏在深渊最遥远之处的巢穴中时,古魔领主就能够占据上风。只要它们停留在这些领域(或者至少能在需要时撤退到那里),它们就能受其保护而免遭报复。这些巢穴被称作秘堂,虽然到达和进入这些地点的方法总是神秘而又模糊的,这些秘堂有可能极为庞大。
    在身处秘堂中时,一位古魔领主能够获得以下额外能力(除神话能力外,下面的统计数据并不包含这些能力)。
    ·神话:古魔领主成为一个10级神话生物(PF神话冒险176页),包括拥有神力涌动能力(10次/天,加值+1d12)。它可以将它的神话力量用于使用任何具有“M”角标的类法术能力的神话版本,如同该能力是一个神话魔法。
    ·复生:一个在自己的秘堂中被杀的古魔领主的意识可以依照它的选择,同秘堂内的任意一位还活着的古魔融合在一起。此效果如同换身术(Mind Swap,PF异能冒险176页),除了不允许进行豁免检定且忽略古魔免疫影响心灵效果的能力。在1d100年后,该古魔将转变为它过去的躯体的全新化身,重新成为一位古魔领主,但若在这种转变之前被杀死,该古魔领主将永远死去。
    ·古魔领主可以使用下述类法术能力每天一次:星界投射,感知位置,鬼斧神工,强效造物术,神迹术(仅限操控秘堂的物理效应或与古魔领主的利益相关的效果)和变形万物(当用于秘堂内的物体或生于此地的生物时,其变形持续时间因子增加6)。


古魔领主特性(特异、类法术或超自然能力):古魔领主是一种强大而独特的古魔,它们曾统治着无底深渊的一部分、如今被迫退至深渊的深处,躲进被人遗忘的角落之中。在创世之初,古魔领主是种强大的生物,也许足以与神灵媲美,但今天它们的力量只余下一小片苍白的阴影。尽管如此,在极少数情况下,它们对与其遭遇的凡间生命仍有着潜在的威胁。所有的古魔领主都是CR从21到25的混乱邪恶的古魔。古魔领主有一套特殊的特性(除非在生物条目中另有说明),如下所述。
·古魔领主可以向它的崇拜者提供法术,就好像它是一位神祗。一位古魔领主提供混乱和邪恶领域,加上与它的主题和兴趣相关的另外两个领域和四个子域。如同神祗,古魔领主有一种偏好武器。
·古魔领主的天生武器和它持用的任何武器,在穿透伤害减免时都被视作混乱、邪恶和传奇武器。
·骇人外貌(超自然能力):这项能力类似于古魔的同名能力,除了古魔领主的骇人外貌有可能对受害者产生物理效应和改变。尽管存在这些物理效应,古魔领主的骇人外貌仍是一种影响心灵的效果。
·对寒冷、死亡效果、影响心灵效果和毒素免疫。
·再生(特异能力):守序来源的伤害能够阻止古魔领主的再生能力。
·强酸抗力30,电击抗力30和火焰抗力30。
·召唤古魔(类法术能力):每天一次,以一个标准动作,古魔领主可以召唤总CR为20或更低的任意只古魔的组合。此能力的效果如同通常的召唤怪物能力,但具有100%的成功率,它被视为一个九环法术效果。
·300尺心灵感应。


原文:

剧透 -   :
Qlippoth Lord
The creatures known as qlippoth (the singular and plural
forms are the same) are as mysterious as they are horrifying,
as one might expect of the first form of life imagined by
reality. These monsters hail from a time when morality
did not exist, when gods and mortals were unknown,
when, perhaps, time itself had not yet begun to unfurl.
Certainly, the qlippoth were old when the first proteans
brought order to chaos and discovered the endless tunnels
of the Abyss running through the underworld of the
Outer Planes. What the race’s goals and desires may have
been in that unimaginably distant past is unknown, and
more to the point, cannot be known to minds that have
the current reality as their only point of reference. Just as
reality changes what it touches, so did the introduction
of the qlippoth to the reality of the Outer Planes change
them. Enemies of all they encounter, they warred on any
who would dare encroach upon their domains. And when
no enemies dared approach, the qlippoth took their wars
to others instead, boiling up out of the Abyss in seemingly
endless armies.
But as vast and potent as the qlippoth may be, there are
those among them that eclipse the power of them all—
unique and powerful qlippoth lords that rule the deepest
and darkest Abyssal depths. The number of qlippoth lords
active today represents only a small fraction of those that
existed at the dawn of creation. As the eons wore on, the
qlippoth lords were opposed by nearly all who learned
of their existence. Demon lords, archdevils, empyreal
lords, and the deities themselves have taken offense at the
blasphemy of the qlippoth lords, and have destroyed many
of the more powerful among them. Those who remain are
either shadows of the qlippoth lords’ one-time glory or are
so adept at hiding their true natures that none have yet
glimpsed even hints of their forms.
The bulk of qlippoth lords range in strength from CR 21
to 25. More powerful creatures akin to the Horsemen or
archdevils in stature may still exist in the deepest parts of
the Abyss, but for now, these theoretical qlippoth demigods
remain mysteries. Certainly, any active qlippoth lords
are potent enough to threaten and endanger the bulk of
mortal life when they choose to turn their attention to the
Material Plane.
Some qlippoth have chosen to abandon their roots
and accept the demonic as the new order of the Abyss.
Qlippoth lords who accept sin and allow themselves to be
transformed often gain a significant boost in power that
catapults them out of this lower tier directly into the ranks
of demon lords, but only at the cost of forever losing any
tenuous alliances they may have had with the first lords
of the Abyss. These former qlippoth lords are seen as the
worst kind of traitors by the qlippoth and their masters,
but for these qlippoth, the trade-off is more than worth it,
as the power they now wield as demon lords is formidable.
Demon lords who began existence as qlippoth lords
include primeval entities like Dagon and Jubilex, but are
hardly limited to these alone.
The four qlippoth lords presented on the following pages
have interests in multiple Material Plane worlds. Others,
such as the Polymorph Plague Yamasoth, the Warmonger
Queen Shiggarreb, and the Enigma Clot Aonaurious, have
focused their wrath on specific worlds or have yet to fully
emerge from the deepest recesses of the Abyss to turn their
attentions to the worlds beyond, and are not detailed in
this book.

QLIPPOTH LORD SANCTUMS
Although the qlippoth lords are powerful, their strength
does not equal that of their most hated enemies, the demon
lords. But in their deepest, hidden lairs in the most remote
corners of the Abyss, qlippoth lords are much more potent
threats. As long as they remain in these domains (or can at
least retreat there in times of need), they are well protected
from retribution. These lairs are known as sanctums, and
while methods of reaching and entering them are occult and
obscure, a sanctum can be vast in size.
Within its sanctum, a qlippoth lord gains the following
additional powers (with the exception of the mythic ability,
the statistics presented on the following pages do not
include these abilities).
• Mythic: A qlippoth lord functions as a 10th-rank mythic
creature (Pathfinder RPG Mythic Adventures 176), including
having the mythic power ability (10/day, surge +1d12).
It can expend uses of mythic power to use the mythic
version of any spell-like ability denoted with a superscript
“M,” just as if the ability were a mythic spell.
• Rejuvenation: The mind of a qlippoth lord that is slain
in its sanctum merges with a qlippoth of the lord’s
choosing, selected from any living qlippoth within
the lord’s sanctum. This functions as per major mind
swap (Pathfinder RPG Occult Adventures 176), except there
is no save to avoid its effect and the typical qlippoth
immunity to mind-affecting effects offers no protection.
After 1d100 years, the qlippoth transforms into a new
incarnation of its previous body as a qlippoth lord, but
if slain before this transformation, the qlippoth lord is
forever dead.
• A qlippoth lord can use the following spell-like abilities
once per day: astral projection, binding, demand, discern
location, fabricate, major creation, miracle (limited to
physical effects that manipulate the sanctum or to effects
that are relevant to the qlippoth lord’s interests), and
polymorph any object (when used on objects or creatures
that are native to the sanctum, the polymorph duration
factor increases by 6).
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Re: 【Bestiary 6】古魔领主
« 回帖 #1 于: 2019-04-18, 周四 15:46:17 »
古魔领主,查瓦茨菲戈(Qlippoth Lord, Chavazvug)
这团高耸的、冒着蒸汽的蠕行内脏拖曳着一卷肠道,垂于它那五条蜘蛛般的长足之下。

查瓦茨菲戈 CR22
XP 614400
混乱邪恶,超巨型异界生物(混乱,邪恶,跨位面,古魔)
先攻11;感官 60尺黑暗视觉,侦测善良,侦测守序,60尺颤动感知,真知术;察觉+34
灵光 混沌披风(DC24)

防御
AC 39,接触14,措手不及31(偏斜+4,敏捷+7,闪避+1,天生防御+25,体型-8)
HP 437(25d10+300);再生15(守序)
强韧+24,反射+25,意志+24
防御能力 行动自如,复生,灼热之躯;伤害减免15/寒铁和守序;免疫 寒冷,死亡效果,火焰,影响心灵效果,毒素;抗力,强酸30,电击30,火焰30;法术抗力33。【译注:原文如此,同时有火焰免疫和火焰抗力30】

攻击
速度 60尺,飞行60尺(机动性良好)
近战 4啮咬+30(2d6+13/19-20外加2d6火焰和攫抓),2爪抓+30(2d8+13/19-20外加2d6火焰)
占据 30尺;触及 30尺
特殊攻击 沸腾喷雾,快速下咽,骇人外貌(DC28),恶魔屠戮者,活吞(10d6钝击加上10d6火焰伤害,AC22,43HP)
类法术能力(施法者等级22级,专注+28):
常驻--混沌披风(DC24),侦测善良,侦测守序,飞行术,行动自如,真知术
任意使用--游荡烈焰APG,亵渎术M,火球术M(DC19),高等解除魔法,高等传送术,火墙术M
每天3次--瞬发游荡烈焰APG,延迟爆裂火球(DC23),重伤术(DC22),复生术(见污秽复生),熔岩墙
每天1次--流星爆M(DC25),召唤古魔
M:查瓦茨菲戈可以在它的秘堂中使用这些能力的神话版本。

属性
力量36,敏捷25,体质34,智力23,感知23,魅力22
BAB+25;CMB+46;CMD 68(对摔绊74)
专长 战斗反射,重击专攻,闪避,高等法术穿透,精通重击(啮咬,爪抓),精通先攻,精通要害打击,猛力攻击,类法术能力瞬发(游荡烈焰),法术穿透,恍惚重击,要害打击
技能 特技动作+35,飞行+42,威吓+34,知识(奥术,宗教)+31,知识(位面)+34,察觉+34,察言观色+34,法术辨识+31,隐匿+19,生存+34,使用魔法装置+34
语言 深渊语;300尺心灵感应
特性 污秽复生

生态
环境 任意(深渊)
组织 单独(独一无二的)
宝物 三倍

特殊能力

沸腾喷雾(超自然能力):每1d4轮一次,以一个迅捷动作,查瓦茨菲戈可以从它那无数渗透着汁液、摇摆不定的肠部喷射出沸腾的胆汁、血液和其他体液。这种沸腾喷雾会伤害以查瓦茨菲戈为中心,60尺爆发半径内的所有生物。在这种有毒液体的范围内的生物会受到10d10点火焰伤害和10d10点强酸伤害(反射豁免DC34,通过则减半)。任何因此受伤的生物(无论是否通过反射豁免)必须成功通过DC34的强韧豁免否则将因为这种污浊液体而反胃1轮。这种反胃效果是一种毒素效果。此豁免DC基于体质调整值。

骇人外貌(超自然能力):屈服于查瓦茨菲戈骇人外貌的生物会感觉他的体温突然上升,就像是突然感染了严重的发烧症状。一个成功通过DC28的意志豁免的生物不会因古魔领主的骇人外貌而受到影响,但在豁免检定中失败的生物的肉体将染上火红色或橙色的色调。一个受影响的生物在所有对抗火焰效果的豁免检定中承受-4减值,并且获得火焰易伤。该生物拥有的所有火焰抗力仅产生一半效果(例如,火焰抗力30仅能如同火焰抗力15般生效)。该生物拥有或之后获得的所有火焰免疫能力将被压制,但在这种情况下,该生物不会因为这项骇人外貌能力的效果而承受其他惩罚。如果一个生物拥有火系亚种,只要它正受到此效果影响,它就会失去该亚种。这是一项影响心灵的诅咒效果。

复生(特异能力):如果查瓦茨菲戈被杀死,它的意识将被送回坐落于它的深渊秘堂的诸多沸腾的胆汁湖中的一个,在那里一个新的身体将在1d10天内在古魔领主身旁长成。在这段时间内,查瓦茨菲戈在理论上是活着的,但除了飘在湖中之外无法移动或进行任何动作。如果这个新身体在完全再生的1d10天内再次被杀,那么查瓦茨菲戈将永远被杀死(虽然需要注意,这些沸腾的胆汁湖中满是危险的古魔和其他有能力保护查瓦茨菲戈身体的怪物)。这种复生能力取代了大多数古魔领主拥有的复生能力(见231页);查瓦茨菲戈更容易被追踪并被永远除去,但它的复生能力在多元宇宙的任何地方都能够生效。

灼热之躯(特异能力):任何使用近战武器攻击查瓦茨菲戈的生物将因为接近这位灼热的古魔领主和它喷射出的沸腾物质而受到1d6点火焰伤害。使用徒手攻击或天生武器攻击查瓦茨菲戈的生物将受到2d6点火焰伤害。擒抱查瓦茨菲戈或被其擒抱的生物将在该生物的回合开始时受到4d6点火焰伤害。

恶魔屠戮者(特异能力):查瓦茨菲戈对恶魔的攻击检定和伤害投骰获得+4加值,它成功确认的对恶魔(包括恶魔血统的魔裔)的重击将造成×3伤害。每当查瓦茨菲戈杀死一只恶魔,它将在一小时内获得死亡丧钟法术的效果。

污秽复生(类法术能力):每当查瓦茨菲戈使用它的复生术类法术能力复活一个生物时,因此恢复生命的生物将受其污染,其阵营向混乱邪恶偏移一级。该生物在对抗查瓦茨菲戈的类法术能力和特殊攻击的豁免检定中承受-4减值(该减值是永久性的,但如果该生物再次死去并以某种方式被复活,而且不是通过查瓦茨菲戈的复生术,那么该减值可以被移除)。一个被查瓦茨菲戈复生的生物获得corruption模板(PF惧怖冒险250)。


查瓦茨菲戈看起来像是一个由油腻的蠕动肠道和内脏器官构成的高大土堆,五条细长的、逐渐缩减为锋利尖头的腿支撑着它的身体。抽搐着的盘卷肌体和绳索般的肠道悬挂在它的身体下方,它的全身都散发着蒸汽与高热。号称蠕行炼狱(Crawling Inferno),这个巨大的古魔领主的触碰足以点燃肉体,它的存在可以令通常免疫火焰的生物都活生生地燃烧起来。查瓦茨菲戈高50英尺,重20000磅。
不同于其他的古魔领主,查瓦茨菲戈选择专注于同恶魔本身战斗,而非产生恶魔的罪恶灵魂。这使得查瓦茨菲戈成为已知的最不敌视其凡人崇拜者的古魔领主,虽然这位古魔领主对长期以来都对崇拜它的“小生命”们的健康与繁荣漠不关心。
查瓦茨菲戈的深渊秘堂是一片广阔的、满是坑洼的荒地,位于无底深渊的一个巨大的地下洞穴深处。这些大坑中有许多是都充满胆汁和渗透液,有无数怪诞生物在其中翻滚冒泡的沸腾之湖。在几英里之上的洞穴顶部,时常会有坠落的岩石撞击地面,形成新的坑洼。随着时间的推移,不断塌陷的洞穴有可能会引起其上方的其他恶魔领域的沉陷,甚至可能由此坠入星界(Astral Plane)。查瓦茨菲戈的崇拜者们认为,届时他们所崇拜之物将晋升为真正的神祗。


查瓦茨菲戈的信仰

查瓦茨菲戈被它的崇拜者们称为蠕行炼狱,它被视为火热力量和可怖转变的源头。对典型的查瓦茨菲戈的崇拜者而言,没有什么比在一场意料之外的自燃中死去更接近完美的了,有时这些祈祷者的炽热命运所留下的灰烬之中会诞生某些可怕的怪物。这些崇拜者们相信这样的命运是对其服务的奖赏,因此从不会试图自己引发这样的燃烧。查瓦茨菲戈的崇拜者往往是孤独的疯子、纵火犯和虐待狂,他们喜爱焚烧无辜的受害者,就像他们喜欢被烧焦的肉所散发出的呛人气味,或是一场吞没建筑或林地的大火所释放的炫目光彩。查瓦茨菲戈的圣地是被焚毁的建筑废墟,尤其是那些曾进行过恶魔崇拜的建筑物。
查瓦茨菲戈的邪徽是一个燃烧着的触手符文,它的偏好武器为重型连枷。他能够提供混乱(Chaos)、邪恶(Evil)、火(Fire)和安眠(Repose)领域,以及灰烬(Ash)、熵(Entropy,见317页)、烟幕(Smoke,APG)和灵魂(Souls,APG)子域。

原文:

剧透 -   :
Qlippoth Lord, Chavazvug
This towering, steaming mass of slithering entrails drags ropes of
mouthed intestines below his five spidery legs.
CHAVAZVUG CR 22
XP 614,400
CE Colossal outsider (chaotic, evil, extraplanar, qlippoth)
Init +11; Senses darkvision 60 ft., detect good, detect law,
tremorsense 60 ft., true seeing; Perception +34
Aura cloak of chaos (DC 24)
DEFENSE
AC 39, touch 14, flat-footed 31 (+4 deflection, +7 Dex, +1 dodge,
+25 natural, –8 size)
hp 437 (25d10+300); regeneration 15 (lawful)
Fort +24, Ref +25, Will +24
Defensive Abilities freedom of movement, rejuvenation,
searing flesh; DR 15/cold iron and lawful; Immune cold,
death effects, fire, mind-affecting effects, poison; Resist
acid 30, electricity 30, fire 30; SR 33
OFFENSE
Speed 60 ft., fly 60 ft. (good)
Melee 4 bites +30 (2d6+13/19–20 plus 2d6 fire and grab),
2 talons +30 (2d8+13/19–20 plus 2d6 fire)
Space 30 ft.; Reach 30 ft.
Special Attacks boiling spray, fast swallow, horrific appearance
(DC 28), slaughter demon, swallow whole (10d6 bludgeoning
plus 10d6 fire damage, AC 22, 43 hp)
Spell-Like Abilities (CL 22nd; concentration +28)
Constant—cloak of chaos (DC 24), detect good, detect law, fly,
freedom of movement, true seeing
At will—contagious flameAPG, desecrateM, fireballM (DC 19),
greater dispel magic, greater teleport, wall of fireM
3/day—quickened contagious flameAPG, delayed blast
fireball (DC 23), harmM (DC 22), resurrection (see tainted
resurrection), wall of lavaAPG
1/day—meteor swarmM (DC 25), summon qlippoth
M Chavazvug can use the mythic version of this ability within
his sanctum.
STATISTICS
Str 36, Dex 25, Con 34, Int 23, Wis 23, Cha 22
Base Atk +25; CMB +46; CMD 68 (74 vs. trip)
Feats Combat Reflexes, Critical Focus, Dodge, Greater Spell
Penetration, Improved Critical (bite, talon), Improved Initiative,
Improved Vital Strike, Power Attack, Quicken Spell-Like Ability
(contagious flame), Spell Penetration, Staggering Critical,
Vital Strike
Skills Acrobatics +35, Fly +42, Intimidate +34, Knowledge
(arcana, religion) +31, Knowledge (planes) +34,
Perception +34, Sense Motive +34, Spellcraft +31, Stealth +19,
Survival +34, Use Magic Device +34
Languages Abyssal; telepathy 300 ft.
SQ tainted resurrection
ECOLOGY
Environment any (Abyss)
Organization solitary (unique)
Treasure triple
SPECIAL ABILITIES
Boiling Spray (Su) Once every 1d4 rounds as a swift action,
Chavazvug can expel blasts of boiling bile, blood, and other
bodily fluids from his dozens of seeping, dangling intestinal
extrusions. This spray of boiling fluid strikes all creatures in
a 60-foot burst centered on Chavazvug. A creature struck
takes 10d10 points of fire damage and 10d10 points of acid
damage from this spray of toxic fluids (Reflex DC 34 half). Any
creature that takes any damage at all from this boiling spray
(regardless of whether it succeeded at the Reflex save) must
also succeed at DC 34 Fortitude save or become nauseated
by the foul fluids for one round. This nausea effect is a poison
effect. The save DCs are Constitution-based.
Horrific Appearance (Su) A creature that succumbs to Chavazvug’s
horrific appearance feels its temperature rise swiftly, as if
suddenly beset by a powerful fever. A creature that succeeds
at a DC 28 Will save suffers no other effect from the qlippoth
lord’s horrific appearance, but one that fails gains a fiery
red or orange tinge to its flesh. An affected creature takes a
permanent –4 penalty on saving throws against fire effects
and gains vulnerability to fire. All forms of fire resistance the
creature benefits from function at half capacity (fire resistance
30 effectively functions as fire resistance 15, for example). All
forms of immunity to fire that the creature has or later gains
are suppressed, but in this case, the creature does not take any
other penalty from this horrific appearance. If a creature has the
fire subtype, it loses that subtype as long as it is affected by this
effect. This is a mind-affecting curse effect.
Rejuvenation (Ex) If Chavazvug is slain, his mind is catapulted
back to one of the many boiling lakes of bile located in
his Abyssal sanctum, where a new body grows around the
qlippoth lord over the course of 1d10 days. During this period,
Chavazvug is technically alive, but immobile and unable to
take any actions other than float in the lake. If this new body
is slain before the 1d10 days required to completely regrow
have passed, Chavazvug is slain forever (although it should be
noted that these boiling lakes of bile are rife with dangerous
qlippoth and other monstrosities that are quite capable of
defending and protecting Chavazvug’s body). This rejuvenation
ability replaces the rejuvenation ability that most qlippoth
lords have (see page 231); Chavazvug is easier to track down
and permanently slay, but his rejuvenation ability functions
anywhere in the multiverse.
Searing Flesh (Ex) Any creature that strikes Chavazvug with a
melee weapon takes 1d6 points of fire damage from sprays
of boiling matter and the mere proximity of the qlippoth
lord’s superheated body. A creature that strikes Chavazvug
with an unarmed strike or natural weapon takes 2d6 points
of fire damage. A creature that is grappling or grappled by
Chavazvug takes 4d6 points of fire damage at the start of the
creature’s turn.
Slaughter Demon (Ex) Chavazvug gains a +4 bonus on attack
rolls and damage rolls against demons, and deals ×3 damage
on a confirmed critical hit against a demon (including tieflings
of demonic descent). Whenever Chavazvug slays a demon, he
gains the effects of death knell for 1 hour.
Tainted Resurrection (Sp) When Chavazvug resurrects a creature
with his resurrection spell-like ability, the creature restored to
life becomes corrupted and its alignment shifts one step closer
to chaotic evil. The creature takes a –4 penalty on saving
throws against the spell-like abilities and supernatural attacks
of all qlippoth (this penalty is permanent, but can be removed
if the creature dies and is resurrected in some way other than
via Chavazvug). A creature resurrected by Chavazvug gains the
possessed creature corruption template (Pathfinder RPG Horror
Adventures 250).
Chavazvug appears as a towering mound of greasy, slithering
intestines and internal organs held aloft by five long, slender
legs that taper to razor-sharp points. Twitching coils and
ropes of entrails dangle below the shuddering bulk, and
the entire thing steams and glows with heat. Known as the
Crawling Inferno, the very touch of this immense qlippoth
lord can set flesh alight and his presence can cause living
creatures normally immune to fire to burn alive. Chavazvug
stands 50 feet high and weighs 20,000 pounds.
Unlike other qlippoth lords, Chavazvug has chosen to
focus on battling demons themselves rather than the sinful
souls that spawn them. This makes Chavazvug the least
antagonistic of the known qlippoth lords to mortal
worshipers, yet the qlippoth lord remains uncaring
in the long term for the health and prosperity of
“lesser beings” that worship him.
Chavazvug’s Abyssal sanctum is a vast, craterstrewn
wasteland in an immense underground
cavern deep in the Abyss. Many of these craters are
filled with bile and seepage, boiling hot lakes in
which strange creatures roil and froth. New craters
form constantly as portions of the ceiling miles
above fall and plummet to impact the floor. In
time, the constantly collapsing ceiling may well
cause subsidence in other demonic realms far
above, or even break through into the Astral
Plane, at which point cultists of Chavazvug
hold that their god will rise in power to
become a deity.
CHAVAZVUG’S CULT
Chavazvug is known as the Crawling
Inferno to his worshipers, who venerate
the qlippoth lord as a patron of fiery
consumption and monstrous recursion.
For the typical worshiper of Chavazvug, nothing could be
closer to perfection than perishing from an unexpected
bout of spontaneous combustion, only to have some form
of horrific monster spawn from the steaming ashes left
behind by the supplicant’s fiery doom. These worshipers
believe such a fate is a reward for service, and never seek
to trigger such combustion on their own. Worshipers of
Chavazvug tend to be solitary lunatics, arsonists, and sadists
who delight in burning helpless victims as much as they do
in the choking scent of seared flesh or the hypnotic glow
of a fiery conflagration consuming a building or woodland.
Chavazvug’s sacred sites are the burnt-out husks of
buildings—particularly buildings where demonic worship
once took place.
Chavazvug’s symbol is a burning tentacled rune, and
his favored weapon is the heavy flail. He grants access to
the domains of Chaos, Evil, Fire, and Repose, and to the
subdomains of AshAPG, Entropy (see page 317), SmokeAPG,
and SoulsAPG.
« 上次编辑: 2020-05-30, 周六 01:07:14 由 死猫运输直升机 »

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Re: 【Bestiary 6】古魔领主
« 回帖 #2 于: 2019-04-18, 周四 15:46:36 »
(Qlippoth Lord, Isph-Aun-Vuln)

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Re: 【Bestiary 6】古魔领主
« 回帖 #3 于: 2019-04-18, 周四 15:46:50 »
(Qlippoth Lord, Oaur-Ooung)

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Re: 【Bestiary 6】古魔领主
« 回帖 #4 于: 2019-04-18, 周四 15:47:03 »
(Qlippoth Lord, Thuskchoon)

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Re: 【Bestiary 6】古魔领主(Qlippoth Lord)
« 回帖 #5 于: 2019-04-18, 周四 19:45:06 »
Gongorinan?

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Re: 【Bestiary 6】古魔领主(Qlippoth Lord)
« 回帖 #6 于: 2020-05-30, 周六 00:47:40 »
时隔一年,我家PC们终于车掉了第一只古魔领主,蠕行炼狱查瓦茨菲戈,于是放出翻译庆祝一下~
(其余三只什么时候用到再翻吧,摸了.jpg
(个人英文水平一般,信仰那段翻得有点迷迷糊糊,因此贴上原文供检查
« 上次编辑: 2020-05-30, 周六 00:50:23 由 死猫运输直升机 »

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Re: 【Bestiary 6】古魔领主(Qlippoth Lord)
« 回帖 #7 于: 2020-05-31, 周日 11:17:05 »
恭喜恭喜