飛行(異能)(Flight (Power)): 6E1 227, 243
飛行,對擊退的影響(Flight, effect on Knockback): 6E2 115
浮動困難(Floating Complications): 6E1 417
飛行(戰鬥調整)(Flying (Combat Modifier)): 6E2 47
器材(限制)(Focus (Limitation)): 6E1 181, 193, 195, 196, 204, 215, 238, 241, 270, 283, 287, 292, 303, 308, 360, 376, 6E2 167
聚焦能量射線(範例異能力)(Focused Energy Beam (example power)): 6E1 325
專注心靈控制(範例異能力)(Focused Mental Control (example power)): 6E1 372
霧(環境影響)(Fog (environmental effect)): 6E2 144
霧,對PER檢定的調整(Fogginess, PER Roll modifiers for): 6E2 12
造霧術(範例異能力)(Fogweaving Spell (example power)): 6E1 335
追隨者(資源)(Follower (Perk)): 6E1 102, 202, 269
立足點不穩(戰鬥調整)(Footing, poor (Combat Modifier)): 6E2 47
力能致動(範例異能力)(Force Kinetics (example power)): 6E1 296
力操縱(範例特殊效果)(Force Manipulation (example special effect)): 6E1 121
法醫學(技能)(Forensic Medicine (Skill)): 6E1 76, 6E2 163
偽造(技能)(Forgery (Skill)): 6E1 76
形態凝聚(異能招數)(Form Cohesion (power trick)): 6E1 282
戰鬥幸運(範例異能力)(Fortunes Of Battle (example power)): 6E1 246
只能向前移動(限制)(Forward Movement Only (Limitation)): 6E1 244
四手戰士(異能招數)(Four-Armed Combatant (power trick)): 6E1 224
困難的頻率(Frequency of Complications): 6E1 416
福利(資源)(Fringe Benefit (Perk)): 6E1 103
隱形的邊緣(Fringe, for Invisibility): 6E1 240
凍傷(環境影響)(Frostbite (environmental effect)): 6E2 143
燃料充能(充能的選項)(Fuel Charges (option for Charges)): 6E1 370, 6E2 285
全移動(Full Move): 6E2 18, 24
全階段動作(Full Phase Actions): 6E2 18
全階段(額外時間的形式)(Full Phase (form of Extra Time)): 6E1 376
全力使用異能(Full power, using a Power at): 6E1 131
標準車(範例載具)(Full-Size car (example vehicle)): 6E2 196
傢具,的BODY和防禦(Furniture, BODY and defense of): 6E2 171
神奇發明池(範例VPP)(Gadget Pool (example VPP)): 6E1 412
神奇發明(範例特殊效果)(Gadgets (example special effect)): 6E1 121
銀河冠軍(超級英雄子體裁)(Galactic Champions (Supeheroes subgenre)): 6E2 218
賭博(技能)(Gambling (Skill)): 6E1 77
遊戲比例尺(Game Scale): 6E2 15
遊戲主持(Gamemastering)
總體而言(Generally): 6E2 265-94
心靈異能(Mental Powers): 6E1 149
超極巨體型模板(Gargantuan Size Template): 6E1 443
防毒面具(範例異能力)(Gas Mask (example power)): 6E1 246
汽油,對PER檢定的調整(Gasoline, PER Roll modifiers for): 6E2 13
傳送門(傳送或EDM)(Gates (Teleportation or EDM)): 6E1 222, 301
城門,的BODY和防禦(Gates, city, BODY and defense of): 6E2 171
通用武術(武術流派)(Generic Martial Arts (Martial Arts style)): 6E2 93
體裁模擬(Genre Simulation): 6E2 278, 298
體裁(Genres): 6E2 213-64
手勢(限制)(Gestures (Limitation)): 6E1 241, 381, 6E2 167
幽靈本質(範例異能力)(Ghostly Essence (example power)): 6E1 334
斬鬼劍(範例異能力)(Ghostrending Sword (example power)): 6E1 318
巨蜘蛛網(範例異能力)(Giant Spider Webs (example power)): 6E1 345
驅逐天賦(範例異能力)(Gift Of Banishing (example power)): 6E1 345
超巨型怪獸的堅不可摧(範例異能力)(Gigantic Monster’s Invulnerability (example power)): 6E1 185
極巨體型模板(Gigantic Size Template): 6E1 443
格蘭德魯薩的衰弱咒(範例異能力)(Glandrusar’s Invocation Of Enfeeblement (example power)): 6E1 382
玻璃,的BODY和防禦(Glass, BODY and defense of): 6E2 171
滑翔斗篷(範例異能力)(Glider Cape (example power)): 6E1 228
滑翔(飛行的形式)(Gliding (form of Flight)): 6E1 228, 6E2 29
術語表(Glossary): 6E1 22
黏著手榴彈Mk.I(範例異能力)(Glue Grenade, Mk. I (example power)): 6E1 219
黃金時代冠軍(超級英雄子體裁)(Golden Age Champions (Supeheroes subgenre)): 6E2 218
魔像(作為自動機)(Golems (as Automatons)): 6E2 182
抓擒(戰鬥招式)(Grab (Combat Maneuver)): 6E2 37, 62, 69, 124
飛掠抓擒(戰鬥招式)(Grab By (Combat Maneuver)): 6E2 67
抓擒武器(Grab Weapon): 6E2 67
被另一角色抓著,對DCV/部位射擊的影響(Grabbed by another character, effect on DCV/Placed Shots): 6E2 37
抓著另一角色,對DCV/部位射擊的影響(Grabbing another character, effect on DCV/Placed Shots): 6E2 37
四爪錨索(範例異能力)(Grapnel And Rope (example power)): 6E1 292
大地抓握(範例異能力)(Grasp Of The Earth (example power)): 6E1 344
肢體抓握(異能招數)(Grasping Limbs (power trick)): 6E1 224
引力子操縱(範例異能力)(Graviton Manipulation (example power)): 6E1 228
重力(範例特殊效果)(Gravity (example special effect)): 6E1 121
重力,對移動的影響(Gravity, affect on movement): 6E2 25
手榴彈(Grenades): 6E2 208
戰役的基本規則(Ground rules for a campaign): 6E2 267
地面纏鬥(Groundfighting): 6E2 127
基地的土地(Grounds for Bases): 6E2 190
變大(異能)(Growth (Power)): 6E1 217, 229, 286
膨脹動量(異能招數)(Growth Momentum (power trick)): 6E1 282
防守區域(Guarding areas): 6E2 128
槍械使用,對PER檢定的調整(Gun use, PER Roll modifiers for): 6E2 12
槍械,強力一擊(Guns, Haymakering): 6E2 69
半移動(Half Move): 6E2 18, 24
半階段動作(Half Phase Actions): 6E2 18
錘(HTH武器)(Hammers (HTH weapons)): 6E2 204
近身攻擊(異能)(Hand-To-Hand Attack (Power)): 6E1 231
近身戰鬥(Hand-To-Hand Combat): 6E2 54
近身致死攻擊(HKA)(Hand-To-Hand Killing Attack (HKA)): 6E1 241
近身武器(Hand-To-Hand Weapons): 6E2 201
手銬(範例異能力)(Handcuffs (example power)): 6E1 219
手槍(火器)(Handguns (firearms)): 6E2 208
角色的容貌(Handsomeness of a character): 6E1 115
冷硬議價師(天賦)(Hard Bargainer (Talent)): 6E1 114
硬科幻(科幻子體裁)(Hard Science Fiction (Science Fiction subgenre)): 6E2 258
硬化(增益)(Hardened (Advantage)): 6E1 147, 189, 218, 302, 310
難以重組(限制)(Harder Recombination (Limitation)): 6E1 204
Hardpoint(範例角色)(Hardpoint (example character)): 6E2 224
哈雷戴維森V-Rod(範例載具)(Harley-Davidson V-Rod (example vehicle)): 6E2 196
傷害性幻覺(Harmful illusions): 6E1 251
不利的秘密(範例社會劣勢)(Harmful Secret (example Social Complication)): 6E1 428
七眠者之豎琴(範例異能力)(Harp Of The Seven Slumbers (example power)): 6E1 381
厭惡(心理困難的類型)(Hatred (type of Psychological Complication)): 6E1 425-26
看了看四周(異能招數)(Have A Look Around (power trick)): 6E1 200
強力一擊(戰鬥招式)(Haymaker (Combat Maneuver)): 6E2 68
藉由強力一擊增加傷害(Haymaker, adding damage with): 6E2 99, 102
治療(異能)(Healing (Power)): 6E1 202, 206, 232, 6E2 13
治療受傷(Healing from injury): 6E2 121-22
治療變形(Healing from Transform): 6E1 307
治療速度(Healing rate): 6E2 130
聽覺感知調整(Hearing Perception Modifiers): 6E2 12
聽覺感官群組(Hearing Sense Group): 6E1 208, 6E2 8, 12
灶/壁爐,的BODY和防禦(Hearth/fireplace, BODY and defense of): 6E2 171
高熱光環(範例異能力)(Heat Aura (example power)): 6E1 395
高溫適應(Heat, safety in): 6E1 245
大質量角色(Heavy Characters): 6E1 446
超重質量模板(Heavy Mass Template): 6E1 446
重武器(Heavy Weapons): 6E2 208
重質量模板(Hefty Mass Template): 6E1 446
標準身高(Height, standard): 6E1 12
直升機,的BODY和防禦(Helicopter, BODY and defense of): 6E2 171
直升機(範例載具)(Helicopters (example vehicles)): 6E2 196
英雄系統核心叢書(HERO System Core Library): 6E1 7
英雄系統哲學(HERO System Philosophy): 6E1 8
英雄設計師(角色創造軟體)(Hero Designer (character creation software)): 6E1 8
英雄動作點(Heroic Action Points): 6E1 415, 6E2 287
英雄角色與戰役(Heroic characters and campaigns): 6E1 29, 34
高奇幻(奇幻子體裁)(High Fantasy (Fantasy subgenre)): 6E2 236
高壓(High pressure)
環境影響(Environmental effect): 6E2 144
適應(Safety in): 6E1 245
廣頻段無線電感知(增強感官)(High Range Radio Perception (Enhanced Sense)): 6E1 211
上流社會(技能)(High Society (Skill)): 6E1 77
快速拔槍(戰鬥招式)(Hipshot (Combat Maneuver)): 6E2 87
英雄系統的歷史(History of the HERO System): 6E2 306
攻擊部位(Hit Location): 6E2 108
HMMWV"悍馬"(範例載具)(HMMWV “Humvee” (example vehicle)): 6E2 196
保留一個動作(Holding an Action): 6E2 20
閉氣(Holding one’s breath): 6E2 130
中心空洞(增益)(Hole In The Middle (Advantage)): 6E1 335
全息投影(範例異能力)(Holograms (example power)): 6E1 238
恐怖(體裁)(Horror (genre)): 6E2 262
馬(輕型戰馬)(範例動物)(Horse (Light Warhorse) (example animal)): 6E2 178
火速反射II(範例賽博改造)(Hot Reflexes II (example cyberware)): 6E2 229
氣墊船,的BODY和防禦(Hovercraft, BODY and defense of): 6E2 171
HTH戰鬥(HTH Combat): 6E2 54
反射HTH戰鬥攻擊(HTH Combat attacks, Reflecting): 6E1 273
巨體型模板(Huge Size Template): 6E1 443
人類(心靈類別)(Human (class of minds)): 6E1 149
被追殺(困難)(Hunted (Complication)): 6E1 423
Hur’shaas(範例角色)(Hur’shaas (example character)): 6E2 259
超屬性(範例特殊效果)(Hyper-Characteristics (example special effect)): 6E1 121
超感知(範例特殊效果)(Hypersenses (example special effect)): 6E1 121
催眠手槍(範例異能力)(Hypnopistol (example power)): 6E1 318
I型鋼,的BODY和防禦(I Beam, BODY and defense of): 6E2 171
我酒醉時也能好好打架!(天賦)(I Can Drunk Just As Good Fight! (Talent)): 6E1 113
在冰上,對DCV/部位射擊的影響(Ice, on, effect on DCV/Placed Shots): 6E2 37
寒冰束縛(範例異能力)(Ice Bonds (example power)): 6E1 219
冰/冷(範例特殊效果)(Ice/Cold (example special effect)): 6E1 121
冰滑梯(範例異能力)(Ice Slides (example power)): 6E1 388
冰風暴法術(範例異能力)(Ice Storm Spell (example power)): 6E1 332
冰上行走(天賦)(Icewalking (Talent)): 6E1 113
無視對手(Ignoring opponents): 6E2 128
幻覺術(範例異能力)(Illusion Spell (example power)): 6E1 238
幻覺偽裝(範例異能力)(Illusionary Disguise (example power)): 6E1 252
幻覺(範例特殊效果)(Illusions (example special effect)): 6E1 121
幻覺創造(Illusions, creating): 6E1 236, 248
影像(異能)(Images (Power)): 6E1 236
模仿(加算)(Imitation (Adder)): 6E1 279
無法移動(器材的調整)(Immobile (modifier for Focus)): 6E1 378
無法動搖(天賦)(Immovable (Talent)): 6E1 114
免疫(生命維持的形式)(Immunity (form of Life Support)): 6E1 245
損傷(Impairing): 6E2 111
不可穿透(增益)(Impenetrable (Advantage)): 6E1 147, 186, 189, 218, 302, 310
帝國動力裝甲Mark I(範例異能力)(Imperial Powered Armor, Mark I (example power)): 6E1 387
不可滲透(加算)(Impermeable (Adder)): 6E1 276
極其驚人之印象(範例異能力)(Impressive As All Get Out (example power)): 6E1 333
強化加速/減速(增益)(Improved Acceleration/Deceleration (Advantage)): 6E1 156, 244
強化支撐(範例異能力)(Improved Bracing (example power)): 6E1 242
強化非戰鬥移動(加算)(Improved Noncombat Movement (Adder)): 6E1 157
強化非戰鬥拉伸(加算)(Improved Noncombat Stretching (Adder)): 6E1 286
強化結果群組(Improved Results Group (Advantage)): 6E1 308
臨時武器(Improvised weapons): 6E2 173
無法感知到對手(Inability to Sense an Opponent): 6E2 125
不精準(限制)(Inaccurate (Limitation)): 6E1 381
咒語(限制)(Incantations (Limitation)): 6E1 241, 381, 6E2 167
無法腐化(天賦)(Incorruptible (Talent)): 6E1 114
增加感知角度(感官調整)(Increased Arc Of Perception (Sense Modifier)): 6E1 213
增加耐力消耗(限制)(Increased Endurance Cost (Limitation)): 6E1 206, 231, 374
增加質量(加算)(Increased Mass (Adder) 6E1 223, 302
增加最大極限(增益)(Increased Maximum (Advantage)): 6E1 165
增加最大射程(增益)(Increased Maximum Range (Advantage)): 6E1 344
增加恢復時間(充能的選項)(Increased Recovery Time (option for Charges)): 6E1 372
增加換彈時間(充能的選項)(Increased Reloading Time (option for Charges)): 6E1 369