作者 主题: 【开坑】拯救过气规则,煮锅城《The Shackled City》1-20级AP! 自翻自校贴  (阅读 77472 次)

副标题: 第一章已翻译完毕……准备开始!第四章>_<第四章一半了

离线 弗雷德·弗兰克·弗朗西斯科

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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #10 于: 2018-12-20, 周四 19:33:42 »
盖尔夫锁匠店
凭借圣·库斯伯特的谜语和对当地锁匠的怀疑, PC来到了盖尔夫锁匠店,这是一家不起眼的商店,坐落在熔岩大道上。锁匠凯根·盖尔夫给了潜伏客和幽暗匍匐者能打开这个城镇大部分锁具万能钥匙。由于这些钥匙,绑匪可以毫不费力地进入受害者家中。然而,凯根是被迫参与的,他的魔宠被当做人质抓了起来。这里PC们的目标是找到楼梯下的密门(G3区)穿过密门他们将会到达杰扎德林区的侏儒领地,当前幽暗匍匐者的老巢。杰扎德林区目前还关押着凯根的魔宠和被绑架的市民。当PC接近时,读出以下内容。
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这座两层楼的黑石建筑的中间有突出了个五边形小塔楼。在塔楼一层的窗户里镶嵌着一根根的铁杆,上面陈列着各种形式的锁,从小到大,从简单到复杂。在塔楼的左边,一扇厚重的橡木门上方,挂着一个简单的牌子,上面写着“盖尔夫锁匠店”。
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盖尔夫锁匠店在日出时开门,日落时关门。这家店在午餐时间也会关门一个小时,那段时间凯根会出去吃饭,顺便解决一些需要外出的事宜。
凯根的锁要价公道,他这的库存也很多,而且他三天就能做出一把普通锁,5天就能做出一把精致锁,当然,他目前的能力还不足以做出更好的锁 (尽管他有几把进口好锁还没卖出去)。
商店的前门有三个精致的机械锁,每个需要一个单独的钥匙或DC 30开锁鉴定来打开。工作时间门并不会锁上。如果PC们在晚上商店关门的时候敲门,凯根会走去二楼(G4区)的厨房,打开临街的一扇百叶窗,说:“商店关门了,朋友。明早再来吧。”如果PC们要求和他谈谈最近发生在这个城市的事情,他回答说,“太晚了,我还没准备好谈生意,明天再来吧!”除非拿出一个令人信服的理由,以及DC 15的成功交涉或威吓鉴定,才能说服他在下班后让PC们进入房间。如果PC们威吓他,但没有通过威吓鉴定,凯根会冲下楼去反锁前门,并在其开锁鉴定DC上额外+5。
PC们可以强行进入室内,不过前门很坚固,窗子后面还有隐藏着锁着的木百叶窗(开锁DC 30)。嵌在烟囱里的铁格栅可以防止小偷从烟囱里爬进来。
在凯根出去吃午饭的时间,PC们可能会试图溜进去。出发前,凯根在前门释放魔法警报(持续2小时)。只要不是凯根的人越过门的门槛,警报就会被激活,并且声音大到足以提醒凯根附近的邻居们(他们会好心地叫来警卫)。

前门(结实的铁皮木门): 厚2寸,硬度5;hp30;击破DC25;三个精致锁(开锁DC30)。
内门(优质木材): 厚1.5寸;硬度5; hp 15; 击破DC 18;精致锁(开锁DC30)。
百叶窗(普通木材): 厚1寸;硬度5; hp 10; 击破DC 15;精致锁(开锁DC30)。
窗户和烟囱的栏杆(铁): 厚1寸,硬度10; hp 30; 击破DC24。
标准锁:硬度15; hp30;开锁(简单:DC 20,普通:DC 25,精致:DC 30)。
劇透 -   :
GHELVE'S LOCKS
Armed with St. Cuthbert's riddle and suspicions concerning the local locksmith, the PCs investigate Ghelve's Locks, a modest shop and dwelling on Lava Avenue.Keygan Ghelve, the locksmith, gave the skulks and dark creepers skeleton keys fitting most of the town's locks.Using these keys, the kidnappers can enter their victims' homes without too much fuss. However, Keygan is an unwilling accomplice eager to make amends-if only the evil skulks would release his familiar from captivity.The PCs' goal here is to find the secret door under the staircase (area G3)· Beyond the secret door lies the abandoned gnome enclave of Jzadirune, the current lair of the skulks and dark creepers. Jzadirune also holds Keygan's captive familiar and the way to the kidnapped townsfolk. When the PCs approach, read or paraphrase the following.
A small turret dominates the facade of this two-story black stone building. Iron bars are embedded in the thick window frames. Beyond the turret's groundfloor windows sits a lovely display oflocks, from large to small, simple to complex. To the left of the turret,above a heavy oak door, swings a simple sign that reads "GHELVE'S LOCKS."
Ghelve's Locks opens at sunrise and closes at sunset.the shop also closes for an hour around lunchtime,when Keygan runs most of his errands. Keygan charges fair prices for his locks. Although he has plenty of locks in inventory, and can make an average lock in 3 days and a good lock in 5 days, he lacks the skill to make amazingly good locks (although he has a few imported from Sasserine for sale).The front door has three good locking mechanisms, each requiring a separate key or DC 30 Open Locks check to open. The door is unlocked during work hours. If the PCs knock on the door at night when the shop is closed, Keygan goes to the kitchen on the
second floor (area G4), opens one of the shuttered windows facing the street, and says, "Shop's closed, friend. Come back after sunrise." If the PCs ask to speak with him about recent events in the city, he replies, "It's late, and I'm not ready to talk business- yours or mine. Come back tomorrow!" Only a compelling argument-and a successful DC 15 Diplomacy or Intimidate check-persuades him to let the PCs inside after hours. If a PC threatens him and fails the Intimidate check, Keygan rushes downstairs to cast hold portal on the front door, adding +5 to its break DC.
PCs can force their way inside, but the front door is sturdy and the windows have bars hidden behind locked wooden shutters (Open Lock DC 30). An iron grill embedded in the chimney mortar prevents Small intruders from crawling down the chimney.
PCs might attempt to sneak inside while Keygan is running errands during lunch hour. Before setting out, the gnome casts an alarm op the front door (the spell lasts 2 hours). The spell activates whenever someone other than Keygan crosses the door's threshold, and the noise is loud enough to alert Keygan's closest neighbors (who are kind enough to summon the town guard)

Front Door (strong, iron-bound wood): 2 in. thick;Hardness 5; hp 30; break DC 25; three good locks (Open Lock, DC 30).
Interior Door (good wood): 1 1/2 in. thick; Hardness5; hp 15; break DC 18; good lock (Open Lock, DC 30).
Window Shutters (simple wood): 1 in. thick; Hardness 5; hp 10; break DC 15; good lock (Open Lock, DC 30).
Window and Chimney Bars (iron): 1 in. thick;Hardness 10; hp 30; break DC 24.
Typical Lock: Hardness 15; hp 30; Open Lock (very simple: DC 20, average: DC 25, good: DC 30).

生物:凯根·盖尔夫已经110岁了,留着花白相间的头发,蓄着修剪整齐的山羊胡。他有着浓密的眉毛,深深的皱纹使他看上去既土气又阴沉,但他有着狡猾的才智和平易近人的态度。
凯根看不上讨价还价的客户。在上班时间,他会穿一条超长的裤子来遮掩小腿上木头和铁做成的高跷。高跷使他看起来接近6尺高,他习惯了在高跷上走路,他的速度不会因此受到任何惩罚。他晚上或跑步的时候不穿高跷,不用的时候就把高跷靠在楼梯的角落里。
虽然他从来没在杰扎德林区住过,但在他年轻的时候,他曾数次造访过侏儒领地。再一场被称作“逝者之影”的魔法灾害导致领地上的人们神秘失踪后,他就再也没有去过那里,并将那之后的时间花在学习锁匠手艺和帮助父亲管理盖尔夫锁匠店上,他的商店隐藏了唯一已知的进入杰扎德林区的入口,尽管如此还是有少数住在煮锅城里的侏儒知道这一点。75年过去了,杰扎德林区已经从大多数人的记忆中消失了。由于对自己的工作有些厌倦,一年前,凯根开始学习魔法。三个多月前,一群潜伏客和幽暗匍匐者进入了杰扎德
林区。他们悄无声息的顺着楼梯来到了店铺,给了凯根和他的老鼠魔宠斯塔布罗一个大大的“惊喜”。他们绑架了凯根的魔宠,要挟凯根把他所知道的关于煮锅城的一切都告诉了他们。当潜伏客和幽暗匍匐者得知侏儒已经制造了镇上的大部分锁时,他们让他制造一把可以打开所有锁的钥匙。由于担心他们会杀死自己的魔宠,凯根发明了一种特殊的“万能钥匙”,可以打开他自己造的任何一把锁。然后,他给了他们一份详细的清单,上面列着过去十年里他卖给镇上的每把锁。
凯根并不为自己的同谋感到骄傲,但只要还在被监视着,人质还没安全,他就不敢对这些家伙做什么。
凯根·盖尔夫,男侏儒专家3/法师(幻术专精)1:hp 17;见附件4。
如果英雄们指控凯根有犯罪行为或共谋,他会否认他们的指控。然而,如果他们试图激起对绑架受害者的同情,凯根就会变得越来越紧张和激动,因为他要小心对抗自己的“同伙”。说服凯根揭露真相需要合理的扮演和一个DC15的成功交涉鉴定。PC们也可以试图使用魅惑人类。即使这样,小心谨慎的侏儒也不会脱口而出说出真相,谁也不能保证那群潜伏客会不会正在监视着他(见区域G3) 相反,他试图用微妙的手势(拱起眉毛,向店后点头等等)来警告PC们,表达这里不仅只有他一个人。凯根必须做一个DC15的唬骗鉴定来成功将信息传递给PC们。不过,他的唬骗只有 +0,如果鉴定结果为5或者更低,角色们可能会觉得他是在邀请他们中的一个到后面房间做客。
如果受到攻击,凯根会试图使用七彩喷射控制尽可能多的PC。如果所有的PC都受到法术效果而昏迷,凯根会用在他工作室里找到的绳子把PC们绑起来。他会花两轮时间去取绳
子,花两轮时间带着绳子回来,然后再花两轮时间来捆绑一个角色。被指派监视凯根的潜伏客(参见下面的发展,以及区域G3)帮助凯根捆绑PC们,然后前往杰扎德林区去请求支援。PC们通过成功的逃脱鉴定(DC凯根的绳技鉴定+10)来释放自己。
如果他的喷彩没有生效,或者他受到了9点甚至更多的伤害,凯根就会投降,并承诺会揭露他所知道的一切。一个潜伏客会从二楼的阳台俯瞰G3区域,他一直监视着商店,尤其是楼梯下的密门。这个躲在暗处的家伙可以偷听到商店里的谈话,一旦有人发现楼梯下的密门,他就就会攻击所有人。如果凯根在店里受到攻击,潜伏客并不会来救他。
如果可以说服凯根帮助PC找到失踪的市民,凯根透露了以下关于杰扎德林区及其现有居民的信息:
劇透 -   :
Creature: Keygan Ghelve is 110 years old, with salt-and-pepper hair and a neatly trimmed mustache and goatee. His bushy eyebrows, creased face, and graven frown make him look frumpy and dour, but he possesses a sly wit and a disarming manner.
Keygan doesn't like clients looking down on him while they're haggling over prices. During business hours, he wears a pair of wood-and-iron stilts that clamp to his calves and wears extra-long pants to hide them. The stilts make him appear nearly 6 feet tall He is accustomed to walking on the stilts and suffers no penalty to his speed. He does not wear the stilts at night or while running errands, and leans them in a comer by the stairs when they're not in use.
Although he never lived in Jzadirune, Keygan visited the gnome enclave several times in his youth and spent the rest of his free time learning the locksmith trade and helping his father run Ghelve's Locks. He stopped visiting the enclave when a strange magical affliction called the Vanishing caused many of Jzadirune's denizens to fade into nothingness. His shop hides the only known entrance into Jzadirune, although only a handful of gnomes living in Cauldron know this. After 75 years, Jzadirune has faded from most people's memories.
Somewhat bored with his business,Keygan began studying magic a year ago. A little over three months ago, a gang of skulks and dark creepers found their way into Jzadirune from below. They followed the staircase up to the locksmith's shop, crept inside, and surprised both keygan and his rat familiar, Starbrow. Taking the familiar hostage, they blackmailed Keygan into telling them everything he knew about Cauldron. When the skulks learned that the gnome had crafted many of the town's locks, they made him create a single key that could open all of them. Fearing they would kill him and his familiar, keygan created special "skeleton keys" that would open any of his own locks. He then gave them a meticulous List of everyone in town to whom he'd sold locks in the past ten years. Keygan is not proud of his complicity, but he dares not act against the skulks so long as they're watching him and holding his familiar hostage.
Keygao Ghelve, Male Gnome expert 3/illusionist 1: hp 17; see Appendix 4.
If attacked, Keygan tries to incapacitate as many PCs as possible using color spray. If all of the PCs are knocked unconscious by the spell, Keygam binds them with rope found in his workshop. It takes him 2 rounds to fetch the rope and return with it, and 2 rounds to bind a single character. The skulk assigned to watch Keygan (see Development, below, and area G3) helps Keygan tie up the characters, then heads down to Jzadirune to fetch reinforcements. PCs can Cree themselves with a successful Escape Artist check (DC10+ Keygan's Use Rope check result).
If his color spray fails horribly, or if he takes 9 or more points of damage, Kcygan surrenders and promises to reveal everything he knows. Development One skulk guards the shop at all times. The skulk hides on the second-floor balcony overlooking area G3 , within view of the secret door under the staircase. Hidden from plain sight, the skulk can overhear conversations in the shop and jump on anyone who detects the secret door under the staircase. The skulk does not come to Keygan's rescue if the gnome is attacked in his shop.
If he can be coaxed into helping the PCs find the missing townsfolk, Keygan reveals the following information about Jzadirune and its current denizens:
绑匪还关押了他的老鼠魔宠斯塔布罗。他的老鼠魔宠位于一英里内的一个黑暗的地方,通过他的情感共享能力,他可以感觉到老鼠的饥饿和恐惧。
绑匪包括两种生物:“高的”和“矮的”。这些“高的”长得像赤裸着身子、没有头发、没有性别的人类,蓝色瞳仁没有瞳孔,灰色皮肤能够变色,这让他们可以完美地融入周围的环境之中。他们通常是两个或三个一组,披着斗篷离开商店。“矮的”是一种阴险的侏儒,皮肤苍白,鼻子大,脚部是柔软的黑色蹄子。他们穿着黑色斗篷和兜帽,这里以帮助他们隐藏于阴影之中。绑匪们可以互相沟通,但凯根并听不懂。(地底通用语)
凯根至今还没见过绑匪头目。“高的”和“矮的”似乎之间似乎也有矛盾。凯根给了绑匪三把大小不同的万能钥匙,可以打开镇上大部分的锁(任何一把开着30度或以下的锁)。其中一个“高的”拿着这把钥匙在银戒指上(见J15区域)。
“高的”使用细剑和轻弩。“矮的”使用着锋利的匕首。他们住在杰扎德林区的废墟里。
杰扎德林区是一个不大的区域,之前居住着侏儒施法者。这片区域在75年前被一场被称作“逝者之影”的魔法灾害席卷后被遗弃。这种灾害导致一些杰扎德林区的居民慢慢地消失在虚无之中。凯根不知道灾害现在是否还存在。
通往杰扎德林区的门是圆形,呈齿轮状,可以向两边滚动。那里面有许多陷阱只有侏儒才能安全通过。

凯根可以提供一张磨损的杰扎德林区地图,但他拒绝陪同PC们进入侏儒领地,除非被魅惑或者被逼迫。尽管凯根记得他的父亲说过通往杰扎德林区的密道,但凯根并不知道它在哪,也没有被标注在他的地图上。凯根对各个房间及其功能只有粗略的记忆,尽管凯根没有上报他所知道的绑架事件,这是可以理解的,但仍然是不可原谅的。如果他对潜伏客的顺从受到了城镇守卫的注意,凯根就会认罪,请求宽大处理。虽然他的最终命运由你来决定,但在这个地区的某些强大的人(尤其是沃威尔·阿什曼特,他与绑架案息息相关)如果他觉得侏儒可能构成威胁的话,他可能会对他采取行动。
特别XP奖励:如果PC与他成为朋友或说服他改正错误,则奖励他完整的经验。奖励一半的经验(我觉得他是想表达,奖励就像在战斗中击败他一样经验的1.5倍)
劇透 -   :
The kidnappers also look his rat familiar, Starbrow.His rat fauniliar is located in a dark place within one mile, and through his empathic link, he can sense both the rat's hunger and fright.
The kidnappers include two types of creatures:"tall ones" and "short ones." The "tall ones" resemble naked, hairless, genderless humans with blue pupilless eyes and gray skin that changes color,allowing them to blend perfectly with their surroundings.They are usually encountered in pairs or threes and often leave the shop wearing cloaks.
The "short ones" are sinister gnomelike creatures with pallid skin, large noses, and soft black hooves for feet. They wear black cloaks and cowls that help them hide in shadows.
The kidnappers share a common language that Keygan doesn't recognize (Undercommon).
If the kidnappers have a leader, Keygan hasn't seen it. The "tall ones" and "short ones" seem to get alongjust fine without one. Keygan gave the kidnappers three different-sized skeleton keys that can open most of the town's locks (any lock with an Open Lock DC of 30 or lower). One of the "tall ones" carries the keys on a silver ring (see area J15).
The "tall ones" wield rapiers and light crossbows. The "short ones" wield sharp daggers. They live in the ruins of Jzadirune.Jzadirune was a small enclave inhabited by gnome spellcasters. The enclave was abandoned 75 years ago after a magical plague called the Vanishing swept through it. The disease caused several of Jzadirune's residents to slowly fade away into nothingness.Keygan doesn't know whether the plague still poses a threat.
Jzadirune's doors arc gear-shaped and designed to roll to one side or the other. Many of them bore traps that only the gnomes could safely bypass.
Keygan can provide a worn map of Jzadirune, but he refuses to accompany the PCs into the gnome enclave unless charmed or forced at sword point. Although Keygan remembers his father telling him about secret passages in Jzadirune, Keygan doesn't know where any of them are, and they are not shown on his map. Keygan's memory of the various chambers and their contents is sketchy, at best Although Keygan's failure to report what he knew about the abductions might be understandable, it's still not excusable. If his compliance with the skulks is brought to the attention of the town guard, Keygan pleads guilty and begs for leniency. His eventual fate is left to you to decide, but certain powerful individuals in the region (particularly the slaver Vervil Ashmantle, who is tangentially tied to the abductions) might take action against him if he feels the gnome could pose a threat.
Ad-hoc XP Award : Award full experience for Keygan if the PCs befriend him or persuade him to make amends. Award half experience
« 上次编辑: 2019-01-07, 周一 13:04:38 由 弗雷德·弗兰克·弗朗西斯科 »
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离线 Alanryan

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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #11 于: 2018-12-21, 周五 15:07:26 »
啊啊,紧缚都市终于有人开坑翻译了
作为早期的ap,三版时期的这三部连续模组:枷锁城、虫之年代和异域狂潮的缺陷其实还是很明显的:战斗过多过重复,有大量无意义、纯粹为了给pc升级的战斗存在,流程过长且缺乏自由度,等等(于是到5e威士智选择直接里程碑升级了,一章1级,长度也降低为5级到15级不等)
不过3版时期的这三部ap在气势上是真的不错,场面恢宏壮阔,尤其是紧缚都市里还有个反派群像,看上去就有一种暗黑八天王一类的感觉,让人浮想联翩
期待楼主的成品

Carcerian Eye翻译过来是卡瑟利之眼
背景部分第一句话没有翻译:建在一座休眠的火山口里,煮锅城可谓名副其实。
« 上次编辑: 2018-12-21, 周五 17:07:30 由 Alanryan »
岩石不因体积而比钻石更珍贵,那宇宙又怎会因体积而比人类更伟大呢?

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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #12 于: 2018-12-21, 周五 20:37:26 »
留名,楼主加油!希望不要像异域狂潮一样才刚开头就坑了。。。
“贫僧渡一切可渡之人。。。”(投交涉。什么,我的魅力-1?)
“施主你已经无可救药了,佛爷今天要大开杀戒!”

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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #13 于: 2018-12-23, 周日 20:30:04 »
留名,楼主加油!希望不要像异域狂潮一样才刚开头就坑了。。。
应该……不会那么坑2333,最起码翻完一两本吧 :em032
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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #14 于: 2018-12-23, 周日 20:31:52 »
啊啊,紧缚都市终于有人开坑翻译了
作为早期的ap,三版时期的这三部连续模组:枷锁城、虫之年代和异域狂潮的缺陷其实还是很明显的:战斗过多过重复,有大量无意义、纯粹为了给pc升级的战斗存在,流程过长且缺乏自由度,等等(于是到5e威士智选择直接里程碑升级了,一章1级,长度也降低为5级到15级不等)
不过3版时期的这三部ap在气势上是真的不错,场面恢宏壮阔,尤其是紧缚都市里还有个反派群像,看上去就有一种暗黑八天王一类的感觉,让人浮想联翩
期待楼主的成品

Carcerian Eye翻译过来是卡瑟利之眼
背景部分第一句话没有翻译:建在一座休眠的火山口里,煮锅城可谓名副其实。

感谢~背景部分我还没校对,就是机翻了下,这是33页的第一章(我找到的是合订本的模组)开始的部分。
« 上次编辑: 2018-12-23, 周日 20:45:14 由 弗雷德·弗兰克·弗朗西斯科 »
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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #15 于: 2018-12-23, 周日 23:47:27 »
G1.店里
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这个店面闻起来有木头和烟草的味道。壁炉边放着两把软垫椅子,炉火虽小,却很旺。壁炉的壁炉罩上放着一个火柴盒,一个装着烟叶的小花瓶,还有一组做工精细的烟斗。一条紫红色的地毯从入口通向对面的墙,墙上挂着几十把—也许是上百把—各种形状和大小的钥匙。一个雕刻精美的红褐色木制柜台从一面墙上延伸出来,在它的后面挂着一个红色的窗帘,把商店的其余部分巧妙地遮住了。
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凯根希望他的顾客感到舒适,软垫椅、壁炉、烟斗和其他设施都是为了让顾客感到舒适。各种各样的钥匙被挂在墙上,当凯根卖一把锁的时候,他会指着打开锁的钥匙,让顾客把它从墙上取下来。
宝藏:PC在柜台上搜寻时,发现了一本书,里面有过去几年里制作的所有物品,还有一个上锁的铁制保险箱(开锁DC30)。保险箱里有三层:上层为233铜币,中层为150银币,底层为126金币和4白金币。
劇透 -   :
G1. STOREFRONT
This storefront smells of wood and pipe smoke. Two padded chairs flank a hearth containing a small yet lively fire. The fireplace's carved mantle bears a tinderbox, a small vase of dried smoking leaves, and a finely wrought collection of pipes. A burgundy strip of carpet leads from the entrance to the wall across from it, where dozens-perhaps hundreds-of keys hang from tiny hooks. The keys come in all shapes and sizes. A handsomely engraved mahogany counter stretches along one wall. Behind it hangs a red curtain that neatly hides the rest of the store.
Keygan likes his customers to feel comfortable. The padded chairs, hearth, smoking pipes, and other accoutrements are intended to put visitors at ease. The keys hanging on the wall open various locks. When Keygan sells a lock, he points to the key that opens it and allows the customer to remove it from the wall-a bit of ceremony goes a long way. Treasure: PCs searching the counter find a book containing a complete list of sa les made in the past several years and a locked iron strongbox (Open Lock DC 30). The strongbox holds three removable shelves; the top shelf holds 233 cp, the middle shelf holds 150 sp, and the bottom shelf holds 126 gp and 4 pp.
G2.工作室
这个房间的门是用精致锁锁上的(开锁DC 30)。
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不像店里,这个房间里的东西摆放得很整齐。房间里以奇怪的角度摆着一张腿很粗的木桌和配套的椅子,小小的机械和工具散落在桌面上。地板上堆满了直立的小桶,里面装着小齿轮、螺丝、金属锁套、转筒、弹簧和钥匙。一桶煤、一把短柄铲子和一个装有微型风箱的小铁炉占据了工作间的一角。一盏灯笼放在门边的另一张椅子上。
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凯根在这个房间里储存锁具的原材料。他花了几个晚上不知疲倦的工作来完成一把锁,他可以制作不同质量和复杂性的锁。
这里发现的工具和锁的部件除了对一个熟练的锁匠外,没有什么价值。
劇透 -   :
G2. WORKROOM
The door to this room is locked with a good quality lock (Open Lock DC 30).
Unlike the front of the store, the contents of this room are nol neatly arranged. A stout-legged wooden table and matching stool stand at odd angles in the room, and tiny mechanisms and tools litter the tabletop. The floor is cluttered with upright kegs holding tiny gears, screws, metal lock casings, tumblers,springs, and keys. A bucket of coal, a short-handled spade, and a small iron oven equipped with a miniature bellows occupy the fu comer of the workroom.A lantern rests on another stool near the door.
Keygan stores the raw materials for his locks and works his craft in this room. It takes him several nights of tireless work to finish a single lock, and he can make locks of varying quality and complexity.
The tools and lock components found here aren't valuable, except to a skilled locksmith.
G3.陈列室(EL2)
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黑色窗帘遮住了部分面向街道的一个小窗。华丽和复杂的各种锁整齐地陈列在壁龛中。虽然房间充满了生活的气息,但是依旧保持的非常整洁。石头地板上铺满了地毯,一把扫帚斜靠在通往二楼阳台的木楼梯扶手上。三个木箱放在地板中间,盖子用结实的铁锁锁着。小桌子、架子和长凳上放着各种各样的小摆设,旁边挂着一幅镶着框的银发侏儒的画像——楼梯脚下的一个高高的木箱。木箱里有错综复杂的旋转齿轮、平衡器,上面有一个表盘,表盘上有数字1到12,看起来是个老式的座钟。
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楼梯底部的物件是一个由凯根的父亲建造的落地钟,在这幅镶框的肖像画中,它也被形象地描绘了进去。这个钟重300磅。
一扇秘密的门藏在楼梯下的墙上,紧挨着红色的帘子。这扇暗门藏得很隐蔽,也锁得牢固。当他被推开时会发出刺耳的噪音,露出了一个面积约为一平方英尺(约合3平方米)的平台,平台位于一座石头楼梯的顶部,楼梯向下延伸没入黑暗之中。
暗门(木): 厚度2寸;硬度5;hp20;击破DC15;搜索(DC 20);开锁(DC 20)。
生物:一个潜伏客在阳台上俯瞰这个房间。
   潜伏客:hp12;见附件。
策略:当PC们发现秘密门或向楼梯移动时,它会跳下来,落在目标附近的一个空位上。潜伏客必须通过(DC 15)跳跃检定,以避免从10尺跌落中受到1d6点伤害。虽然他失去了高地优势,但在突击轮中,如果PC没能通过侦查和聆听来发现它,这个潜伏客就会得到额外的攻击回合,潜伏客会一直战斗到死或被捕。
宝藏:窗户上展示的锁都是模型,并不值钱。凯根的贵重商品保存在三个锁着的箱子里(开锁DC 30)。第一个箱子里装着凯根的轻弩和10支弩矢。第二个箱子包含25把简易锁(每个20金)和16把普通锁(每个40金)。第三个柜子有8把精致锁(每把80金)和3把终极锁(每把150金)。这些锁的总价值为2230金。
作为一种传家宝和怪癖,老爷钟对感兴趣的买家来说可能价值2500金。凯根父亲的肖像(由一位不知名的艺术家画)价值5金。
进入密门的PC会发现自己进入了一个黑暗的区域。一个石头楼梯(见J1区域)向下到达杰扎德林区并开始下一阶段的冒险。
劇透 -   :
G3. LOCK DISPLAY AND STORAGE (EL2)
Black curtains partially obscure a window niche that faces the street. Ornate locks and complex locking mechanisms are neatly displayed in the niche. The room itself looks tidy, but lived in. Carpets cover the stone floor, and a broom leans against the railing of a wooden staircase leading up to a second floor balcony. Three wooden chests rest in the middle of the floor, their lids bound shut with sturdy iron padlocks. Small tables, shelves, and benches hold various knick-knacks, and a framed portrait of a silver-haired gnome hangs next lo a tall wooden box at the base of the stairs. The wooden box contains an intricate array of ticling gears, counterweights, and cylindrical chimes, surmounted by a circular face that bears the numerals 1 through 12 on its circumference.
The construct at the base of the stairs is a grandfather clock built by Keygan's father, who is expertly depicted in the framed portrait. The clock weighs 300 pounds.
A secret door is hidden in the wall of the staircase,next to the red curtain. The secret door is well hidden and locked. With a loud squeal, it pushes open to reveal a io-foot-square landing at the top of a stone staircase that descends into darkness.
Secret Door (wood): 2 in. thick; Hardness 5; hp 20; break DC 15; Search (DC 20); Open Lock (DC 20).Creature: A skulk hides on the balcony overlooking this room.
Skulk: hp 12; see Appendix 4.
Tactics: The skulk leaps down when PCs find the secret door or motion toward the staircase, landing on its feet in a square adjacent to its intended target. The skulk must succeed at a Jump check (DC 15) to avoid taking 1d6 points of damage from the 10-foot drop. The skulk loses the advantage of higher ground but gets a free attack during the surprise round if the PCs fail a Listen check and Spot check to notice it. The skulk fights until captured or slain.
Treasure: The locks and mechanisms in the windows are nonfunctional display models and worth only a few copper pieces each. Keygan's valuable merchandise is kept in the three locked chests (Open Lock DC 30). The first chest holds Keygan's light crossbow and 1.0 crossbow bolts. The second chest contains twenty-five very simple locks (20 gp each)and sixteen average locks (40 gp each). The third chest holds eight good locks (80 gp each) and three amazing locks (150 gp each). The total value of the locks is 2,230 gp.
The grandfather clock, as an heirloom and oddity,might be worth as much as 2,500 gp to an interested buyer. The portrait of Keygan's father (illustrated by an unknown artist) is worth 5 gp.
Development PCs who step through the secret door find themselves on a dark landing. A stone staircase (see area J1) descends into Jzadirune and the next chapter of the adventure.
G4.厨房和储物间
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这个厨房里有各种烹饪用品,里面还有一张桌子,上面有个沙漏。厨房的壁炉嵌在墙里,两侧都挂着锅。两个带磨砂玻璃门的橱柜里放着餐具和器皿。一个矮桶状的盥洗池在远处的角落里,紧挨着一个锁着的储物间。
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厨房里没有什么值得关注的地方。厨房上的锁很简单(开锁DC20)。除了储藏的腌制食品、香料和肥皂外,储物间也没有什么值得关注的地方。
宝藏:沙漏完好无损,价值25金币。
劇透 -   :
G4. KITCHEN AND PANTRY
This kitchen contains all the basic amenities, including a tabl e with an hourglass resting atop it. A fireplace dominates one wall, with pots hanging from books on either side. Two cabinets with frosted-glass doors hold dishware and utensils. A half-barrel washbasin stands in the far comer next to a locked pantry.
Nothing in the kitchen appears out of place. The lock on the pantry is very simple (Open Lock DC 20). Apart from the expected supply of preserved foodstuffs, spices,and soap, the pantry contains little of interest. Treasure: The hourglass is worth 25 gp intact.
G5.凯根的卧室(EL1)
晚上睡觉前,凯根会把这个房间的门锁上(开锁DC30)。
---------------------------------------------------------------
这间卧室里放着适合一个身材矮小的人使用的各种家具。门边放着一个衣架,房间的一侧放着一张舒适的床,上面有条手工缝制的围巾,床下有个干净的便盆,床头有个带抽屉的柜子,床边的小茶几上放着一盏提灯。屋里还有一个画着小鸟的木屏风,一个衣柜,一个小书架,里面放着一些书和小装饰品。
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衣柜里放着凯根的衣服,包括几件小背心和三双靴子。床头的柜子有三个抽屉,所有抽屉都用一把精致的锁锁住(开锁DC30)。抽屉里放着下列物品:
最上面的抽屉:这个抽屉里有一把上过漆的木梳子、一根缝纫针和几卷线、几张空白羊皮纸、一罐墨汁和一些羽毛笔。中间抽屉:里面有一些关于锁设计的手写笔记。在他们的下面是一张杰扎德林区的地图,画在一张破旧的粗糙的皮革上。地图上没有显示秘密通道,也没有显示幽暗匍匐者挖掘的新通道。最下面的抽屉:这个抽屉里有凯根的魔法书。抽屉里有个陷阱(见下文)。
陷阱:当最下面的抽屉不是被配套的钥匙打开时,两个装有弹簧的镰刀形刀片就会从抽屉之间的狭窄缝隙里弹出去。
   刀片陷阱:cr1;机械;位置触发;自动复位;攻击+8 伤害(1d8/X3);搜索鉴定DC21;解除装置DC22。
宝藏: 做工精细完好无损的彩绘屏风,价值25金币。书架上放着一些普通的书,其中有一本厚厚的书,名为《如何打造更好的锁》(对一个锁匠来说值10金)。
劇透 -   :
G5. KEYGAN'S BEDROOM (EL 1)
Keygan locks the door to this room at night before he goes to sleep. The door has a good lock (Open Lock DC 30).
This richly appointed bedroom holds furniture sized for a person of small stature. A coat rack sits by the door, while elsewhere in the room sit a cozy bed with a hand-sewn comforter, a clean bedpan, a chest of drawers at the foot of the bed, a wooden screen with birds painted on its panels, a wardrobe, and a small bookcase with some books and trinkets on it. A lantern sits atop a small end table by the bed.
The wardrobe holds Keygan's clothes, including several small vests and three pairs of boots.The chest at the foot of the bed bolds three drawers, all held shut by a single good lock (Open Lock DC 30).
The drawers hold the following.
Top Drawer: This drawer holds a varnished wooden comb, a sewing needle and spools of thread, blank pieces of parchment, a jar of sepia ink, and some quills.Middle Drawer: This contains some handwritten notes on lock designs. Buried under them is a map of Jzadirune written on a tattered piece of coarse leather. The map does not reveal secret passages or show any of the new passages dug by the dark creepers.
Bottom Drawer: This drawer contains Keygan's spellbook. The drawer is also trapped (see below).
Trap: Two spring-loaded scything blades sweep out from narrow compartments between the drawers when the bottom drawer is opened without the proper key .
Scything Blade Trap: CR 1; mechanical; location trigger; automatic reset; Atk +8 melee (1d8/XJ); Search DC 21; Disable Device DC 22.
Treasure: The painted screen is finely wrought and worth 25 gp intact. The bookcase holds some mundane books, including a thick volume titled Building Better Locks (worth 10 gp to a locksmith).
« 上次编辑: 2019-01-03, 周四 00:22:57 由 弗雷德·弗兰克·弗朗西斯科 »
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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #16 于: 2018-12-25, 周二 20:19:49 »
话说楼主在翻完一章后能否提供(进行简单排版比如标题加粗和改变字号)以及插图的word版呢?
毕竟论坛帖子本身实在不便于阅读
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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #17 于: 2018-12-25, 周二 23:23:46 »
其实3版还算不上过期,DriveThruRPG那里三版的第三方出版物直到今天还在更,而且数量和pf出版物不相上下………(当然也可能是pf凉了)
点我有惊喜哟!

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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #18 于: 2018-12-26, 周三 00:14:13 »
话说楼主在翻完一章后能否提供(进行简单排版比如标题加粗和改变字号)以及插图的word版呢?
毕竟论坛帖子本身实在不便于阅读
会提供精美制作的PDF :em021
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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #19 于: 2018-12-26, 周三 10:35:01 »
其实3版还算不上过期,DriveThruRPG那里三版的第三方出版物直到今天还在更,而且数量和pf出版物不相上下………(当然也可能是pf凉了)
确实不算,我们就还在跑呢,只不过是看模组区这么多年了还是那些……
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