作者 主题: 【开坑】拯救过气规则,煮锅城《The Shackled City》1-20级AP! 自翻自校贴  (阅读 77462 次)

副标题: 第一章已翻译完毕……准备开始!第四章>_<第四章一半了

离线 弗雷德·弗兰克·弗朗西斯科

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好消息好消息,煮锅枷锁城《The Shackled City》开坑啦~~~
你还在等冬临虫年以外的AP么?还在为PF长团只有17级而烦恼么?煮锅城有生之年船新版本上线啦!
我是第一次翻译,所以肯定有很多不足之处还请各位大佬指教。
顺便招同好,共同翻译,等着大佬来带我飞 :em020 本人QQ:369441294
模组共440页,目前进度:机翻了44页,准备边校对边翻着
计划:我初步校对完贴在果园,请各位大佬抓虫,等每本完了放出整合版PDF,预计完整周期2年(保2争1吧)当然那么多大佬都坑了,不多我一个

什么《枷锁城》,明明是《紧缚都市奇闻事件簿》

劇透 -   :
1-灯笼街孤儿失踪事件
2-刷存在地精作死事件
3-雨季魔杖被窃事件
4-矮人冒险者被俘事件
5-圣武士犯二事件
6-深渊回家之旅
7-教会高层腐败堕落事件
8-眼魔连环杀人事件
9-煮锅城火山爆发事件
10-卡瑟利之门开启事件
11-袭击坏人老窝事件
12-一切事件的源头,被恶魔欺骗的天使,因爱而疯狂的悲剧,失去理智的大魔王要毁灭世界事件
翻译进度周志
劇透 -   :
2018.12.23第一周,33-41页 共计9页。感谢荷叶认领了1-31页背景部分。
2018.12.29第二周,42-50页 共计9页;第一本PDF底板+所有图片处理完成。感谢凯文认领了第二章77-93页。
2019.1.6第三周,51-56页 共计6页;二校+第一本PDF制作,进展至28页。
2019.1.13第四周,57-74页,共计18页;第一章正文翻译完成,第一本PDF制作进展至52页,开始校对。感谢路人甲的帮忙。
2019.1.20第五周,10+页的怪物及其他;三校,第一本DPF制作完成,已上传至百度云。
2019.1.27第六周,125-137页,共计13页(第四章),第一章DPF校对无力,已放出链接可以公开下载。感谢Mengdx认领了第三章95-123页。
2019.2.17第七/八/九周,138-147页,共计10页(第四章),过年繁忙,第四章正文部分翻译完成。
2019.2.24第十周,5+页的第四章引言,怪物等相关部分;DPF开始制作。
2019.3.10第十一/十二周,毫无进展,但我没坑!最近忙的昏天暗地的(然后偶尔有空偷偷玩游戏来着)。
2019.3.24第十三/十四周,校对第四章正文10页左右,翻译怪物部分3页左右,进展缓慢,立誓四月内放出第四本!
« 上次编辑: 2019-04-12, 周五 17:00:14 由 弗雷德·弗兰克·弗朗西斯科 »
皇冠战争 河风
钢铁巨神 巴格

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Re: 拯救过气规则,煮锅城开坑!顺便招同好苦力~~~
« 回帖 #1 于: 2018-12-19, 周三 15:28:54 »
整合下载链接
枷锁城第一章0.88版
« 上次编辑: 2019-01-20, 周日 12:46:11 由 弗雷德·弗兰克·弗朗西斯科 »
皇冠战争 河风
钢铁巨神 巴格

离线 弗雷德·弗兰克·弗朗西斯科

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Re: 拯救过气规则,煮锅城开坑!顺便招同好苦力~~~
« 回帖 #2 于: 2018-12-19, 周三 15:31:55 »
尽管名义上由一位市长统治,但煮锅城实际上是瓦兰图这只贪婪眼魔的私有财产。作为一个有影响力的贵族,“瓦兰图勋爵”是煮锅城政府背后的神秘力量。他魅惑了各种贵族、商人和城镇卫兵。他将目光投向城里内各种合法和非法的场所,即使是市长大人或警卫队长也被他蒙在鼓里。
通常来讲,煮锅城里的生活是幸福的。警卫处理普通的不法分子,但将更大的问题(如抢劫的恶棍)留给城里的市长或者教堂。无论是市长还是城里的牧师,都会定期雇用冒险者来处理这些问题。
尽管最近一连串的失踪和抢劫让市民有所担忧,但他们对市长普遍还是很满意的。有的人在夜间被从家中带走,市长既无法确认罪犯的身份,也无法找到失踪的市民。此外,受害者的家丢失了一些轻便的贵重物品。似乎各地的警力都没法再保证当地的安全。
煮锅城的眼魔领主知道绑架背后的秘密。瓦兰图遇到了卡莫真,他是个半矮人半巨魔的奴隶贩子,住在城镇下面的孔雀石要塞。这个不择手段的奴隶贩子经营着一个奴隶集市,他在那里把他最近得到的东西卖给黑暗生物。
卡莫真是最近才来的,到目前为止,他仍然在想办法拓展这门生意。卡莫真以每个月的贿赂换取了瓦兰图的收容,和继续经营他业务的权利。绑架者最后被送到了卡莫真手里,而潜伏客和幽暗匍匐者是绑架的执行者,绑匪可以从受害者的家中拿走任何东西,外加卡莫真出售奴隶所得利润的百分比。
最近,四名儿童从灯笼街孤儿院失踪,这激怒了许多当地人,并促使一名悲痛欲绝的圣·库斯伯特牧师在她的教堂里使用圣物来占卜。这个法术揭示了几个重要的线索,牧师一直无法拼凑在一起。玩家由此切入。
劇透 -   :
Although nominally ruled by a lord mayor, Cauldron secretly serves as the demesne of a greedy beholder named Vhalantru. Disgulsed as an influential noble,"Lord Vhalantru" is the secret power behind Cauldron's government. He charms various nobles, merchants, and members of the town guard. He pokes his eyestalks into various legitimate and illegal venlures within Cauldron's walls, and no one-not even the lord mayor or the captain of the town guard-is the wiser.
In general, life in Cauldron is good. The town guard deals with local troublemakers but leaves the bigger problems (like marauding monsters) to the lord mayor or one of the many churches in town. Both the lord mayor and the priests of Cauldron periodically hire adventurers to deal with such problems directly.
Townsfolk are generally pleased with the lord mayor, although a recent string of disappearances and robberies worries them. People have been taken from their homes during the night, and the town guard has been unable to identify the culprits or locate the vanished citizens. Moreover, the victims' homes were stripped of portable valuables. It seems that no place is secure.
Cauldron's beholder overlord knows the secret behind the abductions. Vhalantru has met Kazmojen, the half-dwarf/half-troll slave trader who dwells below the town in an old stronghold called the Malachite Fortress. This unscrupulous slave trader runs a slave bazaar where he sells his latest acquisitions to creatures of the Underdark.
Kazmojen is a recent arrival, and is still carving out a business niche for himself. Vhalantru has accommodated him thus far, allowing Kazmojen to continue operating his business in return for regular monthly bribes. Skulks and dark creepers are directly responsible for the abductions: the people they capture are taken to Kazmojen. The kidnappers get to keep whatever they take from the homes of the abductees, plus a percentage of Kazmojen's profits from the sale of the slaves.
The recent disappearance of four children from the Lantern Street Orphanage has outraged many locals and prompted a distraught cleric of St Cuthbert to use a holy relic in her church to cast a divination spell. The spell has revealed several important clues, which the cleric has been unable to piece together. Enter the player characters.
绑架案
绑匪从当地锁匠凯根·盖尔夫那里得到了几把万能钥匙。他们在夜间从盖尔夫的锁匠店的出口爬出来,抹去了城市里容易被发现的痕迹。在某些时候,PC们可能会询问当地警卫关于绑架和犯罪现场的情况,希望找到绑匪身份的线索。每个成功的收集信息鉴定DC 12揭示下列信息之一:

城里每个区域都有人被绑架。犯罪并没有特别区域限制。
大多数受害者是中低阶级的平民,但除此之外,似乎没有什么能将他们联系起来。
最近所有的绑架案都发生在夜间,绑匪更喜欢在阴天的晚上或者月亮刚出来的时候进行作案。
警卫一直在监视那些被怀疑是“笑到最后”或者“街角破坏者”的组织成员,但他们目前还没有更多的发现。
绑匪撬开了受害者住所的锁。
一旦入室,他们会迅速制伏受害者,拿走任何他们能迅速收集到的战利品,然后逃离房子。
没有目击者声称发现了绑架当夜的尖叫声、混战或着凶恶的嫌疑人。
根据在不同的犯罪现场发现的脚印数量,当地警卫怀疑是二至六个小体型和中体型成员组成的罪犯团伙。

潜伏客和幽暗匍匐者会寻找适合当奴隶的受害者。他们喜欢在晚上挑选受害者,跟随他们回家并留下标记,调查受害者的住所,直到黄昏。然后,在夜深人静的时候,他们偷偷的溜进去,迅速制伏受害者,并洗劫了这个地方。
对孤儿院的攻击是一个新的转折:卡莫真的老客户:一个名叫派拉克·希拉特的杜扎根矮人(半炼狱灰矮人),想要更听话、不太可能反抗的年轻奴隶。因此,卡莫真给了潜伏客和幽暗匍匐者们指令,让他们从地表收集孩子们。

最近的受害者名单
在调查绑架案时,玩家可能会想要一份失踪城镇居民的名单。尽管调查这些过去的受害者对于推进本模组剧情并没有任何帮助,但是你仍可以使用下面的列表来提供每个绑架受害者的一些细节。
缇凡·维斯沃特(男性侏儒,91岁):当地的炼金术士,缇凡和两只猫生活在一起,经营着一些小生意。他88天前失踪了。
乔里·赛尔金(男性侏儒,72岁):在当地一位名叫埃里克·吉尔巴的侏儒律师事务所工作的律所职员,他83天前从家里失踪了。
阿兹米·德莱斯克(女性人类,19岁):一个著名的妓女,在鳗鱼酒馆做生意,81天前她失踪了。她和同事莎伦·瑞卡从一位叫玛蒂拉·海瑟薇的老妇人那里租了个房间,老妇人那天晚上就睡在房子里,什么也没听见,什么也没看见。
莎伦·瑞卡(女性人类,20岁):另一个妓女,经常出入鳗鱼酒馆,和同事阿兹米·德莱斯克和他们的房东住在一起。莎伦81天前消失了。
克瑞斯卡·恩德科特(男性人类,24岁):因酗酒和行为不端被当地民兵开除,克瑞斯卡在74天前的晚上从父母家中消失。父母双方都没有听到或看到任何可疑的东西,他们相信克瑞斯卡可能是拿走了家里的钱,并耻辱的逃离了城镇。
卡勒姆·桑尼鲁斯(男性半身人, 37岁):他为拉瑟迈尔贵族家族培育马匹和小马。69天前的晚上,他从当地一家舒适的小旅馆的房间里消失了。
格林芬顿·马雷克(男性人类,33岁):他在坦卡德酒馆当酒吧招待。他在66天前失踪了,就在他计划与酒馆的酒吧女招待伊梅利·德兰蒂举行婚礼的三天前。
塞洛德拉·卡拉格(女性人类,35岁): 自称圣人的她经营着自己的小书店。她18岁的儿子利根最后一次见到她是在60天前的晚上,利根是个泥瓦匠的学徒。
坦博·卡拉万(男性人类,25岁):当地一位著名的吟游诗人,52天前从他在笑马旅馆的房间里消失。
厄鲁斯·默卡迪(女性人类,36岁):她是当地的船用杂货商,47天前从她店铺楼上的公寓里消失了。
迪文·麦扎尔(男性人类,18岁):45天前失踪的点灯人。守卫们发现了迪文摘提灯的杆子在离他家几个街区远的街上(没有被抢劫)。
詹纳尔·艾佛道恩(女性半身人, 42岁):她是珠宝商的学徒,在布鲁卡特学院做志愿者工作,40天前失踪了。
罗森·爱恩弗洛德的(男性侏儒,125岁):一个熟练的车匠。他和妻子桑多在35天前从家里消失。
桑多·爱恩弗洛德(女性侏儒,年龄127岁): 罗森·爱恩弗洛德的妻子,她和她的丈夫在35天前失踪。
瑞卡多·韦斯卡(男性人类,34岁):他被洗劫的房子里有血迹和带血的刀——这并不奇怪,因为瑞卡多是剥皮工人。他31天前失踪了。
莱斯特·科尔德沃特(男性人类,22岁):训练有素的抄写员和勤奋的诗人。他和他的女朋友杰露丝26天前从她家消失。
杰露丝·瑟拉娜(半精灵女性,33岁):一个苦苦挣扎的鞋匠,继承了她父亲失败的生意,26天前她(和她的男友莱斯特一起)消失了。
埃莱托·阿什斯塔夫(男,半精灵,58岁):法师兼魔术师,偶尔会在上流社会孩子的生日派对上表演一些小魔术。一只死老鼠——可能是埃莱托的魔宠——在他家被发现。他22天前失踪了。
梅普(女半身人,32岁):姓氏不详,传说梅普与街角破坏者有关。她18天前失踪了。
柯里斯坦·派克(女,35岁):一个退休的冒险者,靠偷来的赃物生活,拄着拐杖走路。她6天前从她那简朴的住所消失了。
贾斯珀·德拉德斯普(男性侏儒,74岁):一位隐居且古怪的数学家,曾在布鲁卡特学院工作,据说是九天前失踪的。他那间被洗劫一空的房子里,散落着几张写满数字和符号的羊皮纸。
迪肯·史多姆谢耳朵(男性侏儒,20岁):一个聪明的侏儒,迪肯三天前被从灯笼街孤儿院掳走。在他六岁的时候,他的父母没能从冒险中回来,孤儿院收留了他。
伊芙琳·拉达维克(女性人类,9岁): 一个安静、忧郁的女孩,三天前被从灯笼街孤儿院掳走。她的父母死于七年前在煮锅城里肆虐的尘热瘟疫。
露辛达·奥尔德琳(女性人类,8岁):一个爱交际但迷信的孩子,4岁时被贫困的母亲送到灯笼街孤儿院。三天前,露辛达在孤儿院被掳走。
特雷姆·克巴拉提斯(男性性人类,9岁):这个孤儿是三天前被从灯笼街孤儿院掳走的,他是一个忧郁、喜怒无常的孩子。他出生后不久父母就去世了(情况不明)。
劇透 -   :
THE KIDNAPPINGS
The abductors have bullied copies of several skeleton keys from local locksmith Keygan Ghelve. They creep out of Ghelve's Locks at night and scour the town for easy marks. At some point, the PCs might question local guards about the abductions and crime scenes, hoping to find clues to the kidnappers' identities. Each successful DC 12 Gather Information check reveals one of the following pieces of information:
Shellen Rycah (female human, age 20): Another prostitute who frequented the Slippery Eel Tavern and shared a house with coworker Azmi Dresker and their landlord. Shellen vanished 81 nights ago.

People have been kidnapped from every district in the town. The crimes are not particularly localized.
Most of the victims are low- to middle-class citizens,but otherwise nothing seems to connect them.
All of the recent kidnappings have occurred at night The kidnappers prefer to strike on overcast nights or when the moon is new.
The town guard has been watching suspected members of the Last Laugh or the Alleybashers,but their vigilance has not yet paid off.
The perpetrators pick the locks of the victims' dwellings.
Once inside, they grab their prey, steal any loot they can gather quickly, and vacate the premises.
No witnesses have come forward to report screams,loud scuffles, or sinisler figures creeping about on the nights of the kidnappings.
The local constabulary suspects between two and six culprits, based on the number of footprints found at various crime scenes. The footprints suggest that the abductors include both Small and Medium humanoids.

The skulks and dark creepers select victims who might be worth something as slaves. They like to pick a victim in the evening, follow their mark home, and survey the victim's residence until nightfall. Then, in the dead of night, they slip inside, quickly subdue the victim, and loot the place.
The attack on the orphanage is a new twist: One of Kazmojen's recurring clients-a durzagon (half-fiend duergar) named Pyllrak Shyraat wants younger slaves who are more tractable and less likely to revolt. Thus, Kazmojen has given the skulks and dark creepers instructions to gather children from the city above.

RECENT ABDUCTEES
During their investigation into the kidnappings, the players might ask for a list of missing townsfolk. Although investigating these past victims only yields more dead ends, you can use the following list to provide some details of each of the kidnap victims.
Tiervan Wispwort (male gnome, age 91): A local alchemist,Tiervan lived with two cats and ran a marginally successful business. He disappeared 88 nights ago.
Jori Seerkin (male gnome, age 72): A law clerk who worked for a local gnome barrister named Aeryk Gylbar,"he disappeared from his home 83 nights ago.
Azmi Dresker ((emale human, age i9): A known prostitute who plied her trade at the Slippery Eel Tavern,she disappeared from her resi.dence 81 nights ago.She and a coworker, Shellen Rycah, rented the house from an old woman named Martira Hathaway, who was asleep in the house that night and didn't hear or see anything.
Krylscar Endercott (male human, age 24): Kicked out of the local militia for drunk and disorderly conduct, Krylscar vanished from his parents' home 74 nights ago. Neither parent heard or saw anything suspicious, but they believe Krylscar may have robbed them and fled town in disgrace.
Callum Sunnyrusb (male halfling, age 37): He groomed horses and ponies for the Lathenmire noble family. He vanished from his room at a cozy local inn 69 nights ago.
Gryffon Malek (male human, age 33): He worked as a barkeep at the Tipped Tankard tavern. He disappeared 66 days ago, three days before his planned wedding to tavern barmaid Imelie Deranti.
Szordra Callagher (female human, age 35): A self-proclaimed sage, she ran her own small bookstore. She was last seen 60 nights ago by her i8-year-old son Leagan, a mason's apprentice.
Tembor Kalavan (male human, age 25): A local minstrel of some repute, he vanished 52 nights ago from his room in the Laughing Horse Inn.
Irruth Mercadi (female human, age 36): A local chandler who disappeared from the apartment above her shop 47 nights ago.
Deven Myrzal (male human, age 18): A lamplighter who vanished 45 nights ago. Guards found the pole Deven used to unhook hanging lanterns in the street a few blocks from his home (which was not robbed).
Jeneer Everdawn (female halfling, age 42): A jeweler's apprentice who did volunteer work at Bluecrater Academy, she disappeared 40 nights ago.
Lorthan Ironfold (male dwarf, age 125): A skilled cartwright. He and his wife, Sondor, vanished from their home 35 nights ago.
Sondor Ironfold (female dwarf, age 127): Wife of Lorthan fronfold, she and her husband disappeared 35 nights ago.
Rikaldo Veskar (male human, age 34): His ransacked home contained blood droplets and blood-encrusted knives-not surprising, since Rikaldo worked as a skinner.He disappeared 31 nights ago.
Lestor Coldwater (male human, age 22): A trained scribe and struggling poet. He and his girlfriend, Jelluth, vanished from her home 26 nights ago.
Jelluth Sirlana (female half-elf, age 33): A struggling shoemaker who inherited her father's failing business, she vanished (along with her boyfriend, Lestor) 26 nights ago.
Elethor Ashstaff (male half-elf, age 58): A wizard and trickster who occasionally performed minor feats of prestidigitation at birthday parties for upper-class children. A dead rat-possibly Elethor's familiar-was found in his home. He vanished 22 nights ago.
Maple (female halfling, age 32): Last name unknown, Maple was rumored to be associated with the Alleybashers.She disappeared 18 nights ago.
Corystan Pike (female human, age 35): A retired adventurer who was living on stolen loot, she walked with a cane.She disappeared from her modest abode i6 days ago.
Jasper Drundlesput (male gnome, age 74): A reclusive and eccentric mathematician who worked at Bluecrater Academy, he is believed to have vanished nine days ago.Pieces of parchment covered with numbers and symbols littered the floor of his ransacked house.
Deakon Stormshield (male dwarf, age 20): A bright dwarf, Deakon was taken from the Lantern Street Orphanage three nights ago. The orphanage took him in when be was six years old, after his parents failed to return from an advenhne.
Evelyn Radavec (female human, age 9): A quiet, sullen girl, she was ta.ken from the Lantern Street Orphanage three nights ago. Her father and mother succumbed to the filth fever plague that struck Cauldron seven years ago.
Lucinda Aldreen (female human, age 8): A gregarious but superstitious child given to the Lantern Street Orphanage at age four by her poverty-stricken mother, Lucinda was abducted from the orphanage three nights ago.
Terrero Kbaratys (male human, age 9): This orphan, taken from the Lantern Street Orphanage three nights ago, is a dour and temperamental lad. His parents died shortly after his birth (circumstances unknown).
战役注释
此时此刻,卡瑟利互助会已经完成了他们灵魂仪式需要的所有环节。现在就剩下13个束缚者了。当战役开始的时候,已经有11个束缚者被囚禁,这些囚犯被关在沙特尔霍恩监狱里,直到战役后期,他们才被转移到深埋在煮锅城下的灼热圣地。卡瑟利互助会选择了一个名叫特雷姆的本地孤儿作为他们的第12个束缚者,在接下来的几章中,卡瑟利互助会将继续寻找合适的人选。
第13个束缚者。如果其中的一个PC具有疤痕灵魂特征,那么他也是束缚者之一,你应该认为PC作为束缚者之一的身份只是暂时逃脱了卡瑟利互助会的注意。如果卡瑟利互助会在第四章末尾抓到齐尼斯·司本德谢耳朵之前发现其中一个PC上有卡瑟利之眼的标志(也许是因为那个PC公开展示了他的胎记,或者因为其他原因对他脸上奇怪的看不见的印记大谈特谈),卡瑟利互助会将不考虑迫害这名PC,并决定使用齐尼斯,仅仅因为他们不想冒险从煮锅城绑架一个名声日益增长的人,并引发冒险者的盟友过早的对他们的计划进行调查。
当特雷姆和其他三个孩子被一个叫做卡莫真的半矮人半巨魔奴隶贩子和幽暗匍匐者从孤儿院偷走时,卡瑟利互助会觉得事情不妙,并要求瓦兰图去带走男孩并把它转移安全的地方。在这一章中,他们不应该出现在PC面前,除了本章末尾的特法缘。

[边栏]开始第一章
当这一章开始的时候,PC们应该是新建的1级角色。你可能希望在第一幕场景开始之前,与一些煮锅城的NPC进行一些扮演上的接触,或者你也可以直接进入模组,和那个牧师偶遇。
劇透 -   :
CAMPAIGN NOTES
At this point in the campaign, the Cagewrights have gathered all of the souleages they need for the ritual of planar junction. All that remains now is the gathering of thirteen Shackleborn for this event. When the campaign begins, eleven of the Shackleborn are already prisoners of the Cagewrights; these prisoners are kept under Shatterhorn until later in the campaign, when they are moved to the Fiery Sanctum itself deep under Cauldron. The Cagewrights have selected a local orphan Shackleborn named Terrem as their 12th victim, and for the majority of the next few chapters of this campaign the Cagewrights continue to search for an appropriate 13th Shackle born. If one of the PCs has the Scarred Soul trait and is thus one of the Shackleborn, you should assume that the PCs  identity as one of the Shackleborn has simply escaped the notice of the Cagewrights for now. If the Cagewrights learn that one of the PCs bears the sign of the Carcerian Eye before they capture Zenith Splintershield at the end of Chapter Four (perhaps because that PC has publicly displayed his birthmark or otherwise made a big deal about the strange invisible sigil on his face), the Cagewrights opt not to use this PC as one of their victims and decide to use Zenith instead, simply because they don't want to risk abducting a growing celebrity from Cauldron's streets and triggering an early investigation into their plans from the adventurers' allies.
When Terrero is stolen from the orphanage (along with three other children) by some skulks and dark creepers working for a half-dwarflhalf-troll slaver named Kazmojen, the Cagewrights become agitated and turn to Vhalantru to find the boy and return him to safety. They should not make any personal appearances before the PCs in this chapter, with the possible exception of Thifirane at the chapter's end.
starting chapter one
The PCs should be brand-new and fresh 1st-level characters when this chapter begins. You may wish to run a few role-playing encounters with some of Cauldron's NPCs before starting with Event 1, or you can simply jump right into the game with the accosted priest.
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Re: 拯救过气规则,煮锅城开坑!顺便招同好苦力~~~
« 回帖 #3 于: 2018-12-19, 周三 20:22:48 »
冒险开始了
冒险始于一场在煮锅城街上的邂逅。PC们可能彼此认识,也可能彼此不认识,但命运注定,当他们听到附近小巷呼救时,他们都在附近。问问每个PC为什么会在这个深秋的傍晚走上街头,但试图引导他们的反应,这样他们就不会关注其它莫名的事情。毕竟,你是想让他们进入下面的遭遇设置!

事件1:结识牧师(EL3)
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灰蒙蒙的天空下起了绵绵细雨。今晚,那些拥挤的、被雨水打湿了的建筑物,在阴沉的天空下缩成一团,显得特别凄凉和可怕。虽然有个别窗子里透着亮光,但大部分百叶窗都关上了,夜晚的空气中弥漫着烟囱的烟味,屋顶上的水声哗哗作响,溅进黑暗的小巷,把街道上的排水沟变成了小溪。附近一条小巷里突然传来一声凄厉的呼救声,在这普通的夜晚显得格外刺耳。
---------------------------------------------------------------
此时,成功的侦查或聆听鉴定DC 5允许PC听到从附近的一条小巷中传来的混战和咒骂的声音。小巷宽10尺,长60尺,任何一端都通向街道。像煮锅城的许多小巷一样,它以15°角相当陡峭的向市中心倾斜;许多地方的小巷都被制作了台阶,以减缓其坡度。两侧隐约可见两层楼高的建筑物。
生物:在巷子里,三个人袭击了第四个人,受害者脸朝下趴在潮湿的鹅卵石地面上。其中一名袭击者抓起受害者斗篷的兜帽,把他按到墙上,另一名袭击者咆哮道:“离孤儿院远点,明白了吗?”
三名袭击者用化妆品把自己的脸涂成了一半黑,一半白;一次成功的知识(本地)或吟游诗人异闻知识鉴定DC 15可以得知,这些涂有颜料的脸表明这些暴徒隶属于煮锅城最臭名昭著的盗贼公会“笑到最后”。这三个畜生中有两个(分别叫尼拉斯·瓦卡齐和海勒姆·费朗特)正在与圣·库斯伯特一名19岁的牧师卢菲斯·拉罗“交谈”。第三个人(名叫克伦·瑞)在街上放哨,以防有警卫出现。让这个谨慎的暴徒做一个侦查鉴定(与PC的躲藏鉴定对抗)来决定是否注意到了PC们;如果侦查失败,每个PC在接下来的突击轮中会获得一个标准动作。
圣·库斯伯特教堂的代理大祭司珍妮娅·尤里卡斯派卢菲斯去安慰孤儿院不安的孩子们和工作人员。当他正要返回教堂时,暴徒们伏击了他,并把他拖进了小巷。
“笑到最后”盗贼公会不希望“圣·库斯伯特教堂”窥探有关最近孤儿院绑架事件的线索,其原因特别险恶:在蒂菲莲夫人的坚持下,这个组织为城里的凯奇赖特提供了情报,他们最近被要求阻止人们调查绑架事件,以便给弗哈拉特鲁勋爵一个追踪孩子的机会,并防止外人过多地了解孩子的特殊性质。
街头暴徒(3): hp14;见附件4。
卢菲斯·拉罗: hp12(目前受到10点的非致命伤害);见附件4。
策略:暴徒想恐吓卢菲斯,而不是杀死他。当然,当PC们出现时,他们会拔出剑来。其中一个告诉PC们“滚开!”如果这样做不起作用,他们就会开始慢慢后退,同时准备好攻击任何冲向他们的人。当他们后退的时候,被打得遍体鳞伤的牧师向PC们靠拢。
如果受到攻击,暴徒们会迅速地拔出短剑(使用即时备战专长) 并相互靠近,他们会试图集火某个角色。当战斗爆发时,卢菲斯将释放祝福术(对自己和PC), 魔化武器(他的轻型硬头锤),并在加入战斗前释放人类变巨术。他还会在战斗后治疗受伤的角色。
发展:如果PC们救了卢菲斯,他会希望PC们护送他到他的教堂。他告诉PC们,当他被抢劫时,他正在回教堂的路上。他原以为暴徒打算抢劫他,但后来才明白他们是在恐吓他。卢菲斯只知道有人不希望圣·库斯伯特教堂参与调查,帮助当地孤儿院找回四个失踪的孩子,但他不知道为什么。无论如何他都会请求PC们护送他回到教堂,他许诺他的上级可以回报他们的善意
暴徒为一个叫吉尔的恶棍工作。她潜伏在一栋大楼的屋顶上,躲在阴影里,试图不要引起关注。PC们可以采取一个标准动作来观察四周,进行一个侦查鉴定(对抗吉尔的躲藏鉴定),成功将会发现她躲藏在20尺高的地方。
吉尔身高5尺,有3寸长的黑色短发和深棕色的眼睛。她穿着带兜帽的黑斗篷,黑靴子和黑皮手套。她像公会的所有成员一样,把自己的脸涂成黑白两色,扮成笑嘻嘻的丑角。她对那些多管闲事的PC们很感兴趣,所以没有攻击它们。她对于PC们来说很强大,但她从不盲目地陷入对自己不利的战斗。如果她被发现或受到攻击,吉尔会大叫:“干得好!但牧师活着是因为我们希望如此,而不是因为你们的虚张声势。”然后她用恶意的手指指着卢菲斯说:“牧师,把这些话带回你的教堂去吧!孩子们失踪了,圣·库斯伯特也不再关心你们。”然后她逃离现场,她会激活她的沉默术魔杖,让她的脚步悄无声息。
吉尔不关心暴徒的安危。她专门雇佣他们和牧师“谈谈”,而暴徒对公会的计划和组织一无所知。
虽然她不愿在这个时候与PC们战斗,但吉尔会在被迫的情况下为保护自己而战斗。她喜欢用她有毒的短剑偷袭她的猎物。如果她能在攻击前研究目标3轮,那么她的夺命攻击会让她变得特别棘手。吉尔使用她的 +1鞭子从一个安全的距离摔拌或卸除对手的武器。
吉尔有能力独自打败一个一流的冒险者,但这不是她在这次遭遇中的目的。然而,如果PC们在与这三位暴徒的对抗中表现出色,吉尔可能会在未来更加关注他们。
如果一个PC在吉尔身上施放了一个魅惑人类,并且成功了,或者通过DC 25的交涉鉴定成功地将她最初为不友好态度改变为友好,她就会以不寻常的善意对待这个角色,但不会泄露组织的秘密,也不会逗留太久以至于被抓。如果她逃跑了,她可能会对她的新“朋友”产生特别的兴趣(甚至在魅惑人类法术效果逐渐消失之后),部分原因是她真的很感兴趣,部分原因是她喜欢危险的生活。这段关系如何发展由你决定。被捕或被施了魔法的暴徒最初的态度是不友好的。如果与DC 25的交涉鉴定将会提升态度至友好(或者魅惑人类成功),他会透露,吉尔是“笑到最后”的成员,雇佣他们是为了“向圣·库斯伯特教堂传达一个明确的信息”,而不是为了调查灯笼街孤儿院四个孩子的失踪。他们还透露,他们为警卫队工作,需要这笔钱,因为协议没有涉及杀害牧师,他们就同意了。PC们可以将这些暴徒交给警卫,警卫会将他们拘留并指控他们斗殴滋事。这些暴徒被关押了10天,在一位匿名人士支付了50金币的罚款后获释。
如果PC们在与暴徒的战斗中遇到麻烦,一支巡逻队就会赶来打断争斗。卢菲斯的三名袭击者试图在警卫认出他们之前逃跑。允许其中一个或多个逃跑的人可能会再次遇到这些警卫,可能是在他们值班的时候。不管怎样,一旦这件事不像想象的那么顺利,他们就会停止委托。他们不想引起不必要的注意,在这次冒险的剩余时间里,组织的成员没有进一步阻止PC们追踪绑匪。
吉尔: hp 27;见附件4。
劇透 -   :
THE ADVENTURE BEGINS
The campaign begins with an encounter in the streets of Cauldron. The PCs may or may not know each other,but as fate would have it, all of them are nearby when they hear cries for help from a nearby alleyway. Ask each PC why they are out on the streets this late autumn eve ning,but try to guide their responses so they're not about something terribly important. You want them to have the time lo re spond to the following encounter setup, after all!
EVENT 1: THE ACCOSTED PRIEST (EL 3)
A wretched drizzle falls from the ash-gray sky. The crowded, rain-slicked buildings seem especially bleak and frightful this evening, hunched together beneath the gloomy skies. A few lights bum in their windows, but mostly their shutters have been dosed for the night The scent of chimney smoke fills the air, and the din of water trundles from the rooftops,splashing into dark alleys and turning street gutters into rivulets. A sudden, plaintive cry for help from a nearby alley splits the evening air.
At this point, a successful DC 5 Listen check allows a PC to heu the sounds of a scuffle and cursing from the same nearby alleyway. The alley is 10 feet wide and 60 feet long, opening into a street at either end. Like many alleys in Cauldron, it slopes toward the center of town at a fairly steep 15° angle; steps have been carved into the alleyway in many places to ease progress along its length. Two-story buildings loom on both sides.Creatures: Within, three figures assault a fourth,who lies face down on the wet cobblestones. One of the attackers lifts the victim by the hood of his cloak and thrusts him against a wall as another growls, "Stay away from the orphanage, you got that?" The three attackers have painted their faces half white and halfbJack with makeup; a successful DC 15 Knowledge (local) or bardic knowledge check reveals that the painted faces indicate the thugs are affiliated with the Last Laugh, Cauldron's most notorious thieves' guild. Two of the three brutes (named Nilas Varkazi and Hylum Ferant) are accosting a 19-year-old cleric of St.Cuthbert named Ruphus Laro. The third (named Kerlen Ree) watches the street in case a guard patrol shows up. Have this wary thug make a Spot check (opposed by the PCs' Hide checks) to notice the PCs; if the Spot check fails, the PCs each get a standard action during the ensuing surprise round.
Jenya Urikas, the acting high priest of the Church of St. Cuthbert, sent Ruphus to console distraught children and staff members at the orphanage. He was heading back to the temple when the thugs ambushed him and dragged him into the alley.The Last Laugh thieves' guild doesn't want the 'Church of St. Cuthbert snooping around the orphanage for clues about the recent abductions for a singularly sinister reason: the guild provides intelligence for the Cagewrights at the insistence of Lady Thifirane,and they've recently been asked to discourage people from investigating the abductions in order to give Lord Vhalantru an opportunity to track the child down and to prevent outsiders from learning too much about the child's special nature.

Street Thugs (3): hp 14 each; see Appendix 4:
Ruphus Laro: hp 12 (currently has 10 points of nonlethal damage); see Appendix 4.
Tactics: The thugs want to scare Ruphus, not kill him.However, they draw swords when the PCs show up. One of them tells the heroes to "Bugger off!" If that doesn't work, they begin slowly backing away while readying actions to swing at anyone who rushes toward them. As they back away, the battered cleric makes his way to ward the characters.
If attacked, the thugs draw their short swords as a free action (using the Quick Draw feat) and gang up on
a single target at a time.When battle erupts, Ruphus casts bless(on himself and the PCs), magic weapon (on his mace), and enlarge person on himself before joining the fray. He also heals wounded characters after the fight.
Development: If the heroes rescue Ruphus, he asks them to escort him to his temple. He tells the PCs that he was heading back to the temple when he was mugged. He thought the thugs planned to rob him until it became clear they were trying to intimidate him. Ruphus knows only that someone does not want the Church of St. Cuthbert involved in an investigation to find four missing children from the local orphanage, but he can't fathom why. In any case, he asks the PCs to escort him back to the temple, where he promises his superior can reward them for their kindness.
The thugs work for a rogue named Jil. She lurks on the roof of one building, where she cloaks herself in shadows, hoping to remain unseen. PCs who take a standard action to study the alley can make a Spot check (opposed by Jil's Hide check result) to notice her hiding 20 feet above.
Jil stands s feet, 3 inches tall and has short black hair and dark brown eyes. She wears a hooded black cloak, black boots, and black leather.gloves. Like all members ofher guild, she paints her face white and black, transforming it into a grinning harlequin's visage. Intrigued by the brazen PCs, she does not attack them. She might fare quite well against them, but she never jumps blindly into combat against the unknown. If she is spotted or attacked, Jil calls out, "Well done! But the cleric lives because we wish it so, not because of your misplaced bravado."She then points a baleful finger at Ruphus and says, "Take these words back to your temple, priest! The children are lost and no longer St. Cuthbert's concern." She then flees the scene, activating her wand of silence to quiet her footfalls.
Jil has no concern for the welfare of the thugs. She hired them specifically to accost the cleric, and they know nothing of the guild's plans and associations. Although she'd rather not fight the PCs at this time,Jil will fight to defend herself if forced to do so. She likes to sneak attack her prey using her poisoned short sword. Her death attack makes her especially dangerous if she can study her target for 3 rounds before striking. Jil uses her +1 whip to trip or disarm opponents from a safe distance.
Jil is quite capable of vanquishing a band ofist-level adventurers by herself, but that is not her intent in this encounter. However, if the heroes perform well against the three toughs, Jil might pay closer attention to them in the future.
If a PC casts charm person on Jil and succeeds, or manages to adjust her initial attitude of unfriendly to friendly with a DC 25 Diplomacy check, she treats that character with uncharacteristic kindness but does not divulge guild secrets or stick around long enough to be captured. If she escapes,she might take a special interest in her new "friend" (even after the charm person spell wears oft), partly because she's intrigued and partly because she likes to live dangerously. How this relationship develops is left for you to decide.Captured or charmed thugs have an initial attitude of unfriendly. If made friendly with a DC 25 Diplomacy check (or if successfully charmed) they reveal that a member of the Last Laugh named Jil hired them to "send a clear message" to the Church of St. Cuthbert notto investigate the disappearance of the four children from the Lantern Street Orphanage. They also reveal that they work for the town guard and needed the money, and since the arrangement didn't involve killing the cleric, they agreed. PCs can surrender these goons to the town guard, who takes them into custody and charge them with assault. The guards are held for Lhree days and released after an anonymous source pays each of their 50 gp fines.
If the heroes get into trouble fighting the three offduty guards, a patrol arrives to break up the fight. Ruphus's three attackers attempt to flee before their fellow guardsmen identify them. PCs who allow one or more of them to escape might encounter these guards again, possibly while they are on duty. ln any event, once this event doesn't go quite the way the Last Laugh intended, they wash their hands of their involvement. They don't want to attract undue attention,and for the remainder of this adventure their agents make no further attempts to discourage the PCs from tracking down the abductees.
Jil: hp 27 each; see Appendix 4.
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皇冠战争 河风
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Re: 拯救过气规则,煮锅城开坑!顺便招同好苦力~~~
« 回帖 #4 于: 2018-12-19, 周三 22:11:33 »
事件2:圣·库斯伯特教堂
这次遭遇假定PC们护送卢菲斯·拉罗回到黑曜石大道的圣·库斯伯特教堂。他似乎很感激有PC们的陪伴,而短途旅行同样可以用来分享谣言。有关圣·库斯伯特教堂的详细信息,请参阅引言部分。
卢菲斯邀请PC们进去坐坐,不仅仅是为了躲避外面的蒙蒙细雨,他还鼓励PC们去见他的上司,珍妮娅·尤里卡,他必须向她汇报他最近的悲惨遭遇。进入教堂后,卢菲斯被另一个侍者迎了上去,并被带到珍妮娅的房间。与此同时,PC们会得到温暖的毯子,并被邀请去享受一些热茶暖暖身子。
与珍妮娅交谈过后,卢菲斯并没有回来找PC们。相反,珍妮娅走近了他们。珍妮娅一头棕色的浓密头发中过早地出现了几缕白发,她穿着一件棕色长袍,金色的镶边,脖子上挂着圣·库斯伯特的圣徽。她感谢PC们来帮助卢菲斯,然后把他们带到一个有着温暖的炉火房间里,并示意PC们落座。如果PC们似乎急于离开,她会邀请他们停留一段时间来考虑一个提议。她没有放弃帮助灯笼街孤儿院,尽管最近卢菲斯·拉罗遭到袭击。如果PC愿意听她的建议,她会提供以下信息:

三个天前的晚上,四个孩子从当地的孤儿院被绑架。他们的名字是迪肯、伊芙琳、露辛达和特雷姆。这些儿童是最近一系列离奇失踪和抢劫的受害者之一。
出事的是孤儿院二楼的两间普通的童床房,一间是女生房,另一间是男生房,每个房间里有两个孩子。其他孩子和当时的工作人员都没有听到或看到任何东西。
孤儿院的窗户上有铁栅栏,门上有很好的锁。孩子们晚上被锁在房间里,以防半夜其他孩子的恶作剧。
绑架事件发生后,圣·库斯伯特教堂公开声明要找到失踪儿童,将绑架者绳之以法。
为了找到孩子们,珍妮娅从教堂的保险库里借了一件东西。这是一柄被称为正义之星的 +1神圣重型硬头锤。它具有每周占卜一次的能力。本来,只有教堂的大祭司才能使用它,但当他不在的时候,珍妮娅有理由求助于权杖的强大力量。
珍妮娅用权杖占卜,询问:“从灯笼街孤儿院被拐走的孩子们在哪里?”她得到的回答是一个神秘谜语。她把谜语写下来,然后把纸条递给PC们:

锁是找到它们的关键。透过帘子往外看,在煮锅城下面。小心有牙齿的门。进入孔雀石中,用黄金换取美好的生命。半矮人束缚了他们,但不会太久。

圣·库斯伯特那神秘谜语蕴含着许多线索。第一句是指灯笼街孤儿院大门上的锁;制作它们的锁匠凯根·盖尔夫在镇上开了一家锁匠铺。第二句是指凯根商店的窗帘,在窗帘后面隐藏着一扇秘密的门,通往煮锅城下被遗弃的侏儒领地。第三句话是关于侏儒领地的齿轮状的门,其中许多门目前都锁着,救出孩子不需要把每扇门都打开。第四句话是指一个由黑色孔雀石筑造而成的堡垒,孩子们被关在那里,直到他们被卖为奴隶。最后一句话提到了半矮人奴隶贩子卡莫真,他计划把这些孩子卖给一个迫切的买家。
珍妮娅(正确地)认为谜语的第一行提供了一条重要的线索。她不确定谜语所指的“锁”是什么,但她怀疑谜语可能指的是灯笼街孤儿院的锁。珍妮娅不是锁具方面的专家,她也不知道这座城市的大部分锁都来自同一个源头。
珍妮娅·尤里卡:HP 31;见附录4。
发展:珍妮娅想要雇佣PC们来帮助失踪者(尤其是孩子),并惩罚绑匪的罪行。她给每个PC一瓶治疗中伤药水,以示诚意,承诺在成功完成任务后额外奖励2500金币(总计,而不是每个PC),药剂瓶上贴着圣·库斯伯特的标志。
PC们可以在镇上查询锁的相关信息。一个成功的收集信息鉴定DC10可以告知PC们一个叫凯根·盖尔夫的侏儒锁匠设计了镇上大部分的锁。大多数人都能轻而易举地把英雄指向拉瓦街上的凯根锁匠店。
如果PC们不想四处打听,珍妮娅建议他们去灯笼街孤儿院调查一下,问问那里的锁。与此同时,珍妮娅可以帮忙编制一份最近被绑架受害者的名单(见上面的“最近受害者名单”),并告诉PC们第二天一早就能来取。
劇透 -   :
EVENT 2: THE CHURCH OF ST. CUTHBERT
This encounter assumes the PCs escort Ruphus Laro back to the Church of St. Cuthbert on Obsidian Avenue.He seems grateful for their company, and the short trip can be spent sharing rumors. Consult the introduction for details on the Church of St. Cuthbert.
Ruphus invites the characters inside, if only to escape the rainy drizzle. He also encourages them to meet with his superior, Jenya Urikas, to whom he must report his recent harrowing encounter. Upon entering the temple, Ruphus is greeted by another acolyte and taken to Jenya's chambers. Meanwhile, the heroes are given warm blankets and invited to dry off and enjoy some hot tea.
After leaving the PCs to speak with Jenya, Ruphus does not return. Instead, Jenya approaches them. Jenya has premature streaks of gray in her rich brown hair, and wears a brown robe with golden trim and the symbol of St. Cuthbert around her neck. She thanks the PCs for coming to Ruphus' aid, then leads them to a room where they can sit down and eajoy a warm fire. If the PCs seem eager to leave, she invites them to stay long enough to entertain a proposal. She has not given up on helping the Lantern Street Orphanage, despite the recent attack on Ruphus Laro. If the PCs are willing to hear her proposal,she relates the following information.
Four children were kidnapped from the local orphanage three nights ago. Their names were Deakon,Evelyn, Lucinda, and Terrero. The children are the most recent victims in a series of strange disappearance and robberies.
The orphanage has two common bedcbambers on the second floor-one for girls, the other for boys.Two children were taken from each room. None of the other children and none of the resident staff heard or saw anything.
The orphanage has barred windows and excellent locks protecting its doors. The children are locked into their rooms at night to prevent any midnight mischief.
In the wake of the kidnappings, the Church of St.Cuthbert has publicly vowed to locate the missing children and bring the kidnappers to justice.
To locate the children, Jenya borrowed an item from the church's vault. This is a +1 holy heavy mace called the Star of Justice. It has the power to cast divination once per week. Only the church's high priest is supposed to use it, but in his absence,Jenya felt justified calling on the mace's great power.
Jenya used the mace to ask the question, "Where are the children who were abducted from the Lantern Street Orphanage?"The response she received was a cryptic riddle. She wrote the riddle down and hands the PCs the note at this time:
The locks are key to finding them.look beyond the curtain,below the cauldron.beware the doors with teeth. Desend into the malachite’hold,where preeious life is bought with gold.half a dwarf binds them,but not for long.
St. Cuthbert's cryptic riddle holds many clues. The first sentence refers to the locks on the doors of the Lantern Street Orphanage; Keygan Ghelve, the locksmith who wrought them, owns a shop in town. The second sentence refers to the curtain in Keygan's shop,behind which is hidden a secret door that leads to an abandoned gnome enclave under Cauldron. The third sentence refers to the gear-shaped doors in the gnome enclave, many of which are trapped and none of which need be opened to reach the children. The fourth sentence refers to a stronghold carved from black malachite,where the children are being held until they can be sold as slaves. The last sentence refers to the halfdwarf slaver Kazmojen and his plans to sell the children to an eager buyer.
Jenya believes (correctly) that the first line of the riddle holds an important clue. She is uncertain which "locks" the riddle refers to, but she suspects the riddle might be referring to the locks at the Lantern Street Orphanage.Jenya isn't a lock expert, nor does she know that most of the city's locks come from a single source.
Jenya Urjkas: hp 31; see Appendix 4.
Development Jenya wants to hire the PCs to fuid the missing townsfolk {the children, in particular) and punish the kidnappers for their crimes. She offers each PC a potion of cure moderate wounds as a token of good faith and promises an additional reward of 2.,500 gp (total, not per PC) upon successful completion of the quest. The potion bottles are labeled with the symbol of St Cuthbert PCs can inquire about locks around town. A successful Gather Information check (DC10) reveals that a gnome locksmith named Keygan Ghelve fashions most of the town's locks. Most people can point heroes toward Keygan's shop on Lava Street without too much trouble.
If the PCs don't think to ask around, Jenya suggests that they investigate the Lantern Street Orphanage and ask about the locks there. In the meantime, Jenya can compile a list of recent kidnap victims (see ''Recent Abductees"above) and have it ready for the PCs by morning.
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Re: 拯救过气规则,煮锅城开坑!顺便招同好苦力~~~
« 回帖 #5 于: 2018-12-19, 周三 23:12:56 »
事件3:灯笼街孤儿院(EL1)
如果PC们接受了珍妮娅的要求,他们可能会想调查当地的孤儿院寻找线索。圣·库斯伯特教堂的任何人都可以指引英雄们正确的方向。有关孤儿院的一般细节,请参阅引言。
如果PC们敲门,一位年长的半身人女性会把门打开一道缝,向外张望。由于没认出PC们,她的眼睛里闪烁着怀疑的光芒。“谁派你来的?” 她简短地问道。
这名女子名叫格雷琴·塔希克(72岁的女性半身平民1),是孤儿院的女校长。如果PC们声称他们为圣·库斯伯特教堂工作,格雷琴要求PC们证明自己,PC们必须通过交涉鉴定DC 15或者给她看圣·卡斯伯特药瓶上的标签。
一旦她确信PC们不会对她或她的孩子们构成威胁,格雷琴就让他们进去,并为她粗暴的行为道歉。
格雷琴告诉PC们,除了她自己,孤儿院还有5名工作人员:

贾米尔·铜胡子 园丁(99岁,男性矮人,平民1)
内瓦·法尼斯特 护士(31岁,女性人类,专家2,医疗+ 6)
特马尔·弗拉格恩斯特恩 厨师(48岁,人类男性,平民1)
威洛·阿瑟菲尔德 教师(54岁,女性半精灵,平民1)
帕奇 看门人(23岁,男性半兽人,平民1/游荡者1)

孤儿院的工作人员在都孤儿院工作了好几年,格雷琴毫无保留地信任他们,但女校长对半兽人看门人帕奇有着特殊的感情。二十年前他被送进孤儿院,童年时遭受的虐待使他失去了左眼。他平常戴着眼罩遮住空眼眶,孩子们似乎也特别喜欢他。
四个孩子被带走的那天晚上,没有人看到或听到任何东西,尽管其中一个小男孩记得做了一个噩梦,梦见一个邪恶的侏儒,长着歪歪扭扭的牙齿,披着一件破烂的斗篷,试图夺走他的生命。PC们可以询问这名少年(名叫安德罗,是一个活跃的8岁人类男孩),但他的噩梦与此无关。
格雷琴还指出,调查儿童失踪事件的不仅仅是PC们。失踪后的第二天早上,警卫队员听取了每位工作人员的陈述,并询问了许多儿童。一天后,一对为市长工作的半精灵调查员回来再次询问她,但没有和孩子们或其他工作人员说话。格雷琴自然地记下了他们的名字:法里奥·艾利哥特和费莉安·谢德。虽然他们交换了一些奇特的眼神并问了许多与警卫相同的问题,但他们似乎真的很关心孩子。
孤儿院的前门和后门都有精致的锁(DC 30开锁),只有格雷琴有钥匙开门。格雷琴坚持说她总是在晚上休息前把门锁上。PC们可以检查这些锁并在搜索鉴定DC 15中成功的话,PC们可以确定这些锁是由同一个锁匠出品的,并且处于完美的工作状态。如果被问到,格雷琴告诉PC们,当地锁匠凯根·盖尔夫多年前为她设计了这些锁,“并且他当时说,这几把是我最完美的作品之一!”
生物:孤儿院的任何人都不知道,帕奇是为“笑到最后”而工作的。去年,一位名叫列乌斯·二把刀的低级组织成员联系了这个半兽人,并给了他 50个金币,让他“密切关注”其中一名孩子特雷姆·克巴拉提斯,直到不再需要这项服务。从那以后,帕奇磨练了他的盗贼技能,并从他的新朋友那里学到了一些小把戏,比如偷东西。
如果PC在DC 15的交涉鉴定中成功,或者以其他方式说服帕奇透露他所知道的“为了他自己和孩子们的利益”,他会告诉PC们他与“笑到最后”的关系,但恳求PC们不要告诉格雷琴校长。
帕奇不知道是谁带走了四个孩子,由于他与公会的关系,他没有透露他怀疑“笑到最后”可能与此有关,因为特雷姆也是被带走的孩子之一。
帕奇,半兽人,平民1/游荡者1,hp7;见附件4。
发展: 虽然帕奇与列乌斯·二把刀喝了不少次酒,但他已经有一个月没见过这个半身人了,他不知道列乌斯住在哪里,他可能在哪里,也不知道为什么“笑到最后”想让他特别监视特雷姆。然而,半兽人模糊地回忆起几个月前,在他们第一次见面后不久,他与列乌斯的一次谈话。当帕奇问为什么“笑到最后”对特雷姆感兴趣时,醉醺醺的半身人耸了耸肩,回答说:“我只知道这和他死去的父母有关。”
如果PC们访问了市长办公室,他们将被拒绝与市长本人见面,但他们可以通过DC 15交涉鉴定获得最近被绑架受害者的名单(见“最近的受害者名单”)。如果PC们要求与负责失踪孤儿案件的半精灵调查人员会面,他们被告知市长没有雇佣任何半精灵调查人员。法里奥·埃利哥特和费利安·谢德这两个名字遭到了疑惑和茫然的目光。
对于一级角色来说,试图安排与“笑到最后”的实际代表会面是不可能的,任何试图找到“笑到最后”组织老巢的尝试也是如此。如果他们询问了很多人关于法瑞欧和费利安的事,半精灵最终会在事件4中听到并联系到PC。
特别XP奖励:如果PC们从帕奇那获取到了信息,奖励他们经验,就像他们在战斗中击败半兽人一样。
劇透 -   :
EVENT 3: THE LANTERN STREET ORPHANAGE (EL 1)
If the PCs accept Jenya's quest, they might want to investigate the local orphanage for clues. Anyone at the Church of St Cuthbert can point the heroes in the right direction. See the Introduction for general details about the orphanage.
if the PCs knock, an elderly halfling woman opens the door a crack and peers out. Not recognizing the PCs, her eyes flicker with suspicion. "Who sent you?" she asks curtly.
The woman is Gretchyn Tashykk (72-year-old female halfling commoner 1), the orphanage's headmistress. If the heroes claim they are working for the Church of St. Cuthbert, Gretchyn demands proof The heroes must either succeed at a Diplomacy check (DC 15) or show her the potion bottles bearing the St. Cuthbert label given to them by Jenya Urikas.
Once she's convinced that the heroes do not pose a threat to her or her children, Gretchyn lets them inside and apologizes for her gruff demeanor.
Gretchyn tells the PCs that the orphanage has five staff members besides herself:
Jaromir Copperbeard, the gardener (99-year-old male dwarf commoner 1).
Neva Fanister, the nurse (31-year-old female human expert 2.; Heal +6).
Temar Flagonstern, the cook (48-year-old male human commoner 1 ).
Willow Atherfell, the schoolteacher (54-year-old female half-elf commoner 1).
Patch, the janitor (23-year-old male half-orc commoner 1/rogue 1).
The staff has worked at the orphanage for several years and Gretchyn trusts them implicitly, but the headmistress holds a special affection for Patch, the half-orc janitor. He was brought to the orphanage twenty years ago, and the abuse he suffered as a child left him without his left eye.He wears an eye patch to hide the empty socket, and the children seem especially fond of him.On the night the four children were taken, no one saw or heard anything, although one of the young boys remembered having a nightmare about an evil gnome with crooked teeth and a tattered cloak trying to snatch his breath. The PCs can question the lad (a hyperactive 8-year-old human boy named Andro), but his nightmare is unrelated
Gretchyn also points out that the PCs aren't the only ones investigating the children's disappearance. The morning after the disappearances, members of the town guard took statements from each staff member and questioned many of the children. One day later,a pair of half-elf investigators working for the lord mayor returned and questioned her again, but didn't speak to the children or other staff members. Gretchyn took their names, naturally: Fario Ellegoth and Fellian Shard. Although they exchanged some peculiar glances and asked many of the same questions as the guards, they seemed genuinely concerned for the children.The orphanage has good locks (Open Lock DC 30)built into the front and back doors, and only Gretchyn has the key to open them. Gretchyn insists that she always locks the doors before she retires for the night. A PC rogue who inspects the locks and succeeds at a DC 15 Search check can determine that the locks were fushioned by the same locksmith and are in perfect working condition. If asked, Gretchyn tells the heroes that Keygan Ghelve, a local locksmith, fashioned the locks for her many years ago, "and he charged a pretty coin,let me tell you!"
Creature: Unknown to anyone at the orphanage, Patch works for the Last Laugh. A low-ranking guild member named Revus twindaggers contacted the half-orc last year and gave him 50 gp to "keep his eye" on Terrero Kharatys, one of the children, until the service was no longer required. Since then, Patch has honed his skills as a rogue and learned a few tricks from his new friend,indulging in petty acts of larceny. If the PCs succeed at a DC 15 Diplomacy check or otherwise persuade Patch to divulge what he knows "for his sake and that of the children," he reveals his association to the Last Laugh but begs the PCs not to share this information with Headmistress Tashykk.
Patch doesn't know who took the four children, although he suspects the Last Laugh might be involved because Terrem was among those taken. He did not step forward with this information because of his involvement with the guild.
Patch, male half-orc commoner 1/rogue 1: hp 7;see Appendix 4.
Development:Patch has enjoyed more than a few drinks with Revus Twindaggers but has not seen the halfling in a month; he doesn't know where Revus lives, where he might be, or why the Last Laugh wanted him to watch over Terrero specifically. However, the half-orc dimly recalls a conversation he had with Revus several months ago,shortly after their first meeting. When Patch asked why the Last Laugh was interested in Terrero, the tipsy Halfling shrugged his shoulders and replied, "All I know is that is has something to do with his dead parents."
Lf the PCs visit the office of the lord mayor, they are denied an audience with the lord mayor himself but can obtain a list of recent kidnap victims (see "Recent Abductees")with a successful DC 15 Diplomacy check. lf the heroes ask to meet with the half-elf investigators assigned to the case of the missing orphans,they are told that the lord mayor does not employ any half-elf investigators. The names Fario Ellegoth and Fellian Shard are met with raised eyebrows and blank stares. Attempts to arrange meetings with actual representatives of the Last Laugh are hopeless for ist-level characters,as are any attempts to locate the Last Laugh guildbouse.If they ask many people about Fario and Fellian, though, the half-elves eventually hear and contact the PCs in Event 4.
Ad-hoc XP Award: If the heroes pry information from Patch, award them experience as if they'd defeated the half-orc in combat
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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #6 于: 2018-12-20, 周四 11:22:40 »
事件4:初见漫步者
在PC们调查的某个时刻,他们会引起两个半精灵的注意,他们叫法里奥·埃利哥特和费利安·谢德,要么是因为PC们调查出了一些问题,要么是因为他们闯入煮锅城下面的废墟,已经开始渐渐有了一点小名声。
半精灵是法兰克漫步者的成员,为半精灵法师弥尔坦工作。虽然许多漫步者信仰法兰恩(旅行、道路、距离地平线之神),但弥尔坦并不信仰它。尽管如此,他仍然与该组织成员一样憎恨凯奇莱特,认为他们是在打破周边势力的平衡。弥尔坦在城里假扮成矮人商人,名叫泰罗·阿姆贝尔姆;他目前住在晨曦旅馆。弥尔坦派法里奥和费利安去寻找证明凯奇赖特与最近发生的一系列绑架事件有关的证据。更多关于弥尔坦的信息,请参阅引言。
法里奥和费利安了解到,圣·库斯伯特教堂正在调查绑架事件,特别是当地孤儿院的4名儿童的失踪。由于圣·库斯伯特的大祭司不在城里,弥尔坦怀疑教堂会向冒险者寻求帮助。他恒定了心灵连线在他自己和法里奥、费利安使得三个人能保持着心灵沟通,他们就会用龙语或精灵语交流。法里奥和费利安(分别)用望远镜从遥远的屋顶上监视教堂和孤儿院。
一旦他们确认了PC们,半精灵就会试图在不被发现的前提下跟踪他们。弥尔坦为他们每人提供了一瓶隐形药水,但药水只能维持10分钟,所以半精灵只有在紧急情况下才会使用这种药水。他们希望从弥尔坦那里学到更多,并在组织中获得一些威望。尽管他们是朋友,半精灵的抱负和追求会促使他们不断地努力超越对方。
法里奥今年20岁,面色苍白,蓝眼睛,一头狂野的金色柔软短发,左手缺了一根小指。费利安今年19岁,皮肤黝黑,绿眼睛,右眉毛上有一道小伤疤,棕色短发,爱笑。
法里奥·埃利哥特,男性半精灵,游荡者1/战士1:hp14;见附录4。
费利安·谢德,男性半精灵,游荡者1/牧师1 (法兰恩):hp 12;见附件4。
战术:半精灵尽可能躲在视线之外。PC们去哪里,他们就跟到哪里,希望发现最近的绑架事件与凯奇赖特之间的联系。如果PC们想要发现追击者,让他们进行与半精灵躲藏检定对抗。请记住,每隔10英尺,鉴定就会受到-1的惩罚。如下雨或有雾,应额外受到-2惩罚。如果PC们使用远程武器攻击他们,半精灵会躲到附近的巷子里或者翻墙逃窜。费利安可能会给自己释放熵光护盾,希望躲避一些远程攻击。如果PC们不懈的想要抓住他们,法里奥和费利安就会喝下隐形药水。
如果PC们在与邪恶势力的战斗中即将团灭,半精灵会来帮助他们。法里奥会等到费利安把神恩和虔诚护盾拍在自己身上,然后一起加入战斗。两个半精灵试图从侧翼包抄他们的敌人,会试图用翻滚来躲避借机攻击,并企图造成偷袭伤害。战斗结束后,如果他对PC们有着不错的印象,费利安可能会提出使用他的治疗法术或卷轴来治疗PC们。
发展:一旦他们被发现,法里奥和费利安试图避免与PC的冲突。相反,他们愿意在PC们们剩余的任务中帮助他们。他们声称三个多星期前从他家被绑架的半精灵法师埃莱托·阿什斯塔夫是他们的的好朋友。他们假装有兴趣去找埃莱托,却只字不提弥尔坦和凯奇赖特。半精灵在会面结束后不会留下来;他们要代表主人完成其他任务。事实上,法里奥和费利安可以成为这场战役的特殊NPC,他们可以去别的地方参加冒险,获得经验,就像PC们一样。
劇透 -   :
EVENT 4: MEETING THE STRIDERS
At some point during the heroes' investigation, they'll catch the attention of a pair of half-elves named Fario Ellegoth and Fellian Shard, either by asking too many questions ab out them or because their multiple forays into the ruins below Cauldron have started to earn them reputations as adventurers.The half-elves are members of the Striders of Fharlanghn, and work for a half-elf wizard named Meerthan.Although many of the Striders worship Fharlanghn (the god of roads and horizons), Meerthan does not. Still, he shares the organization's hatred of the Cage wrights,seeing them as a threat to the balance of power in the realm. Meerthan is in town posing as a dwarven merchant named Tyro Amberhelm; he currently stays at The Drowning Morkoth Inn. Meerthan bas sent Fario and Fellian to uncover evidence of the Cagewrights' involvement in the recent string of abductions. See the Introduction for more information on Meerthan Eliothlorn and the Striders ofFharlanghn.Fario and Fellian have learned that the Church of St.Cuthbert plans to investigate the abductions, in particular the disappearance of four children from the local orphanage.Since the high priest of St. Cuthbert is out of town, Meerthan suspects the church will turn to private investigators for help. He has cast Rnry's telepathic bond on himself, Fario, and Fellian, and made it permanent using a permanency spell. The three remain in constant telepathic contact, speaking Draconic or Elven whenever possible. Faria and Fellian watch the temple and orphanage (respectively) from distant rooftops, using spyglasses to get a better view. Once they've identified the PCs, the half-elves attempt lo follow them without being detected. Meerthan has provided them each with a potion of invisibility,but each dose lasts only lo minutes, .so the half- elves use the potions only in emergencies .Creatures: Fario Ellegoth and Fellian Shard are relatively young and inexperienced Striders of Fharlanghn.They hope to learn more from Meerthan, as well as gain some prestige within the organization. Despite their friendship, the half-elves' ambitions and competitiveness sometimes get the better of them, and they constantly strive to one-up each other. Fario is 20 years old with a pale complexion, crisp blue eyes, silky blonde hair cut short and left wild, and a pinky finger missing from his left hand. Fellian is 19 years old with a tanned complexion, bright green eyes, a small scar across his right eyebrow, short brown hair,and a cackling laugh.
Fario Ellegoth, male half-elf rogue 1/fighter 1 : hp 14;see Appendix 4.
Fellian Shard, male half-elf rogue 1/cleric 1 (Fharlaoghn):hp 12; see Appendix 4.
Tactics: The half-elves stay out of sight as long as possible. Their plan is to follow the PCs wherever they go, hoping to discover a connection between the recent abductions and the Cagewrights. If the PCs actively try to spot pursuers, have them make Spot checks opposed by the half-elves' Hide checks.Remember to apply a -1 penalty to the Spot check for every 10 feet of distance between the spotter and the nearest half-elf pursuer. Apply an additional -2 penalty if it is raining or foggy. If the PCs attack them with ranged weapons, the half-elves duck into a nearby alley or scamper over a nearby wall. Fellian might cast entropic shield on himself, hoping to dodge some missile attacks. If the PCs pursue them relentlessly, Facio and Felllan quaff their potions of invisibility.
If the PCs race an imminent demise fighting the forces of evil, the half-elves come to their aid. Fario waits until Fellian casts diviriefavor and shield of faith on himself, allowing them to enter the fray during the same round. the two half-elves try to flank their quarry, tumbling to avoid attacks of opportunity and hoping to deal sneak attack damage. After the fight, if he is positively disposed toward the PCs, Fellian might offer to heal them using his cure spells or scrolls.
Development Once they are discovered, Fario and Fellian try to avoid a conflict with the PCs. Instead, they offer to accompany the heroes on the remainder of their mission. They say they're good friends with Elethor Ashstaff, a half-elfwizard abducted from his home more than three weeks ago. They feign interest in finding Elethor and mention nothing of Meerthan or the Cagewrights. The half-elves don't stick around when the adventure is over; they have other tasks to complete on their master's behalf. Nevertheless, Fario and Fellian can become mysterious recurring NPCs in the campaign, occasionally partaking in their own adventures and, like the PCs, gaining experience as they go.
« 上次编辑: 2019-01-01, 周二 17:52:18 由 弗雷德·弗兰克·弗朗西斯科 »
皇冠战争 河风
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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #7 于: 2018-12-20, 周四 12:04:51 »

特别XP奖励:如果英雄从【补丁】中获取信息,奖励他们经验,就像他们在战斗中击败半兽人一样

这里既然音译了 Patch 帕奇 所以你懂吧

感谢,没看到 :em021
« 上次编辑: 2018-12-20, 周四 13:12:52 由 弗雷德·弗兰克·弗朗西斯科 »
皇冠战争 河风
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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #8 于: 2018-12-20, 周四 13:13:14 »
顺便求加一楼 译名表,特别那些音译的人名

最好一章一表,不然后面的人名,鬼都找不到
这个还真有,我贴上来就行
皇冠战争 河风
钢铁巨神 巴格

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Re: 拯救过气规则,煮锅城1-20级AP开坑!顺便招同好苦力~~~
« 回帖 #9 于: 2018-12-20, 周四 13:16:39 »
译名对照表(因为那个pdf复制的时候有时会字母识别错误,所以贴上去的正文中跟这个表的名字有极小的可能有存在没发现的个别字母偏差)
劇透 -   :
Jenya Urjkas珍妮娅·尤里卡 圣库斯伯特代理大祭司
Ruphus Laro 卢菲斯·拉罗 圣库斯伯特牧师
Jil 吉尔 笑到最后成员
Nilas Varkazi 尼拉斯·瓦卡齐 被雇佣的暴徒
Hylum Ferant 海勒姆·费朗特 被雇佣的暴徒
Kerlen Ree 克伦·瑞 暴徒
Thifirane蒂芙兰·瑞瓦迪
Deakon Stormshield 迪肯·史多姆谢尔顿失踪儿童
Evelyn Radavec 伊芙琳·拉达维克 失踪儿童
Lucinda Aldreen 露辛达·奥尔德琳 失踪儿童
Terrem Kbaratys特雷姆·克巴拉提斯 失踪儿童第12个束缚者
Cagewrights卡瑟利兄弟会 绑架幕后
Shatterhorn 沙特霍恩
Fiery Sanctum灼热圣地
kazmojen 束缚者
Zenith Splintershield齐尼斯·司本德谢耳朵 第13个束缚者
Carcerian Eye 卡瑟利之眼
SMOKING EYE 邪王真眼/烟眸
Gretchyn Tashykk 格雷琴塔希克 孤儿院女校长
Jaromir Copperbeard, 贾米尔·铜胡子 孤儿院园丁
Neva Fanister, 内瓦·法尼斯特 孤儿院护士
Temar Flagonstern, 特马尔·弗拉格恩斯特恩孤儿院 厨师
Willow Atherfell, 威洛·阿瑟菲尔德 孤儿院教师
Patch, 帕奇 孤儿院看门人 被笑到最后收买
Keygan Ghelve 凯根盖尔夫 锁匠
Fario Ellegoth法里奥·埃利哥特 法兰恩漫步者
Fellian Shard费利安·谢德法兰恩漫步者
Vhalantru瓦兰图 眼魔
Kazmojen 卡莫真 奴隶贩子
Pyllrak Shyraat派拉克·希拉特 奴隶贩子的老客户
Meerthan弥尔坦 法兰恩漫步者的首领
Tyro Amberhelm泰罗·阿姆贝尔姆 弥尔坦的化名
The Drowning Morkoth Inn 晨曦旅馆
Jzadirune 杰扎德林区
Starbrow 斯塔布罗 锁匠的魔宠
Vervil Ashmantle沃威尔·阿什曼特 翠鸟谷著名商人
Yuathyb 雅安亚伯 幽暗潜行者 领导
Xukasus 徐卡斯 孔雀石堡垒的“管家”
Coryston Pike 科里斯顿·派克 孔雀石堡垒救出来的
Prickles 尖刺 卡莫真的宠物嚎兽
Gryffon Malek格里芬·马雷克 被绑架者 厨子
Krylscar Endercott克瑞斯卡·恩德科特 被绑架者
Emirystul埃米尔斯图尔 杰扎德林区图书馆管理员
THE CHISEL 商盟
Last Laugh 笑到最后
PATHWARDEN 道途卫士
Adimarchus 阿迪马克思 疑似深渊领主
Dhorlot 多鲁特 疑似龙之父
Sarcem Delasharn萨塞姆·德拉沙恩 圣库斯伯特教堂的大祭司
Alek Tercival亚历克·特西瓦尔 圣库斯伯特教堂的圣武士
Bluecrater Academy 布鲁卡特学院(蓝xia……)
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皇冠战争 河风
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