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【R&G】新特质 NEW QUALITIE p127
« 于: 2017-11-06, 周一 12:39:12 »
新特质

战斗并不总是和那些总是拿着高度改装的十字军街头武士的准头好坏有关。致使狂奔者在某一时刻挺身而出的,往往是那些不定因素,那些难以捉摸之物,展示在枪战中力挽狂澜的能力。特质就是这样的无形力量。
剧透 -   :
It’s not always about how good of a shot that street sam is with his tricked out Crusader. Often it’s the variables, the intangibles, that make runners rise to the moment, demonstrating abilities that can turn the tide in a gunfight. Qualities are those intangibles.


引用
花式防御者(-4业力)ACROBATIC DEFENDER (–4 KARMA)
回避,受身,扭身,旋转,一个足够精彩的表演动作,可以让你避免在脸上留下什么乱七八糟的东西。这个特质允许角色在全防御时使用他的体操技能代替他的意志。当然用技能进行防御检定也就意味着你该注意一下物理界限了。
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Duck, dive, twist, and twirl, just put on a good enough floor show to keep whatever is coming your way from landing on your face. This quality allows the character to use their Gymnastics skill in place of their Willpower while using Full Defense. Including this skill in the Defense Test means that their Physical Limit also applies.

灵巧防御者(-3业力)AGILE DEFENDER (–3 KARMA)
超速很危险,但是如果你足够快,足够灵活,或许就是能避免快速死亡的关键因素了。这种特质允许角色在全防御时使用敏捷代替他们的意志属性。
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Speed kills, but quickness and agility can be the key to avoiding a speedy death. This quality allows the character to use their Agility in place of their Willpower attribute while using Full Defense.

忠于品牌(-3业力)BRAND LOYALTY (–3 KARMA)
在第六纪,品牌忠诚被推向极致,每一个人都被超级企业给洗脑了,尤其是涉及枪支问题的时候。但有时忠于一个品牌可能是件好事。忠于品牌的人知道他们自己喜爱的品牌产品内在和外在。该特质有两个等级:制造商和产品。制造商等级,角色可以选择一个企业或制造商品牌,如阿瑞斯,塞尔达-克虏伯,克莱姆,H&K,新星科技等,在每一个涉及品牌制造的装备上,获得+1的骰池奖励。产品等级的骰池奖励则只能运作在某单一项目上,即掠食者IV,SK-宾利·协约者,克莱姆·加农炮,hk-227,新星科技-气皿(Airware,有更好的译名请联系我)等。
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Brand loyalty is taken to extremes in the Sixth World with individuals brainwashed by their megacorporate masters, especially when it comes to firearms. But sometimes being loyal to a brand can be a good thing. Characters who are brand loyal know the products of their favorite brand inside and out. The quality has two levels; Manufacturer and Product. At the Manufacturer level, characters choose a corporate or manufacturer brand, i.e. Ares, Saeder-Krupp, Krime, H&K, Novatech, etc., and gain a +1 dice pool bonus on every roll involving gear made by their manufacturer. At the Product level the bonus is only conveyed on a single item, i.e. Predator IV, S-K-Bentley Concordat, Krime Kannon, HK227, Novatech Airware, etc.
不利的方面,由于这个狭隘的选择面,角色在使用不是首选制造商品牌制作的装备时,要遭受-1骰池罚值。在产品等级,-1骰池罚值适用于所有同类型产品,如重型手枪,汽车,冲锋枪,突击炮,通讯链等。
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On the downside, due to this narrow focus the character suffers a –1 dice pool penalty whenever working with a piece of gear not made by their preferred Manufacturer. At the Product level the –1 dice pool penalty is applied to all products of the same type, i.e., heavy pistols, cars, SMGs, assault cannons, commlinks, etc.

一招鲜(-7业力)ONE TRICK PONY (–7 KARMA)
你在三维视频或短片上经常看到这样的画面——动作明星总是做一个重复的很酷动作,而你通过不断地模仿,就像是你真的学会了一样。这种特质允许角色选择一种武术流派武技,而不需要他首先学习相关的武术流派。
剧透 -   :
You’ve watched the same action trid or chipped your way through the same simsense so many times you actually know how to do that really cool move the star always uses. This quality allows the character to choose one Martial Arts technique they can do without first learning the associated Martial Arts style.

警觉防御者(-4业力)PERCEPTIVE DEFENDER  (–4 KARMA)
有时让自己的或者就是保持警觉,并注意随时都会到来的麻烦,知道麻烦来的时候该怎么躲避和寻找掩护。这个特质允许角色在进行全防御时,使用他们的侦察技能代替他们的意志属性。在防御检定中使用技能,意味着你该注意一下精神界限了。
剧透 -   :
Sometimes keeping yourself alive is about staying alert and keeping an eye out for incoming trouble, about knowing what’s coming before it’s time to duck or dive for cover. This quality allows the character to use their Perception skill in place of their Willpower attribute while using Full Defense. Including this skill in the Defense Test means that their Mental limit also applies.

神枪手(-4业力)SHARPSHOOTER (–4 KARMA)
通过集中训练,把射击技巧提高到精准的程度是可行的。这种训练意味着特殊的技巧被训练到完美的程度,但在那次动作的训练中,可以基本说是跳过了。具有这种特质的角色更擅长要害攻击的的射击,以其基本射击能力为代价。要害攻击的罚值减少2点,而其他远程攻击动作则受到- 1的骰池罚值。
剧透 -   :
Through focus and vigilance it’s possible to hone a shooting skill to the point of an excess of precision. This honing means that specific techniques are trained to the point of perfection, but in that training, other, more basic maneuvers are skipped over. Characters with this quality are more skilled at making Called Shots, but at the cost of their basic shooting skills. Penalties for Called Shots are decreased by 2, while all other Ranged Attack actions suffer a –1 dice pool penalty.

太可爱了,不能打啊!(-3业力)TOO PRETTY TO HIT (–3 KARMA)
与其说是外表靓丽,不如说是人格力量——有时角色只要有他在场就可以防止人们直接开枪。角色可以使用他的魅力属性,而不是他的意志属性来进行全防御。
剧透 -   :
It’s more about force of personality than actually being pretty—sometimes a character just has a presence about them that keeps people from shooting straight. The character can use their Charisma attribute instead of their Willpower attribute while using Full Defense.





战斗狂热者(+7业力)COMBAT JUNKIE (+7 KARMA)
这个角色就是忍不住想干爆。他的第一个解决办法总是干爆,他的第二个、第三个和第四个也是。如果有人打算给角色更多解决问题的建议的话,他可能已经干起来了。问题是,不管实际计划是什么,这个角色总是会想尽办法找个理由干爆一切。
剧透 -   :
The character just can’t keep from starting fights. His first solution is always fight, and so is his second, third, and fourth. If someone suggests more options than that to the character, they’ve probably been punched already. The point is, no matter what the actual plan is, this character will always look for a chance to get a little combat on.
这种特质表现在两种不同的方式。如果角色处于紧张的状态,他必须做一个沉着(4)的检定,以便克制自己快要满溢的战斗欲望。如果他遵循一个计划并且发生了意外事件,他的第一反应是选择干爆,除非他成功地通过直觉+逻辑(4)的检定,他才会放下自己的拳头来想想是否有其他更好的选择。角色当然可以放任自己的不做检定,屈服于暴力的本能——然后处理造成的结果。
剧透 -   :
This quality manifests in two different ways. If the character is in a stressful situation, they must make a Composure (4) Test in order to restrain themselves from just punching their way out of the situation. If they are following a plan and an unexpected event occurs, their first reaction will be to opt for violence unless they succeed in an Intuition + Logic (4) Test and remember to stop and think about whether there might be a better option. The character is always free to not make a test and just give into their violent instincts—and deal with whatever consequences follow.
« 上次编辑: 2018-07-19, 周四 10:02:44 由 失语 »

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Re: 【R&G】新特质 NEW QUALITIE p127
« 回帖 #1 于: 2021-02-24, 周三 23:23:08 »
这种训练意味着特殊的技巧被训练到完美的程度,但在那次动作的训练中,可以基本说是跳过了。
This honing means that specific techniques are trained to the point of perfection, but in that training, other, more basic maneuvers are skipped over
这种训练意味着特殊的技巧被训练到完美的程度,但在那次动作的训练中,基本功(或者基本动作?)可以说是被跳过了。
虽千万,吾往矣