作者 主题: 【6e】仪式法术p.143~146  (阅读 4546 次)

副标题: 我们的仪式真的有必要献祭这只羊羔吗?

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【6e】仪式法术p.143~146
« 于: 2020-03-31, 周二 15:25:28 »
仪式法术 Ritual Spellcasting

如果说施法就是对魔力的快速操控,那么仪式就是对魔力进行长时间的塑造。而更多的时间能让你以施法所做不到的方式塑造魔力。仪式,和法术和炼金术一样,是分别单独学习的,而这些仪式的业力成本均与法术相同。仪式可以由一个人或一组人来执行。通过正常渠道学习的法术可以结合到一些仪式中使用,比如说一个战斗法术可以用超距法术仪式(145页)施法。在这种情况下,无需花费额外的业力即可单独学习。
要进行仪式,应进行一下步骤。

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While spellcasting is the quick manipulation of
mana, ritual spellcasting shapes mana over a longer
period of time. More time allows you to manipulate
mana in ways that normal spellcasting won’t allow.
Rituals, like spells and alchemical preparations, are
learned individually, and they all have the same Karma cost as spells. Rituals can be performed by either
one person or a group. Spells learned through normal channels can be incorporated into some rituals,
such as a Combat spell in the Prodigal Spell ritual
(p. 145); in those cases, they do not cost additional
Karma to learn separately.
To cast a ritual, follow these steps:
第一步:
选择一个仪式领导者 Choose a Ritual Leader
每个仪式都必须有一个领导者,他必须知道仪式是怎样进行的,而且只有他能完成仪式的最后一步——仪式密封。在这个步骤中,参加者必须宣告他们将会和领导者一起参与这个仪式。参与者并不需要学会这个仪式;他们只需要有参与这个仪式的意愿就行。这个仪式造成的所有影响都会带有领导者的星界标记(159页)。如果与领导者流派不同,参与者在这个仪式中任何行动都要承受-2骰池罚值。如果你独自施展仪式,那么你就是那个仪式的领导者。
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Step 1:
Choose a Ritual Leader
Each ritual must have a leader who knows the
ritual being performed and can complete the laststep, which seals the ritual. In this step, the participants must announce their participation with
the leader. The participants do not need to have
learned the ritual; they simply must be willing to
take part. All effects from the ritual have the leader’s astral signature (p. 159). Each participant who
is not of the same tradition as the leader suffers a
–2 dice pool penalty on all actions for this ritual. If
you’re casting a ritual all alone, you’re the leader.
第二步:
选择仪式 Choose the Ritual
领导者必须选择一个仪式来施放。如果该仪式需要领导者选择一个法术,那么它也会被作为仪式的一部分。或者这个仪式需要关于一个法术或是法术流派的知识,那么只要领导者掌握就足够了。
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Step 2:
Choose the Ritual
The leader must choose the ritual to perform. If
required, the leader also chooses the spell that will
be included as part of the ritual. If the ritual requires knowledge of a spell or spell category, only
the leader needs to know them.
第三步:
建立基底 Set Up the Foundation
仪式必须在一个符合领导者流派的魔法帐篷中进行,这个帐篷被视为仪式法术的基底。基底可以是个永久的魔法帐篷(129页),或者是一个用试剂创造出来的临时魔法帐篷(153页)。一旦帐篷被激活,每个参与者(除了观察者,如果仪式需要一个的话)都不应该在仪式完成之前离开基底,否则会导致这个仪式失败。
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Step 3:
Set Up the Foundation
A ritual must be performed in a magical lodge appropriate to the leader’s tradition, which is referred
to as the foundation for the ritual. This can be a permanent magical lodge (p. 129), or a temporary one
created using reagents (p. 153). Once the lodge is active, no participant (except a spotter, if the ritual calls
for one) may leave the foundation until the ritual is
complete without causing the ritual to fail.
第四步:
花费试剂 Spend Reagents
作为仪式的一部分,领导者必须耗费这个仪式所指定的试剂量。领导者也可以耗费更多的试剂来降低在密封法术(第六步)时所受到的耗竭。在给出初始的试剂后,每额外消耗一打兰试剂,耗竭值就-1,但最小不能低于2点。
即使你不消耗试剂,你也需要在这一步上花费少量时间来给基底做一点准备工作,好应对接下来的仪式。

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Step 4:
Spend Reagents
The leader must expend the amount of reagents
specified for the ritual. The leader may expend
more reagents to reduce Drain when sealing the
ritual (step 6). For every dram of pure reagents
spent (after the initial offering), the Drain Value is
reduced by 1, to a minimum of 2.
Even if you’re not spending reagents, you’ll still
be spending a little time on this step making the
foundation ready for the ritual.
第五步:
进行仪式 Perform the Ritual
在这一步中,实际的仪式就开始进行了。每个仪式的在这一步骤消耗的时间是不同的(在下面的介绍中你可以看到具体的时间)。
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Step 5:
Perform the Ritual
During this step, the actual ritual is performed.
The duration of this step is specific to each ritual
(it’s in the description).
第六步:
仪式密封 Seal the Ritual
每个仪式的最后一步都是密封,这个步骤将会最终完成仪式。领导者进行对抗检定,仪式施法+魔法,对抗仪式设定的阈值。其他的参与者也可以通过加入合作检定增加领导者的骰池。在每个仪式的介绍中都会有解释在密封步骤中所得到的净成功是怎样被使用的。
当仪式施法完后,所有参与者都要抵抗相当于净成功两倍的耗竭,并用各自的巫术+魔法来抵抗耗竭(最小为2),如同131页那样。

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Step 6:
Seal the Ritual
The final step in any ritual is sealing it, which
completes the ritual. The leader makes a Sorcery
+ Magic test, with a threshold determined by the
ritual. The other participants may join in a Teamwork test to boost the leader’s dice pool. Each ritual’s description explains how the net hits from the
sealing step are used, if at all.
After the spell effect goes off, each participant
takes drain equal to twice the number of hits (not net
hits) on the defense side of the final Sorcery + Magic
test (minimum 2). If the number of hits the leader
got on their Sealing test was higher than their Magic
rating, this drain is Physical; otherwise it’s Stun.
p. 144, Seal the Ritual,
paragraph 2
Change the paragraph to read as follows:
After the spell effect goes off, each participant
must deal with drain equal to the number of hits
on a Ritual Threshold x 2 test (minimum 2) as described on page 131.
« 上次编辑: 2020-06-24, 周三 14:17:10 由 喂 »

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Re: 【6e】仪式法术p.143~146
« 回帖 #1 于: 2020-03-31, 周二 15:39:04 »
仪式失败 Ritual Failure

一些罕见情况会导致仪式提早失败。如果有一个参与者在第三步后离开基底,即使之前的仪式正常完成,仪式依然会失败。如果领导者在第六步前丧失行动能力(或被杀),仪式将会崩溃并失败。在第三步之后的任何时间基底失效或被毁坏,则仪式失败。
一旦仪式失败,所有仪式参与者立即承受耗竭。首先投相当于这个仪式阈值数的骰子,而耗竭则为这些骰子的成功数x2,并且为眩晕伤害。你在第四步中消耗的所有试剂也都白费了。

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Ritual Failure
There are a number of rare things that could cause
a ritual to fail prematurely. If a participant leaves the
foundation after Step 3 of the ritual but before the
ritual is complete, the ritual fails. If the leader is incapacitated (or killed) before Step 6, the ritual collapses
and fails. If the foundation is disrupted or broken at
any point after Step 3, the ritual fails.
When a ritual fails, every participant immediately suffers drain. Make a test by rolling dice
equal to the ritual’s threshold; the drain is equal
to twice the number of hits on this test in Stun
damage. Any reagents you’ve already spent in
Step 4 are wasted.
失误 Glitches
在仪式任何阶段出现的失误都可以导致额外耗竭(比如,耗竭值+2),或仪式的阈值加1,或者领导者被迫要独自进行密封仪式。如果是大失误,任何事情都有可能发生(准备好对付你自己的小鬼,在你还能盯住这个目标时;也有可能你发现你释放的治愈之环其实是一个星界传送门,把所有人都吸进了某个泛位面。也可以是GM想出的一些令人不快的灵感。)
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Glitches
A glitch on a ritual in any step could result in
extra Drain (e.g., +2 Drain Value), an increase of
1 to the threshold of the ritual, or the leader being
forced to seal the ritual on their own. On a critical
glitch, anything goes (prepare to put down a rogue
minion, or find that you missed your target, or find
that what you intended to be a healing circle really is an astral gateway and everybody just got
dumped on some metaplane, or something equally
unpleasant that your gamemaster thinks up).
仪式列表 Rituals
以下是你可以学习并施放的仪式。你可以以学习法术一样的方法去学习仪式。一些仪式拥有关键词,对于这些关键词有一些特别的规则,就像法术的关键词一样。
锚定:所有锚定仪式都必须被安放在一个物理物体或者一个作为仪式焦点的秘法印记上。这可以是一些被专门用于仪式的物体(比如用于锚定守护的一个石头或者一个门道),或者一些魔法符文(以墨水,颜料,血,蚀刻印记等等写就),甚至可能就是基底自身。在仪式效力的持续时间中,用于锚定的物品不能与盖亚圈(这颗星球)有相对移动,否则仪式会崩坏,效果也会提早。

物质链接:这种仪式需要与目标有一个物质连接,它需要是曾经属于目标的一部分。来自活物的物质连接一段时间后会腐坏失效——物质连接边栏(145页)会有全部的相关细节。
小鬼:这类仪式会创造出一个半自主性的存在,这些存在通常会帮助制造它们的施法者。无论被创造出来的是怎样的小鬼,它们都会直接和仪式领导者连接。仪式领导者最多只能同时拥有他魅力等级只小鬼。
法术:这类仪式要和仪式领导者所知的一个法术结合使用。这法术的一些性质可能会改变——仪式描述中将会有如何改变的细节。如果领导者从一个精魂导师那里得到了任何对于法术的调整,这些调整都会应用到仪式上。这类仪式会被法术解除(143页)所影响。
观测者:如果仪式并不在领导者的视野内,领导者就需要指派一个能为他们监视目标的人,这个人就被称作观测者。作为观测者的个体必须是仪式施法团队的一人——或者一只被团队成员束缚的精魂——而且必须能够星界侦察到目标。在仪式开始的时候,观测者必须处于仪式的基底,而且必须能够以物理或者星界的方式前往一个它能拟感到法术目标的地方;这是第三步中“不能离开”规则的一个例外。。目标并不需要是星界活跃的(而且对于观测者而言,这样一般要安全一点);观测者只需要能够星界探查目标来建立起必要的神秘连接。如果法术是一个范围法术,观测者必须能够通过灵视探知到目标的位置。在仪式的持续时间内,一个连接将会出现在观测者星界形态和仪式团体之间。如果观测者被目标发现了的话,那么目标就很有可能通过这个连接追踪到仪式团体的物理位置。观测者不需要参与其他参与者的团队工作检定,但还是会承受和其他人相同的耗竭。

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These are the rituals you can learn and cast.
You learn each ritual the same way you learn a
spell (p. 130). Some rituals have keywords, which
have special rules, just like the keywords for spells.
Anchored: All anchored rituals must be placed on
a physical object or symbol of mystical significance
that serves as the ritual’s focal point. This could be
something used specifically for the ritual (a rock or a
doorway to anchor a ward, for example), or a mystical inscription (written in ink, paint, blood, etch
marks, etc.), or even the foundation itself. The anchor cannot be moved relative to the Gaiasphere (the
planet) during the duration of the ritual’s effect, or
the ritual collapses and the effect ends early.
Material Link: The ritual requires a material link
to the target, something that was once a part of the
target. Material links from living beings aren’t usable
in rituals forever—the Material Links sidebar (p.
145) has all the details.
Minion: The ritual creates a semi-autonomous
entity, usually something to help the magician who
makes it. Whatever minion is created is bound to the
ritual leader, who can’t have more minions at a time
than their Charisma rating.
Spell: This ritual is used in conjunction with a
spell that the ritual leader knows. Some of its properties might change—the ritual has details on how. If
the leader has any modifiers to the spell from a mentor spirit, the modifiers apply to the ritual, too. These
rituals are susceptible to dispelling (p. 143).
Spotter: If the ritual’s target is not in sight of the
leader, the leader needs to designate someone who
can see the target for them, referred to as the spotter.
The individual acting as the spotter must be a member of the group casting the ritual—or a spirit serving
a member of that group—and must be able to astrally perceive the target. The spotter must be present
in the ritual’s foundation when the ritual begins and
then must travel physically or astrally to where they
can assense the target of the spell; this is an exception
to the “no leaving” rule in Step 3 of ritual casting.
The target does not have to be astrally active (and it’s
often safer for the spotter if they aren’t); the spotter
merely must be able to assense them to establish the
necessary mystic link. If the spell is an area spell, the
spotter must be able to assense the target location.
For the duration of the ritual, a link is present between the spotter’s aura and the ritual group. If the
spotter is noticed by the target, it is possible to use the
link to track them back to the ritual team’s physical
location. The spotter doesn’t make a Teamwork test
with the rest of the participants but still suffers the
same drain as everyone else.
引用
物质连接 MATERIAL LINK
物质连接是曾经作为目标的一部分的东西。如果目标是一个无机物体,这个连接就必须是这个物体本身结构不可或缺的一部分。墙上的一块砖可以作为物质连接;墙上的一幅画或者其他位于建筑中松散的物体就不能。如果目标是一个活物,连接就必须是一个组织样本。组织样本无论如何都会最终失活,然后不能再被当作物质连接。头发,血以及其他体液,剪下来的指甲,以及其他类似的东西都只能在几个小时内作为物质连接,而手指或者其他大一点的组织样本(像那句谚语中提到的一磅肉),可以在其活体星界灵光过度失活之前保持数天可以作为连接的状态。化学保存方法会立即破坏样本作为物质连接的能力,而冷冻样本可以将时间延长至一年左右。
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material link
A material link is something that is an integral part of the
target. If the target is an inanimate object, the link has to be
something that is an essential part of the object’s structure. A
brick from a wall could be a material link; a picture hanging on
the wall or other loose object from inside the building could not.
If the target is a living being, it must be a tissue sample. Tissue
samples, however, decompose over time and cease to become
viable as a material link. Hair, blood and other bodily fluids, nail
clippings, and so on are viable for a four to five hours, while a
finger or larger tissue sample (such as the proverbial pound of
flesh) can last three to four days before it decays too much to
be a viable link. Chemical preservation methods instantly destroy the sample’s viability as a material link, but frozen samples can be used for up to a year.

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Re: 【6e】仪式法术p.143~146
« 回帖 #2 于: 2020-03-31, 周二 15:57:06 »
治愈之环 Circle of Healing
锚定,法术
阈值:7
这种仪式被用于对复数目标施放治疗魔法。尽管它被称作“环”,但它其实是围绕锚定物创造了一个球形领域,这个球形领域的半径为领导者的魔法等级米。这个仪式需要5小时来完成。在密封步骤得到的净成功将会作为法术的净成功,并在环中所有的治疗检定骰池中加入同等增骰。如果该法术有特定的元素属性(比如,冷治疗和热治疗),则同样会影响到环中的所有个体。环会持续几天,持续天数为密封步骤中的净成功数。

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Circle of Healing
(Anchored, Spell)
Threshold: 7
This ritual is used to cast a Health spell on a
number of targets at once. Even though it’s called
a circle, it creates a sphere around the anchor that
has a radius in meters equal to the leader’s Magic rating. This ritual takes five hours to complete.
The net hits from the sealing step are used as the
net hits for the spell and applied as a positive dicepool modifier to any healing tests performed in the
circle. If the spell has a particular elemental aspect
(e.g., Cooling Heal or Warming Heal), that is also
applied to individuals in the circle. The circle lasts
for a number of days equal to the net hits on the
sealing step.
防御之环 Circle of Protection
锚定
防御之环是一个小型星界以及物理屏障。尽管它被称作“环”,但它其实是在锚定物的周围创造了一个球形领域,这个球形领域的半径为领导者的魔法等级米。该圆圈是物理屏障和法力屏障法术(第141页)的结和,其结构等级为(仪式领导者的魔法等级+最终巫术检定的净成功数)。魔法屏障具有双重性质。
屏障会持续密封步骤中净成功数小时。任何处在屏障内的人或物都会屏障保护起来,屏障会防止他们受到外界物理物体和魔法攻击的伤害。如果有人从内部穿过屏障,那么守护就会结束。这个仪式要四个小时来完成。

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Circle of Protection
(Anchored)
Threshold: 6
The circle of protection is a small astral and
physical barrier. Even though it’s called a circle,it’s actually a sphere that forms around the anchor
that has a radius in meters equal to the leader’s
Magic rating. The circle acts as a combination of
the Physical Barrier and Mana Barrier spells (p.
141) with a Structure rating equal to the (Magic
rating of the ritual leader + final Sorcery test net
hits). The mana barrier is dual-natured.
The barrier lasts for a number of hours equal to
the net hits from the sealing step. Anyone or anything within the barrier is protected from outside
physical objects and magical attacks. If something
crosses the barrier from the inside, then the ward
ends. This ritual takes four hours to perform.
诅咒 Curse
物质链接,法术
阈值:5
诅咒允许你以建立物质连接对一个对象施放一个幻象法术,而不是以自然视线建立的神秘链接。诅咒能被应用到任何有连接的目标上,无论它是否在领导者视野内。如果法术被应用在多个目标上,则该仪式就必须对每个目标都有链接。
这个链接将会作为供品的一部分,并且将在仪式进行中被摧毁。这个法术会如常进行所有检定(能够用协助检定,如果可以的话)以及正常的耗竭检定。
在仪式的持续期间,只要法术还在维持状态,就会有一个链接出现在目标和仪式团队之间。他人可以在察觉到链接后,可以用它来追踪到仪式团队的物理位置。
仪式需要3小时来完成。

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Curse
(Material Link, Spell)
Threshold: 5
A Curse allows an Illusion spell to be cast on a
subject through a material link rather than a mystic link from observing the subject. A Curse can
be used on any target, whether within visual range
of the leader or not, provided there is a link to the
target. If the spell applies to multiple targets, then
the ritual must have a link to each of the targets.
The link is used as part of the offering and is destroyed during the ritual. The spell is cast normally
(using teamwork, if applicable) with all the tests
and Drain appropriate to the chosen Illusion spell
(Step 5 of Ritual Spellcasting).
For the duration of the ritual, a link is present
between the target and the ritual group while the
spell portion is sustained. It is possible to spot the
link astrally and track it back to the ritual team’s
physical location.
This ritual requires three hours to complete.
p. 145, Curse, paragraph 2,
 last sentence
Change the last sentence to read as follows: The
spell is cast normally (using teamwork, if applicable) with all the tests and appropriate Drain.
超距法术 Prodigal Spell
法术,观测者
阈值:6
这种仪式能让你施放任何针对远程目标的战斗法术,这个目标可以在你的仪式团队的视线之外。这个战斗法术可以是直接的也可以是间接的。直接战斗法术通过星界到达目标;间接法术则通过物质界达到目标,这需要在仪式团队和目标之间有一条清晰(但并不必须是笔直)的物理位面路线来让法术到达目的地——法术将从基底飞向目标,避开一切在他路线上的障碍。
这个仪式需要4小时来完成。

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Prodigal Spell
(Spell, Spotter)
Threshold: 6
This ritual allows you to cast any Combat spell
at a distant target that is out of line of sight of your
ritual team. The Combat spell can be either direct or indirect. Direct combat spells travel to the target in astral space. Indirect combat spells travel to
the target in physical space, requiring a clear (but
not necessarily straight) path in the physical world
between the ritual team and target in order for the
spell to reach its destination—the spell flies from
the foundation to the target, dodging any obstacles
in its path.
This ritual requires four hours to perform.
« 上次编辑: 2020-06-24, 周三 14:26:30 由 喂 »

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Re: 【6e】仪式法术p.143~146
« 回帖 #3 于: 2020-03-31, 周二 16:05:09 »
远程感知 Remote Sensing
法术,观测者
阈值:5
这个仪式能让你以更大的范围来施放任何的侦测法术。法术的范围将会提升到(仪式领导者的魔法等级+第六步中施法总成功数)×100米。在仪式的过程中,这个法术的对象必须处于仪式基底中,不过之后能够带着获得的新感知离开,而仪式的参与者会为施法对象维持着法术的效果。所有仪式参与者都能感受到法术对象通过法术侦测到的事物。如果法术有一个目标(比如你在仪式中使用心灵连接或者心灵刺探法术),你就需要有一个观察者去监视目标。
这个仪式要3小时来完成。在这之后,如果有一个参与者停止维持法术,这个法术就会停止。

剧透 -   :
Remote Sensing
(Spell, Spotter)
Threshold: 5
This ritual allows you to cast any Detection
spell with an even greater range. The area of the
spell is increased to (Magic rating of ritual leader
+ total hits on Sorcery test in Step 6) x 100 meters.
The spell’s subject must be present in the foundation during the ritual but may then take their new
sense outside the foundation while the ritual participants sustain the spell. All of the participants
of the ritual perceive the same thing the subject
perceives through the spell. If the spell has a target
(like when you use a Mind Link or a Mind Probe
spell in the ritual), you’ll need a spotter to have
eyes on the target.
This ritual takes three hours to perform. Afterward, if any of the participants stops sustaining the
ritual, it ends.
操纵延时 Renascence
锚定,法术
阈值:6
这个仪式将会在一段时间内维持一个具有影响范围的操纵法术。这个法术的影响范围是一个球形领域,半径为{领导者的魔法等级}米。法术的效果基于在密封步骤得到的净成功。最少持续1小时,在密封仪式获得的每个净成功就会将这个时间翻倍。
这个仪式要4小时来完成。

剧透 -   :
Renascence
(Anchored, Spell)
Threshold: 6
This ritual sustains and maintains an area Manipulation spell for a time. The area of the spell is
a sphere with a radius equal to the leader’s Magic
rating, and the effect is based on the net hits from
the sealing step. The base duration of the effect is
1 hour, which is doubled for each net hit from the
sealing step of the ritual.
This ritual takes four hours to perform.
守护 Ward
锚定
阈值:6
守护是一个被教授给很多施法者的基本仪式。仪式会创造一个星界屏障,其强度为仪式第六步中施法检定的净成功。守护能包含一个所有参与者魔法等级之和x50立方米的空间。
这个仪式需要4小时来完成。守护会持续密封步骤中的净成功周,如果领导者消耗6业力,守护就能永久存在。

剧透 -   :
Ward
(Anchored)
Threshold: 6
The ward is a basic ritual, taught to many magicians. It creates a mana barrier (p. 161) with a
rating equal to the net hits on the Sorcery test in
Step 6 of the ritual. The ward may encompass a
volume of up to fifty cubic meters times the sum of
the participants’ Magic ratings.
This ritual takes four hours to complete. The
ward lasts for a number of weeks equal to the net
hits from the sealing step of the ritual. If the leader
spends 6 Karma, the ward is permanent.
监视灵 Watcher
小鬼
阈值:4
监视灵就像精魂一样,不过它实际上是从仪式领导者的思维中诞生的,而不是泛位面。他们是法力的造物,由仪式参与者的性格编织而成。监视灵可以使用它的创造者(包括领导者和参与者)能说的任何语言。一个监视灵只束缚于仪式领导者,并会听从他的指令。一个监视灵持续的时间为(密封检定中的净成功x3)。监视灵的属性和技能等级从2开始,每额外花费1小时在仪式上,便会增加1级,同时阈值也随之增加1。
仪式领导者可以用一个次要动作遣散监视灵。监视灵不能被驱散或者法术反制。该仪式需要一小时去施放。

剧透 -   :
Watcher
(Minion)
Threshold: 4
Watchers are like spirits, but in actuality are entities
born from the ritual leader’s own mind rather than the
metaplanes. They are a creation of mana, woven with
the personalities of the ritual participants. A watcher can
speak any language its creators (which includes the leader
and participants) can speak. A watcher is bound only to
the leader of the ritual and follows their orders. A watcher
lasts for a number of hours equal to the (net hits on the
sealing test x 3). A watcher’s skills start at 2. For each additional hour spent on the ritual, the skills increase by one,
as does the ritual’s threshold.
A leader can dismiss a watcher bound to them as a
Minor Action. Watchers cannot be banished or counterspelled. This ritual takes one hour to perform.
p. 146, Watcher, last sentence
Change the last sentence to read as follows: A
watcher’s attributes and skills start at 2. For each
additional hour spent on the ritual, these increase
by one, as does the ritual’s threshold.
« 上次编辑: 2020-06-24, 周三 16:59:53 由 喂 »

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Re: 【6e】仪式法术p.143~146
« 回帖 #4 于: 2020-03-31, 周二 16:07:59 »
仪式法术补完
希望能早日玩到6e
欢迎随缘校对 :em028