作者 主题: 【Heart of the Jungle】托邦格树人 (芒吉树人) Tobongo (Mwangi Treant)  (阅读 9214 次)

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托邦格树人 (芒吉树人) Tobongo (Mwangi Treant)

一棵巨大的古树把它的根须从泥土中扯出,展开缠绕在一起的长长树枝,末端是巨大的爪子。

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托邦格树人

CR 12
XP 19,200
中立 巨型植物
先攻 -1;
感官 昏暗视觉;
察觉 +12

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防御
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AC 27, 接触5, 措手不及27 ( -4体型,-1敏捷,+22天生)
HP 175 (14d8+112);
强韧+17,反射+3,意志+9
DR 10/挥砍
防御特性 植物特性
弱点 火焰易伤

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进攻
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速度 40尺
近战 2挥击 +19 (4d6+12/19-20 附加 攫抓)
远程 石头 +6 (4d6+18)
占据 20尺 触及 20尺
特殊攻击 树化诅咒, 投石 (240尺), 地动山摇, 践踏 (4d6+18, DC 29)

类法术能力 (CL 1, 专注+15)
随意—纠缠术 (DC 15)

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属性
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力量35,敏捷8,体质26,智力14,感知16,魅力18
BAB+10;CMB+26(破武+28);CMD 35(破武 37)

专长 警觉, 精通重击 (挥击), 精通天生武器 (挥击), 精通破武, 钢铁意志, 猛力攻击, 武器专攻 (挥击)

技能 交涉+14, 威吓+16, 知识 (地方) +14, 知识 (自然) +14, 察觉+12, 察言观色+9, 隐匿-8 (在树林中+8);种族加值:隐匿(在树林中+16)
语言 混通语, 木族语, 树人语;树语
特殊 活化树木, 对物品双倍伤害

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生态
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环境 温暖的丛林
组织 单独或树林(2-7)
宝物 标准

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特殊能力
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活化树木(Sp)托邦格树人能随意活化180尺范围内的树木,同时最多控制两棵树。树从地下拔根需要1整轮,随后拥有移动速度10尺并同标准树人(Treant)一样战斗(但只有一次挥击,没有活化树木和投石特技)。如果托邦格树人主动终止活化,树人移出距离或被无力化,树木立刻就地生根恢复原态。

树化诅咒 (Su) 在一次成功的擒抱之后,一个托邦格树人可以把它那尖尖的树枝刺进受害者的身体里,用一种致命的诅咒来感染他。除非他在DC  20的强韧豁免中取得成功,否则受害者的肉体立即开始变得僵硬,无法控制的长出树皮,并且每天受到1d4点敏捷伤害,直到他的敏捷降到0。这时受害者会变得完全僵硬并长出根须,变成了一棵新的无心智的树木,除了许愿术和奇迹术外无法以任何形式复活。这种效果可以通过对受害者每小时修枝一次从而去除这些奇怪的赘生物来减缓。修枝会给受害者造成1d6点伤害,但这也抵消了需要新的强韧豁免的需要。如果受害者在一小时内没有修枝,那么他的肉体就会被转换,他必须立即通过强韧豁免,否则就会受到敏捷伤害。豁免DC基于感知。

树化诅咒: 擒抱 – 伤害;豁免 强韧DC 20, 频率 1次/天, 效果 1d4敏捷伤害,当敏捷达到0时,目标会变成一棵树。

对物品双倍伤害(Ex)托邦格树人和其活化的树木对物品和建筑物造成双倍伤害。

地动山摇 (Ex) 一个扎根的托邦格树人可以用一个整轮动作把自己连根拔起,使周围半径60尺的土地扭曲。半径范围内的生物必须通过一个DC 29的反射豁免否则跌倒并承受1d6点伤害。在半径范围内的建筑必须通过DC 29的强韧豁免否则受到4d6点伤害。一旦连根拔起,直到扎根前托邦格树人都不能再使用这个能力。托邦格树人至少需要1小时才能重新扎根。豁免DC基于力量。

树语(EX)托邦格树人能如同恒定植物交谈术般与植物交流,绝大多数植物对其态度为友善或助益。


据信是世界上最古老和最大的森林地区之一——当然围绕着内海——芒吉莽原地区拥有数量空前的树人。其中许多都是特别古老而又宏伟的个体,被当地人称为托邦格树人(tobongo),他们生活在森林深处,很少见到其他有智慧的生物,除了那些进化到与森林和平共处的人之外。
虽然和他们的同类一样难以捉摸,但这些强大的森林守护者偶尔会和盾徽财团的伐木工人们在丛林中相遇,在这种情况下,他们的不满就会以粉碎了整个工厂和定居点被人所知。作为回应,大多数的伐木公司现在雇佣了几个年轻人在森林的边缘游荡,寻找接近森林守护者的迹象。


最著名的托邦格树人是芒吉莽原的奥斯布城(Osibu)的迪玛利-帝吉,长者世界的最后古树(Dimari-Diji, Final Tree of the Elder World) ,中立 托邦格树人 德鲁伊7(N tobongo druid 7)

cankao了solariusyang大大的树人翻译 :em002 :em016
求重翻求校对 :em028 :em021 :em002

引述:  
奥斯布:在奥斯布用黄金铺成的街道两旁环绕着耀眼的雕像群,被称为双倍荣耀女士群像,在这座城市里听不到附近丛林中的啸声,而在周围游荡的食肉植物也会因为困惑而掉头。奥斯布的居民不知道饥渴的滋味,每日清晨的雨会带来清水,而附近丛林里的果实也取之不竭。伟大的迪玛利-帝吉,长者世界的最后古树,守护著古老而民主的奥斯布城。这位弓身驼背的树人守护著能跨越世界的死敌井(在4332年,著名的寻路者杜文?杰斯特就是把加伦达利之镜投进了这里),并向所有听众复述世界名字的回声,从他最初的记忆开始:日照千年的时光以及星石的降临。在奥斯布,睿智的女人们能用外部世界闻所未闻的医疗方式治疗伤痛,她们用娴熟的技艺混合甘甜的草药,似乎能延长百年的寿命,也能治好最致命的疾病。

剧透 -   :
Tobongo (Mwangi Treant) CR 12
Tearing its elephantine roots free from the soil, an enormous tree unfurls long, tangled branches into arms ending in massive claws.
Heart of the Jungle
N Gargantuan plant
Init -1; Senses low-light vision; Perception +12
Languages Polyglot, Sylvan, Treant; treespeech
AC 27, touch 5, flat-footed 27
(-1 Dex,+22 natural, -4 size)
hp 175 (14d8+112); DR 10/slashing
Fort +17, Ref +3, Will +9
Defensive Abilities plant traits
Weaknesses vulnerability to fire
Speed 40 ft.
Space 20 ft.; Reach 20 ft.
Melee 2 slams +19 (4d6+12/19-20 plus grab)
Ranged rock +6 (4d6+18)
Special Attacks curse of barkflesh, rock throwing (240 ft.), shake the earth, trample (4d6+18, DC 29)
Base Atk +10; CMB +26 (+28 to sunder); CMD 35 (37 vs. sunder)
Spell-Like Abilities (CL 11th, concentration +15)
   At will—entangle (DC 15)
Abilities Str 35, Dex 8, Con 26, Int 14, Wis 16, Cha 18
Feats Alertness, Improved Critical (slam), Improved Natural Attack (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)
Skills Diplomacy +14, Intimidate +16, Knowledge (local) +14, Knowledge (nature) +14, Perception +12, Sense Motive +9, Stealth -8 (+8 in forests);
Racial Modifiers +16 Stealth in forests
SQ animate trees, double damage against objects
Environment warm jungles
Ecology solitary or grove (2-7)
Treasure standard
Animate Trees (Sp) A tobongo can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a standard treant, gaining the treant's vulnerability to fire (although it has only one slam attack and lacks the treant's animation and rock-throwing abilities). If the tobongo that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state.
Curse of Barkflesh (Su) Following a successful grapple, a tobongo can dig its spiky branches into its victim, infecting him with a foul and potent curse. Unless he succeeds at a DC 20 Fortitude save, the victim's flesh immediately begins to harden and grow uncontrollably like tree bark, and he takes 1d4 points of Dexterity damage per day until his Dexterity reaches 0. At this point, the victim turns entirely stiff, grows roots, and transforms into a new, unintelligent tree, preventing any form of resurrection short of wish or miracle. The effect can be slowed by pruning the victim once per hour, slicing off the strange growths. Pruning inflicts 1d6 points of damage on the victim, but it negates the need to make a new Fortitude save. If the victim goes without pruning for more than an hour, the barkflesh takes over and he must immediately make the Fortitude save for the day or suffer the Dexterity damage. The save DC is Wisdom-based.
Curse of Barkflesh: Grapple—injury; save Fort DC 20; frequency 1/ day; effect 1d4 Dex damage, when Dex reaches 0, target transforms into a tree.
Double Damage Against Objects (Ex) A tobongo or animated tree that makes a full attack against an object or structure deals double damage.
Shake the Earth (Ex) A rooted tobongo can, as a full-round action, uproot itself, buckling the surrounding earth in a 60-foot radius. Living creatures within the radius must make a DC 29 Reflex save or fall prone and take 1d6 points of damage. Man-made structures within the area of effect must make a DC 29 Fortitude save or take 4d6 points of structural damage. Once uprooted, the tobongo cannot use this action again until it re-roots itself. It takes the creature at least 1 hour to root effectively. The save DC is Strength-based.
Treespeech (Ex) A tobongo has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet it with an attitude of friendly or helpful.
« 上次编辑: 2017-12-26, 周二 18:31:55 由 叶公好Dragon »

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Polyglot在果园是翻成混通语。

Polyglot is the collective name given to the numerous dialects of the Mwangi tribesfolk inhabiting central and western Garund. Surprisingly, the various tribes can generally understand each other, and it is believed all the dialects are derived from an unknown root language. Polyglot is spoken mainly in the Mwangi Expanse, the Shackles, and Sargava.
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[PF]魔战士变体大全
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Polyglot在果园是翻成混通语。

Polyglot is the collective name given to the numerous dialects of the Mwangi tribesfolk inhabiting central and western Garund. Surprisingly, the various tribes can generally understand each other, and it is believed all the dialects are derived from an unknown root language. Polyglot is spoken mainly in the Mwangi Expanse, the Shackles, and Sargava.

了解,感谢