盾牌技法 Shield Tricks来源:冒险家的武备库 pg.23
作为使用此技法的先决条件,除下文列出的专长、技能或其他需求外,你还需要装备技法(盾牌)并且精通盾牌(非塔盾)。你可以使用任意的轻重盾牌搭配此技法。按照你的GM的判断,你或许可以以塔盾或小圆盾使用以下部分技法,但这需要一个单独的新的装备技法(盾牌)专长,并可能在相关投骰上承受罚值。
掷盾阻敌Break Ground(精通摔绊,随手投掷):取代一次近战攻击,你可以将盾牌投掷到敌人的脚上,以妨碍他的移动以及摔绊敌人。你必须手持(而非佩戴)盾牌或使用一面回力盾以使用此技法。对你的对手使用一次摔绊攻击。被摔绊的目标体型不能比你更大,且超出射程会使摔绊攻击承受罚值。如果你成功了,目标会被击倒。尝试失败不会导致你被反摔拌,除非你在对手的触及范围内。无论摔绊对抗是否成功,只要盾牌仍留在你将它投掷到的位置,处在区域内的敌人视同处于困难地形之中,直到他离开此区域。
投盾 Hurl Shield(随手投掷):你可以将盾牌当作远程临时武器投掷。在使用此技法时你必须手持(而非佩戴)盾牌。如果你使用的是一个飞盾,则不需要这个技法。
抱头蹲防 Little Wall(脱逃5级):你能将身体缩进盾牌之下以获得暂时的庇护。当你全防御时,你可以选择获得掩蔽而非如通常AC获得闪避加值。
敏锐之眼 Keen Eye(察觉5级):你掌握了运用盾牌的反射面来定位你不敢直视的敌人的位置。在你的回合,你可以选择针对在一个对你进行凝视攻击的目标,放弃盾牌的AC加值。你在避免对抗该生物凝视攻击的豁免检定的几率提升至100%,并且该生物对你不视为隐蔽(百分百不用豁免,且攻击不用丢失手率)。你的察觉每在5级之后再有5级,你就可以同时用这个能力对抗多一名拥有凝视攻击的生物。
松开盾牌 Release Shield(无前置):你可以一个迅捷动作而不是移动动作解开一面轻盾或重盾。你可以以一个自由动作解下一面飞盾(throwing shield)。如果你解下了这面盾牌,你可以选择拿着它或者以一个自由动作扔掉它。
美式飞盾 Ricochet Shield(致命瞄准,随手投掷):当你投掷一面盾牌,你可以使其在一处或多处坚硬的表面间弹跳,以从一个意想不到的角度或者越过作为遮蔽的障碍物来攻击目标。你的飞盾每借一处坚硬的表面弹射,就需要承受-2的命中罚值。射程增量需要计算飞盾运行的整个距离,而非你和目标之间的直接距离。
住嘴! Shield Gag(精通擒抱,随手投掷):你可以将你的盾牌塞进一个生物的嘴里,防止它使用啮咬攻击或者其他基于嘴巴的能力。对一个至少比你的体型大两个等级的生物进行一次擒抱检定。如果你成功了,你将你的盾牌楔入它的嘴里。你可以在任何时候松开你的盾牌,这意味你们都脱离了擒抱状态,虽然你的盾牌仍然留在它嘴里。该生物可以通过摧毁盾牌来移除它(或者在破损状态甩掉它),从嘴上弄开这个盾牌需要通过一个对抗你CMB的擒抱检定,或者吞掉这个盾牌(如果该生物有活吞能力)如同这个盾牌是个生物一样。
只要这个盾牌在它嘴里,这个怪物就无法使用它的嘴对除了盾牌之外的任何东西进行任何攻击(如啮咬或者巨蛙的粘性舌头能力),而且无法清晰发声来释放咒语或者激活任何需要说话的物品。如果他使用喷吐武器,它得射程只有正常的一半,并且造成的任何伤害都需要先经过盾牌,剩下的伤害才能正常影响该区域。
劇透 - :
PFS Legal Shield Tricks
Source Adventurer's Armory pg. 23
In addition to the feat, skill, or other requirement listed for each of these tricks, you must have the Equipment Trick (shield) feat and proficiency in (non-tower) shields to use a trick. You may use these tricks with any light or heavy shield. At your GM’s discretion, you may be able to use some of these tricks with a tower shield or buckler, but that requires a separate Equipment Trick feat for that kind of shield and may add a penalty on the associated roll.
Break Ground (Improved Trip, Throw Anything): In place of a melee attack, you can throw your shield at an opponent’s feet, interfering with his movement and perhaps tripping him. You must be holding (not wearing) your shield or using a throwing shield to use this trick. Make a trip attack against your opponent. The opponent can be no larger than your own size category, and the range penalty applies to your trip attempt. If you succeed, the target is knocked prone. Failing this attempt does not knock you prone unless you are within your opponent’s reach. Whether or not you succeed, as long as your shield remains where you threw it, the opponent treats that square as difficult terrain until he moves out of the square.
Hurl Shield (Throw Anything): You can throw your shield as a ranged improvised weapon. You must be holding (not wearing) your shield to perform this trick. If you are using a throwing shield, there is no reason to use this trick.
Little Wall (Escape Artist 5 ranks): You can contort your body behind your shield in order to gain a brief moment of security. Whenever you use the total defense action, you may choose to gain cover instead of the normal dodge bonus to AC.
Keen Eye (Perception 5 ranks): You have mastered the art of using the reflective surface of your shield to locate foes that you dare not look at directly. On your turn, you may choose to forfeit your shield’s AC bonus for 1 round to improve your defenses against one creature using a gaze attack. Your chance to avoid having to make a saving throw against that creature’s gaze attack increases to 100%, and the creature does not gain concealment against you. For every 5 ranks in Perception you have above 5, you may simultaneously use this ability against another creature with a gaze attack.
Release Shield (no prerequisites): You may remove a light or heavy shield as a swift action instead of a move action. You may remove a throwing shield (see page 5) as a free action. Once you’ve removed the shield, you may hold it in one hand or drop it as a free action.
Ricochet Shield (Deadly Aim, Throw Anything): When you throw a shield, you can bounce it off one or more hard surfaces in order to strike a target from an unexpected angle or to bypass an obstacle such as cover. Each object you ricochet your shield off of imposes a –2 penalty on the attack roll. Range increments apply for the total distance the shield travels, not just the direct distance between you and the target.
Shield Gag (Improved Grapple, Throw Anything): You can force your shield into the mouth of a creature to prevent it from using bite attacks or other mouthbased abilities. Make a grapple check against a creature at least two sizes larger than your size category. If you succeed, you wedge your shield into its mouth. At any time you may release your shield, which means you both lose the grappled condition, though your shield remains in its mouth. The creature may remove the shield by destroying it (or leaving it with the broken condition), forcing the shield out of its mouth with a grapple check against your CMB, or swallowing it (if it has the swallow whole ability) as if the shield were a creature.
While the shield is in place, the monster cannot use its mouth to make attacks (such as a bite or a giant frog’s sticky tongue) against anything but the shield and cannot speak clearly enough to cast spells or use items requiring speech. If it uses a breath weapon, its range is half normal and any damage dealt must first get through the shield, with any remaining damage affecting the area normally.