鬼上手手变老婆(POSSESSED HAND) 你跟幽靈、精魄、或异界生物達成了和平永久的交易。它附身在你的手中,引導和協助你作為回報獲得幫助。
專長效果:你吸引有個人動機的幽靈、精魄、或异界生物去附身你的手。此通常通常涉及某種互惠契約或協議。你的鬼手能在多方面協助你,但它的週期性不受控制的誇張举止使你分心;你一旦獲得此专长后在专注检定永远承受-2罰值。 任何你用鬼手以单手武器、輕型武器、徒手击打、或天生攻击作出的攻击在攻击骰和伤害骰獲得+1洞察加值。你还在解除裝置和巧手检定獲得+1洞察加值。每天1次以迅捷动作,你能取出您攜帶的任何存放物品,只要该物品不重于5磅以上。
劇透 - : POSSESSED HAND You’ve made a peaceful and permanent bargain with a ghost, spirit, or outsider. It possesses your hand, guiding and aiding you in exchange for help in return. Benefit: You attract a ghost, spirit, or outsider with personal motivations to possess your hand. This usually involves some sort of mutually beneficial pact or agreement. Your possessed hand helps you in numerous ways, but its periodic, uncontrolled antics are distracting; you take a permanent –2 penalty on concentration checks once you gain this feat. Any attack you make with a one-handed weapon, light weapon, unarmed strike, or natural attack with your possessed hand gains a +1 insight bonus on the attack roll and damage roll. You also gain a +1 insight bonus on Disable Device and Sleight of Hand checks. Once per day as a swift action, you can retrieve any stowed object you carry on your person, provided the object weighs no more than 5 pounds. 自动手(HAND’S AUTONOMY) 你的鬼手能独立行动。
先決條件:鬼上手。 專長效果:你用双武器战斗(包括用雙頭武器或每只手都投擲武器)的罰值減少2点,最低为-1。此好處跟雙武器格鬥专长叠加。当你失去意识、麻痺、睡眠、或震懾时,你的鬼手仍能代表你以有限的方式行动。此手以這種方式執行任何操作時使用你的數据。此手不能作出借机攻击,但能从它的行动引發借机攻击。此手能每回合在你的先攻位时作出以下行动: • 此手能以一个标準动作抽出或拿起道具或武器。 • 此手能以-4罰值嘗試下列技能检定:解除裝置、脫逃、醫療、巧手、或使用魔法裝置。 • 此手能以一个自由动作使你俯臥(prone),以一个整轮动作拉你匍匐爬行5尺。 • 此手能執行適合任何其他用手和手臂的動作,例如给你喂葯或在睡眠法术中抽醒你。 • 此手能以一个整轮动作用輕型武器或单手武器作出单次近战或远程攻击。
劇透 - : HAND’S AUTONOMY Your possessed hand can act independently. Prerequisite: Possessed Hand. Benefit: You reduce the penalties for fighting with two weapons (including fighting with double weapons or when throwing weapons from each hand) by 2, to a minimum penalty of –1. This benefit stacks with the Two-Weapon Fighting feat. When you are unconscious, paralyzed, asleep, or stunned, your possessed hand can still act on your behalf in a limited fashion. The hand uses your statistics when performing any action in this manner. The hand can’t take attacks of opportunity, but can draw attacks of opportunity from actions it takes. The hand can perform the following actions each turn on your initiative count. • The hand can retrieve or pick up an item or weapon as a standard action. • The hand can attempt any of the following skill checks at a –4 penalty: Disable Device, Escape Artist, Heal, Sleight of Hand, or Use Magic Device. • The hand can knock you prone as a free action, and drag you while you’re prone at a speed of 5 feet as a full-round action. • The hand can perform any other action appropriate for a hand and an arm, such as pouring a held potion into your mouth or awakening you from a sleep spell. • The hand can make a single melee or ranged attack with a light or one-handed weapon as a full-round action. 人手分離(HAND’S DETACHMENT) 你的鬼手能无痛地从你的身體脫離或重新連接,在你的手臂留下一個不流血但看起來很粗獷的接口。而那只手自己在你的命令下執行遠程任務,在許多方面表現得异常地熟悉。
先決條件:自动手,鬼上手。 專長效果:你能移除你的鬼手,让附身的精魄去活動並控制它的動作。移除或重新連接你的鬼手是个整轮动作。这不造成伤害,但在移除期间你不能用此手。此手如同法師的魔宠,使用你的角色等级作为有效法師等级,但它不会獲得警覺、法術共享、傳遞接觸法術、法術抗力、探知魔寵能力。分離的手使用伏行之手(Crawling hand)(Pathfinder RPG Bestiary 2 59)的數据,除了此手不是不死生物,不会擁有指定猎物(Marked Quarry)能力,並跟你陣營相同。若此手被毀灭,该精魄在2d4天再生你失去的手。此过程能被再生術(Regenerate)或类似魔法加速。你在鬼手完全再生前不能使用鬼上手专長或以鬼上手为先決條件的专长。 若你已有魔宠职业特性,你能选择你的鬼手成為魔宠,给予它正常全部魔宠能力。若被选为魔宠,你的鬼手给予你巧手檢定+3加值。
劇透 - : HAND’S DETACHMENT Your possessed hand can painlessly pull free of your body or reattach itself, leaving you with a bloodless but raw-looking stump at the end of one arm while the hand itself performs remote tasks under your command, acting in many ways like a strange familiar. Prerequisites: Hand’s Autonomy, Possessed Hand. Benefit: You can remove your possessed hand, allowing the possessing spirit to animate and control its motion. Removing or reattaching your possessed hand is a full-round action. This deals no damage to you, but you can’t use the hand while it is removed. The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, deliver touch spells, spell resistance, or scry on familiar abilities. Use the statistics for a crawling hand (Pathfinder RPG Bestiary 2 59) to represent the detached hand, save that the hand isn’t undead, doesn’t have the mark quarry ability, and shares your alignment. If the hand is destroyed, the spirit regenerates your missing hand in 2d4 days. This process can be accelerated by regenerate or similar magic. You cannot use the Possessed Hand feat or any feat with the Possessed Hand feat as a prerequisite until the hand is fully regenerated. If you have the familiar class feature, you can choose for your possessed hand to become your familiar, granting it all familiar abilities as normal. If selected as a familiar, your possessed hand grants you a +3 bonus on Sleight of Hand checks. 手不释卷(HAND’S KNOWLEDGE) 你深化了跟附身精魄的记憶連繫。
先決條件:鬼上手。 專長效果:选择一种知识技能;此技能成為你的本职技能。此外,选择下列一种技能:解除裝置、脫逃、醫療、巧手、或使用魔法裝置。此技能成為你的本职技能並且你能未受訓嘗試检定。每天1次以迅捷动作,你能在任何上述技能检定獲得等同1/2角色等级的加值。
手心长眼(HAND’S SIGHT) 透过显现出一只怪異恐怖的精魄之眼,你的鬼手能替你「看」東西。
先決條件:鬼上手。 專長效果:当你的鬼手没持有任何東西时,你獲得黑暗視覺60尺並不能被夾击。
| |