作者 主题: 【简易翻译】注意!克苏鲁 调查员指南【第五章】  (阅读 3272 次)

副标题: 你的国家需要你!

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第五章(CHAPTER 5)
你的国家需要你!(Your Country Needs You!)
(“It takes twenty years or more of peace to make a man; it takes only twenty seconds of war to destroy him.” - Baudouin I, King of Belgium)
(The sudden blaze of torchlight and the whip crack of a bullet slicing through the air only inches from her head was the first Ariane knew of the patrol.)
(“You! Halt! Hands in the air! Schnell!” barked the ser-geant, a man who barely fitted into his grey uniform.)
(Frozen in the light, Ariane stood with her back against the handlebars of her battered bicycle, feeling the cold, hard anger of her silent companion emanating out from its hiding place in the basket. She could almost taste its eagerness for action.)
(Feigning nervousness to keep them off their guard, the Frenchwoman sized up her chances. There were only three of them, probably a patrol out of Orleans put on alert after the increase in parachute missions the Allies had been mounting recently. But all three had their weapons raised, and while she might be lucky and dodge the rifle shots, that MP38 could cut her in half in a second. It had better know what it was doing. But when had it ever been wrong before?)
(“What are you doing out here? You know the curfew forbids it,” snarled the sergeant, his accent terrible. At least this one spoke some French.)
(“My father, Monsieur, he is very sick. I must fetch the Doctor to him,” Ariane trembled.)
(“I have my papers here if I may show you, Monsieur?” she continued, slowly lowering one hand to reach for the bicycle.)
(“Very well, make it quick though.” The sergeant was grow-ing bored of this conversation, just the opportunity Ariane needed.)
(“Of course Monsieur, they are in the basket. I will show you them right away.”)
(Swiftly tearing off the blanket which shielded the basket’s true contents, Ariane stepped smartly to one side, then flung herself and the bike onto the ground as her silent partner made its presence felt.)
(Once the screaming and shooting stopped, Ariane glanced up to see the three Germans lying twisted and motionless on the road, their bodies flickering in and out of view in the light of the torch that rocked on the ground before them. Checking to make sure that her passenger had returned to its makeshift nest, she limped away into the darkness, desperate to put as much distance as she could between her and the scene. She had a rendezvous to make. She just hoped she would make it there before the German bullet that had punched a neat hole through her side drained her strength too much to continue.)
(In order to play Achtung! Cthulhu, players first need to create their characters, also known as investigators. World War Two brings together people from all nations and all walks of life, meaning that there is a great deal of scope in choosing where your investigator originally hails from, what they are doing when war breaks out, and what they plan on doing to thwart the ever growing evil that threatens to engulf their world.)
(In this chapter we look at how to create your investi-gator, starting with their nationality, then working through what their occupation is, and how the Cthulhu Mythos may have already touched their lives. We also cover rules for creating military characters, and those for enabling civilian characters to answer the nations’ call to war.)
(A summary of the character creation rules can be found in the Quick Play Guide, starting on p.131)

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« 回帖 #1 于: 2021-10-12, 周二 10:05:05 »
(As the nations of Europe fall like dominoes under the jack-boots of the Third Reich, Britain appears to be alone in the gathering darkness. However, as the lights go out one by one across Europe, Britain does not stand in isolation—she has the support and resources of what was once the largest Empire the world had ever seen to aid in her defiance. With colonies, dependencies, and the self-governing nations of the Commonwealth and Empire quickly declaring war on Ger-many, Britain soon becomes a melting pot for nationalities and cultures from all around the globe.)
(Commonwealth countries which contribute significant resources and manpower to the war effort are:)
(World War Two brings together people from all nations and all walks of life.. to thwart the evil that threatens to engulf their world.)
(Despite suffering severe hardship during the Great Depres-sion, Australia follows British policy towards Nazi Germany and declares war within days of Britain. Many Australian pilots fight gallantly to defend King and Country during the Battle of Britain, while troops serve in North Africa, the Mediterranean, and extensively in the Pacific alongside American forces.)
(Canada joins Britain’s declaration of war against Germany, and her troops serve extensively in Italy and Northern Europe. Her greatest contribution is her involvement in the Battle of the Atlantic helping to maintain the crucial supply lines to Britain, losing thousands of men of the Canadian Merchant Navy as they brave the U-boat wolf packs to keep food and raw materials flowing into Brit-ish ports. Many of her servicemen also see duty with their American compatriots in the joint First Special Service Force (p.37).)
(The Jewel in the Crown, still a key part of the British Empire, declares war against Germany with Britain and sends over three million volunteer troops to fight the Nazis alongside the Allies, while a number of Indian states donate vast sums to support the war effort. India’s troops not only defend the country’s borders from Japanese invasion, but they also serve with distinction in every theatre of war, while her strategic position in the Indian Ocean provides a key resup-ply centre for operations against Japan.)
新西兰(New Zealand)
(New Zealand declares war on Germany immediately after it has confirmation that the British ultimatum has expired. Like the Australians, the country’s troops serve heroically in North Africa, Italy, and the Pacific. They also provide personnel for the Royal Air Force.)
南非(South Africa)
由于南非的种族政治,该国拥有有限的军队,因为指挥官只武装欧洲血统的人。 然而,他们确实派出了大量来自少数民族社区的补给和后勤部队。 南非军队在北非的几场战斗中发挥了重要作用。
(Due to the race politics of South Africa the nation pos-sesses a limited army, as commanders only arm men of European descent. However, they do field a large number of supply and logistics troops from ethnic communities. South African troops play significant roles in several battles in North Africa.)

(I fear for my countrymen when I run out of Nazi souls for him to devour...)

(Although we expect that most players will choose to play either American or British characters, investigators can hail from any of the Commonwealth and Empire nations as they rally to Britain’s cause. Either choose a nationality for your investigator, or roll on Table 1 to determine which country they originate from.)
下来,但不要出去(DOWN, BUT NOT OUT)
(The Nazis like to believe that resistance to their rule will end after the invasion of a nation, but they are to be proven wrong at every turn. Even as their tanks and troops rout the armies of their victims, those who refuse to bow down either take a stand and become fighters for the resistance or, in the case of their leaders, flee to Britain, which becomes home to a number of “governments in exile”. Belgium, Czechoslova-kia, the Free French, Greece, Luxembourg, the Netherlands, Norway, and Yugoslavia all establish governments in opposi-tion to the puppet regimes set up in their homelands by the Nazis. Nationals who have managed to escape from Nazi occu-pation, or expatriates determined to fight for liberation, flock
to their uprooted government’s cause.)
(London in particular is now a beacon of freedom for all nations under the yoke of Nazi oppression, with every man and woman ready to play their part in the liberation of their homelands. Though they are no doubt watched closely by the security forces, these displaced nationals even include a number of exiled Germans who have fled Nazi tyranny. Some, such as the actress Marlene Dietrich, take a major stand against the fascists, publicly campaigning against them. In addition, though their country remains officially neutral in the war, a number of Spanish Republicans join the Allied cause after their defeat at the hands of Franco’s fascist army and its Nazi supporters.)

(The Nazis like to believe that resistance to their rule will end after the invasion of a nation...)

表1:英联邦调查员国籍(Table 1: Commonwealth Investigator Nationality)
掷骰D100(Roll D100)国籍(Nationality)掷骰D100(Roll D100)国籍(Nationality)
26-35加拿大(Canada)76-83新西兰(New Zealand)
46-50加纳(Ghana)93-98南非(South Africa)**
51-60印度(India)99-00锡兰(斯里兰卡)(Ceylon (Sri Lanka))
(*Caribbean nations include: Antigua and Barbuda, Belize, the Bahamas, Barbados, Jamaica, St. Kitts, St. Lucia, and Trinidad and Tobago. Jamaica is included in this list as a separate nation due to the larger contribution it makes to the war in terms of troop numbers.)
(**South Africa provides a large number of support troops for the Allied cause. In addition, a number of other Southern and Central African nations contribute troops (both support and frontline) to the fight, including Lesotho, Botswana, Swaziland, Mozambique, Malawi, Namibia, Tanzania, and Zambia.)
流离失所的国民(Displaced Nationals)
(As the displaced people of Europe regroup in Britain, many join the battle against Adolf Hitler and his followers, and all make excellent choices for investigators. Either choose one of the following nationalities, or roll on Table 2 to randomly determine one.)
(For advice on how to handle German player characters other than exiles, please see Inside the Reich, in the Achtung! Cthulhu: the Keeper’s Guide to the Secret War.)

表2:流离失所的调查员国籍(Table 2: Displaced Investigator Nationality)
掷骰D100(Roll D100)国籍(Nationality)掷骰D100(Roll D100)国籍(Nationality)
25-32丹麦(Danish)79-85西班牙共和国(Spanish Republican)
33-50自由法国(Free French)86-95挪威(Norwegian)
51-58希腊(Greek)96-00德国流亡(German Exile)

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« 回帖 #2 于: 2021-10-12, 周二 10:29:04 »
你是做什么的?(WHAT DO YOU DO?)
(If you have no clear idea yet of what your investigator does for a living, the following tables allow you to randomly deter-mine their occupation. Whilst any of the occupations in the Call of Cthulhu, Sixth Edition rulebook and various other sourcebooks can be used with Achtung! Cthulhu, the occu-pations in the tables below are particularly appropriate to the Secret War setting. Further details on many of these occupa-tions can be found in the Occupations section, starting on p.59. Some occupations exist in both civilian and military forms which affects the skills available to them (see each occupation description for more details). If you decide to start off as a civilian investigator, there is still the option to sign-up later for military service (or get drafted! See p.72). If you already have an idea of what you want your investigator to be, go straight to the relevant section (for civilian occu-pations, from p.59; for espionage occupations, from p.65; and for military occupations, from p.73).)
平民职业(Civilian Occupations)
(If you want your investigator to have a civilian job, roll per-centile dice and consult Table 3: Civilian Occupations to randomly decide your investigator’s occupation.)
隐秘职业(Covert Occupations)
(If you want your investigator to be involved in covert activities, roll percentile dice and consult Table 4: Covert Occupations to randomly decide your investigator’s occupa-tion. Some of the occupations included are civilian, but can be seconded to the secret services. The Military Intelligence Officer description can be found on p.78, and is subject to the military character generation rules (p.67))
军事职业(Military Occupations)
(If you want your investigator to be part of the military, or a civilian seconded to it, roll percentile dice and consult Table 5: Military Occupations to randomly decide which occupation your investigator has. Some of the occupations included are civilian (Aviator and Boffin), and are not sub-ject to the additional rules for military character creation. If you roll a career that doesn’t fit with your nationality, simply roll again.)

表3:平民职业(Table 3: Civilian Occupations)
掷骰D100(Roll D100)职业(Occupation)掷骰D100(Roll D100)职业(Occupation)
05-08艺术家(Artist)*57-60海商/水手(Merchant Navy/Marine)
14-17黑市商人(Black Marketeer)66-69护士(Nurse)
22-26牧师(Clergyman)*75-78警探(Police Detective)*
31-34医生(Doctor)*84-87私家侦探(Private Investigator)*
48-52新闻记者(News Correspondent)
(*Can be found on p.42 of the Call of Cthulhu, Sixth Edition rulebook)

表4:隐秘职业(Table 4: Covert Occupations)
掷骰D100(Roll D100)职业(Occupation)掷骰D100(Roll D100)职业(Occupation)
11-22FBI特工/军情5处特工(FBI Agent/MI5 Operative)71-81教授(Professor)*
23-34军情6处特工(MI6 Operative)82-93抵抗特工(Resistance Agent)
35-46军事情报军官(Military Intelligence Officer)94-00秘书(Secretary)
47-58OSS/SOE特工(OSS/SOE Operative)
(*Can be found on p.42 of the Call of Cthulhu, Sixth Edition rulebook)

表5:军事职业(Table 5: Military Occupations)
掷骰D100(Roll D100)职业(Occupation)掷骰D100(Roll D100)职业(Occupation)
01-04空军:机组人员(Air Force: Aircrew)51-54陆军特种:第一特种勤务部队(Army Special: 1st SSF)
05-09空军:特别任务飞行员(Air Force: Special Duties Pilot)55-59陆军特种:美国陆军游骑兵(Army Special: US Army Rangers)
10-13陆军:炮兵(Army: Artilleryman)60-63海军:潜水员(Navy: Diver)
14-18陆军:步兵(Army: Infantryman)64-68海军:海员(Navy: Sailor)
19-23陆军:狙击手(Army: Sniper)69-72陆军或海军:工程师(Army or Navy: Engineer)
24-27陆军:坦克手(Army: Tanker)73-77战地医生(Medic)
28-32陆军精锐:禁卫军(Army Elite: Foot Guards)78-81皇家空军或海军:飞行员(RAF or Navy: Pilot)
33-36陆军精锐:伞兵(Army Elite: Paratrooper)82-86信号员(Signalman)
37-41陆军精锐:幻影部队(Army Elite: Phantom)87-90专业军士(Specialist)
42-45陆军精锐:美国空降兵(Army Elite: US Airborne)91-95飞行家(Aviator)
46-50陆军特种:突击队(Army Special: Commandos)96-00研究员(Boffin)

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« 回帖 #3 于: 2021-10-12, 周二 11:14:37 »
(If you want to dial up the mystery and add some more fla-vour to your game, try these Mythos Background Seeds. These suggest that this is not the first time that your hap-less investigator has stumbled across the strange or the occult. Perhaps the event was something that happened during childhood, or have you come across a strange object or item? Maybe you witnessed or found something while you were at college, at work, or after you had joined the military or secret service? Each event, no matter how small, will leave a little mark, and these can be used to give you a starting point for your character. It may suggest experi-ence in the military, special forces, time at college or, if you like, you can re-roll if it suggests a line of experience your character concept would not have. For example, if you don’t plan to be a special agent or in the Resistance, ignore that result and roll again. If your Keeper approves, you can choose the table to roll on, but then roll for the actual experience. These experiences are meant to be the seeds of greater stories for both the Keeper and investigator to build upon as they wish.)
(Roll 1D6 and consult Table 6 to see when your investiga-tor first encountered something strange in their life.)
(Now that you have determined when in your investiga-tor’s life he had his first contact with the odd or unknown, go to the relevant table (7,8,9,10,11, or 12) and roll 1D10 to randomly decide what that encounter entailed.)

表6:神话遭遇(Table 6: Mythos Encounters)
掷骰1D6遭遇时间(Occupation)表编号(Table No.)
1这是你曾经或现在拥有的“东西”…(It’s this “thing” you had, or still have…)7
2那是在你还是个孩子的时候…(It was when you were just a child…)8
3那是你上大学的时候…(It was when you were at college…)9
4就在你住的镇上的一天…(It was just one day in the town where you lived...)10
5那是你第一次参军的时候…(It was when you first joined up…)11
6那是你第一次成为特工的时候…(It was when you first became an agent…)12
私人接触(The Personal Touch)
(These Mythos Background Seeds may not be to your liking, but making up your own is easy. Just ask yourself, the Keeper or your investigator a few questions. It is not important to answer every one, as it is more likely that just one or two will be sufficient to inspire some creative ideas.)
(What strange event from your childhood do you still dream about, even now?)
(What odd toy do you still keep with you?)
(Who or what was watching you as a child?)
(What did your family promise would happen one day?)
(Why was that “thing” kept in the attic or basement?)
(What do you think that object was that your parents kept in a locked box?)
(What strange voices did you hear at night and what did they say?)
(What was really in that book your parents kept locked away?)
(What strange sounds came from your house at night?)
(What secrets did your garden hide?)
(What strange creature did you see as a child?)
(What secret do you hide?)
(What strange mark do you carry?)

(Ensure that each subject's backgrounds are thoroughly checked.-R.D.)

表7:这是你曾经或现在拥有的“东西”…(Table 7: It’s This “Thing” You Had Or Still Have...)
掷骰D10(Roll D10)事件(Event)
(There was a box in the attic with something very, very old in it; an heirloom that was never spoken of. Which long dead relative put it there and why? What do you think it does? Did you keep it when you left home?)
(One night you found something very disturbing beneath a loose floorboard. You put it back, fearing it, but it called to you in the night. You left that house long ago but you can still remember that voice as it slithered across your mind. What did the thing look like? What did the voice say? Can you still hear it?)
(Your godfather, a strange old man that rarely visited, arrived unannounced one day and gave you a “gift”. You never saw him again after that day, but oh, his eyes… The thing still sits under your bed, and you know what he spoke of will soon force you to use it. What dread thing do you fear will come to pass? What will happen when you use his gift to you?)
(It has been given to every third child since anyone can remember, ready for…Well, apparently you’ll know when it hap-pens. Why is the third child so important? What peculiar shape does the thing take, and what do you think it does?)
(The toy you have kept with you since childhood was always odd. In fact, you don’t remember ever receiving it as a gift, but it has always been there by your side. What odd emotion does it make you feel when you hold it? Why do you keep it with you wherever you travel?)
(A large picture in the front room showed a strange landscape. Your father was given it by a close friend, and he hung it out of reach above the fireplace. Sometimes as the firelight flickered you could have sworn that you saw movement, and one day you climbed up to get a closer look. You slipped on the mantelpiece and almost fell, when a dark hand grabbed you from out of the painting. You shuddered as the shadow retreated just as suddenly back into the trees in the picture. Now the picture lies rolled up in your case. You haven’t looked at it since. Where do you think the scene in the picture is? What saved you that night? Why didn’t you leave the picture at home when you left?)
(It was a relic of the Great War, inscribed with a strange symbol, given to your father by a dying soldier. He passed it to you in his will along with an address in England. Who lives at the address? What is the item and what does the symbol mean? Who was the dying soldier?)
(The map was in the book of children’s tales your mother read to you at night. She would talk about wondrous distant lands and point them out on the map. Her eyes as she described these far-off vistas always made you sad, but it seemed to make her happier telling those tales so you listened and remembered. When she died you vowed to find this land but every time you tried to look at the map on your own, the details seemed to shift and move. One day you know you’ll figure out the mystery. What might you need to read the map? Why did she describe the place with such sadness? What might it cost you to travel to this place?)
(The instrument was amongst the household junk in the attic, and was apparently a favourite of a long dead aunt. When you first played it, it was like you knew how to all along, and strange things would happen as the notes tumbled forth. Did you ever find out anything about that aunt? What did you think happened when you played the instrument?)
(You found it when you were out walking one day, something obviously handmade but strangely organic. It was right in the path as if it was left there for someone—someone like you, perhaps? Now it sits on your sideboard, a mere curio for visitors, but you know it has a secret. What does it look like? Why do you think it was left for you? When will you need it?)

(Remember, we're looking for people with suitable "experience". A.T.)

(Looking through the files, it would appear that I wasn’t the only one with an unusual childhood .-R.D)

表8:那是在你还是个孩子的时候…(Table 8: It Was When You Were Just A Child...)
掷骰D10(Roll D10)事件(Event)
(Something festered in the family home. Things moved through the house at night, and no-one would ever walk the corridors after dark, let alone speak of it. Did you ever see or feel anything? Why your house? What happened when you left?)
(Something is wrong with your brother or sister’s shadow. They say yours is the same, and you feel like there’s something inside it waiting to come out. What will happen when it does? What is different about your family? What price will you pay because of it?)
(You’ve been hiding all these years, says grandma, hiding out so they won’t catch you. But now this war has changed everything. You know she doesn’t approve, but maybe you can make use of what you are. Why are you different? What or who is hunting you?)
(When you were young, something terrible came out of the forest. Your family managed to drive it off but you know it was there watching, waiting for you. Why did it want you? Where has it gone now?)
(There was a very old door in the basement, barred and locked, but your parents insisted it led nowhere. One day you found the key. Why do you pretend you never opened that door? What did you see through it? Do they know what is behind it?)
(There’s an old ruin in the garden, impossibly old. Sometimes you heard voices from the garden, from the stones themselves. Once, as you foolishly explored at night, following a childish whim, it was as if the voices surrounded you, speaking strange phrases which burned into your memory. What happened that night in the garden? Why did the voices call you? What will you know when you finally discover the language they spoke?)
(You left before your family could initiate you. It sends shivers down your spine just thinking about it—you’ll never go back! What was your family doing? What did you see? Are they looking for you?)
(You used to love playing by the pond with your little wooden boats as a child, until that day. Afterwards you could feel those eyes on you, cold and calculating, but they never came close again. What happened that day and why do you think that thing stayed away?)
(The voices in your house would come and go, always asking you for help. You were the only one who could hear them. One day you followed them, and found what they were talking about. Ever since then your family has been afraid to look you in the eyes. What did you find? Who or what were the voices? Why are your family afraid?)
(It happened in India, as you travelled with your family before the war. You don’t remember much, and your family refuse to talk about that day. The strange scar you now carry throbs more and more often. You can feel something bad is going to happen one day soon. What happened that day? What does the scar look like? What is coming?)

表9:那是你上大学的时候…(Table 9: It Was When You Were At College...)
掷骰D10(Roll D10)事件(Event)
(The college library was never the same after those students risked it all. The trouble is you saw them, and they know it. Why haven’t they acted? What do you think you saw?)
(Experiments take all manner of strange forms but this one was one for the books. The only thing is, you’re not sure if you were the experiment or the experimenter. Watching what you created take shape has left you wondering what you could really achieve. Will you try it again one day? What unique substance or item do you need for the experiment? What do you think will happen if you are truly successful?)
(Being invited in to the society was one of the most important days of your college life. It promised so much, until you learned what was expected of you as a society member. What were you required to do? What one person in your current vicinity is also a member? Are you in favour or not with the society? What unusual symbol does the society use?)
(The boxing team was your release, until he joined it, a diminutive figure with piercing eyes. No one else would fight him, and he always fought in a strange style that scared you. From that day you seemed to be at odds—it was like he was constantly pushing you. If it wasn’t in the ring, he made your life miserable around campus. Then, he turns up in your life again, but this time you have a feeling things are different. What did he push you to do at college? Why do you feel that you will need him in the future?)
(The professor was always mumbling as he wandered the halls in between classes. Once, you caught him repeating THAT word, something dark you remember from a terrible dream. When you confronted him, he seemed like a cornered animal and what he told you frightened you to the core. What did he say? What happened in your dream? What happened to the professor?)
(The professor’s library was different to the college library, full of old texts, many of them copies of even older books and scrolls. Sometimes he’d flash them around in class as examples of what you should all be aspiring to. For some reason he took you under his wing and asked you to help catalogue his library. It was a treasure trove to someone obsessed with the strange as you were. What one book did the professor give you when you left? What one legend did you read about from an old scroll? What do you think the professor was hiding?)
(No one ever took much notice of the old statue in the corner of the college square. After all, it was just one of the many quirky features of your campus. But after the trip to Africa with your parents, you knew differently. What did you find out about the statue? What secret did it hold? What happened that stormy night you tried to confirm your suspicions?)
(The grounds of the college held many wonders and just as many secrets, but one drew you in like a fly to a spider’s web. If it wasn’t for your own family’s secret, it might have been fatal. What did you discover that day? What is your family’s secret? What terrible thing did you avoid?)
(You had a stack of books due back at the library when they came calling. You overheard them getting heavy-handed with some students down the hall, checking every room, looking for the book, the book in your stack. You realised the mistake you had made and, climbing out of the window, you’ve been on the run with the book ever since. What mistake did you make? What is in the book? Who do you think is looking for the book?)
(You were an idiot at college, always the practical joker, and this one was aimed at those stuck up professors who always seemed to make your life miserable. The rest of the students were going to love what you had planned. That is until you got a little too close to the Professors’ Lounge, and saw what they were doing. You’ve not spoken about it since that day but you need to tell someone. What did you see? Why have you waited all this time? And, more importantly, did they see you?)

表10:就在你住的镇上的一天…(Table 10: It Was Just One Day In The Town Where You Lived..)
掷骰D10(Roll D10)事件(Event)
(The man just ran up to you in the street one night, panic written across his face. You’re not afraid of a little trouble, so you tried to help him calm down. But it was no use—something was coming down the street, and he turned and ran away. You couldn’t quite see what it was in the darkness, and looking at it made you lose focus. When it passed you, it left you gagging by the side of the road. Why have you felt different since? What happened to that man?)
(The gym was in a dead end street, and was usually busy by this time of night. When you arrived it was like everyone had just left: a dumbbell rolling across the floor, a punch-bag still swinging. Then you remembered the new guy and what he had said. Was he really what he claimed to be? What did he say to you, and why do you feel it’s not the last time you’ll see him? And where did everybody go?)
(You always wondered about the odd monument in town. Every time you passed it, you felt a tickling sensation down your spine. What strange history does the monument have? Why is it connected to your family, and what do local legends say happened when you were born?)
(The local police refused to touch it, and you were the only fool dumb enough to agree to look into it for the old lady. Now you wish you had kept your mouth shut. What did she lose? Why were the police afraid to go near it?)
(The priest said he knew your parents, before the “accident”. He said they entrusted him with the book and their notes to pass on to you. What is in the book? Why are you afraid to look at the notes?)
(Your aunt or uncle has been in the sanatorium ever since that Christmas. You used to visit them every Sunday, always hopeful that they’d tell you what happened. Just last week they told you where to find a key, and a keyhole in the house. What did you find inside? What made you leave on a train with a hastily packed bag?)
(That advert kept appearing in the newspaper every week. It read like a question, and for some reason you knew the answer, but when you turned up at their office it was derelict. Apparently the company had paid for those adverts for a couple of years ahead, but why? What did you find in the old cabinets in the dusty office? What do you hope you’ll discover one day soon? What was the question?)
(The docks were already a dangerous place without them. People were scared, and you were doing your best to keep out of the way, but one day you ended up in the wrong street at the wrong time. They surrounded you, but when they looked in your eyes something happened. The leader whispered something, a strange curse by the sounds of things, and they ran! Now they’re gone and people are whispering. What is in your eyes?Who were “they”? What was the curse?)
(The ageing hotel was once a grand old dame in the 1920s, and it must have been quite a luxurious place to stay until those fatal events. Now it’s run down and barely half of it is habitable. You were helping smarten the place up for a few meals when you came across the old ballroom. What did you see inside? What were the strange inscriptions? Why will you never go back there again no matter how much they pay you?)
(The postman began delivering those letters, more and more every day. How did their authors all know you? Who was writing to you? Why were they writing to you, of all people? What was in the letters?)

(No matter how many times theyran the press, the same image kept appearing)

表11:那是你第一次参军的时候…(Table 11: It Was When You First Joined Up...)
掷骰D10(Roll D10)事件(Event)
(Your unit was called out from the training camp to help the local police. You swear you’ve never seen anything like it, and a lot of good people bought it that night. Was it some kind of experiment gone wrong? What did it look like? How was it stopped?)
(You and a few of the new guys found some old tunnels under the camp. Only you made it back alive. What happened down there? Why did the military promote you? Could you have done anything to get the others out alive?)
(During the evacuation from France, you were fighting in woodland when these… things… appeared and took soldiers from both sides. The next thing you know you and your friend were fighting back to back with some Germans, just trying to get through the night. The next morning the Germans let you get a good head start, and thanks to them you made it to Dunkirk. What will happen when you meet those Germans again? What were those things? Where have you seen their likeness before?)
(It was a lonely outpost with some research nutcases beavering away inside, and it was just your luck to be sitting it out watching over them through the wind and the rain until they were done. HQ never said how long that would be, which made you worried this was one of “those” missions. They never told you to watch what came out of the lab though, and you and Jones were the only ones to make it out alive, although Jones is now a mental wreck. What came out of the lab? Where is Jones now? What was the last thing he said before they took him away?)
(The Atlantic convoy was fighting a fierce storm when it happened, while you were helping tie down some of the cargo. If you hadn’t been quick, it would have taken you too. What did you see in its eyes? What saved you?)
(A strange mist enveloped your unit as you patrolled the valley. You would never forget the looks in your squad’s eyes as they began killing each other, but none of them tried to attack you. Why were you unaffected? Why didn’t they attack you?)
(As your unit took cover in the ruins, you stumbled and fell through a hole into a subterranean room. As the gunfire and explosions above shook the dust from the cavern ceiling, you could make out the almost invisible shape in front of you. What do you think you found that day? Why do you think it is dangerous? Where had you seen it or something like it before?)
(The plane was flying low to avoid detection, but whatever spotted you treated it like lunch. Tumbling out of the plane like an insect from a tin can, you could only watch helplessly as the crew were picked off one by one by those things. It’s just as well you were wearing a parachute, and holding off opening it until the last moment probably saved you, but every night you see those things in your sleep. What attacked your plane that night? Why did the pendant your girlfriend gave you burn against your skin? Why was HQ unsurprised by your report?)
(The guys in the armoured company told you the rumours. Of course you had to go and see for yourself. The tank was still where they said they’d left it and, well, they knew when you returned what you had done. Needless to say they don’t tease you any more. Why was the tank left where it was? What did you do? What strange dreams do you now have?)
(You arrived back from the patrol late one night, and when you woke up everyone was gone. Everyone except you. Your tent was marked with strange symbols. Why were you spared? What do you think the symbols meant?)

(Go gently on the new batch, Parker – some of them have had rather mind-altering experiences of late. A.T.)

表12:那是你第一次成为特工的时候…(Table 12: It Was When You First Became An Agent...)
掷骰D10(Roll D10)事件(Event)
(Berlin was beautiful in the spring, until the Nazis came. They made an effort to distract people with all their grand plans and new buildings of course, but some of you weren’t that stupid; Berliners hadn’t liked Hitler from the start. But there’s something worse than Nazis in Berlin, and it’s not the only reason you joined the Resistance. What have you seen? Why are you really taking part in the insurrection?)
(You have been running since the war began. Nothing remains of your old life, except what you carried all those miles in your suitcase. Now, in your new home in occupied Europe, you have found a fresh purpose. With what you brought with you in the case, you know you can make a difference. What did you bring with you? Who has taken you under their wing? What purpose do you both share?)
(When they first recruited you, you didn’t imagine you’d be parachuting into occupied Europe, but here you are and with a lot of new friends to help. But there have been reports... At first you thought it was the Germans, but this is something different. You’re determined to find out what is truly going on and stop it, before either the Allies or the Germans think it’s a good idea to use it! What reports have you heard? What have you found out? What good could you do with it if you don’t stop it?)
(The training is the hardest part, so when you were caught up in that event it’s no surprise you were one of the few survivors. What happened? Who are the other survivors? Why are they afraid of you? What don’t you remember?)
(The nondescript building was where you were to have the next step of your training, but you never expected this. It left quite a mark on you, and that’s not all! What did they teach you there? What mark did it leave on you and why?)
(They picked you because of something else, not just the qualities they needed. Something that marked you out as different from the rest. What have you seen? What do you know that makes them need you?)
(You were caught once and interrogated. They won’t make that mistake again, but if anything you now have a bigger problem. Why did they let you go? What have you brought upon yourself by your actions?)
(You were supposed to be helping evacuate named individuals and their equipment from France before the Germans arrived, but no-one said anything about a lorry load of books and a mad priest! Why do you think the Allies wanted him? How did you, and the priest, survive that journey? What book did he give you as thanks? What did he tell you to do with it?)
(During your first mission something went terribly wrong. Several of you experienced it, and HQ won’t believe a word of it. You all know what happened but what else could you do? What happened that fateful night? Who else survived and where are they now? Why do you feel it’s not the last time you’ve experienced these events?)
(Protect a high ranking officer on the way back from France, they said, but not from anything else, just from himself! Why was he trying to hurt himself? What was he saying or doing? What else did you see during that journey that you have refused to speak of until now?)

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« 回帖 #4 于: 2021-10-12, 周二 12:05:37 »
一天全部的工作(ALL IN A DAY’S WORK)
(Which occupation you choose for your investigator helps to determine which skills he possesses, as well as any potential contacts he may have or career paths he might follow. As already mentioned in “What Do You Do?” (p.51), any of the occupations listed in the Call of Cthulhu, Sixth Editionrulebook or any other Call of Cthulhu supplement can be used in the Secret War with the Keeper’s permission, but the following have been adjusted to fit in better with the Ach-tung! Cthulhu setting. The alterations may be as simple as changing the name to make it more evocative of the period, or include an updating of the description and skills to better reflect the time in which the game is set. There are also some new occupations specifically designed for Achtung! Cthulhu. Occupations are available to both sexes where appropriate, although female soldiers, etc., are likely to be limited to the various auxiliary corps if you are playing a historically accu-rate version of the game (see p.45 for further details).)
(Each occupation has a brief description of what that occupation entails, its predicted earnings (civilian only), suggested connections, potential specialisations, the associ-ated skills for that occupation, and any additional benefits that the package provides. Skill descriptions can be found on p.86, or Call of Cthulhu, Sixth Edition, p.62 onwards. If you are interested in additional bonuses or background texture, you could also use the Traits system described in Cthulhu by Gaslight, Third Edition when creating your investigator, although this is not a requirement for playing Achtung! Cthulhu.)
发薪日(Pay Day)
(In The 1920s Investigator’s Guide, Chaosium introduced earnings per annum based on social class for each occupation, as opposed to rolling for an income during investigator creation, as in the Call of Cthulhu, Sixth Edition rulebook. Although the class system is beginning to break down by the 1940s, Achtung! Cthulhu uses a similar framework to The 1920s Investigator’s Guide, though where you live has a large effect on what you can earn. The wages shown in the table below are for civil-ians. Military pay scales are very different, with the basic British infantryman earning only around fourteen shillings (approximately $3) a week, compared to his American counterpart on £3 10s (approximately $14) or more.)
等级(Class)英国(英镑)(Britain (£))英国/欧洲(美元)(Britain/Europe ($))*美国(美元)(United States ($))
中层偏下(Lower to Middle)150-250600-10001000-1750
中层偏上(Middle to Upper)500-10002000-40003500-7000
(*For investigators based in Germany, use the same social class earnings values as the British. For investigators based in France, use 75% of the earnings shown if in Paris or another large city, 50% if in the countryside.)
(Remember: if you are playing a more historically accurate version of the Secret War, then women, African-Americans, and other racial minorities earn anything from 20-40% less than the values shown above.)
1德国马克=20法国法郎(French Franc)

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« 回帖 #5 于: 2021-10-12, 周二 12:08:48 »
(If you want your investigator to follow a civilian or intel-ligence/espionage career as opposed to a military one, then choose from one of the occupations listed below or, as mentioned above, any from the various Call of Cthulhu supplements available if your Keeper agrees. Follow standard investigator creation rules (Call of Cthulhu, Sixth Edition, p.36-37), spending your EDU×20 points only on the skills given to you by your occupation, up to a maximum value of 99 points per skill. Having done that, allocate your INT×10 points on personal interest skills, which can be used on any skill, excluding Cthulhu Mythos.)
(Some occupations give the investigator a bonus to one or more of his Attributes. These can take the investigator over what would otherwise be the maximum value for a given Attribute and, in the case of EDU and INT, increase the number of skill points available to spend. However, Idea, Know, and Luck still cannot exceed 99.)
(Should you then wish for your investigator to join, or be conscripted into, the military, see the additional rules on p.72.)

(“Rules are for the obedience of fools and the guidance of wise men.”— Douglas Bader)

(You don’t need to be in the military to learn how to fly, as the Aviator proves. Many young men and women, fascinated by the power of flight and the freedom it brings, fly for fun or profit and occasionally both. Civilian pilots like the Aviator can be seconded to military services, such as those flying for the British Air Transport Auxiliary (p.45).)
(Lower to Middle, Middle, Middle to Upper.)
(Aircraft manufacturers, airfield personnel, courier com-panies, film studios, government surveying departments, mechanics, pilots. Access to a plane.)
(Aeroplane Ferrying, Aircraft Manufacturer Test Pilot, Cou-rier, Mapping and Surveying, Passenger Services, Racing Pilot, Record-breaker, Stunt Pilot.)
(Bargain, Electrical Repair, Listen, Mechanical Repair, Navi-gate (Air/Sea), Pilot (Single-prop or Multi-prop), Radio Operator, and Spot Hidden, plus up to two other professional or personal interest skills.)
(Home Ground: the Aviator can add an additional +20% to Navigate when flying over familiar territory.)

埃米·约翰逊(Amy Johnson)
(1903-1941). 约翰逊小姐开始把飞行当作一种消遣,她很快就证明了自己知道如何操纵飞机,成为第一位从英国单飞到澳大利亚的女性。无数其他的第一和记录随之而来,随着战争的宣战,她加入了ATA(第45页),成为一名渡运驾驶员。可悲的是,她在那里又获得了一个第一:成为第一个在服役期间死亡的ATA成员,导致她死亡的确切情况尚不清楚。《他们独自飞行》,在美国也被称为《翅膀与女人》,是一部讲述她1942年生活的电影。
((1903-1941). Introduced to flying as a distraction, Miss Johnson soon proves she knows how to handle an aeroplane, becoming the first woman to fly solo from Britain to Australia. Numerous other firsts and records follow, and with the declaration of war, she joins the ATA (p.45) as a ferry pilot. Sadly, there she achieves another first: that of being the first member of the ATA to die in service, with the exact circumstances leading to her death remaining unclear. They Flew Alone, also known as Wings and the Woman in America, is a film made of her life in 1942.)

黑市商人(Black Marketeer)
(War provides many opportunities, if you know where to look for them. The Black Marketeer is a combination thief, smug-gler, gambler, and entrepreneur, always on the lookout for a tasty bit of merchandise that he can sell on at a profit, with hidden caches scattered here, there and everywhere. He is frequently only a few steps ahead of the law, who take a very dim view of his line of business.)
(Lower, Lower to Middle, Middle.)
(Criminals (including organised crime), customs officials, dock workers, local police, shopkeepers.)
(Food, fuel, luxury items, ration books.)
(Accounting, Bargain, Climb, Conceal, Fast Talk, Fist/Punch, Forgery, Hide, Listen, Locksmith, Persuade, Psy-chology, Scrounge, Sneak, and Spot Hidden, plus up to two other professional skills.)
(Nobody’s Fool: the Black Marketeer is virtually immune to Fast Talk or Persuade. Treat every attempt to do so as a Dif-ficult skill check.)

(It doesn’t matter if we can’t get it through official channels, we know people who can get their hands on anything. And when I say “anything”, I really mean ANY THING. -R.D.)

巴恩斯·沃利斯(Barnes Wallis)
(Barnes Neville Wallis (1887-1979). Initially trained as a marine engineer Wallis switches first to airships, acting as chief designer of the British R100, before being recruited by Vickers as an aeroplane designer, where he is involved in the development of the Wellington bomber. Wallis is, without a doubt, a highly gifted scientist, en-gineer, and inventor. He is, though, most famous for the bouncing bomb, codenamed Upkeep, used in the raids against the Ruhr Valley dams during Operation Chastise (see p.8), and the Tallboy earthquake bomb, used against V2 rocket sites.)

(Primarily a scientist or an engineer, the Boffin has a dis-tinctly more practical bent than his academic brother, the Professor. Avidly researching ways to develop new objects and procedures, or to make existing ones better, the Boffin’s brain is constantly active, and he is never happier than when he has a new problem to solve. Purely a civilian, the Boffin is often seconded to the military in time of war.)
(Academics, craftsmen, equipment suppliers, military engi-neers, intelligence operatives, military personnel. Access to tools and other relevant equipment.)
(Anatomist, Botanist, Chemist, Geologist, Nuclear Physicist, Physiologist, Physicist, Weapons Designer, Zoologist.)
(Craft (any appropriate), Institutional Lore, Library Use, Per-suade, and Spot Hidden, plus six other professional skills and one personal interest skill.)
(Brain Box: the Boffin gains an additional +1 EDU and +1 INT.)
(Although in their infancy, electromechanical code-breaking machines and computers have arrived by the 1940s in one form or another, including the German Z3 and the British Colossus. Specialists are required to program the settings and retrieve information vital to the war effort. This is the role of the Comptographer.)
(Lower, Lower to Middle.)
(Academics, boffins, intelligence operatives, military person-nel, secretaries. Access to computing and/or code-breaking machines.)
(Comptography, Cryptography, Electrical Repair, Electronics, Fast Talk, Library Use, Mathematics, Mechanical Repair, Other Language (any appropriate), Physics, and Spot Hidden, plus up to three other professional or personal interest skills.)
(Gifted: the Comptographer gains an additional +1 INT.)

《注意!克苏鲁》技能难度(Achtung! Cthulhu Skill Difficulties)
(here will be certain situations in an Achtung! Cthulhu adventure or supplement that will present an investigator with more, or less, of a challenge to his standard skill ability. In such instances, the skill’s percentile value is temporarily modified. If the challenge is easy, but there still exists the chance of a mishap, the skill’s value is doubled. However, if the challenge is difficult, the skill’s value is halved and rounded down. For example, an investigator with Spot Hidden 30% faced with an Easy Spot Hidden check would roll against an enhanced value of 60%, but against one of only 15% if facing a DifficultSpot Hidden roll. This modification can also be applied to Idea or Know rolls.)

(There are as many types of entertainer as there are stars in the sky. The Entertainer is a singer, a dancer, or a stage or screen actor, and quite frequently a little bit of everything. Each Entertainer has an important role to play in maintaining the nation’s morale. From repertory theatre and vaudeville to the silver screen, the public loves to follow the Entertainer’s up and downs. Any Entertainer worth his salt isn’t going to let an insignificant thing like war stop him from performing to his adoring fans, wherever they may be.)
(Lower (street entertainers and buskers), Lower to Middle, Middle, Middle to Upper, Upper (wealthy movie stars).)
(Actors’ guilds, designers, the film industry, journalists, other entertainers, theatre managers, writers. Potentially access to make-up and costumes.)
(Actor, Comedian, Dancer, Singer.)
(Bargain, Disguise, Dodge, Fast Talk, Hide, Listen, Own Lan-guage, Perform, Persuade, and Psychology, plus up to three other professional skills.)
(The Entertainer can also choose one of the following:)
(Pretty as a Picture: the Entertainer gains an additional +1 APP.)
(Supple: the Entertainer gains an additional +1 DEX.)
(Someone has to do the dirty and dangerous jobs, or the world would grind to a halt. That person is the Labourer, frequently unskilled and, therefore, badly paid compared to a skilled Craftsman. However, the shortage of workers in war industries soon sees companies competing to recruit the best workers, and agriculture always needs more strong backs to bring in the harvest.)
(Basic labourers, such as navvies and farm labourers: Lower.)
(Factory workers (depending on the industry and when during the war): Lower to Middle, Middle.)
(Other labourers, local employers, trade union. Access to tools, materials and other relevant equipment.)
(General Factory Worker, Farm Labourer, Forestry Worker/Lumberjack, Munitions Factory Worker, Specialist Factory Worker (e.g. aero engines, aeroplanes), Women’s Land Army, Women’s Timber Corps.)
(Bargain, Fast Talk, Fist/Punch, Drive (Automobile and/or Horses, depending on the job), Dodge, First Aid, Mechanical Repair, and Operate Heavy Machine, plus up to three other professional or personal interest skills.)
(Tough as Old Boots: the Labourer gains either an additional +1 CON or +1 STR.)

(Only spies, diplomats and journalists seem to be able to travel freely these days.)

新闻记者(News Correspondent)
(News is big. News makes money, and with the political situation all over the world being what it is, the News Cor-respondent is an important and well-respected link in the information chain, especially as only spies, diplomats, and journalists seem to be able to travel freely these days.)
(One particular specialist is the Photojournalist, who must also take pictures to go with his words. He works either freelance, for one of the highly popular photo-mag-azines, such as Life and Picture Post, or is part of a newsreel team.)
(Depending on the importance and wealth of his employer: Lower to Middle, Middle.)
(Diplomats, foreign governments, hoteliers, military contacts, the news and/or newsreel industry, socialites. The Photojour-nalist will also have access to photographic and, potentially, film recording equipment.)
(Arts and Social Correspondent, Crime Correspondent, Entertainment Correspondent, Photojournalist, Political Correspondent, War Correspondent.)
(News Correspondent: Bargain, Conceal, Fast Talk, Hide, Listen, Other Language (any appropriate), Own Language, Persuade, Psychology, and Sneak, plus up to three other pro-fessional or personal interest skills.)
(Photojournalist: Bargain, Chemistry (Photo Development), Climb, Fast Talk, Jump, Hide, Library Use, Listen, Other Language, Own Language, Persuade, Photography, and Psychology, plus up to two other professional or personal interest skills.)
(Strong Stomach: depending on the Foreign Correspondent’s Specialisation and location, he is immune to the SAN loss caused by witnessing serious injury and death.)
海商/水手(Merchant Navy/Marine)
(Plying the waters of the world, be they rivers, lakes, or oceans, the civilian sailor has a difficult and dangerous job, one that has only been made worse by the outbreak of war, roaming U-boat packs, and merchant raiders.)
(Low (deckhand) to Middle to Upper (Captain).)
(Dockyard personnel, port drinking establishments and their patrons, seamen’s unions, shipping companies.)
(Cargo, Fisherman, River, Ocean, particular route (Atlantic, Mediterranean, etc.))
(Climb, Damage Control, Electrical Repair, Jump, Mechan-ical Repair, Navigate (Sea), Operate Heavy Machine, Pilot Boat or Pilot Ship, Rope Use, and Swim, plus one other pro-fessional or personal interest skill)
(A Beer in Every Port: the Merchant Sailor can order a beer and a woman in every port he visits. The Merchant Sailor gains 1D6 modern languages, each starting at EDU×1.)
(Even the unlikeliest candidate might have something to bring to the table. E.H.)

(Doctors can diagnose the sick, but it is usually the Nurse who cares for them in the long run. The central tenets of nursing have not changed since Mary Seacole’s time, and the Nurse is still just as likely to be close to the frontlines as she is to be nursing a wealthy, private patient. In a historically accurate Secret War game, Nurse is one of the few Occupa-tions that a female investigator can take without arousing dismay and condemnation.)
(Lower to Middle, Middle.)
(Hospitals, nursing schools and colleges, medical supply companies, mortuaries. Access to medications and medical equipment.)
(District Nurse, General Practice Nurse, Midwife, Military Nurse (see p.78), Private Nurse, Surgical Nurse.)
(Biology, Credit Rating, Drive Automobile, First Aid, Library Use, Medicine, Persuade, Pharmacy, and Psychology, plus up to three other professional or personal interest skills.)
(Strong Stomach: depending on the Nurse’s Specialisation or location, she is immune to the SAN loss caused by witness-ing serious injury or death.)
(Whatever films, including the 1936 movie More Than A Sec-retary, might think, the wartime Secretary is not just stuck in the typing pool waiting to marry her boss. She is involved in code-breaking and early computing, adventure and excite-ment (like Wild Jack Howard’s secretary Beryl Morden), and espionage (like the Double Cross committee’s secretary Gisela Ashley).)
(Lower, Lower to Middle.)
(Depending on whom the Secretary works for: business and commerce, intelligence services, law enforcement agencies, legal profession, medical, military. Access to the company’s records and equipment.)
(Accounting, Bargain, Credit Rating, First Aid, Institutional Lore, Library Use, Listen, Other Language, Own Language, Persuade, and Psychology, plus up to two other professional or personal interest skills.)
(Specialist skill: Shorthand and Typing, with a base chance of 40%.)
(A student of the magical and mystic arts or alternatively, depending on your point of view, a gifted conman or woman, the Spiritualist researches into the unknown, whether for enlightenment, power, or slightly more mundane rewards. Dabblers and practitioners come from all walks of life, hence the wide spread of incomes available.)
(Lower, Lower to Middle, Middle, Middle to Upper.)
(Psychical and occult societies, libraries, museums, theatres, the clergy, and, if fraudulent mediums: the legal profession, law enforcement agencies.)
(Psychic Powers, Ritual Summoning and Manifestations, Spirit Mediums.)
(Anthropology, Bargain, Conceal, Disguise, Fast Talk, His-tory, Library Use, Listen, Occult, Other Language, Perform, Persuade, Psychology, Spot Hidden, plus up to two other professional or personal interest skills.)
(Inner Strength: the Spiritualist gains an additional +1 POW.)
(Inner Strength: the Spiritualist gains an additional +1 POW.
Strong of Faith: depending on the Spiritualist’s training and personal belief, he is immune to the SAN loss caused by witnessing relatively mundane paranormal events, for example: ghosts.)
FBI特工/军情五处特工(FBI Agent/MI5 Operative)
(An agent of MI5, Britain’s internal security and counter-in-telligence department, the Operative works closely with his colleagues in the Police Force and Special Branch hunting down foreign agents and saboteurs. Occasionally his work will take him overseas, particularly to the colonies, which have become a hotbed of enemy espionage activity. The FBI Agent, famous from the war against organised crime and prohibition, operates mostly in the United States and Latin America, but during the war fulfils the same function as the MI5 Operative, for the most part.)
(Criminals, government officials, informants, legal profession, police.)
(Arrest, Interrogation, Surveillance and Eavesdropping. With the Keeper’s permission, the Operative can also be acting as a double agent, either for or against their country.)
(Bargain, Disguise, Drive Automobile, Espionage, Fast Talk, Handgun, Hide, Law, Listen, Persuade, Psychology, and Spot Hidden, plus up to two other professional or personal interest skills.)
(Nobody’s Fool: due to his suspicious nature, the MI5 Opera-tive is relatively immune to Fast Talk and Persuade. Treat every attempt to do so as a Difficult skill check.)
军情六处特工(MI6 Operative)
(As an agent of Britain’s foreign intelligence service, the MI6 Operative can be found in His Majesty’s embassies around the globe or working his contacts on the streets of foreign cities, gathering intelligence and engaging in acts of espi-onage whilst constantly evading the attention of enemy counter-intelligence agents. Though working to the same end, there is considerable friction between him and the SOE Operative, who MI6 see as “upsetting the apple cart” with their acts of sabotage and destruction.)
(Criminals, diplomats, expatriates, informants, local business-men, military.)
(Analysis, Code-breaking, Intelligence Gathering, Surveil-lance. With the Keeper’s permission, the Operative can also be acting as a double agent, either for or against their country.)
(Anthropology, Bargain, Conceal, Cryptography, Disguise, Espionage, Fast Talk, Handgun, Hide, Other Language, and Spot Hidden, plus up to two other professional or personal interest skills.)
(Gone Native: due to his work overseas, the MI6 agent has an in-depth knowledge of one foreign country and is able to blend in with others of that nation (relevant Disguise skill checks are treated as Easy).)

胡安·佩奥尔(Juan Pujol)
(Juan Pujol Garcia (1912-1988). Qualifying as a chicken farmer, even though he dislikes chickens, Pujol also quickly learns to dislike fascism and communism as a result of the Spanish Civil War. Determined to become a spy, Pujol does not accept the Allies’ constant rejections of his services and invents his own fictitious network of agents to feed the Germans misinformation. Taken seriously by the British once his German handlers start to trust him, Pujol moves to England and becomes the MI5 double agent, Garbo. A key figure in the British Double Cross network, his army of fictional spies is heavily involved in the deception campaign preceding Operation Overlord.)

上海惊喜(Shanghai Surprise)
(Based on techniques used to train the Shanghai Municipal Police prior to the war, Defendu is a hand-to-hand combat system which includes elements of boxing and jujitsu. It is taught to SOE and OSS operatives as part of their training, as well as to their military compatriots in the British Commandos.)

OSS/SOE特工(OSS/SOE Operative)
(Part of Churchill’s plan to set Europe ablaze, the SOE Oper-ative works in occupied Europe sabotaging enemy transport, spreading propaganda, and working alongside the Resistance to make life as miserable as he possibly can for the enemy. Permanently locked in a game of cat and mouse with the Gestapo, he lives a precarious existence where every knock at the door could lead to his capture. His American counter-part is the OSS Operative, who works closely with the SOE, though their budget is far more impressive.)
(Criminals, government officials, military, partisans, Resistance.)
(Demolitions, Liaison, Planning, Propaganda, Radio Operator.)
(Conceal, Cryptography, Demolitions, Disguise, Espionage, First Aid, Handgun, Hide, Martial Arts (Defendu), Other Language, Radio Operator, Sneak, and Submachine Gun, plus two other professional “cover” skills.)
(Mind over Matter: As the Operative is trained to resist inter-rogation, treat all Psychology skill checks against him as Difficult.)
(Strong Stomach: the Operative is immune to the SAN loss caused by witnessing serious injury or death.)
(He fought the fascists in the Spanish Civil War and now that they have come to his country, the Partisan has dis-appeared into the mountains and the forests to fight a guerrilla war against them. Though supplied by the Allies, this is very much his war, and he fights it the only way he knows—hitting them fast and leaving no prisoners, only bodies, to act as a warning to the Nazis. His politics vary from communist to anarchist to nationalist, and while he may loathe rival partisan groups, he will put those differences aside for an opportunity to wreak vengeance on the invaders.)
(Local population, rival partisans, SOE agents.)
(Forest, Mountain.)
(Climb, Conceal, Demolitions, Drive Automobile, First Aid, Hide, Heavy Weapons (Machine Gun), Navigate (Land), Ride, Rifle, Sneak, Submachine Gun, Survival, Swim, and Track.)
(Local Hero: loved by his own people, the Partisan can call upon the local populace for food, supplies, and shelter, and they will gladly assist.)
(Strong Stomach: the Partisan is immune to the SAN loss caused by witnessing serious injury or death, having seen so much during the war in Spain.)
抵抗特工(Resistance Agent)
(Vive la Resistance! Her nation’s pride violated by the Nazi invaders, the Resistance Agent has devoted herself to the cause of liberation. Working with the support of British and American intelligence, she works as an unassuming citizen by day, but by night she fights the Germans. Dropped into her country after training in Britain, she is at constant risk of detection and execution, but this is a small price to pay for the freedom of her country. Working only with her local circuit to prevent the compromise of their network, she has limited resources and nobody to call on for backup.)
(Criminals, local people, partisans, SOE controllers.)
(Courier, Radio Operator, Sabotage, Strategy and Planning.)
(Conceal, Cryptography, Demolitions, Espionage, Fast Talk, First Aid, Handgun, Hide, Locksmith, Photography, Radio Operator, Sneak, and Submachine Gun, plus two other pro-fessional “cover” skill.)
(Inner Strength: due to her fervent belief in her cause and her desire to see her country liberated, she received a bonus +1 POW)
(Strong Stomach: the Resistance Agent is immune to the SAN loss caused by witnessing serious injury or death, having seen so many of her comrades die at the hands of the Gestapo.)

离线 ambog

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« 回帖 #6 于: 2021-10-12, 周二 13:11:07 »
尽忠报国(In Which We Serve)
(Military occupations are similar to civilian occupations. However, due to the intensive training programs employed to turn raw recruits into competent fighting men, capable of working as part of a cohesive unit under immense pressure, they provide additional skills and abilities over and above those available to the man in the street.)
(As the warring nations expand their militaries, men of fighting age are faced with a choice to either volunteer or wait to be called up. Volunteering has the advantage of giving the investigator a choice of which service to enter, and often even which branch to train in. Some forces, par-ticularly the US Navy, Air Force, and Marine Corps, only accept volunteers, and although some US Army units are volunteer only—such as Airborne—the Army is the desti-nation service for most draftees. Conscripts go where they are needed most, and for much of the war that is the Army.)
(There are two methods of generating a military inves-tigator. The investigator can either choose to enter the military as their main occupation, and become a career sol-dier—the backbone of the armed forces. Alternatively, the investigator may have already started a civilian career, and then either volunteered in his country’s hour of need, or received his call-up papers.)
(At this time, most countries prohibit women from serving in combat roles, though there are many instances of women joining the fight when the situation becomes desperate enough for their nation. However, the Allied nations do call women up to serve in rear echelon occupations. Details of specific military occupations for women can be found on p.80.)
职业军人(Career Soldiers)
(Creating a career soldier follows many of the standard Call of Cthulhu rules, but with several changes that reflect the specialist training provided by the military.)

表13:征召入伍!(Table 13: Drafted!)
掷骰D10(Roll D10)服役(Service)
10空军(Air Force)
(Roll your investigator’s characteristics (3D6 for STR, CON, POW, DEX, and APP; 2D6+6 for SIZ and INT; and 3D6+3 for EDU), then determine his starting SAN, Idea and Know (see Call of Cthulhu, Sixth Edition, p.36 for further details).)
(Investigators who decide to become career soldiers can choose which service they are going to enter. Each service has mini-mum requirements to ensure that the candidates they receive are fit and able. The military accepts virtually all applicants in the first instance, usually finding a suitable non-combat occupation for those individuals not fit for active duty, and only rejecting personnel during basic training as a last resort.)
(If, however, the investigator gets drafted rather than volunteers, roll percentile dice on Table 13: Drafted! to determine his destination.)

表14:身体素质(Table 14: Physical Fitness)
百分位骰结果与体质相比(Percentile roll compared to CON)结果(Result)
体质×11及以上(CON×11 and above)被拒绝服兵役。调查员被视为超出健身计划的帮助范围,无法入伍。他必须选择军队以外的其他职业,并准备定期解释他为什么不穿制服。
(Rejected for military service. The investigator is considered to be beyond the help of the fitness programme and cannot enlist. He must choose an alternative occupation outside of the military and be prepared to regularly explain why he is not in uniform.)
(Rear-echelon occupations only. The military can use the investigator, but only just. He will be assigned to a non-combat role where his lack of phys-ical fitness will not be an impairment.)
(Rear-echelon occupations only. See above.)
(Adjust CON to CON minimum if below. The instructors take a special interest in (or dislike of) the investigator and work him twice as hard as his fellow recruits. Increase CON to the minimum required for service in the basic service occupation. However, the investigator is not eligible for specialisations with higher characteristic requirements.)
(Adjust CON to CON minimum if below. See above.)
(CON +1D2. The investigator was evidently in poor shape when he joined, but the military always says it will make a man out of you. Increase CON by +1D2 points.)
(CON +1D2. See above.)
(CON +1. The investigator completes physical training in good shape, increasing his CON by +1 point.)
(CON+1. See above.)
(No CON adjustment. The investigator completes the training in good shape, but receives no additional benefits.)
(Top of Class. The investigator sails through the training course, even win-ning the admiration of the instructors. With a few more men like him, we may just win this war.)

(All recruits, regardless of the service they enter, are required to pass “basic” in order to be accepted into the military. Lasting 8-10 weeks, basic training focuses on physical conditioning, team and discipline building, and instruction in basic service skills. In all services, basic train-ing is designed to toughen up an individual and prepare him for the stress of combat duty. In the most savage of regimes, basic training is used to break the individual and rebuild him as the service requires.)
(A major part of basic training is to work on a recruit’s physical fitness to ensure that he is physically capable of car-rying out his duties once in the field. As the war intensifies, the military is loath to reject a candidate and will only do so if given no choice due to extreme physical conditions or mental health issues that would present a threat to other soldiers. Roll percentile dice and consult Table 14: Physical Fitness to determine the result of basic physical training.)
(It is left to the Keeper’s discretion whether a reroll is allowed if the investigator fails his CONx11 test, particularly if the player has his heart set on a military character.)
新兵训练营(BOOT CAMP)
(Once the investigator has completed basic physical training, he is put through a gruelling course aimed at teaching him the basic skills required to be a soldier. This training is con-sidered separate from occupation skills and does not count as part of the investigator’s EDU×20 skill points that must be spent on occupational training.)
(Consult Table 15: Basic Training and give your investi-gator one skill advance of +1D6 per point listed.)

(For example, Army training provides Fieldcraft (2) as part of basic training—an investigator undergoing this training would roll 2D6 and add the result to his Fieldcraft skill.)

初始军衔(Initial Rank)
(With basic training completed, the investigator must choose whether to join the service of his choice as an enlisted sol-dier, a Non-Commissioned Officer (NCO), or as an Officer. As with initial enlistment, there are minimum requirements for joining at each level. Consult Table 16: Rank Training, and if the investigator meets the requirements for joining at the chosen level, he receives one skill advance of +1D6 per point listed.)
(The investigator’s final rank will be determined after he completes his occupational training, and may result in him receiving both NCO and Officer training.)
军事职业(Military Occupations)
(The investigator is now ready to choose a specialist occupa-tion within his service. Military occupations start on p.73 and each provides a description of the occupation and the skill set associated with that occupation, along with any requirements that must be met to join, and any benefits the occupation provides in addition to skills.)
(Requirements for specialist occupations take the form of training requirements and minimum characteristic scores needed to join the service. The military wants everybody they can get, but if you do not meet the minimum requirements then you will have to find another way to serve your country.)

(The military will make you the best that you can be, but some men are made to be even better.)

表15:基础培训(Table 15: Basic Training)
服役(Service)技能成长(Skill Advances)
(Close Combat (1), Fieldcraft (2), First Aid (1), Rifle (1), Tactics (1))
(Damage Control (1), First Aid (1), Navigation (Sea) (1), Pilot Boat (1), Rifle (1), Tactics (1))
空军(Air Force)野战(2)、急救(1)、步枪(1)、战术(2)
(Fieldcraft (2), First Aid (1), Rifle (1), Tactics (2))

(The military will make you the best that you can be, but some men are made to be even better. Each of the major combatants in World War Two fields a number of spe-cialist and elite combat units, trained to take the war to their enemies, and to complete their mission objectives under the most extreme conditions. These special forces soldiers are hand-picked from the regular armed forces to undergo exacting training to prepare them for their highly specific duties.)
(Before continuing with creating your investigator, you should decide if he wishes to join one of the special forces units. The Military occupations descriptions indicate which training packages are available to each service, and the train-ing packages themselves are listed on p.85. In order to qualify as a recruit for one of the training packages your investigator must meet the requirements listed by the package. Unlike occupation requirements, training package requirements also include minimum skill values needed to be considered for recruitment. Make a note of these requirements before choosing your specialisation, and spend your occupational skill points to ensure you meet them.)
(To represent the intensive training and physical hardship involved in joining the special forces, each training package lists a Successful Completion test. To qualify for the skill advances associated with the package, your investigator must successfully complete this test. In most cases a second attempt is permitted, but failure of this second test results in the investigator being returned to his original unit (RTU). Successful completion of a training package provides a +1D6 skill point advance for each point listed per skill. Skill point advances are not cumulative if multiple packages are taken—only the highest for a given skill applies.)

(For example: Having successfully met the other entry criteria for the Commandos, investigator Peter Bancroft has passed both his Commando, and Winter & Mountain Warfare Training. Each of these training packages give two skill advances to Climb, but because the advances do not stack, he only gets to roll 2D6 to add to his Climb skill, not four. In the same way, he also only gets to roll 5D6 to advance his Pilot Boat skill, not eight.)

表16:军衔培训(Table 16: Rank Training)
军衔(Rank)需求(Requirements)技能成长(Skill Advances)
(Military Doctrine (1))
士官(NCO)智力11+(INT 11+)指挥(1)、军事条令(1)、战术(1)、教导(1)
(Command (1), Military Doctrine (1), Tactics (1), Teach (1))
军官(Officer)智力11+,教育12+(INT 11+, EDU 12+)指挥(2)、信用评级(1)、军事条令(1)、战术(1)、手枪(1)
(Command (2), Credit Rating (1), Military Doctrine (1), Tactics (1), Handgun (1))

(Each military occupation also lists a number of specialisations representing the varied roles that each occupation represents in the field. When choosing your military occupation, choose a specialisation and note the additional skills it provides.)
(As per the standard Call of Cthulhu, Sixth Edition rules, multiply your investigator’s EDU by 20. These points can be spent on any of the skills listed as part of your occupation, up to a maximum of 99 points in any skill.)
(Once all occupational skill points have been assigned, training packages completed, and any occupational bonuses noted, multiply your investigator’s INT by 10. These are your personal skill points which can be spent on any skills (excluding Cthulhu Mythos), and represent your investiga-tor’s interests and activities in those few precious hours of R&R each week before he is thrown back into the cauldron to serve his country.)
军衔和装饰(可选)(Rank & Decoration (Optional))
(Now that your investigator has completed his military training, he is assigned to a unit and begins his career. Investigators who choose to be career soldiers are con-sidered to have several years of service under their belt already, and may have increased in rank since they joined the services.)
(Your investigator begins his career at the minimum rank of his Initial Rank (Private, NCO or Officer). Con-sult Table 17: Ranks for the appropriate service and note his starting rank.)

表17:比较盟军军衔(Table 17: Comparative Allied Ranks)
英国陆军(British Army)皇家海军(Royal Navy)皇家空军(Royal Air Force)美国陆军(US Army)美国海军(US Army)美国陆军航空队(USAAF)
二等兵(Private)二等水兵(Ordinary Seaman)空军二等兵(Aircraftman, Second Class)二等兵(Private)三等水兵(Seaman Recruit)二等兵(Private)
——一等水兵(able seaman)空军一等兵(Aircraftman, First Class)上等兵(Private, First Class)二等水兵(Seaman Apprentice)上等兵(Private, First Class)
一等兵(Lance Corporal)——空军上等兵(Leading Aircraftman)下士(Corporal)上等水兵(Seaman)下士(Corporal)
下士(Corporal)上等水兵(Leading Seaman)下士(Corporal)下士(Corporal)三等士官(Petty Officer, Third Class)下士(Corporal)
英国陆军(British Army)皇家海军(Royal Navy)皇家空军(Royal Air Force)美国陆军(US Army)美国海军(US Army)美国陆军航空队(USAAF)
中士(Sergeant)士官(Petty Officer)中士(Sergeant)中士(Sergeant)二等士官(Petty Officer, Second Class)中士(Sergeant)
军士长(Sergeant-Major)——空军上士(Flight Sergeant)上士(Staff Sergeant)一等士官(Petty Officer, First Class)上士(Staff Sergeant)
一级准尉(Warrant Officer Class 1)士官长(Chief Petty Officer)准尉(Warrant Officer)陆军军士长(Top Sergeant)士官长(Chief Petty Officer)陆军军士长(Top Sergeant)
英国陆军(British Army)皇家海军(Royal Navy)皇家空军(Royal Air Force)美国陆军(US Army)美国海军(US Army)美国陆军航空队(USAAF)
少尉(Second Lieutenant)副中尉(Sub-Lieutenant)空军少尉(Pilot Officer)海军少尉(Ensign)二等士官(Petty Officer, Second Class)少尉(Second Lieutenant)
中尉(Lieutenant)——空军中尉(Flying Officer)陆军中尉(First Lieutenant)初级中尉(Lieutenant JG (Junior Grade))陆军中尉(First Lieutenant)
上尉(Captain)中尉(Lieutenant)空军上尉(Flight Lieutenant)上尉(Captain)中尉(Lieutenant)上尉(Captain)
少校(Major)副舰长(Lieutenant-Commander)空军中队长(Squadron Leader)少校(Major)副舰长(Lieutenant-Commander)少校(Major)
中校(Lieutenant-Colonel)舰长(Commander)空军联队长(Wing Commander)中校(Lieutenant-Colonel)舰长(Commander)中校(Lieutenant-Colonel)
上校(Colonel)上校(Colonel)空军大队长(Group Captain)上校(Colonel)上校(Colonel)上校(Colonel)
准将(Brigadier)分舰队司令(Commodore)空军司令(Air Commodore)准将(Brigadier)舰队预备司令或分舰队司令(Rear-Admiral or Commodore)准将(Brigadier)
少将(Major-General)舰队预备司令(Rear-Admira)空军副元帅(Air Vice-Marsha)少将(Major-General)舰队预备司令(Rear-Admira)少将(Major-General)
——舰队副司令(Vice-Admira)空军元帅(Air Marshal)陆军中将(Lieutenant-Genera)舰队副司令(Vice-Admira)陆军中将(Lieutenant-Genera)
上将(General)舰队总司令(Admiral)空军最高元帅(Air Chief Marshall)上将(General)舰队总司令(Admiral)上将(General)

(To determine your investigator’s active rank at the beginning of his Achtung! Cthulhu career, add his INT and POW together, then roll percentile dice and consult Table 18: Promotion.)
(As indicated, continue to roll on the Promotion Table until your investigator either fails the INT+POW check (a standard or critical failure) or reaches the rank of Major. Record his final rank and any decorations on the Investigator Sheet and flesh out the details of the events that occurred during his active service in consultation with the Keeper.)
(Alternatively, an investigator’s active rank can be deter-mined through discussion with the Keeper rather than by rolling for it. This is appropriate if, for example, the Keeper intends to run a campaign at a specific level, such as Enlist-ed-only. If the Keeper wants to simulate a proper chain of command, then he should ignore the rank cap and allow progression beyond Major.)
(If your investigator is decorated during the course of his active service, roll percentile dice and compare the result with your POW, then then consult Table 19: Decorations to determine which decoration you receive.)
(You should discuss the result of the Decorations Table roll with the Keeper and agree the circumstances of the event that led to your investigator’s award. The Keeper should feel free to introduce other decorations appropriate to the era such as the British George Cross (given to civilians) and the Victoria Cross, or the American Medal of Honor. However, these have not been included in the decoration table to maintain game balance.)

(our true enemy cares not for deceorations)

表18:晋升(Table 18: Promotion)
百分位掷骰(Percentile Roll)结果(Outcome)
大失败(96-00)(Critical Failure (96-00))调查员在执行任务时受伤。掷骰1D10:
(The investigator is wounded in the line of duty. Roll 1D10:)
(1-3: Lose 1 STR, 4-5: Lose 1 DEX, 6-9: Lose 1 CON, 10: Lose 1 APP)
(The investigator is awarded a wound badge appropriate to his nation’s armed services (see Decorations Table) and begins play at his current rank. You should agree a suitable story with the Keeper regarding the cause and type of wound inflicted.)
(The investigator makes no further promotion rolls.)
失败(高于智力+意志)(Failure (Higher than INT+POW))调查员按要求履行职责,但不考虑晋升。他以目前的军衔开始游戏,不再进行晋升掷骰。
(The investigator performs his duties as required, but is not considered for promotion. He begins play at his current rank and makes no further promotion rolls.)
成功(低于智力+意志)(Success (Lower than INT+POW))调查员在履行职责期间的行为已得到认可,并已晋升。他的军衔增加一级,并获得军衔培训表中其等级下所列的一组技能提升(见第69页)。
(The investigator’s conduct during the completion of his duty has been recognised and he has been promoted. His rank is increased by one and he receives another set of skill advances as listed under his rank on the Rank Training Table (see p.69).)
(Make another roll on the Promotion Table.)
(An Enlisted Man who reaches maximum Enlisted Rank is automatically promoted to NCO and receives the skill advances listed on the Rank Training Table.)
(A NCO who reaches maximum NCO Rank does NOT automatically receive a promotion to Officer. He can continue to roll on this table and receive addtional NCO skill advances.)
大成功(01-05)(Critical Success (01-05))调查员的行为超出了职责范围。
(The investigator’s actions have gone above and beyond the call of duty.)
(Recognising his heroism, he is decorated by his superiors. Roll percentile dice and consult the Decorations Table.)
(In addition, his rank is increased by one and he receives another set of skill advances as listed under his rank on the Rank Training Table (see p.69).)
(An Enlisted Man will automatically be promoted to NCO and receive the NCO skill advances.)
(An NCO will be recognised as potential Officer material and receive a field commission. He is promoted to Officer and receives the Officer skill advances.Make another roll on the Promotion Table.)

表19:勋章(Table 19: Decorations)
百分位掷骰(Percentile Roll)英国(UK)美国(US)
意志×3或以上(POW×3 or more)传令嘉奖(Mentioned in despatches)——
意志×2(POW×2)海军:优秀服务十字勋章(Navy: Distinguished Service Cross (DSC))
陆军:军功十字勋章(Army: Military Cross)
空军:飞行十字勋章(Air Force: Distinguished Flying Cross (DFC))
银星勋章(Silver Star)
意志×1(POW×1)战时优异服务勋章—适用于指挥和领导(仅限军官)(Distinguished Service Order (DSO)—for command and leadership (officers only))
特殊勇敢奖章—士兵/士官级别(Conspicuous Gallantry Medal (CGM)—enlisted/NCO ranks)
铜十字英勇勋章、海军十字章或飞行十字勋章(Distinguished Service Cross, Navy Cross or Distinguished Flying Cross)

平民调查员与军方(Civilian Investigators & the Military)
(Despite the patriotic sacrifices of those men who choose to make the military their lives, the Allies still need every man they can get, whether it be via the draft or voluntary enlist-ment. In the opening days of the war, the need for men is at its greatest, and the military are eager to accept anybody who meets the age and physical requirements for service, providing them not only with additional troops but access to their pre-war skills and occupations.)
(As an alternative to the career soldier, you may wish for your investigator to be a civilian who, either through personal choice or through the draft, has joined the armed forces to fight for his country. The following rules are pro-vided to help you create your investigator in Civvy Street, and then forge a life for him in uniform.)
(First create your civilian investigator as described on p.59 of this chapter. Once you have completed your investiga-tor’s skill purchases, you can choose to either volunteer for a service or accept conscription and roll on the Draft Table (p.67). Once his service has been selected, your investiga-tor undergoes basic training in the same manner as a career soldier and should roll percentile dice and consult the Phys-ical Fitness Training Table to determine how well he fares during his induction into the military. Note that it is possible for your investigator to be judged as unfit for service and be rejected. Civilian investigators who are rejected by the mil-itary receive no further training or experience.)
(Assuming your investigator has passed his physical training, he is put through boot camp and receives the skill advances listed for his service on p.69. If the investigator doesn’t have any points in a given skill, they start at the base chance for that skill, as listed under its description (new and adapted skills can be found on pp.86-95, and in Call of Cthulhu, Sixth Edition, p.62-74), and apply any advances accordingly. Next, determine your investigator’s initial rank and increase his skills according to the Rank Training Table (p.69). When choosing your initial rank, take into account the background and civilian occupation of your investigator. For example, a Miskatonic University Professor would be more likely to enlist as an Officer than would a hobo, while a Private Detective could be consid-ered Officer material but would more likely make one hell of a Sergeant.)

(Despite the patriotic sacrifices of those men who choose to make the military their lives, the Allies still need every man they can get.)

军事训练(Military Training)
(Unlike the career soldier, a civilian joining the military has already spent many years training in his civilian profession and, due to the pressures of training men and shipping them to the front, the military cannot dedicate their resources to providing such in-depth tuition. To represent this limited training, the civilian investigator receives a number of +1D6 skill advances equal to his INT characteristic that he can spend on the skills of his chosen military occupation.)

(For example: Kelsey Pilanksy, a former New York policeman outraged at the Nazi invasion of his beloved Poland, has joined the United States Army Air Force. He was always a smart cop, with an INT of 14, so when he has completed his basic training he receives 14 skill advance rolls of +1D6 to spend on his military occupation skills.)

(Civilian investigators can attempt to complete training packages as long they meet the minimum requirements, but unlike career soldiers they do not have the option to tailor their military training to achieve that goal. If they meet the requirements they can take the package, otherwise: no dice, buddy!)
(Once the investigator has allocated his military occu-pation skill advances, he begins active service at his initial rank. Any additional rolls for rank improvement are at the Keeper’s discretion.)
(Large aircraft such as bombers and transport aircraft need more than just pilots to operate effectively. Bombardiers drop bombs accurately. Navigators plan and advise the aircraft’s course, while Flight Engineers monitor systems and aid pilots. Gunners provide point defence.)
(EDU must be 13 or greater. CON must be 11 or greater. SIZ must be 14 or less.)
(Basic Training: Air Force.)
(To become Aircrew, the investigator must successfully complete Parachute Training.)
(Bombardier/Flight Engineer: NCO, Officer.)
(Gunner: Enlisted, NCO.)
(Navigator: NCO.)
(Bombardier, Flight Engineer, Gunner, Navigator.)
(Common: Fieldcraft, First Aid, Heavy Weapons (Machine Gun), and Parachute.)
(Bombardier: Common skills, plus Artillery (Aerial), Pilot, and Radio Operator.)
(Flight Engineer: Common skills, plus Aeronautical Systems, Electronics, Mechanical Repair, and Radio Operator.)
(Gunner: Common skills, plus Heavy Weapons (Aircraft Cannon), Mechanical Repair, and Spot Hidden)
(Navigator: Common skills, plus Meteorology, Navigate (Air), and Radio Operator.)
(Aircrew can also choose one of the following:)
(Blessed: Aircrew receive +5% to Luck rolls when on active service.)
逃生与求生:机组人员经过训练,被击落在敌方领土上时的躲避可逃生。如果逃避捕获,机组人员的野战技能鉴定会额外获得+ 10%。
(Escape & Evade: Aircrew are trained to evade capture if shot down over enemy territory. Aircrew gain an additional +10% to Fieldcraft skill checks if evading capture.)
(Pilots are the Air Force’s backbone—without them it cannot operate. In some forces only officers are pilots, whilst in others both NCOs and officers are permitted to fly. The bigger the aircraft and the more numerous the crew, the more likely it is that the pilot is an officer. All pilots train on sin-gle-engine aircraft. Those chosen for bomber, transport, and maritime patrol duties then train on multi-engine aircraft.)
(The fighter pilot has the most daring image, but bomber duty is the most dangerous. A fighter pilot with five kills to his name is classed as an Ace, whereas a bomber pilot who survives 30 operations is just considered to be lucky.)
随着战争的发展,喷气发动机飞机被引进,英国的格罗斯特流星和德国梅塞施密特Me262都在服役。在战争结束前还引进了直升机:弗莱特纳FI 282“蜂鸟”和福克-阿奇里斯FA223”龙”,以及美国的西科斯基R-4。
(As the war develops, jet-engine aircraft are introduced, with the British Gloster Meteor and the German Messer-schmitt Me 262 both seeing active service. Helicopters are also introduced before the end of the war: the German Flettner Fl 282 “Hummingbird” and Focke-Achgelis Fa 223 “Dragon”, and the American Sikorsky R-4.)
(There are also pilots flying for the Navy. Ship-based air power proves to be a deciding force in naval conflict during World War Two. The loss of an aircraft carrier can dictate the outcome of a battle—the US Navy’s decisive victory at the Battle of Midway is achieved by air power, and fatally damages the Imperial Japanese Navy.)
(EDU must be 13 or greater. CON must be 12 or greater. SIZ must be 14 or less.)
(Basic Training: Air Force (Navy for Naval Pilots).)
(To become a Pilot, the investigator must successfully complete Parachute Training.)
(NCO, Officer.)
(Bomber, Fighter, Night-fighter, Test Pilot, Transport.)

(“The more mechanical becomes the weapons with which we fight, the less mechanical must be the spirit which controls them.” — Field Marshal Wavell.)

(Common: Electrical Repair, Fieldcraft, Mechanical Repair, Meteorology, Navigate (Air/Sea), Parachute, Pilot (Sin-gle-prop), and Radio Operator.)
(Bomber/Transport: Common skills, plus Aeronautical Sys-tems, and Pilot (Multi-prop).)
(Fighter/Night-fighter: Common skills, plus Heavy Weapons (Machine Gun), Spot Hidden, and Tactics. With the Keep-er’s permission, Pilot (Jet-engine) can also be taken)
(Test Pilot: Common skills, plus Aeronautical Systems, Electronics, and Pilot (Multi-prop). With the Keeper’s per-mission, Pilot (Jet-engine), or Pilot (Rotary-wing), can also be taken.)
(Ace: Fighter Pilots only. Make a Pilot skill check: if the result is a Special (where the result of the dice roll is equal to or less than one fifth of the investigator’s skill percentage), roll 1D6 to determine the number of confirmed enemy kills. If the result is a Critical (01-05), roll 1D20 to determine the number of confirmed enemy kills instead. Any result of 5 or more means that the character is an Ace with that many kills to his name. The player should agree the details of the kills with the Keeper. It is up to the Keeper how this affects the game. If, however, the result of the skill check is a failure of greater than 20%, roll 1D4 to determine the number of times the investigator has been shot down or crashed.)
(Tour of Duty: Bomber Pilots only. Make a Pilot skill check. If the result is a Special, roll 5D6 to determine the number of missions successfully completed. Keep making Pilot skill checks until you fail or complete a Tour of Duty. For RAF pilots, a full Tour consists of 30 combat missions, whereas for USAAF pilots it is 25, then 30, and finally 50 missions. Bomber pilots receive +2D6 points to their Pilot skill on the completion of a successful Tour of Duty. The Keeper must agree that there has been sufficient time for these missions to have taken place as part of the investigator’s back story. Pilots rotate through desk or training posts after completing a Tour of Duty. Any successful combat missions that take place in play also count towards the completion of a Tour of Duty.)
(Lucky: Test Pilots only. Make an additional Pilot or Luck check, using whichever is highest, in catastrophic situations when a Pilot skill check has been failed, including Critical Failures.)
海航飞行员(Naval Pilots)
(Artillery (Aerial), Electrical Repair, Mechanical Repair, Navigate (Air/Sea), Parachute, Pilot (Single-prop), Radio Operator, Spot Hidden, and Tactics.)
(Hunt Target: the Naval Pilot scans the horizon for the bat-tleships he is hunting. The Naval Pilot can add +10% to his Navigate or Spot Hidden skill to locate his targets.)
(Artillery is the Army’s most lethal weapon, and the Infantry-man’s friend. Artillery provides support for advancing forces and eliminates opposition. Artillery can serve on the front-line providing direct support against targets, behind the lines providing indirect support on call, or providing air defence against enemy aircraft. World War Two artillery is crew-served, and artillery is operationally grouped in batteries)
(CON must be 10 or greater. STR must 10 or greater.)
(Basic Training: Army.)
(Enlisted, NCO, Officer.)
(Anti-aircraft, Anti-tank, Forward Observer, Gunner, Moun-tain Artillery, Reconnaissanc.)
(Artillery (any appropriate), Drive Automobile, Drive Tracked, Demolitions, Fieldcraft, Mechanical Repair, Oper-ate Heavy Machine, Radio Operator, Spotter (Forward Observer), and Tactics.)
(Blood and Guts: Soldiers are immune to SAN losses from dead bodies, violent death and bloody injuries. If the Artil-leryman is a career soldier, this bonus is instantaneous at the start of play. If the Artilleryman was initially a civilian, then the bonus only applies after the first 10 Sanity points have been lost in this way. Both the career and civilian Artiller-yman suffers a secret phobia which may exhibit itself when they are away from the frontline, the details of which must be agreed with the Keeper.)
(Artillerymen specialising as Gunners (any gun) can also choose one of the following additional bonuses:)
(Line of Sight: a Gunner can add +10% to their Artillery skill if their gun is direct-firing at the target.)
(Rapid Fire: if a battery’s Gunners all successfully roll their Tactics skill, they can increase the number of rounds fired by their gun per combat round by one for the duration of the barrage.)
(The army’s weapon is the Infantryman. The basic infantry doctrine is to close with the enemy and to destroy him.)
(CON must be 10 or greater.)
(Basic Training: Army.)
(Enlisted, NCO, Officer.)
(Heavy Weapons, Infantry, Radio Operator, Squad Support.)
(Infantryman: Rifle, and Tactics, plus five skills from the following: Close Combat, Fieldcraft, Fist/Punch, Grapple, Handgun, Kick, Military Doctrine, Rifle Grenade, Subma-chine Gun, or Throw.)
(Specialisation: Pick one skill from the following: Heavy Weapons (Anti-Tank Weapon), Drive Automobile, Heavy Weapons (Flamethrower), Heavy Weapons (Machine Gun), Heavy Weapons (Light Mortar), Radio Operator, or Ride Motorcycle.)
(Blood and Guts: see p.75 for the full description of this bonus.)
(Infantrymen can also choose one of the following:)
(Five Rounds Rapid: Infantrymen can double their rate of fire if they are being charged by the enemy, for the duration of the charge.)
(Scrounger (POW×3): the Poor Bloody Infantryman can always locate life’s little luxuries or essential daily items. Use this skill to locate food, drink, weapons, and ammuni-tion on the frontline, or to acquire alternative equipment whilst in barracks. Further details of this skill can be found on p.93.)
(A Sniper is a highly trained marksman. A sniper’s targets are enemy personnel, but they are also tasked with recon-naissance and intelligence gathering as well. Normally operating with a spotter, a Sniper can operate alone if nec-essary. Contrary to what you see in the movies, the best spot for a sniper position is not always a church bell tower or perched high in a tree.)
(Only the Soviets start World War Two with snipers. The British quickly catch up, with company marksmen hold-ing up the German advance on Dunkirk, and World War One sniper training schools restarted. The Germans also reinstitute World War One training programmes, and the Hitlerjügend produce able but suicidal sharpshooters towards the end of the war. By 1943, most major combatants have snipers of similar competency.)
(All major combatants have dedicated sniper versions of their main battle rifles, the Germans going so far as to issue a special sniping round.)
(CON must be 11 or greater. DEX and INT must be 14 or greater.)
(Basic Training: Army.)
(Enlisted, NCO, Officer.)
(Climb, Fieldcraft, Listen, Military Doctrine, Psychology, Rifle, Spot Hidden, and Tactics.)

(Knowing what awaited his Section M comrades, Agent Foote knew he had no choice...)

(Blood and Guts: see p.75 for the full description of this bonus.)
(Snipers can also choose one of the following:)
(Dead Eye: Snipers can treat targets at greater than their weapon’s triple base range as being one range band closer. Quadruple base range is treated as Triple; Quintuple is treated as Quadruple etc.)
(Invisible: a Sniper can add +10% to his Fieldcraft skill checks when concealing himself, or add +10% to his Spot Hidden skill checks when attempting to detect an enemy sniper.)

(The tank was born in World War One, but came of age in World War Two. Heinz Guderian, German tank pioneer, said “Where tanks are, the front is”. Blitzkrieg proves that tanks can win tactical victories in a short time period, but the tank’s ultimate weakness is how it is deployed.)
(The tank’s continual evolution makes it a fearsome enemy on the battlefield, but Allied numerical superior-ity counters superior German tanks such as the Panther or Tiger. Infantry countermeasures also evolve to deal with deadlier tanks. As the war progresses, tank variants appear: the tank-destroyer, the assault-gun, the flame-tank, and var-ious tracked engineering vehicles such as mine-clearers and bridge-layers)
(CON must be 10 or greater. SIZ must be 14 or less.)
(Basic Training: Army.)
(Enlisted, NCO, Officer.)
(Commander, Driver, Gunner, Loader, Radio Operator.)
(Artillery (Direct Fire), Drive Tracked, Fieldcraft, Electri-cal Repair, Heavy Weapons (Machine Gun), Mechanical Repair, and Tactics.)
(Blood and Guts: see p.75 for the full description of this bonus.)
(Weak Point: the Tanker can add +10% to one appropriate skill they possess (for example: Artillery (Direct Fire), Drive Tracked, Tactics, etc.) to locate and target an enemy tank or vehicle’s weak point.)

(Most naval capital ships carry sailors qualified to dive. They are required to inspect and repair damage, carry out maintenance, clear entanglements, and search flooded compartments, as well as undertake mine clearance and salvage duties.)
(Divers use standard hard helmet diving dress or self-con-tained breathing apparatus—early breathing apparatus gear has been available since 1900. This is a closed-circuit breath-ing device, or re-breather, that scrubs carbon dioxide and recycles oxygen. Re-breathers have a longer duration and are more easily available than the open-circuit breathing sets that appear at the end of the war.)
(CON must be 10 or greater. DEX must be 12 or greater.)
(Basic Training: Navy.)
(Enlisted, NCO.)
(Frogman, Hard-hat Diving.)
(Climb, Combat Engineer, Demolitions, Diving, Mechanical Repair, Melee Weapon (Knife), Pilot Boat, Swim.)
(Hardy: divers receive +1 to CON and STR)
(Battleships, aircraft carriers, destroyers, frigates, corvettes, minesweepers, supply vessels, and submarines all need sail-ors to operate them. In wartime, the sailor does not wear the “tally” or the name of his ship on his cap. Naval gunners are often deployed on civilian ships to help protect them whilst in convoy.)
(CON must be 9 or greater. EDU must be 9 or greater.)
(Basic Training: Navy.)
(Enlisted, NCO, Officer.)
(Sailor: any eight skills from the following: Artillery (Anti-Submarine Weapons), Artillery (Naval), Craft (any appropriate), Cryptography, Damage Control, Electrical Repair, Heavy Weapons (Machine Gun), Mechanical Repair, Navigate (Sea), Operate Heavy Machine, Pilot Boat, Pilot Ship, Radio Operator and/or Radio Operator (Sonar), Rifle, Rope Use, Spotter (Firing Solutions), Submachine Gun, Swim, Torpedo.)
(Submariner: Pilot Submarine, plus seven skills from Sailor.)
(Surface Vessel: Pilot Boat or Pilot Ship, plus seven skills from Sailor.)
(Officer: as above, plus Command.)
(A Sailor can also choose one of the following:)
(Cross the T: the Sailor can add +10% to the Spotter (Firing Solutions) skill when using the ship’s guns.)
(Depthcharge!: the Sailor can add +10% to the Artillery (Anti-Submarine Weapons) skill when hunting submarines.)
(12 Seconds to Impact: the Sailor can add +10% to the Spotter (Firing Solutions) skill when firing torpedoes.)
(A Beer in Every Port: the sailor can order a beer and a woman in every port he visits. The Sailor investigator gains 1D6 modern languages, each starting at EDU×1.)

(There are occupations which are common across all the branches of the military. They are gathered here so as not to clutter the arm’s mission-specific occupations. To use, apply the arm-specific basic training package, and then purchase skills from the occupation skill list.)
工程师(陆军/海军)(Engineer (Army/Navy))
(While Army engineers make garrisons work, camouflaging equipment and emplacements, creating fortified positions, and clearing roads and obstacles, their Naval equivalents look after and maintain the ship’s systems, and perform repairs after wear or combat. Army Engineers are also involved in breaching obstacles and defences, clearing rivers and trenches, laying minefields, and blowing up bridges and other significant installations.)
(CON must be 9 or greater. EDU must 11 or greater.)
(Basic Training: Army or Navy)
(Special Forces Engineers must successfully complete both Commando and Parachute Training.)
(Enlisted, NCO, Officer.)
(Army: Combat Engineer, Engineer, Miner.)
(Navy: Electrical, Engines, Weapons Systems.)
(Rifle, and Tactics, plus six skills from the following: Craft (any appropriate), Combat Engineer, Drive Automobile, Drive Tracked, Electrical Repair, Demolitions, Fieldcraft, Mechanical Repair, and Operate Heavy Machine.)
(Common: Chemistry, Damage Control, Mechanical Repair, Physics, and Swim.)
(Electrical: Common skills, plus Electrical Repair, and Operate Heavy Machine.)
(Engines: Common skills, plus Operate Heavy Machine.)
(Weapons Systems: Common skills, plus Artillery (Naval), Demolitions, Heavy Weapons (Machine Gun), and Torpedo.)
(Army Engineers can also choose one of the following bonuses:)
(Booby Trap: an Engineer can add +10% to his Demolitions skill when setting or defusing a booby trap.)
(Minefield: an Engineer can add +10% to his Combat Engineer skill when setting, detecting, or defusing a mine.)
(Naval Engineers instead receive:)
(Still Afloat: an Engineer can add +10% to any appropriate skill check when attempting to repair damage to keep his vessel afloat and operational.)
情报官(军事)(Intelligence Officer (Military))
(Intelligence supports commanders making decisions. In peacetime, intelligence is gathered from public and less public sources, such as eavesdropping on wireless traffic, maintaining up-to-date maps, etc. In wartime, intelligence is gathered from patrols and photo-reconnaissance. Field secu-rity units gather battlefield intelligence, question informants, and interrogate prisoners of war. This Intelligence Officer works specifically for a branch of the armed force’s own intel-ligence service (Army, Air Force, or Navy), rather than an external agency, such as MI6)
(CON must be 10 or greater. EDU must be 11 or greater.)
(Basic Training: Air Force, Army, or Navy)
(Enlisted, NCO, Officer.)
(I-Corps Operative, Filed Security, Military Attaché.)
(I-Corps Operative: Cryptography, Military Doctrine, Other Language(s), Photography, Photo-interpretation, Rifle, and Spot Hidden.)
(Field Security: Drive Automobile, Fast Talk, Fist/Punch, Handgun, Military Doctrine, Other Language(s), Persuade, and Rifle or Submachine Gun.)
(Military Attaché: Anthropology, Espionage, Fast Talk, Hand-gun, Military Doctrine, Other Language(s), and Persuade.)
(Fluent: the Intelligence Officer speaks one enemy language fluently - Other Language (EDU×4).)
(Field medics give immediate first aid on the battlefield, and sustaining care to allow the casualty to be evacuated from the battlefront through aid posts and field hospitals. Combat medics are usually unarmed, but in some theatres like the Pacific they carry arms for self-defence.)
(Nurses serve in field and general hospitals, offering hos-pital care whilst patients are recovering from injuries. This is one of the few military occupations open to women in a historically accurate campaign.)
(Doctors serve in aid posts and casualty clearing stations, performing triage and stabilising patients. They also serve in field and general hospitals looking after the health of service-men. Surgeons serve in field hospitals, treating the casualties evacuated there. Doctors can also serve as Ship’s Surgeons and Flight Surgeons.)
(Hospital ships are the naval equivalent of field hospitals. The US Army pioneers the concept of the Mobile Army Surgical Hospital (MASH) in 1945, replacing the field hos-pital and bringing surgical facilities closer to the battlefront.)

(In peacetime, intelligence is gathered from public and less public sources.)

(CON must be 10 or greater. EDU must be 11 or greater.)
(Basic Training: Air Force, Army, or Navy)
(Field Medic: Enlisted, NCO.)
(Nurse, Doctor/Surgeon: Officer)
(Doctor, Field Medic, Nurse, Surgeon.)
(Field Medic: Biology, Fast Talk, Fieldcraft, First Aid, Medi-cine, Military Doctrine, Persuade, Pharmacy, Psychology, and Tactics.)
(Nurse: Biology, Drive Automobile, First Aid, Medicine, Mil-itary Doctrine, Persuade, Pharmacy, and Psychology.)
(Doctor/Surgeon: Biology, First Aid, Listen, Medicine, Military Doctrine, Other Language (Latin), Own Language, Persuade, Pharmacy, Psychology, Spot Hidden, and Surgery.)
(Strong Stomach: military medics can ignore SAN loss for all injury, death and gore-related Sanity checks)
(Well Educated: Doctor/Surgeon only. The investigator gains an additional +1 EDU.)
(Signals allow World War Two military forces to communi-cate, operate cohesively, and to co-ordinate attacks. Signals are an integral part of command and control. As well as wire-less communications, there are also telephony (landlines), Aldiss lamps, and semaphore. Carrier pigeons are also still used in certain circumstances. Special forces signallers are also trained to use the S-phone—a ground-to-air commu-nication device.)
(CON must be 9 or greater. EDU must be 11 or greater.)
(Basic Training: Air Force, Army, or Navy)
(Special forces signallers must successfully complete Com-mando and Parachute Training)
(Enlisted, NCO, Officer.)
(Cryptography, Electrical Repair, Listen, Mechanical Repair, Radio Operator, Spot Hidden and Telephony.)
快速电码:信号员的无线电操作技能增加+ 10%,可以快速发送消息或高速解码摩斯电码。
(Speed Morse: the Signaller adds +10% to their Radio Operator skill to send messages quickly, or to decode high-speed Morse.)
(Some military careers just don’t fit in boxes. We call them Specialists.)
(CON must be 10 or greater. DEX must be 10 or greater. EDU must be 10 or greater.)
(Basic Training: Air Force, Army, or Navy)
(Bomb Disposal Expert, Musician: Enlisted, NCO, Officer)
(Padre: Officer.)
(Bomb Disposal Expert, Musician, Padre.)
(Bomb Disposal Expert: Chemistry, Drive Automobile, Electri-cal Repair, Demolitions, Listen, Mechanical Repair, Military Doctrine, Operate Heavy Machine, and Physics.)
(Musician: Fieldcraft, First Aid, Military Doctrine, Other Lan-guage (Music), Perform, Psychology, Rifle, and Tactics, plus Fast Talk or Persuade.)
(Padre: Bargain, Fast Talk, Institutional Lore, Military Doc-trine, Occult, Other Language (Latin or Hebrew), Persuade, Psychology, and Theology.)
(Cut the Red Wire: Bomb Disposal Expert only. The Expert adds +10% to any appropriate skill roll when attempting to defuse an unexploded bomb, or other ordnance or booby trap.)
(Quick March: Musician only. Anyone hearing the Musician play after he makes a successful Perform roll adds +10% to complete any arduous or repetitive task.)
(Uplifting Words (Padre only): any character listening to the Padre as he makes a Critical Success Fast Talk, Persuade, or Theology skill check can add 1D3 SAN to their current Sanity score.)

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« 回帖 #7 于: 2021-10-12, 周二 13:13:55 »
(All the major combatants, except the Soviet Union and Imperial Japan, have women’s Army, Air Force, and Navy auxiliary services that provide non-combatant military support. The Soviet Union allows women to serve in mil-itary units, often in frontline service (see the upcoming supplement Achtung! Cthulhu: Guide to the Eastern Front for further details). All of the major combatants encourage female nursing services.)
(If you are playing a historically accurate campaign, female military characters can choose an occupation from the follow-ing: Aviator/Pilot, Artillery, Driver (p.42 Call of Cthulhu, Sixth Edition), Medic, or Signalman. Further details on the various auxiliary forces can be found on p.45 and in Table 20.)

表20:妇女辅助服务(Table 20: Women’s Auxillary Services)
国家(Country)陆军(Army)空军(Air Force)空运(Air Transport)海军(Navy)看护(Nursing)
美国(US)妇女陆军军团(Women’s Army Corps)妇女陆军军团(Women’s Army Corps)妇女航空服务飞行员(Women Airforce Service Pilots)志愿紧急服役妇女队(Women Accepted for Volunteer Emergency Service)美国陆军医疗队(US Army Medical Corps)
英国(GB)辅助地区服务队(Auxiliary Territorial Service)妇女辅助空军(Women’s Auxiliary Air Force)空运辅助人员(Air Transport Auxiliary)皇家海军女兵(Women’s Royal Naval Service)急救护理协会、亚历山德拉女王的皇家陆军护理团、玛丽公主皇家空军护理服务、亚历山德拉女王皇家海军护理服务(First Aid Nursing Yeomanry, Queen Alexandra’s Royal Army Nursing Corps, Princess Mary’s Royal Air Force Nursing Service, Queen Alexandra’s Royal Naval Nursing Service)
德国(Germany)各种各样的,包括新闻助理(Various, including Nachrichtenhelferinnen)空军辅助(Luftwaffenhelferinnen)——海军助理(Marinehelferinnen)——

禁卫军(The Foot Guards)
(Some of the oldest, and the most able, infantry regiments of the British Army are the Foot Guards: the Grenadier Guards, the Coldstream Guards, the Scots Guards, the Irish Guards, and the Welsh Guards. Guardsmen have a reputation for doing things by the book, having a smart appearance no matter what the conditions, and of being expert marksmen. The Irish Guards are a preferred regiment for Roman Catholic officers.)
(CON must be 11 or greater. DEX must be 12 or greater. SIZ must be 15 or greater.)
(Basic Training: Army.)
(Enlisted, NCO, Officer.)
(Airborne, Guardsman, Motorised Infantry.)
(Common: Military Doctrine, Rifle, and Tactics.)
(Airborne: Common skills, plus six additional skills listed under the Paratrooper specialisation (p.81). Airborne Guards must successfully complete Parachute Training.)
(Guardsman: Common skills, plus six additional skills from Infantryman (p.75).)
(Motorised Infantry: Common skills, plus Artillery (Direct Fire), Drive Tracked, Electrical Repair, Fieldcraft, Heavy Weapons (Machine Gun), and Mechanical Repair.)
(Guards investigators can also choose one of the following:)
(Spit & Polish: Guards always keep their weapons and equip-ment clean. Disregard malfunction ratings.)
(By the Book: Guards add +10% to their Tactics skill. However, their deployment is obvious and may be flanked by opponents who succeed at their Military Doctrine skill checks.)

(A “Para” is trained to be disciplined, self-reliant, and aggressive, as he will be dropped behind enemy lines to capture objectives.)
伞兵(伞降军团)(Paratrooper (Parachute Regiment))
(The Parachute Regiment becomes a full regiment in 1942, with perhaps its most famous engagement being that at Arnhem in late 1944. It gains its nickname, the “Red Devils”, from the “Green Devils”, the Fallschirmjäger (German paratroops) in Tunisia, 1943. A “Para” is trained to be disciplined, self-reliant, and aggressive, as he will be dropped behind enemy lines to capture objectives, and be expected to hold them against enemy forces.)
(The Parachute Regiment fights in North Africa, Italy, France, the Netherlands, and Germany.)
(CON must be 13 or greater. DEX must be 12 or greater.)
(Basic Training: Army.)
(The investigator must successfully complete Parachute Training.)
(Enlisted, NCO, Officer.)
(Paratrooper, Pathfinder)
(Paratrooper: Fieldcraft, Fist/Punch, Parachute, Rifle or Submachine Gun, and Tactics, plus four skills from the following: Close Combat, Grapple, Handgun, Jump, Kick, Military Doctrine, Submachine Gun, or Throw. Add one additional skill from the following: Heavy Weapons (Anti-Tank Weapon), Heavy Weapons (Machine Gun), or Heavy Weapons (Light Mortar).)
(Pathfinder: Fieldcraft, Demolitions, Fist/Punch, Parachute, Radio Operator, Rifle or Submachine Gun, and Tactics, plus two skills from the following: Close Combat, Grapple, Hand-gun, Jump, Kick, Military Doctrine, Submachine Gun, or Throw. Add one additional skill from the following: Heavy Weapons (Anti-Tank Weapon), Heavy Weapons (Machine Gun), or Heavy Weapons (Light Mortar).)
(Forced March (CON×6): a successful Forced March skill check allows the Paratrooper to march up to 50 miles in 24 hours, and then fight without penalty.)
(Officially known as the GHQ Liaison Regiment, Phantom is a secret reconnaissance unit involved in gathering and disseminating accurate real-time battlefield intelligence. Its members are specifically recruited for their existing skills, and then trained in wireless operation and ciphers.)
(Phantom squadrons are attached to other military units as required, and operate in the Mediterranean, North Africa, Italy, France, Northeast Europe, and Germany.)
Any of the following skills: Drive Automobile, Electrical Repair, Mechanical Repair, Other Language(s), or Ride Motorcycle, at 60% or above.
(Basic Training: Army.)
(Investigators attached to Commando units must pass Commando Training.)
(Investigators attached to the SAS must pass Commando Training and Parachute Training.)
(Enlisted, NCO, Officer.)
(Antenna Erector, Driver, Radio Operator.)
(Cryptography, Military Doctrine, Radio Operator, Rifle, and Tactics, plus three skills from the following: Drive Automo-bile, Electrical Repair, Fieldcraft, Mechanical Repair, Other Language(s), or Ride Motorcycle.)
(Wireless Ear: the Phantom radio operator can differentiate wireless traffic from different enemy units simply by listening to it, and adds +10% to their Radio Operator or Listen skill, whichever is highest, when attempting to do so.)
美国空降兵(US Airborne)
(Like the British, US Airborne forces are modelled on the tough and self-sufficient Fallschirmjäger, and the training reflects that. Only volunteers are accepted for parachute training. US Airborne are known for their distinctive uni-form, jump helmets and boots, which are different from those of the rest of the US Army.)
(The US Airborne serves in Sicily, Italy, France, the Netherlands, Germany, New Guinea, and the Philippines.)
(CON must be 13 or greater. DEX must be 12 or greater.)
(Basic Training: Army.)
(The investigator must successfully complete Parachute Training.)
(Enlisted, NCO, Officer.)
(Combat Support, Paratrooper, Pathfinder.)
(Combat Support: Parachute and Tactics, plus six skills from either Artilleryman (p.74) or Army Engineer (p.77).)
(Paratrooper: Fieldcraft, Fist/Punch, Parachute, Rifle or Sub-machine Gun, and Tactics, plus five skills from Infantryman (p.75).)
坚守不退:美国空降调查员员在其所持位置遭到反攻时,其战术技能增加+ 10%
(No Gained Ground Relinquished: US Airborne investigators add +10% to their Tactics skill when the position they are holding is counter-attacked.)
(Commando training is hard and intensive, and becomes the basis of special forces and SOE paramilitary training. Fitness is paramount, and marches and assault courses are features of the six week curriculum. The tutors are masters of unorthodox warfare learnt in lawless Shanghai. As well as the training and the opportunity for dangerous service, there are other perks of commando service: the soldiers find their own accommoda-tion and do not stay in barracks, which many commandos consider a welcome relief from the demands of Army life.)
(During 1940-43 Commandos are used as raiders in short duration missions of less than thirty-six hours. From late 1943 onwards, Commandos are used as assault troops in the vanguard of any invasion or assault force, tasked with securing strategic objectives using their specialised skills, and holding them until the main force arrives.)
(Commandos on raids could be subject to the Commando Order if captured (see p.7 for further details))
(Volunteers only. Conscripts can volunteer once past Basic Training.)
(CON must be 13 or greater.)
(Basic Training: Army.)
(The investigator must successfully complete Commando Training.)
(Additional, optional training packages: Parachute Training, Winter & Mountain Warfare Training.)
(Enlisted, NCO, Officer.)
(Raider: Climb, Close Combat, Demolitions, Fieldcraft, Fist/Punch, Grapple, Handgun, Martial Arts (Defendu), Pilot Boat, Rifle, Submachine Gun, Survival (Arctic/Desert/Tem-perate/Tropical*), Tactics, and Throw, plus one skill from the following: First Aid, Heavy Weapons (Machine Gun) or Heavy Weapons (Light Mortar), or Radio Operator.)
(No.10 Inter-Allied: as per Raider, plus Other Language (Eng-lish) at EDU×3)
30 AU:30 AU:根据袭击者,以及外语(德语),说服,锁匠和侦查。
(30 AU: As per Raider, plus Other Language (German), Per-suade, Locksmith, and Spot Hidden.)
(*Choose an appropriate climate for the theatre you are being deployed to.)
(Commando investigators can also choose one of the following:)
(Silent Kill ([STR+DEX]×2): a successful skill check grants the investigator an automatic impale attack. On a Critical Success (01-05), the person being attacked is killed instantly.)
(Quick Draw (DEX×3): on a successful skill check, the investigator can ignore the effects of a surprise attack on his DEX rating.)
英国皇家空军特别任务飞行员/机组人员(RAF Special Duties Pilot/Air Crew)
(A Special Duties Pilot is highly skilled at flying at night, in moonlight. Flying at low-level across Europe, he can find a small illuminated field and land on it to deliver or pick up SOE agents, or deliver agents and supplies by parachute.)
(161 Squadron specialises in flying Lysander and other types of aircraft into occupied Europe to insert SOE and SIS agents, and to pick up returning agents and other individu-als. 138 Squadron uses Halifaxes and Stirlings to parachute agents into occupied Europe, and to drop supply canisters of war materiel to waiting Resistance groups. A Special Duties Air Crew is also required for larger planes)
(Volunteers, recommended by superior officer for special duties.)
(Pilot must be 60% or higher. For Aircrew, their key skill must be 60% or higher.)
(Basic Training: Air Force.)
(Enlisted, NCO, Officer.)
(Agent Courier, Supply & Agent Drops.)

(A Special Duties Pilot is highly skilled at flying at night, in moonlight.)

(Agent Courier: Electrical Repair, Handgun, Mechanical Repair, Military Doctrine, Navigate (Air/Sea), Parachute, Pilot (Single-prop), Radio Operator, and Spot Hidden.)
(For Supply & Agent drop crews, use the skills listed under Pilot and Aircrew occupations.)
(A Special Duties Pilot investigator can also choose one of the following:)
(Moonlight Vision: once acclimatised, Special Duties Pilots are not penalised for attempting actions in low light levels.)
(Dead Reckoning: Special Duties Pilots can add +10% to their Navigate skill when flying over enemy territory.)
第一特种勤务部队(First Special Service Force)
(Another crack special forces brigade, the FSSF is unique in that it is a combined American and Canadian unit of some 2,000 men, all fully trained as commandos, mountain warfare specialists, and parachutists.)
(Volunteers only. Marital status: single, aged 21-35.)
(CON must be 12 or greater. EDU must be 14 or greater.)
(Basic Training: Army.)
(The investigator must successfully complete Commando Training, Parachute Training, and Winter & Mountain Warfare Training.)
(Enlisted, NCO, Officer.)
(Climb, Close Combat, Drive Tracked, Fieldcraft, Hand-gun, Martial Arts, Parachute, Rifle, Ski, Submachine Gun, Survival (Arctic), and Tactics, plus one from the follow-ing: Demolitions, First Aid, Heavy Weapons (Anti-Tank Weapon), Heavy Weapons (Machine Gun); or Heavy Weapons (Light Mortar), Heavy Weapons (Flamethrower), Mechanical Repair, Radio Operator, or Throw.)
(FSSF investigators can learn one of the following:)
(Silent Kill ([STR+DEX]×2): a successful skill check grants the investigator an automatic impale attack. On a Critical Success (01-05), the person being attacked is killed instantly.)
(Quick Draw (DEX×3): on a successful skill check, the investigator can ignore the effects of a surprise attack on his DEX rating.)
美国陆军游骑兵(US Army Rangers)
(The American equivalent of the Commandos, the Rangers are formed in 1942. Ranger training is the same as Com-mando training, and is carried out under the same live-fire conditions. Serving first in Dieppe in 1942, they move to North Africa and then to Sicily, before taking part in the Normandy landings.)
(Volunteers only.)
(CON must be 13 or greater.)
(Basic Training: Army.)
(The investigator must successfully complete Commando Training.)
(Enlisted, NCO, Officer.)
(Climb, Close Combat, Demolitions, Fieldcraft, Fist/Punch, Grapple, Handgun, Martial Arts, Pilot Boat, Rifle, Subma-chine Gun, Survival (Desert/Temperate/Tropical*), Tactics, and Throw, plus one skill from the following: First Aid, Heavy Weapons (Machine Gun), Heavy Weapons (Light Mortar), or Radio Operator.)
(*Choose an appropriate climate for the theatre you are being deployed to.)
(US Army Rangers investigators can learn one of the following:)
(Silent Kill ([STR+DEX]×2): a successful skill check grants the investigator an automatic impale attack. On a Critical Success (01-05), the person being attacked is killed instantly.)
(Quick Draw (DEX×3): on a successful skill check, the investigator can ignore the effects of a surprise attack on his DEX rating.)

(You’d think Dudley-Clarke would have been happy creating one special force, let alone three! E.H.)

(Each of the training packages listed below details the course length, the requirements to pass the course, and the skill advances gained upon successfully completing that training. As mentioned in the Training Packages section on p.69, if multiple packages are taken, the investigator only applies the highest advance for any given skill; the advances are not cumulative. Each number in brackets represents the number of D6 rolled to advance that skill.)
搏击游泳训练(Combat Swimmer Training)
(Course Length: five weeks.)
(Successful Completion: the investigator must succeed at both a Swim skill check and a CON×5 roll. One re-roll (either or both checks) is allowed if the course is failed at the first attempt. Further failure results in a Return to Unit (RTU).)
(Skills: Close Combat (2), Demolitions (4), Diving (4), Pilot Boat (5), Pilot Mini-Sub (5), Swim (4).)
突击队训练(Commando Training)
(Course Length: six weeks.)
(Successful Completion: the investigator must succeed at a CON×5 roll. One re-roll is allowed if the course is failed at the first attempt. Further failure results in an RTU.)
(Skills: Climb (2), Close Combat (2), Demolitions (5), Fieldcraft (2), Fist/Punch (1), Grapple (2), Handgun (1), Heavy Weapons (Machine Gun) (2), Martial Arts (3), Pilot Boat (3), Rifle (1), Submachine Gun (2), Survival (Arctic/Desert/Temperate/Tropical*) (4), Throw (2).)
(Bonus: Enemy Weapons Proficient. Commandos can use enemy infantry weapons without penalty.)
(*Choose an appropriate climate for the theatre you are being deployed to.)
冬季山地作战训练(Winter & Mountain Warfare Training)
(Course Length: nine weeks.)
(Successful Completion: the investigator must succeed at a CON×5 roll. One re-roll is allowed if the course is failed at the first attempt. Further failure results in an RTU.)
(Skills: Climb (2), Pilot Boat (5), Ski (5), Survival (Arctic) (3).)

(The investigator only applies the highest advance for any given skill; the advances are not cumulative.)

伞降训练(Parachute Training)
(Course Length: two weeks.)
(Successful Completion: the investigator must succeed at a DEX×5 roll. One re-roll is allowed if the course is failed at the first attempt. Further failure results in an RTU.)
(Skills: Jump (5), Parachute (5).)
(Bonus: successful investigators can wear the parachutist’s badge, also known as “Jump Wings”.)