作者 主题: 【RF】一系列的选择 p. 62-65  (阅读 11124 次)

副标题: 新的建卡方式:总计十,购点法;翻译:妖猫,失语,marfish;生活模块未译

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【RF】一系列的选择 p. 62-65
« 于: 2018-05-04, 周五 10:16:27 »
一系列的选择 A RANGE OF OPTIONS

《暗影狂奔》是一个个人化的游戏(a game of characters)——从这个词的每一个角度理解都是这样的。第六纪被多种多样的狂奔者,平民混混,企业工蜂,间谍,警察,侦探之类的角色赋予生命的色彩。如此之多样的角色需要同样多样的途径将他们带出来。该章节给角色创造提供新选项,给玩家一个机会去选择他们喜欢的方式来设计他们想玩的那个角色。这里有三个基础选项:总计十(Sum to Ten)选项,它同样利用上《暗影狂奔5e》的优先级表,但是提供了进一步的灵活性;购点法(Point Buy)选项,它为角色设计带来完全的自由;以及生活模块(Life Module)系统,它允许玩家利用他们角色的背景去构建数值与设计。
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Shadowrun is a game of characters—in every sense of the word. The Sixth World gains life from a wide variety of runners, gutterpunks, corporate drones, spies, cops, detectives, and so on. Such a variety of characters demands a variety of ways for them to come into being. This chapter presents new options for character creation, giving players a chance to select the method they prefer to design the exact character they want to play. There are three basic options here: The Sum to Ten option, which uses the Priority Table from Shadowrun, Fifth Edition, but provides increased flexibility in how you use it; a Point Buy system, which gives the fullest range of flexibility to character design; and a Life Module system, which allows players to use particular elements of their character’s background to inform the stats and design.
« 上次编辑: 2018-12-30, 周日 14:55:25 由 马非鱼 »

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【RF】总计十生成器SUM TO TEN GENERATION P. 62;翻译:失语
« 回帖 #1 于: 2018-12-30, 周日 14:51:32 »
总计十生成器 SUM TO TEN GENERATION
总计十车卡法是一种为那些在僵硬的常规优先级建卡方式与更具灵活性却更加复杂的角色创建方式中寻找一个平衡的玩家/GM们准备的选项。在使用这种选项时,玩家可以参考新的“总计十车卡表”或者直接参考“基础优先级车卡表”,但要做出一点改动(核心规则书第65页):玩家得到十(10)点数,用于自行选择优先级,而不是如常将A、B、C、D、E各选择一次。选择A优先级的费用是4点点数,B是3,C是2,D是1,E则是免费。
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Sum to Ten is an option for players and gamemasters seeking a middle ground between the rigidity of the standard priority chart and the complexity of more flexible, but advanced, character-generation methods. Using this choice, players refer to either the new Sum to Ten Priority Table or simply the basic Priority Table (p. 65, SR5) with one change: Rather than selecting A, B, C, D, E as normal, players are given a pool of ten (10) points to spend on priorities. Choosing A costs 4 points, B is 3, C is 2, D is 1, and an E choice is free.
在创建一个具有A,B,C,D,E的优先级组的标准角色时,其对应的点数花费便是10点。总计十的角色会获得同样的10点点数以供花费——这样,他们会拥有同样的潜力——但他们可以将点数投资在他们所希望的优先级上。总计十车卡法允许玩家选择多次A优先级,然后在车卡的其它优先级中全部选择D或者E,也可以在创建角色时将所有优先级选择为C,如果他们愿意的话,甚至可以直接模仿标准的优先级组。
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Creating a standard character, with a priority array of A, B, C, D, E, would cost 10 points. Sum to Ten characters receive the same 10 points to spend—the same amount of potential—but may invest them however they wish. Sum to Ten allows a player to choose A multiple times and then settle for D and E levels for the rest of creation, to create a character with C Priority Levels all the way across the board, or even to essentially mimic the standard Priority array, if that’s what they prefer.
虽然在这种方法下,每个优先级级别(A、B、C、D和E)可以被多次选择,但请记住,每一列(泛类型、属性、魔法/共鸣、技能和资源)仍然只被选择一次。你不能尝试多次选择“0”购点的选项,让你的人类角色多次获得+1特殊属性点,或者一次又一次地选择6000新円的来创造一个无限的利润循环。你需要在矩阵里找漏洞,而不是在角色创建系统里找漏洞,对不起了!
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Though each Priority Level (A, B, C, D, and E) can be selected more than once under this method, keep in mind that each column (Metatype, Attributes, Magic/ Resonance, Skills, and Resources) may still only be selected once. No trying and take the 0-cost “E” option over and over again, gaining your Human character +1 special attribute point each time, or creating an infinite loop of 6,000 nuyen profits over and over again. You have to hack the Matrix, not the chargen system, sorry!

用总计十构建人物 BUILDING CHARACTERS WITH SUM TO TEN

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购点法 p. 62-65;翻译:妖猫
« 回帖 #2 于: 2018-12-30, 周日 14:54:12 »
购点法 POINT BUY

购点法相较于其他系统具有更大的灵活度;当然,作为其代价,复杂的可选项让创造角色变得非常耗时。不过,对于许多人来说,花在上面的时间是值得的,因为他们能够准确地按照自己想要的方式设计角色。
在购点法系统中,你一开始会拥有800业力。需要做的第一件事就是购买泛形态,见〖泛形态花费表〗。在购买泛形态后,把属性定为〖泛形态属性表〗(核心书p. 66或本书p. 106)中对应的最低属性。

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The Point Buy method has greater flexibility than any other system; the tradeoff, of course, is that the complete range of options available can make character creation a somewhat time-consuming process. For many, though, the time investment is worth it, as they have the chance to design a character precisely the way they want it to be.
In the Point Buy system, you start with 800 Karma. The first thing you have to do is purchase a metatype, as per the Metatype Cost Table. Once you have purchased your metatype, set your attributes at the minimum levels using the Metatype Attribute Table on p. 66, SR5, or p. 106 of this book.
这之后,购点法系统和〖角色提升〗(核心书p. 103)相似,只是你需要从最低属性和0技能开始提升角色。玩家用业力来购买属性、技能、特质、人脉(规则见核心书p. 98)、装备(1业力换2,000新円,用这一方式最多兑换200业力),以及任何把角色塑造出来的东西。必须要考虑的几点则是:首先,和优先级系统相同,创建阶段的角色只有1个肉体或精神属性达到天生最大值(特殊属性——极限、魔法和共鸣则不受限制)。其次,如果角色想要使用魔法或共鸣,他们必须购买以下额外特质之一:

修士(20业力):这会让角色成为修士,用法力增强自己的肉体能力。角色会获得1点魔法属性,同时可以用业力继续提升。和通常的角色创建相同,角色会免费获得等于其魔法属性的能力点。修士的更多信息见核心书p. 69。

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From this point on, the Point Buy system generally works similar to Character Advancement (p 103, SR5), only you are advancing a character with the minimum attributes for their metatype and no skills. The player uses Karma to buy attributes, skills, qualities, contacts (per the rules on p. 98, SR5), gear (at the cost of 1 Karma for every 2,000 nuyen; a maximum of 200 Karma can be spent this way), and anything else needed to flesh the character out. The things that must be taken in consideration are the following: First, as with the Priority System, characters at creation may only have 1 Mental or Physical attribute at their natural maximum (the special attributes—Edge, Magic, and Resonance—do not fall under this limit). Second, if characters want to use Magic or the Resonance, they must buy one of the additional qualities below:
Adept (20 Karma): This makes a character an adept, able to channel mana into physical abilities. They get a Magic Rating of 1 and can buy more ranks with Karma. As with customary character creation, the character gets free power points equal to their Magic Rating. For more information on adepts, see p. 69, SR5.
专精法师(15业力):选择这一特质会让角色成为专精法师,意味着能够使用魔法的一个特定领域——巫术、咒术或附魔。角色会获得1点魔法属性,同时可以用业力继续提升。专精法师能力和限制的更多信息见核心书p. 69。

法师(30业力):这会让角色成为魔法使用者,能够施法、召唤精魂和使用其他魔法能力。角色会获得1点魔法属性,同时可以用业力继续提升。法师的更多信息和能做到什么事情,见核心书p. 69。

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Aspected Magician (15 Karma): Selecting this quality allows a character to be an aspected magician, meaning they are skilled in one particular area of magic—Sorcery, Conjuring, or Enchanting. They get a Magic Rating of 1 and can buy more ranks with Karma. For more information on the abilities and limitations of aspected magicians, see p. 69, SR5.
Magician (30 Karma): This makes the character a magic- user, able to cast spells, conjure spirits, and use other magical abilities. They get a Magic Rating of 1 and can buy more ranks with Karma. For more information on magicians and what they can do, see p. 69, SR5.
神秘修士(35业力):这会让角色成为神秘修士,法师和修士的混合体,能够施法,同时也会获得一些修士的肉体能力。角色会获得1点魔法属性,同时可以用业力继续提升。角色不会获得免费的能力点,而需要用5业力1点的比率购买能力点(最多为其魔法属性)。

超链者(15业力):这一特质会让角色成为超链者。角色会获得1点共鸣属性,同时可以用业力继续提升。超链者的更多信息见核心书p. 69页的〖超链者在2075年的生活〗边栏,以及核心书p. 249开始的游戏规则。

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Mystic Adept (35 Karma): This makes the character a mystic adept, a hybrid of magician and adept who can cast spells while also gaining some of the physical abilities of an adept. They get a Magic Rating of 1 and can buy more ranks with Karma. They do not gain free power points; instead, they need to buy power points at a cost of 5 Karma per power point (to a maximum number equal to their Magic Rating).
Technomancer (15 Karma): With this quality, a character becomes a technomancer. They gain the Resonance attribute at a level of 1 and can buy more ranks with Karma. For more information on technomancers, see the Life as a Technomancer in 2075 sidebar on p. 69, SR5, as well as game rules starting on p. 249, SR5.

注意,购点法剩余的业力无法被带到角色创建之后——用不完就没有了!就像优先级系统,角色创建中最多只能带出5,000新円。角色在这之后会根据已购的生活方式骰起始资金,见核心书p.95的〖生活水平表〗。
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Note that leftover Karma from the point-buy process cannot be carried over from character creation—it’s use it or lose it! As with the priority system, no more than 5,000 nuyen can be carried over from character creation. Characters roll for starting nuyen per their purchased lifestyle, using the Starting Nuyen Table, p. 95, SR5.

泛形态花费表
泛形态花费
基础泛形态
人类0
矮人50
精灵40
兽人50
巨魔90
拓展泛形态
半人马60
独眼巨人100
森林精灵90
矮巨人100
巨人90
侏儒50
哈奴曼100
大地精40
蜂斗矮人70
海岛矮人50
牛头人100
娜迦95
拿塔奇舞人40
暗夜精灵60
食人魔40
大鬼50
皮克精70
萨斯科奇人90
半羊人50
变形者(牛,狐)100
变形者(犬,鹰)110
变形者(狼,马)120
变形者(豹,虎)150
变形者(熊,狮)160
天民70
魂民80

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生活模块
« 回帖 #3 于: 2019-02-12, 周二 01:57:28 »
生活模块 LIFE MODULES
这个系统的起始类似于购点法系统,有750业力作为起始去构建角色(这个业力的量是要比购点法低的,鉴于不同模块会带来独属于这种购点法的好处)。与购点法的选择属性,技能等不同,在这里,玩家选择不同的生活模块去表示他们角色的生平——他们的背景,他们的技能,等。每个生活模块有一个需要从总额中扣除的业力消耗;投入到每个模块的点数反映出具体的和相关的技能或能力。
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This system starts similar to the Point Buy system, in that characters start with 750 Karma to build their character (note that this is lower than the Point Buy method due to the benefts of the various modules that are part of this method). Rather than just picking attributes, skills, and the like, though, players choose various Life Modules to represent their characters’ lives to this point— their background, their skills, etc. Each Life Module has a Karma cost that is deducted from the total; the points invested in each module reflect specifc and relevant skills or abilities.
当使用这种方式建卡,你需要做的第一件事是选择一个泛形态并且从总业力中扣除对应的业力消耗;每个泛形态的费用列在“泛形态花费表”(p. 64)中。将你的属性设置为你选取泛形态的最低属性。然后,你需要选择国籍和位于对应国家的具体出生地。这些一套需要15业力。当你做出了你的选择,根据国籍和地区/人口的对应细节为你的属性与技能做出调整。要注意的是,当你从地区/人口获得负面特质,正面特质,技能奖励,属性奖励时,都不会有业力消耗,或业力奖励*。当有业力消耗/奖励与一个特质一并列出是,这是为了指示出对应特质的等级,而不是角色要给的业力。
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When using this method, the frst thing to do is select a metatype and deduct the cost of this from your Karma; the cost for each metatype is listed in the Metatype Cost Table (p. 64). Set your attributes at the minimum level for your selected metatype. Then you need to choose Nationality and the specifc region you hail from in that nation. All of these packages cost 15 Karma. Once you have made your selection, make the appropriate adjustments to your attributes and skills, as noted with each Nationality and Region/Demographic. Note that there is no Karma bonus when taking a Region/Demographic with a negative quality, or Karma cost when taking a region with a positive quality or with bonuses to skills or attributes. All these costs and bonuses are already calculated into the Karma cost of the module. When a Karma cost or bonus is listed with a quality, it is there to denote the level of that particular quality, not the cost the character must pay.
要注意的是,在这个系统里,主动技能不可以被提升到7级以上。如果一个模块会将一个主动技能提升到7级依然,那个模块依然可以被选中,但会失去7级以上的奖励。知识技能最多可以被提升到最高9级。如果一个技能组被选择了,但是之前的选择让组里的技能有不同的值,那么直接将组里的技能每个提升1级即可。
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Note that no active skill may be raised above 7 in this system. If a module is selected that would raise an active skill above 7, the module can be selected, but ranks in a skill over 7 are lost. Knowledge skills can be raised to a maximum of 9. If a skill group is selected but previous selections have made skills in the group have different value, simply add one rank to each skill in the group.
另外,魔法或共鸣能力并没有包括进任何生活模块里,所以对于想要踏上对应方向的角色,他们要在角色构建的过程中购买对应特质,费用列于p. 64(就是购点法底下)。他们会获得列于那些特质底下的属性。
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Note that Magic or Resonance abilities are not included in any of the Life Modules, so characters who want to follow those paths should buy those features at some point in the character creation process for the costs listed on p. 64. They receive the attributes as listed with those qualities.

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #4 于: 2019-02-16, 周六 17:40:53 »
国籍 NATIONALITIES



加拿大与美利坚合众国 UNITED CANADIAN AND AMERICAN STATES (UCAS)

UCAS——自由国度,勇士之乡。无论超企到底控制了多少公民们的生活,无论政府到底出卖了他们多少的选民以抓住那微薄的权利,无论假选举到底将多少超企傀儡予以权力,UCAS的居民依然相信着这个老旧过时的景象。而真实的他们是一个有着巨大财富和可怕力量的国家,而如果公民足够幸运,他们某一天可能可以接触到它的一小块。
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The UCAS—land of the free, home of the brave. No matter how much the megacorporations control the lives of the citizens, no matter how many government offcials are caught selling out their constituents for a thin grasp at power, no matter how many sham elections put corporate-controlled puppets into power, UCAS residents still hold true to this old, outdated image. What they are in truth is a nation of great wealth and tremendous power, and if the citizens are lucky, they might someday touch a small piece of it.
引用
UCAS详情
主要语言 英语(N)
第二语言(选择一个获得1级) 西班牙语,德语,意大利语,法语,普通话,波兰语,意第绪语
通用技能 计算机+1,知识:历史+1,知识:UCAS+1
地区
    普通UCAS 逻辑+1,礼仪+1,知识:[城市]+2,语言+2,有码者(5)
      加拿大 体质+1,导航+1,生存+1,礼仪+1,有码者(5)
丹佛(UCAS片区) 直觉+1,知识:丹佛+2,导航+1,礼仪+1,有码者(5)
      西雅图 反应+1,侦察+1,威吓+1,知识:西雅图+2,有码者(5)
      无码者 敏捷+1,知识:[城市]+1
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UCAS DETAILS
Primary Language English (N)
Secondary Languages
(choose one language
with 1 rank)
Spanish, German, Italian,
French, Mandarin, Polish,
Yiddish
Universal Skills Computer +1, Knowledge:
History +1, Knowledge: UCAS +1
Regions
General UCAS Logic +1, Etiquette +1,
Knowledge: [City] +2,
Language +2, SINner (5)
Canada Body +1, Navigation +1,
Survival +1, Etiquette +1,
SINner (5)
Denver
(UCAS sector)
Intuition +1, Knowledge:
Denver +2, Negotiation +1,
Etiquette +1, SINner (5)
Seattle Reaction +1, Perception +1,
Intimidation +1, Knowledge:
Seattle +2, SINner (5)
SINless Agility +1, Knowledge: [City] +1


美洲联邦 CONFEDERATION OF AMERICAN STATES (CAS)

它大体上包含了原美联邦的东南部分,CAS是独立的,好斗的,时常陷入麻烦的。北边是阿瑞斯撑腰的UCAS的军事力量,南边是阿兹特兰的大块肌肉,西边是常有敌意的美洲原住民国家,CAS的公民常常觉得他们要保持警惕。但是他们也足够的强硬和刁钻,这不止让他们能在这种艰苦环境下生存,还能不断的寻找发展道路。
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Generally consisting of what used to be the southeastern United States, the CAS is independent, feisty, and often caught in a diffcult place. With the military power of Ares-backed UCAS up north, the massive brawn of Aztlan to the south, and the often-hostile Native American Nations to the west, CAS citizens often feel like they always need to be watching their backs. But they are tough and ornery enough to not just survive under diffcult conditions, but keep looking for ways to thrive.
引用
CAS详情
主要语言 英语(N)
第二语言(选择一个获得1级) 西班牙语,德语,波兰语,意第绪语
通用技能 礼仪+1,知识:历史+1,知识:CAS+1
地区
普通CAS 魅力+1,电脑+2,有码者(5)
  丹佛 直觉+1,知识:丹佛+2,导航+1,计算机+1,有码者(5)
 无码者 体质+1,知识:[城市]+1
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CAS DETAILS
Primary Language English (N)
Secondary Languages
(choose one language
with 1 rank)
Spanish, German, Polish,
Yiddish
Universal Skills Etiquette +1, Knowledge: History
+1, Knowledge: CAS +1
Regions
General CAS Charisma +1, Computer +2,
SINner (5)
Denver Intuition +1, Knowledge:
Denver 2, Negotiation +1,
Computer +1, SINner (5)
SINless Body +1, Knowledge: [City] +1


美洲原住民国家 NATIVE AMERICAN NATIONS (NAN)

NAN是由美洲原住民统治的国家组成的松散联盟,位于北美洲的西部和北部。他们并非一直融洽相处,事实上,他们通常会参与到互相对抗的戏码里——但他们依然更乐意相互间打交道,而不是和他们大陆上的其他国家谈判。NAN的公民倾向于尊重历史和他们的传统文化,但千万不要将此误认为是落后——他们在科技上的熟练正如他们的邻居一样。
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The NAN is a loose coalition of Native American-governed nations in the western and northwestern portions of North America. They do not always get along— in fact, they often are involved in plots against each other—but they still much prefer dealing with each other to treating with the other nations of their continent. Citizens of the NAN tend to have a respect for history and their traditional cultures, but never make the mistake of thinking of them as backwards—they can be as skilled with tech as anyone around.
引用
NAN详情
主要语言 从地区部分的语言列表中选一
第二语言 见列表;如有,选择一个第二语言获得1级。英语也可以作为第二语言的选项。
通用技能 箭术+2,知识:历史+1,知识:NAN+1
地区
阿尔冈琴-神灵理事会 
语言:阿萨帕斯卡语(Athabaskan),阿尼什纳比语(Anishinaabe),易洛魁语(Iroquoian);户外技能组+1,侦察+1,徒手战斗+1,街头知识:[部落]+1,有码者(5)
阿萨帕斯卡理事会(Athabaskan Council) 
语言:阿萨帕斯卡语,爱斯基摩-阿留申(Eskimo-Aleut);体质+1,生存+1,有码者(5)
普韦布洛公司理事会 
语言:犹他-阿兹特克语(Uto-Aztecan),祖尼语(Zuni);电子学技能组+1,礼仪+2,专业知识:商业活动+1,有码者(5)
萨利希-仙灵理事会 
第二语言:萨利希语(Salish),苏族语(Siouan),兽人语(Or’zet);逻辑+1,生存+1,有码者(5)
苏族国 
语言:阿尼什纳比语,阿萨帕斯卡语,易洛魁语,苏族语;户外技能组+1,利刃+2,街头知识:苏族文化+1,有码者(5)
跨极地阿留申国(Trans-Polar Aleut Nation)
语言:爱斯基摩-阿留申;异种近战武器(鱼叉)+2,侦察+1,生存+1,专业知识:极地生物+2,有码者(5)
钦西安国(Tsimshian Nation) 
语言:阿萨帕斯卡语,特林吉特语(Tlingit),钦西安语(Tsimshianic),苏族语(Siouan);力量+1,利刃+1,过敏(不常见/轻度)(5)
丹佛 
直觉+1,计算机+1,有码者(5)
拉斯维加斯 
语言:任何美洲原住民语,侦察+1,唬骗+2,礼仪+1,街头知识:赌博游戏+2,有码者(5)
盐湖城 
手艺+1,计算机+1,礼仪+1,导航+1,侦察+1,街头知识:摩门+2,有码者(5)
剧透 -   :
NAN DETAILS
Primary Language Choose one of the languages
listed in the Regions section.
Secondary Languages
See Regions; when available,
select one Secondary
Language with 1 rank. English
may also be selected with 1
rank.
Universal Skills Archery +2, Knowledge: History
+1, Knowledge: NAN +1
Regions
Algonkian-Manitou
Council
Languages: Athabaskan,
Anishinaabe, Iroquoian, Outdoor
skill group +1, Perception +1,
Blades +1, Unarmed Combat +1,
Street Knowledge: [Tribe] +1,
SINner (5)
Athabaskan Council Languages: Athabaskan,
Eskimo-Aleut, Body +1, Survival
+1, SINner (5)
Pueblo Corporate
Council
Languages: Uto-Aztecan,
Zuni, Electronics skill group
+1, Etiquette +2, Professional
Knowledge: Business Practices
+1, SINner (5)
Salish-Shidhe Council Secondary Languages: Salish,
Siouan, Or’zet, Logic +1, Survival
+1, SINner (5)
Sioux Nation Languages: Anishinaabe,
Athabaskan, Iroquoian, Siouan,
Outdoor skill group +1, Blades
+2, Street Knowledge: Sioux
Culture +1, SINner (5)
Trans-Polar Aleut
Nation
Languages: Eskimo-Aleut, Exotic
Melee Weapon (Harpoon) +2,
Perception +1, Survival +1,
Professional Knowledge: Polar
Critters +2, SINner (5)
Tsimshian Nation Languages: Athabaskan,
Tlingit, Tsimshianic, Siouan,
Strength +1, Blades +1, Allergy
(Uncommon/Mild) (5)
Denver Intuition +1, Computer +1,
SINner (5)
Las Vegas Languages: any Native
American Tribal, Perception
+1, Con +2, Etiquette +1, Street
Knowledge: Gambling Games
+2, SINner (5)
Salt Lake City Artisan +1, Computer +1,
Etiquette +1, Negotiation
+1, Perception +1, Street
Knowledge: Mormons+ 2,
SINner (5)


提尔坦盖 TÍR TAIRNGIRE

提尔坦盖这个精灵国家是一个诡秘的魔力之地,有着强大的力量和更强大的自负。虽然他们在最近几年变得对外来者更开放了,他们依然难以完全相信并非本地精灵的人——尤其当那个人是兽人或巨魔的时候(可能即使那人是提尔公民的时候也如此)。国家的当任大国公(High Prince),玛丽·特里斯翠安(Marie Telestrian),来自于这个国家那个卓越的公司王朝,所以她的公司倾向性并不是什么让人惊讶的事情。不过,暗影里的流言提到她有一些家族关系和一些更狂野更晦涩的第六纪街头生活搭上线,正如它应该的那样。没有一个腐烂的下腹藏在底下化着脓,怎么会有一个优雅端庄的外表?
译注:RF的时间线是去到2076的。
剧透 -   :
The elven nation of Tír Tairngire is a secretive, magical place of great power and greater arrogance. While they have become more open to outsiders in recent years, they still have trouble completely trusting anyone who is not a homegrown elf—particularly if that person is an ork or troll (possibly including the ones who are Tír residents). The current High Prince of the nation, Marie Telestrian, comes from the pre-eminent corporate dynasty of the nation, so it is not surprising that she has corporate sympathies. Rumors in the shadows, though, speak of family connections to some of the wilder and woolier segments of Sixth World street life, which is as it should be. What’s an elegant exterior without a rotten underbelly festering away underneath?
引用
提尔坦盖详情
主要语言 斯派瑞瑟尔语(sperethiel,即精灵语)(N)
第二语言 英语 2
通用技能 礼仪+1,知识:历史+1,知识:提尔坦盖+1
人口
  精灵/人类 魅力+1,计算机+2,有码者(5)
兽人/巨魔/矮人 唬骗+2,伪装+1,威吓+1,潜行+1,侦察+1,街头知识:反主流文化+2,有码者(5)
剧透 -   :
TÍR TAIRNGIRE DETAILS
Primary Language Sperethiel (N)
Secondary Language English 2
Universal Skills
Etiquette +1, Knowledge: History
+1, Street Knowledge: Tír
Tairngire +1
Demographic
Elves/Humans Charisma +1, Computer +2,
SINner (5)
Orks/Trolls/Dwarfs Con +2, Disguise +1,
Intimidation +1, Sneaking
+1, Perception +1, Street
Knowledge: Counterculture +2,
SINner (5)

离线 Robber

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #5 于: 2021-06-02, 周三 09:17:24 »
启蒙岁月 FORMATIVE YEARS
现在你需要选择你的第一个生活模块。这会让你让你长大到十岁并描述出你角色的早期童年是怎么样的。这些套装花费40业力。
剧透 -   :
Now you need to pick your first Life Module. This will bring your age up to age ten and should describe what early childhood was like for your character. All of these packages cost 40 Karma.

生态建筑生活 Arcology Living
生态建筑代表着公司控制的理念——在超大型建筑内,雇员们在公司爸爸的监视下可以工作,吃饭,睡觉,从来不需要离开。哦,他们当然还可以购物——他们把钱撒在公司掌控的机构中,确保他们的薪水并不真的离开了公司。生态建筑被吹成了精致住宅的最优形式,在那里一切需求皆在你的指尖。但实际上它们是有着良好设施但有着严格强迫劳动要求的监狱。当你看见的所有东西和所有人都是公司财产,这不可避免地塑造了你的成长。
剧透 -   :
Arcologies represent an ideal of corporate control— mammoth buildings that employees never need leave, where they can work, eat, and sleep while under the watchful eye of their parent corp. Oh, and they also can shop—they can drop money at corporate-controlled establishments, helping ensure that their paychecks never really leave the corp. Arcologies are sold as the ultimate in compact living, a place with all your needs at your fingertips. The reality is they are something like a prison with nice amenities but a stringent forced labor requirement. When everything and everyone you see is corp property, it can’t help but shape how you grow up.
属性 逻辑+1,魅力+1
特质 公司受限认证(15)
技能 电子学技能组+2,礼仪+2,侦察+1,学术知识【公司】+3


企业工蜂 Corporate Drone (译者注:原文是雄峰,但是根据描述感觉应该指的是工蜂,因此翻译为工蜂)
世界上最伟大的下层人民,他们幸幸苦苦地工作然后当他们的生存效率下降后会被立马抛弃到别处。他们工作时间长,薪水低,但被告知因为他们并没有被扔到街头遭受蹂躏而要心存感激。他们的生活如此,以至于他们有时看着街头的蹂躏并认为那些看上去并不那么糟糕。
剧透 -   :
The great unwashed masses of the world, the people who make things and do things and are cast aside as soon as their productivity drops. They work long hours, don’t get paid well, but are told to be grateful that they are not thrown to the ravages of the street. Their life is such that sometimes they look at those ravages and decide they don't look so bad.
属性 逻辑+1,魅力+1
技能 电子学技能组+2,礼仪+2,侦察+1,学术知识【公司】+3


农场生活 Farm Living
世界需要食物,因此世界需要农场,但是第六世界的农场生活与以前的世纪有很大的不同。作为一个农民,与其说是在土地上耕种,不如说是一名机械师-机器一天二十四小时都在地里干活,必须有人确保机器得到良好的保养和润滑。如果你在一个农场长大,你就不知道什么是非生产季节,休息日,和下班时间。无论是在室外,在温室内,还是在人工光源和其他设备的帮助下,植物一年四季都在生长。机器一直在工作,因此农民也如此。
剧透 -   :
The world needs food, so the world needs farms, but farm life in the Sixth World is considerably different from what it was in previous centuries. Being a farmer is more about being a mechanic than working the land —machines go out and work the soil, twenty-four hours a day, and someone has to make sure they are kept in good repair and are well lubricated. If you grew up on a farm, you knew no offseason, off days, or off hours. Whether outdoors, in greenhouses, or with artificial light and other aids, plants grow at all times in the year. The machines always are at work, and so are the farmers
属性 体质+1,力量+1
特质 没文化(8),强韧(9)
技能 工业机械+1,专业知识:农业 5


逃亡者 Fugitive

你的生命于流亡之中开始。你的父母可能是为了躲避复仇心重的公司,或顽固的执法机构,或无情的犯罪组织。无论哪种情况,你搬过很多次家,改了自己的名字,并且丝毫不知道何为稳定。但你学到了很多有用的技巧用于如何隐藏自己,如何躲避那些极其想要找到你的人。
剧透 -   :
You started life on the run. Your parents may have been hiding from a vengeful corp, or dogged law enforcement, or ruthless organized crime. Whatever the case, you moved around a lot, changed your name, and didn't know a whit of stability in your formative years. But you picked up plenty of useful tips on staying hidden and evading those who really want to find you.

属性 反应+1,意志+1,直觉+1
特质 被害妄想症(7),犯罪者认证(15),坏名声(7)
技能 演技技能组+2,侦察+1,潜行+1,街头知识:【城市】+2


偏远乡村教育 ISOLATED RURAL UPBRINGING
第六纪在很大程度上是一个城市领域(译者注:Urban domain,求更好译名),但世界上仍然有一些孤立的地方。你在这个国家的偏远地区艰难但淳朴地长大,你没有接受过基础教育,与他人的接触很少,或者只有有限的接触。
剧透 -   :
The Sixth World is largely an urban domain, but there are still isolated spots in the world. Raised in a remote part of the country, with little contact with others or only limited contact, you have grown up hardy but unsophisticated and without a basic education.
属性 体质+1,力量+1
特质 粗鲁(14),没文化(8),强韧(9)
技能  利刃+1,户外技能组+2,奔跑+1,徒手格斗+1,知识:农业+2


军事小子 Military Brat
你在军队中长大,你因家长被部署在世界的位置搬过几次家。你变得有点无所寄托。你比同龄人对这个世界具有更多的认识,但你却没有他们那样的朋友。你可能比你的伙伴更有纪律性,但也可能更加叛逆—这取决于你如何适应军队生活。
剧透 -   :
You grew up surrounded by the military, having moved several times depending on where your parents were posted around the world. You have become a little rootless. You have seen more of the world than most kids your age, but you haven’t made the same sort of friends others might have. You might have turned out more disciplined than your peers, or you might be more rebellious—it depends on how well you adjusted to the military life.
属性 力量+1,反应+1
特质 粗鲁(14)
技能 近身战斗技能组+2,交涉+1,侦察+1,专业知识:军事+3,兴趣知识:军事历史+2


孤儿 Orphan
你不是被你的父母抛弃了就是你的父母被杀了或者他们被认为不适合抚养你,因此体系接管了照顾你的一大部分的人生的责任。你四处流离,有过几个家,但你没有在任何一个家里或于任何一个家庭定居。你习惯了独立不寄托于别人。
剧透 -   :
You have either been abandoned by your parents or they have been killed or deemed unfit to bring you up, and the system took over the responsibilities of caring for you for a large portion of your life. You were passed from pillar to post and had a couple of homes, but you never settled in any one home or with a particular family. You became accustomed to being independent and rootless.
属性 意志+1
技能 计算机+1,侦察+2,潜行+2,生存+1,街头知识:【城市】+3,专业知识:寄养程序+3
« 上次编辑: 2021-06-02, 周三 09:20:51 由 Robber »

离线 Robber

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #6 于: 2021-06-02, 周三 10:26:48 »
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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #7 于: 2021-06-02, 周三 10:26:59 »
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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #8 于: 2021-06-02, 周三 10:27:09 »
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