作者 主题: 【LotLK】《林諾姆諸王之國》(Lands of the Linnorm Kings)法術  (阅读 8408 次)

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【死靈】異教塑像(Infuse Effigy)[詛咒]

等級:牧師/先知/戰鬥祭司 4、術士/法師/奧能師 4、德魯伊/獵人 4
施放時間:1小時
成分:語言、姿勢、器材(欲浸透的塑像)
範圍:接觸
目標:接觸的塑像
持續:永久,直到釋放(D)
豁免:意志,通過則部分生效
抗力:有

此法術向著一尊塑像注入強大的詛咒,瞄準一種與這尊塑像有某種形式關聯的生物。當你施展本法術時,它會一直生效直到被釋放。一但你施放了異教塑像,你不能準備新的四環法術來取代此法術,或施放另一個會用到這法術佔用的法術位的法術,直到你解消異教塑像法術,或著此法術向著一個敵人釋放(discharged)。如果你能夠施放的4環法術的數量減少,並且數量低到比你當前使用的異教塑像法術還要少,那麼超過你當前所能施展的四環法術數量,從最近期施展的異教塑像法術會被解除。

被你碰觸,灌輸到塑像的詛咒,其本質絕大部分取決於塑像的本質。你能夠對一尊標準塑像施放此法術(像是被插在長釘上的頭顱,或懸掛在一顆樹上的軀體),但如果在一尊較上述例子更加精心製作的塑像上施放此法術,就可以產生更強大的效果─在這種情況下,塑像本身的傳統跟塑像本體一樣,都能強化詛咒的效果。越大尊的塑像,例如御魂樹和柳條人,都有最低施法者等級的需求,你必須抵達或是高於那個等級,才能對樣的目標施放異教塑像。

當一尊塑像被灌注後,它會放射出一圈令人不安,半徑5呎/施法者等級的靈光,必須要通過意志豁免檢定,不然就會進入戰慄狀態1分鐘/施法者等級。每個生物只會受此影響一次,並且此效果屬於影響心靈的恐懼效果。只要有一尊塑像還處於此法術的影響之下,與此塑像相關的身軀部分會受到如同遺體防腐法術的保護。當一尊塑像成為異教塑像的器材成分時,它就再也不能成為此法術的目標了,如果妳還想要重新創造一個,那就必須使用一尊由新的受害者所構築的新塑像。在判定豁免檢定時,一尊被灌注此法術的塑像被視為一件魔法物品。

一件被灌注的塑像,對與自身合為一體中最大的那類生物,會有額外的效果。如果最大的生物是類人生物或異界生物,則額外效果只會影響與最大生物子類相同的生物。這類(以及這子類)生物在對抗塑像靈光的豁免檢定上須承受-2罰值,並且只要這些生物攻擊或是傷害這尊塑像(無論距離多遠),或是靠近塑像10呎內,都必須進行一次意志豁免檢定,不然會被詛咒。如果一個生物被塑像詛咒了,塑像身上的法術效果結束(並且師法者現在可以再次使用該法術位去準備或施放法術),但詛咒本身是永久的,除非移除掉。如果觸發塑像詛咒的生物,跟用來構築塑像的生物是親密好友,或與之相關,那該生物在避免詛咒的意志豁免檢定上,需承受-4罰值。每一類的塑像都有特定的詛咒效果,都寫在下方。根據GM考量,還可能有其他特定的塑像,以及當這些塑像被用作異教塑像法術時,相應的特定效果存在。

標準塑像詛咒(沒有最低施法者等級):施法者決定某項屬性承受-2罰值。
血鷹詛咒(沒有最低施法者等級):在體質以及對抗恐懼效果的所有豁免檢定上承受-4罰值。
咒降桿詛咒(沒有最低施法者等級):降咒法術可以產生的任何效果。
御魂樹詛咒(最低施法者等級11):受術者從休息中恢復傷害的速率減半,對受術者使用任何魔法醫療都必須通過DC20的施法者等級檢定,否則無效。被詛咒的生物在所有基於體質的檢定上,包含穩定傷勢檢定以及強韌豁免檢定都要承受-4罰值。
柳條人詛咒(最低施法者等級15):施法者決定兩項屬性承受-6罰值。此外,每當受術者受傷(無論來源為何),都會額外承受1d6點火焰傷害,就如同被火灼燒,傷口周圍環繞著水皰。所有豁免檢定在對抗火焰效果時承受-6罰值。除非受術者是火子類,不然受術者會失去所有對火的種族抗性或免疫。

原文
劇透 -   :
This spell infuses an effigy with a powerful curse that targets a specific type of creature associated in some way with the effigy itself. When you cast this spell, it remains in effect until it is discharged. Once you cast infuse effigy, you cannot prepare a new 4th-level spell to replace it or cast another spell with its spell slot until you dismiss the infuse effigy spell or until it is discharged against a foe. If the number of 4th-level spells that you can cast decreases, and that number drops below your current number of infuse effigy spells, the more recently cast infuse effigy spells in excess of the number of 4th-level spells you can now cast are dispelled. The nature of the curse that becomes infused into the effigy you touch depends more on the nature of the effigy than anything else. You can cast this spell on a standard effigy (such as a head stuck onto a spike, or on a body hanging from a tree), but can generate more powerful effects by casting the spell on one of the more elaborate effigies detailed above—in this case, it is the established traditions of the effigy as much as the effigy itself that empowers the curse. The larger effigies, such as the tree of souls and the wicker man, have minimum caster level requirements; you must be this level or higher in order to cast infuse effigy on such a target. Once an effigy is infused, it radiates an aura of unease to a radius of 5 feet per caster level—the first time a creature enters this area, it must make a Will save or become shaken for 1 minute per caster level. This effect can only occur once per creature and is a mind-affecting fear effect. As long as an effigy remains under the effects of this spell, the body parts associated with the effigy become preserved as if by gentle repose. Once an effigy has been the focus for an infuse effigy spell, it can never again be the target of this spell—a new effigy must be constructed from new victims if you wish to recreate it. An infused effigy is treated as a magic item for the purposes of saving throws. An infused effigy has an additional effect on creatures of the same type as the largest creature incorporated into the effigy. If the largest creature is a humanoid or outsider, the additional effect only affects creatures of the largest creature’s subtype. Creatures of this type (and subtype) take a –2 penalty on the saving throw against the effigy’s aura, and as soon as such creatures attack or damage the effigy (from any distance) or approach within 10 feet of it, they must make a Will saving throw or become cursed. If a creature becomes cursed by an infused effigy, the spell effect on the effigy ends (and the caster can now use that spell slot to prepare or cast spells again), but the curse itself is permanent until it is removed. If the creature that triggers the effigy was close friends with or related to anyone whose body was used to construct the effigy, that creature takes a –4 penalty on the Will save to avoid becoming cursed. The specific effects of each type of effigy’s curse are listed below. At the GM’s discretion, other specific effigies might exist, along with specific effects they exhibit when they are the subject of an infuse effigy spell. Standard Effigy Curse (no minimum CL): –2 penalty to an ability score chosen by the caster. Blood Eagle Curse (no minimum CL): –4 penalty to Constitution and –4 penalty on all saving throws against fear effects. Nithing Pole Curse (no minimum CL): Any effect that can be generated by a bestow curse spell. Tree of Souls Curse (minimum CL 11th): The victim heals damage from rest at half normal rate, and any magical healing applied to the victim must succeed at a DC 20 Caster Level check or be negated. The cursed victim takes a –4 penalty on all Constitution-based checks, including stabilization checks and Fortitude saving throws. Wicker Man Curse (minimum CL 15th): –6 penalty to two ability scores chosen by the caster. In addition, each time the victim takes damage from any source, it takes an additional 1d6 points of fire damage as its flesh burns and blisters around the wound. It takes a –6 penalty on all saving throws against fire effects. Unless it has the Fire subtype, the victim loses any racial resistance or immunity to fire.
« 上次编辑: 2019-12-17, 周二 05:38:27 由 黎白羽 »

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Re: PZO9238 林諾姆諸王之國(Lands of the Linnorm Kings):法術
« 回帖 #1 于: 2018-10-18, 周四 01:05:51 »
咒降桿(Nithing pole)是一個日耳曼的異教傳統。簡單來說就是把一顆馬的頭砍下,然後插在一根桿子上,對著妳的敵人下咒。

有興趣的人可以去看維基百科

柳條人就不說了,凱爾特民族的東西,Type-Moon玩家應該都不陌生。
« 上次编辑: 2018-10-18, 周四 01:07:35 由 笨哈 »

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Re: PZO9238 林诺姆诸王之国(Lands of the Linnorm Kings):法术
« 回帖 #2 于: 2018-10-18, 周四 09:05:47 »
咒降桿(Nithing pole)是一個日耳曼的異教傳統。簡單來說就是把一顆馬的頭砍下,然後插在一根桿子上,對著妳的敵人下咒。

有興趣的人可以去看維基百科

柳條人就不說了,凱爾特民族的東西,Type-Moon玩家應該都不陌生。
杆子上顶马头,我记得巫师3里史凯利杰群岛有个任务里有这个,叫逆心咒
女王的杂技团
见识短浅的调查员手册作者
优化一塌糊涂的三流玩家
开团必炸团的垃圾GM
看不懂英文的翻译
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